Redshift random shading for cloner objects [CINEMA4D TUTORIAL]

Фильм және анимация

In this video tutorial you will learn different color randomization techniques for cloner objects.
See how to create terrain mask using AO:goo.gl/sMiMs9
See how to view motionblur in redshift without rendering :goo.gl/asm4de
For more free tutorials visit : www.bluefoxcreation.com

Пікірлер: 50

  • @bluefoxcreation
    @bluefoxcreation5 жыл бұрын

    Watch updated video:kzread.info/dash/bejne/p4WYzqRpqbO3k5M.html

  • @dexterkoa867

    @dexterkoa867

    3 жыл бұрын

    i realize Im quite off topic but does anybody know of a good website to stream new series online?

  • @Alex-dr3nh
    @Alex-dr3nh3 жыл бұрын

    Nobody except you shows so many ways to achieve the same stuff. Awesome. Thanks a lot!

  • @maurypb
    @maurypb5 жыл бұрын

    Once again, THANK YOU for this very clear tutorial.

  • @miph00
    @miph005 жыл бұрын

    Exactly what i was looking for. Thanks a lot for sharing your skills with us

  • @SlobboVideo
    @SlobboVideo6 жыл бұрын

    Was trying to figure out how to do this with leaves. This video comes out just in time. Many thanks!

  • @bluefoxcreation

    @bluefoxcreation

    6 жыл бұрын

    I'm glad it helped ☺️

  • @J3DMG
    @J3DMG3 жыл бұрын

    Thank you so much for letting me know various way to do it :)

  • @user-pd5ju7fb3l
    @user-pd5ju7fb3l2 жыл бұрын

    Thank you!!

  • @nghile7219
    @nghile72196 жыл бұрын

    Awesome tutorial thank you and happy new year!!

  • @bluefoxcreation

    @bluefoxcreation

    6 жыл бұрын

    Happy newyear 😊

  • @geoffbowman
    @geoffbowman6 жыл бұрын

    UGH! I keep forgetting to switch the source in the ramp node to "alt" when driving it with mograph data... this makes such a handy reference tutorial for mograph texture design in RS

  • @Ra00Da
    @Ra00Da5 жыл бұрын

    Great tutorial

  • @LaikaBossGames
    @LaikaBossGames5 жыл бұрын

    Thanks ! You saved me !

  • @drjarman
    @drjarman3 жыл бұрын

    Thanks for this!

  • @hafizmtariq
    @hafizmtariq3 жыл бұрын

    Awesome. Very helpful dear. Thanks

  • @akakikapanadze9465
    @akakikapanadze94656 жыл бұрын

    Thank you!!!

  • @jonm2459
    @jonm24595 жыл бұрын

    good tuto. Thanks

  • @Cinema4DTutorialsSV
    @Cinema4DTutorialsSV6 жыл бұрын

    Good Tutorial! Specially your trick with "ramp" :-)

  • @bluefoxcreation

    @bluefoxcreation

    6 жыл бұрын

    Thank you SV 😍😊

  • @maximilianpfisterer
    @maximilianpfisterer2 жыл бұрын

    Perfect Thanks

  • @abieSilva
    @abieSilva3 жыл бұрын

    Nice!

  • @humayan91
    @humayan914 жыл бұрын

    Thanks a lot. :)

  • @jasminmonpara4389
    @jasminmonpara43896 жыл бұрын

    Excellent!!!!

  • @bluefoxcreation

    @bluefoxcreation

    6 жыл бұрын

    Thank you 😊

  • @emiledanlpan3038
    @emiledanlpan30386 жыл бұрын

    Very informative tutorial as usual, thank you. If you have a little time in 2018, I'd like you to do a tutorial on how to replace the Mograph multi shader that does not work with Redshift to assign more than 10 textures to clones, like, for example, in a game of dominoes or a deck of cards. I am a beginner and I can not do it. Thanks again and Happy New Year.

  • @bluefoxcreation

    @bluefoxcreation

    6 жыл бұрын

    Try shader switch with 10 textures,message me if it is not working...Happy newyear 😊

  • @user-hl5hq1np3k
    @user-hl5hq1np3k6 жыл бұрын

    super!

  • @ag7532
    @ag75323 жыл бұрын

    Nice IDM music!

  • @josedomilho
    @josedomilho6 жыл бұрын

    It is possible to put color in cloner but with no ramdom colors ? thank you !

  • @1upmotiongraphics181
    @1upmotiongraphics1814 жыл бұрын

    When I preform a final render, my materials revert to one material. Does anyone know why?

  • @PanewsONE
    @PanewsONE3 жыл бұрын

    legend

  • @elias_hamdani
    @elias_hamdani6 жыл бұрын

    gooooood job

  • @bluefoxcreation

    @bluefoxcreation

    6 жыл бұрын

    Thank you 😍

  • @hieranchauhan5882
    @hieranchauhan58824 жыл бұрын

    Hey - i have a tracer object which is tracing splines. I then use the RS tag to render the splines as hair. Is there any way i can achieve color variation using this metod (a tracer) and not a cloner object?

  • @graphicdefine4
    @graphicdefine45 жыл бұрын

    Music?

  • @user-eq3nj1ni4q
    @user-eq3nj1ni4q5 жыл бұрын

    Great video! I have a question) You aplied RS Color User Data node to Output node. Is it like then you use just Luminance color in standart render in C4D? (for example, when you want to make 3D render in fake 2D style). Thank you!

  • @bluefoxcreation

    @bluefoxcreation

    5 жыл бұрын

    you can try that,but luminance shader is different.(emission in RS material).If you connect texture directly on output node it will not have any effect on GI.

  • @dalladrako
    @dalladrako5 жыл бұрын

    I fuck,ing love you dude ur a an awsome person!!!!!!!!!! thxnks for uploading this kind of videos do you have any redshift for c4d tuts? or courses?

  • @MrCloobok
    @MrCloobok6 жыл бұрын

    more !

  • @salemwillson9059
    @salemwillson90593 жыл бұрын

    Is there anyway of doing this in maya?

  • @bradonwebb2318
    @bradonwebb23186 жыл бұрын

    Is there an explanation for why the ramp must be multiplied by 2? normally random values would be between 0 and 1 and the Ramp UV value would be 0 to 1 as well... seems odd it doesn't map 1:1

  • @bluefoxcreation

    @bluefoxcreation

    6 жыл бұрын

    I don't know exact math behind it.You can use change range node as well.

  • @bradonwebb2318

    @bradonwebb2318

    6 жыл бұрын

    I dug in a little and I think it might be a color space issue. Instead of multiply by 2, use the "RS Color Correct" node and set the gamma to 2.2 (which is the sRGB value) I get perfect color results. I tested this with a linear cloner and step effector to generate a grey scale ramp where the midpoint was exactly 0.5.

  • @bluefoxcreation

    @bluefoxcreation

    6 жыл бұрын

    Bradon Webb wow...that may be the reason...thanks for the info

  • @ingleinteractive
    @ingleinteractive6 жыл бұрын

    For some reason when I use the RS Mul node, I lose all color info and it just becomes grayscale.

  • @ingleinteractive

    @ingleinteractive

    6 жыл бұрын

    So I tried with the color correct node instead (2.2) gamma now I have color info, but it is only showing the first 2 colors in my gradient.

  • @bluefoxcreation

    @bluefoxcreation

    6 жыл бұрын

    kzread.info/dash/bejne/p4WYzqRpqbO3k5M.html

  • @javierinDeutschland4155
    @javierinDeutschland41556 жыл бұрын

    will this work with xparticles?

  • @bluefoxcreation

    @bluefoxcreation

    6 жыл бұрын

    javier girona I don't have x particles :(

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