Red Alert 2: Yuri's Revenge - Building Multiple Structures
Ойындар
In this video we are trying to achieve a build time of every unit to match this of a conscript. Building multiple specific buildings can help you with that but how many are needed?
A unit worth of 2.000 resources needs 12 structures to be built. This means that you need:
12 barracks to build a Chrono Commando as fast as possible
12 Shipyards to build an Aircraft Carrier as fast as possible
12 War Factories to build a Battle Fortress as fast as possible
12 Construction Yards to build a War Factory as fast as possible
Any unit worth more of 2.000 resources will require extra structures.
Harriers are affected by the Airforce Command and since their price is 1200
it needs 10 Structures.
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the fact that this guy still makes vids about this game just goes to show how timeless this masterpiece is...❤
@hunterblackwidow
4 жыл бұрын
Red Alert 2 series to Red alert 3 was so fucken* weird story wise.
@Moshthun
4 жыл бұрын
Yep, shows the quality of the game. Westwood put a lot of love in this game.
@yorusuyasoul69420
4 жыл бұрын
Lan party with my friends almost everyday with this game in 2008 lol 😂
@khoatran1772
3 жыл бұрын
Ra2 IS the masterpiece of tactical game
@ScorpionXII
3 жыл бұрын
Been playing this game for 20 years. I had it installed on 6 different operating systems.
Just imagine the announcement for Kirov when you build them at maximum speed. Like "Kirov reporting, Kirov reporting, Kirov reporting" every sec. It would be epic.
@tsiripas
4 жыл бұрын
Just the last second, I decided to remove this part because it wasn't useful. xD
@MrThomasCWest
4 жыл бұрын
It is epic, though at the time, I hadn't really thought about multiple buildings producing units faster, thus was left wondering where my Kirovs were at. After expirementation I was able to keep up with them. Airforce command bases do the same thing with fighters, too.
@LazyAndFabulous
4 жыл бұрын
If my base is at the beach I can feel safe because of Aegis cruisers
@h2o_spez
4 жыл бұрын
sadly with trainer fast consctript troops makes game spawn 1 each 2-3 sec all othere was maded just disaper
@ALPHABARLOG
4 жыл бұрын
I tested it, sounds like "KirovRepoKirovRepoKirovRepoKirovRepoKirovRepoKirovRepoKirovRepoKirovRepoKirovRepoKirovReportingtingting"
Seriously been playing this game since it came out and never realized that number of production buildings affect unit production time. Thank you so much.
Literal decades of playing this game (only got back into this last week) and had NO idea this was a thing. Thank you!
@bgtcsjm
2 жыл бұрын
yep, me too. i was wondering before why opponents (even the bot) build multiple structures. Now I know why.
for real, how much this game holds details and secrets? that's unbelievable!
@MrDeeb00
4 жыл бұрын
@Duy Lê this game is immortal and for sure ahead of its time...i wounder if it's going to ever die one day...
@azwrathfrost
4 жыл бұрын
I remember Tiberian Sun has the same mechanic.
@MrDeeb00
4 жыл бұрын
@@azwrathfrost Interesting...
@InvasionWW
4 жыл бұрын
just some ppl suck at playing games
@zezorefat360
3 жыл бұрын
ترو يا احمد الديب
Friend:What's up with all these construction yards? Me:I wanna build my superweapons as fast as conscripts. Friend:.....
@CnCDune
4 жыл бұрын
You can only build a SW once tho :P
@user-le1dy9jd8r
4 жыл бұрын
You can try play with French. Its kinda hilarious when Grand Cannon pop up *almost instantly with 10+ Conyards.
@netbotcl586
4 жыл бұрын
superweapons? you mean Wunderwaffe?
@CnCDune
4 жыл бұрын
@@netbotcl586 No idea what they're called in german, but I think so. The nuke is kind of a "wonder weapon", wouldn't you agree? :P
@pokiller01
4 жыл бұрын
Friend: So that your superweapons are like completely scums?
Finally a youtube channel that tackles old forgotten rts gem
Map: Has 3 ponds. Also Map: Yeah this is a great to allow shipyards to be built in!
Darn, I wanted to see Kirovs being built at Conscript speed. "KiroKiroKirovKiroKirov Reporting"
@jabbajane1124
4 жыл бұрын
Imagine that in a normal game, the enemy would be scared shitless
@violetchan6402
4 жыл бұрын
*K I R O V R E P O R T I N G*
@Bullminator
4 жыл бұрын
*Bombardiers to your stations*
@shaoronmd
4 жыл бұрын
We used to do this on a custom map with tons of resources. They ended up coming out of multiple war factories because the kirov animation was so long
@CnCDune
4 жыл бұрын
@@shaoronmd You mean because the Kirovs were too slow for the Factory's doors to close quickly enough :P
LOL at the Conscript-disguised Spy at the beginning!
Finally, I didn't understand why others players build so many factories until now
@Wee2Yang
4 жыл бұрын
I know,right?I thought the A.I. is just making backups...
@CnCDune
3 жыл бұрын
@@Wee2Yang Actually, whenever the AI has multiple factories, they function like the Cloning Vats, but for the respective TechnoType. If you're particularly unlucky and the AI gets another ConYard from somewhere, it'll start building everything twice.
*In all my years of playing, I didn't know that. :D*
@KaptainMekaPere
4 жыл бұрын
Me too!
@xnewkingx
4 жыл бұрын
I only thought the maximum time reduction is only 4 of each building🤣
@Ed-yj1ep
4 жыл бұрын
If I remember correctly I think it also works on C&C 64. I remember leaving the game running for hours to harvest the resources necessary to build mammoths in mere seconds.
@InvasionWW
4 жыл бұрын
yes because you re noobs
@GlennChrono
4 жыл бұрын
I didn't know about this...
9:45 careful buddy! mummies are stealing ur crystals on the right! never mess with the mummies
@user-yo8ab1ys9e
4 жыл бұрын
I’ll call Rick O’Connell!
Imagine losing your Nuke silo and rebuilding it before the flying debris from the destroyed one has even settled yet
You know i don't look at graphics that much but Red Alert still holds up with some games nowadays.
Important to note: the buildings you build don't have to be side-specific. Instead of spamming only Allied Barracks, you can make things prettier by adding Soviet and Yuri Barracks into the mix. 9:37 shows it nicely. It also shows a bug: when producing units and checking which "Factory" to kick the unit out of, only Factories of the same ID are checked (if a Allied War Factory, ID GAWEAP, is set as primary building, only GAWEAP buildings are checked). A little third-party "patch" known as the Ares DLL fixes this. What should be tested is whether or not multiple Naval Yards impact vehicle production from the War Factory and vice-versa. It looks like we're dealing with two types of "Factory" to the player, but both are listed as being a vehicle-factory in the code, the only difference being one is "naval", and the other is not.
@anhquansei
4 жыл бұрын
Rafiz not really. I thought so too until i saw unit being manufactured from another factory. So if you produce too fast unit will come out of whatever factory availabe.
Red Alert 2 Yuri's Revenge is a gigantic experimentation RTS game at this point that is still going on for a long time. That's something not many other RTS games or videogames in general had done.
You sir, are awesome for making these videos. I've been having "Yuri fests" at my house since about 2003. 1 to 3 per year, with a couple exceptions during divorce or really busy years like a move and house renovation. In fact I just bought 9 new machines (new to me) that are much faster than my old ones but still cheap. Got a fresh install of XP on all of them and Yuri installed and the Clonezilla image created. Time to dust off all the monitors keyboards and mice. Ready for this October! :)
@adonis1168
4 жыл бұрын
I was doing the same then I started to play on cncnet and got way better than my friends. Now its not a challange
@stanpotter7764
4 жыл бұрын
@@adonis1168 Ha ha! Well 1 of my biddies is like twice as good as the rest of us, so we often play teams 4 against 3 or we get to pick his country. Works out pretty well. Cheers.
When I learned that multiple barracks will train units faster, I felt my mind being blown but damn the AI is brutal, sort of wish it was an optional difficulty setting for RTS around 2010, aside from BS tier difficulty
2 values other than the cost of the unit contributes to the build time. 1. BuildSpeed=.7 ; general build speed [time (in minutes) to produce a 1000 credit cost item] 2. ; production & power effects MultipleFactory=0.8 ; Ick. This is now a straight discount multiplier that is cumulative. ie at .8 you get 1, .8, .64, .512 instead of 1, 1, 1.25,etc ;gs factory bonus for multiples [1=full bonus, 0=no bonus] (def=1)
@Templarfreak
4 жыл бұрын
actually apparently vanilla RA2 already has the ability to adjust infantry, air, and naval costs via Industrial Plant mechanics. My bad.
It's great to see this fully explored. I knew about the holdback if build too fast but now we know more. Great survey!
Just a tiny little bit of C4 knocking at your door :)
@PrinceKassad95
4 жыл бұрын
Shake it baby!
So much joy comes to me when I watch your videos. Keep such ideas and videos coming, Love you from Egypt ❤
@tsiripas
4 жыл бұрын
Thanks a lot!
For I surprise by the chrono legendary max speed.. for real quality video ❤️
Wow... I didn't know building multiple of same structure makes building unit faster...
Maan this is incredible! Also, YOU are incredible.
Man your videos are so useful... Thank you man 👍😊❤️
Haven't played RA2 in years. Man now I feel like playing
I love playing this and I didn't know that you can fast up the building and creating time. Wow! And I am still in love with the game's graphics.
I have only recently began experimenting with the number of structures for the time reduction, even though I have played the game for years. Just found this channel earlier tonight and have learned a few things I didn't know about this game. Thanks, mate.
@tsiripas
4 жыл бұрын
Invader Zim you’re welcome my friend
little C4 knocking at ya door. still 1 of the best lines
Very very useful for a few maps with near infinity ore/gems. Very informative, keep it up!
We used to play with a custom map with tons of resources. It got to the point where we were launching out kirovs at about 1 per second. The animation of a kirov coming out of the war factory was so long that they end up coming out from multiple war factories.
This guy is dedicated.
We can do the same for Air Force Command Centers with Harriers and Black Eagle Jets, but you can get an easy reference from the other buildings. Good idea for a video. :)
I thought you were going to include the build time per number of buildings. Ex. 3 secs/ conscript at 1 barracks etc.
@Ed-yj1ep
4 жыл бұрын
Seems like too much to do.
Great effort ,Thank you
I love it when multiple war factories allow your vehicles to come out of more than one war factory
Another game by the former Westwood devs, 8-Bit Armies/Hordes/Invaders has the same mechanic. More production buildings will put a *x bonus over your main factory for every x factories you have.
Dude, I don't know if you're reading this your content is always great. However, there is one point you should have pointed out, some units if you maximized the training speed you will have less troops than what you have trained. E.g guardian GI
Wow, I had no idea that units and structures could get produced faster if you had multiple production buildings :o This game is so awesome! :D
@CallofDutyBlackOps28
4 жыл бұрын
the funny thing, is that this apperently has been a series wide thing sense the first C&C. so much, in fact, that if you lose your Costruction yard, that you might as well stop producing things. the construction yard speeds everything to basic function, which i get what they were trying for, but a game like that? it really kills.
@CnCDune
4 жыл бұрын
@@CallofDutyBlackOps28 ? Can you re-confirm this? Production/build speed is tied only to: -the amount of Factories that build the unit type you want (Barracks for infantry, Factory for tanks, Airfields for planes and Construction Yards for buildings); -the unit's price (it takes 0.7 minutes at game speed 3 to build a unit/building costing $1000, and the other build-times are calculated); -whether or not you have power (production is slowed when low on power, they even tell you that whenever it happens on your end); -unit-specific BuildTimeMultipliers (which AFAIK are only found on the individual factions' main battle tanks in the vanilla game).
@CallofDutyBlackOps28
4 жыл бұрын
@@CnCDune I mean have you played the original C&C?
@CnCDune
4 жыл бұрын
@@CallofDutyBlackOps28 Played? Yes. As much as I should have? No, of all C&C games, I played RA2 the most. Without Yuri's Revenge, that is. But what does that have to do with anything? My problem is that I don't really see where you're coming from when you say "the construction yard speeds everything to basic function". How does that happen when the ConYards never delivered even one point of power in any WW-made C&C or Dune game? We know the production speed is dependent on a few factors, but whether or not you have a ConYard is not one of them (unless you're building buildings, of course. Then having no CY effectively reduces the build speed to zero). Which brings me to my request: Is it possible for you or anyone who ventured into the original C&C (both multiplayer/campaign and code) that confirm or deny this?
@CallofDutyBlackOps28
4 жыл бұрын
@@CnCDune replay the first C&C. Sell your construction yard. Try building a unit. Tell me if the speed for researching a unit comes to a crawl.
Thank for spend time to explain
Thank you so much for the tip, It is somehow useful.
Awsome video!!
This kind of comparison needs a Spirit of the Law treatment of Excel Spreadsheets in order to truly see the benefit of having multiple buildings. It does seem like a flat bonus that is proportional to the original cost of the unit/building, but it is difficult to see in this video.
@SU76M
2 жыл бұрын
Graphs would be better.
I didn't hear these building sounds for about 15 years. Nostalgia tsunami.
Today I learned that I wasted potentially hours, nah scratch that, potentially years trying to fill the map with grand cannons... when I could have just built 17 construction yards.
18 Years after seeing my dad playing and tried it for myself, never thought that this mechanic was exist. oh god...
There's a reason Seven is accepted as the best number for war factories. Fast enough that you can amass your army quickly, slow enough that you can control which factory they come out of. It's also a great speed for expending money at, as too fast can ensure you never have enough funds.
now every noob in this game knows 0.01% secrets of this game thanks to the genius youtuber, god how i used to love keeping my own secrets and smash the opponents and starts to yell and cry
According to the wiki, the cummulative production in vanilla Yuri's Revenge is decreased when you construct more production buildings. For example. Building a second barracks will produce units 20% faster, but a third barracks will change that bonification from 20% to 36%, so the multiplier will be reduced 4% constantly until it reaches 4%. Newer barracks from this point will only improve construction speed to 4% until all unit production speed matches to a conscript. Producing a Chrono Commando requires a bonification of 88%, so 12 Barracks will be required. In the mod Mental Omega APYR, this feature was nerfed, because building a second barracks will produce units 15% faster (instead of 20%) and the third barracks will change that bonification from 15% to 28%, so the multiplier will be reduced 2% constantly until it reaches 2%. Newer barracks from this point will only improve construction speed to 2% until all unit production speed matches to a conscript. If in Mental Omega APYR all vanilla units wasn't changed their production cost and speed for balancing purposes and the Chrono Commando were available, it would require to construct a total of 18 barracks to have the same bonification of 88%, the same as vanilla game. In both cases, since it requires a lot of resources, it would be preferable constructing just 5 production buildings, since its bonification would be 60% (56% in Mental Omega), and it would be enough to change the course of the battle.
i've played this game for over a decade and this is new to me keep making moar videos oldfags will love this
Seems like mostly no one knew about this. This also works on C&C 64. I just got the origin collection since my discs are all scratched. Gotta love the Shake it baby!!!! 😀
Thank u for the info. friend.
"A product of a tortured brain..." and "Your feeling of helplessness is your best friend, savage" really do apply here... :D
I remember when under low power unit build speed is also lowered, would multiple buildings can eventually offset the low-power speed penalties?
@tsiripas
4 жыл бұрын
I need to test that.
nice tactic, its gonna be helpful!
very good thanks
1 barracks: a little C4 Knocking at your door... 5 barracks: A little C4 knocking at your door... 11 barracks: *A l--- A l--- A l--- A l--- A l--- A l--- A l---*
What hotkey do you use to select the ready building before construction?
Awesome, but I still have a question left. What if you have 4-4-4 war factories from each faction and you try to train grizzly, rhino and lasher tank one after the other? Will they be trained 12 or (indivdually) 4 WF speed?
@tsiripas
4 жыл бұрын
It doesn't matter to which faction the building belongs, only the quantity matters. So it would be 12.
Good job
How about if the computer doing these things,like that one map where you play with 3 construction vehicles and the computer builds 3 building at the SAME TIME... I mean Why??
@CnCDune
4 жыл бұрын
It's a bug. If an AI owns mutlipile buildings of the same ID (like several Soviet War Factories or several Allied Barracks), then whenever a unit exits one of those, another one comes out of each other Factory/Barracks the AI has. A third-party "patch", also known as Ares DLL, makes it an option to either leave this unfixed or to restrict the AI's production. Personally I'd leave the original behavior, makes for a slightly "tougher" AI
@CnCDune
4 жыл бұрын
@bloodybleeder I'm not sure to what exactly it is you're referring to in that mission, but the bug is there too; it's an engine bug. However, the reason why the third AI gets more troops is not because of the bug: the game simply has Cloning Vats copy whatever comes out of the Barracks. If you happen to have more than one Vats, then you get more than one soldier free. It's not a bug, it's a feature that breaks balance, so Cloning Vats are restricted to 1 building per player. But last I chked, AIs don't follow that. The reason AIs build them only once is because Vats and Purifiers and Industrial Plants aren't really a part of an AIs base-plan. They're just told to build one and call it a day.
That's one ballsy conscript.
But by having let say 5 war factories, it can only produces 1 tank out of it at a time yes? Let say i have 3 WF at Location A and 2 WF at Location B, Location B i set as Primary. So when i build IFV, it will only come out at Location B from only 1 WF at a time right? How do you exactly make the IFV to simultaneously come out all 5 from 5 different WFs at the same time?
Another important question. Does build speed differ in different nations(do soviet wf build faster than alied, e.t.c.)?
@tsiripas
4 жыл бұрын
As far as I know, it doesn't.
@CnCDune
4 жыл бұрын
Functionality is there, but it's disabled by default. A mod or a map can enable the logic, but I'm guessing WW left it out due to balance issues. Do note tho the "faster build" can come from either a side/country-specific reduction of either price or a bonus-reduction on build-time.
Nice
Damn!Never thought this is true,so I never attempted it...Thanks for the sharing!Do you play Red Alert 2 from Origins?
@tsiripas
4 жыл бұрын
Thanks, I have bough a collection of all CNC games but I use my old discs.
@mangotako2679
4 жыл бұрын
@@tsiripas the mark of a true legend
@vietnamabc2290
4 жыл бұрын
@@tsiripas "Warning! Military software detected. Top Secret Clearance required."
Can you give me the link that you can use all buildings?
10:45 legend has it that champ is still on the run since his independence day)
About the maximum build time for vehicles, can you choose which war factories units come out of? Or it's just at random?
@willmunoz1638
3 жыл бұрын
You select buildings, ur lieutenant says "Primary building selected". Yes you can
I remember when i accidentally realized this as a kid, never knew the limit until now so back then i just random guess when it is enough.
Do more AFC's effect Harrier/BE times? If they do, would all radar buildings increase speed or just AFC's?
@tsiripas
4 жыл бұрын
AFC's do decrease the build time of Harriers but about other radars I am not so sure. Good question.
@CnCDune
3 жыл бұрын
If the other Radars were set as Aircraft Factories, then yes, they'd decrease the build-times. But since Psychic Radars and Radar Towers are just that, radars, they have no effect on the build-times of anything. That said, there are two Allied Radars in-game sharing the exact same sprites and are a copy of each other's stats: -one gives you the Airborne support power (though technically it's a SuperWeapon, that's just how it works in this game) and is only allowed to be built and placed by players that chose "America" as their country in-game; -and the other doesn't give you a SW but can be built and placed by anyone.
So, it doesn't matter what side of a production building you have, only the quantity matters?
@tsiripas
4 жыл бұрын
That's correct!
@CnCDune
4 жыл бұрын
But you'll have to be careful: YR and RA2 have a bug where only the buildings with the same ID as the primary building can produce units. So if you have 10+ Soviet War Factories (ID is NAWEAP), and only one Allied War Factory (GAWEAP) that you set as primary, then new units will only exit out of that one Allied Factory. And with the speeds you get with 11+ Factories, you'll be refunded a lot. A third-party "patch" known as Ares DLL fixes this by making the game use all Factories that can produce the unit(s) you're building (or more accurately, spawn units at all factories they're allowed to exit out of).
& its on steam now Glorious
Gonna go back to play it again..😁
OMG I've played this game for years and i did'nt know that!!
@InvasionWW
4 жыл бұрын
laughs in Tanya laugh muahahahahahaaaa
Imagine if all kirov just says 'kirov reporting!' and some will stuck at the other war factory
Can you observe which country is the strongest? Because each country has special unit that got advantage and disadvantage.
@hemandy94
4 жыл бұрын
You just answered your own question. The mostly factions are France, Libya, Iran I think.
@thenecrons100
4 жыл бұрын
The best country is revealed in multuplayer-tournament games, where the only goal is to win (to win money) so there's no playing around. In the multuplayer games, the best factions are America, Korea Great Britian (for allies), and Iraq (for Soviets). Every other country is considered weak and they are unused in multuplayer games. Why? Well for Soviets, the only hope agsinst mirages and prisms are desolator. So any other sov country is doomed if enemy starts to build mirages and prisms. Deso are also good agaisnt america, because 1 paradrop in your base can cost you the game (GIs can destroy your war factory, or refinary easily early game, and its over). For allies, germany tanks can be countered by massed conscprits, and France is only good on certain maps where there are choke points, and one single tight entrance. Btw Ra2 online is still up, and you always have 100-300 players online. Go to CNCnet.org ;)
@DrakoRyuugu
4 жыл бұрын
France And yuri. THE END
@SU76M
2 жыл бұрын
Deso avainst paratroopers? That's three dogs cost.
@zaryl2k
Жыл бұрын
@@DrakoRyuugu No Yuri/No France option turned ON (CnCnet). Coz in the hands of very good players, these 2 countries can easily overwhelm others. Hahaha!
Ideas for tests: 1. how hill advantage affects damage/range 2. how durable are different garrisonable structures 3. cheapest ways to kill an apocalipse tank 4. test the walls :D
@tsiripas
4 жыл бұрын
Some good suggestions!
@JohannesDGradenko
4 жыл бұрын
Testing the Walls is good! Amazing to see the durability of the Walls in each faction.
@Remcoder
4 жыл бұрын
Also, how do promotions affect the attack power of garrisoned units? And, is there a difference between garissoned GI's, Conscripts, and Initiates?
wow nice video
Now it's explain why in the middle of the game, it take short time to buid base, I always have 2 base (sov and all or sov and yuri
that's one reason I like rocketeers: it's so easy to max out their build speed by building a few barracks.
I'm playing ra2 for like 20 years and never knew that. I always thought building multiple barracks is just for you to choose where to spawn your units.
I Needed That
can you do a video how you can produce Veteran units with one stripe( infantry, vehicles, naval)
I never knew about this until now.
How do you win with just a defense weapon?? With 14 MCVs and couple power plant and a prism tower.
@keldricharts
4 жыл бұрын
Sam Th *Grand Canon
After 20 yrs I did not know you could build units faster with more buildings. dang.
That's... actually a very good thing to test as a suprise. Thanks. Also shows, that cheats aren't the only thing that make vehicles arrive constantly. P. S.: Like a Boss... until first shot from them. P. P. S.: What's next though?
SO MUCH NOSTALGIA!
Thanks for the comparsion, now I know how many war factories I need to make kirovs fast enough to scare the living hell out of my enemies :> Also, can you please put a timer for the time required to train the unit? I'm sure it helps many to see how big or small the difference is.
@tsiripas
4 жыл бұрын
Jabba Jane hard to do it now but you have to consider the game speed as well
@CnCDune
4 жыл бұрын
@@tsiripas You'll mostly play on game speed 4 (campaign and online games), which is 30 FPS.
It's a long time since the days I made those ini mods for this game but wasn't it all tied to the unit cost? Build speed =/= unit cost?
@CnCDune
4 жыл бұрын
By default, it takes 0.7 minutes to build a unit/building costing $1000 when playing at game speed 3. I'm not sure how many FPS that speed gets you, but 0.7 minutes is 42 seconds. And of course, the build speed is also tied to the game speed...
Since the Industrial plant makes units cheaper does it also make them build slightly faster?
@tsiripas
4 жыл бұрын
Luckysquirrel1256 nope !
@CnCDune
4 жыл бұрын
Build speed is dependent on many factors, but the key factor is the price. If a unit's/building's price is decreased somehow, then it will build faster.
Is this true to mental omega as well?
Thanks to this video I able to defeat Brutal AI easily Back then I can't even beat them ;v;
The myth buster of ra2
Me building my base peacefully and fortified my building. Making armies and tanks. Then A RAPID SCARY VOICE FROM SOVIET I KEEP HEARING AND THEN. You've been defeated. Soviet: "KIROV REPORTING"
Now this i like
in ra2 yr how do i relocate a construction yard when I want to move them from harms way
@tsiripas
3 жыл бұрын
You need to have the option enabled in a skirmish game. The campaign missions don’t allow you to do that.