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RealFlow For C4D: Render Particles

In this RealFlow for C4D tutorial we look into how we can render RealFlow particles, there are several different methods of doing this which i cover in this video.
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Пікірлер: 33

  • @SlobboVideo
    @SlobboVideo6 жыл бұрын

    Thank you very much!

  • @smyrkphace
    @smyrkphace5 жыл бұрын

    Hey thanks for the great tutorial again. I am pretty satisfied with the simulation I have put together following along, the one thing i feel is missing though is foam. from what I have been able to find online people are suggesting using a second domain with a filter daemon. Its pretty hard to find any examples or tuts about this that arent soley for the standalone.

  • @saeedzare2410
    @saeedzare2410 Жыл бұрын

    I learnt lot from you thanks man

  • @DIGITALMEAT

    @DIGITALMEAT

    Жыл бұрын

    Thanks buddy 🙂

  • @rhinorom7856
    @rhinorom78565 жыл бұрын

    fantastic tutorial! I like to 2nd method where I can render with Vray :D

  • @danielshamota
    @danielshamota6 жыл бұрын

    Hi, thanks for that great explanation. I'm looking for an option to have velocity/speed information transferred to particles for rendering, using vertex maps for example (as it works with mesher)? is ther a way to do that?

  • @DIGITALMEAT

    @DIGITALMEAT

    6 жыл бұрын

    mmm, that's something i'll have to look into.

  • @masterkeydo
    @masterkeydo5 жыл бұрын

    Hello sir, i use realflow 3.0.0020, i can't find "Great thingking particle", please help me. your video clip at 11:15

  • @TPFXTD
    @TPFXTD6 жыл бұрын

    Thanks, great tut! Do you know how could I turn an object into liquid? I would like to make a scene where an apple falls to ground and surprisingly acts as liquid? Thanks!

  • @DIGITALMEAT

    @DIGITALMEAT

    6 жыл бұрын

    That's a good idea for a tutorial :)

  • @TPFXTD

    @TPFXTD

    6 жыл бұрын

    DIGITAL MEAT yes it would be cool! Is it done with the fill object? I could start experimenting today already :) thanks!

  • @Murathanaksoz
    @Murathanaksoz4 жыл бұрын

    thanks for mouth voices

  • @DIGITALMEAT

    @DIGITALMEAT

    4 жыл бұрын

    Thanks!

  • @davidlincolnbrooks
    @davidlincolnbrooks2 жыл бұрын

    I have a hard time getting all the settings right in RealFlow: Either the water splashes wildly and crazily off my collider object into space and doesn't collect in the bottom-most pool... or it totally penetrates the collider object as if it weren't there. Seems I only get one or the other.

  • @DIGITALMEAT

    @DIGITALMEAT

    2 жыл бұрын

    "Either the water splashes wildly and crazily off my collider object into space" - sounds like you haven't added a gravity daemon. "or it totally penetrates the collider object as if it weren't there" - sounds like you need to increase your collider sub-steps. You would probably be benefit by going through my playlist 😉 kzread.info/head/PLhv312e45up97-ofMbxQnii_K9x_xuJJv

  • @andrwstol4727
    @andrwstol47276 жыл бұрын

    Can this be used for sand simulation?

  • @DIGITALMEAT

    @DIGITALMEAT

    6 жыл бұрын

    yes, also check this out for sand kzread.info/dash/bejne/hK6Gt7eRp6SvpaQ.html

  • @sievlinh7559
    @sievlinh7559 Жыл бұрын

    Dear DIGITAL MEAT How could i get real flow plugin ?

  • @DIGITALMEAT

    @DIGITALMEAT

    Жыл бұрын

    Buy it here: realflow.com/realflow-cinema4d/

  • @guilhermeperedo7853
    @guilhermeperedo78535 жыл бұрын

    When i play the simulation mi fluids get crazi and dont folow the position or shape of mi model

  • @DIGITALMEAT

    @DIGITALMEAT

    5 жыл бұрын

    You need to adjust settings in your collider and volume tags, Surface offset, and cell size.

  • @FoolTheViking
    @FoolTheViking6 жыл бұрын

    Hello DM, I'm stuck... any idea why the fluids show in my preview, but disappear when rendering?

  • @DIGITALMEAT

    @DIGITALMEAT

    6 жыл бұрын

    you need to mesh it or if you are trying to render particles make an object a child of the fluid and check "render objects"

  • @FoolTheViking

    @FoolTheViking

    6 жыл бұрын

    Awesome thanks! Will give that a shot

  • @CharlesPrithviRaj
    @CharlesPrithviRaj6 жыл бұрын

    Does this technique work with other render engines like arnold or octane

  • @DIGITALMEAT

    @DIGITALMEAT

    6 жыл бұрын

    I don't know, I don't have either.

  • @CharlesPrithviRaj

    @CharlesPrithviRaj

    6 жыл бұрын

    tested and it worked with redshift

  • @DIGITALMEAT

    @DIGITALMEAT

    6 жыл бұрын

    Nice one

  • @MrEiht

    @MrEiht

    6 жыл бұрын

    Charles Prithvi Raj if you use the "sphere as child object" approach, this will work with any engine as long as its cached. A lot :) The hair approach should work with all engines which support hair render. As described, this works with Redshift. Thea too. But spheres are funky and this way you have a bunch.

  • @Mateus_vfx
    @Mateus_vfx6 жыл бұрын

    Puedo tener dos emisores con diferente color?

  • @DIGITALMEAT

    @DIGITALMEAT

    6 жыл бұрын

    yes

  • @Mateus_vfx

    @Mateus_vfx

    6 жыл бұрын

    Como?

  • @DIGITALMEAT

    @DIGITALMEAT

    6 жыл бұрын

    create two emitters and link each one to different fluids