Raytracing in ANY Game? Remix is INSANE!

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  • @kyleeaster1214
    @kyleeaster12147 ай бұрын

    Would love to see this in the splinter cell games!

  • @user-jn7gm3ct8z

    @user-jn7gm3ct8z

    7 ай бұрын

    Fuck yeah!

  • @gimptoast

    @gimptoast

    7 ай бұрын

    This is genuinely something I cannot understand about Ubisoft, they have one of the most perfect games out there to utilise ray-tracing and showcase it beautifully and year after year they let it rot, Michael Ironside isn't getting any God damn younger.

  • @LostUkraineGirl

    @LostUkraineGirl

    7 ай бұрын

    I miss splinter cell 😢

  • @zeliph

    @zeliph

    7 ай бұрын

    Chaos Theory's graphics on the original Xbox looked very next gen back in the day with the clever lighting. I would love to see a RTX remix on that. I like to see it with FEAR, Thief 1 & 2 games as well. Heck, pretty much any game that primarily focused heavily on lighting and shadows back in the day. Take a look at Doom 3 Raytracing.

  • @DJBV

    @DJBV

    7 ай бұрын

    It might break the art design the designer intended for them to have

  • @Archaoen0
    @Archaoen07 ай бұрын

    i'm also excited for their Neural Texture Compression tech that helps reduce the size and memory cost of textures and materials while keeping the quality almost identical.

  • @Pl4sm4Ro4ch

    @Pl4sm4Ro4ch

    7 ай бұрын

    true... optimization is as important as pushing graphics, looking at you modern warfare games and their 170+ gig installs

  • @TheNewSkai

    @TheNewSkai

    7 ай бұрын

    I don't remember where I read this but I remember reading that NTC will require more processing power so it'll slow down the gpu

  • @Archaoen0

    @Archaoen0

    7 ай бұрын

    not really, it uses the tensor cores on the GPU, the drawbacks are slightly increased latency@@TheNewSkai

  • @toughluck8012

    @toughluck8012

    7 ай бұрын

    Goodbye 100gb+ downloads

  • @oldbonniegamer938

    @oldbonniegamer938

    7 ай бұрын

    ​@Archaoen0 Huh? NTC isn't a post production thing?

  • @peterpicture
    @peterpicture7 ай бұрын

    The important thing here is that modders have to partner with artists for these mods to really work out. I love to see Max Payne with upgraded graphics, but the "all wet effect", that is just a very high specularity to make the materials pop, is a mistake most do when trying to go to RTX territory.

  • @mnomadvfx

    @mnomadvfx

    5 ай бұрын

    Specularity yes, but specifically ultra high gloss or ultra low roughness depending on which version of PBR you subscribe too. As you say the all wet/all mirror effect is very kitsch and distracting. Better shadows and GI are far more important IMHO.

  • @EverRusting

    @EverRusting

    10 күн бұрын

    They have to do that because RTX isn't visible if every surface isn't coated with thick layers of wax

  • @efficiencygaming3494
    @efficiencygaming34947 ай бұрын

    This stuff looks insane! It makes Max Payne look like how I remembered it when I first played it back in the 2000s. I really can't wait to see how far this game-enhancing technology will go in making old games look cool again.

  • @jimslade7319
    @jimslade73196 ай бұрын

    This kind of reminds me of the old 3Dfx era, where that generation of graphics card suddenly provided things like transparency and texture filtering which totally changed the feel that games had. When games started to support it, you for some time had two versions, the software one and the hardware accelerated one.

  • @Feelfreetosayhi

    @Feelfreetosayhi

    6 ай бұрын

    I remember nfs 3 hot pursuit, it looked crazy with the voodoo card!!

  • @PseudoPolish
    @PseudoPolish6 ай бұрын

    IMO Painkiller game back from 2004 could really use an RTX Remix touch. This game has a unique narrative, where every single level is completely different. From Cemetery in the nowhere of Poland to Amusement park, from Cathedral to Asylum, from Opera to Babylon to the literal Hell. From dark, almost horror-like experiences to colorful and bright. It has so much potential in visual enhancements!

  • @starfan6299
    @starfan62997 ай бұрын

    Damn it's like I went back to 2005 when every texture looks wet.... I know eventually this will be impressive but right now it's still.... ehhh...

  • @fanovaohsmuts

    @fanovaohsmuts

    7 ай бұрын

    It’s the same way every “Realistic RTX Super Ray Tracing” graphics mod for GTAV includes hella reflective cars for absolutely no reason.

  • @MrMoriardy

    @MrMoriardy

    7 ай бұрын

    Reflectance looks cool and fancy, but eventually folks who crave realistic visuals will settle into a more diffuse aesthetic. The real world is dirty and dusty

  • @allthatishere

    @allthatishere

    7 ай бұрын

    ​@@fanovaohsmutsThere's a reason for that; most people find it very attractive. Why else do you think almost all makes of sports cars have reflective surfaces? That's not a coincidence, dude.

  • @MiDnYTe25

    @MiDnYTe25

    7 ай бұрын

    Also not a fan of nvidia tools since they pretty much try to stifle competition any way they can - including this one

  • @crestofhonor2349

    @crestofhonor2349

    7 ай бұрын

    @@MiDnYTe25 How does this stifle competition? If you want better stuff then step up and compete and do it better

  • @DamonCzanik
    @DamonCzanik7 ай бұрын

    There's a lot of classic games that maybe were not massive hits that they'd get a remaster, but I enjoyed them enough to get the RTX treatment. Tron 2.0, Freelancer, FEAR, Prey (2006), Fallout 3, Left 4 Dead 1&2, Prototype, Bioshock Infinite, etc. It's always fun to go back to the older games when they get a fresh coat of paint.

  • @DashM670

    @DashM670

    7 ай бұрын

    A lot of these games are too modern for rtx remix to work properly, the best games for rtx remix are early 2000s games

  • @four-seven5494

    @four-seven5494

    7 ай бұрын

    I can't recall where, maybe in a 2klicksphilip video about HL2 Remix, but I saw need for speed underground 2 named, which seems interesting because you can't seem to buy that game any where on pc.

  • @TheMentalgen

    @TheMentalgen

    7 ай бұрын

    Most of the games you listed are incompatible with Remix at this point as Remix relies on games using a fixed function rendering pipeline.

  • @rambo-cambo3581

    @rambo-cambo3581

    7 ай бұрын

    Did my guy actually just suggest that L4D wasn't a massive hit? 💀 Bioshock infinite too? I mean I know the Bioshock community cried because it wasn't underwater, but the game still did really well, and hardly flew under the radar

  • @MK-vw6vm

    @MK-vw6vm

    7 ай бұрын

    dude, Freelancer Badlands must look absolutely insane raytraced!

  • @zackhines2071
    @zackhines20717 ай бұрын

    I literally downloaded and started playing Max Payne for the first time the other day. This is amazing timing

  • @ShadonicX7543

    @ShadonicX7543

    5 ай бұрын

    the max payne series is so sick

  • @fireaza
    @fireaza7 ай бұрын

    *THIS* was the future I was excited about when nvidia first showed off ray-traced classic games like Quake 2. It made the games look almost as modern as a remake, but without needing to go to the effort of a full remake. The fact that modders now have the tools to make this happen on almost ANY game is very exciting.

  • @mnomadvfx

    @mnomadvfx

    5 ай бұрын

    "It made the games look almost as modern as a remake, but without needing to go to the effort of a full remake" It literally used a HD texture pack and an updated version of the engine (Q2XP) to build from 😒 They did more after the initial release, but it's without question that other people set the ball rolling and handed them an easy win. Also Q2 3D geometry for the map, weapons and enemies is laughably low complexity compared to modern AAA game assets. The difference when using the same path tracing methods on modern higher complexity geometry is no small thing.

  • @Cha4k
    @Cha4k6 ай бұрын

    Everything just looks shiny now. The games were art directed to fit the tech at the time. For the most part they would need to be redone by hand to capture the original intention

  • @ZedDevStuff

    @ZedDevStuff

    6 ай бұрын

    The only reasons textures are like that when showing off ray tracing are either because it's easier to show reflections than everything else RTX does OR because the modder just doesn't know how the texture should look

  • @gracewnell6464
    @gracewnell64647 ай бұрын

    Max Payne 1 & 2 will ALWAYS have a special place in my heart. The gameplay, the monologues, THE SCORE 🤩🤩

  • @OneTwoMark
    @OneTwoMark7 ай бұрын

    Would be good to see it in MGS2 and 3, even 1 or 4. Makes me want to look into doing it myself.

  • @user-zm3qi1cz6i
    @user-zm3qi1cz6i5 ай бұрын

    RTX OFF : How it looks like RTX ON : How you remember it

  • @Squant

    @Squant

    5 ай бұрын

    Except 90% of the time it's hideous and the only people who like it are gamer kiddies who think anything different and modern is automatically cool, but wouldn't know artistic integrity if it came in a bag labelled "artistic integrity".

  • @MalkuthSephira

    @MalkuthSephira

    5 ай бұрын

    ​@@Squantinteresting and impressive new technology: [enters infancy] you: ah yes, the perfect chance to attempt to reinforce my fragile ego

  • @clockworklegionaire2135

    @clockworklegionaire2135

    3 ай бұрын

    @@Squant Hello grampa gamer its time to put the controller down and play bingo gramps

  • @sunjoexys7251
    @sunjoexys72517 ай бұрын

    Yeah when you said "drenched in gloom" I thought "sure, this station is surely drenched in glue, as every surface looks slimy". LOL. Jokes aside, I am looking forward to this mod in its complete form. Been a huge Max Payne fan since 2001.

  • @mnomadvfx

    @mnomadvfx

    5 ай бұрын

    This is part of the problem with so much 'RTX' stuff. They go wild on trying to show off RT reflections so they made as many surfaces as glossy as possible which just checks me completely out of the immersion.

  • @sunjoexys7251

    @sunjoexys7251

    5 ай бұрын

    @@mnomadvfx Yep, artistic direction is still essential. Also this is one of the reasons I prefer Ray-Traced Global Illumination to RT-based glossy reflections (that is, in the scenarios where glossy reflections ruin the artistic integrity instead of enhance it).

  • @CybernatonEvolution
    @CybernatonEvolution6 ай бұрын

    A caveat about Remix working on any game: it only supports games running Fixed function pipelines like older DX9.0 games. Any DX9.0c+ game using shaders won't work without workarounds and modifying its rendering system. About pixelated older game (especially SOTN shown in the vid), post-processing shaders can be used to add CRT or scanline shaders. It already exists in PS1 emulators and in Reshade.

  • @zCyReaps
    @zCyReaps7 ай бұрын

    Imagine this with bad company 2. Game was fucking awesome

  • @magnomliman8114
    @magnomliman81146 ай бұрын

    what i love about Nvidia is they always bring new tech to the table.

  • @blaux
    @blaux7 ай бұрын

    They're not just adding ray tracing, they're also adding roughness and normal maps to the textures.

  • @SilverAura

    @SilverAura

    4 ай бұрын

    Which is honestly carrying a lot of the weight here. RTX is beautiful but it's still ultimately light bouncing around what are effectively flat surfaces. Real magic is still happening at the shader level.

  • @frostreaper1607

    @frostreaper1607

    13 күн бұрын

    Yup, it adds PBR.

  • @hamzakhalil-gs7oc
    @hamzakhalil-gs7oc6 ай бұрын

    Loads of people complaining about shininess, You can tweak the roughness, Metallness and etc in remix menu and have things very reflective, Metallic or just very rough or subtle reflections

  • @lumaseed6490
    @lumaseed64907 ай бұрын

    Star Wars Episode 1 racer with the REmix would be pure bliss

  • @husky3g
    @husky3g7 ай бұрын

    I want to see Battlefield 3 ran through RTX Remix. It already looks so damn good even 13 years later but after the upgrades to models/textures and lighting, it would look insane.

  • @DEAD4LIVE

    @DEAD4LIVE

    6 ай бұрын

    please modders make it happen

  • @UncleBurrito15
    @UncleBurrito157 ай бұрын

    I see a lot of potential in this. Also, assets having lighting baked onto them as textures isn't a problem since you can go ahead and completely replace said asset with a new one including geometry. The textures in this demo are almost all ai enhanced, but hand made textures and models can look much better. I myself am working on a remix mod. There are a few videos about it on my channel.

  • @MetalJody1990
    @MetalJody19907 ай бұрын

    I cannot wait for a RTX remix of F.E.A.R., infused with tender loving care! What an exciting time to be an owner of a RTX gpu!

  • @toughluck8012
    @toughluck80127 ай бұрын

    I can’t believe technology is already at this point. Crazy. Nvidia is always at the cutting edge on cool techniques that change everything

  • @kanadashyuugo873

    @kanadashyuugo873

    7 ай бұрын

    This was way underwhelming as "cutting edge" goes even TWO YEARS AGO when they started hyping RTX Remix first

  • @TommyLee-hu5dy

    @TommyLee-hu5dy

    6 ай бұрын

    Yeah wait till games have actual AI and able to communicate with you in a realistic way. Or each time you play a game it's a different outcome bc the AI adapts to each different game play

  • @kanadashyuugo873

    @kanadashyuugo873

    6 ай бұрын

    @@TommyLee-hu5dy That kind of AI currently only exists in the fever dreams of the marketing bros in AI startups

  • @afos88

    @afos88

    6 ай бұрын

    @@TommyLee-hu5dy why would anybody even want that? It will not work or not make any sense for like 99% of games except some tech demos

  • @ZedDevStuff

    @ZedDevStuff

    6 ай бұрын

    @@afos88 RPGs with not dumb/interesting NPCs. Tho we'll have to wait for something that can produce consistent results and not hog ressources, unlike current LLMs

  • @3Dmanni
    @3Dmanni7 ай бұрын

    On our way to raytracing and VRing every classic title haha. Sounds fun!

  • @123reivaj
    @123reivaj7 ай бұрын

    In all Splinter Cell, F.E.A.R. videogames, Thief 1 and Thief 2 :D

  • @thatcherfreeman
    @thatcherfreeman7 ай бұрын

    The whole approach of substituting the textures and lighting in real time is mind blowing. It's hard to believe that's something that's even possible.

  • @faultier1158

    @faultier1158

    7 ай бұрын

    The tool ENB does something similar (but with a smaller scope) for games like Skyrim and Fallout 4. Some shaders are replaced or added (metal shader, rain wetness, parallax occlusion mapping), screen space global illumination is added, grass collision added. It's fine-tuned for individual games. Nvidia Remix takes a more general approach, but that's only compatible with very old games (pre 2010 at the very least). The Remix modding tools include AI tools to generate modern PBR texture sets out of the simple JPGs that these old games usually used. They're not created in real time while playing though, but during the modding process. All the new assets are then put in a folder, so that the Remix runtime can load them instead of the original ones.

  • @Meeks69
    @Meeks695 ай бұрын

    RTX on is how my eyes saw the game as a kid.

  • @csvscs
    @csvscs7 ай бұрын

    Imagine FEAR with RTX

  • @AysoXD

    @AysoXD

    7 ай бұрын

    now i want this dammit

  • @123reivaj

    @123reivaj

    7 ай бұрын

    +1

  • @Jacob_Overby

    @Jacob_Overby

    7 ай бұрын

    oh yeaaa baby that would be amazin

  • @SobotRex
    @SobotRex7 ай бұрын

    I remember watching the Morrowind demo when that came out. I've been wondering what happened to this. Hopefully a lot of modders pick this up and revamp all our old favorites!

  • @lionelt.9124

    @lionelt.9124

    7 ай бұрын

    Given what's going on with free tools being used for AI song covers maybe we'll also see a much larger variety of voices as well.

  • @UnrelatedNonsense
    @UnrelatedNonsense7 ай бұрын

    Halo 3 with ray tracing would look amazing

  • @SilverAura

    @SilverAura

    4 ай бұрын

    Halo 3 honestly still stands on its art direction in my opinion. I'd love to see what magic RTX could bring to Halo 1/2 though.

  • @Luis519RS
    @Luis519RS7 ай бұрын

    I believe the same tech of RTX that works over rendered frames could be used to make the pixel art games be modied into a way that gives the effect of a CRT. Since at the end of the day, the info is the same. Its the display post render that changed. Thats what some tech artist have been doing to give the old CRT feel, a post process that trys to emulate the CRT.

  • @TheSimplyJJP
    @TheSimplyJJP7 ай бұрын

    Oh my god I need to use this on Deus Ex. JC Denton with RTX baby!

  • @KokoRicky
    @KokoRicky6 ай бұрын

    This highlights a very interesting set of problems old games will face in terms of ray/path tracing: 1) Some textures will have to be reworked to be totally diffuse instead of having baked effects. 2) Unmotivated light sources can look unnatural when rendered realistically. 3) Blob shadows and lightmaps would need to be removed, as well as "carved" lighting like we see on N64 games. 4) HD textures will need to maintain the game's original art direction. 5) Planar reflections like we see in say, Mario 64, would have to be completely nixxed so a ray-traced reflection can be used.

  • @Hal_2189
    @Hal_21896 ай бұрын

    Max Payne looks insanely good with it. I'll definitely play through it again with this. Max Payne 2 as well.

  • @R3TR0J4N
    @R3TR0J4N7 ай бұрын

    A great example was Half-life 2 remix. It really is a powerful tool for modders notably, outcome product still needs some tweak and optimization for models and texture ofc.

  • @stumpusMaximus
    @stumpusMaximus7 ай бұрын

    Just reminds me of the 3DFX days when the first patches dropped on the first games you owned. Tomb Raider, Scorched Planet, Destruction Derby, Mechwarrior 2 etc

  • @kiwibom1
    @kiwibom17 ай бұрын

    I would love too see AC4 blackflag or Cod WAW in rtx remix but for those games it may take a few more years probably depending on how heavy it is to run.

  • @anchorlightforge

    @anchorlightforge

    6 ай бұрын

    If you asked a few months ago they would have told you WAW was impossible, but some very talented folks that know a good deal about reverse engineering have been working on that recently with some very promising results. Black Flag is basically guaranteed not to happen unfortunately, the only games that have hope of working use DirectX 9 or older APIs.

  • @DaDoubleDee
    @DaDoubleDee7 ай бұрын

    The Thief games would be a trip with RTX

  • @abhinavch.8229
    @abhinavch.82293 күн бұрын

    Man they literally fulfilled that rtx on and rtx off meme

  • @kyleb8117
    @kyleb81175 ай бұрын

    Wow. Playing Max Payne with those kind of graphics would be a great experience. Imagine playing that with the FPS mod in VR. That'd be a trip.

  • @Kyrkis
    @Kyrkis7 ай бұрын

    What if developers, instead of making rereleases, would use RTX Remix to deliver free patches for their games. So touching up the lighting, materials and models to morernise them. Maybe work with the community too to alleviate workload.

  • @awesomemouse
    @awesomemouse5 ай бұрын

    RTX is a technology that can be used to make all the rooms in games wet and oily

  • @SilverAura
    @SilverAura4 ай бұрын

    I love that you seem to know what you're talking about here. You called out some concerns I had as they were forming in my mind so you obviously know what to look for without being overly critical. Great content.

  • @Sundown_86
    @Sundown_865 ай бұрын

    Hoping this makes companies actually put effort into remasters

  • @ClifHaley
    @ClifHaley5 ай бұрын

    Well, now I have to play Max Payne for the billionth time again.

  • @nomoredarts8918
    @nomoredarts89185 ай бұрын

    Let's just appreciate that he went beyond bloodline chapter in Max Payne

  • @bdubberz
    @bdubberz6 ай бұрын

    I think this is great because it opens things up for communities to more easily “remaster” old school games. It at least makes your nostalgia 4k.

  • @rakaross186
    @rakaross1864 ай бұрын

    personally I'm hoping for some 3D era JRPG's to get remix'd, not because they need them as they stand on their own without god tier graphics anyway, but because it could add so much to the atmosphere and storytelling of an already amazingly detailed world.

  • @TheAciditty
    @TheAciditty7 ай бұрын

    New Max Payne mod? Now ray trace the matrix mod and I can relive my childhood.

  • @tzeffsmainchannel
    @tzeffsmainchannel6 ай бұрын

    OLD games with Ray-tracing? *Left 4 Dead 2, Resident Evil* (original) series, including *RE5!* Star wars: *X-wing series - TIE-Fighter, X-wing: Alliance,* Tom clancy's *Splinter Cell* series, *GTA5, A Plague Tale, Tomb Raider* series, *Battlefield Bad Company 2, CRYSIS* series!! *Deus Ex* series, Series from: *Borderlands, Call of Duty, Eurotruck Simulator 2, Formula 1 (Codemasters racing games), Microsoft Flight Simulator, Fallout, Insurgency Sandstorm, Star Wars: Jedi Knight, Mafia, Project Cars 2, Assetto Corsa, star trek: Bridge crew, Half-Life, Star wars: Battlefront, Swat 4, TitanFall 2, Subnautica, Video Horro Society, Evil Dead: The Game,*

  • @SlyMaelstrom
    @SlyMaelstrom5 ай бұрын

    This is going to make Super Auto Pets look insane.

  • @danfg7215
    @danfg72157 ай бұрын

    I think putting AI to work on these remixes is the way to go. AI to increase texture quality based on stable diffusion, AI to increase model level of detail and realism based on 3D data of real world objects, AI to figure out proper light placement reproducing or enhancing the artistic vision of the original game, etc. The modder would just tweak the AI's results, not do most of the grunt work.

  • @PVTParts-eu3zl

    @PVTParts-eu3zl

    7 ай бұрын

    That sounds like it could be an unoptimized mess

  • @ughughhguhguhughughgugh8521

    @ughughhguhguhughughgugh8521

    7 ай бұрын

    thoughts exactly

  • @goldbullet50

    @goldbullet50

    7 ай бұрын

    So why exactly should I give any credit for the modder, if most of his mod is made by an AI? It's not his work. It's the work of an algorithm.

  • @FusionC6

    @FusionC6

    7 ай бұрын

    AI is a tool. Not someone you tell to do everything for you

  • @Kill_All_Politicians

    @Kill_All_Politicians

    7 ай бұрын

    When I buy a 1500€ gpu to enjoy AI hallucinations and graphcal artifacts from DLSS/FSR

  • @waaaweee6934
    @waaaweee69345 ай бұрын

    i think it's "Make them look how we imagined them to look like when we were kids" xD haha

  • @slayerr4365
    @slayerr43656 ай бұрын

    I think this tech will be a much bigger deal for the modding scene of games than trying to "remake" entire games. I am sure some crazy groups will go re do entire old games but just the ability to enhance the textures is already enough to transform many old games especially in the characters which are the things hardest to overlook being dated

  • @Nitryl44
    @Nitryl447 ай бұрын

    Nvidia was right when they said that this technology was "the future of gaming", we only had to wait 4000 series hardware and software acceleration... (sad 2000 series owner noise)

  • @crestofhonor2349

    @crestofhonor2349

    7 ай бұрын

    They were always right. Ray tracing has been the goal for lighting since the 80s but it couldn't really be done in real time. Rasterization was always trying to fake it

  • @abnorth2276

    @abnorth2276

    7 ай бұрын

    @@crestofhonor2349To be fair, I don’t think that many people in general thought it was ever going to be a thing that was possible in real time. Especially before all the dlss stuff and such.

  • @crestofhonor2349

    @crestofhonor2349

    7 ай бұрын

    @@abnorth2276 I didn't think it would come to much later as well before Nvidia came out with the 20 series

  • @NBWDOUGHBOY
    @NBWDOUGHBOY6 ай бұрын

    This is what will make ppl want to buy Nvidia cards. Not Hard to Run Ray Tracing in newer games but going back and recreating the old classics in a new, fresh way. I would love if RTX REMIX Worked on Emulators. Can you imagine Remix in some of our favorite games from back in the day. C'man please.

  • @Daso556
    @Daso5562 ай бұрын

    A lot of the games I play are from the 2000's and older, and because of them using DirectX 9.0 and below, it's going to be easier to implement RTX remix from what I understand from some of the comments. I really want to see what my favorite games will look like now, especially with more realistic lighting and shadows!

  • @lionelt.9124
    @lionelt.91247 ай бұрын

    Morrowind mods are going to be nuts. I can get called an n'wah by a ray traced NPC!

  • @rodzandz
    @rodzandz7 ай бұрын

    Slather everything in baby oil: Ta-daa! RTX Remix.

  • @Daniel__Nobre
    @Daniel__Nobre7 ай бұрын

    Great video! Thanks for sharing. I would only say thought that “it require us to stretch our imagination” in a tone like it’s a bad thing feels weird to me. Maybe because I grew up with the originals super Mario, Sonic, etc as well as playing with Legos and whatnot I feel that pushing for one’s imagination is nothing bad at all. I love to see games with amazing graphic fidelity, but honestly most are actually quite boring after a bit. And sometimes that graphic fidelity even gets in the way. Watchdogs Legion is an example of this. Playing with Raytracing is beautiful. But given it’s London everything is wet and so there are reflections everywhere. It makes it so noisy visually sometimes that it gets a bit in the way. So I think graphical fidelity is incredible to see. But for games it is definitely not the end-all. I think it can actually make us lazy in the future regarding imagination.

  • @beardalaxy
    @beardalaxy7 ай бұрын

    I keep wondering if it'll be possible to use with emulators. DX8-DX10 I believe is what this works on, right? If that's the case, then some older versions of Dolphin (or Ishiiruka, maybe) have the potential of using this tech, if it actually works with them. It would be really neat to see old Gamecube and Wii games getting this treatment. Meanwhile, a madman by the name of Dario has been making a raytracing plugin for N64 that, once stable, should allow you to add dynamic lighting to any N64 game. Pretty cool stuff in our future.

  • @ZedDevStuff

    @ZedDevStuff

    6 ай бұрын

    DX 8 and 9. Not every DX9 game tho, it has to use fixed function pipeline

  • @anchorlightforge

    @anchorlightforge

    6 ай бұрын

    The only emulator that's worked so far (with very limited success) was CXBX-Reloaded. This is because that particular emulator was basically just a wrapper from Xbox Original's DirectX to Windows DirectX which are very similar. There's an ancient fork of PCSX2 from before the DX9 renderer got shelved, but nobody's around anymore to continue the experiment and there's some problems with its use of shaders.

  • @heypistolero
    @heypistolero7 ай бұрын

    To be fair, Max Payne 1 had dated graphics back then as well. It ran on my old standard Dell. Still one of my all time faves, along with the Sequel. 3rd one was good, but 2 is the best

  • @thechosenone2123

    @thechosenone2123

    6 ай бұрын

    Horrible take. Max Payne's visuals were revolutionary back in 2001. Yes its dated now in 2024, but at the time of release in 2001, it blew gamers away.

  • @heypistolero

    @heypistolero

    6 ай бұрын

    @@thechosenone2123 You know what, I think you might be right. I dont remember it looking that great outside of slow mo, but I do remember it running on my crap pc. I played it on release and still have the mousepad that came with it. I'm going to delete my previous comment

  • @lawyerlawyer1215
    @lawyerlawyer12156 ай бұрын

    For someone that craves RT as much as I do , this is big , like really big

  • @cynic5581
    @cynic55816 ай бұрын

    Apparently this is the future of gaming. Cant make new games that are good anymore so make old games look good.

  • @Crashed131963
    @Crashed1319635 ай бұрын

    Love my old ps4 disc of Mass Effects with the free 4k/60fps patch for the ps5.

  • @Jeb-Slim-Jonson-mb3qx
    @Jeb-Slim-Jonson-mb3qx4 ай бұрын

    I can't wait for the full release of rtx remix, I'll use it on cry of fear

  • @lightbug6103
    @lightbug61037 ай бұрын

    3:52 Despite the fact this project is a WIP made by someone 👏 , i must say the original looks a lot more "stable" (no flickering stuff) and realistic than the remix here. My two cents: Never use point light too close to a shinny surface when you're trying to fake an area light (e.g. ceiling lights). The end result will always look super fake.

  • @Nick930
    @Nick9307 ай бұрын

    Fun tool. Im sure we'll get a ton of bs "RTX ON" videos now with games that have all their original art aesthetics ignored in favor of "look how shiny!"

  • @crestofhonor2349

    @crestofhonor2349

    7 ай бұрын

    Just like with so many Skyrim and GTA mods that already exist

  • @lobiankk77
    @lobiankk776 ай бұрын

    Stuff like this shows why Nvidia is such a valuable company and almost has a monopoly over its market. You can hate them as much as you want, and a lot of the criticism is granted, but they are the ones pushing the technology forward.

  • @S1nwar
    @S1nwar5 ай бұрын

    I cant wait to have raytracing in Crysis!

  • @VampyrMygg
    @VampyrMygg7 ай бұрын

    Would be cool to see RTX in games like Vampire the Masquerade: Bloodlines, or Nevewrinter Nights 2, or Jade Empire. But more importantly... I'd need to afford a RTX card first, I'm still on an old 1080Ti FE.

  • @CasualG-mer
    @CasualG-mer6 ай бұрын

    Finally, the future is here. The day where we can see our old games preserved by giving them new life with ray tracing.

  • @psiga
    @psiga6 ай бұрын

    Between this and the recent VR injector for anything made in recent Unreal Engines, gaming is getting _hyperreal._

  • @JamesHryb
    @JamesHryb6 ай бұрын

    GTA4 is on DX9... that's what I'm trying to do now with remix!!!! :)

  • @Mechadeuce
    @Mechadeuce4 ай бұрын

    Look at the footage of RTX Max Payne in greyscale and tell me it isn't amazing. The enhanced lighting and normal/bump maps really give it a '40s to '50s noir flair, and it suits the game perfectly.

  • @cauereis2064
    @cauereis20647 ай бұрын

    i wanna see the crash bandicoot 1 2 and 3 with RTX

  • @k1ngN0rk
    @k1ngN0rk19 күн бұрын

    Dark Messiah would look awesome Also would love to see Alone in the dark 1. I mean a faithful 1:1 remake with the same camera mechanism not like the latest game

  • @zombie4034
    @zombie40347 ай бұрын

    as close as we will get to a midnight club 3 remaster

  • @_ElisDTrailz
    @_ElisDTrailz5 ай бұрын

    Can't wait to see a System Shock 2 upgrade with this tech

  • @MahatmaAndhi
    @MahatmaAndhi5 ай бұрын

    Soul Reaver and Shenmue would make me weep tears of joy

  • @Nute202
    @Nute2027 ай бұрын

    Looks good for Max Payne.

  • @shmookins
    @shmookinsАй бұрын

    And now the tech is open source and free for everyone! I wonder how the original Sonic games (on the Genesis) will look like with this tech

  • @nomercy8989
    @nomercy89897 ай бұрын

    I honestly thought that it's Max Payne running in the DOOM 3 engine originally. Everything is so specular and dark... And honestly I like how old games look. There is nothing wrong with the graphics and the only reason we are so obsessed with graphics now is Digital Foundry. They made all of us graphics snobs. Until we play the game and we don't care about the graphics anymore.

  • @AeroFix94
    @AeroFix946 ай бұрын

    i just cant wait for Medal of Honor Allied Assault and Airborne with RTX. Then i can die happy replaying my childhood favorites!

  • @berg450
    @berg4507 ай бұрын

    This looks really cool but I imagine games are going to be overly dark or overly bright in comparison to the original, which is harder to justify because it means now half the level might be pitch black when if the original creators had access to this tech they might have wanted to keep it brighter. We might end up forgetting how these games originally were intended to look, in the same way we've forgotten how retrogames are supposed to look (with a CRT).

  • @d4t6ix

    @d4t6ix

    7 ай бұрын

    Yeah, assets for those games were not thought with RT in mind so this will most often than not ruin the original art direction. It's cool to have more options, but it's not something that i would personally use.

  • @BlueEyedVibeChecker
    @BlueEyedVibeChecker4 ай бұрын

    When it looks good, it looks REALLY good, but when it looks bad, it looks REALLY bad. I was playing that Tomb Raider RTX thing and the snow looked like glass it was so shiny, and they just pasted torches everywhere inside the dark places. That one looked really bad. I play Minecraft with RTX shaders and some of them look so amazing it's unreal, while others look atrocious. The implementation needs work, but the concept is rad as heck.

  • @DerrickRG
    @DerrickRG5 ай бұрын

    Would love to see these applied to the PC ports of Silent Hill 2-4, and why not Homecoming as well.

  • @ulench6653
    @ulench66536 ай бұрын

    Ah good. A mod that makes everything reflective and wet.

  • @BeatmasterAC
    @BeatmasterAC5 ай бұрын

    Thief Kingpin (no, not the abysmal Remaster) Blood 2 Hexen 2 Metal Gear Solid 1 Splinter Cell Turok Return to Castle Wolfenstein Alien vs. Predator Gothic Risen Freelancer F.E.A.R. S.T.A.L.K.E.R. Doom 3 Left 4 Dead System Shock 2 Starlancer Bang Gunship Elite Descent 3 Chaser Red Faction Rainbow Six SWAT 4 ARMA C&C Generals Undying Jericho Borderlands 1 The last Remnant NfS Most Wanted 2005 Vietcong Medal of Honor CoD 1 Serious Sam 1 ... there is so much potential

  • @schubajo
    @schubajo7 ай бұрын

    The Zelda OoT remake is not using this NVIDIA tool. CryZEN built it in in Unreal Engine 4 and imported it into Unreal Engine 5. They did a ton of work on it.

  • @ethonicyt
    @ethonicyt2 ай бұрын

    that zelda thing you were showing was by cryzenx, and was made in unreal engine 5, and completely not involved with rtx remix

  • @Pentrilar
    @Pentrilar7 ай бұрын

    RTX in Max Payne doesn’t hold up to the snappy and accurate Radiosity pass (phones run it). The “gloom” look is RTX’s limitations, the levels were designed bright by the designers for the old audience. Only thing Max Payne really needs are traced dynamic lights and reflections. The new textures would have to be PBR ones since originals were just photos with static everything. Lots of work actually and easy to change the feel of the whole thing. But really good to see people trying.

  • @heitorcorrea4206
    @heitorcorrea42067 ай бұрын

    There are some games I used to play as a kid that I tried replaying and just couldn't bear how it looks, even knowing how good the game really is. Like the original Max Payner and The witcher.

  • @odinsahn7648
    @odinsahn76485 ай бұрын

    I wish they would remake Syphon Filter. That game was SIIIICK! Plus it's so old now and they never made anything past PS2, I would love to see what they could do now.

  • @bladejohnson4784
    @bladejohnson47847 ай бұрын

    wow i didnt think of how newer displays could show the flaws old game textures had that older displays couldn't. I wonder if there's a way to "filter" the display. where it mimics those older displays, giving the best version of those older 8bit style games

  • @Wally17.
    @Wally17.6 ай бұрын

    I’d love to see this done for Splinter Cell, Splinter Cell: Pandora Tomorrow, Splinter Cell: Double Agent, Splinter Cell: Chaos Theory, Need for Speed Underground 1 & 2, and LEGO Island.

  • @Framed_Frags
    @Framed_Frags7 ай бұрын

    I can't help but always think of the GTA trilogy remaster when I see these RTX mods which I'm not really a fan of. However, I can't wait to see how this sort of tech evolves over the years.

  • @MrJuliusHibert

    @MrJuliusHibert

    7 ай бұрын

    Yeah I understand that. To rework an Art Style it just needs more than more polygons and generic bumpmaps

  • @orlandoturbo6431
    @orlandoturbo64315 ай бұрын

    PS2 games will look great using these tools.

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