Rating Your CUSTOM Yu-Gi-Oh Cards!

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I asked you guys to submit your designs for custom Yu-Gi-Oh cards on Discord and you delivered. These were really fun to read and review, but are they any good?
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#yugioh #rating #custom

Пікірлер: 629

  • @TeamAPS
    @TeamAPS2 жыл бұрын

    *Hope you all enjoyed the video! Thank you for your crazy custom card submissions. 5,000 Likes and maybe we'll do this segment again!* Install Raid for Free ✅ IOS/ANDROID/PC: clcr.me/nvDG13 and get a special starter pack 💥 Available only for the next 30 days!

  • @DarkSymphony777

    @DarkSymphony777

    2 жыл бұрын

    How does one submit the cards, just in case anyone wants to send you cards.

  • @AssassinoDiAnime

    @AssassinoDiAnime

    2 жыл бұрын

    What about a video of you guys of Team APS making a your custom card? One for each of you

  • @adpavelka7588

    @adpavelka7588

    2 жыл бұрын

    0:55 Pot of Illusions is very similar to Igknight reload, which has exactly the same effect of drawing +1, but it only allows to shuffle pundulum monsters and it's Quick Spell card.

  • @DragonixBeys

    @DragonixBeys

    2 жыл бұрын

    Really enjoyed the video! How about Making a series about this?

  • @TeamAPS

    @TeamAPS

    2 жыл бұрын

    @@DarkSymphony777 Like mentioned at the beginning of the video, just join our Discord server!

  • @madakaruarakumo1598
    @madakaruarakumo15982 жыл бұрын

    I 100% want more of these videos. This challenges people to think critically about the current game state and create something that would both be fun and useful, without making it overly strong. Would love to see more themes for things like Zombie monsters, turning Normal Monsters into an Effect Monster, or taking an Extra Deck Monster and changing it from its original type to a different one, like how Trishula went from Synchro to Fusion.

  • @bellerei2360

    @bellerei2360

    2 жыл бұрын

    I thought about joining as well in one of these competitions. But more for something like an archetype

  • @madakaruarakumo1598

    @madakaruarakumo1598

    2 жыл бұрын

    We would love to have you in the server. It's a lot of fun, and a very friendly environment.

  • @Getwellcuts

    @Getwellcuts

    Жыл бұрын

    i hope they make this a series

  • @ArbitraryOutcome

    @ArbitraryOutcome

    Жыл бұрын

    "turning Normal Monsters into an Effect Monster" So basically Geminis but not terrible?

  • @madakaruarakumo1598

    @madakaruarakumo1598

    Жыл бұрын

    @@ArbitraryOutcome Taking the flavor text and making it an effect

  • @williamgonzalez2846
    @williamgonzalez28462 жыл бұрын

    The Pot of Illusions card could honestly be a real card however I think it should have the same clause as Extravagance to where it must be activated at the start of MP 1.

  • @itsthatguyarc7186

    @itsthatguyarc7186

    2 жыл бұрын

    It's closer, but I'm not sure if even that would be enough to avoid the 'auto-include 3' range; it may also need to mulligan the whole hand to be sent back so it's not just a better Upstart Goblin as its worst case.

  • @mynameisramos

    @mynameisramos

    2 жыл бұрын

    @@itsthatguyarc7186 Its upstart goblin that locks you out of drawing for the rest of your turn in the worst case. If It had the clause of needing to be activated at the start of MP1 that's much worse than upstart in the worst case scenario.

  • @WingedEspeon

    @WingedEspeon

    2 жыл бұрын

    I would prefer if it just said you can't draw cards by other card effects the turn you active it. So you can activate it MP2, but only if you didn't draw cards by other effects yet.

  • @toonsoffun5733

    @toonsoffun5733

    Жыл бұрын

    @@xboosted5590 You can’t draw the turn you play prosperity. There’s a reason why flu does not run upstart goblin.

  • @zurajanaisephirothda3886

    @zurajanaisephirothda3886

    Жыл бұрын

    Not rly, you could print it as it is right now as most people would still run Prosperity over this card.

  • @tv_tim
    @tv_tim2 жыл бұрын

    Definitely liked Pot of Illusions' effect, well thought out and balanced in terms of advantage and not being able to just throw them all down in one turn. My favorite card art wise was Mystic Chain. I just liked the colors and the overall look of the chains with the spell circles at their ends. Arcane Defense was a good second in terms of art.

  • @FrostBeast5

    @FrostBeast5

    2 жыл бұрын

    It’s not though. This is an upstart goblin that mulligans. And upstart goblin is limited

  • @AkatPlays

    @AkatPlays

    2 жыл бұрын

    I have a few issues with it, 1 it says "for the rest of this AFTER this card resolves you cannot draw", so you could. in theory play your other draw spells first then shuffle back your garnets. 2 you can still add cards from deck to hand after resolution (so you could play this, then a card like rota) and I feel like that much control over your card selection is a bit dangerous. I would change it to: During the turn you resolve this effect you cannot add cards from your deck to your hand.

  • @tinkerer3399

    @tinkerer3399

    2 жыл бұрын

    I definitely don't think Pot of Illusions is balanced at all. A massively improved Upstart Goblin would become a 100% must include in all decks.

  • @zoroarkon

    @zoroarkon

    2 жыл бұрын

    It could be balanced by making you unable to add cards for the rest of the turn, not just drawing or being unable to draw cards during the turn it is used (except during the draw phase).

  • @simonkubert7014

    @simonkubert7014

    2 жыл бұрын

    Definetly cool artwork

  • @Leif47
    @Leif472 жыл бұрын

    Surprisingly, most of the shown cards were pretty balanced-ish. I was honestly expecting a bunch of cards that just said stuff like ‘Draw 5 cards’ (like in the thumbnail, ‘If you do X then you win the duel’, or stuff like Utopic Zexal that just prevent the opponent from playing the game

  • @SirBranDon24
    @SirBranDon242 жыл бұрын

    No card will ever be as broken as that blank card that Alec played

  • @TeamAPS

    @TeamAPS

    2 жыл бұрын

    This is true!

  • @DragonWaffleX

    @DragonWaffleX

    2 жыл бұрын

    @@TeamAPS "Interpreting"

  • @SpectresFromHell

    @SpectresFromHell

    2 жыл бұрын

    One rule: don't ever ping Paul

  • @seacucumber1773

    @seacucumber1773

    2 жыл бұрын

    @@SpectresFromHell he will negate with the hand trap that he has on him at all times

  • @faereman
    @faereman2 жыл бұрын

    Solemn Smite was actually a lot stronger than it seemed because the clause is that you cannot SET spells and traps on your next turn, which means you can still activate spell cards and do your combos like normal. That's a REALLY good staple right there!

  • @TheGenesisWarrior
    @TheGenesisWarrior2 жыл бұрын

    One card I think is neat is an Odd-Eyes Link Dragon with three arrows pointing down, so more pendulums can come back from the extra deck. Effects would probably be a bit similar to Beyond the Pendulum but the main thing would be the three arrows (I just want an Odd-Eyes Link card as Odd-Eyes has a dragon for each summoning type except Link).

  • @kyleaca5122

    @kyleaca5122

    2 жыл бұрын

    I like that idea, and what if it gives you and additional pendulum summon for odd eyes monsters the turn it’s link summoned, either that or it should be an omni negate lol

  • @TheGenesisWarrior

    @TheGenesisWarrior

    2 жыл бұрын

    @@kyleaca5122 that's a good idea to have just singular Odd-Eyes summons but one effect I want to take from another card is Gravity Dragon having the opponent pay 500 lp to activate effects. Another idea could be locking the opponent out of a certain summoning type

  • @WahWhoopie

    @WahWhoopie

    2 жыл бұрын

    honestly there would have to be 2 a pure link one and then… a pendulum/link monster

  • @TheGenesisWarrior

    @TheGenesisWarrior

    2 жыл бұрын

    @@WahWhoopie I wonder how that would look design wise with a link pendulum card

  • @jvsonic2468

    @jvsonic2468

    2 жыл бұрын

    @@WahWhoopie Link Pendulums are not possible. Heard from some custom card creators that are exceptional in card design that tried to make a template for them in precise quality. There's so many problems that just couldn't be fixed. Konami more likely avoided them for that reason. Hence why we didn't get Metafoes a Link Pendulum when they were getting new support or why Valiants/Valyantz didn't get one and used some other gimmick that evolved Pendulums.

  • @timzoat
    @timzoat2 жыл бұрын

    The art of the second card is from Minimus Containment, a white Magic the Gathering enchantment removal card from the Dungeons and Dragons set, that basically turns a monster into a treasure you can use for mana.

  • @sephirothbahamut245
    @sephirothbahamut2452 жыл бұрын

    How can you expect people to make "balanced" cards when Konami is the first one powercreeping the game into oblivion with every new thing?

  • @Boltizar49
    @Boltizar492 жыл бұрын

    Pot of Illusion would be a staple unless you had to shuffle something back. Otherwise it’s an Upstart Goblin.

  • @moaa042

    @moaa042

    2 жыл бұрын

    Locking yourself out of draws for one upstart wouldn't be worth it for every deck

  • @Merilirem

    @Merilirem

    2 жыл бұрын

    Exactly what i thought. I would play it in any deck that didn't want to draw 5 times every turn.

  • @tinkerer3399

    @tinkerer3399

    2 жыл бұрын

    @@moaa042 It only locks you out *after* playing it so worst case scenario you just play it as your last card. It's just too good. I'd personally say at a bare minimum they need to extend that "cannot draw cards by card effects" out to the whole turn. Hmm, I'd also say that they need to introduce some other minor penalty. Since it is indeed very reminiscent of Upstart maybe 1000 self burn? Most of the other thematic penalties I can think of seem too harsh. The way it is written right now though it's a staple that would be an easy auto-include in at least 80% of decks. Improved Upstart Goblin.

  • @firepuppies4086

    @firepuppies4086

    2 жыл бұрын

    It's more a generic Igknight Reload

  • @bencrandall-malcolm8303

    @bencrandall-malcolm8303

    2 жыл бұрын

    I believe that in Yugioh, effects like Pot of Illusions' always have an unspoken (min. 1) attached to them. See cards like Twin Twisters, which lets you target up to 2 spells/traps, but has to target at least one and can't be cast with no targets. Even with that restriction, it's still extremely good. If your hand contains 4 cards you don't want to mulligan and somehow still isn't playable, your deck probably isn't very good.

  • @Torvar
    @Torvar2 жыл бұрын

    First card reminds me of Igknight Reload, Spell, Quick-Play Reveal any number of Pendulum Monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1. For the rest of this turn after this card resolves, you cannot draw cards by card effects. You can only activate 1 "Igknight Reload" per turn.

  • @tatehile5029
    @tatehile50292 жыл бұрын

    I think dueling with fan made archetypes/custom cards could be a very interesting concept as well, if you’d want to continue this series! This was super cool.

  • @ViewerOnline101
    @ViewerOnline1012 жыл бұрын

    I remember five I made. A Polymerization of Blue-Eyes Shining Dragon and Red-Eyes Darkness Dragon. I called it, Purple-Eyes Eclipse Dragon, and it resembled BESD and REDD basically cut in half and mashed together, only the two halves blended together rather than just being half-and-half (like the dusk/dawn), and the jewels and markings on its body were purple instead of red or blue. It had BESD abilities of being immune to card effects, it could not be destroyed in battle (still lose Life Points), and it gained 300 ATK for every dragon in both players' Graves. It had an ATK/DEF of 5400/4500 (combining BESD and REDD's ATK/DEF), and any monsters it destroyed were banished instead. You could sacrifice it to banish all cards on your opponent's side of the field. That may seem OP, but the summoning conditions for it are pretty tough. Another was a Polymerization of Five-Headed Dragon and Blue-Eyes White Dragon. It was basically FHD with a BEWD head added to the other five heads, giving it the Light attribute FHD lacked. I called it Mythic Dragon God. It had 6000/6000 ATK/DEF and could not be destroyed in battle (still lose Life Points) or by card effects. It's somewhat OP, but again, considering the summoning conditions, it seemed fair enough. Then I had a Polymerization of Blue-Eyes White Dragon and Dark Magician. I called it Armored Dragon Of The Dark. It resembled a purple BEWD, but had an armored body that resembled the plates on Dark Magician's outfit. It had an ATK/DEF of 3500/3200, and gained 200 ATK/DEF for every Dark monster in your Grave that you banished. Once per turn, you could discard a Spell Card to destroy one card on your opponent's side fo the field. And then I had a Polymerization of Thousand-Eyes Idol and Masked Beast Des Gardius. It resembled TEI, but its cape was now bat-wings and its body was red instead of green, and its many eyes were replaced with the different masks from differently cards and monsters. I called it Thousand-Face Totem. It's ATK/DEF was 3300/2500 (same as MBDG since TEI had 0/0), and since Masked Doll is not an actual TCG card, it had that card's effects where while it was face-up on the field, it negated the negative effects of Mask based Spell cards, and when its sent to the Grave, you could add one Mask card to your hand. Snake-Eyes Serpent. It was a green diamond-back rattlesnake with eyes that were a pair of dice. It was a 5 star monster with an ATK/DEF of 1000/1000 and a Flip effect where once it's flipped face-up, it activated the effects of both Graceful Dice and Skull Dice, where you roll 2 dice. The first dice raised the ATK/DEF of it by 100x for whatever number you roll, and the second dice lowered the ATK/DEF of one of your opponent's monster's ATK/DEF by 100x for whatever number rolled. I made others too, but these five were my favorites. I also came up with some Spell cards. One I called Home Field Advantage. You paid 1000 Life Points to activate it, and it basically worked the same way as the Field Power Bonus during the Duelist Kingdom arc in the anime, where the users declared a field type (ocean, land, wilderness, etc, same as in the show), and those monsters gained a 30% increase in ATK/DEF. This also increased your opponent's monsters ATK/DEF too if their monsters were that type. Another was called Ultimate Sacrifice. By paying 3/4 of your Life Points, as long as this card remained face-up on the field, you could summon monsters without Tributing (Fusion and Ritual monsters were excluded from this). Monsters summoned without Tributing by this effect had to wait 1 turn before attacking. Another was the Millennium Eye. Pay 2000 Life Points to activate. As long as it was face-up on the field, it allowed you to see all your opponent's face-down cards (this did not activate any of your opponent's card effects). Once you lose any Life Points from battle or card effects, this card was destroyed.

  • @Snipergod1024

    @Snipergod1024

    6 ай бұрын

    Those fusions are easy to bring out. You just use something like King of the Swamp to sub, or Dragon's Mirror, or Red-Eyes Fusion. So they're not really balanced, sorry.

  • @jakelnordstrom
    @jakelnordstrom2 жыл бұрын

    Delinquent Werewolf seems designed to be the anti-handtrap handtrap. Your opponent can choose to throw their interruptions at you and let you keep drawing and potentially be able to just power through or they can let your combos go off. It really seems like one of those things that would be abused in any OTK/FTK strategy to just power through any attempts at stopping you.

  • @TBakerXD
    @TBakerXD2 жыл бұрын

    While I liked the idea of Solemn Smite, its current wording makes it impossible to play properly - since they'd end up face down, there's no way to prove that you're only setting counter traps on your turn, unless you confirm that to your opponent by showing them the cards as you set them, which ruins counter traps

  • @TBakerXD

    @TBakerXD

    2 жыл бұрын

    A more workable restriction could be that you cannot *activate* set spell and trap cards until the end of your *opponent's* next turn, except counter traps

  • @TeamAPS

    @TeamAPS

    2 жыл бұрын

    Yeah I thought about that, too, but decided not to mention it since I basically get what they were probably going for.

  • @bombatomica_6449

    @bombatomica_6449

    2 жыл бұрын

    you don't need to make your opponent check as for card rules as it illegal to set non counter traps, for a similar example you can think of mind crush, after the rule changes your opponent doesn't get to check because it's a private zone . also the card is broken, it's just a better psi frame delta that would let you negate normal spells during your opponent turn 1

  • @TBakerXD

    @TBakerXD

    2 жыл бұрын

    @@bombatomica_6449 The Mind Crush ruling isn't quite the same situation, and is only applicable if the card you declare is either on the Forbidden list, or all possible copies are in public knowledge (grave, banished face-up, on the field face-up) after the effect's resolution. Otherwise, the Konami Judge Program states "If the maximum legally allowed number of copies of the declared card cannot be verified as public knowledge, you may ask your opponent to verify their hand."

  • @TBakerXD

    @TBakerXD

    2 жыл бұрын

    @@bombatomica_6449 Also, while it would let you interrupt an opponent's spell or trap on their turn 1, that's kinda all that the current meta is given how essential hand traps are to stop the opponent making unbreakable boards. It's only about as broken as all of the other Solemn counter traps were upon release (well, except for Scolding)

  • @bencrandall-malcolm8303
    @bencrandall-malcolm83032 жыл бұрын

    I'd change board cramming's effect to something like "neither player can control more than 3 cards in their monster zones, and neither player can control more than 3 cards in their spell/trap zone." Both to make it more powerful, and to avoid some of the weird rulings that its current wording would inevitably cause

  • @heroesofthescape

    @heroesofthescape

    5 ай бұрын

    Terminal World NEXT says hi.

  • @hornherodog
    @hornherodog2 жыл бұрын

    Only thing I would change about Pot of Illusions for PSCT’s sake and so people don’t just lose the game to Ash, is “ Choose any number of cards in your hand; shuffle them into the deck, then draw that many +1. You cannot draw cards by card effects for the rest of the turn.” In the original they said to shuffle for cost then draw, by making them in the same part of the effect Ash blossom doesn’t just make you lose the game

  • @alisethera9349

    @alisethera9349

    2 жыл бұрын

    No it isn’t. That’s a comma in the text, not a semicolon. It doesn’t even have a cost or activation condition. It’s just an effect.

  • @iouliosant
    @iouliosant2 жыл бұрын

    I'm the guy who recommended a friend of mine to make Pot of Illusions. Never expected it to be on a video lol. I love it's design :D

  • @neanight222
    @neanight2222 жыл бұрын

    That's such a cool format! 🙌 These cards are really creative and cool. It's great to see the players themselves create stuff like this! Would love to see more of these reviews. 😊

  • @TeamAPS

    @TeamAPS

    2 жыл бұрын

    Glad you enjoyed! This was a lot of fun to make.

  • @leapingcoyote767
    @leapingcoyote7672 жыл бұрын

    We should definitely do this again I loved the hard work put into the cards and the way u explain how they could be used and countered. Much love to u guys

  • @u.a.perfectace7786
    @u.a.perfectace77862 жыл бұрын

    I would love to see more videos like these from this channel. As always, video presentation and flow are on point. You give the community who make custom cards a place to show off their work and give us insight into what players can cook up in their spare time. Delinquent Werewolf should be card. That thing screams official Yugioh card art even if the effect is novel and not as useful as other handtraps (by far my favorite card on this list). Being a low level Beast tuner is also very nice.

  • @bass-dc9175
    @bass-dc91758 ай бұрын

    Reworking a few cards: Pot: Add a once per duel, make it shuffle itself into the deck (meaning this is then a brick). For ballance. Werewolf: Make it: each time your opponent negates the summon of a monster or the activation of a card or card effect, draw 1 card. Neither player can activate cards or card effects in response to this effect. Now it is a negate-compensator which allows for more play on turn 2.

  • @connortheduelist2260
    @connortheduelist22602 жыл бұрын

    I can see board cramming being used in tandom with there can be only one.

  • @robrick9361
    @robrick93612 жыл бұрын

    name = LOL type = continuous trap card effect = This card cannot be set. This card cannot be negated or destroyed. Your opponent cannot lose the duel except by decking out.

  • @kindlingking

    @kindlingking

    2 жыл бұрын

    It should summon lol, weed from the deck upon activation

  • @chaosenforcerdhm969

    @chaosenforcerdhm969

    4 ай бұрын

    Wait so what does it do to help the person playing it

  • @realzionygo
    @realzionygo2 жыл бұрын

    Pot of Illusions should of had the clause, "Can only be used once per Duel." That way it is hard text limited to 1.

  • @BmanTheChamp

    @BmanTheChamp

    2 жыл бұрын

    I think it's pretty balanced as is, no need to further restrict it.

  • @doctorgamer1292
    @doctorgamer12922 жыл бұрын

    Solemn Smite is way more powerful than described. Though you cannot set spells/ traps you can activate them (see left hand offering if you want confirmation). Personally I would run this in almost every deck i run because I just don't run much backrow hate (or negates in general).

  • @TeamAPS

    @TeamAPS

    2 жыл бұрын

    Good catch! Didn't notice this at all. It's actually much better in my eyes then.

  • @lyanaducky

    @lyanaducky

    2 жыл бұрын

    a counter trap that negates spell cards for 2000 life points by activating from hand on turn 0....

  • @joshuawenninger6439
    @joshuawenninger64392 жыл бұрын

    3:59 It is from Magic the Gathering. "Minimus Containment"

  • @manh-haimuller6027
    @manh-haimuller60272 жыл бұрын

    Pot of Illusions would be really awesome to have! A unique but also cool card! Since it still relies on random draws it’s very well balanced! Very well balanced! The less cards you have the less advantage you get out of it! Really cool to add to our card pool!

  • @malareon

    @malareon

    2 жыл бұрын

    If you ash that pot ur opponent can activate another one sense it has no hard once per turn.

  • @FrostBeast5

    @FrostBeast5

    2 жыл бұрын

    @@malareon no, you can’t draw because of the restriction on the card. That being said, this card is still very poorly balanced

  • @manh-haimuller6027

    @manh-haimuller6027

    2 жыл бұрын

    @@FrostBeast5 how is it not well balanced when the turn you activate it you can’t draw cards from ur Deck with any other effects? There is no way to enable broken combos!

  • @FrostBeast5

    @FrostBeast5

    2 жыл бұрын

    @@manh-haimuller6027 you know the card upstart goblin? Which is limited? This is that card, but it also lets you mulligan.

  • @manh-haimuller6027

    @manh-haimuller6027

    2 жыл бұрын

    @@FrostBeast5 upstart Goblin is a completely different card! You can’t compare the two! Doesn’t make any sense

  • @anthonyle9788
    @anthonyle97882 жыл бұрын

    I loved this video! I’d like to see more of it! Maybe do a video on custom archetypes?

  • @four-en-tee
    @four-en-tee2 жыл бұрын

    I want Arcane Defense to be a real card. That sounds fucking awesome and really solves sort of the problem found in a lot of modern strategies where you just get shut down right out of the gate at the start of turn 2. It solves the problem of "build a board decks" that slap a gazillion disruption/negation monsters on the board turn 1, but there's still a lot of skillful counter play. My only suggestion would be adding "this card's activation can't be interrupted" only because a card like this is dead on arrival if it has to worry about baiting out negates first. Against a Halq board, Naturia Beast, Borreload Savage Dragon or some other horse shit? Forget about it. This should be a card that you can slap down and then not have to worry about much during your MP1. In other words, it means your opponent would need to either side deck back row destruction or have to already be playing back row destruction, which can be accounted for if your opponent has extra deck monsters with back row removal that they can play when setting up their turn 1 board (which in turn can eat up the amount of resources they can use to slap negation monsters on the board). Hell, if they made this card and it was still affordable, i'd be down with banning Mystic Mine.

  • @theKontos
    @theKontos2 жыл бұрын

    Cool concepts. Btw, activate Mystic Chain, send itself to grave, steal and negate. Gotta get my playset right now XD

  • @redhood5264
    @redhood52642 жыл бұрын

    So Solemn Smite is easily a 8 or 9 out of 10. It is basically an infinite impermanence for spells and traps, but your opponent has almost no other way to respond to it, because unlike Imperm it is a counter trap. If this card was in the game, it would immediately shift the game, and make spell heavy decks pee their pants

  • @reeonboi937

    @reeonboi937

    2 жыл бұрын

    Thats kinda what I was going for, and just the fact that there wasn't a solemn for spell/traps was a little odd to me.

  • @redhood5264

    @redhood5264

    2 жыл бұрын

    @@reeonboi937 you made that card? If so then bravo I think it would be rather interesting, as it directly counters Infinite Impermanence, could make for some interesting interactions if it were in the game.

  • @williamjohnson8787
    @williamjohnson87872 жыл бұрын

    Yo it was so fun meeting you guys at Dream Con!!!!! It’s was amazing to watch you guys duel and really learn from y’all. You guys really got me back into the game and I really I can get to meet you guys again. You’re house tournaments are amazing and hoping to see another soon! Again thank you guys for taking a pic with me and being the great duelist you are. P.S. that shirt is fire 🔥🔥🔥

  • @user-zk8vv7bx4f
    @user-zk8vv7bx4f2 жыл бұрын

    fun fact, the card art of mystic chain cones from a card named "chain of calling" in shadowverse, and the card art of Atlas, knight of reflection comes from another card named "white ridge swordsman" in the same game.

  • @11shoopdawhoop
    @11shoopdawhoop Жыл бұрын

    I loved this video! Not a single uninteresting card. Your commentary made it so much more fun and also clear as to how to use the cards. Great ratings too! More please!

  • @megachris505me
    @megachris505me2 жыл бұрын

    Really loved this idea for a video you gotta do more!

  • @MarcWolf8
    @MarcWolf82 жыл бұрын

    The only problem I see with Mystic Chain is that how it's worded it could send itself for cost in order to gain the additional effect, since it does not specify it needs to send another card you control, but any. Anyways, great video! Been loving your content ever since and you actually got me into playing Yu-Gi-Oh!

  • @PrototypePlatform
    @PrototypePlatform2 жыл бұрын

    ngl, i thought these were gonna be ridiculous, much to my surprise many of these were actually super balanced and make sense fixing core issues with the game, and would see synergy with niche decks and meta decks alike. the term 'custom card syndrome' flies around a lot, often depicting cards that have busted, un-balanced effects. to my surprise *most* of the cards here werent that bad. mystic chain was kinda too cracked tho, needs limitations to its effect. and atlas is just a maindeck mechaba, but without an entire invoked engine needed to summon it. way too strong.

  • @reeonboi937
    @reeonboi9372 жыл бұрын

    6/10 for one of my first custom cards isn't bad in my book. Thank paul!

  • @TeamAPS

    @TeamAPS

    2 жыл бұрын

    Thank you for submitting! Hopefully there will be many more.

  • @reeonboi937

    @reeonboi937

    2 жыл бұрын

    @@TeamAPS Heres hoping

  • @spearsage
    @spearsage2 жыл бұрын

    The first card reminds me of igknight reload, if it's not limited to only pendulum monster, not a quickplay, and has no hopt. The idea behind the Knight of Reflection's special summon effect is real creative there, but I have to agree that the soft once per turn negate kinda make it too OP. Reminds me of Dogmatika Fleurdelis, but much, much stronger. Maybe make the negate "once while this card is face-up on the field" instead? Or if you want to be evil, give it Red-eyes Flare Metal Dragon's burn effect in exchange for the negate. That said, I'd like to see more of this kind of video!

  • @KeoaruboruOfficial
    @KeoaruboruOfficial Жыл бұрын

    Man, I remember in high school, I used to make full archetypes with support cards and stuff, and actually tried to balance it out as closely as I could to the way cards were balanced at the time. Supremely tempting to get back into that again, thanks to this video lol.

  • @YgernaX
    @YgernaX2 жыл бұрын

    More of that pls. Nice Video Format

  • @OveratedUsername
    @OveratedUsername2 жыл бұрын

    Literally every time I think about a fan made card I think of "wicked god fusion' like the wicked god's from the manga like the wicked dreadroot

  • @iamdanieloliveira
    @iamdanieloliveira2 жыл бұрын

    These cards were all OP in some regard, but that's what you'd expect in the meta today. If a card isn't broken it isn't worth playing it anymore. Pot of illusions isn't a plus, but neither is upstart goblin and people still play it just for deck consistency. Imagine being also a mulligan on top of it. Also, the restriction is just not enough, especially when you can play it at the end of MP2. Should be beginning of MP1 only and there should be an extra cost to justify it being better than both Upstart and Magical Mallet. Board cramming I agree, it's "too fair". The fact that you look at it and don't immediately hate its effect means it fails as a floodgate. No one would play it. Mystic chain does too much and is searchable. You could cut half of the effects and it'd still probably see play in some decks. Atlas is like a super Pankratops. It can quick effect summon itself during the opponent's turn, negates, banishes and doesn't leave the field. The summoning effect is not once per turn and the negation is a soft once per turn. Would be a new going second staple.

  • @worm_9912
    @worm_99122 жыл бұрын

    Pot of illusions is absolutely insane

  • @bl00by_
    @bl00by_2 жыл бұрын

    Am I the only one who thought that the chain trap would have something to do with chain links while seeing the art and name?

  • @twonk2434
    @twonk24342 жыл бұрын

    Yes... more... MOOORRREE!!!! ... as in more custom card vids plz they're such fun creative exercises. Also I'm glad they were cards that actually had thought put into them and you went in really good detail 👌 Cause I was worried the video was just gonna be "Haha anime girl card bad haha!!!" But I was pleasantly surprised :)

  • @marcoscunha9711
    @marcoscunha97112 жыл бұрын

    Hope you continue this video concept seems interesting

  • @FlareTooth
    @FlareTooth2 жыл бұрын

    Delinquent Werewolf has some interesting use verse tax effects like Masquerade Dragon, Trickstar, and so on. Maybe could also be useful against trap heavy decks? Seems better going second.

  • @alisethera9349

    @alisethera9349

    2 жыл бұрын

    Masquerade is not an activated effect.

  • @fullmoonxxxx

    @fullmoonxxxx

    2 жыл бұрын

    I feel like that it would make blue eyes a little better too

  • @tvwill9732
    @tvwill973221 күн бұрын

    Cool idea! I would be interested if you make this a series, has a lot of potential.

  • @daviddickey9871
    @daviddickey98712 жыл бұрын

    For anyone who was wondering, the artwork used for Board Cramming is from a Magic the Gathering card called Minimus Containment.

  • @rolla8124
    @rolla8124 Жыл бұрын

    Loved this one super cool seeing how u think the cards would effect the meta

  • @tristanseme407
    @tristanseme4072 жыл бұрын

    A great vid. Making a bit of custom card content is great since there is no custom content nowadays

  • @banmonsterg.8245
    @banmonsterg.82452 жыл бұрын

    This is super interesting to me, not for these particular cards but the reaction to custom cards as a whole. I've been playing a lot of Hearthstone, and community figures (KZreadrs/Streamers) looking at custom cards and evaluating them is regular, whereas the Yu-Gi-Oh community at large seems a lot less receptive to the idea of custom card making. I think this is because Yu-Gi-Oh is so much more open-ended in what a card does, combined with the wording being a lot to handle. In a game like Hearthstone, most things that are allowed to exist on a card are established in some way, and card creation is more about finding a fun and thematic way to combine those elements. Yu-Gi-Oh just has an endless supply of things you can mash together, where any card can do basically anything. The utility of any one card is also a lot cut-and-dry in yugioh. A "bad" card could become "good" at any time with the right thing that uses it (See Tyrant Neptune).

  • @wolfhurricane897
    @wolfhurricane897 Жыл бұрын

    I remember on Duelingbook you can make custom cards. One of the cards i was most proud to make was a card called Jurassic Era. It turns all monsters on the field and Graveyards into Dinosaur type monsters and has the only cards allowed to be tribute summoned be default Dinosaur type monsters.

  • @bushfounded711
    @bushfounded7112 жыл бұрын

    If you ever do this again, I think it would be a good idea to rate the balance and the design of the cards seperately

  • @baconsir1159
    @baconsir11592 жыл бұрын

    I feel like I'd be playing at least one Solemn Smite in every deck, unless none of the best decks care about spell/trap cards at all.

  • @reeonboi937

    @reeonboi937

    2 жыл бұрын

    A lot of decks use staple spell/traps, thats why I made it

  • @ll01dm

    @ll01dm

    2 жыл бұрын

    also, if it's set, it's a free negate. i think it is an 8 at least

  • @nooblangpoo
    @nooblangpoo2 жыл бұрын

    Definitely want that Pot of Illusion card, I already use Moray of Greed in my Marincess deck and it's very useful when you need to unbrick yourself when using extenders and sea turtle kaiju

  • @DoNotSin
    @DoNotSin Жыл бұрын

    Board Cramming: Made* Eldich: I'm feeling targeted

  • @Kno_Buddy
    @Kno_Buddy2 жыл бұрын

    I’ve made a few custom cards for just random decks whenever one comes to mind, but I always make sure to balance the effects and not just make them super broken.

  • @kombatserbia6034
    @kombatserbia60342 жыл бұрын

    One day I want to make my own Yu-Gi-Oh series and this video is so cool because I wanna use my custom cards and these people made cards better than mine

  • @TheSwiftie467
    @TheSwiftie467 Жыл бұрын

    A long time ago I thought of this card. A normal trap card. “Dark magic cannon buster” if you control a level five or higher dark spellcaster you can activate this card from your hand. When your opponents monster declares an attack negate that attack, if you do inflict damage equal to the original attack of that monster to your opponents life points. Then shuffle that monster back into your opponents deck.

  • @natedog101591
    @natedog1015912 жыл бұрын

    I had the ultimate custom card when I was a little kid, I can't remember the name but basically the effect for this custom monster was that if it's in the deck I win the duel 😂

  • @powerfulberry237

    @powerfulberry237

    2 жыл бұрын

    Ur still a kid

  • @Symonch_

    @Symonch_

    2 жыл бұрын

    Back then i made the Chuck Norris card which can be drawn also from graveyard, banish zone or other people's deck and made you win the game and allow you to roundhouse kick your opponent

  • @seacucumber1773

    @seacucumber1773

    2 жыл бұрын

    @@powerfulberry237 bro can read people’s ages just from youtube comments (a power possesed by many, but never confirmed by scientists)

  • @Rabidragon9241
    @Rabidragon92412 жыл бұрын

    I remember I made an entire custom archetype that I called the Ukrites. They had the gimmick of switching between being trap monsters and floodgates. They were super op but we're limited by a hard once per turn and you had to have out a specific continuous trap. Those were the days

  • @Aides1128
    @Aides1128 Жыл бұрын

    I made a custom deck based off of the world ends with you that involves you to special summon any of the monsters from the grave but banish them when they go to grave after being summoned( xyz don’t work to return them to grave). The deck also revolves around making synchro and links using the on theme tuner

  • @briandukes5721
    @briandukes57212 жыл бұрын

    I most DEFINITELY love that trap "Mystic Chain" . As a trap trix player, we would got nuts to resolve that effect with sera

  • @jokerofmorocco
    @jokerofmorocco2 жыл бұрын

    My custom card idea: A retrain for Painful Choice where you select 4 Normal monsters and 1 Effect Monster all with different names and they have to select one to keep while the rest get sent to the graveyard. I know this card won't be very competitive but it will be a great reference to the anime where Painful Choice was used to send Exodia to the graveyard.

  • @foxywoxy1915
    @foxywoxy19152 жыл бұрын

    Honestly love Custom Cards reviews. As a card creator, it’s nice to see the balanced ones being reviewed too, and not the amateur, poor-quality customs that get focused on a lot

  • @theyetirulrs
    @theyetirulrs2 жыл бұрын

    First off what a cool video! I would change one(ish) thing on the delinquent werewolf. Change the name to “(random archetype) werewolf” Add the following effect On the turn this card is summoned the player may name an archetype and this card becomes a member of that archetype for that turn only. This effect may only be used once per turn. Would be a novel and useful effect for a lot of decks, but not a broken one. Definitely adds usefulness and versatility to the card, making it an excellent side deck card.

  • @aidenkarma3844
    @aidenkarma3844 Жыл бұрын

    Nice video! Also Sonic music i see! Very nice!

  • @cswei6045
    @cswei60452 жыл бұрын

    The Board Cramming’s art is from Magic The Gathering card name Minimus Containment.

  • @Supreme-AMVs
    @Supreme-AMVs2 жыл бұрын

    Yes you should do this again, this was a fun video and allot could be shown.

  • @HxMxRaichu
    @HxMxRaichu2 жыл бұрын

    The Sonic music fits so well in these videos 🔥🎶

  • @555tork
    @555tork2 жыл бұрын

    i guess the plus side to Board Cramming is that you can use it to effect your opponent then let it banish itself in your turn so it doesn't hinder you, at least for solemn smite you can still play standard spells just not set them.

  • @alex-dh8zy
    @alex-dh8zy2 жыл бұрын

    god i’ve been so needing content of this nature for yugioh so badly.

  • @manh-haimuller6027
    @manh-haimuller6027 Жыл бұрын

    After reading pot of Illusions I’d like to make a few additional Restrictions! You can only shuffle 1-2 cards back (min. 1 so can’t get a free mulligan with Pot of illusions itself!) Being able to shuffle too much back is way to powerful! Especially after the siding!

  • @flaming1204
    @flaming12042 ай бұрын

    Pot of illusions: " I don't like my hand, redraw" they made what we all did when we were younger into a pot card

  • @ragnaricstudios5888
    @ragnaricstudios58882 жыл бұрын

    In dueling book, I made 8 archetypes 1. Fire deck based on powerful effects but burns me instead, but I have monsters that have me gain lp instead of lose it 2. A chaos deck that banishes cards from the opponents deck 3. Water banish stun deck 4. Earth Fusion Equip 5. Raidraptors, but are wind pyro Phoenix monsters that focus on retrieving from the graveyard 6. Dark grim reapers that focus on a field spell 7. Luck based rituals 8. A deck that punishes people for using the extra deck, even have a spell that uses my monsters to summon an opponent extra deck monster to my field

  • @joeshmoe735
    @joeshmoe7352 жыл бұрын

    I think the wearwolf should have an effect where it cannot have it's activation or effected negated by faceup monsters on the field. So it ultimately performs its purpose but you can still use something like ash or called by the grave to stop it.

  • @romajimamulo
    @romajimamulo Жыл бұрын

    I hope you do this again, because I definitely have some stuff to show, including custom archetypes

  • @BudgetBuildingNetwork
    @BudgetBuildingNetwork2 жыл бұрын

    I like this. Would like to see new spellbook and prophecy monster ideas

  • @Miir
    @Miir2 жыл бұрын

    The first card is broken as hell because it will just make decks even more consistent. Skystrikers would of course play three of these no problem

  • @chryzz7395

    @chryzz7395

    2 жыл бұрын

    Just 2 I think 🤔 though what are the chances youd get all 3 in your hand

  • @randomperson5579
    @randomperson55792 жыл бұрын

    I'd probably put, "this card is unnaffected by your opponents card effects until your next standby phase" on Board Cramming just so you actually get the floodgate effect off, also change the wording or just get rid of "when this card is activated" otherwise you could miss timing. for it to be a better card but still not broken maybe have the effect be "your opponent can only have the same or less cards of the declared card type as you and, if a card is set in the S/T zone your opponent cannot activate it if it would go over the limit of the chosen card type" (the latter half would probably just be a ruling and not on the card).

  • @LomasneyAaron
    @LomasneyAaron Жыл бұрын

    This isn’t a staple type of thing but my friend decided to make an archetype of Gemini Ritual monsters, where they can be Normal Summoned/Set as vanillas. Are always treated as vanillas and gain their effect when ritual summoned. I thought this was a realllly interesting idea to fix the entire gemini mechanic as a whole, i even suggested to make the archetype as Pendulums, just so they can have their pendulum effects either act as a fusion spell or ritual spell while also never running out of materials to use for their ritual or fusion summons. Plus with the entire deck being Rituals, Geminis, Vanillas AND Pendulums, it has 4 types of very large waves of support that could easily break it

  • @TheFallenStarlight
    @TheFallenStarlight2 жыл бұрын

    I absolutely enjoy this segment.

  • @firstrateduelist4377
    @firstrateduelist43772 жыл бұрын

    Pot of Illusions only needs a name change to fit the "Pot Of" lore to be a real card.

  • @Rizwaan122
    @Rizwaan1222 жыл бұрын

    An idea I had for a custom card is one that has, among a couple other effects, one that let's you change the type of card it is (monster spell trap). The intended use of this this would be dodging things like imperial order, skill drain or Royal decree. E.g the card in question is a monster, your opponent activates skill drain, you chain custom card eff and change it to a spell so you can continue using its other effects. Or say if custom card is currently a trap and your opponent tries to mst it, change it to a monster, dodging the mst. Don't think it would be particularly powerful but it would be fun nonetheless imo

  • @zeekou
    @zeekou Жыл бұрын

    With Mystic Chain, the send one card from your hand or field to the gy does not specify that you cant send itself to the gy, meaning you can get the additional negate for free

  • @danielgibson8799
    @danielgibson87992 жыл бұрын

    0:37-0:48 It should be a “mallet” card instead of a “pot” card and it doesn’t need the drawback.

  • @Venusisthe1
    @Venusisthe12 жыл бұрын

    I finally made it within less than 20 mins. This is a great video too!

  • @brentjones8628
    @brentjones86282 жыл бұрын

    Atlas’s discard effect for negations, should have Atlas player pitch a card of the same type. 10/10

  • @quelqunx7470
    @quelqunx7470 Жыл бұрын

    I'm thinking we should print more powerful going 2nd cards. I got an idea, handtrap, discard to negate an effect that includes "until the end of the turn" or "for the rest of this turn" and destroy, and if you do that cards/effect with the destroyed card's name cannot be activated for the rest of the turn. Negates stuff like Dweller, scythe, d. Barrier and other lingering effects.

  • @benjamincopelin3795
    @benjamincopelin37955 ай бұрын

    Here's one I came up with: Blue Eyes Shining Nova Dragon! It's my own retrain of the Blue Eyes Shining Dragon from the first movie. Same attribute, LV, type, ATK, and DEF. It cannot be normal summoned/set, and must first be Special Summoned by tributing 1 Blue Eyes monster. Doesn't need to be the Ultimate Dragon, it can be any Blue Eyes monster. It gains 300 ATK for every Dragon in the GY, and is able to be tributed to destroy one card. It can also negate targeting effects once per turn, and is immune to being targeted by effects itself. And lastly, if this card is destroyed by battle or card effect, you can Special Summon 1 Blue Eyes monster from your GY. I have a huge soft spot for the Shining Dragon and would even argue that its not a bad card in of itself, but it is sadly outdated and even when it was released, it was just hard to summon. Actually, they forgot to even print the Ultimate Dragon at the time! Oops! But now with the retrain, it's easier to summon, has some similar abilities to its original counterpart, and is even able to revive another Blue Eyes monster after it's destroyed. I could see this being a fan-favorite card if it actually exists! Also, whereas the original Shining Dragon could potentially be summoned having less ATK than the Ultimate Dragon used to summon it, Shining Nova would already have an attack boost compared to a regular Blue Eyes.

  • @TriTomMaximum
    @TriTomMaximum Жыл бұрын

    Trap Card: Offensive Proposal Effect: Play this card and slap the opponent as hard as possible across the face. Each Link Summon, Synchro Summon, and Pendulum Summon they perform this round, add another slap until the end of their turn. This card does not effect Life Points, this card cannot be negated or destroyed.

  • @zeusalternative1270
    @zeusalternative12702 жыл бұрын

    This makes The duellogs' Duel logs now the 6th custom card reviewer

  • @reeonboi937

    @reeonboi937

    2 жыл бұрын

    Nope he's still the 4th best in my opinion

  • @jimtsap04
    @jimtsap042 жыл бұрын

    Delinquent werewolf could have the same activation condition as water enchantress of the temple, where you can activate it by banishing it from hand or grave, that way it can avoid called by the grave, it can be great discard fodder for cards with effects likely to be negated, and it can be more accessible with for example fraktall or the new spright link 2 sending it to the graveyard(though that last one seems a bit too good so maybe it's better for it to be level 1 or 3). Though one thing I'd change if this were the case it would be making it a non tuner cause it would be a little overkill.

  • @draketamer6372
    @draketamer63722 жыл бұрын

    I would love to see more of this

  • @Crockist
    @Crockist2 жыл бұрын

    Board Cramming's art is drawn by Steve Prescott and was used in Minimus Containment from Magic: The Gathering.

  • @elodiealaya
    @elodiealaya Жыл бұрын

    I always seem to miss the submissions for these types of videos. I've had a card I've been clinging to for ages that is also a Pot archetype.

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