Rating The Path To Carcosa cards 6ish years later! (Arkham Horror: The Card Game)
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So I've done this for Edge of the Earth and Dunwich and had a great time doing it, so I'm continuing this with The Path to Carcosa. And while it may not exactly be 6 years, it's 6ish, which is close enough in my books!
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Пікірлер: 29
Never stop these tier lists
You hit the nail on the head with In the Know, it's just not quite "there" in terms of being good enough. Nowadays, it's so overshadowed by cards like Pocket Telescope that you can almost forget it exists... but having been reminded that it exists - oh my giddy Madame Labranche, why haven't I been playing this in Darrel? You can collect evidence from Kodak targets at long range and without using a hand slot, it's perfect.
I reckon the seeker/rogue you are excited for will be George Barnaby. And i suspect Damning testimony will be a card that works well with him, however he is designed.
@PlayingBoardGames
Жыл бұрын
Agreed. I like the flavour of a slightly corrupt lawyer if he is Seeker/Rogue. Damning Testimony and Lab Coat seem like two future plants from Scarlet Keys for Barnaby and Kate Winthrop.
Waylay came in clutch for us in our most recent play through Point of No Return. First round, one of our investigators took out the Gug Sentinel with this thing. It kept a lot of early pressure off of us and let us build up a comfy start to the scenario.
damn you said "6 years later" while i just got into arkham like a month ago..
@ReinstalleD
Жыл бұрын
I was thinking the same thing. I got into Arkham Horror LCG 2 month ago and just got the Carcosa expansion 😂
@RAPHBENOIT
Жыл бұрын
@@ReinstalleD still the best campaign so far!
I dont know , playing ever vigilant in a daisy deck without stick to the plan looks pretty great to me. Its either a perception or the ability to play two or three tomes in one turn. You dont need to always use the full potential of a card for it to be great. And it saves 3XP.
@PlayingBoardGames
Жыл бұрын
That's an entirely fair perspective and I don't disagree. But for my playstyle, I want to get the full potential out of my cards 100% of the time, which is why it sits where it sits in my ranking.
Fight or Flight activated by 2 early horror in William has been amazing for me on a couple of trial runs. Looking to juice ir with police badge very soon
I definitely think that some of these cards are extremely central to deck building across the game as a whole. I agree that Obol belongs in busted, but in my opinion so do Ward 2, Stick to the Plan, and Resourceful. Ward 2 is a cancel so powerful that all other cancels have to be worse or more conditional, and it’s free with the 2 xp from Arcane Research. Stick to the Plan is incredible consistency for a faction that lacks it almost entirely. Resourceful enables interactions so powerful that it’s likely most of Survivor has to be designed around it, and even then it’s absolutely broken. Maybe it wasn’t part of the criteria for your list, but if I have to consciously not include a card in deck building because it has grown too ubiquitous or stale, to me that is what constitutes broken.
6 years later, but you still haven't played a lot of those cards!😢 In my experience, "Eat Lead!" is a great autofail-avoiding tool for guardians. Guardians failing a gun test can mean much more than 'just shoot again'. Retaliate is one, teammate getting the shot is another, lack of actions, ... I used it in my Diana Stanley deck, as it "ignores" chaos tokens. While the lv.2 version is still worse than lv.0 version, it's definately not dumpster! Emptying out a gun before chaning it is fine, and as you mentioned, the Shotgun dream deck can use it too. There are surprising amount of ammo replenishment in guardian, but very less autofail-avoiding card.
In The Know is great TSK tech. Perfect for concealed cards in locations you have no reason to go back to.
True Survivor sounds like "Let's make Silas Marsh even more Silas Marsh".
Quantum Flux is very useful with Forced Learning
Spirit Athame vs Grounded. You made all good points, but Grounded is slotless while Spirit Athame takes up a hand slot. I expect a slotless asset to cost more for the same effect as one that takes up a slot. It's still an "I regret playing this" card, though.
Just finished a run with Joe, who couldn't take SttP even though he might like to - and it was still one of the best cards in the deck. If you want another pile of jelly to throw with Ever Vigilant's peanut butter--any deck that is interested in backpack lvl2 loves an Ever Vigilant. You can certainly make the argument that Geared Up has taken alot of the power from Ever Vigilant - but the restriction on your first turn is very real, and not all assets are items.
I'm much more positive on Ever Vigilant. Aggressively mulliganing, even without Stick to the Plan, makes the odds of having it pretty good. Even if you only get two assets out of it it's good, and there's a good chance of getting three. I think of Lockpicks the same way I do Rite of Seeking. They're such essential clue getting assets for non-seekers that it's hard to remember what playing without them was like.
@Gammagooey
Жыл бұрын
I just finished a run of Scarlet Keys as flex/support Vincent Lee with 2 copies of Ever Vigilant, and it was imo one of the best cards in the deck (probably 2nd to Girish) - being able to play out bandages/another healing item, an ally, and a weapon in 1 action and saving 3 money while doing so was always fantastic, and even later in the game Vincent tended to have at least 2 things I wanted to play out as soon as I got the money for it.
@MrBongoking
Жыл бұрын
100% EV is a great 2-of. Occasionally you don’t have any use for it, but often in the mid-to-late scenario fighters really want to get a couple of things down and can’t spare 2/3 of a turn doing it. A second copy is perfect for the boost you need to get over the finish line.
I feel like Every Vigilant is great even without Stick to the Plan. It delivers positive value even if you only play two assets from it. And there are several other interesting combos. It allows you to play old shotgun with two shots. Chuck Fergus lets you play this in any fast event window. Backpack helps ensure you have three assets for maximum value. It also lets you take full advantage of your Black Market. The only time it under-performs is late game when you are already setup but at least it has double icons for that.
@PlayingBoardGames
Жыл бұрын
I don't disagree, but for my playstyle I'm never running it without Stick to the Plan, so that instantly stops the card from being great for me, but I can understand if other people think otherwise.
@sharkboi7555
Жыл бұрын
@@PlayingBoardGames - You gave it a fair evaluation. I'm just glad its not in the "poop soup" category.
@PlayingBoardGames
Жыл бұрын
@@sharkboi7555 Oh it would be impossible to be poop soup, the card is very very good and I wouldn't blink if someone called it fantastic or great, it just isn't for my personal playstyle preference.
Are you going to look at the new Star Wars deck builder by Fantasy Flight?
@PlayingBoardGames
Жыл бұрын
No current plans to, but that may change.
1:25:22 Justin: You-Reck-Ah! Me: ... Me: Still love your videos
@TheShanicpower
6 ай бұрын
That and ”Sharon’s Obol”