Rathalos is Monster Hunter Rise's Most Important Fight

Ойын-сауық

Historically he's always been an okay fight but within Monster Hunter Rise, I think Rathalos might have some of the most important fight changes that we've seen in these games. New attacks and new tactics not only improve him but could perhaps set precedent for fight design in Monster Hunter going forward. Hope you enjoy this insight into the New King of the Skies
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Пікірлер: 106

  • @nicemarex5
    @nicemarex57 ай бұрын

    Two thing I wish more player should appreciate rise is how they fixed rathalos and kusha this two is my favourite monster but their fight is really bad especially in world master rank.

  • @Bones_MaIone

    @Bones_MaIone

    7 ай бұрын

    Yeah Rise made a lot of annoying monsters good

  • @Blaze-nm1uh

    @Blaze-nm1uh

    7 ай бұрын

    @@Bones_MaIonegenuinely one of the best decisions the team made was making the annoying monsters fun to fight. Unfortunately they didn’t always manage to do that (basarios) but even then they tried to at least add things for it to do.

  • @Sirfortune881

    @Sirfortune881

    7 ай бұрын

    Iv never seen anything wrong with them personally, and I didn't like rises new additions, but thats probably cuz there so dam easy in rise so I never actually have to learn the fight I do see the changes thou

  • @switch-axe

    @switch-axe

    7 ай бұрын

    I agree

  • @switch-axe

    @switch-axe

    7 ай бұрын

    But I do think ratholos in mhw was ok

  • @djdedan
    @djdedan7 ай бұрын

    Rise monster behavior and combat is hands down stunning. Who ever the lead designer is should teach a class to the world team. At least a kushala class.

  • @cr-volcanic

    @cr-volcanic

    7 ай бұрын

    They’re definitely making the monsters smarter and I think that’s the best choice going forwards

  • @vitriolicAmaranth

    @vitriolicAmaranth

    7 ай бұрын

    Ah, Kushala, the only flagship that has only gotten worse over time.

  • @pitshoster401
    @pitshoster4017 ай бұрын

    The Rise versions of Rathalos and especially Kushala need to be the baseline for them from here on out. Hopefully the team behind MH6 doesn't downgrade them back to how they were pre-Rise.

  • @cr-volcanic

    @cr-volcanic

    7 ай бұрын

    Definitely not too worried. Monsters tend to keep the bulk of their changes and considering the devs listen to feedback, I’d imagine they’ve seen the positive responses to these two’s overhauls.

  • @Big_Berd
    @Big_Berd7 ай бұрын

    I have always lived the idea you brought up of monster like Nargacuga stalking the Hunter as they go around the map, making them feel like the hunted. Always having to be wary about whether or not that rustling tree was just the wind, or a stalking predator about to strike. It would be an amazing and immersive addition to the games.

  • @cr-volcanic

    @cr-volcanic

    7 ай бұрын

    You d live for them to double down on monsters utilizing their environments to their advantage

  • @deepfrieddeluxe856

    @deepfrieddeluxe856

    6 ай бұрын

    I agree!! Your stalking idea was so cool and super immersive! It’s something I didn’t even know I needed in Monster Hunter until you brought it up (not gonna lie, wrote it down as an idea to use for my own hypothetical monster hunter-like game)

  • @LonesomeDevil
    @LonesomeDevil7 ай бұрын

    I have to admit I got my first cart in Rise to Low Rank Rathalos. Because I thought my muscular memory would carry me through the fight and wasn't expecting his patterns to have received such a huge overhaul. Obviously once I took him seriously he was pretty easy, and even in high rank I didn't struggle at all, but props to Capcom for teaching me that even old friends like Rathalos could have a few new surprises in store for us. I couldn't just fight it on autopilot until I got more familiar with it, just like with most new monsters.

  • @Frosthawk2815
    @Frosthawk28157 ай бұрын

    Diablos in world had the nest where you didnt know where it would come bursting out. I liked this so what if we uped the ante if it used its tail to slam the ground to kick up a massive amount of fine sand obscuring it. This gives the diablos the ability to charge at anytime within a time limit or it can dig and reposition for an explosive burst from the ground at any angle possibly even from behind. It could also could swing its tail along the surface creating this obscuring sand screen around the hunter, limiting visability enabling the same effect. Also switching things up with "left handed" monsters, essentially mirroring the move set. So take the classic Narga arm swipe for example or Zinogres paw slams. Alot of monsters will lead with one side of their body with attacks or spin in one direction with tail sweeps and every monster of the same species will do the exact same thing. Ocassionally using a mirrored move set creates a subtle change where alot of your muscle memory wont work and force you to pay attention to the monster. These lefty monsters just appear as normal monsters you get normal parts and theres just a random chance you get a lefty just like in real life.

  • @cr-volcanic

    @cr-volcanic

    7 ай бұрын

    Some pretty cool ideas

  • @IndominusRex-wc1ey
    @IndominusRex-wc1ey7 ай бұрын

    Dude why is your video style so TOP TIER. You're a monster hunter gameplay channel mixed with an ecology channel at the same time thats so cool best channel

  • @cr-volcanic

    @cr-volcanic

    7 ай бұрын

    My goal is to make the best MH content. Not to be better than anyone specially but to just strive to get better and better and better. So even though I only have 3K subs I try to make content deserving of 300K

  • @IndominusRex-wc1ey

    @IndominusRex-wc1ey

    7 ай бұрын

    @@cr-volcanic dude your content is worthy of 3 million, keep it up man. I love monster hunter gameplay and I love the ecology and biology of it even more, and I'm sure many more feel the same way as I do. Funni Teostra man gets my vote for best MH content creator this year

  • @alexanderlee1986
    @alexanderlee19867 ай бұрын

    In all honesty, I think Rathalos is perhaps the one monster that can really tell you all about the quality of the game you're playing, and ultimately, the series as a whole. I do agree with you that he's a solid monster, a 7-8 out of 10 in my book personally. He's a great jack-of-all-trades monster, having his foot in most things yet not particularly excelling in any given category per say. He's fast, strong, hits hard, combos his moves well enough, and has access to an ailment and an element to boot. This means that, for all intents and purposes, Rathalos is THE monster that can tell you how the you should play the game at it's best, and how to counter a tougher monster by understanding their weaknesses, and how to best apply your strategies to defeat him. That's also why he's the one monster who honestly becomes like a typical book-read once you figure out his combos and tricks, and that means an experienced hunter can quite easily just breeze through him without much difficulty. With Rise though? He's actually a monster that can make even an experienced player think about their next move, and I agree that Rise made his fight that much better overall. He went from a tough monster that had an easy to understand learning curve, and forced you to truly get to grips with the base mechanics of the game (rolling away from attacks, putting away your weapon to run easier, bringing the right equipment, etc) to a monster that wasn't one you could easily bulldoze through anymore. He has new combos, can catch you well off guard when you underestimate him, and has new moves that can really mess you up when you don't expect them. In all honesty, Rathalos is the flagship monster of the whole franchise, and I feel he does deserve to keep his current form that Rise has offered to the table. He should be seen as a jack-of-all-trades, but he shouldn't be a monster you can easily figure out right off the bat, and needs to be the monster that forces you to stay on your toes, and makes you understand what you need to bring him down. Bring his weakness to Thunder and Dragon to deal more damage to him, break his wings to limit his time in the air, cut his tail off, etc are tactics that makes the fight easier, but never truly easy, and I give the development team of Rise full credit for making Rathalos the same monster at his core, yet giving him a much needed boost in lethality.

  • @Destroyer-xg8td
    @Destroyer-xg8td7 ай бұрын

    Amazing video as always, this isn’t based around the video but you are GENUINELY my favourite mh youtuber, I’m glad I found your channel since your content is so gog-damn good.

  • @cr-volcanic

    @cr-volcanic

    7 ай бұрын

    Thank you! I’m striving to make the best Mh content I can

  • @barrelrole
    @barrelrole7 ай бұрын

    I agree they did really good with the new rathalos. the flame thrower attck helped me realize i did the right thing giving rise a shot. i like how khezu was revamped in rise as well.

  • @cringeboi2974
    @cringeboi29747 ай бұрын

    I think another way to think of having tigrex turn faster mid combo would ve if he slammed his claw into fhe ground during a charge and would use that as a pivot point while also having that action do damage like a soin attack.

  • @cr-volcanic

    @cr-volcanic

    7 ай бұрын

    Yeah I think the big thing with Tigrex is finding new ways to get him to turn quickly and sharply and make him feel oppressive again

  • @lobesteriiiesq3772

    @lobesteriiiesq3772

    7 ай бұрын

    I like the idea of him using walls to turn. Something similar to uragaan in world

  • @xavierculby
    @xavierculby7 ай бұрын

    The scariest part of diablos move set is is absurdly fast 180 horn slam. Always catches me off guard

  • @Bethynaee
    @Bethynaee7 ай бұрын

    The stalking idea with Khezu is so good, hes my fav and id love to see him evolve in such a way, it would add a lot of atmosphere aswell!

  • @athos9293
    @athos92937 ай бұрын

    Very insightful video, i enjoyed it

  • @cr-volcanic

    @cr-volcanic

    7 ай бұрын

    Happy to hear it!

  • @jihwanpark1612
    @jihwanpark16127 ай бұрын

    Great video! Rathalos in Rise/Sunbreak was given such a great update for his fight but I think another monster that got a good overhaul was Tobi Kadachi! i feel like in Rise/Sunbreak Tobi definitely feels more agile and given some nice mix ups.

  • @therighttrousers343
    @therighttrousers3437 ай бұрын

    Before Rise, my opinion was that Rathalos should have had the Poison weapons and Rathian the Fire ones. Rathalos was a way bigger threat for its poisonous claws, especially the 4u version of the Azure strike that maps your position like it's Battleships, while Rathian's fireballs were a way more present threat than the tail. In kind, this slso means the Rathian and Rathalos Charge Blades as they were in 4u were the right way round, Lutemis was Element, Axelion was Impact. Now, i can firmly say that Rathalos is the fire one and should be the Element phial, while Rathian is the physical one and should have the Impact phial. And Rathalos the Fire weapons, Rathian the Poison. Also that before Rise, the trailer of the Monster Hunter movie was an actual point of contention because it wasn't though Rathalos *could* flamethrower. It just spat out fireballs. The expansion to it also serves to expand the monster in a lore way. And the stratagems it forms as you mentioned help note the monster's intelligence and position as an elite hunter in the ecosystem. I don't actually think much about Rathian in Rise though, hard to remember she exists until I'm reminded.

  • @cr-volcanic

    @cr-volcanic

    7 ай бұрын

    Rathians definitely gonna need some work of her own done, that’s for fuckin sure

  • @Flubbadon
    @Flubbadon7 ай бұрын

    For monkeys (especially Rajang) I think it would excellent they used the surrounding environment more like a weapon. Like imagine Rajang just picking a log off the ground and slamming you with it. Another one I’d like to see return with an overhaul would be Gravios but let him melt things, like how Xeno and Shah Dalamadur would make the ground hot or how Kulve melts the cavern, obviously to a lesser extent but like it’d be really cool.

  • @cr-volcanic

    @cr-volcanic

    7 ай бұрын

    I’d love to see Gravios back with a nice overhaul. Tho I do think he was pretty good in 4th generation. I’d love to see him expanded on

  • @barrelrole

    @barrelrole

    7 ай бұрын

    i was disappointed to see gravios gone. basarios just isnt the same and seems nerfed in rise though im not master rank yet so im not sure how he scales in the game

  • @Sunaki1000

    @Sunaki1000

    7 ай бұрын

    But he can pick up things and trow them at you.

  • @Flubbadon

    @Flubbadon

    7 ай бұрын

    @@Sunaki1000 yes, but what if more?

  • @Sunaki1000

    @Sunaki1000

    7 ай бұрын

    @@Flubbadon you mean like a big Rock, or Bone?

  • @MobiusRosa
    @MobiusRosa7 ай бұрын

    The way you describe monsters is so badass

  • @VashimuXIV
    @VashimuXIV7 ай бұрын

    This really isn’t an exaggeration, it’s easily his best fight compared to everything that came prior. It’s not like I despise Rathalos in older games, but lord does it get annoying at points, especially Silver Rathalos. But I can’t stay mad at him either, regardless of the game. Come Sunbreak though, I adore fighting the King of the Skies now.

  • @cr-volcanic

    @cr-volcanic

    7 ай бұрын

    Yeah it was never bad but I don’t think they ever quiiiiite knew what to do with his flight for a good long while, how to make it compelling and fast paced and keep the hunter involved. I think they really nailed it here.

  • @bobisuncanny2760
    @bobisuncanny27607 ай бұрын

    22:26 You could say the same fucking things for invisible monsters, i recently realized,after fighting Nightcloak Malfestio, that Monster Hunter never properly used invisibility : Either the monster stays transparent which compltely ruins the meaning of invisibility or it remains truly invisible for an useless amount of time. Either the monster takes a year to repositionnates ,so basically players had the whole time to move out of the incoming attack, even tho this is not even mandatory when this incoming attack is not done invisible. Which lead to an unncessarily long build-up with no tension nor stress to find where is it and where to dodge...This is not outrageous but it would definelty makes them more fun to fight, cuz all of them are cool monsters but bad at portraying their "Ghost/Mysterious/Stalker" vibes. Just makes their long build-up toward a surprise attacks *more* difficult to predict and the final part more difficult to dodge If i could rework invisibility in MH this would be exactly like The Witcher 3 (at least how it is portrayed in the cinematic, the one with the vampire) : Perfectly & Totally invisible the whole freaking fight and still attacking at the same time ! Or at least being 85% invisible during the hunt. Unless the hunter use a special item to make the monster transparent (in the cinematic a sort of sparkling dust bomb).If the hunter forget this item, then you could add specific handicap, like breaking Chameleos horn to make it permanently transparent or just looking at the floor and the flowing of air particles, fog being dismissed, rocks and leaves being thrown away by just the monster moving. Not only this would dig into the mysterious vibes of the monsters, breaking their ludonarrative dissonance but also bring an interesting challenge and reminds players to actually think before & during the quest.

  • @cr-volcanic

    @cr-volcanic

    7 ай бұрын

    You know what could be kinda cool, totally invisible monsters but you could see stuff like broken parts cuz the hide is cracked and can’t reflect light, or they could bring paintballs back and you could see the smear floating around

  • @Gohma55
    @Gohma557 ай бұрын

    Chameleos got a well deserved overhaul as well.

  • @cr-volcanic

    @cr-volcanic

    7 ай бұрын

    For sure!

  • @dragonlord4194
    @dragonlord41947 ай бұрын

    I wonder how much of the Rise combos will stay in MH 6 Tigrex's spin isn't from Rise it's actually already in World one of the new attacks that got teased in his trailer even. All I hope for is, that the fly time is still used as both defence and offence, while also keeping the flashbombs relevant.

  • @cr-volcanic

    @cr-volcanic

    7 ай бұрын

    I’d be willing to bet most if not all of these changes will be in 6. Sometimes they’ll phase out a move or two from a monster’s move pool but they usually just build upon what came before

  • @dragonlord4194

    @dragonlord4194

    7 ай бұрын

    @@cr-volcanic Well we will see. I just want that the utility items like the different smaller bombs, traps and similar items are not phased out, since I see very little of them in Rise videos

  • @Masterofhammers
    @Masterofhammers7 ай бұрын

    Finally got back to commenting on one of your videos. I have a few ideas for you. Some of these have inspiration from Monster hunter stories 2. Rathian: If you keep her on ground, then make her charges more unpredictable. Instead of "I targeted one hunter and will now run back and forth 3 times" allow her to change targets mid charge or even break them up with sudden fireballs. And maybe give her a big fire sweep attack Not much range but it covers a big area in front of her(A.k.a flame blaster in MHS2) Wind-Pressure is one of the most annoying things for me personally. Can you make it fun? Certainly. And it's actually pretty simple: Wing flap attacks. Monsters like Bazelgeuse and Rathalos have really big wings. Why not use them as weapons, but make it different from say Astalos. (A.k.a sky force in stories 2 (was a fatalis move bzw)) Diablos: In rise he took a little inspiration from bloodbath and cancels his charge midway for a diagonal stab. Give that to his dig attacks. Dig--emerge and attack--Dig--Emerge and attack--Dig and finally he just comes back out from a random direction to jumpscare your a##. And something I personally want is that we should not be able to see in which direction monsters dig. But instead pay attention to direction of the sound. Makes it all the more terrifying and you could implement the Noios from iceborne perfectly into this. If one got alerted. All just continuesly scream and force him out of the ground. Especially since scream-pods don't have any effect while enraged. Tigrex: allow him to jump off of walls and propell himself into a new direction if he misses his charge. Unless you are in an open plain that would fix his turning radius problems. And maybe allow some of the loud monsters to give off small shockwaves of sound. Instead of stun locking you into not moving. The idea of Nargacuga and Khezu using the environment as their advantage is extremely cool. Tobi and Odo already do this (kind of). Just the big red eye lines of Nargacuga in the night would be great to experience. And why not implement torches in some way again for caves. I know people probably don't like that but we don't have x-ray vision, right? Give khezu a reason to be scary if his looks don't. And because it's your channel here. Teostra should be able to instantly ignite blast light if you are inflicted with it. Just for fun. 😂 What do you think? Hope you have a great day.

  • @blastshooter8791
    @blastshooter87917 ай бұрын

    This version of Rath needs to stick around and the current version of Kushala needs to stay as they are!

  • @cr-volcanic

    @cr-volcanic

    7 ай бұрын

    I’d be willing to bet they will. We know the dev team listens to community feedback and I think the positive reception for these two was pretty vocal

  • @LonesomeDevil
    @LonesomeDevil5 ай бұрын

    21:55 "But if we want to get like... really WILD here [...]" Just came back to this video after the new reveal teaser and this line is hilarious now in hindsight.

  • @lazthespaz2290
    @lazthespaz22907 ай бұрын

    Rise’s incarnations of Rathalos and Kushala are absolutely stunning indeed, and I hope they keep this focus on more detailed combat. On an unrelated note, my partner and I are trying to overhaul Garuba Daora for a dnd game that already has MH monsters. Personally I’ve been struggling to come up with ideas to change his combat and ecology aside from messing with the whole thunder+ice thing. What would you do to overhaul Garuba Daora? So far we’ve thought of a powder that it produces like Velkhana’s mist and toning down its AOE’s.

  • @spilleraaron4748
    @spilleraaron47487 ай бұрын

    Rathalos definitely got a glow up in rise/sunbreak! I really like how now he feels like a monster all his own instead of a Rathian copy that uses fire a flys more like in older games! Granted I still find Rathalos a bit annoying at times but now I feel as if I don’t have to entirely swear by flash bombs in order to fight. I will admit it was weird to see him really utilizing fire but it felt like it was DEFINITELY giving Rathalos the credit he deserves as a flagship and as the king of the skies! I’m glad they did away with his roar stun fireball and his instant shot when under him, giving him a bit more of a tell! But I also miss his and Rathian old roar!

  • @yaphbutter
    @yaphbutter7 ай бұрын

    im not an old generation player but this video brings alot of thoughts to my mind of new stuff capcom could bring to the monsters of mh6 it would be awesome to see more reworks like rise's rathalos... nice video btw

  • @cr-volcanic

    @cr-volcanic

    7 ай бұрын

    Thank you, and yeah that’s def my point, I think Rathalos in Rise would make an excellent template for how they could start to further improve combat design in these games

  • @firetools
    @firetools7 ай бұрын

    Great video, Rathalos really does seem more enjoyable in Rise due to the changes and improvemsnts to his combat flow, same could be said for Kushala too. Someone in the comments already said it, but these kinds of changes and tweaks that Rise implemented are something that could be more appreciated, when you see past all of the nitpicking and complaining this particular entry has recieved throughout its lifecycle. As for how I would improve my favorite monster, well I just wanna say that I'm already pleased with what Rise has done with Valstrax, such as giving him the ability to hover in the air, and chain that with a couple of his established attacks like firing the dragon bolts from his wing exhaust holes or trying to stab at us with the wing tips while midair. Also as a former Lance main, everytime I see good Lance gameplay it makes me want to take up the weapon again lol.

  • @Blaze-nm1uh

    @Blaze-nm1uh

    7 ай бұрын

    I’m a current lance main, still love it, can’t believe I overlooked it back in the old gens.

  • @firetools

    @firetools

    7 ай бұрын

    @@Blaze-nm1uh Lance was actually my first weapon, back when I joined the franchise with Tri. Since then I've moved on to Swaxe and IG as my mains, but sometimes I want to pick up the Lance again.

  • @cr-volcanic

    @cr-volcanic

    7 ай бұрын

    Lance is mad fun in this game man, idgaf what anyone says

  • @AngelosRitter
    @AngelosRitter7 ай бұрын

    king of the skies, rathalos is worthy of that title and he always was a 10/10, especially at the beginning of the career in 2004, when you first saw rathalos in the area and you know the danger level is high, quickly trying to not get attention by switching areas. the more time passed the more of a Rival he became. he showed us new qualities, we showed new approaches.

  • @therighttrousers343
    @therighttrousers3437 ай бұрын

    Just got me thinking about environmental interaction; we need a big dark stormy Bog stage. A Bog to put all the leechy and grubby things in. All things dark and stormy. Khezu. Gigginox. Gobul. Good place to stick a Gore Magala. Most importantly Barlagual pretty please. But also Almudron, maybe if they're there Lagiacrus and could be a Tetranodon or Tetranodon Subspecies but if Laggy is there it'd be out of its home turf and taken down in a cutscene sort of thing. And new monsters of course. Just dark and gloomy and stormy, could have some shacks or an old fort perhaps, not yotally drab though, lots of good old glowy reeds, everyone's favourite, they sky could also go all those cool other colours it can go while still being rainy, maybe it doesn't rain all the time but more often than not. But it'd be cool to see just a drowningly full marshy bog in the sunny daylight. And dangerous patches of water, cos we got lots of parasite things and it's mucky water, get it full of bad stuff. Can get several different bloodsucking things on you, can get ambushed by the different things like a Gobul below the water line with the lure above, or just get sprung upon by Barlagual's tongue, heck it seems buggy and glowy could have Astalos as a combatant. Or deep patches of water to have to climb out of, or big mud pits Almudron could dig for you to get stuck in and drown. Ooh, maybe you can also go here at noght when it's just oppressively dangerous to see and full if traps. Good place that they could also stick alternates for monsters in too. Also i just thought back to good old peat, which I'm not sure burns, but methane I'm pretty sure does, and methane bubbles. Unique opportunity for a monster that can light methane bubbles or eats them by grazing on the ground. Or Duramboros could come back, and splash around in the water or look like grassy verges coming out of it.

  • @vinzseika9826
    @vinzseika98267 ай бұрын

    I never realize that Rathalos is much better in RIse but after watching your video, yes, he's better. I think Rathalos, as the poster boy of Monster Hunter, need to be that one challenge that test hunter if they're ready for more, maybe facing him in Low Rank, High Rank and Master Rank after 3 or 4 "low level monster" like the Greats and some Bird Wyverns. I think it can work because he have ground move and aerial move, a good balance of aggressiveness between Brute Wyverns, Fanged Beast, Fanged Wyverns, Flying Wyverns, etc, the "meat" of MH monster, perfect for testing new hunter for the next challenge. I hope they keep Rathalos Rise moves, even better if they can polish and add more, but still balance for player and with how much MH team always learn from previous game and do an overhaul, i'm sure they can give us something good. Some idea i want to see is maybe give some monster a "feint" move, like when usually some monster readying a stance, jumping on hunter and then do a 360 spin, maybe they'll readying a stance and suddenly just rush without jumping on hunter or maybe after jumping on hunter, rather than doing 360 spin, they'll suddenly do a backflip. Just mixing some move to give hunter, especially veteran hunter a "surprise" and make the game feel more "fresh"

  • @grantowens7537
    @grantowens75377 ай бұрын

    I think everything you’ve said about Rathalos also applies very well to Kushala. He’s never been fun, always a chore to get through or just spam fest with wind pressure and tornadoes, but in Rise, wow. I’d love to see a full fight analysis of the good ol Steel Dictator too if that might be in the cards!

  • @diannerenard
    @diannerenard7 ай бұрын

    Honestly, i never noticed the changes until watching this video. Same ol easy rath. But then again, i am a LBG main. Besides its quick turning fireball and more ground time, didn't really noticed anything new, prolly due always attacking from distance and not letting him use his full arsenal.

  • @therighttrousers343
    @therighttrousers3437 ай бұрын

    I have two ideas for Diablos. I don't actually remember much about Rise Diablos vs World save that Rise does keep it mostly above ground and the tail chop rock throw. The first: Before it makes collision, it will react in some way as though meaning to convert the collision into an ending of the charge, like by tucking in one wing a bit more. Indeed, if the hunter is hit, it should grab them onto the horns, and then they be tossed away with a flick. If a guarding player guards it then it continues on for a few feet before stopping while they skid backwards, then it pulls aside its head for a horn smack. The second: Sonic Bombs no longer stagger it, but do push it above ground. Even in enraged. If it's charging, it will remain in trajectory at same speed but now above ground. This way you can force it back into the time when you can attack it but without the free damage opportunity that unenraged gives you. Enraged vs Unenraged has for many monsters seemed like it's a pretty big problem in my opinion, and part of that is protecting the player from themselves. Enraged can mean the monsters just move too fast or have too much uptime to deal damage to them effectively, while unenraged can be too simple, or have a 'trick' like Diablos' Sonic Bomb that winds up converting them to Enraged sooner than an optimally suboptimal player should be using, myself included; they'd sum do more damage just hurting it Unenraged than pulling their gimmick like Flashes, Sonics or Meat to create an opportunity and running away from Enraged when it gets too intense. Especially of course, regarding Iceborne, when it felt like a gnawing mosquito seeing the yellow eyecon on the map. I really think the key to solving Diablos is refining the Enrage system. I suppose Enrage is an attempt at an adaptive difficulty. Not a bad one either. Procs more the more you hurt, so the better you play, and procs more towards lower life, giving you a more exciting end. And it makes monsters take more damage, so the masterful kill faster. It's hard mode easier to access the better you are. Still i don't think that the concepts of it are communicated to players enough, especially in the inverse sense, of players overwhelmed and that don't mind a longer fight if they get through. Kind of the principle of Exhaust, i suppose. I think it could do with being a bit more handholdy, or having a more variable emotional state system, with more different attack patterns. Or both. Should push you towards higher skill higher risk higher difficulty lower times play, but also very much show you,not even reward you per se, but show you how to play it gradually and easier.

  • @solomon9655
    @solomon96557 ай бұрын

    Something I really like about Rise is that flying monsters no longer fly as if it’s a stance they can enter at any time. It’s usually tied to an action now and any time a monster is flying around, they’ll typically land within 30 seconds or so, as if they have an invisible stamina bar they’re managing. And on top of that, flying monsters are much easier to hit with blade master weapons. I’m still astounded Rise fixed Kushala and turned it into an actually fun monster. I hope these positive changes can transfer over to MH6.

  • @pyrrhos8175
    @pyrrhos81757 ай бұрын

    From someone who Diablos is their favorite monster: yes please. Dig variations and sand clouds would be amazing, especially if the variations have tells that would notify more skilled hunters if they are moments of downtime to heal or resharpen. For Black Diablos imo to differentiate less dig spamming, but make the dig chain she does do end in a pin. You can also have her roar within a dustcloud and have that type of roar tell what is coming. For Rajang, give him back his Iceborne speed and aggression imo, but make it readable aggression that after 3 or 4 moves in a chain he does an attack that is easily readable as punishable: psycho crusher, beam, spin into taunt. Also make his normal and golden mane versions have actual variation, not just have him permanently gold like in Rise.

  • @prehistoricfanboy101
    @prehistoricfanboy1017 ай бұрын

    Between the Rise overhauls and fixed up versions of what were once obnoxious fights like Jyuratodus and Yian Garuga, I can see other not-so-beloved monsters like Plesioth, Cephadrome and Gypceros being brought back with better combat.

  • @dralakba-dusk31
    @dralakba-dusk317 ай бұрын

    Rathalos is a monster that for gunners it became an actual fight isntead of just a shooting rangee for us along the years lol 😅

  • @cr-volcanic

    @cr-volcanic

    7 ай бұрын

    Oh I imagine gunners just shredded him

  • @panchampangoro4999
    @panchampangoro49997 ай бұрын

    I always thought it was weird how Gypceros, this supposedly very smart monster, didn’t seem to realize when its flashing crest was broken and kept attempting to use it? Don’t get me wrong they really show it’s a tactical genius in a lot of ways (4 gave it a fantastic overhaul) but I just wish the higher ranks did more. Maybe they could add the Status fakeout attack from Frontier’s Zenith Gypceros? Edit: it would also be cool to see Yian Garuga utilize the Konchu in more complex ways than Kut Ku. Some trick shot patterns like Blue Kut Ku’s “konchu bowling” perhaps

  • @neklin7150
    @neklin71507 ай бұрын

    The old rathalos flies because his legs hurt. The new one flies because he wan't to separate your legs from your ass.

  • @spilleraaron4748
    @spilleraaron47487 ай бұрын

    Yeah I would say something that can make or break a fight is how much time you spend interacting with the monster! Are you actively fighting/exchanging blows? OR are you constantly chasing them or being stunned or kept at a distance by roars, wind, or aoe? It’s why I absolutely LOVE Kushala in rise as I can actually fight him and not being constantly stunlocked by wind or pigeon holed into using a poison weapon or chameleos armor JUST to fight him!! It’s also why bosses like risen shaggy, khezu, and primordial to an extent I found more annoying .

  • @amethystdawn568
    @amethystdawn5687 ай бұрын

    I do have to say Rathalos was definitely upgraded massively in Rise. I feel he actually was just a bit threatening. I’ll be honest my first cart wasn’t actually until Rakna but he changed a bit. I will say I’ve always laughed when they name him “King of the sky” yet he loses sky battles to Astalos and had a heck of a time fighting Seregios.

  • @Alex-dr2lp

    @Alex-dr2lp

    7 ай бұрын

    Astalos vs rathalos didn't have a winner we didn't see the end of the fight and it was obvious rathalos was out matching him in the sky rath was dodging almost all of Astalos attacks

  • @magnolt
    @magnolt3 ай бұрын

    g rank diablos or just any stronger diablos variation or even monoblos should do dolphin jumps out of the ground where itll dig out of the sand and propell itself into the air to go straight back into the ground itll do it twice and the second time itll slam down with its tail when it lands and nargacuga should be slimmer again and more agile and be able to do dashes that itll combo together where it lunges with both its hands hooking towards itself which expands its arm blades to the side of it trying to cut the hunter with them and inflict bleed

  • @procow2274
    @procow22747 ай бұрын

    I noticed the difference in world rathalos from older rathalos immediately. He lost a lot of moves and was nerfed into the ground

  • @vitriolicAmaranth

    @vitriolicAmaranth

    7 ай бұрын

    Some of the changes to old monsters in World were funny. Diablos gets stuck when trying to come out of the ground. Rathian, meanwhile, mostly just has a much more aggressive trample with a smoother animation based on the one from MHO. If they're going to take cues from MHO anyway, I wish they could get the rights to the flagship Estrellian from Tencent. Amazing monster.

  • @YouMystMe
    @YouMystMe6 ай бұрын

    Rise Rathalos is the gamplay realisation of the way Rathalos always fought in the cinematics. Its also an abolute triumph because, before Rise, Rathalos was my least favourite hunt... yes I even prefered Plesioth and Gravios.

  • @kokotomenance344
    @kokotomenance3447 ай бұрын

    I don’t really like Risebreak at all; I just personally REALLY disagree with the monster and fight designs and philosophy. That being said, you’ve nailed it with Rathalos; I like his old gen fights, but something he really needed was that heightened aggression in the air that allows for more organic pacing, and a more calculated pattern in terms of what the monster is trying to do. As for the flamethrowers, while it’s not something I would personally have Rathalos do, for the game it’s in they were done extremely well and really enhance with the fight overall. Rathalos in Risebreak is absolutely one of his best incarnations, and I’m curious to see how that’ll impact monsters down the road, as much as I hope they tone down the craziness.

  • @vitriolicAmaranth
    @vitriolicAmaranth7 ай бұрын

    I would say improvements to Rathalos, Rathian and Diablos are inherently important because they're always going to be in every single game, they historically suck and changes are probably going to be carried forward. With that said, Rathalos hasn't set a precedent for flagships being reworked and improved. We've already seen radical improvements to Garuga (the de facto if not de jure flagship of MHG) in Generations and World, to Zinogre in World (though I would argue that in some ways Zinogre was lamer during fourth gen than in third, losing iconic characteristics like its flip attack when it recovers from a trip), to Brachydios in frankly every game it's been in (it just keeps getting better), to Gore Magala and Shagaru Magala in Rise (Shagaru has honestly probably actually been the monster that has improved the most in a recent title, and went from being a pretty lackluster fight in what I consider the best game in the franchise to being one of the best fights in the entire franchise), and even to Glavenus in World (regular Glavenus is still not great imo, but its subspecies, Acidic Glavenus, is fantastic). Rathalos if anything is late to the party for radical flagship improvements, though not as late as Kushala, Tigrex or Lagiacrus (I think it's too early to say that Negigante or Velkhana are overdue for improvement), or Mizutsune or Astalos for that matter (Gammoth has not reappeared as of yet, but Gammoth is probably the worst flagship the series has ever had as well). While I remain dissatisfied with the changes to weapon movesets in recent titles, it's hard to deny that monsters have either remained intact or been strictly improved.

  • @JooceGooce
    @JooceGooce2 ай бұрын

    I don’t know why people say he stays in the sky less, every time I fight him 80% of the time he is flying even when both wing are broken so he still sucks on that aspect and people that say otherwise come off as delulu in my eyes

  • @thefinalskarm1754
    @thefinalskarm17547 ай бұрын

    Ironically Rathian in 1+2 (and even 3) has more fire than Rathalos, yes he does the air fireballs (waste of the players time) he does a fireball on *backpedal in air* and then a singleton. meanwhile rathian is on some absolute crack, spin moves, drift kings her charges can shoot 3 fireballs As for Tigrex later in the video, When I fought Brute in Third, I felt that they got him right there. I find a lot of the variants are a waste of time, not just because it's just fucking blue (Kut-Ku) but sometimes they just invalidate the normal monster, of course these are creatures they have every right to exist in the game code, but when one is just strictly better, why is the normal form there in the first place bar "metal raths rare" etc. I quite enjoy most of the encounters in rise and will definitely say this nearly all of the old world ones are at their peaks here, only base game Zinogre kind of got undertuned (meanwhile in sunbreak I never fight him because the endgame loop makes him insufferable due to anomaly spots only appearing when enraged). Rise Kush and Rathalos get my seal of approval, now If you'll excuse me I have to grind 59 more plesioth in MH1 before I unlock the high rank Volcano (this is not a joke).

  • @jada_9827
    @jada_98277 ай бұрын

    this but kushala

  • @cr-volcanic

    @cr-volcanic

    7 ай бұрын

    I’ll probably get around to talking about him like this as well

  • @procow2274
    @procow22747 ай бұрын

    I don't know about that. Im not sure i like rise rathalos more than old rath

  • @hafizmazuki2443
    @hafizmazuki24437 ай бұрын

    To me every fight with rathalos is horrible to me😢. I rather take on gypceros rather facing the king of skies.

  • @graceypatrick
    @graceypatrick5 ай бұрын

    I hate rathalos

  • @joe_the_zombie
    @joe_the_zombie7 ай бұрын

    One thing I think is really interesting to talk about is how in rise a number of monsters lost their fear factor. Example: in gu, astalos can be terrifying, an unrelenting hurricane of attacks and electricity, whereas in rise he's much more of another generic flying wyvern. Same goes with rajang from world to rise. In rise, monsters are in general feeling smaller and less impactful, not at all helped by the choice of camera placement so far away from the hunter.

  • @jockpackage1770
    @jockpackage17707 ай бұрын

    yeah, no. a version of a monster can't be the best when it's just a watered down clone of the thing that team did in their last game to alter him. not to mention that the entire point of rathalos' existence is the combination of fire breath and poison claws... because the classic wyvern with a poison tail was too boring i guess. no, seriously, that's why rathalos is the flagship. the series logo art is a rathain with the chin spike to prove this and she was the first monster they ever designed but higher ups thought she wasn't cool enough to carry the game so her hubby with poison claws took her spot. kind of funny when Rise's AI, to shamelessly copy dreadking's emphasis on the fire by making him forget his poison talons exist. i've fought him in Rise over 100 times and can count the amount of time he's poisoned me on 1 hand. a lot of times it felt like he glitched, where his talons were used but i was never poisoned by them. the issue with monsters in Rise who got their apexes, translation fuck up the term was actually better done in other languages as things like alpha as in pack leader so as to not copy the term from 4U causing confusion, were given some straight or slightly altered copies of deviant moves on most of them so the base fight would stand out more but it made the apexes themselves suck even more. what he's complimenting in attack/combo design is pointless, it's not just rathalos, so many monsters in Rise and especially SB have these combos specifically designed to bait and punish you for trying to land a counter right away where if you misread the combo the counter is wasted because you are freezing yourself so you are open for the second attack. wrong, most of kushala's Rise moveset is reverting him back to his old world/pre 5th gen move set. now, i'm happy about that since his moveset in MHW was more annoying and Rise also made rusted kushala's more grounded way of fighting the standard. RIP rusted kushala, you will likely go the way of the green nargacuga and never be seen again since the base monster has your shtick, um, dude, the delay before diablos pops out of the ground is a base MHW black diablos thing.

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