Rain World Thalassophobia: character + campaign concept

Hi! this video is a presentation of my ideas for my rain world original character the Beholder and their campaign!
even though my editing skills may not be the best I hope you find this video entertaining!
All drawings were done by me, sound effects are either from random copyright free videos or taken from rainworld itself.
* songs used *
meet the beholder: • James Primate | Lovely...
basics: • James Primate | Weyuon...
the eye: • James Primate | Bio-en...
cutscene song: • James Primate | Random...
ending song: • James Primate | Deep L...
all by James primate!

Пікірлер: 755

  • @fragil2554
    @fragil25546 ай бұрын

    Fun facts So you probably noticed grey wind doesn’t have one of their arms, thats because their original arm was stolen a long time ago. Their original arm can still be found in necropolis, being a two hand item that slows you down and makes you sink. I didn’t want to mention it in the video bec i felt like it would ruin the mood of the necropolis. The S button would be the top button of the right section of the controller. I was originally going to name the character swabbie, but thought beholder fitted the story better and decided to leave the original as a fun nick name that grey wind uses. The beholders design was inspired by the sea bunnies! Best animal. The weird tentacles that extend out of the beholders face are inspired by the sea cucumber. The pink and blue color scheme is supposed to be a nod to rivulet. ( feel like this one is pretty obvious but still- ) The beholder actually went through a lot of design changes. The character originally was going to have a more slug like tail as well as two pairs of long wiskers, with a very light blue base with dark blue dots, then it changed to pink with green dots, then blue dots , and then the design changed to the current one. UI and CW originally wore yellow instead of green, I changed it because it would complete a triadic combo with with the other 4 vanilla iterators. The overall vibe of thalassophobia was inspired by subnautica. The characters ability to breath underwater was inspired by my own INDIGNATION at the fact they state that rivulet can breath underwater when they CANT WHY IS IT WRITTEN “breaths underwater,(…)” THATS SO ANNOYING AAAA the festering burrow may have been inspired by the floor “the womb” from the game the binding of Isaac. The way the festering burrow is its own entity who is against you, may be inspired by the tunnel from the coraline book. The Necropolis is also a reference to a floor in the binding of Isaac of the same name, as well as a level of the upcoming ( at the release of this video ) little nightmares 3. I actually had to change the names of two regions, the glooming dunes where originally called the floor, which as you may already know, is a subregion of metropolis. The other one was subaqueous thicket, which was previously called the kelp forest, which is the same name of the very subnautica biome i took inspiration from! The orange fluid Grey wind makes for the beholder is pretty much the same as the LCL from neon genesis evangelion. Something i ended up noticing as i worked on the art is just how much it changed during development! Try comparing some of the illustrations of the beholder from the start with the ones shown later on, goes to show how much time this whole thing actually took to make! The stalkers design is probably inspired by the big spider from the game limbo. As well as the teacher from little nightmares 2 with its long stretchy neck. A fun idea i ended only thinking about much later was a flash ability that can stun enemies! But i think the character has enough going on as is.

  • @Explosivecoffe

    @Explosivecoffe

    6 ай бұрын

    What happens if you somehow bring grey wind's arm back to the chamber?

  • @fragil2554

    @fragil2554

    6 ай бұрын

    @@Explosivecoffe you would get some dialogue, and that extra scene in the end too. There would probably be an achievement for it as well.

  • @Veryfunnyguyc

    @Veryfunnyguyc

    6 ай бұрын

    I had subnautica on my mind when I saw the thumbnail, and now I see that this was inspired by it! Everything underwater and mildly scary will remind me of subnautica. I would rather hug a leviathan than deal with these creatures.

  • @Biveyy

    @Biveyy

    6 ай бұрын

    Any socials I could follow you? I’d love to do fanart :o

  • @danielgutierrezfernandez9028

    @danielgutierrezfernandez9028

    6 ай бұрын

    I have a friend that always wanted a full underwater campaign in Rain World and i always answered that underwater Combat and movement is not deep enought for it to be fun. Glad to seen this character solve those issues with his own mechanics. I wish this video gets the views it desserves since it clearly took you a lot of time

  • @meloncaaat2050
    @meloncaaat20506 ай бұрын

    “How much trauma do you want with your slugcat” “Yes”

  • @jasonspringer510

    @jasonspringer510

    6 ай бұрын

    Tell me when to stop adding trauma

  • @3MB3Rx134

    @3MB3Rx134

    6 ай бұрын

    “Just say when” *grating a block of trauma cheese on your slugcat* “…” “…” “…” “You can say when whenever you feel like *nervous chuckle* “ “…” “…” “…” *runs out of trauma cheese* “Welp, *inhales though teeth*, that’s a shame, isn’t it.”

  • @josericardo-sj3bv

    @josericardo-sj3bv

    4 ай бұрын

    @@3MB3Rx134 *Pulls out another block* "... more"

  • @ax_theaxolotl1564

    @ax_theaxolotl1564

    3 ай бұрын

    @@josericardo-sj3bv *Pulls out 3 more blocks of trauma cheese* Here go have even more

  • @aquaabouttogetfunky

    @aquaabouttogetfunky

    3 ай бұрын

    That’s good Ok that’s good… That’s good…it’s OK that’s enough that’s good… ITS ENOUGH TRAUMA

  • @TheMegaxPlus
    @TheMegaxPlus5 ай бұрын

    Beauty is in the eye of the beholder? Wrong. Pipe bomb.

  • @biograft_phighting

    @biograft_phighting

    Ай бұрын

    LMFAO

  • @3MB3Rx134
    @3MB3Rx1346 ай бұрын

    The idea of unparalleled innocence being a terrible person is so ironic I love it

  • @user-sz5ft2zi7e

    @user-sz5ft2zi7e

    6 ай бұрын

    Its always the Iterator with a friendly name UI's name and behavior also makes it seem like he was inspired by N.S.H.

  • @3MB3Rx134

    @3MB3Rx134

    6 ай бұрын

    @@user-sz5ft2zi7e they got the names switched while building them

  • @interro588

    @interro588

    5 ай бұрын

    Even the wiki says that (thru their dialogue) unparalleed innocence is a meanie too lol

  • @3MB3Rx134

    @3MB3Rx134

    5 ай бұрын

    @@interro588 lol yeah I like how no one in the local group doesn’t seem to like them at all

  • @ZaynIsLameish

    @ZaynIsLameish

    4 ай бұрын

    @@interro588well it could be that they are very closed off, and since they never communicate, that's the reason other iterators find them to be mean. Them releasing the rot pictures could be telling others "hey, pebbles is sick, we should probably find a cure for the rot". But thats just my thoughts

  • @toaster9922
    @toaster99225 ай бұрын

    “BLOWS UP SLUGCAT WITH MIND” -Unparalleled Innocence

  • @Alpha_mindustry

    @Alpha_mindustry

    3 ай бұрын

    for no fucking reason at all

  • @RgLeOrtz

    @RgLeOrtz

    3 ай бұрын

    Nooo my f*ckin slug cat

  • @enchantingnova989

    @enchantingnova989

    3 ай бұрын

    @@Alpha_mindustryalpha mindustry??

  • @HenryTV-ko9oi

    @HenryTV-ko9oi

    3 ай бұрын

    “mah fuckin dinner” -Yellow Lizard

  • @user-gn3ys7lu4efdskyjxjIHcb

    @user-gn3ys7lu4efdskyjxjIHcb

    29 күн бұрын

    Unparrelled random murder

  • @chickennuggetman2593
    @chickennuggetman25936 ай бұрын

    the last bit when he draws rivulet made me get chills all over

  • @Laikafan02

    @Laikafan02

    6 ай бұрын

    Kinda makes sense why C.W would make Rivulet, full of energy, cute puppy dog eyes, doesn’t need to eat a lot, and can easily survive a pretty long time outside of C.W chambers due to the fact that he can breathe in water longer.

  • @Brite-um2tq

    @Brite-um2tq

    4 ай бұрын

    Wdym doesn't need to eat a lot? Rivulet's food pips are 5|1 !

  • @louiesatterwhite3885

    @louiesatterwhite3885

    4 ай бұрын

    ​@@Brite-um2tq 5|1 actually

  • @TYoshisaurMunchakoopas

    @TYoshisaurMunchakoopas

    4 ай бұрын

    @@louiesatterwhite3885 thats about the same level as survivor (idk i havent beaten the game yet)

  • @Brite-um2tq

    @Brite-um2tq

    Ай бұрын

    True.

  • @maayatheperson9635
    @maayatheperson96356 ай бұрын

    I love how in the ascension ending UI’s pose stays the same. It’s not a gentle embrace. UI looks as though they are preaching, rather than reaching out

  • @LoverofTragedy
    @LoverofTragedy6 ай бұрын

    It's awesome to finally see Wind and Innocence used in a concept. Wind and Innocence are basically the antithesis of each other. Wind is basically the parent of the whole local group, evidently being the most mature. He was the one who called out Innocence and reported what happened to Pebbles. Innocence on the other hand, is basically the closest the game gets to a straight up villain. Literally bullies a cancer patient. Leaks the pebbles videos onto the iterator group chat. It's ironic that the worst of the iterators is the one called 'Unparalleled Innocence.' Wind is based though. It would be amazing if this was turned into a mod, though it'd take a seriously long time. The modding community is getting there though, so hopefully your concept will be playable one day. Amazing ideas!

  • @scootermcpeanuts6699

    @scootermcpeanuts6699

    6 ай бұрын

    Unparalleled innocence sits alongside no significant harassment in the camp of “names that are complete lies”.

  • @LoverofTragedy

    @LoverofTragedy

    6 ай бұрын

    @@scootermcpeanuts6699 Well at least Harassment only ever does "good" things, unlike Innocence. Harassment is the one who sent Hunter to revive Moon. And the only issue there was that Hunter got the Rot. And if we're being really speculative, than the failure in his Hunter modification, could've very well led him to succeed with Rivulet. It's unconfirmed, but it'd make complete sense if Rivulet was modified by NSH since it's clearly shown he cared about Moon a lot more than any of the other Iterators by the fact he was the one who sent Hunter. So it's not to farfetched to think that he'd try again, but with better results this time. All Innocence does is "haha, look at funny cancer patient guys!!1"

  • @aylanj123

    @aylanj123

    2 ай бұрын

    @@LoverofTragedy Also, NSH gave moral support to Seven Red Suns throughout the whole Spearmaster's campaign.

  • @lilhedgehog8576
    @lilhedgehog85766 ай бұрын

    I hope you make this into a mod someday if you end up wanting too. Because an entirely aquatic slug cat sounds like a really cool way to play.

  • @iguruza_no_marin

    @iguruza_no_marin

    6 ай бұрын

    there is one in the works! rain world Azure Tapestry is currently in development and both the scugs in the mod are aquatic! There's Atoll, a fully aquatic (has a breath meter outside of water) rivulet-like slug with focus on movement and a secondary unnamed slugcat who's like a water brawler, he can punch enemies and use rubbish but not spears! ^^

  • @zakarybourbeau5750

    @zakarybourbeau5750

    6 ай бұрын

    And theyr way to attack too.

  • @bennyhicksjr1152

    @bennyhicksjr1152

    6 ай бұрын

    Yeah but I'd prefer for it too be like this because this is insanely cool id also like to see your other idea/vid (the rotten) to be a mod

  • @lilhedgehog8576

    @lilhedgehog8576

    6 ай бұрын

    @@iguruza_no_marin cool! Thanks for telling me.

  • @miaa360

    @miaa360

    6 ай бұрын

    I made it, but you can't use it. But all you have to do is get the dress my slugcat mod and the varmint mod and make it look like it, then boom! You'll have it. It will not be able to use the mouth-spearing ability though 😅.

  • @ellamurray4924
    @ellamurray49246 ай бұрын

    Goodness gracious the design for the stalker is Terrifying. If this was in the game and I saw that thing’s neck creeping around a corner I would just close rain world dude that thing is METAL. In all seriousness though this is one of the most inventive and viscerally creative fan made rain world concepts I have ever seen. Bravo! Also i love how you portrayed UI’s relationship with the beholder. Poor little scug :(

  • @user-iq1km1nf7k
    @user-iq1km1nf7k6 ай бұрын

    Man, loyalty ending is the saddest thing i ever seen on Rain World

  • @figbarrr
    @figbarrr6 ай бұрын

    these character concepts are so well made, they honestly feel like they could be official! The artwork is amazing as well.

  • @risinivy
    @risinivy6 ай бұрын

    This has to be one of, if not THE most in-depth and well-written campaigns I've seen. The character and creature design is incredibly unique yet fitting for the world (don't even get me started on how HORRIFYINGLY AMAZING the Stalker is), and the environments all hit several key notes that makes the original regions of Rain World work, plus their own unique ways of getting past the "no rain" issue. The cutscenes and drawings were also top-notch... I felt so much emotion looking at the little fella, and I was astounded by the animation unveiling Beholder's siphon gimmick. Above all, while I admit I'd love to see this become a full mod, what I want more than anything is to pet the poor scug.

  • @tiqosc1809

    @tiqosc1809

    6 ай бұрын

    Check out dazombes if u want similar content, he got like 3 concept regions too

  • @DawnTheIceWing

    @DawnTheIceWing

    Ай бұрын

    real

  • @No.Significant.Harassment
    @No.Significant.Harassment6 ай бұрын

    You can't just be dropping these FIRE character concepts on us without why warning!!

  • @Monk-ts3xr
    @Monk-ts3xr6 ай бұрын

    I love the atmosphere these videos bring! Even though it's just: 1. a story retelling and 2. a concept that is very unlikely to be developed on It's unsettling enough to give me mild chills. I love it. edit: "..But, you won't be needing [spears]." ALL AUDIO CUTS. BEHOLDER JUST STARES AT US. BRO. YOU CANNOT DO THIS TO ME. IT IS 11:00 PM WHEN IM WATCHING THIS.

  • @PedroHenrique-nf1fq

    @PedroHenrique-nf1fq

    6 ай бұрын

    i was already thinking could have some thing scary in this part but i dont expected such cool and interesting mecanic

  • @weirdkidkiwi7922

    @weirdkidkiwi7922

    6 ай бұрын

    OH MY GOD IM GOING TO HAVE NIGHTMARES 😭

  • @redtuna6289

    @redtuna6289

    6 ай бұрын

    2:44 AGASSGAGGAHSHAHHA

  • @finnellis155

    @finnellis155

    6 ай бұрын

    wut u mean retelling?

  • @Phoenix-kn8uk

    @Phoenix-kn8uk

    28 күн бұрын

    My favorite moment :)

  • @NikoSunday-yt4ih
    @NikoSunday-yt4ih6 ай бұрын

    There should be some tweaks to the Beholders gameplay should you decide to use jolly co-op to bring them into survivors/monks/hunters campaign. My suggestion: fishbowl helmet to prevent suffocating on air and some kind of disability object (crutchs, wheelchair, rarefracton cell, Etc)

  • @KneedTime

    @KneedTime

    6 ай бұрын

    and maybe a little scuba helmet with a built-in lantern for other slugcats joining in with Jolly into the Thalassophobia campaign

  • @ChromaBiscuit

    @ChromaBiscuit

    6 ай бұрын

    Why is the idea of a slug cat somehow getting a wheelchair so funny to me 😭

  • @Anne_Drawings

    @Anne_Drawings

    6 ай бұрын

    @@ChromaBiscuit "*insert random scug name*, i cannot move it move it anymore :(" -beholder the

  • @NikoSunday-yt4ih

    @NikoSunday-yt4ih

    6 ай бұрын

    Alternatively... Give the beholder a grapple worm and let the player use momentum to get through!

  • @bitchassmoththing

    @bitchassmoththing

    6 ай бұрын

    what if i jolly co-op the other scugs into beholder's campaign

  • @ritter3723
    @ritter37236 ай бұрын

    Idea: in rivulets, you can find the beholders new eye if you ascended as it, and bring it to moon or 5p, who will give directions to chasing wind. You can show it to chasing wind, who will be very happy and explain to the rivulet why he created him, who the beholder was, and will keep the eye. Chasing wind will fill his tank with the same liquid that the beholder had, allowing him to rest, eat, and swim back out the chamber.

  • @kcinrennat2606
    @kcinrennat26066 ай бұрын

    This whole concept is amazing! I love how the overseer eye has so much use in game, and isn't just a useless feature. The biomes were really unique, and I feel like the end-cycle events were great workarounds for the "too deep for the rain" thing. The story itself was even more unique, with two 'new' iterators and the first time we've seen one being genuinely abusive towards their creations. Great job Fragil, you're really good at making these concepts!

  • @lionfourty9258
    @lionfourty92586 ай бұрын

    The concept of the slugcat themself is already amazing but the first ending was so well timed and animated that I could feel the dread when the screen went black. Very well done!

  • @jessiesowter
    @jessiesowter6 ай бұрын

    I love that this references the broadcast discussing UI sending rot images to the local group! little unaware slugcat being behind it all is kinda funny, but at the same time, the loyalty ending was heartbreaking - I assumed that the beeping was because of Beholder running out of breath, but the reveal that UI had mewnt to kill them anyway made it even sadder :( I doubt Rivulet was made by an iterator at all, and rather, the entire slugcat species just evolved to have gills, or were at most modified by iterators along the line, but it's highly plausible that Riv came across CW/GW at least once - perhaps he was even the one that gave Ruffles the mark of communication, or even the pearl - because they are implied to go on iterator expeditions all the time

  • @sandraiaraaraujo8174
    @sandraiaraaraujo81746 ай бұрын

    *clicks on a video thinking it'll be normal* Trigger warnings: Hello

  • @freybear8457
    @freybear84576 ай бұрын

    The fact that the beholder is traumatised by iterators is something to *behold*

  • @erinbednarzyk1833
    @erinbednarzyk18336 ай бұрын

    Calling it Thalassophobia as you explore the deep ocean is a cool detail! Thalassophobia, in case anyone is wondering, is the name of the Phobia/fear of the deep ocean. I actually have Thalassophobia myself, and find this project really neat!

  • @CipherSmoothies
    @CipherSmoothies6 ай бұрын

    As someone who has a friend with thalassophobia I can confirm they did not want this as a mod

  • @rygk9696

    @rygk9696

    2 ай бұрын

    As someone with thalassophobia,I both agree and disagree.

  • @mrfidget2
    @mrfidget26 ай бұрын

    another concept: The joyful a slugcat who has a pair of wings and arms and It has no legs and takes place right after sliver of straw died. This makes it so that it can't stand up after landing and can only crawl at gourmand's tired walk speed. It can't take off without a ledge to jump off of because it weighs a bit. its color palate is aqua and gold. It starts off in a iterator called "sliver of straw". It is tasked with delivering the tipple affirmative to another iterator called seven red suns via a pearl so that the info is kept secretive. (This is also the pearl found in chimney). The joyful also can not swim because of their wings, but their breath time is long af which lets them climb out of the water if there is a solid floor in the bottom. It's airspeed is as fast as rivulet underwater using rarefaction cell. It starts off at the retaining wall around sliver of straw and makes it's way on the other side with the help of a light grey overseer and gets to the "testing grounds". this region is flooded half way with water because seven red suns believes that creatures need to be able to swim to be able to ascend(hes an idiot). Ambush predators are what lurk nearly everywhere around these parts. (bah im too lazy rn ill add later) ;/

  • @Bubblegum-Cupcake

    @Bubblegum-Cupcake

    3 ай бұрын

    This is an incredible concept. I love it! Also I love the idea of starting off the campaign and immediately the first thing you see is a dead iterator-

  • @mrfidget2

    @mrfidget2

    3 ай бұрын

    @@Bubblegum-Cupcake thanks bro! I have a friend who makes mods for rainworld so this might become a reality soon 😄

  • @Tabby_tomfoolery
    @Tabby_tomfoolery6 ай бұрын

    DUDE THIS IS ABSOLUTELY AMAZING WHAT. I WISH THIS WAS REWLLKW THE STORY AND DRAWINGS ARE JUST ABSOLUTELY AMAZING I L9VE IT. keep up the amazing work!

  • @TamTam24512

    @TamTam24512

    6 ай бұрын

    THATS WHAT IM SAYIN

  • @chickennuggetman2593

    @chickennuggetman2593

    6 ай бұрын

    u make stuff so good their glitching out lol

  • @zener8592

    @zener8592

    6 ай бұрын

    Loved it can’t wait to see your next fan made campaign

  • @CipherSmoothies

    @CipherSmoothies

    6 ай бұрын

    Rewllkw 💀💀💀💀

  • @coffee66784

    @coffee66784

    3 ай бұрын

    same

  • @Floofyscugg
    @Floofyscugg6 ай бұрын

    Absolutely amazing and such a clever idea by contributing two very unknown iterators into the story I absolutely adored it!!!!! I enjoyed how u connected the dots with how unparalleled Innocence took the pictures of pebbles for the group! And how Chasing Wind made Rivulet after meeting The beholder! Since Rivulet was purposed but no one knows who exactly purposed them I found it very creative for you to have them be Chasing Wind's creation! Especially considering how the pearl Rivulet carries mentions that they contents of it are "old" iterator blueprints for moon. (Which I'd guess would be Chasing Wind's attempt to help Moon after hearing her conditions) It makes more sense now knowing that Chasing Wind is an archaic iterator model!! Amazing story telling and extremely creative and unique ways to incorporate those ideas into the story. Hope this becomes a mod some day, I would love to experience the Beholder's journey myself!

  • @SubmergedDream
    @SubmergedDream6 ай бұрын

    I had an iterator oc's named "Distant Hope Within Submerged Dreams" and another named "Seven Elden Cogs, Ancient Frontier". I always thought of one being underwater and other being built on a nearby island. I could never think of region ideas though and this video has given me inspiration. The concept is also amazing and I love you videos. I may or may not return with my own ideas. Thank You.

  • @EternalCrystalOfSeas

    @EternalCrystalOfSeas

    5 ай бұрын

    i would enjoy the concept to read

  • @stellathefoxgirl3648

    @stellathefoxgirl3648

    2 ай бұрын

    What the last commenter said! I’d love to see what you come up with too!

  • @ceithless

    @ceithless

    Ай бұрын

    those are....echo names

  • @SubmergedDream

    @SubmergedDream

    Ай бұрын

    Its basically midnight rn and now I got think about this... Either way its "seven elden cogs" and "submerged dream". Its also a 5 month old post lol.

  • @ceithless

    @ceithless

    Ай бұрын

    yeah. also sometimes i want to correct people even if probably shouldnt be commented on

  • @mantis7939
    @mantis79396 ай бұрын

    Rain world fanfiction is my guilty pleasure, thank you so much for putting out another absolute banger Fragil

  • @wingedwitch191
    @wingedwitch1916 ай бұрын

    I am vibrating (happily) at this amazing concept scug aughhhh I've always loved sea creatures and how pretty and horrifying the sea can be so watching this video makes me wonder why I've never wondered about having an entirely sea based area in the world of rain! How each area has their own unique way of killing you, the land segment and creatures. Though I'm a bit confused on how Beholder survives above the rain clouds in the first two endings, maybe the rain wasn't drawn there? I love the story and how some messengers can be sent by force whether they liked it or not, poor beholder had to deal with a particularly bad iterator. I wonder how the void in the sea works? Is it seperated like oil and water? I also liked how you made Beholder reject their dream sequence, and just ascended as is without it. Glad the void realized that its ascendee was upset and just let em pass! I wonder if theres any sunken guardians too, just half buried in the ground. Chasing/Grey Wind looks like an old dude, maybe one of the first modeled iterators? They're built pretty low to the ground compared to the other iterators (assuming they didn't already collapse here). Finally, THE SCUG DESIGN i camnot express how much i LOVE the spear mouth, it reminds me a lot of how Sea Angels feed as well and their floppy lookin legs. They are adorable! The animations make them all the more lively too. Extra note YES SHARK LIZARD I LOVE THEM TOO RAGHHH Can't wait to see what other concepts you can think of next, the rotten and this video are some of my absolute favourite rw scug videos. Keep it up :]

  • @fragil2554

    @fragil2554

    6 ай бұрын

    Yeah I knew someone would bring up the fact the beholder survived up in the clouds skdjos, maybe the clouds are just really dense? Amsnsksndudgeudj idk 💀

  • @yourlocalgreedygirl73

    @yourlocalgreedygirl73

    6 ай бұрын

    ​@@fragil2554may as well draw the beholder spearing the clouds and drinking the moisture inside them (somehow)

  • @wingedwitch191

    @wingedwitch191

    6 ай бұрын

    @@fragil2554 They just have a pile of bubble fruit out of frame :]

  • @bitchassmoththing

    @bitchassmoththing

    6 ай бұрын

    vibrating with motion real!

  • @finnellis155

    @finnellis155

    6 ай бұрын

    @@fragil2554 i think it should add a increasing difficulty as you make ur way up the building

  • @kangaroot_
    @kangaroot_3 ай бұрын

    I love the idea of wind getting an idea from beholder just being and making rivulet as a result to go help moon, just as moon guessed

  • @ThatAxe-olotl
    @ThatAxe-olotl6 ай бұрын

    I love seeing original slugcat concepts! I’m working on one myself! >:) The deep ocean and exploring it is one of my favorite subjects, so this is SUPER cool for me! You should be proud of the effort that went into this!

  • @snezor2783
    @snezor27836 ай бұрын

    Incredible video, I mean this with no offense, or comparison to him but this is nearly on, if not already on the tier of development of Daszombes' concepts, so I have *no* idea why you would be worried about your editing skills. The little animations and all of the drawings and thoughts here are fabulous, and I would love to see more theories of this caliber! In general, I think Rain World and mod concepts like this are amazing, even if a lot of them probably won't come to fruition or aren't intended to. Exemplary work!!

  • @lolfool866
    @lolfool8666 ай бұрын

    Unparalleled Innocence moments: 1:26 5:10 10:12 15:43 22:33

  • @sandraiaraaraujo8174

    @sandraiaraaraujo8174

    3 ай бұрын

    UI casually commits animal abuse while fivepebbles and moon are dying Sounds in character

  • @v.9524
    @v.95246 ай бұрын

    2:45 This animation is so creepy. I love it.

  • @Alpha_mindustry

    @Alpha_mindustry

    3 ай бұрын

    "spears aren't reliable for defence underwater, but you won't need those" me : yeah, since problably it has stro- *sees the second part of the aimation* ... holy fu-

  • @VennNovember
    @VennNovember6 ай бұрын

    i love all the art you made for this, the scary stuff is very effective and all of the drawings of the beholder make me want to give them a big ol hug (even if they're probably sopping wet). i kinda want to make fanart but i'm bad at drawing animals lmao

  • @hak-en-slash4636
    @hak-en-slash46366 ай бұрын

    I really like how the kittle legs the Beholder has are like the “legs” of the real life tripod fish! This is extremely well put together!

  • @bondgaming0001
    @bondgaming00013 ай бұрын

    This poor scug was used solely to prank Five Pebbles. This adds a fascinating layer of depth and tragedy to the existence of a purposed organism, it's really neat!

  • @decimalheckery5737
    @decimalheckery57376 ай бұрын

    i absolutely love the art and concepts behind this the beholder suddenly smiling and their face unfolding like eldritch origami is such an insanely cool idea

  • @south452
    @south4526 ай бұрын

    Okay, wow. I’m literally speechless. You’re great at this, dude!! I really love the concept and the artwork is. So good. Like I cannot accurately say how pretty it is.

  • @GoofyNooberino
    @GoofyNooberino6 ай бұрын

    funny theory I have: I think the Tormenter had the Rotten as a pet/friend before it turned into the rotten we know today and simply just wanted to cure the Rotten so it sent the Beholder to retrieve information about the Rot to somehow develop a cure to it

  • @SleepyWasabiYT

    @SleepyWasabiYT

    6 ай бұрын

    Based on the conversation between SRS and CW at the beginning ( 0:47 ) I'm guessing the Tormenter (Unparalleled Innocence) just hates Five Pebbles. CW did say that Unparalleled Innocence sent a messenger to spy and take pictures of Five Pebbles having rot.

  • @scootermcpeanuts6699

    @scootermcpeanuts6699

    6 ай бұрын

    Pretty cool theory, but I think the rot’s campaign takes place a decent time after the beholder’s if I recall correctly.

  • @finnellis155

    @finnellis155

    6 ай бұрын

    @@scootermcpeanuts6699 yes, as i can recall, the rotten takes place after gourmand's[?] campaign.

  • @parrottt_player
    @parrottt_player6 ай бұрын

    I wish someone will make this mod someday. Really cool concept, and art style is so colourful. Love it

  • @missingchu8544
    @missingchu85446 ай бұрын

    Awww I love the concept of chasing winds making Rivulet :)

  • @Rando_on_the_street
    @Rando_on_the_street6 ай бұрын

    Dude was over here making an entire masterpiece while i forgot about him after watching the rot video Keep up the good work :) + 1 sub

  • @auh4806
    @auh48066 ай бұрын

    Just a few comments from mine, but I think it would be cool if the trauma at the ascension ending start before you begin the cutscene whilst in the in-game void. It would make the player think that the beholder cannot actually ascend the first place. Then you surprised them with the cutscene triggering right after.

  • @the_funky_wandrr
    @the_funky_wandrr6 ай бұрын

    absolutely astounding work! your ideas about every little part of this are so interesting and creative :]! the designs, mechanics, lore, art, and general presentation was extremely well thought out and very pleasant to view! and the art…oh my gosh so much art🩷🩵!!!!!!!!!!! i want to pat every single one of the beholder’s images aaaau the style is so lovely

  • @iraitzmm2571
    @iraitzmm25716 ай бұрын

    If I would find the genie that gives me 3 wishes, one of them would be to make your ideas into mods/games

  • @susstornado
    @susstornado4 ай бұрын

    Absolutely love this the extra end cutscene made me jaw drop irl its a very cute ending i love the beholder aswell very nice design i think it has enough to it without being too overwhelming the only gripe i have is i think from a gameplay perspective you should be able to force point towards your objective but otherwise its nicely thought out insanely well done

  • @susstornado

    @susstornado

    4 ай бұрын

    Beholder inv dating sim route when tho

  • @thechillisreal5689
    @thechillisreal56896 ай бұрын

    I remember back when I had seen the Rotten concept when my rain world interest was still fresh. It was something new and so well crafted that gave my brain something to chew on! Now with this I feel I may fall right back into the rain world interest, I love your concepts so much and I do hope you'll make more! The art, the storytelling, region building, pace. It's all so well done!

  • @Ahirix
    @Ahirix6 ай бұрын

    I love your character concepts so much! They’re really interesting and I’m so glad it’s getting the attention it deserves. Really inspires me to make one of my own! Can’t wait for the next concept

  • @watermelon5521
    @watermelon55216 ай бұрын

    I knew the moment the eye started beeping in the first ending the gruesome outcome... Im glad you're making more of these videos!

  • @crimecentral8480
    @crimecentral84806 ай бұрын

    HOLY SHIT, THAT WAS AMAZING! Bruh and that ending cutscene! Literally gave me chils! Please make more of these

  • @glaceonlike96748549
    @glaceonlike967485496 ай бұрын

    You’ve done such a great job making these concepts. They’re always so interesting! I absolutely adore the Beholder. Now I simply must draw it. Too cute. Just a scug with trauma. Please keep making amazing concepts like this! I for one will be waiting for the next thing you make.

  • @jacintorban799
    @jacintorban7996 ай бұрын

    Dude... this could be an actual part of the dlc but I can see how much you put into this concept like I LOVE IT I hope you make another one I hope 🙏

  • @Aklloll
    @Aklloll6 ай бұрын

    Two amazing concepts in a row, I would kill to be able to experience this campaign, the extra cutscene at the end gave me the same feeling of amazement some realizations in rainworld itself gave me which is NOT an easy thing to do. Well fucking done.

  • @Pilot_Starz
    @Pilot_Starz6 ай бұрын

    OH MY GOSH YOU DESERVE SO MANY MORE SUBSCRIBERS AND LIKES THIS IS AMAZING!!! I love hearing about campaign/slugcat concepts, and 30 minutes of it??? WOW!!! Also that art must've taken a WHILE to do!

  • @indigo3827
    @indigo382715 сағат бұрын

    I didn't get the Thalassophobia part besides water until I saw how dark it was and how the terrain is illuminated with your Eye. I love the idea though, all of it.

  • @ZedAmadeus
    @ZedAmadeus6 ай бұрын

    I love this! Yes!!! I know they're a pain when you're first starting out but the watery regions in Rain World are the best in the game, and I love the more overtly horrifying tone in this. Plus... some really clever and creative creature designs and unique sounding regions Love the end of cycle threats, as well. Super creative and nasty, all in different ways. I also really like the idea of the optional side-quest... I kind of have my doubts about ascension after playing Gourmand (please no spoilers for saint lol, I just have a feeling) like... what could be down there that's SOOOO great in comparison if you can find companionship and joy, alive? It's a cruel, cold world, but there are pockets of warmth, and you seem to have found one with this lonely old iterator. I like that it gives you a good reason to traverse those deeper, scarier parts of the world that isn't ascending... that way you see the content, but if you should decide to turn back and continue living your small, happy life with them, you can, and it gets the player to deepen and invest in their own relationship with the character through this quest, because it really does sound like a difficult labour of love to lug it all the way back... Maybe in addition to the Rivulet reveal, this could give another ending, where you become life-long companions, years and years and years melt away, until your iterator friend eventually passes away due to some critical system failure... and if you ever do ascend, the memory of your creator has faded, and instead you are greeted by your iterator friend in the void, welcomed into the afterlife.

  • @Ksanthecat
    @Ksanthecat3 ай бұрын

    A couple of things to say of the video. First: FUCK UNPARALLELED INNOCENCE. Second: ALL HAIL CHASING WIND, THE BEST ITERATOR EVER.

  • @Liamsamsit
    @Liamsamsit6 ай бұрын

    this is such a cool concept, it's very detailed, quite explored deep and wide, i really love how unique yet rainworldy each idea sounds, and i love the extra cutscene, i would've loved even more details about how the other creatures interact with one another if this ever comes to being a real running project, and you find yourself in need of a composer or a sound designer, i'd love to be part of it!

  • @Willfaffle
    @Willfaffle6 ай бұрын

    I love this so much, I was already a big fan of the rotten but you went ahead of yourself here! The beholder is incredibly cute, and theres so much attention to detail that im baffled, you even paid attention to giving the iterators different hand types to emphasize how different techniques were used to construct them! I also love the exploration of the simple broadcast from Spearmaster, which is extremely creative and expands rhe simple concept so much! 10/10, I wanna adopt the beholder

  • @VawtechReal
    @VawtechReal2 ай бұрын

    Hammerhead lizards look like it had an anvil dropped on its head

  • @shreyaspamaraju262
    @shreyaspamaraju2623 ай бұрын

    It would be cool if some sort of underwater echo would stay in necropolis. He would have been swimming far down to the depths to ascend, but he cared so much about studying the ecosystem and wildlife that he became obsessed with dissecting poor creatures. His fate after ascending would be too observe the creatures of the necropolis without having any ability to harm them. This Echo who we will call, "a keen eye and 16 glass pearls" would give the slugcat the karma 10 that chasing wind would normally give at the start of the ascension campaign.

  • @TRAVELERVAT
    @TRAVELERVAT6 ай бұрын

    Eating this up rn. I really love the horror elements you include in your reigon and scug campaigns bc Rain World is seriously a dangerous world despite how pretty it can be. I loved your rot scug, and I love this one a lot too - can’t wait to see what you come up with next!!

  • @darkpanthertv7330
    @darkpanthertv73306 ай бұрын

    unbelievable amounts of creativity and lore knowledge culminated into a single piece of rain world fan content. Bravo fragil, this is fantastic

  • @Youxshii
    @Youxshii2 ай бұрын

    11:16 “If you see a group of minnows avoid an anemone” “You know it’s one of the *a g r e s s i v e* ones”

  • @Kuba_K
    @Kuba_K6 ай бұрын

    Ok that was amazing. First of all i love the art and presentation beholder is perfect mix of cuteness and eldrich horror. But here is some critique (and stuff i would like to see): 1.Walking under water seems unnecessary, whole idea of pure swimming based slugcat is novel enough to be interesting on its own. No need to make underwater movement more complex. 2.Old iterator model being constructed under water is not only amaxing idea from iterator lore standpoint, it is also incredibly interesting location. Definitely deserves more attention and separation into multiple subregions (pebbles style) 3.1st ending is a bit abrupt, no idea how to improve it but giving player some clues about the message and whats in it during the path would be nice. And maybe the final destinatiin should be comm array or sth. 4.Making multiple run based campaign may result in players being confused (similar to problem with vanilla when players get to depths before getting to pebbles) . Idk how to fix that but maybe gate unlocking acces to chasing wind should be located somewhere near final destination of 1st run. Or maybe player should get more hints. Idk there definitely is a way to do this. 5.Honestly i like how our main iterator is chasing wind she deserves the spotlight. Unparrarel innocence is pure evil here but whatever i like it. 6.Festering burrow felt out of place. Could be skipped or remade into small easter egg subregion. As it is now it would left players extremally confused so not a fan of this one. 7.It would be nice if the void was in some sort of mariana trench, really climatic and would make sense lorewise. 8.Necropolis could be presented as abandoned research outpost, again would make sense lorewise since it would be one of few instances of void being exposed to the world without drilling sth ancients would definitely want to study. That would be all i really love this concept, definitely deserves to be turned into a mod.

  • @drcyle6238
    @drcyle62382 ай бұрын

    This is SO COOL, you deserve so much! and, i hope someone will make your idea into a mod, its epic

  • @drcyle6238

    @drcyle6238

    2 ай бұрын

    by chance, what do you use to animate?

  • @Anne_Drawings
    @Anne_Drawings4 ай бұрын

    "Its kelp, just kelp" *a few seconds later* "if the timer runs out instead of rain all of the kelp will become active and try to eat yo-" YOU LIED TO ME >:(

  • @kawattame1203
    @kawattame12036 ай бұрын

    dude, this is amazing. both the concept itself and the presentation. feels like it could be a small dlc on its own.

  • @leifcasanova3097
    @leifcasanova30973 ай бұрын

    Ruffles, sofanthiel, and now swabby

  • @samusmustacheyouaquestion6375
    @samusmustacheyouaquestion637518 күн бұрын

    Genuinely an extremely cool and well designed concept!! Absolutely Terrifyingly depicted and I would hate having to face many of those creatures in the dark to get the arm all the way back up. Just making it so the end of cycle is never a safe reprieve from creatures is ooOugh Scary.

  • @NATT214
    @NATT214Ай бұрын

    Really interesting and unique concept the whole deep sea themed campaign had my attention since the start and i must say, it's so well thought this would be a cool idea for an actual playable character. not to mention how it links with the actual RW lore - considering how Rivulet starts with the mark of communication and carrying the celadon pearl, which implies not only Rivulet was the creation of Grey Wind rather than a natural variation of a slugcat but also made with the purpose of being he's own messenger, perhaps reach out to other iterators about his location or facility condition? either way, i like the story behind it and how you managed to design the creatures and regions. amazing job also i can't stop thinking about a comical confrontation between Unparalleled Innocense and Grey Wind like: UI: i have made a fish GW: YOU F-CKED UP A PERFECTLY GOOD SCUG IS WHAT YOU DID. LOOK AT IT, IT'S GOT ANXIETY

  • @bigfrog4231
    @bigfrog42316 ай бұрын

    omg i love this so much !!!! i got chills after the first ending. i love your characterization of CW and UI, and i adore the fact that while the beholder feels so separate from the rest of rain world's scugs, it ties itself in really well! i also love how you worked around a rain timer in the ocean, and how unique each region's "rain timer" is! it's clear you put a lot of work and effort into this video and this campaign concept as a whole, and its just wonderful start to finish. ive had my own campaign idea for a while, and i think this video gave me the motivation to make a campaign concept video! thank you so much for making this, i loved it from start to finish!!

  • @cy9881
    @cy98816 ай бұрын

    Amazing!! I love the creatures, end-of-cycle dangers and the whole concept overall.

  • @seaver6769
    @seaver67696 ай бұрын

    this is just amazing!!!!! So creative and well-done. I would've LOVE to see this concept as a full mode but myself don't even know how to properly make a slugcat skin😭😭 I also like how you didn't dumped the whole lore, you left me very curios about alive region with heart, the purpose of Beholder, the story of Grey Wind and their connection with Riv

  • @w3vil233
    @w3vil2336 ай бұрын

    Hey, I hope you continue up your work on these concepts. I love them and I find them an instant treat when I come across them.

  • @goldenspade5993
    @goldenspade59936 ай бұрын

    This is an awesome video! I love the concept and the lore behind some of the iterators we know less information on! Subscribed!

  • @Cappy_Capital
    @Cappy_Capital4 ай бұрын

    Cannot describe how wonderful of an idea this is, the art is stunning and so so much passion and love went into every inch of this video. You've outdone yourself.

  • @bozoboysinc8287
    @bozoboysinc82876 ай бұрын

    This is awesome. Thank you for making this and keep it up king.

  • @Not_an_illuminate_spy
    @Not_an_illuminate_spy6 ай бұрын

    That was hella awesome to watch! Great job! Awesome concept!

  • @zifara3023
    @zifara30235 ай бұрын

    What an intriguing campaign! :0 I love all the concept art and animation so music dvsvdv xD and the story fits so well with the rest of the base game! I also like the personal arc the beholder has! :D

  • @ensick
    @ensick6 ай бұрын

    This is such an amazing concept! The regions and secerets are so interesting

  • @ahdrjjgvc
    @ahdrjjgvc6 ай бұрын

    can i just say that you have the best campaign concepts i've ever seen

  • @firesymphony
    @firesymphony6 ай бұрын

    this is so incredible i really hope youre able to bring this to fruition one day

  • @romanian8856
    @romanian88562 ай бұрын

    Video Cult need to hire this man.

  • @justanicemelon9963
    @justanicemelon99634 ай бұрын

    I. Love. This. Amazing endings, amazing creatures, amazing everything! Good job!

  • @Yellowl_Animations
    @Yellowl_Animations6 ай бұрын

    Woah!!! i love your concepts so much!!!

  • @FF-rd1ny
    @FF-rd1ny6 ай бұрын

    I can't express how much I love this. As someone who's obssesed with the ocean and sea creatures but also with harsh (relatable) backstories, you delivered. I love the concept for the Beholder, everything's so thought through. Absolutely adore how you portrayed CW and UI. Overall my favorite RW concept (and I've known this game since launch), so unique. Great work!

  • @BOZ0-cz1lz
    @BOZ0-cz1lz6 ай бұрын

    Probably the best campaign concept I’ve ever seen! The story goes full circle to the games lore it’s very cool

  • @owllosaurus
    @owllosaurus6 ай бұрын

    These are so well done!! I can’t wait to see more! 😊

  • @malgora7499
    @malgora74996 ай бұрын

    You can tell the amount of thought and time this man puts into his concepts really pays off.

  • @shadowanxioustrash229
    @shadowanxioustrash2296 ай бұрын

    Bro just dropped another banger RW mod concept with absolutely no warning I love it (seriously dude you got anywhere/any way I can support your work it's awesome)

  • @cambriancreature
    @cambriancreature2 ай бұрын

    ohh i love this little sluggy theyre so cute and the idea of the retractable legs is super cool!!!

  • @cambriancreature

    @cambriancreature

    2 ай бұрын

    wait what the fuck

  • @cambriancreature

    @cambriancreature

    2 ай бұрын

    this is so chilling and good dude holy SHIT i want to play this campaign

  • @jjunchh
    @jjunchh5 ай бұрын

    i just found your channel because im revisiting rain world content after a while and this is no joke making kind of fall in love with this game for the 2nd time. i've already watched both your videos and im just here to say that please keep up this content, it has really made me revisit rain world's community as a whole and made me actually want to play the game again, actually play downpour (haven't really played it yet because i don't have the money right now)and just really get myself into the community again thanks for the content, i apreciate it (sorry if i misspronouce some words, english is not my first language)

  • @unkowndotexe
    @unkowndotexe6 ай бұрын

    OH MY GODDD I LOVE THIS SO MUCH????? IM SUCH A SUCKER FOR EERIE VIBES AND DEEP OCEAN STUFF LIKE SUBNAUTICA

  • @focshi5805
    @focshi58053 ай бұрын

    That's such an awesome concept! It's super unique, creative, has many mechanics that would make the gameplay quite different, enemies that would terrify me and a great story that expands on what we know from canon! I would love to play this campaign if it was real. You did an incredible job!

  • @SomeOlBloke
    @SomeOlBloke6 ай бұрын

    I'm really invested in the campaign and slugcat concepts you've come up with, they're really interesting and I'm glad I came across them, and your channel! Quoting Palpatine from star wars, 'We'll watch your career with great interest.' Keep up the good work, and I'm excited to see what else you have planned.

  • @willowing_.creature
    @willowing_.creature6 ай бұрын

    Normally, I don’t watch many scug mod debunks since many of them are long and boring to listen to. But this one.. the art, the concepts, the gameplay, everything - was so well thought through that I just had to binge the video. I hope you get recognized by the RW team someday, because you definitely deserve it ❤

  • @Alliflowerr
    @Alliflowerr6 ай бұрын

    I adore this campaign so much! I love the concepts and regions