Quake in Doom

Ойын-сауық

Quake in Doom
TEST run 003
Since I have no 3D-floor-limit problem anymore on GZDoom and Zandronum, i went further than just the 'select skill' hallway of Quake, and started to construct the first episode map01.
I don't have a Quake editor, so i create the map from scratch, checking the game and calculate all the tiles there and such.
It turns pretty well, if i may say. :)

Пікірлер: 105

  • @harakat6665
    @harakat6665 Жыл бұрын

    Now we need Doom in Quake mod

  • @ahereticsdoomvideos3216

    @ahereticsdoomvideos3216

    Жыл бұрын

    It exists A lot

  • @smelkus

    @smelkus

    Жыл бұрын

    There is a Doom quake crossover being developed I can't remember the name of the person doing it but apparently he also made a Doom and Blood crossover

  • @hummens44

    @hummens44

    Жыл бұрын

    ​@@smelkus"your path to destruction" I think, its very old now

  • @smelkus

    @smelkus

    Жыл бұрын

    @@hummens44 no there is a new crossover being developed just type something like Doom quake crossover into KZread and you will see some development videos unfortunately they are in French or something

  • @Raymanpfpgoeshard

    @Raymanpfpgoeshard

    Жыл бұрын

    Nah bro we need halo in quake in duke nukem in quake in doom in doom 2 in doom 64 in Doom eternal in 2016 in halo 3 in nuke nekem fovever in doom on a game boy advance on a ds on the ps2. If these expections dont meet ima do something legal

  • @SeanVito
    @SeanVito Жыл бұрын

    Ahh, that NIN quake intro never gets old.

  • @JimmyChangaification

    @JimmyChangaification

    Жыл бұрын

    It's the Andrew Hulshult remix : kzread.info/dash/bejne/i5Ory8OPnJTPabQ.html

  • @KAPTEIN...
    @KAPTEIN... Жыл бұрын

    Behold , the one and only … Quoom

  • @Pau_Pau9
    @Pau_Pau9 Жыл бұрын

    Doom Guy: "A floor on top of another? Non-Perpendicular walls? What is this sorcery?!"

  • @roflmagister5

    @roflmagister5

    Жыл бұрын

    *laughs in 242*

  • @stephenpaget1517

    @stephenpaget1517

    18 күн бұрын

    Doom guy : I can swim!? And jump!?

  • @cartoonhead9222
    @cartoonhead9222 Жыл бұрын

    You can't fool me, this is in GZDoom, there's slopes!

  • @idogaming3532

    @idogaming3532

    Жыл бұрын

    This is Zandronum/LZDoom, due to the wrong!y sized menus. Or OP is a horrible person, turning on "clean scaling", causing this monstrosity.

  • @TheUnTrustable0

    @TheUnTrustable0

    Жыл бұрын

    @@idogaming3532 Most of my maps, i indeed test them on Zandronum.

  • @AnthonyVCL

    @AnthonyVCL

    Ай бұрын

    It's still a kind of gzdoom ​@@idogaming3532

  • @jennasloan396
    @jennasloan396 Жыл бұрын

    Jumping and looking up and down in Doom is illegal

  • @gjk2012

    @gjk2012

    Жыл бұрын

    What about crouching?

  • @DeonGaming

    @DeonGaming

    Жыл бұрын

    Wrong. Doom always had mouse look, and even an option to run in super-widescreen using 3 monitors.

  • @TheUnTrustable0

    @TheUnTrustable0

    Жыл бұрын

    @@DeonGaming Indeed. 3 monitors...I have seen it. :D

  • @De-M-oN

    @De-M-oN

    Жыл бұрын

    @@DeonGaming mouse movement. Mouse look it never had. Just Hexen and maybe heretic allowed at least a 45° up and down

  • @DeonGaming

    @DeonGaming

    Жыл бұрын

    @@De-M-oN thank you. You are right. I am too used to source ports

  • @casedistorted
    @casedistorted Жыл бұрын

    And we’re off to the races!

  • @FlumptyBumptylol
    @FlumptyBumptylol Жыл бұрын

    "Doom: The Earthquake"

  • @stavivanackerson6563
    @stavivanackerson6563 Жыл бұрын

    Great!!!1 All ya need now is some Quake weapons and Monster sprites... Have you ever heard of "Hunters Moon" for gzDoom?... It has all the Quake monsters in it...

  • @TheUnTrustable0

    @TheUnTrustable0

    Жыл бұрын

    Not heard of it. I have some weapons of my own done, like the nail gun (weapon 4) and the other nailgun like weapon 5. And a few monsters... but whatever saves my time, i'll have a look for this wad. THANKS. ;)

  • @thomasjensen1590
    @thomasjensen1590 Жыл бұрын

    pretty cool

  • @TheNormalplayer12
    @TheNormalplayer12 Жыл бұрын

    "if you can make your quake map in doom, you have failed"

  • @TheUnTrustable0

    @TheUnTrustable0

    Жыл бұрын

    Where did you find the failure? Its not done yet.

  • @rv2167

    @rv2167

    Жыл бұрын

    @@TheUnTrustable0 it's a quote from the makers of the game. They tried to make quake completely different from a gameplay perspective and they succeeded.

  • @TheUnTrustable0

    @TheUnTrustable0

    Жыл бұрын

    ​@@rv2167 Ah okay, i did not know. 😅

  • @christiangottsacker6932

    @christiangottsacker6932

    Жыл бұрын

    @@TheUnTrustable0 get masters of doom it's a great book

  • @MrCandySkull
    @MrCandySkull Жыл бұрын

    why is this so accurate

  • @TheUnTrustable0

    @TheUnTrustable0

    Жыл бұрын

    Just trying to make it as accurate as possible.

  • @ClockworkBastard

    @ClockworkBastard

    Жыл бұрын

    @@TheUnTrustable0 does the original Quake maps got converted or you've recreated everything on a sight?

  • @TheUnTrustable0

    @TheUnTrustable0

    Жыл бұрын

    @@ClockworkBastard Recreated on a sight.

  • @ClockworkBastard

    @ClockworkBastard

    Жыл бұрын

    @@TheUnTrustable0 really accurate recreation! Cool!! I would search for some way for conversion thou

  • @TheUnTrustable0

    @TheUnTrustable0

    Жыл бұрын

    @@ClockworkBastard It is now turning into a singleplay, but im going to make it a deathmatch map aswell, for Doom. First i was not going to do this, but i have some sort of a LOVE for 3D floors in the Doom genre...so i saw this as a chellenge, and a challenge it is.... its so hard to get everything so precise. Just one room, before you get to the poison 'bath'-room where you can switch on a side-moving floor, toke almost 100 3D floor dummies. Just alone the walls.... I'll show it in the next video....

  • @SPL1NGYDUDE
    @SPL1NGYDUDE Жыл бұрын

    qoom COOM

  • @ThatKidBobo
    @ThatKidBobo9 ай бұрын

    How precise is this? Is there a way for you to set the sizes accurately?

  • @TheUnTrustable0

    @TheUnTrustable0

    9 ай бұрын

    Im watching the textures in game. And that is the way i try to do it as accurate as possible. I recently downloaded a quake editor but im still not familiar to it....also due to lack of time. Its the GZDoom engine. Its probably not going to be the exact copy one on one. But hey 😁 its my way to learn if these things can be recreated (as far as possible?) in the GZDoom engine. Im not an expert in these things.. just still learning.

  • @andrewlanglois6362
    @andrewlanglois6362 Жыл бұрын

    Aren't those three doorways supposed to be the choice of game difficulties in quake??

  • @TheUnTrustable0

    @TheUnTrustable0

    Жыл бұрын

    They are indeed. Once i finish the 'first map, i'll make sure the difficulty is set as Quake-style, no matter what you do in the menu. But creating 1 map in GZDoom engine, cost me alot of time. In terms of (G)ZDoom engine im almost at 400 3d Floor dummies...and im only at the bridge and cave area's. I have not even begun the bigger base construct. :P

  • @casenpoint
    @casenpoint Жыл бұрын

    NEED!!!

  • @axtrifonov
    @axtrifonov Жыл бұрын

    Are you planning to use some kind of ZDRay for this mod?

  • @TheUnTrustable0

    @TheUnTrustable0

    Жыл бұрын

    What is ZDRay?

  • @TheUnTrustable0

    @TheUnTrustable0

    Жыл бұрын

    ZDRay is a light/shadow thingy? Well i guess im not going to use that, since i have not heard of of it before. But im looking into it, since it sounds interesting 😉

  • @glorbog
    @glorbog Жыл бұрын

    Correction... Doom in Quake

  • @TheUnTrustable0

    @TheUnTrustable0

    Жыл бұрын

    Thanks for the compliment, but this map is really running under GZDoom/Zandronum engine. 😘

  • @wadmodderschalton5763
    @wadmodderschalton576311 ай бұрын

    What's next, Your Path of Destruction in Doom?

  • @zedsdeadbaby
    @zedsdeadbaby Жыл бұрын

    how did they do the sloped surfaces?

  • @TheUnTrustable0

    @TheUnTrustable0

    Жыл бұрын

    That is still a problem i have to figure out myself.

  • @DrJamesWatts
    @DrJamesWatts Жыл бұрын

    What is that music played during the Quake section?? Where can we get this mod

  • @TheUnTrustable0

    @TheUnTrustable0

    Жыл бұрын

    Im working on this alone, and takes time. All i can say... soon....someday soon.... The music was taken from KZread. If im correct i believe it was from here kzread.info/dash/bejne/i5Ory8OPnJTPabQ.html

  • @merkaba48

    @merkaba48

    Жыл бұрын

    It's the music from Quake, but seems to be modified a bit for some reason.

  • @JimmyChangaification

    @JimmyChangaification

    Жыл бұрын

    @@TheUnTrustable0 It doesn't sound quite like the original so I'm assuming it's a remix. Can you link this remix into the video description, please? It sounds amazing.

  • @pancakes4795
    @pancakes4795 Жыл бұрын

    you think this woulda been done earlier

  • @TheUnTrustable0

    @TheUnTrustable0

    Жыл бұрын

    I have no idea. I never seen anyone making the original Quake map to Doom engine.

  • @pancakes4795

    @pancakes4795

    Жыл бұрын

    @@TheUnTrustable0 i mean gzdoom has so many advanced capabilities that im just surprised i didnt see it done sooner

  • @tgcv4444
    @tgcv4444 Жыл бұрын

    Qoom

  • @frostdino938
    @frostdino938 Жыл бұрын

    QUOOM

  • @TheUnTrustable0

    @TheUnTrustable0

    Жыл бұрын

    😄

  • @smelkus

    @smelkus

    Жыл бұрын

    Duake

  • @bucketmonkeys

    @bucketmonkeys

    Жыл бұрын

    LOL I'm going to QUOOOOOOM

  • @Jack_in_the_Nox
    @Jack_in_the_Nox Жыл бұрын

    how did you show the map title at the start of the level?

  • @TheUnTrustable0

    @TheUnTrustable0

    Жыл бұрын

    I wrote a nice script that keeps track where the player is, and starts the title of each map and the music. The script also checks the player height, so that when a switch is somewhere on the upper floor, you CANNOT use this switch - in the vertical line - on the lower floors. Pretty neat dont you think? ;)

  • @Jack_in_the_Nox

    @Jack_in_the_Nox

    Жыл бұрын

    @@TheUnTrustable0 It is pretty cool yes :) I would like to have that in the mod I am creating for Heretic. (heretic darkness on modDB) So you telling me that the only way is to use HUDmessage or print? And I have to make an ACS script for it? And that is for each map automatically right? since there is a check.

  • @TheUnTrustable0

    @TheUnTrustable0

    Жыл бұрын

    @@Jack_in_the_Nox Correct. In my case i connects ALL maps as one huge map. Each connection of two different maps, i use a line with a walk trigger, and name 'map' as the corrosponding map number, i start with 'map=0; map 1 => Map = 1; ....and map 2 => Map = 2; You get the idea ;) Int Map =0; Int CurrentMap Script 1 (void) { Map = 1; Acs_Execute (255, 0, 0, 0, 0); Delay(1); } Script 2 (void) { Map = 2; Acs_Execute (255, 0, 0, 0, 0); Delay(1); } Script 3 (void) { Map = 3; Acs_Execute (255, 0, 0, 0, 0); Delay(1); } ETCETRA..... Script 255 (void) { Delay(10); If (Map == 1 && CurrentMap != Map) { SetMusic ("M_H_E1M1", 0); SetFont ("HILV00"); SetHudSize(320,200,0); HudMessageBold(s:"a"; HUDMSG_PLAIN, 500, CR_RED, 160.0, 100.0, 1.00); Delay(10); HudMessageBold(s:"a"; HUDMSG_FADEINOUT, 501, CR_RED, 160.0, 100.0, 4.00); } If (Map == 2 && CurrentMap != Map) { SetMusic ("M_H_E1M2", 0); SetFont ("HILV01"); SetHudSize(320,200,0); HudMessageBold(s:"a"; HUDMSG_PLAIN, 500, CR_RED, 160.0, 100.0, 1.00); Delay(10); HudMessageBold(s:"a"; HUDMSG_FADEINOUT, 501, CR_RED, 160.0, 100.0, 4.00); } If (Map == 3 && CurrentMap != Map) { SetMusic ("M_H_E1M3", 0); SetFont ("HILV02"); SetHudSize(320,200,0); HudMessageBold(s:"a"; HUDMSG_PLAIN, 500, CR_RED, 160.0, 100.0, 1.00); Delay(10); HudMessageBold(s:"a"; HUDMSG_FADEINOUT, 501, CR_RED, 160.0, 100.0, 4.00); } If (Map == 4 && CurrentMap != Map) { SetMusic ("M_H_E1M4", 0); SetFont ("HILV03"); SetHudSize(320,200,0); HudMessageBold(s:"a"; HUDMSG_PLAIN, 500, CR_RED, 160.0, 100.0, 1.00); Delay(10); HudMessageBold(s:"a"; HUDMSG_FADEINOUT, 501, CR_RED, 160.0, 100.0, 4.00); } If (Map == 5 && CurrentMap != Map) { SetMusic ("M_H_E1M5", 0); SetFont ("HILV04"); SetHudSize(320,200,0); HudMessageBold(s:"a"; HUDMSG_PLAIN, 500, CR_RED, 160.0, 100.0, 1.00); Delay(10); HudMessageBold(s:"a"; HUDMSG_FADEINOUT, 501, CR_RED, 160.0, 100.0, 4.00); } If (Map == 6 && CurrentMap != Map) { SetMusic ("M_HE1M6_", 0); // M_HE1M6_ or M_H_E1M6 SetFont ("HILV05"); SetHudSize(320,200,0); HudMessageBold(s:"a"; HUDMSG_PLAIN, 500, CR_RED, 160.0, 100.0, 1.00); Delay(10); HudMessageBold(s:"a"; HUDMSG_FADEINOUT, 501, CR_RED, 160.0, 100.0, 4.00); } If (Map == 7 && CurrentMap != Map) { SetMusic ("M_H_E1M7", 0); SetFont ("HILV06"); SetHudSize(320,200,0); HudMessageBold(s:"a"; HUDMSG_PLAIN, 500, CR_RED, 160.0, 100.0, 1.00); Delay(10); HudMessageBold(s:"a"; HUDMSG_FADEINOUT, 501, CR_RED, 160.0, 100.0, 4.00); } If (Map == 8 && CurrentMap != Map) { SetMusic ("M_H_E1M8", 0); SetFont ("HILV07"); SetHudSize(320,200,0); HudMessageBold(s:"a"; HUDMSG_PLAIN, 500, CR_RED, 160.0, 100.0, 1.00); Delay(10); HudMessageBold(s:"a"; HUDMSG_FADEINOUT, 501, CR_RED, 160.0, 100.0, 4.00); } If (Map == 9 && CurrentMap != Map) { SetMusic ("M_H_E1M9", 0); SetFont ("HILV08"); SetHudSize(320,200,0); HudMessageBold(s:"a"; HUDMSG_PLAIN, 500, CR_RED, 160.0, 100.0, 1.00); Delay(10); HudMessageBold(s:"a"; HUDMSG_FADEINOUT, 501, CR_RED, 160.0, 100.0, 4.00); } Delay(5); CurrentMap = Map; } The CurrentMap prevents displaying the title over and over again when you cross over the line trigger over and over again. You have to go forward and find another linetrigger that changes the MAP number, to display the corrosponding title again. ;)

  • @TheUnTrustable0

    @TheUnTrustable0

    Жыл бұрын

    @@Jack_in_the_Nox And this is the height CHECK of the player. ...or actually, it DISPLAYS it on screen. Int Height Int RealHeight Script 138 (void) { Height = GetActorZ (0); RealHeight = Height >> 16; SetHudSize(800,600,0); SetFont("SMALLFONT"); HudMessageBold(s:"Player Z-axes : ", d:(RealHeight); HUDMSG_PLAIN, 3, CR_GOLD, 350.0, 32.0, 0.0); Delay(1); Restart; } Have this as a teleporter, that will only work when you have the correct height... Script 36 (void) { Height = GetActorZ (0); RealHeight = Height >> 16; If (RealHeight >= -80 && RealHeight

  • @Jack_in_the_Nox

    @Jack_in_the_Nox

    Жыл бұрын

    @@TheUnTrustable0 can you do a pk3 that would show the map name like yours for Heretic?

  • @Skelheuth
    @Skelheuth Жыл бұрын

    unfortunately you may not say

  • @r4inbowsugar
    @r4inbowsugar Жыл бұрын

    cool e1m1 remix

  • @TheUnTrustable0

    @TheUnTrustable0

    Жыл бұрын

    All Doom music are not mine... Found and took them from KZread, seemed to be free to use. Ofcourse i credit them for their awesome work.

  • @shewbell2176

    @shewbell2176

    Жыл бұрын

    @@TheUnTrustable0 Who/what song is that for the e1m1 remix? I am curious to find the original song.

  • @ghost_rider465
    @ghost_rider465 Жыл бұрын

    So where are the enemies?

  • @TheUnTrustable0

    @TheUnTrustable0

    Жыл бұрын

    Not yet, and they will be sprites. I have no experiences in models (yet)

  • @edz8067
    @edz8067 Жыл бұрын

    This isn't the doom engine. Sectors above sectors is impossible with the doom engine.

  • @TheUnTrustable0

    @TheUnTrustable0

    Жыл бұрын

    That is correct, thats why im using Zandronum or GZDoom engine. Its the upgradable Doom engine. For some limitation even ZDoom engine supports 3D floors (Sectors above sectors.) I also fixed script-wise the switch-vertical-line problem. Where now the actual switch in somewhere on the upper level, nomatter if you stand on the lower section, the switch-in-vertical-line will not respond, UNLESS you are indeed on the said upper level.

  • @Ropoid
    @Ropoid Жыл бұрын

    How the fuck did you do that? You can’t just *casually* break the laws of the doom engine, and make actual 3d places and platforms!

  • @TheUnTrustable0

    @TheUnTrustable0

    Жыл бұрын

    Thank the GZDoom engine for this. The people who make the changes to the Doom engine.

  • @Ropoid

    @Ropoid

    Жыл бұрын

    @@TheUnTrustable0 but GZDooM doesn’t suddenly make it 3D! Unless somehow they just remade the engine.

  • @TheUnTrustable0

    @TheUnTrustable0

    Жыл бұрын

    @@Ropoid They indeed did.

  • @Ropoid

    @Ropoid

    Жыл бұрын

    @@TheUnTrustable0 now that’s fucking impressive. Imagine just *reprograms a 30 year old game to not only go up a dimension but be subtle enough so only the nerds understand.* WHERE DO I GET 3D DooM?!

  • @TheUnTrustable0

    @TheUnTrustable0

    Жыл бұрын

    @@Ropoid As far as i know, you can go for ZDoom, or GZDoom, or Zandronum. I have to say, to make these engines work, you need the original Doom (from 1992?) game. At least the Doom.WAD file.

  • @SevenTrine
    @SevenTrine Жыл бұрын

    Qoom

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