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Q1 2024 Balance Dataslate Roundup

It's been out for a little while, but lets fully consider it.
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Пікірлер: 34

  • @NightfallTH
    @NightfallTH4 ай бұрын

    KT 24 - the return of points and inches 😂

  • @TabletopImpulse

    @TabletopImpulse

    4 ай бұрын

    Inches I could see, I would be very surprised to see the return of points because they would have to invalidate all the existing teams and rework them which I think most folks would hate

  • @Syndwar

    @Syndwar

    4 ай бұрын

    @@TabletopImpulse Kill Team 3.0, maybe, to introduce points. The third season looks very dull and effortless from GW side.

  • @majortom7186
    @majortom71864 ай бұрын

    15:36 a big bonus of the measuring tools over tape measures is it means people don’t bounce off the game because of the wargame ‘smell’ that tape measures seem to have.

  • @TabletopImpulse

    @TabletopImpulse

    4 ай бұрын

    That's true! And I have been a long-term advocate but I do kind of think red plus blue is taking the piss

  • @krzysztofdrzewiecki5618

    @krzysztofdrzewiecki5618

    4 ай бұрын

    @@TabletopImpulse More over, "red + blue" is just "3blue" - it would look much nicer. And we had multiplications from beginning (with number of whites in movement characteristics).

  • @majortom7186
    @majortom71864 ай бұрын

    19:43 from playing on Friday night the extra attack die has a big impact as it lets you get 5 dice on a bunch of melee attacks. That’s bigger than you’d think. For the dogs going to GA 1 it gives you interesting options as your warriors are still GA 2, so you can make up your mind if you want the double activation or if you want two activations to stall out your opponent.

  • @TabletopImpulse

    @TabletopImpulse

    4 ай бұрын

    Mmm. I think one of the things that's becoming apparent to everyone is that attack dice is the most important stat on a melee weapon

  • @CrimsonTemplar2
    @CrimsonTemplar24 ай бұрын

    13:11 I did notice a nearly unseemly glee from a certain Welsh fellow at times.

  • @TabletopImpulse

    @TabletopImpulse

    4 ай бұрын

    Ah, he was clearly doing a bit, but it was not to my taste

  • @Bairdlaird69
    @Bairdlaird694 ай бұрын

    You’re bang on about the jump rule and lack of risk, mate. When I saw Bheta Decima, I thought: ‘environmental hazards and risk! So cool!’ However, that is not the case, and it sucks, in my opinion. Having hazards on the map that can hurt - potentially kill - both players is an excellent mechanic, and I think there should be official rules for it, regardless of whether they’re used in competitive play it’ll not. Personally, I’m all about narrative play.

  • @TabletopImpulse

    @TabletopImpulse

    4 ай бұрын

    I mean if you mainly play at your kitchen table I suppose you are free to ignore the rules change

  • @Bairdlaird69

    @Bairdlaird69

    4 ай бұрын

    @@TabletopImpulse exactly, and that’s what I indeed do. I just think it adds spice to the proceedings having threats that can affect both teams. I can understand how competitive players wouldn’t want their strategies ruined by randomness, though.

  • @majortom7186
    @majortom71864 ай бұрын

    13:14 It’s worth noting that Void Dancers aren’t just still good, they are still really, really good. They’re just not do not play against people you like frustrating now.

  • @TabletopImpulse

    @TabletopImpulse

    4 ай бұрын

    Yeah I don't think they are rubbish now or anything but they have lost their most unique thing

  • @CrimsonTemplar2
    @CrimsonTemplar24 ай бұрын

    4:15 I agree that they could’ve made a change to the rule that makes players still have to consider risk vs reward (I think a movement tax would’ve been best). The obscured/visible change is less of an issue in my mind because it would’ve taken a lot of extra work to make it land somewhere in the middle. The Kill Team team has been doing significantly better about writing concisely in the last few months & I’m very grateful. I don’t want to push them into a situation where they revert to word salad mode.

  • @TabletopImpulse

    @TabletopImpulse

    4 ай бұрын

    I definitely think they have a technical writer in the studio now whose job is to make what the game designers produce make sence

  • @MrPomwarlock
    @MrPomwarlock4 ай бұрын

    I think red + blue is absolutely fine. Coz most people have two hands and can very often whole both their pentagon stick and their square movement tool and hold them together and measure :)

  • @TabletopImpulse

    @TabletopImpulse

    4 ай бұрын

    Yes, and then with the third hand they can pick up and move the model from one end of the movement tools to the other. Very convenient for both Genestealer and Chaos cultists!

  • @MrPomwarlock

    @MrPomwarlock

    4 ай бұрын

    @@TabletopImpulse well tbf, they are not moving 9” they are only checking if they are within 9” for the purpose of not losing an APL

  • @Raptor0256
    @Raptor02564 ай бұрын

    i think failing a jump test could have given injured for the turn. for most teams that would mean -1 to BS that turn. still risky but doesnt leave you exposed and vulnerable enjoying the warpcoven buffs. keen to play them now. will paint them as black legion(?), just black and silver

  • @TabletopImpulse

    @TabletopImpulse

    4 ай бұрын

    Yeah that could have been a good tweek to jump tests

  • @massivecrit650
    @massivecrit6504 ай бұрын

    Group think is the death of innovation

  • @TabletopImpulse

    @TabletopImpulse

    4 ай бұрын

    Very true

  • @aleczandergordon1298
    @aleczandergordon12984 ай бұрын

    As a Warpcoven player, 2 goats is usually better than the marines 90% of the time I play 4-6 goats they are brilliant, rarely is it worth taking 2 marines they are so slow and I think just don’t synergise with the sorcerers.

  • @TabletopImpulse

    @TabletopImpulse

    4 ай бұрын

    Even after these buffs? They seem very aimed at making the six marine team viable

  • @MrPomwarlock
    @MrPomwarlock4 ай бұрын

    For me, when an ability or rule happens on a 2+ I feel like it should just be an automatic thing, the dice roll is unnecessary. Like with jump tests…..

  • @TabletopImpulse

    @TabletopImpulse

    4 ай бұрын

    Sure, but also, It's different because it's a strategic choice to make the jump or move in a different direction. Resurrection is something that you just have to deal with. For me there is a difference.

  • @dan_hahn
    @dan_hahn4 ай бұрын

    flip belts question you--or anyone in the community here--may better understand than I do. Since you round down for drops and drops are now one circle--does that mean drops are free?

  • @TabletopImpulse

    @TabletopImpulse

    4 ай бұрын

    No I think you have to pay the one circle

  • @majortom7186
    @majortom71864 ай бұрын

    1:57 Called it. I know you don’t like these changes, but they wanted everyone to play on BD they were absolutely necessary. The terrain is, at best, horrifically poor to start with. The terrible rules were the last nail in it’s coffin. I suppose the best thing if you wanted to play that risk & reward style would be to specifically state that BD is not intended for competitive play, but that’s basically the same as telling everyone to throw it in the bin.

  • @TabletopImpulse

    @TabletopImpulse

    4 ай бұрын

    It's weird terrain because it was clearly some new bits developed for Kill team but it's really hard to make work. At least in season one when we got difficult to use were house shovlings we understood what was going on

  • @Sourlife.
    @Sourlife.4 ай бұрын

    where can this rules be downloaded?

  • @TabletopImpulse

    @TabletopImpulse

    4 ай бұрын

    Warhammer Community downloads section