Python Scripting in MotionBuilder - 03 - Components and the Scene

Notes and source: awforsythe.com/tutorials/pyfbs...
Part Three dives into the major concepts necessary to understand how the scene is put together, and the common functionality inherent in all scene objects.

Пікірлер: 6

  • @AJGameDev
    @AJGameDev9 жыл бұрын

    This tutorial series is insanely useful. Thanks man.

  • @Reanimathor
    @Reanimathor10 жыл бұрын

    I thought I would never understand this stuff and you made me... closer to it ;) Thank you!

  • @mazenezou
    @mazenezou7 жыл бұрын

    i don't do scripting but is there a way to contact hands and feet to elements? instead of "Floor Contact" in the modifier?

  • @DoraKage
    @DoraKage7 жыл бұрын

    Hi Alex, thank you for being a guiding light for newbies when it comes to python in Mobu. Question: from pyfbsdk import * cube = FBModelCube ('test') cube.Show = True cube.Scaling = FBVector3d (10,10,10) FBShaderManager().CreateShader( 'BumpShader' ).Append (cube) #(above) this promptly appends the bump shader to the cube as it is created BUT if i don't append the cube during the creation of the shader FBshader.Append ( 'BumpShader' , cube )

  • @AlexForsythe

    @AlexForsythe

    7 жыл бұрын

    shader = FBShaderManager().CreateShader('BumpShader') shader.Append(cube)