Pyro for Beginners: Smoke Emitters in Houdini

Bubblepins Membership:
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In this mini series on pyro for beginners, I'm gonna go over the basics on setting up a pyro simulation. I kickstart the series by demonstrating how to setup a smoke emitter that will fed into the Pyro Simulation. Don't underestimate the smoke emitter! It is essential to Pyro simulations, because the smoke emitter is the one that kickstarts the entire Pyro simulation and every change made to the emitter will have a definite impact on the simulation.
(Part 2, Next Video) Pyro Simulation
kzread.info/dash/bejne/fYJ9yLCDedeYfLQ.html
(Part 3 Video) Pyro Solver
kzread.info/dash/bejne/h4qVra6ij5mdm6w.html
For information on the Issoffset & Scatter node pair, please check out
Destruction Simulation for Beginners in Houdini
kzread.info/dash/bejne/qXh7uMuTY7u3nrw.html
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Blog:
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My Blog usually contains shorter tutorials that aren't really worth making a video on or sometimes if I want to release a tutorial earlier I would post it on my blog, simply because making videos take a lot of time.
#houdini
#sidefx
#physicalsimulation

Пікірлер: 107

  • @Zango7
    @Zango73 жыл бұрын

    Thank you for explaining each node in-depth, it's hard to find guides like these.

  • @bubblepins

    @bubblepins

    3 жыл бұрын

    Thanks for the comment!

  • @Freg094
    @Freg0943 жыл бұрын

    Best Houdini guides on KZread :)

  • @bubblepins

    @bubblepins

    3 жыл бұрын

    Thanks!

  • @dobis5692
    @dobis56923 жыл бұрын

    Wow! You take the time to explain and illustrate the underlying concepts, you walk through the parameters, and even visually highlight what you're focusing on. So efficient. Thank you!

  • @bubblepins

    @bubblepins

    3 жыл бұрын

    Thanks for the awesome comment!

  • @marioCazares
    @marioCazaresАй бұрын

    Best tutorial I've seen! You explain everything that's going on so well

  • @bubblepins

    @bubblepins

    Ай бұрын

    Thanks so much! You just made my day a lot happier!

  • @rexxthunder
    @rexxthunder3 жыл бұрын

    I've been learning Houdini from random sources on the web for 3 weeks now. This is by far the best I've found. Great work!

  • @bubblepins

    @bubblepins

    3 жыл бұрын

    Thanks so much!!

  • @NaoAdachiVFX
    @NaoAdachiVFX2 жыл бұрын

    This is the most well-elaborated tutorial ever! Thank you for making it easy for beginners to understand! I think I will come back to this video many times

  • @bubblepins

    @bubblepins

    2 жыл бұрын

    THat's awesome to hear! Thanks for watching!

  • @yusrighouse
    @yusrighouse Жыл бұрын

    Man, you are an absolute saint for making this. Your videos look hard af to edit, but for a learner, it is super duper effective! Thank you so much BubblePins, houdini is my dream program, but without your help, I doubt I would be able to understand it well enough to do much.

  • @bubblepins

    @bubblepins

    Жыл бұрын

    Thanks for watching! I had the same problem when I started learning Houdini, so I wanted to make videos that would target the learning curve in Houdini!

  • @DoUGotMusic
    @DoUGotMusic3 жыл бұрын

    In-depth Houdini tutorials like this are very hard to find. What is even more arduous to find are videos that can concisely describe what each step does without getting too convoluted or complicated. You explained the concepts extremely well. I went through all the steps with you through the video and tested the parameters. Great job with the video. I hope you continue making more. I feel like I'm actually learning through the process and am understanding the parameters and how they work instead of copying someone.

  • @bubblepins

    @bubblepins

    3 жыл бұрын

    Thank you so much for the wonderful comment!

  • @chriskriut
    @chriskriut2 жыл бұрын

    Really love a video like you did... great tutorial , a very fundamental concept for beginners clearly and useful, that's what we want. Hope to see more and more turorial from bubble pins. Thanks so much!!

  • @bubblepins

    @bubblepins

    2 жыл бұрын

    Thanks for the lovely comment!

  • @kevinj9492
    @kevinj94922 жыл бұрын

    Excellent tutorial. I am new to Houdini and this explains the 'why' as well as the 'how'.

  • @bubblepins

    @bubblepins

    2 жыл бұрын

    Thanks!

  • @i20010
    @i20010 Жыл бұрын

    This is the best pyro tutorial Ive seen so far, thank you!!

  • @bubblepins

    @bubblepins

    Жыл бұрын

    Thanks!

  • @somegabriel
    @somegabriel3 жыл бұрын

    I really love your channel. Very well explained tutorials.

  • @bubblepins

    @bubblepins

    3 жыл бұрын

    Thanks so much!

  • @spacedoggames5335
    @spacedoggames53353 жыл бұрын

    Super helpful. Thank you for sharing. Love de detail of explanations. Well made.

  • @bubblepins

    @bubblepins

    3 жыл бұрын

    Thanks!

  • @saast2005
    @saast20052 жыл бұрын

    Thank you for explaining things so clearly and telling why some things are set up as they are, not just slapping down nodes left and right :)

  • @bubblepins

    @bubblepins

    2 жыл бұрын

    Thanks for the comment! I'm happy you like watching my explanations!

  • @9alvaro7
    @9alvaro73 жыл бұрын

    You explain everything so clear!! Thank you very much!!!

  • @bubblepins

    @bubblepins

    3 жыл бұрын

    Thank you for watching!

  • @pawel2097
    @pawel20972 жыл бұрын

    Best tutorial on KZread! THANK YOU!

  • @bubblepins

    @bubblepins

    2 жыл бұрын

    Thanks for the comment!

  • @san60329
    @san603292 жыл бұрын

    I'm a Houdini beginner, I like this series of tutorials, very easy to understand.

  • @bubblepins

    @bubblepins

    2 жыл бұрын

    Thanks! I hope you'll enjoy my other videos too!

  • @risnandarmultimedia5296
    @risnandarmultimedia52962 жыл бұрын

    subscribed. good work. i like your in depth explanation

  • @bubblepins

    @bubblepins

    2 жыл бұрын

    Thanks!

  • @sebastianblatter7718
    @sebastianblatter77182 жыл бұрын

    thank you! great start to get into pyro

  • @bubblepins

    @bubblepins

    2 жыл бұрын

    Thanks!!

  • @fordperfect440
    @fordperfect4402 жыл бұрын

    I love the way you explain :)

  • @bubblepins

    @bubblepins

    2 жыл бұрын

    Thanks for watching!

  • @srikanthrathod5772
    @srikanthrathod57722 жыл бұрын

    Thank you for making detailed vedio

  • @bubblepins

    @bubblepins

    2 жыл бұрын

    I really like explaining things. I was super happy when I found out I could use it for stuff like this!

  • @deepakwadhwana8888
    @deepakwadhwana88883 жыл бұрын

    Very nicely explained. Thank you so much for tutorial, I will let you know any other doubts if you can clarify.

  • @bubblepins

    @bubblepins

    3 жыл бұрын

    lol That's good! I am always looking to improve. THanks for watching!

  • @deepakwadhwana8888

    @deepakwadhwana8888

    3 жыл бұрын

    😅 Okay, I will let you know for sure.

  • @graphic-nations
    @graphic-nations2 жыл бұрын

    amazing explanation

  • @bubblepins

    @bubblepins

    2 жыл бұрын

    Thanks for watching!

  • @alenlenia
    @alenlenia2 жыл бұрын

    Thank you thank you thank you! :)

  • @bubblepins

    @bubblepins

    2 жыл бұрын

    Thanks for watching!

  • @raneemFX
    @raneemFX3 жыл бұрын

    Your the Best 👍

  • @bubblepins

    @bubblepins

    3 жыл бұрын

    Thanks!!

  • @jpsunchase7165
    @jpsunchase71652 жыл бұрын

    Have you finished recording the fourth part of this pyro series, Ms BP? I loved the way you explained in the first three! Thank you!

  • @bubblepins

    @bubblepins

    2 жыл бұрын

    I have not, I'm so sorry, I got this huge backlog of videos. The Pyro rendering video will take some time, because Houdini 19 came out with a new Pyro bake node that I need to get familiar with. Sorry for the wait!

  • @chrysokerux
    @chrysokerux3 жыл бұрын

    Hi thanks for the amazing tuts! Just a quick question, how do you view the dopnet in the geo level?

  • @bubblepins

    @bubblepins

    3 жыл бұрын

    There's actually 2 different types of dopnets you can create. You can create one on the geo level called Autodopnet and the one located inside a geo level is called dopnet. Most of Houdini's Shelf Tools will create an Autodopnet. Hope that helps!

  • @valovanonym
    @valovanonym2 жыл бұрын

    Hummm... when adding a mountain node to the node tree (at 1:03), Houdini automatically turns it into a noise attribute node and the "time" parameter isn't available. Instead I used the "Animate node" option with a pulsation of 1 (default) but I don't know why I cannot use a mountain node... I'm using Houdini 19

  • @bubblepins

    @bubblepins

    2 жыл бұрын

    I think SideFX might have updated this node and changed a few parameter around in the new H19. I think they completely replaced the old mountain node with an attribute noise node. My guess is that the old mountain node probably had attribute noise embedded inside the mountain node and in H19 they probably updated the attribute noise node a lot and it probably made it incompatible with the old mountain node. My total guess.

  • @valovanonym

    @valovanonym

    2 жыл бұрын

    @@bubblepins Thanks for the detailed answer. From what I've seen in other Houdini 19 tutorials, the attribute noise node is now used instead of the mountain node so your guess is probably correct.

  • @bubblepins

    @bubblepins

    2 жыл бұрын

    @@valovanonym Yeah, it may be for the better. Let's give this new attribute noise a chance, maybe it'll surprise us!

  • @georgesebastian9859
    @georgesebastian98592 жыл бұрын

    Woul you please tell me how to use denoiser in mantra? Is it enough to enable denoiser tab (NVIDIA OptiX Denoiser) in the render view or should I select something else for final rendering?

  • @bubblepins

    @bubblepins

    2 жыл бұрын

    I'm not sure if there is a denoiser in mantra, sorry I'm not s huge user of mantra. I know some basics of mantra that's about it.

  • @kmbm23
    @kmbm233 жыл бұрын

    hey, i have 18.5 and theres a problem. on the pyro source node, i'm trying to change to source smoke but it keeps changing back to initialize. Any ideas? I cant change to any other option... it reverts to 'initialize'. Thanks. and Great tut btw...

  • @bubblepins

    @bubblepins

    3 жыл бұрын

    ohh I think I know what the problem is. That dropdown is only there to add the corresponding fields below that panel. It'll always flip back to Initialize. Once you pick something like Source Smoke, it'll add the related Volume fields. Sorry in the delay in replying back, I've been super busy getting ready for Live STreams this week and I was a little confused in what you were describing until it just clicked in my head. Hope that helps!

  • @kalubandali2241
    @kalubandali22412 жыл бұрын

    thank you

  • @bubblepins

    @bubblepins

    2 жыл бұрын

    Thanks for watching!

  • @abdullaharshak.n7870
    @abdullaharshak.n78707 ай бұрын

    My temperature and burn voxels looks like cube. When i use pyro solver it initiates fire from a cubic shape looks weirded. I have also increased all the resolution stuff. It’s not because of resolution. How to get rid of it

  • @bubblepins

    @bubblepins

    7 ай бұрын

    I'm not sure but it does sound like there isn't even voxels in your volume, the voxels determines the resolution of the volume. The smaller the number for the particle separation, the higher the number of voxels, or smaller the number of the voxel size, the higher the resolution of the volume. Try lowering the voxel size or particle seapartion size in your pyro setup or volume setup. But be careful, making too many voxels slows down the scene significantly!

  • @Terandium
    @Terandium3 жыл бұрын

    The "better" way of scattering points all across the volume of the sphere. Is by using the: points from volume node instead of: isooffset and scatter

  • @bubblepins

    @bubblepins

    7 ай бұрын

    oh wow, I'm super late in responding to this comment. I'm so sorry I'm not sure why YT is so unreliable with the notifications. But you are right, you can use the points from volume node, that will do it! I guess I got into the habit of using isooffset & scatter.

  • @sharath2273
    @sharath22733 жыл бұрын

    How do you get the hovering parameters view on the node editor?

  • @bubblepins

    @bubblepins

    3 жыл бұрын

    The Parameters Panel on the right top corner of the Node Network? Mouse hover over the Parameters Panel and press "P" on the keyboard. Hope that helps!

  • @sharath2273

    @sharath2273

    3 жыл бұрын

    @@bubblepins Thanks! Great tutorials, keep up the great work!

  • @maxwen856231
    @maxwen8562313 жыл бұрын

    thx for your video, but at pyro source part if I choose volume scatter then everything disappeared, I don't know why

  • @bubblepins

    @bubblepins

    3 жыл бұрын

    Try double checking the parameters on the issoffset, especially the mode, if it's set to minimum, chances you won't see anything from the scatter. "ray intersect" is the default setting and works for most cases. This is a total guess. Let me know if you have any more issues. Hope that helps!

  • @maxwen856231

    @maxwen856231

    3 жыл бұрын

    @@bubblepins thank you very much

  • @prasanth1420
    @prasanth14203 жыл бұрын

    Wooooohoooo.....

  • @bubblepins

    @bubblepins

    3 жыл бұрын

    Thanks for watching!

  • @cadmanfox6874
    @cadmanfox68742 жыл бұрын

    Very nice! I'm just wondering how much ram you have, because it seems to take alot.

  • @bubblepins

    @bubblepins

    2 жыл бұрын

    I have 64GB of ram, but I feel like if I want to do large scale scenes 64GB isn't enough. Next time when you go out to upgrade your PC, take notice how many memory slots you have on your motherboard in case you run out, try to make the most of the memory slots and buy 1 stick ram with larger ram sizes. Hope that helps!

  • @cadmanfox6874

    @cadmanfox6874

    2 жыл бұрын

    thank you!

  • @scidar1479
    @scidar1479 Жыл бұрын

    Somebody can help me? This new Houdini dont has got Mountain just Attribute Noise Mountain. I search everywhere but dont found "TIME" paramater on this attri noise mountain node.... Somebody know where this that ? What is that parameter ?

  • @bubblepins

    @bubblepins

    Жыл бұрын

    I am sorry about that, it's because this video is a little dated and SideFX had released several updates after I released this video. In the new Mountain node, there's a section that you expand called "Animation", after you expand that you'll see a check box that you can toggle for "Animate Noise". After you enable this, it will automatically make the noise move when you play the timeline. Hope that helps!

  • @scidar1479

    @scidar1479

    Жыл бұрын

    @@bubblepins Yea, thank you so much

  • @tigervlad4954

    @tigervlad4954

    8 ай бұрын

    @@bubblepins thank you!

  • @gs1994100
    @gs19941003 жыл бұрын

    first time here. i'm staying

  • @bubblepins

    @bubblepins

    3 жыл бұрын

    welcome to the bubblepins world!

  • @mrglowtm
    @mrglowtm3 жыл бұрын

    How did you set up your workspace like that?

  • @bubblepins

    @bubblepins

    3 жыл бұрын

    If you right click the icon on the top right of each panel, you'll get an option to tear it left/right/top/bottom then just switch the panel to the one you want. And save it as a workspace, do you don't have to do it the next time. Hope that helps!

  • @mrglowtm

    @mrglowtm

    3 жыл бұрын

    @@bubblepins How did you put the parameters in the corner like that?

  • @bubblepins

    @bubblepins

    3 жыл бұрын

    @@mrglowtm When the mouse is hovering over the node network panel, press "P" on the keyboard, it'll open up the parameters panel in the right top corner. There's also a bunch of other similar shortcuts, like "C" for the colors to color the nodes, "B" to display a mini node network on the bottom left corner. Hope that helps!

  • @mrglowtm

    @mrglowtm

    3 жыл бұрын

    @@bubblepins You are a savior thank you!

  • @Nukepie
    @Nukepie3 жыл бұрын

    Finally perfect tutorials for idiot like me xD Thanks!

  • @bubblepins

    @bubblepins

    3 жыл бұрын

    Thank you for watching! Definitely not idiot, Houdini isn't an easy program, sometimes clarity can be helpful with the learning curve.

  • @Eclair_Visual
    @Eclair_Visual3 жыл бұрын

    6:15 how ?

  • @bubblepins

    @bubblepins

    3 жыл бұрын

    sorry, I don't understand. Can you elaborate a little bit?

  • @Eclair_Visual

    @Eclair_Visual

    3 жыл бұрын

    @@bubblepins How did you open the pannel "geometry" with pscale

  • @bubblepins

    @bubblepins

    3 жыл бұрын

    @@Eclair_Visual The Geometry Spreadsheet is a panel that was already opened from the beginning, but you can hide panels. You do have to open up a pane first, if you click on the + sign and then "New Pane Tab Type" → Inspectors → Geometry Spreadsheet, this will open it up in the pane. Then to hide it, hover the mouse over the middle of the pane on the top thin bar, there's a very faint arrow icon. Once the mouse is over it, you'll see the mouse icon turn into an arrow.

  • @Eclair_Visual

    @Eclair_Visual

    3 жыл бұрын

    @@bubblepins thx 🙂

  • @tleanvasner6866
    @tleanvasner68663 жыл бұрын

    this is a good quality tutorial but i think you spent a bit too much time accenting on the importance of finding a sweet spot for voxel size. it's like quarter of a video itself

  • @rk_voxels
    @rk_voxels2 жыл бұрын

    thank you

  • @bubblepins

    @bubblepins

    2 жыл бұрын

    Thanks for watching!

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