PvP Clip Dump #3 | Ark Unofficial PvP | MTS x Tek Force x Fusion x Loyalty

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Пікірлер: 30

  • @Boltzz7312
    @Boltzz7312Ай бұрын

    great vid bud

  • @60btw45

    @60btw45

    Ай бұрын

    🥵

  • @jesko1734
    @jesko1734Ай бұрын

    w

  • @gustavotunon5617
    @gustavotunon561729 күн бұрын

    remember once in tekforce i had a fj swamp and have to defend 4 titans in a weekend

  • @d3mxnh4nt3r3
    @d3mxnh4nt3r3Ай бұрын

    W vid

  • @60btw45

    @60btw45

    Ай бұрын

  • @Origin22
    @Origin2222 күн бұрын

    dece

  • @rias2161
    @rias216129 күн бұрын

    W

  • @60btw45

    @60btw45

    29 күн бұрын

  • @RapptiX9999
    @RapptiX9999Ай бұрын

    Noice

  • @60btw45

    @60btw45

    Ай бұрын

  • @LucidHorizons-
    @LucidHorizons-20 күн бұрын

    tek force don’t know how to cut grapples or tek punch?😭😭

  • @NooblyBadAtArk123
    @NooblyBadAtArk123Ай бұрын

    the tekforce takeover

  • @60btw45

    @60btw45

    Ай бұрын

    fr

  • @Andi_Ark
    @Andi_ArkАй бұрын

    schöner Teksword hit auf Danny

  • @60btw45

    @60btw45

    Ай бұрын

  • @ZerXs7
    @ZerXs729 күн бұрын

    bruhh

  • @60btw45

    @60btw45

    29 күн бұрын

    ?

  • @JMLxD
    @JMLxDАй бұрын

    ini?

  • @60btw45

    @60btw45

    Ай бұрын

    +CVars=ShowFlag.Materials=0 +CVars=foliage.UseOcclusionType=0 +CVars=ShowFlag.Brushes=0 +CVars=FogDensity=0.0 +CVars=FrameRateCap=144 +CVars=FrameRateMinimum=144 ;ShowFlag.Fog=0 +CVars=ShowFlag.MotionBlur=0 +CVars=ShowFlag.GameplayDebug=1 +CVars=r.BloomQuality=0 +CVars=r.TrueSkyQuality=0 +CVars=r.ViewDistanceScale=0 +CVars=r.oneframethreadlag=1 +CVars=t.maxfps=144 +CVars=ShowFlag.AmbientOcclusion=0 +CVars=ShowFlag.AntiAliasing=0 +CVars=ShowFlag.Atmosphere=0 +CVars=ShowFlag.AtmosphericFog=0 +CVars=ShowFlag.AudioRadius=0 +CVars=ShowFlag.BSP=0 +CVars=ShowFlag.BSPSplit=0 +CVars=ShowFlag.BSPTriangles=0 +CVars=ShowFlag.BillboardSprites=0 +CVars=ShowFlag.Brushes=0 +CVars=ShowFlag.BuilderBrush=0 +CVars=ShowFlag.CameraAspectRatioBars=0 +CVars=ShowFlag.CameraFrustums=0 +CVars=ShowFlag.CameraImperfections=0 +CVars=ShowFlag.CameraInterpolation=0 +CVars=ShowFlag.CameraSafeFrames=0 +CVars=ShowFlag.ColorGrading=0 +CVars=ShowFlag.CompositeEditorPrimitives=0 +CVars=ShowFlag.Constraints=0 +CVars=ShowFlag.Cover=0 +CVars=ShowFlag.Decals=0 +CVars=ShowFlag.DeferredLighting=0 +CVars=ShowFlag.DepthOfField=0 +CVars=ShowFlag.Diffuse=0 +CVars=ShowFlag.DirectLighting=0 +CVars=ShowFlag.DirectionalLights=0 +CVars=ShowFlag.DistanceCulledPrimitives=0 +CVars=ShowFlag.DistanceFieldAO=0 +CVars=ShowFlag.DynamicShadows=0 +CVars=ShowFlag.Editor=0 +CVars=ShowFlag.EyeAdaptation=0 ;ShowFlag.Fog=0 +CVars=ShowFlag.Game=0 +CVars=ShowFlag.LOD=0 +CVars=ShowFlag.Landscape=0 +CVars=ShowFlag.LargeVertices=0 +CVars=ShowFlag.LensFlares=0 +CVars=ShowFlag.LevelColoration=0 +CVars=ShowFlag.LightComplexity=0 +CVars=ShowFlag.LightInfluences=0 +CVars=ShowFlag.LightMapDensity=0 +CVars=ShowFlag.LightRadius=0 +CVars=ShowFlag.LightShafts=0 +CVars=ShowFlag.Lighting=0 +CVars=ShowFlag.LpvLightingOnly=0 +CVars=ShowFlag.Materials=0 +CVars=ShowFlag.MeshEdges=0 +CVars=ShowFlag.MotionBlur=0 +CVars=ShowFlag.OnScreenDebug=0 +CVars=ShowFlag.OverrideDiffuseAndSpecular=0 +CVars=ShowFlag.Paper2DSprites=0 +CVars=ShowFlag.Particles=0 +CVars=ShowFlag.Pivot=0 +CVars=ShowFlag.PointLights=0 +CVars=ShowFlag.PostProcessMaterial=0 +CVars=ShowFlag.PostProcessing=0 +CVars=ShowFlag.PrecomputedVisibility=0 +CVars=ShowFlag.PreviewShadowsIndicator=0 +CVars=ShowFlag.ReflectionEnvironment=0 +CVars=ShowFlag.ReflectionOverride=0 +CVars=ShowFlag.Refraction=0 +CVars=ShowFlag.SelectionOutline=0 +CVars=ShowFlag.ShaderComplexity=0 +CVars=ShowFlag.ShadowFrustums=0 +CVars=ShowFlag.ShadowsFromEditorHiddenActors=0 +CVars=ShowFlag.SkeletalMeshes=0 +CVars=ShowFlag.SkyLighting=0 +CVars=ShowFlag.Snap=0 +CVars=ShowFlag.Specular=0 +CVars=ShowFlag.SpotLights=0 +CVars=ShowFlag.StaticMeshes=0 +CVars=ShowFlag.StationaryLightOverlap=0 +CVars=ShowFlag.StereoRendering=0 +CVars=ShowFlag.SubsurfaceScattering=0 +CVars=ShowFlag.TemporalAA=0 +CVars=ShowFlag.Tessellation=0 +CVars=ShowFlag.TestImage=0 +CVars=ShowFlag.TextRender=0 +CVars=ShowFlag.TexturedLightProfiles=0 +CVars=ShowFlag.Tonemapper=0 +CVars=ShowFlag.Translucency=0 +CVars=ShowFlag.VectorFields=0 +CVars=ShowFlag.VertexColors=0 +CVars=ShowFlag.Vignette=0 +CVars=ShowFlag.VisualizeAdaptiveDOF=0 +CVars=ShowFlag.VisualizeBuffer=0 +CVars=ShowFlag.VisualizeDOF=0 +CVars=ShowFlag.VisualizeDistanceFieldAO=0 +CVars=ShowFlag.VisualizeHDR=0 +CVars=ShowFlag.VisualizeLPV=0 +CVars=ShowFlag.VisualizeLightCulling=0 +CVars=ShowFlag.VisualizeMotionBlur=0 +CVars=ShowFlag.VisualizeOutOfBoundsPixels=0 +CVars=ShowFlag.VisualizeSSR=0 +CVars=ShowFlag.VisualizeSenses=0 +CVars=ShowFlag.VolumeLightingSamples=0 +CVars=ShowFlag.Wireframe=0 +CVars=SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=70)) +CVars=TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=linear,MipFilter=point) +CVars=TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) +CVars=TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=bDisablePhysXHardwareSupport=True +CVars=bFirstRun=False +CVars=bSmoothFrameRate=true +CVars=r.AOTrimOldRecordsFraction=0 +CVars=r.AmbientOcclusionLevels=0 +CVars=r.Atmosphere=0 +CVars=r.BloomQuality=0 +CVars=r.ClearWithExcludeRects=0 +CVars=r.CompileShadersForDevelopment=0 +CVars=r.CustomDepth=0 +CVars=r.DefaultFeature.AmbientOcclusion=False +CVars=r.DefaultFeature.AntiAliasing=0 +CVars=r.DefaultFeature.AutoExposure=False +CVars=r.DefaultFeature.Bloom=False +CVars=r.DefaultFeature.LensFlare=False +CVars=r.DefaultFeature.MotionBlur=False +CVars=r.DepthOfFieldQuality=0 +CVars=r.DetailMode=0 +CVars=r.EarlyZPass=0 +CVars=r.ExposureOffset=0.3 +CVars=r.HZBOcclusion=0 +CVars=r.LensFlareQuality=0 +CVars=r.LightFunctionQuality=0 +CVars=r.LightShaftQuality=0 +CVars=r.LightShafts=0 +CVars=r.MaxAnisotropy=0 +CVars=r.MotionBlurQuality=0 +CVars=r.PostProcessAAQuality=0 +CVars=r.ReflectionEnvironment=0 +CVars=r.RefractionQuality=0 +CVars=r.SSAOSmartBlur=0 +CVars=r.SSR.Quality=0 +CVars=r.SSS.SampleSet=0 +CVars=r.SSS.Scale=0 +CVars=r.SceneColorFringe.Max=0 +CVars=r.SceneColorFringeQuality=0 +CVars=r.Shadow.CSM.MaxCascades=1 +CVars=r.Shadow.CSM.TransitionScale=0 +CVars=r.Shadow.DistanceScale=0.1 +CVars=r.Shadow.MaxResolution=2 +CVars=r.Shadow.MinResolution=2 +CVars=r.Shadow.RadiusThreshold=0.1 +CVars=r.ShadowQuality=0 +CVars=r.TonemapperQuality=0 +CVars=r.TriangleOrderOptimization=1 +CVars=r.TrueSkyQuality=0 +CVars=r.UpsampleQuality=0 +CVars=r.ViewDistanceScale +CVars=ShowFlag.SeparateTranslucency=0

  • @AwdFusion
    @AwdFusionАй бұрын

    take it to arena LOL

  • @60btw45

    @60btw45

    Ай бұрын

  • @user-gd1hu8fn3o
    @user-gd1hu8fn3o28 күн бұрын

    How to all black

  • @60btw45

    @60btw45

    28 күн бұрын

    Ini

  • @60btw45

    @60btw45

    28 күн бұрын

    +CVars=ShowFlag.Materials=0 +CVars=foliage.UseOcclusionType=0 +CVars=ShowFlag.Brushes=0 +CVars=FogDensity=0.0 +CVars=FrameRateCap=144 +CVars=FrameRateMinimum=144 ;ShowFlag.Fog=0 +CVars=ShowFlag.MotionBlur=0 +CVars=ShowFlag.GameplayDebug=1 +CVars=r.BloomQuality=0 +CVars=r.TrueSkyQuality=0 +CVars=r.ViewDistanceScale=0 +CVars=r.oneframethreadlag=1 +CVars=t.maxfps=144 +CVars=ShowFlag.AmbientOcclusion=0 +CVars=ShowFlag.AntiAliasing=0 +CVars=ShowFlag.Atmosphere=0 +CVars=ShowFlag.AtmosphericFog=0 +CVars=ShowFlag.AudioRadius=0 +CVars=ShowFlag.BSP=0 +CVars=ShowFlag.BSPSplit=0 +CVars=ShowFlag.BSPTriangles=0 +CVars=ShowFlag.BillboardSprites=0 +CVars=ShowFlag.Brushes=0 +CVars=ShowFlag.BuilderBrush=0 +CVars=ShowFlag.CameraAspectRatioBars=0 +CVars=ShowFlag.CameraFrustums=0 +CVars=ShowFlag.CameraImperfections=0 +CVars=ShowFlag.CameraInterpolation=0 +CVars=ShowFlag.CameraSafeFrames=0 +CVars=ShowFlag.ColorGrading=0 +CVars=ShowFlag.CompositeEditorPrimitives=0 +CVars=ShowFlag.Constraints=0 +CVars=ShowFlag.Cover=0 +CVars=ShowFlag.Decals=0 +CVars=ShowFlag.DeferredLighting=0 +CVars=ShowFlag.DepthOfField=0 +CVars=ShowFlag.Diffuse=0 +CVars=ShowFlag.DirectLighting=0 +CVars=ShowFlag.DirectionalLights=0 +CVars=ShowFlag.DistanceCulledPrimitives=0 +CVars=ShowFlag.DistanceFieldAO=0 +CVars=ShowFlag.DynamicShadows=0 +CVars=ShowFlag.Editor=0 +CVars=ShowFlag.EyeAdaptation=0 ;ShowFlag.Fog=0 +CVars=ShowFlag.Game=0 +CVars=ShowFlag.LOD=0 +CVars=ShowFlag.Landscape=0 +CVars=ShowFlag.LargeVertices=0 +CVars=ShowFlag.LensFlares=0 +CVars=ShowFlag.LevelColoration=0 +CVars=ShowFlag.LightComplexity=0 +CVars=ShowFlag.LightInfluences=0 +CVars=ShowFlag.LightMapDensity=0 +CVars=ShowFlag.LightRadius=0 +CVars=ShowFlag.LightShafts=0 +CVars=ShowFlag.Lighting=0 +CVars=ShowFlag.LpvLightingOnly=0 +CVars=ShowFlag.Materials=0 +CVars=ShowFlag.MeshEdges=0 +CVars=ShowFlag.MotionBlur=0 +CVars=ShowFlag.OnScreenDebug=0 +CVars=ShowFlag.OverrideDiffuseAndSpecular=0 +CVars=ShowFlag.Paper2DSprites=0 +CVars=ShowFlag.Particles=0 +CVars=ShowFlag.Pivot=0 +CVars=ShowFlag.PointLights=0 +CVars=ShowFlag.PostProcessMaterial=0 +CVars=ShowFlag.PostProcessing=0 +CVars=ShowFlag.PrecomputedVisibility=0 +CVars=ShowFlag.PreviewShadowsIndicator=0 +CVars=ShowFlag.ReflectionEnvironment=0 +CVars=ShowFlag.ReflectionOverride=0 +CVars=ShowFlag.Refraction=0 +CVars=ShowFlag.SelectionOutline=0 +CVars=ShowFlag.ShaderComplexity=0 +CVars=ShowFlag.ShadowFrustums=0 +CVars=ShowFlag.ShadowsFromEditorHiddenActors=0 +CVars=ShowFlag.SkeletalMeshes=0 +CVars=ShowFlag.SkyLighting=0 +CVars=ShowFlag.Snap=0 +CVars=ShowFlag.Specular=0 +CVars=ShowFlag.SpotLights=0 +CVars=ShowFlag.StaticMeshes=0 +CVars=ShowFlag.StationaryLightOverlap=0 +CVars=ShowFlag.StereoRendering=0 +CVars=ShowFlag.SubsurfaceScattering=0 +CVars=ShowFlag.TemporalAA=0 +CVars=ShowFlag.Tessellation=0 +CVars=ShowFlag.TestImage=0 +CVars=ShowFlag.TextRender=0 +CVars=ShowFlag.TexturedLightProfiles=0 +CVars=ShowFlag.Tonemapper=0 +CVars=ShowFlag.Translucency=0 +CVars=ShowFlag.VectorFields=0 +CVars=ShowFlag.VertexColors=0 +CVars=ShowFlag.Vignette=0 +CVars=ShowFlag.VisualizeAdaptiveDOF=0 +CVars=ShowFlag.VisualizeBuffer=0 +CVars=ShowFlag.VisualizeDOF=0 +CVars=ShowFlag.VisualizeDistanceFieldAO=0 +CVars=ShowFlag.VisualizeHDR=0 +CVars=ShowFlag.VisualizeLPV=0 +CVars=ShowFlag.VisualizeLightCulling=0 +CVars=ShowFlag.VisualizeMotionBlur=0 +CVars=ShowFlag.VisualizeOutOfBoundsPixels=0 +CVars=ShowFlag.VisualizeSSR=0 +CVars=ShowFlag.VisualizeSenses=0 +CVars=ShowFlag.VolumeLightingSamples=0 +CVars=ShowFlag.Wireframe=0 +CVars=SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=70)) +CVars=TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=linear,MipFilter=point) +CVars=TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) +CVars=TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point) 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+CVars=r.LensFlareQuality=0 +CVars=r.LightFunctionQuality=0 +CVars=r.LightShaftQuality=0 +CVars=r.LightShafts=0 +CVars=r.MaxAnisotropy=0 +CVars=r.MotionBlurQuality=0 +CVars=r.PostProcessAAQuality=0 +CVars=r.ReflectionEnvironment=0 +CVars=r.RefractionQuality=0 +CVars=r.SSAOSmartBlur=0 +CVars=r.SSR.Quality=0 +CVars=r.SSS.SampleSet=0 +CVars=r.SSS.Scale=0 +CVars=r.SceneColorFringe.Max=0 +CVars=r.SceneColorFringeQuality=0 +CVars=r.Shadow.CSM.MaxCascades=1 +CVars=r.Shadow.CSM.TransitionScale=0 +CVars=r.Shadow.DistanceScale=0.1 +CVars=r.Shadow.MaxResolution=2 +CVars=r.Shadow.MinResolution=2 +CVars=r.Shadow.RadiusThreshold=0.1 +CVars=r.ShadowQuality=0 +CVars=r.TonemapperQuality=0 +CVars=r.TriangleOrderOptimization=1 +CVars=r.TrueSkyQuality=0 +CVars=r.UpsampleQuality=0 +CVars=r.ViewDistanceScale +CVars=ShowFlag.SeparateTranslucency=0

  • @user-gd1hu8fn3o

    @user-gd1hu8fn3o

    28 күн бұрын

    @@60btw45 ty

  • @greensage3395
    @greensage3395Ай бұрын

    The amount of no skill this takes is insane 😂

  • @21shotsupuruhh98

    @21shotsupuruhh98

    Ай бұрын

    What r u yapping abt

  • @60btw45

    @60btw45

    Ай бұрын

    what are you yapping and who tf are you

  • @60btw45

    @60btw45

    Ай бұрын

    🤓

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