Pushing the Atari Limits - Computerphile

How programmers found ways to push the hardware past its design limits. Dr "Heartbleed" Bagley shows us the rest of his Atari collection.
Professor Steve Furber on the BBC Micro: • Building the BBC Micro...
Original Atari ST Film: • Atari ST: Accidental M...
LZ Text Compression: • Elegant Compression in...
Hyperspaces: • Rabbits, Faces & Hyper...
Musical Floppy Drives: • Musical Floppy Drives ...
/ computerphile
/ computer_phile
This video was filmed and edited by Sean Riley.
Computer Science at the University of Nottingham: bit.ly/nottscomputer
Computerphile is a sister project to Brady Haran's Numberphile. More at www.bradyharan.com

Пікірлер: 281

  • @MagikGimp
    @MagikGimp9 жыл бұрын

    About time the demoscene got some recognition. Kudos to the prof (and indeed his parents' purchasing choice back then) for showing what the lovely ST was all about.

  • @Gunstick
    @Gunstick9 жыл бұрын

    Me and a friend actually programmed the demo you showed. I also did a 7 session workshop on demo programming. Message me for the link. Greetings from Luxembourg.

  • @samuraika

    @samuraika

    8 жыл бұрын

    +Gunstick Will you guys be at STNICCC?

  • @Gunstick

    @Gunstick

    8 жыл бұрын

    +samuraika yes, except only one of the 2 coders.

  • @speedsterh

    @speedsterh

    8 жыл бұрын

    +Gunstick The Dark side of the Spoon is one of the greatest megademo to ever hit the Atari ST, the fullscreen distorter is the best screen of the demo, thanks for creating it !

  • @ianhowardmusic2507
    @ianhowardmusic25079 жыл бұрын

    It's great to see people still talking about how great the Atari ST was.

  • @TutoPanographic
    @TutoPanographic9 жыл бұрын

    The effect was called "Hard scrolling". Man... I still have the floppies with these demos on it... We were all competing on effects... Shade bobs, pixel scroll-text, mega scroll-text, waving logos, parallax scrolling, 3D cubes, space field, plasmas, +2k sprites (with auto generated/modified code), DMA routines ("i got the fatest!!!" was heard every month).... good times.

  • @Thillonoz
    @Thillonoz9 жыл бұрын

    Peter Sunde (co-creator of The Pirate Bay) talked about this exact thing a few weeks ago in a Swedish interview, actually. How he was involved in the demo-scene on bulletin boards and locally in Sweden, pushing these Ataris to display the entire screen and so on.

  • @przemekkobel4874
    @przemekkobel48748 жыл бұрын

    I remember soldering a blitter chip to my STFM (there was a place for it on the mainboard, and the TOS had a support for it), adding HW overscan mod (made from couple of TTL chips), and making memory expansion logic that allowed some odd memory configuration (like 2,75 MB total) before I had enough cash to solder together a clean 4 MB expansion from PC SIM modules. I even made an address decoder for IDE interface, but never had a chance to test it. Golden years...

  • @WasNotWas999
    @WasNotWas9999 жыл бұрын

    Brings all the memories back, the ST shows in london, The Cracking crews like Automation and Pompey Pirates... the wars betrween them (Birdy anyone?) playing 16 player games via the midi port (MidiMaze) Playing the Demo disks... good times

  • @vintagestuffguy1998
    @vintagestuffguy19989 жыл бұрын

    I totally agree about the crispness of the display. I've always said my SM 125 monochrome monitor was the sharpest I own

  • @Pai3000
    @Pai30004 ай бұрын

    Finally got me an STE a couple of months ago and I'm loving every second I spend with it. Believe or not, this video helped spark the interest 8 good years ago. : )

  • @zeroangelmk1
    @zeroangelmk19 жыл бұрын

    Speaking of great monitors, even though I won't dispute that the SM-125 monitor had crisp image quality. The Commodore 1702 (Monitor that came with my C64) was probably the crispest color TV that I ever used. When I was a kid I would plug various consoles from a NES all the way up to a PS1 into it and the image quality was unmatched. You could even retrofit an S-Video jack onto it by wiring up the Chroma and Luma video inputs to an S-Video jack, or splicing the wires from an S-Video cable into seperate Chroma and Luma cables.

  • @TheTjopp
    @TheTjopp9 жыл бұрын

    Always fun to see the demoscene still getting mentions here and there :)

  • @radiozelaza
    @radiozelaza6 жыл бұрын

    SM124 was a beast. It was capable of 1100 lines! Running DTP software like Calamus on it was an unforgettable experience

  • @onlysublime
    @onlysublime3 жыл бұрын

    i love your Atari collection! The Atari ST line was beautiful.

  • @Falcrist
    @Falcrist9 жыл бұрын

    "LCD display" * twitch * "LCD display" wat r u doin? "LCD display" SHTAAAAP

  • @Evansmustard

    @Evansmustard

    9 жыл бұрын

    Falcrist RIP in peace.

  • @OtakuNoShitpost

    @OtakuNoShitpost

    8 жыл бұрын

    +Falcrist I mean, technically it could be two different types of display. Display as in show off, and display as in computer monitor. So, we could rephrase as "liquid crystal showing off computer monitor", but that's hardly easy or quick to say.

  • @kelli217

    @kelli217

    8 жыл бұрын

    +Falcrist LED diode. :D

  • @Falcrist

    @Falcrist

    8 жыл бұрын

    NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

  • @Diamonddrake

    @Diamonddrake

    4 жыл бұрын

    ATM machine. VIN number. That’s just how people talk.

  • @xaostek
    @xaostek9 жыл бұрын

    Hope we'll get to see more of the demoscene on Computerphile! It's such an important culture that has come out of modern technology and it needs its time in the light!

  • @robinw77
    @robinw779 жыл бұрын

    Good episode. Also looking forward to that Steve Furber interview.

  • @InTheLifeOfAnArtist
    @InTheLifeOfAnArtist9 жыл бұрын

    Such a great video thanks for uploading this. you can learn so much from the Atari computer. I remember when they came out and I could never get one but I always looked at computer magazines and wanted to get one. Nice to learn something like this.

  • @JaredConnell
    @JaredConnell9 жыл бұрын

    "so basically they hacked it?" "well no they didn't hack it they just pushed it to do something other than it was designed to do." isn't that pretty much the definition of hacking? lol

  • @arduinoguru7233

    @arduinoguru7233

    4 жыл бұрын

    most people looks to hack works in negative way and think it's illegal that's he tried to avoid it .

  • @bkucenski

    @bkucenski

    3 жыл бұрын

    A hack generally involves a fundamental change to something. They didn't change anything.

  • @tomr6955

    @tomr6955

    2 жыл бұрын

    @@bkucenski except they did

  • @PatrickPoet
    @PatrickPoet7 жыл бұрын

    On the VIC 20 we would put the machine into the hires mode with limited colors, set a timer to wake us up just before we'd get to the end of a particular scan line, watch the beam x counter until we hit the end of the line and then switch the color palette. That let us have more colors than we were supposed to have. Had to do it in assembler, and that's exactly why I learned my first assembler.

  • @saynotopcorapple2236
    @saynotopcorapple22368 жыл бұрын

    You can zoom out all the border on the Atari color and mono monitors with the dials at the back. The borders are there to keep the speed up, it's all to do with pixel clock and 16khz line refresh. It's the same reason why most home computers had a border, the Amiga and Atari 8 bit computers and also the Atari games consoles had no borders and people had no problem using them on very old TVs.

  • @dvamateur
    @dvamateur9 жыл бұрын

    Beatiful machines. Not only the computer capability, but also the design. I like very much the industrial design on this thing.

  • @jmm1233
    @jmm12339 жыл бұрын

    the some really awesome atraist demoscenes out there , a must to see the limits

  • @TheSocialGamer
    @TheSocialGamer8 жыл бұрын

    OMG....I'm so glad I found your channel. Consider me a new fan! Cheers Mate!

  • @9ElevenGamer
    @9ElevenGamer9 жыл бұрын

    Great informative video pal, really enjoyable.

  • @crabe804
    @crabe8049 жыл бұрын

    Thank you very much! Will you do an episode about the *Atari Coldfire Project* ?!!! :D

  • @raydlee.mobile
    @raydlee.mobile8 жыл бұрын

    We used similar principles to step the timing in the ZX-Spectrum to switch the colour attributes between ULA refreshes to get pixel-level colours. It dragged the CPU's available time way down, but got some interesting pictures for the time . . .

  • @robintst
    @robintst7 жыл бұрын

    I was in the Amiga camp but regardless of which machine you bought, it's mutually understood that the demoscene was pretty damn cool. That it's still going with people writing new code and making these machines even pull off new tricks they haven't before is amazing to see in action.

  • @seansimpson8758
    @seansimpson87582 жыл бұрын

    This was my first computer, monochromatic BW screen. Great great memories.

  • @KarmicBeats
    @KarmicBeats8 жыл бұрын

    The Atari 800 was my first computer. It had an onboard user programmable video coprocessor long before other computers had any kind of modern day video subsytems. I also remember the old BBS systems. It has changed so much since them!

  • @TheMilkManCow

    @TheMilkManCow

    8 жыл бұрын

    +Karmic Beats Yes! Someone besides me who knows what a BBS is!!! Or was... :(

  • @KarmicBeats

    @KarmicBeats

    8 жыл бұрын

    Private Pecker I wonder if any are still around? It would be fun to go to there 😁

  • @KarmicBeats

    @KarmicBeats

    8 жыл бұрын

    Private Pecker That is interesting. I guess there is no point to a telnet BBS as webpages do it all these days.

  • @TheMilkManCow

    @TheMilkManCow

    8 жыл бұрын

    Karmic Beats Make an account go on relay figure it out it actually is really fun. I'm pretty sure someone replicated Google on a BBS too.

  • @KarmicBeats

    @KarmicBeats

    8 жыл бұрын

    Private Pecker Cool I am checking it out Thanks 😁

  • @tuberworksjones
    @tuberworksjones8 жыл бұрын

    I remember the days of these machines ,and I wanted to get into programming at the time ,but it was a suckfull of a time to be a young beginner ,because All the editors and compilers where worth big money. Which put programming out of my affordability .Something nobody seems to acknowledge or know about these days. Fortunately now days many compilers and editors are free off the net.To late for me but I have been programming for a while since they became available .

  • @amugofjava
    @amugofjava8 жыл бұрын

    What a great video. I used to be such a fan of the Atari range and owned several from the ST to Falcon. I still have one of the Atari clones, the Hades up in my loft. Hmmm, I really should dust it off and fire it up. Some more of these nostalgic videos please. Spectrum? Amiga? :)

  • @Computerphile

    @Computerphile

    8 жыл бұрын

    +Ben Hills kzread.info/dash/bejne/hXp1uap7YqWxf8o.html kzread.info/dash/bejne/dW14pJWwXbbfltY.html ;)

  • @vertigoz

    @vertigoz

    8 жыл бұрын

    +Computerphile I want my amiga nostalgic video! :'(

  • @jmp01a24

    @jmp01a24

    7 жыл бұрын

    Commodore 64 was and still is the ultimate demo scene machine. Of course it should evolve around it, sprinkle with Amiga, Atari, Spectrum. All hail the King C64!

  • @Astimoff

    @Astimoff

    6 жыл бұрын

    I would love a Hades for my collection..... and a TT! Thinking of the newer FPGA computer as well.....

  • @rasowa2958
    @rasowa29585 жыл бұрын

    In Atari 8-bit it was actually very easy to draw on the screen borders. The playfield (part of the screen with data) could be set to either narrow, normal or wide and in the wide mode it extended beyond the visible screen. You could also shrink top and bottom margins to almost none with properly designed Display List. You could make clone of this demo in Atari BASIC. Not sure if any other computer from the '80s could do it so easily. Atari 8-bit video chips (ANTIC and GTIA) were quite unique in their way of generating video output.

  • @douro20
    @douro209 жыл бұрын

    A lot of people thought that full-screen 3D graphics weren't possible on the Atari 2600. Doug Neubauer proved them wrong, writing "Solaris" not long before leaving Atari.

  • @johnrickard8512

    @johnrickard8512

    3 жыл бұрын

    The main things that limited the Atari with regards to 3D graphics were its pitiful amount of addressable memory and lack of a horizontal interrupt/DMA. Other than that the processor was plenty fast to do the job and the video chip would enthusiastically render wireframe 3D graphics all day!

  • @Roxor128
    @Roxor1289 жыл бұрын

    There's a Demoscene production called "Copper" by Surprise! Productions dating from 1992 which does this sort of stuff with VGA hardware on MS-DOS machines. Even DOSBox's best VGA emulation system (which handles a lot of Demoscene effects quite accurately) still doesn't quite manage to correctly reproduce all its effects.

  • @Zadkiel343
    @Zadkiel3439 жыл бұрын

    for anyone interested in reading more on the techniques to 'extend' the graphics of the Atari ST, C64 and Amiga, it was commonly called 'Raster Interrupt' and there's a wikipedia page on it under that name that serves as a good starting point.

  • @lhl2500
    @lhl25009 жыл бұрын

    A separate video on the demoscene, please? Oohh, and one on the Amiga. :-)

  • @eganbarrs2082
    @eganbarrs20829 жыл бұрын

    It's crazy how much this guy knows.

  • @ET_AYY_LMAO
    @ET_AYY_LMAO9 жыл бұрын

    Ah the Atari always gets my nostalgia glands running, I grew up with a ST4 with a whooping 60mb harddrive, unfortunately my mother got rid of it :(

  • @ashleywhiteman2684
    @ashleywhiteman26849 жыл бұрын

    Love to see a video, on TT use, MagiC use and more Falcon stuff Softsynth ACE. Big up DML for the BadMooD Doom clone / nativ

  • @onesimpleclik
    @onesimpleclik9 жыл бұрын

    Interesting that the screen on the Atari Mega is nearly as crisp as a retina display. that's cool :)

  • @gwenynorisu6883

    @gwenynorisu6883

    5 жыл бұрын

    Well, it's not, that's a bit of an exaggeration. It's only 640x400. The thing is, as it's monochrome it has a flat, uniform phosphor coating rather than being broken up into pixels, and the high scan rate combined with medium persistence phosphor means it essentially looks like an e-ink display. Merely one with 640 pixels along each of 400 lines.

  • @madcommodore
    @madcommodore5 жыл бұрын

    Interesting to note that the Mega ST had a blitter as standard, allowing faster rendering of the OS graphical bitmap operations. It's also interesting to note a company also sold a "software blitter" which when using OS legal design software gave pretty much the same effect for original 1985 520ST owners using GEM applications. Atari could have improved this aspect of the OS design when transitioning from loading OS from disk to placing it on ROM

  • @TheStevenWhiting
    @TheStevenWhiting2 жыл бұрын

    At Gunnersbury School in the late 80s, the CDT department had one of these in one of their office. One of the teachers would let 3 or 4 of us in at lunch while he was out, to play the golf game on it :)

  • @YannGuillermou
    @YannGuillermou9 жыл бұрын

    Dark side of the spoon!!! My fave demo on ST :) You didn't speak of the reset screen! :)

  • @NateEngle
    @NateEngle5 жыл бұрын

    My most enduring memory of the Atari 520ST is soldering piggy-backed DRAMs onto the existing 512K to upgrade it to a full megabyte. There was also a .BIN image that you could use with an EPROM burner to make the machine believe it was a 1040ST. Without the extra RAM I found the 512K version a little claustrophobic.

  • @sarahts21
    @sarahts219 жыл бұрын

    Dunno, I think the the STPad had been released it'd of been similar to the tablets that were around at the same point in history, mainly used in certain neich industrial, engineering and medical situations. I don't think the revolution would of happened until the iPad appeared (or someone else made a consumer version of a tablet) as the things were generally even more expensive than a laptop and often had the specs of the much cheaper base model unit to boot.

  • @10p6
    @10p6 Жыл бұрын

    The ST Blitter was in development before the ST was released, and it is said the enhanced Shifter from the STE was too. One can imaging then if the STE spec had been released from day one with the ST. It would have been goodbye Amiga.

  • @proluxelectronics7419
    @proluxelectronics74199 жыл бұрын

    ST full screen was done by direct addressing to the display memory, In the days before Google, Memory map information was difficult to find.

  • @MarijanMencin
    @MarijanMencin8 жыл бұрын

    Nice Collection, Cool ...

  • @vuurniacsquarewave5091
    @vuurniacsquarewave50919 жыл бұрын

    Please do one on the C64 demoscene! Wonderful music, graphics and programming!

  • @wolverine9632
    @wolverine96326 жыл бұрын

    I have recently started coding for the Atari 2600. It is very similar to this in all the cycle-counting and timing perfection. It is quite a rewarding beast once you master it.

  • @ludwig_der_grobe
    @ludwig_der_grobe3 жыл бұрын

    Excellent Video, I wonder if the Atari Falcon 060 is the most powerful Atari Computer ever made. I am very curious, because I changed to IBM and my last ATARI was the 130 XE. Now I regret for abandon ATARI, I should keep both lines.

  • @Optimus6128
    @Optimus61289 жыл бұрын

    Nice episode, would be cool if there was one more dedicated to demoscene. Gonna fire up my Atari STE now.

  • @zenzylok
    @zenzylok9 жыл бұрын

    The history of computer development in different species is always amusing to observe.

  • @ArcadeDude44
    @ArcadeDude449 жыл бұрын

    Wow, a coveted Falcon! I actually was gifted a "heavily modified" Falcon myself. It has upgraded memory, an accellerator, etc. Unfortunately, this mod wouldn't fit inside of that beautiful case, so the previous owner tossed it into an ugly pc tower, with no back on it (the Falcon's PCB sticks out of the back of the case). I'm sure it's "faster", etc. but I would trade this frankenstiened computer for a stock 030 Falcon in a heartbeat, if I could! Congrats on your awesome collection.

  • @toolhog10
    @toolhog109 жыл бұрын

    Those slanted F Keys look very familiar. I remember those well, although i can't remember where I have played with those before...when i was probably 7 yrs old.

  • @SproutyPottedPlant
    @SproutyPottedPlant9 жыл бұрын

    Can you talk a bit about Acorn Archimedes???

  • @Landrew0
    @Landrew09 жыл бұрын

    Half the price of a Macintosh, but with sound and color. If it wasn't for that "1984" commercial, Atari might be where Apple is now.

  • @radiozelaza
    @radiozelaza6 жыл бұрын

    Dark Side of the Spoon demo - I launched it on this past Christmas Eve to show my niece the power of Atari ST, unfortunately the LCD TV had a major lag with the RF input and some deinterlacing artifacts were visible at point blank range

  • @rchandraonline
    @rchandraonline9 жыл бұрын

    The PAL/NTSC hack is presented as a way to extend the monitor beam scanning downward. but what about the top of the screen and on the sides? Hmmm...

  • @jakobole
    @jakobole4 жыл бұрын

    1040STFM was the workhorse of my studio, running Cubase 2.0

  • @DogsBAwesome
    @DogsBAwesome9 жыл бұрын

    I don't know anybody who had an ST but loads of people who had an Amiga

  • @MsHUGSaLOT
    @MsHUGSaLOT9 жыл бұрын

    ST Pad? Well before that in the Atari 8-bit days, Atari did make a tablet device and a drawing software for it. Also a lot of 3rd parties made similar products like the Koala pad.

  • @fogglee
    @fogglee9 жыл бұрын

    The video was great until after the border busting effect, then it turns into a history lesson :/ Demoscene are definitely worth a dedicated video!

  • @Roxor128

    @Roxor128

    9 жыл бұрын

    A dedicated video? Heck, the Demoscene has come up with so much clever stuff that it deserves a whole series. Parallax, fills, zooms, ripples and fades on hardware never designed for the tasks, novel ways of storing images allowing million-fold zooms of fractals without having to do the calculations in real-time, flat-shaded 3D polygons with real-time lighting on 1993-era hardware, real-time raytracing on the CPU as far back as 1995, the list goes on and on and on...

  • @fogglee

    @fogglee

    9 жыл бұрын

    I know! I made a playlist because I watch so many demos. There really needs to be more documentary/educational videos on the demoscene.

  • @TahreyUK

    @TahreyUK

    5 жыл бұрын

    You guys need to hop over to pouet.net and have an explore ... a lot of the catalogued demos have youtube or other video hosting links, as well as downloads for the actual code to run in an emulator or on an original machine ;)

  • @Coillcara
    @Coillcara2 жыл бұрын

    Atari was the first computer I wrote a game on. Such a nice machine!

  • @MrBulbasaurlover
    @MrBulbasaurlover9 жыл бұрын

    4:23 Pentagram on the monitor in the background?

  • @YaserFarid
    @YaserFarid7 жыл бұрын

    I'm an Atari guy, had Atari 800XL, best computer I had ever programmed. But soon had to move to 8086/88 because there wasn't any software available, I think Atari should have switched to PC base and kept it's high-end support for Graphics which was better than PC and sound, which was way better till Sound Blaster came along. I really wish Atari had made these changes.

  • @YaserFarid

    @YaserFarid

    7 жыл бұрын

    Lesson we learn from it is simple, give what your customer want, don't try to feed them your ideas. Everyone want few things: 1. Faster 2. Simpler 3. Cheaper Don't try to make things slower, harder to use or more expensive.

  • @ridiculous_gaming
    @ridiculous_gaming3 жыл бұрын

    Falcon's are so rare and expensive to obtain, and sadly, there's very little software available that can actually take advantage of it. I would like to own one, but the $3,000 US Plus price tag is getting too expensive for my budget. Nevertheless, I own several models of ST and simply adore their existence. I still remember first booting up Dungeon Master and literally dropping my jaw in complete awe. At this time, being the late 80s, there was simply nothing in the market comparable to this. So many games followed that were simply improved copies of this FPS - like dungeon adventure. Anyway, a fantastic video thank you.

  • @1NT3RL1NK
    @1NT3RL1NK9 жыл бұрын

    I had an Atari ST at home. A black, white, gray only one though.Played lots of Oxyd, Pong and Flight Simulator on it... threw it away. It still worked perfectly fine.:(

  • @SuppaflyZSM
    @SuppaflyZSM9 жыл бұрын

    Man those are some clean looking computers.

  • @johnrickard8512
    @johnrickard85123 жыл бұрын

    Seems like half the time a hardware manufacturer snuck a DSP into a 90s computer or console it ended up being used to crank out 3D vertex calculations just as often as it was used to decompress audio codecs.

  • @delusionnnnn
    @delusionnnnn9 жыл бұрын

    Jack Tramiel, destroyer of important computer companies MOS, Commodore, Amiga (an independent company before Commodore purchased it) and Atari. I can forgive him for destroying Commodore, since it was his to destroy, I suppose. I really wish Amiga and Atari had landed in the hands of an organization more capable of developing a sustaining business rather than someone who ran his companies as personal fiefs and who consistently burned his bridges with his distributors.

  • @eng3d

    @eng3d

    9 жыл бұрын

    Jack tramiel at some point ruled over the whole computer market. But, he screwed it big time and left IBM PC (aka slow and expensive Lotus 123 machine) to dominate the market.

  • @delusionnnnn

    @delusionnnnn

    9 жыл бұрын

    eng3d There were lots of important players in that era. The mistake of many histories on the subject of computers is to pretend the only story that matters starts and ends with IBM, Apple, Microsoft, and Intel. It would equally be a mistake to pretend that Jack Tramiel is the only part missing from that story. In the 1970s and 1980s, there were a dozen other possible candidates for major players, including some we've barely heard of in the US who were crucial in the UK, Japanese, or various European markets.

  • @combcomclrlsr

    @combcomclrlsr

    9 жыл бұрын

    Tramiel wanted a cheap 68K machine that could be used to submarine the Amiga and ruin its chances in the market. There's nothing special about the Atari ST. It's basically a dumb frame buffer hooked up to a processor -- the minimum necessary to run.

  • @delusionnnnn

    @delusionnnnn

    5 жыл бұрын

    @dothemathright 1111 No offense intended, but that's a revisionist take, I think. After all, it wasn't even IBM that was most responsible for winning the war for IBM compatible machines in the home, but rather companies like Compaq and Tandy. Even Apple hung in long enough to become a design-centric company very nearly despite itself rather than because of its 8-bit successes, which were marred by design issues and marketing mishaps. I could easily envision a world where Compaq decided to make, say, a Mac-compatible in 1984 rather than an IBM compatible in 1982. It would of course require a different legal decision to go their way, but these things happen. Or, just as likely, a competent machine standard by a third party or consortium. After all, it wasn't IBM's sales staff that got PCs into homes, and the previous winner of the home computer war, the C64, proved that your sales staff could pretty much be incompetent as long as your machine had the right software.

  • @thealaskan1635

    @thealaskan1635

    5 жыл бұрын

    @@combcomclrlsr really? Right out of the box it was more powerful than the IBM or Macintosh.

  • @jlewwis1995
    @jlewwis19958 жыл бұрын

    Hm, would it be possible to write games specifically for the 72Hz monitor? Or are you just stuck with 50/60hz?

  • @shmehfleh3115

    @shmehfleh3115

    8 жыл бұрын

    The 72 Hz "Hi-Res" monitor was monochrome, which is why it appears so crisp. (It didn't have a shadow mask.) When an Atari ST was connected to it, the computer would switch to 1 bit-per-pixel mode, much like the early Macs. Each pixel would either be black or white, as the ST didn't have enough VRAM to display grayscale at the higher resolution the Hi-Res monitor utilized. There probably are some ST games that are compatible with the monochrome monitor, but I can't think of any offhand; my ST had the color monitor.

  • @jlewwis1995

    @jlewwis1995

    8 жыл бұрын

    Shmeh Fleh​ Well I was talking about framerates, not graphics quality/"crispness" IE, is it possible to write a game that actually updates at 72Hz, or are you stuck to normal refresh rates?

  • @jesuszamora6949

    @jesuszamora6949

    8 жыл бұрын

    I would imagine you'd be stuck at the normal refresh rates, if you could even use the games on the monitor. Speeding things up like that would probably affect the very particular timing these sorts of games depended on.

  • @drzeissler
    @drzeissler8 жыл бұрын

    very interesting!

  • @behemothokun
    @behemothokun9 жыл бұрын

    It's LCD or LC Display but not LCD Display.

  • @McTheWarhammer

    @McTheWarhammer

    9 жыл бұрын

    Liquid Crystal Display Display

  • @TomaszWota

    @TomaszWota

    9 жыл бұрын

    I don't know what you mean, but I'm gonna stick with my RPG grenades in my RPG games and FPS shooters. Also, i'll read my DC comics in PDF format on my tablet with LCD display while using an ATM machine.

  • @Sunomis

    @Sunomis

    9 жыл бұрын

    Tomasz Wota Don't forget your PIN number with that one.

  • @RonJohn63
    @RonJohn638 жыл бұрын

    8:36 No, for the same reason that the Apple Newton and Windows tablet extensions were not successful: too ahead of the hardware.

  • @squidcaps4308
    @squidcaps43089 жыл бұрын

    Waiting for Amiga episodes, i was in that "camp" allthou i used Atari 1040ST(E) for Notator before i got a nice hardware package for Amiga (midi, digitizer, action replay IV and some other knick knacks i can't remember now..). I used the Action Replay to rip algorithm produced waveforms as it was just easier to produce lots of data and browse thru RAM for the samples than to render to file, made very cool industrial metal background noises.. Atari was "just" the brains for midi, never used it for anything else but i did switch to Alesis MMT-8 as that machine just kicked ass with Amiga as a sampler and sysex dump.

  • @CrazyTobster
    @CrazyTobster9 жыл бұрын

    Teletext used to take advantage of the over scan on TV sets to send data. :)

  • @resonance2001
    @resonance20019 жыл бұрын

    Very interesting.

  • @ForbinKid
    @ForbinKid9 жыл бұрын

    I picked up the 512 ST before the ROM was available. I had to boot the OS from disk and after loading basic as well, I had less than 20k left to write code in. Less than my old Atari 800. If lack of memory serves me :)

  • @Cotonetefilmmaker
    @Cotonetefilmmaker9 жыл бұрын

    Great vid ! You could have removed the high pitch noise coming from the monitor =(

  • @RRSYSinfo
    @RRSYSinfo8 жыл бұрын

    Amazing. I always wanted a falcon

  • @walter0bz
    @walter0bz9 жыл бұрын

    amiga vs st would have been a more interesting contest if the ST was chunky-pixels instead of bitplanes

  • @tjlazer71
    @tjlazer718 жыл бұрын

    What demo is he running on the Atari ST?

  • @turbolenza35

    @turbolenza35

    8 жыл бұрын

    +tjlazer71 "Dark Side Of the Spoon", by ULM.

  • @ZakStudio_
    @ZakStudio_5 жыл бұрын

    Kick Off 2 wasn't fullscreen?

  • @influenza99
    @influenza999 жыл бұрын

    I love the feel of those old keyboards. All these modern, made in China keyboards don't come anywhere close.

  • @captaincorleone7088
    @captaincorleone70889 жыл бұрын

    HMmmmm was the Falcon actually part of the ST family? I always thought it was a completely new computer that was placed into an ST style case in order save costs.

  • @DrSteveBagley

    @DrSteveBagley

    9 жыл бұрын

    It started life as a processor replacement for the STe (combing a 68030 and DSP in place of the 68000), if you google for 'Atari Sparrow' (the codename it was built in) you could find some photos of the machine during development where it is very similar looking to the STe. Either way, both it and the TT attempt to be ST compatible and run the same OS (albeit modified for the extra hardware capabilities).

  • @captaincorleone7088

    @captaincorleone7088

    9 жыл бұрын

    Thanks for the info. :)

  • @retrogamer33
    @retrogamer338 жыл бұрын

    Still got my 520 STfm & 1040 STe

  • @brujopiruloquehasidoeso2724
    @brujopiruloquehasidoeso27248 жыл бұрын

    Atari forever !!

  • @staberas
    @staberas9 жыл бұрын

    why he hasnt upgrade them with sd cards?

  • @WinrichNaujoks
    @WinrichNaujoks5 жыл бұрын

    The Falcon costs more now than it did then!

  • @legitt6093
    @legitt60939 жыл бұрын

    LONG LIVE THE DEMOSCENE !! :)))

  • @peteranderson037
    @peteranderson0379 жыл бұрын

    Could the tablet revolution have happened decades earlier? No, the technology just wasn't there. Everybody attempted it back then, even Apple, but nobody could make it work very well.

  • @klaxoncow

    @klaxoncow

    9 жыл бұрын

    Arguably, the hardware technology was there, but the comprehension of exactly how to make it work was not. Being able to sense where a big fat finger has made contact with a display has been possible for an awful long time. And that's all that was really needed to get the very basics going (multi-touch, without doubt, vastly expands the possibilities - pinches, zooms, etc. - but it's not necessary for the most primitive of operations, like selecting options from a menu or swiping and the like). But user interface design, software, display technology and the like needed to reach enough of a maturity for comprehending how to do the touch properly, intuitively and well. But the touch itself, in hardware terms, has been technologically possible for decades beforehand.

  • @mrkekson

    @mrkekson

    9 жыл бұрын

    KlaxonCow I beg to differ. Go check out a laptop fom the end of 90', for reference. The hdd is not shock proof, and there was no sd/ssd. The memory chips was bigger and lot less efficient, same with cpu, what mean more power, and heath. The lcd panels was horribly expensive, and awfull quality with todays eye, no contrast, no proper light level, so you can barely see it. There was no mobile networks, to prowide that mutch needed data connection. And the biggest reason imho, our accu tech was well below todays, li-ion was inwented in 91, so it was horribly expensive. So i guess one could build a fortune costing unresponsive abomination with led batteryes, but who would pay for a mobile tombstone?

  • @mrkekson

    @mrkekson

    9 жыл бұрын

    ***** yes, so it's not sellable... thats my point

  • @mrkekson

    @mrkekson

    9 жыл бұрын

    ***** i did not sad it was not possible, i sad it would be a horrible user experience, for tonns of money. Have you ever spent 4 days setting up a mouse on Debian back in the 90's? :D

  • @combcomclrlsr

    @combcomclrlsr

    9 жыл бұрын

    KlaxonCow The problem was the hardware, but not the hardware that probably comes to your mind. The practical tablet was made possible by the dense capacitive touch display. Before that, the resolution and accuracy of touch just wasn't good enough to be usable. Once they learned how to make a dense transparent matrix of capacitors, touch become much more usable.

  • @rubenb8653
    @rubenb86534 жыл бұрын

    8:35 OPINION: No, it wouldnt have, because the tablet revolution is pretty much the revolution of internet. connectivity makes them popular mostly. Since they wouldnt have been as functional then, as they are now, it wouldve never really been the big thing it is in the modern day

  • @mattdan79
    @mattdan797 жыл бұрын

    cool video but I'm surprised you went into all that detail on the demo mode and totally left out the fact that programmers figured out how to display full color GIFs by flickering the display rapidly.

  • @sonicase
    @sonicase9 жыл бұрын

    that tablet hanging off the edge of the table in the background bothers me

  • @ButzPunk
    @ButzPunk9 жыл бұрын

    As fun as these old computers are, I'm really glad the idea of all-in-one PCs fell out of favour in the desktop world. Not being able to custom build would make desktop PCs no better than consoles... maybe worse. The horror! D:

  • @templarthade
    @templarthade8 жыл бұрын

    I remember Future Crew.

  • @ivuldivul
    @ivuldivul9 жыл бұрын

    Atari Portfolio ?

  • @Tossphate
    @Tossphate8 жыл бұрын

    I need that falcon

  • 4 жыл бұрын

    When I saw "pushing the limits" I didn't think it would be about the borders on the screen XD