Pure Voiceless Combo Guide + Branded Discussion

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4 Pure Voiceless combos plus some branded demonstrations. If you think I missed anything or want me to cover something else please let me know in the comments or reach out on discord vrobin.

Пікірлер: 8

  • @DeanWinchesterTheMan
    @DeanWinchesterTheManАй бұрын

    Excellent content going through the detailed moves to make.

  • @donnelleraeburn9207
    @donnelleraeburn92072 ай бұрын

    i like the branded stuff, because you end on quem mirror jade, branded in red plus a omni negate

  • @ChristosEglezos-nr9js
    @ChristosEglezos-nr9js2 ай бұрын

    Could i get a decklist of your version without branded engine ? Actually im playing all the time with the branded but im kinda feel that i dont like it… and i also confused if if i should replace that engine for more handtraps oder pots for example

  • @astraltoade2445
    @astraltoade24454 ай бұрын

    For the example playing through droll on radiance search saffira at 4:37; unless I'm missing something, I assume you use the saffira and just send the ritual spell? Otherwise you don't have anything to shuffle back for the radiance summon the sauravis on the next turn. Also, when using I:P -> S:P on your opponent's turn, do you usually use a radiance summon for the link material or do you sacrifice a skull/lo? Do you ever side out any of the engine cards? (pots, pre preps, etc)

  • @robinellermeier3795

    @robinellermeier3795

    4 ай бұрын

    For the Droll line I realized watching it back that I didn't explain it fully. You preferably with that line have a 3rd card to test for droll, like a pot of prosperity or a barrier. If they have droll, summon Dragon Sage from deck with radiance on your turn like I show in the video. If you can't test for droll and you radiance to search Saffira, use Saffira just to dump the ritual spell and summon Dragon Sage on the opponent's turn by shuffling back the ritual spell from grave.

  • @robinellermeier3795

    @robinellermeier3795

    4 ай бұрын

    As for siding, going 2nd into matchups where I wanted a lot of hand traps, so mostly snake-eye, for engine I would side out the 3 pots, pendulumgraph, and 2nd Sauravis against pure, but against Fire King where negating promethean is even better I liked keeping the 2nd Sauravis.

  • @bosaks3505
    @bosaks35054 ай бұрын

    I don't understand why this deck is so good. You get an omni negate on the board and can destroy 1-2 cards, that's it. With Swordsoul, I get an omni negate plus a monster negate and can destroy 2 cards, if not more when I go into the other Synchros. So why is this deck supposed to be so strong? Am I missing something?

  • @robinellermeier3795

    @robinellermeier3795

    4 ай бұрын

    The usual end board will have an omni-negate, i:p into s:p, and a pop 1 or 2, but you can also add a summon negate or spell negate depending on your decklist and your opening hand. The deck has 1-card combos which Swordsoul lacks, has a lot more built-in follow-up with Barrier, Lo and Radiance. Another massive benefit for Voiceless Voice is how many layers of protection it has. You never play into nibiru, you've got built in targetting protection with Sauravis and Barrier, and the ritual spell in grave gives you counterplay for board breakers like Super Poly. That said, the deck does have significant weaknesses, such as Purrely and Branded, matchups where the summon negate does almost nothing and the omni isn't as high impact as you'd like. Looking at tournament results you may think that Voiceless is the 3rd strongest deck behind pure and fire king snake-eye in terms of raw power, but I think it's more complicated than that. I think Voiceless is among the 4 or so decks that would be tier 1 if Snake-Eye doesn't exist, with bad matchups into some and good matchups into others. The reason why Voiceless stands out among those decks as good into the tier 0 meta is that it's strong into the popular hand traps people are using for Snake-Eye - imperm, veiler, and mourner. This format a lot of games turn into hand trap wars, where both players stop the other's push and it comes down to who can get engine rolling after several turns of passing back and forth into each other's hand traps. In that type of position Voiceless can thrive, because Barrier is a search every turn if they can't out it, and certain hands can dodge the hand trap war entirely by making an early Skull Guardian. In simplified board states the difference between Baronne negating once while on the field and Skull Guardian negating every turn is pretty massive.

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