Project L Is Starting Strong

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Пікірлер: 665

  • @Ar1AnX1x
    @Ar1AnX1x11 ай бұрын

    crazy times we live in where Project L turned out to be a huge W actually

  • @Miwhe

    @Miwhe

    11 ай бұрын

    its actually crazy that riot has managed to release back to back successful titles when they only had one game for 10 years

  • @Pelmite

    @Pelmite

    11 ай бұрын

    Is that crazy? Riot doesn’t really miss their communities blow but their games are incredible

  • @Miwhe

    @Miwhe

    11 ай бұрын

    @@Pelmite its pretty crazy to me. 5 years ago, id be imagining blizzard releasing these kinds of games. i would have never guessed that riot would release another game, but look where were at now.

  • @Pelmite

    @Pelmite

    11 ай бұрын

    @@Miwhe more money than god and a ton of talented devs not too surprising

  • @UnkemptDan

    @UnkemptDan

    11 ай бұрын

    ​@Pelmite Same could be said about blizzard a decade ago, but look at them now.

  • @RazorNion
    @RazorNion11 ай бұрын

    Lowkey, I wouldn't mind if they used the name "Rift Rivals" for the game since they've discontinued using it from the old EU vs NA tourneys.

  • @tzaredus

    @tzaredus

    11 ай бұрын

    I also like the name they used for the summer event *Soul Fighter* But they probably wouldn't use that

  • @Hakokoro

    @Hakokoro

    11 ай бұрын

    Wouldn't make sense as in the lol lore the rift isn't a thing

  • @JakeTran141

    @JakeTran141

    11 ай бұрын

    @@Hakokoroyou do know in the lore, the League in ‘League of Legends’ is also not a thing too

  • @ThreeFacedLiar

    @ThreeFacedLiar

    11 ай бұрын

    ​​@@JakeTran141it was a thing, until they scrapped the old summoner lore.

  • @G11

    @G11

    11 ай бұрын

    ​@@ThreeFacedLiarwhich means its not a thing anymore

  • @BlazeArceus777
    @BlazeArceus77711 ай бұрын

    Correction: In Duos play, the Assist character is the one who calls the assist, but the Point character is responsible for tagging in the Assist character when they’re on screen.

  • @bladeprincess

    @bladeprincess

    10 ай бұрын

    Could you please explain

  • @sr.cabritopredador5130

    @sr.cabritopredador5130

    10 ай бұрын

    ​@@bladeprincesscharacter on the screen: I'll tag along my partner when I want Character off screen: I'll often press the button so I can use my assistance skill to help my partner

  • @dizzyheads

    @dizzyheads

    10 ай бұрын

    @@bladeprincess Basically think of the back up as the one who comes in occasionally to assist While the one at the front decides when to tag out

  • @waddledottz

    @waddledottz

    10 ай бұрын

    ​@@sr.cabritopredador5130It's like the Street fighter X Tekken tag system

  • @AniSwiftTVRecaps

    @AniSwiftTVRecaps

    10 ай бұрын

    i think he means that only the second player can make his character assist the one on screen. and only the character on screen can swap in the assist player so he becomes point

  • @cf7423
    @cf742310 ай бұрын

    having a main in this game is gonna be a huge part of player identity i hope they let you express your dedication to a particular champ in a cool way

  • @lewdlemur8899

    @lewdlemur8899

    10 ай бұрын

    Waiting for Mastery 7 Yasuo flashing his Mastery after droping every combo

  • @KnightCrimson97
    @KnightCrimson9710 ай бұрын

    Not getting one shot by League champions is the exact reason why this game is gonna be such a huge success. Imagine actually getting to play the character you love competitively no matter what. Can't wait to see this game shine!

  • @stocktongonzalez8271

    @stocktongonzalez8271

    10 ай бұрын

    Lol true, and you're not trapped in a 30-min game with a negative kda

  • @skires9131

    @skires9131

    10 ай бұрын

    Tods are coming for you :)

  • @bigjc5546

    @bigjc5546

    10 ай бұрын

    jwong was doing 90% damages from what ive seen, maybe even 100% you aint safe from nothing

  • @barriakarl

    @barriakarl

    10 ай бұрын

    And no teammates! NGL that is like a dream come true. LOL chars are all so cool but actually playing league is suffering...

  • @Angelfyre.
    @Angelfyre.10 ай бұрын

    I love the art style of the characters, they all look so good

  • @beybladetunada5697
    @beybladetunada569711 ай бұрын

    As an FG player the simple controls is a good marketing strategy but its pretty clear this game will be on the more complex side of FGs but not in a execution level of course but more on playing correctly using the multiple systems present in the game

  • @nahuel3433

    @nahuel3433

    11 ай бұрын

    I'd say on execution level as well. I am a perpetual noob. I can do any motion input that it's common now a days (I won't do the bullshit pentagram input for example lol). But don't ask me to mantain a long as shit combo. I just can't. This game will be that times 40. Sure, some games will certainly have long combos AND motion inputs but still. This doesn't make this game execution simple.

  • @maymainssharedonebraincell6022

    @maymainssharedonebraincell6022

    11 ай бұрын

    a lot of tag fighter tend to be a stomp heavy game. keep that in mind newcomers

  • @habaduba2383

    @habaduba2383

    11 ай бұрын

    Well, consider that motion inputs are only one, usually minor type of execution, you can still have hard links, tight/precise runups, specific timings and very situationall/hard to judge confirms among others Take 3D fighters, there are near 0 motion inputs in those games while there tends to be a ton of demanding stuff surrounding them

  • @user-km7yr8wl6q

    @user-km7yr8wl6q

    11 ай бұрын

    Nah, this game will have crazy execution despite being simple inputs. I can't wait to see some crazy high difficulty combos.

  • @bebgab1971

    @bebgab1971

    11 ай бұрын

    This is great though, right? Low skill floor, high skill ceiling?

  • @swillz1416
    @swillz141611 ай бұрын

    I'm very much trash at fighting games but this really has me intrigued and wanting to give it a try when it comes out.

  • @HaunterV

    @HaunterV

    11 ай бұрын

    It should be free isn't it planned to be at least? Nothing to lose but time giving it a shot.

  • @johnpauljonesisabadass8134

    @johnpauljonesisabadass8134

    10 ай бұрын

    ​@@HaunterVyep free to play

  • @dizzyheads

    @dizzyheads

    10 ай бұрын

    Since those guys say it's free to play I say you should try The skill floor is simple since there's no special inputs like the typical 236 or 214 except for the ultimates because they made the execution of the moves similar to Smash bros Allowing you to jump straight into labbing or fighting and being able to use most of the kit mid fights

  • @user-sf7sy6qe1g

    @user-sf7sy6qe1g

    10 ай бұрын

    and by trash you mean lacking the ability to finishing a captcha before making every move, don't worry we don't do that in modern game design anymore.

  • @Wolta

    @Wolta

    10 ай бұрын

    I feel ya man, I'm bad at anything involving some sort of super bar, it's why I started falling off of Tekken when 7 came out. But I'll still give this a try. Could at least be fun to play :D

  • @chillmadude
    @chillmadude11 ай бұрын

    i remember hearing that the friend has control over the assists, while the point player controls the tags

  • @iiisixstringiii8285

    @iiisixstringiii8285

    11 ай бұрын

    Yes, that's right.

  • @SyphexG59
    @SyphexG5910 ай бұрын

    I really love the graphic style of the game, really nice colors as well, I'm not a fighting game guy but I definitely want to give this a try.

  • @forcommentingpurposesonly2918

    @forcommentingpurposesonly2918

    10 ай бұрын

    it being a fighting game youll probably decide you hate it within the first five minutes, but dont worry, my advice is; dont uninstall, come back and play when you're not tilted, and then once you are, hop off again. fighting games are extremely rewarding to get good at and if you have the time id definitely recommend it.

  • @NathaNinja6
    @NathaNinja611 ай бұрын

    Always love your videos Necrit! I don't know if you're still going to cover the lore of other games, but if you are: I would love to see you discover the lore of the Guilty Gear series

  • @dragomaster2422

    @dragomaster2422

    11 ай бұрын

    Necrit does FNAF theories?

  • @vanakis

    @vanakis

    11 ай бұрын

    GG Lore is convoluted and messy, but also really cool. I would also love to see Necrit dive into it

  • @sonak78

    @sonak78

    11 ай бұрын

    Damn, i would like Necrit diving into GG

  • @Ray-wz8sg

    @Ray-wz8sg

    10 ай бұрын

    Everytime I think about GG lore I just think of that one clip of Gekkosquirrel shouting "oh god this lore's got HANDS!"

  • @MelchiorVA
    @MelchiorVA10 ай бұрын

    The only thing I am really begging for is that they add unique 4 line dialog at the start of each fight. I love to always watch those 2 hour video's of MK

  • @1Henrink
    @1Henrink10 ай бұрын

    I really have an impression it is simple to get in, but really hard to master. This gives a pretty good longevity.

  • @SirGrimly
    @SirGrimly11 ай бұрын

    Slight correction: Push block is done with forward light and medium, not light or medium (you need to push them at the same time, just like with the parry)

  • @iiisixstringiii8285

    @iiisixstringiii8285

    11 ай бұрын

    Yes. And I believe Retreating Guard is Back +L, M

  • @SirGrimly

    @SirGrimly

    11 ай бұрын

    @@iiisixstringiii8285 Did Necrit say L or M for that one as well?

  • @iiisixstringiii8285

    @iiisixstringiii8285

    11 ай бұрын

    @@SirGrimly I didn't notate it properly. It's Back+L+M. So both L and M are pressed together. And I just found out this action cost some meter. Not sure how much. And it can be baited and punished by opponents lows. I'm not sure if this applies to the Forward+L+M, also.

  • @SirGrimly

    @SirGrimly

    11 ай бұрын

    @@iiisixstringiii8285 Bruh... If I didn't know this already I wouldn't be correcting Necrit. All defensive moves in this game cost meter... outside of the dramatic save which has it's own separate meter. These are all things THAT ARE EXPLAINED IN THE VIDEO FROM RIOT! I was saying that I only heard Necrit say L OR M when it's actually L AND M when talking about push block... though, after a quick rewatch he did get the input for the back dash as well since he says L+H (which is the input for the parry, not the defensive utilities).

  • @LeJunke

    @LeJunke

    10 ай бұрын

    @@SirGrimly retreating guard doesnt cost meter. its free but its vulnerable to lows

  • @myaps1859
    @myaps185911 ай бұрын

    When will Necrit cover these lore content from 2019? Necrit Skipped Stories: Trouble - Annie Remember Me - Karma The Spear of Targon(Updated version) - Pantheon Child of Zaun - Urgot Big Head, Bad News - Sett

  • @HeroOfJusticeYT

    @HeroOfJusticeYT

    11 ай бұрын

    He won't

  • @myaps1859

    @myaps1859

    11 ай бұрын

    @@HeroOfJusticeYT he completely forgot about them 🥲

  • @phantomtigerman

    @phantomtigerman

    11 ай бұрын

    He might, but he’s not focused on league anymore

  • @HaunterV

    @HaunterV

    11 ай бұрын

    When will riot give fans a grown up Annie skin?

  • @johnpauljonesisabadass8134

    @johnpauljonesisabadass8134

    10 ай бұрын

    Nah

  • @kikofernandez9184
    @kikofernandez918410 ай бұрын

    For jinx i would imagine something related with get exited the pasive. Maybe she gets buffs whenever she lands a hit and basically you are force to stop her at the beggining or she can snowball or something

  • @matrxzeno4761

    @matrxzeno4761

    10 ай бұрын

    That would be kind of cool actually.

  • @Cid7897

    @Cid7897

    10 ай бұрын

    Hahahaha basic lol player ideas, not that it is wrong to have ideas it's just that all my friends that played lol and not much fighting games tend to have pretty weird bad ideas for this game just like this one, if they did something like that it would ruin the gameplay and make the game as shity as league in terms of balance, take Darius for exemple he got that zone control like in league and that crazy passive that makes some good damage that's all what they did there no need to make things too complex until the game destroye it self and that's why I am pretty sure the game will break when Kayle comes out.

  • @Ridlay_
    @Ridlay_10 ай бұрын

    I’ve been so used to the name Project L, it’s gonna be weird when it gets renamed.

  • @raveelemental4928
    @raveelemental492811 ай бұрын

    Trust me Necrit, complicated inputs or execution isnt the barrier to entry for Fighting Games. It's the fact that no matter what, you have to grind combos, matchups and learn to navigate System Mechanics (which this game has a LOT of) to properly play without getting dunked on. I say this as someone who got destroyed in Tekken 7 for a solid 6 months before learning to play with intentionality.

  • @briancompau1694

    @briancompau1694

    11 ай бұрын

    I think the issue is more with matchmaking. People are totally fine with being shit at other games, but many fighting games either have bad matchmaking or a low playerbase (or a small pool of opponents because of poor netcode). If new players got matched up with other new players more often, it wouldn't be as frustrating. Other game modes are also essential so the whole game doesn't feel like a grind.

  • @raveelemental4928

    @raveelemental4928

    11 ай бұрын

    @@briancompau1694 I feel like knowing Riot the matchmaking will be decent, and this game is bound to have a very big starting player base for a couple months. You're completely right about having lots of different modes, it's conducive to having a complete experience, something which SF6 excels at

  • @frothyslider253

    @frothyslider253

    11 ай бұрын

    @@briancompau1694I think with other games, League and Apex for example, there is a lot of down time. Fighting games by design are high stress. I think this is also a big factor in why beginners struggle so much.

  • @mythmage8231

    @mythmage8231

    11 ай бұрын

    As someone who's trying to get into traditional fighting games coming from Smash (currently playing Injustice 1 and MK11), this exactly. Honestly, it feels like learning the opposing character is way more important than learning yours.

  • @felpudini

    @felpudini

    11 ай бұрын

    Combos is the last thing u want to learn if you are a beginner in fighting games. New players overrate combos so much 😅

  • @RedspartHD
    @RedspartHD10 ай бұрын

    I played it at eco on stick with a few buddies. Very easy to understand at the start but becomes very complex on caring out combos w/ a proper support.

  • @lukas4705
    @lukas470510 ай бұрын

    I think CO-OP has the potential to be really good. Yes, it is harder to predict a swap, BUT, your opponent also has to play two different people with two different play-styles.

  • @Tulip3030
    @Tulip30309 ай бұрын

    Looking forward to seeing how this turns out, my friend has been hyped about it and I'm down to try

  • @Chickensea10
    @Chickensea1011 ай бұрын

    Cant wait to see all the arcane edits with ekko vs jinx and whoever else in rhe future! Calling the name to be: runeterra fighters

  • @SadToffee
    @SadToffee11 ай бұрын

    If you're new to fighting games I do have some important things to say 1. Simplified controls doesn't mean you can just mash, you'll have to learn your combos and block strings the same as any other fighting game 2. You're going to lose, a LOT. Fighting games are very deep and hard to learn, most of the FGC is going to be playing this game, so youre going to get out-neutraled a lot, and that's ok. 3. Nothing is "cheap" or "bullshit" its your fault and theres ALWAYS something you can do or could have done, its the best and worst part of fighting games, you can't blame anybody else, because you are entirely in control. And finally 4. Fighting games are still about having fun, the FGC is one of the most welcoming and friendly communities in gaming. If you're nice to them, they'll be nice to you. If you want to learn, there will surely be a discord or something of the like, so don't be afraid to pop in and ask questions, just remember most of the people talking to you are better than you, so arguing with them isn't the best use of your time. I'm very excited to see a big free fighting game like this and I really hope it is a massive hit outside of the FGC.

  • @alm3na284

    @alm3na284

    11 ай бұрын

    Imagine league players when they can't blame their team for losing

  • @SadToffee

    @SadToffee

    11 ай бұрын

    @alm3na284 I have a sneaking suspicion that they'll manage somehow

  • @iambee5876

    @iambee5876

    11 ай бұрын

    You literally can blame your teammate here since theres a 2v2 option 🤣

  • @M00N_MYST

    @M00N_MYST

    11 ай бұрын

    Point #3 is kinda not true. Look at UMvC3 for example. With what they're kinda presenting I'm gunna guess there's 100% going to be bs/meme shit in Project L (but there is a parry so who knows)

  • @zerocharisma573

    @zerocharisma573

    11 ай бұрын

    There are absolutely cheap moves in fighting games, what? You can still win and play around unfair or cheap things but that doesn't mean they don't exist lmao. Noob Saibot in mk11 is designed to use cheap tricks that mess with you by making it hard to tell whats happening on screen so that he can combo you. Happy Chaos from GGST is banned in a lot of tournaments because of how unfairly op he is. It's almost universally agreed that Akuma in Tekken 7 is disgustingly op (which is why i played him lol). Soulcalibur ring outs end a match prematurely, that's so cheap.

  • @threerippersinatrenchcoat1411
    @threerippersinatrenchcoat141111 ай бұрын

    i hope we get Blitzcrank as a grappler, he would make a good fit

  • @iiisixstringiii8285

    @iiisixstringiii8285

    11 ай бұрын

    I think someone let it slip that there is a grappler character in the game, but they weren't finished yet.

  • @HaunterV

    @HaunterV

    11 ай бұрын

    Gimmie Hecarim, Yorick, or Nautilus instead.

  • @risky2166

    @risky2166

    10 ай бұрын

    Hear me out, Sett

  • @defnotnaruto222

    @defnotnaruto222

    10 ай бұрын

    ​@risky2166 I don't see sett as a grappler in regular league, but honestly, he fits the role the best in project L

  • @PsychoKilll42

    @PsychoKilll42

    10 ай бұрын

    @@HaunterV I just want Vi

  • @Virtduality
    @Virtduality11 ай бұрын

    "you're not gonna get one shot" you sure about that?

  • @habaduba2383
    @habaduba238311 ай бұрын

    Its worth noting that complex inputs does not equal complex gameplay, if anything removing the motion inputs allows for faster, more varied gameplay since motions like Quatercircles or DP's are considerably less responsive even at the absolute highest level and that makes many design decisions unfeasible. And it should be remembered that motion inputs are only a minor part of execution, there is still a ton of different, usually more impressive ways to test player precision and dedication

  • @anthonyrodriguez9232

    @anthonyrodriguez9232

    11 ай бұрын

    Motion inputs have a place in balancing though, its why charge inputs are allowed to be stronger than other inputs due to how they work. Same thing for half circles and dp motions. Getting rid of them can also offset balance by A LOT, the thing is with Project L though is it has the Cannon brothers at the front of it and they know what they are doing. So complex inputs CAN mean complex gameplay due to also needing to understand how buffering works (If you see someone in SF6 buffering a move you can tell by the way they are moving so you can play around it) or even just the fact that while blocking inputting a dp is way harder due to its complex input design. Also saying :complex" is kinda asinine in my opinion, its not hard to learn how to roll you finger over 2 buttons.

  • @habaduba2383

    @habaduba2383

    11 ай бұрын

    Those inputs are merely a limitation, nuisance or a minor delay for you or me, but for a non FG player, let alone a normie, god forbid a league player... its a deal breaker. And yeah certain inputs are introduced as a limitting factor, like longer inputs for invincible moves or strong spammable moves being tied to charge inputs but its just one solution of many, and only a problem if you design yourself into a position where it is one, you can design charge inputs and invincible moves with simple inputs just fine. And arguing that motion inputs are a relevant to ballancing of a game that was built entirely on a premise of simple inputs is simply... well... wrong. I don't find much complexity behind..."block high = no flash kick" or "speciall covers for a part of the super" or "you get a random DP for walking up and pressing fool" and I think people overrate that entire aspect, most of those interractions have little player interraction and are neither fun or impressive for either party

  • @HighLanderPonyYT

    @HighLanderPonyYT

    11 ай бұрын

    Tldr

  • @anthonyrodriguez9232

    @anthonyrodriguez9232

    11 ай бұрын

    @@habaduba2383 Look man, this sounds like you have little to no experience ever playing a fighting game at a high level what so ever. There is TONS of interaction due to how controls are mapped out, if there wasn't KBD would be 1 button when it isn't and there is a reason people agree that making an easier control for most games lowers the skill ceiling and the player expression over all. Also you act like League players cant use their hands what so ever when they can also play characters like Azir and Akali, the thing is you need to just sit down and actually, you know, play the game instead of picking it up for 2 matches and complaining that you got your ass wooped. Now the reason I think that Project L is doing good because like you pointed out, it is being built from the ground up with it in mind and I trust the Cannon brothers whole heartedly (I mean at Evo this weekend Project L was fun af to play so its working obviously) but to make the claim that that complex inputs don't/cant make a complex game is just wrong entirely. Now they don't FULLY make it but they add to its complexity. And yes, for people who do play a lot of FGs, they might not seem like they matter, until you are under pressure, people still dropped combos at Evo this year in games even though they have THOUSANDS of hours. Its why Modern vs Classic is a conversation do to the faster ability to react.

  • @habaduba2383

    @habaduba2383

    11 ай бұрын

    @@anthonyrodriguez9232 1. I played FG's competitivelly for about 6k hours now, you just dissagree and have no response to my arguments so you choose to dismiss me 2. You don't even know what a motion input is, kbd is not a motion input, and motion inputs don't add expression any more then they limit it 3. A regullar player will struggle with motion inputs, especially in actuall play, just ask one, check any of the FG streamer events where they actually have time to train too... hell you point out competitors drop motion inputs under pressure, thats contradictorry 4. Motion inputs raise both ceiling and floor, and the latter more for sure, if the game itself isn't simplistic enough for ceiling to be attainable that manouver is entirely detrimentall to the level of play and enjoyment 5. Having players drop stuff they had in the bank coz of motion inputs, EVO or not is not exciting or fun for anyone, its depressing, and the opposite is never impressive or fulfilling at all If you just wanna assume my credentialls so you can ignore all my points then Ill not entertain this further

  • @lautaromiguez7930
    @lautaromiguez793010 ай бұрын

    As a Fighting Game fan, I'm absolutely in love with this game. I need it now (meanwhile, I will keep dunking people with Zangief).

  • @catgaming381
    @catgaming38111 ай бұрын

    I'm anxious so exciting.

  • @songshield_2047
    @songshield_204711 ай бұрын

    Nothing better than seeing a notification that you uploaded a new video

  • @D_asin_Z
    @D_asin_Z11 ай бұрын

    The devs’ 2v2 match from evo is crazy good

  • @GoodolKev
    @GoodolKev10 ай бұрын

    As a somewhat experienced fighting game player is feels weird for necrit to be explaining such basic concepts but its actually good for newbies. No one in the fgc seems to want to explain this stuff to newcomers so this video is great.

  • @pregnanttomato9576

    @pregnanttomato9576

    10 ай бұрын

    I just hope nobody goes in expecting this game to be an easy transition from league. The FGC is going to be all over project L and it looks like there is a TON of mechanical depth. I’m mentally prepared to take my hundreds of ass kickings as I’ve never played a tag fighter.

  • @novaseer

    @novaseer

    10 ай бұрын

    @@pregnanttomato9576 yeah, all my fighting game experience is button-mashing my way through MKX's story mode so I'm probably gonna get my shit stomped

  • @glonik10

    @glonik10

    10 ай бұрын

    ​@@pregnanttomato9576I think a lot of league players will drop very soon after launch. This game has a lot of dirty mix. I think getting mixed up like that and just thrashed will make people not want to play

  • @waddledottz

    @waddledottz

    10 ай бұрын

    ​@@novaseerwhy would someone button smash a game instead of trying to learn?

  • @novaseer

    @novaseer

    10 ай бұрын

    @@waddledottz i tried to learn but i suck at using controllers and the game was beyond unplayable with KBM

  • @nobodywashere3123
    @nobodywashere312310 ай бұрын

    Best demo at Evo. They even had riot inspired cabs for it that they left in the open arcade hall. I'm so excited to play duos with ppl in this game lol

  • @spaceglidinmio2388
    @spaceglidinmio238810 ай бұрын

    The Samira run is like a trailer to this and I absolutely loved it

  • @MrHGravity
    @MrHGravity10 ай бұрын

    It feels like an endless pool of opportunity when you don't tie yourself to the baggage of the fighter genre that's come before.

  • @Ravenger2559
    @Ravenger255911 ай бұрын

    i love how the last 4 videos are project L and have significantly more viewers than the most of the videos before it

  • @wiskonine
    @wiskonine10 ай бұрын

    Played the demo at EVO. Its going to be the best fighting game of all time...

  • @yeungscs
    @yeungscs10 ай бұрын

    Legends of the League!

  • @Benjaxiso
    @Benjaxiso10 ай бұрын

    It's gonna be something like Legends in the Arena or something like that

  • @bqing87
    @bqing8710 ай бұрын

    Legends of the Rift

  • @galaxy_minds1290
    @galaxy_minds129011 ай бұрын

    I love how it reminds me of the ease of blazeblue, as one of my first fighting games it was fun and later on I abused the fun and harder combos. I even got some of my friends to play it and they quickly learned to beat me up lol. All I wish was the cinematic for a Tag ult or 2 different cinematic ults

  • @JamesDGoins
    @JamesDGoins11 ай бұрын

    And we indeed know somethings they have done with Jinx... she has a HAMMER.

  • @TaranG1NO
    @TaranG1NO10 ай бұрын

    nice start to the video btw. Guess you weren't there when Valo was known as Project A

  • @hexcraftgaming
    @hexcraftgaming10 ай бұрын

    The title will be Legends of League

  • @bladeprincess
    @bladeprincess10 ай бұрын

    Jinx is going to go INSANE and hopefully in an Arcane way-- glowy, incredibly fast and unbelievably dangerous

  • @forcommentingpurposesonly2918

    @forcommentingpurposesonly2918

    10 ай бұрын

    the thumbnail gave me hope that they didnt include her in the beta cause they were changing her model to the arcane one 💀 😭😭

  • @BaronOttofried
    @BaronOttofried10 ай бұрын

    That Firefox Jumpscare

  • @aliadel1475
    @aliadel147510 ай бұрын

    what is it going to be, legends of Fighting

  • @ZzigZaG00NIN
    @ZzigZaG00NIN10 ай бұрын

    Really wonder what they will end up naming it

  • @UchihaDEMS1
    @UchihaDEMS110 ай бұрын

    RUMBLE OF LEGENDS!

  • @pyke4life859
    @pyke4life85911 ай бұрын

    Yup gonna randomly smash any buttons and hope for the best

  • @pasta5818
    @pasta581811 ай бұрын

    Legends of League

  • @Psydefex
    @Psydefex11 ай бұрын

    i always love the "and widout furderadoo" so much

  • @overdrive65
    @overdrive6510 ай бұрын

    Necrit "glass cannon characters can be very annoying" Me: *flashbacks to vanilla mvc3 dark Phoenix*

  • @moichi9431
    @moichi943111 ай бұрын

    So we just coming to Necrit now for update news on Riot

  • @zackkwam134
    @zackkwam13410 ай бұрын

    I wanna hear him go Sorye Ge Ton when he ults

  • @Kaygu_
    @Kaygu_11 ай бұрын

    I hope Riot Organises tournaments where you can compete as Solo OR Duo. Maybe it wouldn't be fair but it would create insane storylines. Even if its a 4fun tournament they should try it

  • @shaginus

    @shaginus

    10 ай бұрын

    Pretty sure it will be Open allowed both Solo and Duo

  • @Kriglz
    @Kriglz10 ай бұрын

    Project Legends. Whoah :o

  • @STARCHANCE12
    @STARCHANCE1210 ай бұрын

    The way he breaks down all the details makes everything make sense and I hate fighting games cause I’m shit but this game sounds dope as hell.

  • @eGG-pi2qd
    @eGG-pi2qd10 ай бұрын

    Yasuo and Echo [Freestyle] is going to be very hype to watch

  • @Star_boy_ahhhhh
    @Star_boy_ahhhhh10 ай бұрын

    I want Garen to be in the game, but make him the most difficult/complex to use in contrast to his leagueofllegends counterpart. Because that would be hilarious.

  • @Ahmad2000z
    @Ahmad2000z11 ай бұрын

    Riot hyping the game using Project L Riot after seeing the amount of recognition the name has *PROJECT LEGEND*

  • @cyrusiithegreat2824

    @cyrusiithegreat2824

    11 ай бұрын

    when the game is mediocre and bland: project lose

  • @SadToffee

    @SadToffee

    11 ай бұрын

    Riot after adding baker pantheon: project loaf

  • @hundredsg
    @hundredsg10 ай бұрын

    The game will be called Legends of League

  • @mythilicar
    @mythilicar9 ай бұрын

    i think gragas would be a frickin hilarious and amazing character for this.

  • @BrendanZanitCoen
    @BrendanZanitCoen11 ай бұрын

    at a high level, playing against 2 different playstyles can be pretty game changing in a 1v2

  • @risky2166
    @risky216610 ай бұрын

    I love the idea of jink become practically a Stance-zoner

  • @zzzumozomu

    @zzzumozomu

    10 ай бұрын

    I'd imagine that to be more like Caitlyn, but yeah.

  • @risky2166

    @risky2166

    10 ай бұрын

    @@zzzumozomu How would Cait be a Stance character?

  • @zzzumozomu

    @zzzumozomu

    10 ай бұрын

    @@risky2166 Honestly don't know, I mean, who expected Yasuo to be a stance character really. I just thought the way she fights would look nice with it.

  • @HighLanderPonyYT
    @HighLanderPonyYT11 ай бұрын

    It might as well become its name at this point.

  • @hoeglund8995
    @hoeglund899511 ай бұрын

    Fighters of Runeterra! Calling it.

  • @benign_oracle8875
    @benign_oracle887511 ай бұрын

    I wonder how Yordle champs will be implemented if at all since a characters height or hit box is very important for these games. Granted the most straight forwards Yordle for size would be Rumble in his Mech.

  • @notimeforcreativenamesjust3034

    @notimeforcreativenamesjust3034

    11 ай бұрын

    It wont be that hard, theres been plenty of short characters in fighting games. Even Nefari can work since theres been dog characters in fighting games too.

  • @HighLanderPonyYT

    @HighLanderPonyYT

    11 ай бұрын

    *Gon PTSD*

  • @felpudini

    @felpudini

    11 ай бұрын

    There exists short characters in fighting game

  • @moonwarrior3342

    @moonwarrior3342

    11 ай бұрын

    @@HighLanderPonyYT Yoda has entered the chat

  • @SeiyaOfAbyss

    @SeiyaOfAbyss

    10 ай бұрын

    Neco Arc.

  • @xeyeko
    @xeyeko10 ай бұрын

    I just hope that there will be possibility to turn on motion inputs because I dont like one button specials

  • @xeyeko

    @xeyeko

    10 ай бұрын

    Even if there will not be any advantage

  • @R3mixx
    @R3mixx10 ай бұрын

    basically if you guys have played bbtag you would catch on fast

  • @Taylor-bw4zg
    @Taylor-bw4zg10 ай бұрын

    Very interesting choice to say u want ur fighting game to be simple and then make it a tag fighter. Cuz I have not once seen or played a tag fighter game and thought "I knew exactly what was going on that entire fight" lmao

  • @micemu3232
    @micemu323210 ай бұрын

    I hope that when the game comes out its name is Fighters of Runeterra or something like that, it would be simple and dope at the same time. I am so excited and hyped about it.

  • @igotjinxed2994
    @igotjinxed299410 ай бұрын

    Cant wait for Jinx she looks awesome.

  • @nahuel3433
    @nahuel343311 ай бұрын

    As a perpetual fighting game noob I like simple controls as a concept and that some games exclusively use it. But having said that the entry barrier for these games is not actually the controls, especially not these days where buffer windows and input predictions are so big and generous. There is the now famous video of a dog doing a Quarter Circle Forward hadouken as an example. (that said DP inputs or Z inputs and supers (depending) are certainly harder on people totaly not used to them) The real entry barrier for a fighting game is that it really takes a special kind of someone to get completely and utterly corner juggled for the entire round and have them go "wow, that was cool, now, how do I get out of it?" And this will be the corner juggliest game ever. Up there with Marvel vs capcom type stuff. That and the fact that even at its most basic fighting games work on a minute logic that doesn't come second nature to people not familiar to them like it does veterans. Stuff like whiff punishes, minus on block, frame advantage, frame traps, option selects, invinsible reversals and most of what you'll find in the infil dot net fighting game glossary. Sure some stuff will be easier to do and that's cool but if you don't have a proper understanding of footsies you being able to spam specials by mashing or not will have the exact same result of you being locked in long combos with 50/50 resets. All this to say, simple controls are cool and I hope they are always at least an option, but classic controls are hardly the true barrier of entry of the genre. The actual barrier of entry is understanding how exactly you got blown up and what the counterplay to it might be. As long as you keep this mindset you'll just learn grow and keep having fun. And I really hope classic controls, which are what make fighting games stand out terms of expression through execution don't die because of this wrongful idea.

  • @Martin-yh7vi

    @Martin-yh7vi

    11 ай бұрын

    SF and Tekken would never ever change to simple controls. That would basically be suicide. I really doubt classic controls would die at this point. As both styles of play can coexist. It's not like modern controls were made to replace the old ones.

  • @notimeforcreativenamesjust3034

    @notimeforcreativenamesjust3034

    11 ай бұрын

    @@Martin-yh7viyeah we see in SF6 (especially at EVO) that both can coexist. And that Simple controls doesn’t overpower Classic.

  • @HighLanderPonyYT

    @HighLanderPonyYT

    11 ай бұрын

    Tldr

  • @altokia2724

    @altokia2724

    11 ай бұрын

    ​@@Martin-yh7vimodern was meant to replace classic. The devs fought hard for classic to be implemented at all

  • @nahuel3433

    @nahuel3433

    10 ай бұрын

    @@HighLanderPonyYT Classic controls aren't the entry barrier they are said to be. Fighting game specific core mechanics are.

  • @ipeeontheworld
    @ipeeontheworld11 ай бұрын

    ahri's feet is the best thing of this game, give

  • @dellehave7235
    @dellehave723511 ай бұрын

    this basically sounds like dragon ball fighterZ with a league paint job and i am here for it

  • @zerodawn09
    @zerodawn0911 ай бұрын

    something to note, it looks like they will go heavy on skins again. questions are how many and which ones will cost money?

  • @exe_
    @exe_10 ай бұрын

    Oh boy can't wait for when they release my main champion Ivern as a playable character. 🙏

  • @TheKevinGeee
    @TheKevinGeee10 ай бұрын

    Ahri the 9-tail baddie.

  • @Significantharrassment
    @Significantharrassment10 ай бұрын

    Can't wait to play Mordekaiser on this, man i wonder what will be his ability? I just hope Brazil is the one

  • @jasase07
    @jasase0710 ай бұрын

    At this stage they could let "Project L" as the name itself

  • @Smorccc
    @Smorccc10 ай бұрын

    Give me Akali, Zed, Yone, Camille, Vi, Sett. Man so many amazing roster options. They nailed the character identity aspect of PL so far, can’t wait for more reveals.

  • @jmanjulian
    @jmanjulian10 ай бұрын

    the name could be TTT - Tag Team Tilting

  • @fouchi3203
    @fouchi320310 ай бұрын

    Project of Legends

  • @ragingoracle6239
    @ragingoracle623911 ай бұрын

    That Ahri description.. Pause!!

  • @chloe5886
    @chloe58869 ай бұрын

    6:05 Elphelt Trauma from XRD lmao

  • @wyattdetherow6853
    @wyattdetherow685311 ай бұрын

    okay i cant lie im getting really hype for this game actually

  • @matrxzeno4761

    @matrxzeno4761

    10 ай бұрын

    Was it the Yasuo gameplay that got you?

  • @wyattdetherow6853

    @wyattdetherow6853

    10 ай бұрын

    @@matrxzeno4761 no lmao

  • @levidrawdy9950
    @levidrawdy995010 ай бұрын

    That’s definitely koji 😂

  • @gk21wolf60
    @gk21wolf6010 ай бұрын

    Any news on the fabled riot mmo never played an MMO but that'd possibly be the one to get me into it

  • @captaineflowchapka5535
    @captaineflowchapka553510 ай бұрын

    if pantehon isn't in the game at lunch i expect a big reveal you are in the middle of a match , you jsut beat off the enemy your finishing your combo , but you hear a chant , goosbump start , you win the match , a spear arrive , pantheon theme play and you must beat him like a akira in a street fighter so that when he came out you can play him for free

  • @hypnosemblem8829
    @hypnosemblem882911 ай бұрын

    Yasuo essentially a death by a thousand cuts sort of chip damage character.

  • @joemelmiranda4798
    @joemelmiranda479810 ай бұрын

    Now I wanna see the brother combo Yasuo and Yone🤣

  • @asefnirumand2355
    @asefnirumand235511 ай бұрын

    I want to see thresh with his burning skull

  • @dreadfulking2344
    @dreadfulking234410 ай бұрын

    Gods I hope my main Thresh gets put in the game the anti-zone and defensive capabilities he could bring to the game. maybe giving him a unique passive of his lantern sheilding him and his team mates to try and counter balance some of the heavy offense from darius.

  • @ToRecallE
    @ToRecallE11 ай бұрын

    Im not a big fighting game fan. but this seems really good, since Smash is the other big big fighthing game and pretty much all caracters have the same botton scheme. and the game is massive.

  • @slushrai
    @slushrai10 ай бұрын

    Jokea on you ita gonna be called Runeterra League

  • @ArchfiendXIII
    @ArchfiendXIII10 ай бұрын

    universally easy specials and ults sounds like a concern already.

  • @astarothunodoli
    @astarothunodoli10 ай бұрын

    Project legends

  • @acez984
    @acez98410 ай бұрын

    I hope sett is part of the roster

  • @michapiasta3072
    @michapiasta307210 ай бұрын

    I want azir, an crazy puppeter zoner.

  • @JohonTheMighty
    @JohonTheMighty10 ай бұрын

    Project W

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