PROJECT BRUTALITY 3.0 - The Nukage Processing Revisited
Ойындар
PROJECT BRUTALITY 3.0 and Nukage Processing Revisited by Razor_Wind for DOOM II Hell On Earth, Chaotic Random Spawn Preset on Man And A Half Difficulty Level. Project Brutality 3.0 is an upcoming version of one of the best available mods for the classic Doom - expect a lot of fun when playing it. Please note that the Project Brutality 3.0 in its current state is still Work In Progress, so bugs are to be expected, together with crashes to desktop (same with addons, they are not 100% always compatible and actual). Nukage Processing Revisited is an actually large map divided in several sections, plus it has over 500 monsters simply to storm you in large quantity, of course there is also a boss fight at the end of the map with a Keeper. The map has been reforged with some help of the AfterDoom creator 00_Zombie, the Nukage Processing has a demonic feeling with improved skybox + I've also used the DHTP and PBR to it. Level begins in a small hallway with some barrels and first zombie as enemy, to the left there is a door with some more zombies and a first secret, hint hint you need to look for a texture with a switch to open the main door. This leads you to a way larger room with some hellish growth with enemies and some bonuses to grab, to the right there is a small room with a switch to open a door to the corridor, there is also a small armory easy to miss. Move through that corridor and grab a first Soulsphere with another secret to grab nearby, move to another armory and get some goodies like tons of ammo with backpacks, then you can move outside to the nukage area. This pool of nukage has a twist - if you move to the center of it, you will trigger the enemy reinforcements tho (but it's mandatory to move there anyway), in the center there is a firepower sphere that will surely help you. You must use the unlocked doors in the upper section of the outdoor area, once there fight your way till the end and return to the nukage - previously blocked doors will have a switch to open it, do it and be prepared. This area had been surely turned into a demonic part of the realm, here you can collect two keys needed to explore this map further - a red and yellow keycards, really handy but comes at a price of meeting Spider Masterminds and Cyberdemons here. With yellow skull key found you will be teleported to another dimension with a Keeper waiting for you to fight - it is a grossly enlarged Cyberdemon that loves to torch you with his breath, has also tons of hitpoints too.
00:00 - Start
00:25 - 1st Secret
01:55 - 2nd Secret
06:25 - 3rd Secret
13:00 - 4th Secret
21:05 - 5th Secret
24:20 - The Final
Nukage Processing Revisited - www.moddb.com/mods/brutal-doo...
Project Brutality 3.0 Download - github.com/pa1nki113r/Project...
Duke Nukem Companion Mod - forum.zdoom.org/viewtopic.php...
My Discord - / discord
Addons - brutalrepository.pl
Bullet Time X - www.moddb.com/games/doom-ii/a...
Пікірлер: 33
My Discord - discord.gg/XPtgcUAJjt 00:00 - Start 00:25 - 1st Secret 01:55 - 2nd Secret 06:25 - 3rd Secret 13:00 - 4th Secret 21:05 - 5th Secret 24:20 - The Final Nukage Processing Revisited is an actually large map divided in several sections, plus it has over 500 monsters simply to storm you in large quantity, of course there is also a boss fight at the end of the map with a Keeper. The map has been reforged with some help of the AfterDoom creator 00_Zombie, the Nukage Processing has a demonic feeling with improved skybox + I've also used the DHTP and PBR to it. Level begins in a small hallway with some barrels and first zombie as enemy, to the left there is a door with some more zombies and a first secret, hint hint you need to look for a texture with a switch to open the main door. This leads you to a way larger room with some hellish growth with enemies and some bonuses to grab, to the right there is a small room with a switch to open a door to the corridor, there is also a small armory easy to miss. Move through that corridor and grab a first Soulsphere with another secret to grab nearby, move to another armory and get some goodies like tons of ammo with backpacks, then you can move outside to the nukage area. This pool of nukage has a twist - if you move to the center of it, you will trigger the enemy reinforcements tho (but it's mandatory to move there anyway), in the center there is a firepower sphere that will surely help you. You must use the unlocked doors in the upper section of the outdoor area, once there fight your way till the end and return to the nukage - previously blocked doors will have a switch to open it, do it and be prepared. This area had been surely turned into a demonic part of the realm, here you can collect two keys needed to explore this map further - a red and yellow keycards, really handy but comes at a price of meeting Spider Masterminds and Cyberdemons here. With yellow skull key found you will be teleported to another dimension with a Keeper waiting for you to fight - it is a grossly enlarged Cyberdemon that loves to torch you with his breath, has also tons of hitpoints too.
@GrandSachemEthylique
Жыл бұрын
There are currently six secrets on the map. x) But I must admit that one of them is a bit better hidden than the others. I just fixed a texture on the map and uploaded the new version by the way.
@trentsmith5631
Жыл бұрын
Do you prefer to play this or Red alert?
00_Zombie_00 is a talented mapper who helped me to extract some objects that I could reuse to create this map, some of them coming from his map pack After Doom that I highly recommend. We work a bit together, and I showed him some techniques to fit the textures he used on the last version of After Doom and my method of destroying the scenery. On my side I integrated a lot of new textures, including animated textures which are also from After Doom, which were not present on the old versions of this map. I hope you'll like my work.
Amazing how well the Fallout music fits with this level
slayer + duke = kabooooom
@lucienhalf7105
Жыл бұрын
Slayer + Duke + Sam = Armageddon
it is a very fun, atmospheric and very well detailed map.
Keep up the great work please Martinoz!!! These videos kick ass!!!!!!!👍👍👍👍👍👍👍👍
Doomguy: *Making all the job* Duke Nukem: "What are You waiting for? Chritsmas?"
Bro I love watchin you just own this game lol, is there any level you would say has been the hardest to possibly complete?
Love the Duke companion
Looks brutal wtf
This map is interesting, I will try to play it.
Im a Korean subscriber. First of all, thank you for introducing a really nice game. But there is one problem, GZDOOM will fail when i download and run all addons. What engine do you use for gameplay? And want to know how to play on gzdoom.
I have done some minors corrections to this map but it's always better to get the new version.
What configuration do you have in darkdoomz? :0 tell me please
What are those red balls that come from the Hades Cacos that seem to have a mind of their own as they track you?
Там Дюк Нукем воюет вместе с игроком?
Is that Duke Nukem that's following you around??
Any chance of you creating a build?
which version of gzdoom?
Can this be played coop?
Is this tnt evilution map?
how do you get super graphics
Doom Nukem
Why there's duke nukem!???
@superfluo6249
Жыл бұрын
Is a mod
1:03 What is this gun?
Where is offend and taunt button anyways, sorry i started playing this again
@robowisanveithasung6022
Жыл бұрын
the Offend and Taunt are removed from the mod because it's a Brutal Doom feature, it's coding is old, and it does not fit Doomguy in a way the Project Brutality developers like