Progress Report: Antikythera and Onitar, November 2022
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Progress Report: Antikythera, November 2022
This video sums up events between March and November, and presents the direction we're heading in as the year draws to a close.
Antikythera page: www.fraudsclub.com/antikythera/
Onitar design documentation: www.fraudsclub.com/onitar/
Cosmonarchy BW: www.fraudsclub.com/cosmonarch...
Progress report playlist: • Progress Reports
Visit The No-Frauds Club!
Website: www.fraudsclub.com/
Discord server: / discord
Thumbnail font is a Autobus Omnibus
#videogame #independent #engine
Пікірлер: 6
Thanks for the update!
@knightoftherealm
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@IskatuMesk
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@Pr0nogo
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@ryansembrano1759
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Since you are doing your own 2d engine and the scrolling seems to be working nicely. Let me ask this: I'm doing my own 2d engine with OpenGL and I'm struggling with getting the scrolling to scroll nicely. I'm rendering an array of quads(tiles) as my "terrain" and when I scroll the view the pixels all "deform" or "shake" around, it's like the rendered textures are not fitting perfectly within the texels or something. I suspect the issue is that I'm not drawing pixel perfect. So what graphics API are you using? And do you have any idea what my problem could be? Thanks.