Progress Report: Antikythera and Onitar, November 2022

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Progress Report: Antikythera, November 2022
This video sums up events between March and November, and presents the direction we're heading in as the year draws to a close.
Antikythera page: www.fraudsclub.com/antikythera/
Onitar design documentation: www.fraudsclub.com/onitar/
Cosmonarchy BW: www.fraudsclub.com/cosmonarch...
Progress report playlist: • Progress Reports
Visit The No-Frauds Club!
Website: www.fraudsclub.com/
Discord server: / discord
Thumbnail font is a Autobus Omnibus
#videogame #independent #engine

Пікірлер: 6

  • @lucifirius
    @lucifirius Жыл бұрын

    Thanks for the update!

  • @knightoftherealm

    @knightoftherealm

    Жыл бұрын

    np

  • @IskatuMesk

    @IskatuMesk

    Жыл бұрын

    np

  • @Pr0nogo

    @Pr0nogo

    Жыл бұрын

    np

  • @ryansembrano1759

    @ryansembrano1759

    Жыл бұрын

    np

  • @developerdeveloper67
    @developerdeveloper67 Жыл бұрын

    Since you are doing your own 2d engine and the scrolling seems to be working nicely. Let me ask this: I'm doing my own 2d engine with OpenGL and I'm struggling with getting the scrolling to scroll nicely. I'm rendering an array of quads(tiles) as my "terrain" and when I scroll the view the pixels all "deform" or "shake" around, it's like the rendered textures are not fitting perfectly within the texels or something. I suspect the issue is that I'm not drawing pixel perfect. So what graphics API are you using? And do you have any idea what my problem could be? Thanks.

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