Procedural Dissolving Effect (Blender Tutorial)
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In this Blender tutorial I will show you how to make a Procedural Dissolving Effect Using Nodes and Eevee, Enjoy
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website - ducky3d.com
Пікірлер: 364
U r a life saver! I saw this on reddit, and was really desperate to know how to make it. But I didn't find any particular tutorial for it. And now my favourite youtuber uploads a video.
The problem with Alpha Blend is that, well a lot! Based on my experience, one of the problems is if you use DOF in your camera, the object with "Alpha Blend" material will also get blurred out. No matter how you place the focus point, the camera will never focus on it. One of the solutions is to use "Alpha Haze" I guess if you want to get the camera to focus on it
Great tutorial, I've been following you throughout the lock down here in England. Your tutorials are always concise and easy to render on my old mac mini. I've been creating music videos and incorporating some of your ideas into them, kept me sane this year. Thanks
Your tutorials are always helpful for beginners! Thank you for your efforts and keep that up🥺🤩!
Fun tip: when your color ramp is feeling cramped and you are fine tuning, just stretch it out... Mouse over the side edge and try it
If you're dealing with a very narrow range in a color ramp like on the video, before passing a value to it, first subtract from it the first swatch position, then divide it by the actual range (distance between 1st and last swatches). For example, in the emission color ramp you have first swatch on 0.079 and last on 0.111, so you can first subtract 0.079, then divide by 0.111-0.079 = 0.032. This way you will have over 31 times more space to work with! If you still want to have some freedom to move the first swatch to the left and the last to the right, you can just drag the subtract value to the left, instead of dragging the first swatch to left, and drag the divide value to the right instead of dragging the last swatch to right. Or you can just give yourself some margin - here you could just multiply the value by 0.15 before passing it to the color ramp - still 6,66 times more space to work with. Compare this i.imgur.com/opdmbxe.png and this i.imgur.com/0VWajtc.png
I've always loved the simplicity of your node setup.
You're fantastic!!!!! Learnt half of the blender from your videos while creating such awesome projects. A big thanks to you!!!
OMG I have already done a trial and I am going to use this effect in so many projects in different colors but I am making one right now with my favorite Altcoin I love Signum which will have a No ICO red burn out, NO pre-mine red burn out and finally a white burn in with a fairly distributed coin. Its so hard to find really good tutorials and thank you.
Thanks so much, i realy do appreciate your work. Love the explanation and the relaxed style of it. Im into blender now for about one week and used amazing stuff for useless things such as animated lock screen for my cell phone. I guess today being able to utilize blender and to express one self might be compared to painting a really nice picture. Perhaps its even worthier than that. Thanks for providing these kind of possibilities.
Around 3 months ago I need this but I learnt it by my self and now after watching this tutorial i realized to become a blenderer i need to experience by myself..
Loved this, so simple yet such a nice result. To spice it up a little I added an empty to control the effect. Then in the Texture coordinate node, add this node as the coordinate "object". Last convert the noise texture to 4D rather than 3D, and add a Geometry input node, and drag the position into the W coordinate of the noise texture. Not sure if this is the best way to do it, but it gave me a nice effect as you drag the empty across the object
@jon_patterson
8 ай бұрын
To animate this over time just go to the Material tab on the right then twirl down the triangles until you find the Mapping node. Click the dot on the right edge of the X, Y, or Z property you want to animate. In your timeline, move the playhead to a new frame then change the X, Y, or Z property to look however you want the effect to change over time.
Bro, this is so cool, It's so crazy that people can figure this stuff out and make these, mind blowing foreals.
*-Goosey 3D-* Duck 3D is honestly the inly tutorial channel i can actually watch and understand :)
@kashifxahmed2087
3 жыл бұрын
yup me too :)
@23bobjr
2 жыл бұрын
not watched ian hubert then i take it?
LOVE this! It's perfect for a video I'm working on. I'll be sure to share when I'm done. Thanks for putting the tutorial together 🙏🏻
Your videos are the beast blender totorials on yt :)
Great tutorial. Thank you very much for sharing this. This effect makes a lot of ideas how to use it.
Thank You Ducky 3D. It has been a while you don't do Typography Design, please never stop teaching in us.
Im subbing now because your give alot more tutorials now! Keep up the good work 👍
You are making a huge progress!! 💯👏👏
OMGGG THIS IS EXACTLY WHAT I WANTED I've been searching for a tutorial for the past few daysssss Anddd now I foundd ittt :)
Thanks for showing this very helpful tutorial and happy blending with blender.
Great tutorial and really love your work!!
Holy shit youre nearly at 0.5 mil subs now! Grats! Been following your channel for ages!
I never knew something could be so complex yet so simple till I started blender
Thank you very much, thats a really good tutorial!
Your are awesome artist ..And honest about - from where the inspiration ❤️ good work
I liked this tutorial, I tried it, and I got it, it's very easy and beautiful
Excellent tut, thank you.
Very helpful tutorial, gonna make my little thing so much better. thx so much!!!
great tutorial, thank you!
EPIC for my Motion Graphics Stuff, you are awesome in timing !
YAYYY!! another vid from Mr Duck
oh i have the perfect project for this .... a succubus apprearing from hell fire, reverse the distortion boom awesome effect lol
Ducky, thank you for video! 🤝🏻
MAAAAAAAN, I love nodes!!
Amazing! With some project from viewagic, this could be used pretty well for Star Trek fan films!
Hey, absolutely love your videos. Would there be any chance of a video about the cube effect seen at the start of Genshin Impact where your sibling is taken away? I've seen it used a lot in games, but I feel certain there's a way to do it without hand placing all the cubes and changing their size manually
just what I was looking for, thank you good sir
Amazing tutorial ! 😘
Amazing effect!
u are close to 250k , congrats bro!
@TheDucky3D
3 жыл бұрын
Thank you
So cool and so easy, I like that!
this is what im looking for. Thanks :-)
Looks so close to the other guys test animation, is it worth mentioning you put your own "Spin" on it? You have raycast, godray effect that even when it's dissolved, it's still casting a shadow
Thank you very much. I will put this to good use
Great! Such a nice effect! But I´ve some problems to solve. I would like not to dissolve the object, but to grow it and hide something that is IN the object. But I´m not able to get rid of the transparentcy. Even if I disconnect the transparent BSDF the inner object is still visible.
Great video man, really needed this going for that csgo prize pot the more things i learn the better, thanks a lot man
That's very cool!!!
Great video. It was concise and easy to follow. I tried it on Susie, and it worked great. However, I then attempted to do so on a 3D model that I made from an SVG of a logo consisting of a word, but then nothing happened. It's worth mentioning that I did turn the loops into a mesh. The model is clean. I only had the outside lines with nothing in them, filled the space within, and then extruded it into a 3D shape. The "normals" are all facing the right way. My only inkling is that perhaps there are vertices that aren't connected, but there are at least 1,000 of them, and I am not about to merge them one by one. If anyone knows what's going on, I would be grateful if you could shed some light on this. Thank you.
Thanks for this video ❤️
Ty so much for this keep on making pls
Awesome - Thanks so much
Great one, Pato!
This is awesome
I really like this effect
Helloo ^^ it is a great tutorial, i just have one question - i need my object to not be transparent, to not be able to see whats inside, to not be able to see the "inside walls", coz i have a ico sphere with extruded walls and bigger size of subdivision ... do you think you might have some suggestion on what to do? Thank you so much
Thanks for the video bro, very nice
Nice video, thank you! But how can I animate this?
amazing.. loved it
We have a great community I like CG matter and leaned a lot from you too
always helpful
very useful, thank you.
Well done.
thankyou very much sir!!! respect!!!
awesome stuff
Thank u, bro!
It's really cool
Very Good tutorial .
amazing 10/10
very useful thanks
great video, but how do you dissolve something as if it was solid instead of just the skin?
awesome bro
Hmm, I've done something similar for cycles although I didn't use noise into a vector input. I'm curious about how image data is interpolated into vector data.
Genial brooooooo!!!
ty! 🔥🔥🔥
great tutorials sir, but i never seen any Blender user make "Digital Look" dissolve style yet, hope youll be the first!
Wicked tutorial my dude! Just don't tell Lord Vader!
Please Sir, we need more Dissolve, Disintegration, Vanishing Effects, there is nothing much...just a few. im looking for epic transition effects, from object to object but with fire particle or somehting brutal things. thanks Sir ! kepp this work !!!
I tagged you under my ig post. I used this tutorial with my own things
good job congratulation
Is there a way to use the gradient texture as the source intensity for a particle system? I would like to make a more literal burning of a paper as an exercise. Instead of the paper disappearing it should first go brown, than black and then burst into flames before desintegration. Also, love your tutorials. Algorithm comment too.
@TheDucky3D
3 жыл бұрын
I’ll look into that
@travmason
3 жыл бұрын
Was thinking exactly the same thing. Something along the lines of using the co-ordinates to specify where the particle system generates from. But I'm a noob and have no idea how to do that lol.
Thank You Very Much Ducky :)
Thanks A Lot Bro Hugs ;)
очень здорово!
nice!
I completed this tut, and suzanne looks great. Could there be a scale issue on other models? idk. I saved the shader nodes and applied them to another model in a new project. This is where the problem occurred. The transparency part worked fine (top color ramp). The line of firery disintegration displayed gradient colors (bottom color ramp), and I could move it as desired (mapping). However, I could not replicate the detail, which I assume comes from the noise texture node. The disintegration line was straight with no variation like 4:32 instead of how it should look at 5:25. I played with the scale, roughness, detail, and distortion with little effect. Help me obi wan kenobi. You are my only hope.
nice
It would be nice if you displayed the shortcuts you’re using, it’s hard to follow you along sometimes!
Hi @Duck3D, thanks for the tutorial!!! is it possible to make it work on Particle System (talking about Hairs). Also, I had some (transparency) trouble when I positioned the camera looking from the side, it is possible to see trough the mesh in some angles. How could I fix it ? Thanks in advance!!!
Shopping List 1 x Texture Coordinate 1 x Noise Texture 1 x Mix 1 x Mapping 1 x Gradient Texture 2 x Colour Ramp 1 x Transparent BDSF 1 x Mix Shader 1 x Principled BSDF 1 X Material Output. In case you want to add them all first and then it's easier to follow along.
I’d like to ask one question! If the object has a multiple materials, how can I make those appear like you did on Suzanne? Such as juice bottle has a label on it
@hevinnelson2741
Жыл бұрын
bake the textures into one single texture
Question, how do i have it do what you did at the start? (Pressing the start button animates the effect onto the object)
Thank you for this amazing tutorial. I loved it. I used monkey as obj. as you mentioned in video but now I want to replace an object. How can I do that?
How can you change the direction of the gradient, for instance, if I wanted to have the effect happen from the bottom and go to the top of the monkey?
Amazing tutorial as always, I'd love to learn about why is that under Eevee ? would it be possible on cycles ? if not why ?
@BanaKoolit
4 ай бұрын
because of the bloom i think
Good vid (:
hmm, seems like this only applies to static object? is there a way to have this effect on a moving object like clothes? i tried to set texture co-ordinate to uv, but then wont get noise effect anymore.
Thx
sir how set the key I animate this