Pro Colorist Explains Gamma
Фильм және анимация
Improve your creative control by better understanding your toolset. In this round, we're explaining gamma, and essential colorist tool.
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Пікірлер: 34
I usually go to gamma if I feel the person ( skin ) doesn't have enough key light and doesn't pop - so I would put a soft power window on the subject ( person that is talking ) and just bump the gamma up a bit. That subtle bump of gamma helps make the viewer look at the subject. I have also done the opposite in concert footage where the exposure is good on the stage lighting but the faces are almost blown out - so then reducing the gamma can tame the skin and not affect the black level.
@breveganlyfe
2 сағат бұрын
Always nice to see your input in the comments Jim. Keep at it. We appreciate you.
What a nice teaching style you have! Straight to the point but also with a nice voice and intonation ! :) keep up
@MichaelKaykov
Жыл бұрын
I love it 🎉
Thanks for sharing your knowledge to your audience. You are one of the few on youtube explain the fundamental concept behind color grading. Now I know why and when to apply Gamma!
You are the best! Thank you so much for sharing all your knowledge to everyone who’s interested in this wonderful world of color grading!
@CullenKelly
Жыл бұрын
Thanks, Luis!
@dukebozikowski3801
Жыл бұрын
@@CullenKelly Why should we be using gamma if we are trying to preserve middle grey?
Thanks Cullen.
As always, great insight!!
Thank you once again… I really appreciate it
I really like how you make videos about uncertainties i’ve had during grading, but couldn’t quite put into a question. I would love it if you would talk about log midtones wheel, I’ve found it sometimes very useful for pushing color and exposure. I’m curious how that functions and how a Senior colorist might use it.
Learned a lot here!
Thanks cullen it helps me a lot
Hey man. Thanks for a million for these.
Lots of people still have to color grade rec 709 non log footage.
Very insightful. Thank you!
thank you mr kelly
If I know what it does to the curve is there any benefit to using the knob instead of building that curve where I have more possibillity to shape that curve?
@gagegarza
Жыл бұрын
I’m curious about this too. Is there a specific reason to use the primary wheels over the curve?
@Fedor_Dokuchaev_Color
Жыл бұрын
It is simpler. And it is easily repeatable.
@Diego24fps
Жыл бұрын
The knob maintains a certain smooth relationship as you move it up or down. You could definitely make the curve manually but you might find yourself introducing unwanted effects if you manipulate in a certain way
Nice video Cullen, I have a question for you or anyone else in this community. When I imported my Dji drone footage into Davinci Resolve 18.1.4 studio without any nodes. The footage was so grainy unbelievable noise. But I know for a fact my ISO was set at 100, & F4.0. SS60. Here's the sad thing, it looked perfect when viewing it on my iPad. Same good results on my iMac pro. When I put it in FCPX, it had Zero noise on the clip. So what's going on in DR 18.1.4 Studio that's causing the noise?
Thanks Cullen. When in ACES (cct), which control would behave like gamma behaves in display referred between 0 and 1? In ACES cct, I find offset works well for exposure but raises black. Thanks👍
Where would you play with your Gamma or work your Gamma/Lift/Gain in your node tree? Would you have that in Node 7 or would that be in your Balance Node? Or would that be a thing in your two secondaries Nodes underneath?
Another great explanation Cullen, I have your exposure chart dctl but is the gray scale ramp available? Thank you...
@stevesexton6194
Жыл бұрын
Never mind, I found it in Generators... Sorry about that.
this question please about UTILITY's folder in LUT : - is it to be downloaded somewhere ? - is it a personal built folder ? seeking-it in my DVR18 pro version for long. thx your returns
Are you talking about Lift Gamma and Gain knobs or the wheels? Is there a difference on the control surface?
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satting up dolby vision in davinci resolve
But that’s Gamma in the generation. I’d like to think it has some photometric elements to it that made it so sophisticated and output clean operations. Now, is Gamma today, and here in resolve the same as it was back then? Like, does it have the same mathematical operations? Or do we need to modify our today’s Gamma to get it to match?
why is this colored so bad if your a pro colorist.