*_Science isn't about "why", it's about "why not?"_*
@AceOfBlackjack
3 жыл бұрын
I’ve already subbed too you, I’m confused where have I found you before?
@MrGermandeutsch
3 жыл бұрын
@@AceOfBlackjack *_the magic of the internet has its own strange paths_*
@AceOfBlackjack
3 жыл бұрын
MrGermandeutsch It always will be different, I could see the same commenter a hundred times, by only truly notice it if they do something wrong In my eyes.
@MrGermandeutsch
3 жыл бұрын
@@AceOfBlackjack *_yES_*
@daniilsimonov4579
3 жыл бұрын
XD
@Aerotactics8 жыл бұрын
"Please nobody make a puzzle with this." But you made a puzzle with it...
@zachcross4240
3 жыл бұрын
69 likes I’m not going to change that
@redguywithatophat1900
3 жыл бұрын
@@zachcross4240 well at least it's 71 now
@realchickenmanny9144
3 жыл бұрын
Aerotactics I know this is 4 years late but he's calling dibs on making the puzzle
@Aerotactics
3 жыл бұрын
@@realchickenmanny9144 Why is this video trending again?
@realchickenmanny9144
3 жыл бұрын
@@Aerotactics because i said so gosh darn it. or maybe the announcement of portal 3? kzread.info/dash/bejne/loWrltlyh8q-k7Q.html
@Trashley6523 жыл бұрын
Aperture science regrets to inform you that this next test is impossible. Make no attempt to solve it.
@Le_Codex3 жыл бұрын
Glitches are in my opinion the most interesting things in video games. There's no such insight into the code than when it breaks down and does unexpected stuff, but that can still be explained
@vanderkarl3927
3 жыл бұрын
Not to mention that optimization usually brings you to the edges of the configuration space; the most effective strategies are often extreme.
@52flyingbicycles
3 жыл бұрын
That stems from Turing and Godel. Undecidability. We have to take a step outside the game code to figure out why it is imperfect, which can be a fascinating exercise.
@dirrelito
3 жыл бұрын
Same thing with glitches in payment systems and encryption. And in law. And tax systems. The edge cases is the fun stuff.
@arthurmixed33233 жыл бұрын
Why is KZread recommendations recommending me this now, this is epic
@The_Impiersonator
3 жыл бұрын
I know, right? It's really cool, but I wanted to see this in 2016! 4 years late KZread!
@Skeedard
3 жыл бұрын
Same
@Aerodeslizadorr
3 жыл бұрын
same
@greenuparrow
3 жыл бұрын
same lol
@Technboi
3 жыл бұрын
That's kinda ironic cuz that's what happened to me
@hegyak3 жыл бұрын
I always enjoy watching game engines glitching out and being weird. And making me go, "OK. What the heck in the Source Code caused this to happen?"
@quaternaryyy
3 жыл бұрын
i'm just here to appreciate your profile pic
@zadiczane7618
3 жыл бұрын
@@quaternaryyy mate you still replying? this dude awesome. finna sub now
@quaternaryyy
3 жыл бұрын
@@zadiczane7618 i'm not a youtuber, idk why you'd want to subscribe lol
@zadiczane7618
3 жыл бұрын
@@quaternaryyy you still replying though. You are a gold youtuber
@JukoYT
3 жыл бұрын
@@quaternaryyy one question is this glitch still working?
@graycreature4 жыл бұрын
Its Kinda creepy how the cube charges at you
@Blap7
3 жыл бұрын
cube: oh youre moving? *approaches you*
@GSFigure
3 жыл бұрын
Fizzler: Oh, you're approaching me? Cube: Yes, but actually no.
@Infinite_Archive
3 жыл бұрын
Nyooooooomm.
@jacobsims1175
3 жыл бұрын
he comin
@clipgta1
3 жыл бұрын
Vibe check
@krisiskitsunegamer29673 жыл бұрын
“ hey cave Johnson here. This test is to see how objects would react when we try to grab it between a corner of 2 portals. One of my employees challenged me to make a test that would count as a paradox. So I said [you think I can’t do that? I am the smartest person that would surpass black messa. A simple monkey could do it if we could afford them.] so I made this test. And some of the attempts were funny. My favorite one is when of the test subjects was so close to finishing it but then the cube came towards him and hit him on the head. Luckily the portal making device is still intact although it needed to be cleaned since he got blood on it. What an ungrateful test subject. This is cave Johnson, we’re done here”
@linkfreeman1998
3 жыл бұрын
*"Cave Johnson, we're done here." for the last sentence.
@crowbar2368
3 жыл бұрын
Sarcasm + Inteligence = Cave Jhonson
@menlover445
3 жыл бұрын
Crowbar Ah, yes. Cave Jhonson.
@taxcollector9543
3 жыл бұрын
"what, uhn?oh so one of my employes,thank you jessica, informed me that i shouldn't have said that, in 94% percent of peoplee tell my secrets to the outside world, after the testing please head into the incinor- i mean super cake science room for a surprise! but if you are between the testing jubjects 1467 to 1499 you et to my ofice, i need help with the buttons for and incineration of a "cube""
@1mariomaniac
3 жыл бұрын
".....Chariots."
@bengregg26323 жыл бұрын
"Please nobody make a puzzle with this." Well, as a map maker, it's still worth knowing this bug exists/how it's set up, that way levels can be designed to avoid letting players perform this action. ... Also, hullo from the year 2020! (Don't know how it took this long for this video to get in my recommendations, but oh well)
@siddharthbhatia8815
3 жыл бұрын
There's a map maker for portal 2???
@bengregg2632
3 жыл бұрын
@@siddharthbhatia8815 Admittedly I was referring to people who make custom levels for Portal 2 (there are still people who build and release maps on the P2 workshop to this day), but yes, there are tools that allow you to make maps for Portal 2 (as a matter of fact, there's TWO map making applications for P2): 1. The in-game "Perpetual Testing Initiative" level creator (shown in this video) - It's a very simple map making tool that anyone can use to build a test chamber in under 30 minutes, but doesn't allow you to do complicated stuff like cutscenes, custom lighting, custom environment theme, etc. 2. The Hammer Editor (not show in the video) - The level creator/editor used by Valve to create Portal 2 (and various other Source engine games). It's much more complex, and takes a lot of time to learn, but allows you to make pretty much anything you want (I use it a lot since it gives you much more flexibility than the in-game PeTI level maker).
@Buglin_Burger7878
3 жыл бұрын
It is also worth noting for bonus challenges or extremely meta maps. As a community grows in a stage builder the difficulty and tricks ramp up. For example navigating a cube to the point where you can preform this to get a cube to the button is the puzzle. This is a new relatively simple to do trick... which means it can be used to add things to the game or create interesting solutions and via use of an orb it would be possible to pull it to you... let go... place a portal up high and in the hole it roles too to get it to a button normally otherwise impossible to get it to. This is like wave dashing in Celeste, it can become part of the game if you keep escalating challenges.
@wheedler
3 жыл бұрын
Why do you want to avoid letting players perform this action?
@bengregg2632
3 жыл бұрын
@@wheedler Well, if you spend a lot of time designing a well-crafted puzzle, you really don't want players to utilise exploits to solve/bypass it. It feels cheap - especially if the puzzle wasn't designed with the exploit in mind - plus it can be detrimental to the player's experience if the puzzle was designed to teach something vital about how the puzzle mechanics work (only for players to skip it because of a simple physics exploit). The only time you'd really want to let players perform this action during a puzzle - if you were taking level design seriously - is if the exploit can be used to skip part of the puzzle (but not solve the whole thing) OR if the puzzle is deliberately designed to ONLY be solvable through exploits/bugs (something which occasionally crops up on the Portal 2 Workshop).
@fireyblackdragon3 жыл бұрын
I did notice on my initial playthrough that Portal 2 lets you carry things from VERY far away. Really the only limitation is how far the "Use" traceline goes. So if you know how to tell the console to use an infinitely long trace, you can pick up stuff from across the maps without cheats enabled.
@quaternaryyy
3 жыл бұрын
I have a key bound to "ent_fire !picker use" and use it all the time when solving stuff, really handy. can pick up whatever you can see
@quasar.nebula8 жыл бұрын
Time to make a puzzle B)
@Jack938853 жыл бұрын
All praise the algorithm, he who works in such mysterious ways to bring such content to us at such times
@Michoss9
3 жыл бұрын
Hallowed be the Algorithm, for its wisdom knows no bounds.
@bettermanday71313 жыл бұрын
This video just reminds me that we'll probably never get a portal 3
@theneoreformationist
3 жыл бұрын
Actually they just posted an announcement video! kzread.info/dash/bejne/loWrltlyh8q-k7Q.html&feature=emb_logo
@slavko5666
3 жыл бұрын
@@theneoreformationist The dQ in the link is what gives it away, use another video link
@tranquilabolution
3 жыл бұрын
@@theneoreformationist lol an add stoped me from getting rick rolled LOL!
@squidy9078
3 жыл бұрын
@@tranquilabolution it still counts get rick rolled
@chrfaro
3 жыл бұрын
@@theneoreformationist i i :(
@jackoisntdeadanymore3 жыл бұрын
KZread: Let’s recommend this to people in 4 years!
@owendavies82273 жыл бұрын
Edit: This may be wrong. Mr0 has an alternate explanation in a reply below. The reason this glitch happens is because in order to have the cube appear appear in two places when it is halfway through a portal, you need to have an original and a copy. These need to be proper physics objects in order to collide with things, and the game needs to update the other cube whenever the position or another one of the cube's properties changes. The glitch happens because those two copies of the same object are colliding with each other. The way to fix this is to make an exception so that copies of the same object can't collide with themselves, in the same way that there is an exception that allows objects to go into walls if there is a portal on the wall. Edit: watch the youtube videos on my channel if you are into investing.
@MeowingBoots
3 жыл бұрын
why are you commenting this 4 years later?
@owendavies8227
3 жыл бұрын
@@MeowingBoots I only stumbled across it now. I would have posted sooner if I had seen it.
@MeowingBoots
3 жыл бұрын
k
@mr0o
3 жыл бұрын
Are you sure it has nothing to do with the direction the cube is entering into the portal in relation to the player holding the cube? I would bet if he walked straight into the portal with the cube in front of the player it would probably work just fine. Unless I am wrong about this, I believe this is actually a glitch with how the grabbing mechanic in source games work. When the cube enters the portal it can do it as it should, but as it goes almost entirely through the portal and begins to come out of the other portal, the players "grabbing force" is completely glitched out because it is trying to hold its position with the player, but it is also conflicting with the motion through its portal
@owendavies8227
3 жыл бұрын
@@mr0o no, you can put things through walls perpendicuarly in normal gameplay and that does not happen. The glitch only happens when the portals are in that position.
@iceberg_os3 жыл бұрын
0:43: *a completely normal observation room, nothing special*
@gamedifficulty_42303 жыл бұрын
It seems this video was also stuck between two portals because it’s only just made it’s way into my recommendations
@kip2583 жыл бұрын
I remember finding this issue in one of my custom maps after I had already uploaded it and it reach the top maps of the week, so I couldn't pull it to fix it. There's another issue where water kill triggers extend half a block into adjacent voxels, so don't put rooms diagonally adjacent to water!
@tristenarctician69103 жыл бұрын
Why is noone talking about the orientation of the observation rooms
@cortster12
3 жыл бұрын
What, are they gay or something?
@CapemanProducti0ns3 жыл бұрын
after four years... I can finally understand how to solve those puzzles
@quaternaryyy3 жыл бұрын
if ur gonna comment at least be funny ed: literally everybody has made the "no" joke this is literally the least funny comment section of all time
@Michaelonyoutub
3 жыл бұрын
wait why did i randomly find this video from 4 years ago and the person who uploaded it commented only 1 hour ago
@user-lh7mt7zo7l
3 жыл бұрын
@@Michaelonyoutub Because it started trending I guess
@zandbergx9747
3 жыл бұрын
This is a 4 year old video, explain
@strangergamez4380
3 жыл бұрын
ok
@thatoneguy9582
3 жыл бұрын
bet
@goonished3 жыл бұрын
I love the source engine for things like this
@mawillix20183 жыл бұрын
KZread recommendations are weird.
@FatheredPuma813 жыл бұрын
Why are the KZread recommendations recommending me this old KZread recommendation and not recommending me it 8 months ago with the rest of those who found this from the KZread recommendations recommending it to them?
@David_Ace_Rej_Ollsan3 жыл бұрын
This is pretty awesome, I've never seen this before!
@froxdoggaming33852 жыл бұрын
"Please nobody make a puzzle with this." I'm going to make a puzzle with this.
@dr.smoothey3 жыл бұрын
Dang. Now I’ve gotta go check every test I’ve ever made to see if this can be an exploit.
@SilentBronyRain3 жыл бұрын
2020: terrible things But.... Best KZread recommendations
@Netherdan
3 жыл бұрын
The algorithm is running out of ideas so it recommends old stuff instead, sometimes there are good ones like this
@Buplo3 жыл бұрын
You turned a cube into mjolnr
@some_tuber55743 жыл бұрын
"Somebody cut the cube."
@jimkats12 жыл бұрын
I have watched this video few years ago and it re-recommended it again now :d I haven't seen many chambers utilizing the glitches.
@TheSatanshunter3 жыл бұрын
KZread recommendations aren't about "why?", they're about "why not?"
@ScrambledAndBenedict3 жыл бұрын
0:45 Nyoooooooooom~
@SpiffyCS3 жыл бұрын
There was something like this in the campaign. When you went to the turret cloning thing, you could just portal one side of the door, then portal the corner of it and the portal would appear on the other side of the door, skipping that segment completely.
@vuk_ustipak3 жыл бұрын
I think this is happening because the game tries to grab the cube through the portal but since the cube entered the other portal it is technically in the wall so the game wont let you take stuff through the wall
@GalileoCap3 жыл бұрын
I love the way you jump like in a dream
@gibsonsunday18173 жыл бұрын
The cube is colliding with a non-existent cube meaning a tearing space time is causing it to become transparent making it technically A GHOST
@dothemario443 жыл бұрын
today i learned something new about this game, thank you
@aidandixon60283 жыл бұрын
There are two cubes, one in orange portal, one in blue portal, because they're so close together the input can't move so the output stops moving, even the glitches are thinking with portals.
@inybisinsulate3 жыл бұрын
You could probably yeet it into the air then stand on the button and wait for it to land and splash to you
@rayhansatrio74753 жыл бұрын
since the box is going through the portal another box is spawned on the other side, and assuming valve didnt change the box collision mesh the box collides with it self probably?
@bobisnotaperson3 жыл бұрын
could be used to simplify mob grinders
@yocats99743 жыл бұрын
I haven't played Portal so this looks perfectly normal to me, unless the box is not supposed to go through the barrier
@vintprox3 жыл бұрын
It seems to me like you've successfully divided to zero 😂
@Hectorreto3 жыл бұрын
When you take an object that is on the other side of the portal, the game deactivates the distance limit necessary to take that object, so no matter how far you go you will not drop that object, you don't need a corner, and the portals don't even need to be close to each other I guess the bug would be fixed if the game calculated the distance of the object to the portal, plus your distance to the other portal, to know if you are close enough to continue taking that object, instead of pulling it towards you from both portals
@ShadaOfAllThings3 жыл бұрын
I feel like watching this glitch happen my brain started a new neural pathway
@GCB-20082 жыл бұрын
Speedruners: carefully creating the most crazy and elaborate plan to get a world record time with this glitch
@NotASpyReally3 жыл бұрын
That was actually amazing. Also this is notalgic because I used to have a square screen too lol
@Lachrymogenic3 жыл бұрын
Puzzles like these with signs telling you how to do stuff would be amazing ngl. Just not Cube Jump puzzles cube jumping is hard.
@Wheagg3 жыл бұрын
Saw this years ago, seeing it again was quite the experience. Wonder if it still works today...
@quaternaryyy
3 жыл бұрын
Yep
@Galaxy-243 жыл бұрын
there was this really crazy one I did that bent the laws of physics and to this day I still have no idea how it was done. there was an archway in the middle for the room, and depending on which way you went through it, you'd end up in a different room each time
@quaternaryyy
3 жыл бұрын
thats just world portals
@windowsmoke4 жыл бұрын
How do you do those weird long jumps is it just noclip
@quaternaryyy
4 жыл бұрын
how do people still find this video? anyway learn to bunny hop, it's fun!
@MatiEP09
4 жыл бұрын
quaternary it is in reccomendations
@windowsmoke
4 жыл бұрын
@@quaternaryyy I have lmao I speedrun now, I meant the huge ones like at 0:22 but now I know it looked so fluid because you let go of nocliop and kept the momentum
@BetaMaster2
3 жыл бұрын
@@windowsmoke that was just noclip
@GoldenBeans
3 жыл бұрын
@@quaternaryyy you'll havew to ask youtube i found this video on the homepage recommendation. the youtube algorithm is nuts
@ogreshavelayerz6536 жыл бұрын
Amazing
@djhris95333 жыл бұрын
Amazing!
@matthias9163 жыл бұрын
youtube i just want to know why
@OrigamiCreeper3 жыл бұрын
See you all in 5 years when KZread recommends this again to everyone
@Dr._Orange3 жыл бұрын
Those observation rooms, though.
@somedudethatripsplanetinha42212 жыл бұрын
weird hearing the enrichment sphere music in a normal style test chamber
@Oliver3168Large3 жыл бұрын
speedy thing goes in, speedy thing comes out
@lgmrszd3 жыл бұрын
Finally got this in my recommendations on its own, thanks Quat, very epic.
@quaternaryyy
3 жыл бұрын
🙏
@lgmrszd
3 жыл бұрын
Damn it's in recommendations again
@lgmrszd
11 ай бұрын
And again
@gabxvyan2 жыл бұрын
You can do it with the companion cube to see the dead body inside
@Gab157_Italy
Жыл бұрын
The what
@vicenterfrostcl3 жыл бұрын
I don't know what is weirder, youtube recomending this, or the aspect ratio
@Reiikz3 жыл бұрын
yo this gave me an idea, Imma make a puzzle on which you gotta abuse all the glitches I know to solve it
@Walrus-yq6uh3 жыл бұрын
Does this circumstance ever show up in the game's campaign at all? It feels like this is something that would've been discovered earlier, like the funnel flying glitch found day 1.
@Fiddleron3 жыл бұрын
KZread REALLY likes recommending this video
@hilariocitii3 жыл бұрын
This really makes me want to get Portal 2
@Hal-dd1oy3 жыл бұрын
This game is still awesome ngl
@spring.on.neptune3 жыл бұрын
The clips of the cube accelerating towards the player is giving me anxiety.
@Kids_Scissors3 жыл бұрын
This would be a pretty interesting mechanic if it's used well
@liamkoneko6733 жыл бұрын
We're now thinking with portals... And Glitches!
@certifiedfurry3 жыл бұрын
Title: "Nobody make a map with this." *Proceeds to make a map with it inside the video with said title*
@quaternaryyy
3 жыл бұрын
Wow I bet you're very smart.
@edward94873 жыл бұрын
how did I see this five months ago
@MarkPentler3 жыл бұрын
Test participants are reminded that sharing proprietary information about testing protocols or any issues regarding said protocols is forbidden.
@betatalk643 жыл бұрын
Nobody: The Cube: They called me a madman
@quaternaryyy
3 жыл бұрын
Nobody: Literally nobody: Noone:
@zandbergx97473 жыл бұрын
This 4 year old video has gained you subscribers. Congrats.
@champagnesupernova18393 жыл бұрын
There's no such thing as glitches when it comes to Aperture. Everything is intentional.
@mineland82203 жыл бұрын
Thought it was a portal 1 port of a glitch, but it looks that i was wrong. Huh
@PHAS713 жыл бұрын
"Please nobody make a puzzle with this." The guy called Nemo: "If you insist"
@dropz2853 жыл бұрын
Or you can crouch walk look down while holding the cube, it doesn't destroy it through the thinner barriers.
@quaternaryyy
3 жыл бұрын
only co-op! the hold physics are different
@TakeruDavis3 жыл бұрын
Someone: *makes a video about a video game years after release* KZread: Cool, let's try suggesting this to people years after release too
@quaternaryyy
3 жыл бұрын
it might surprise u to find that the portal2 community is still very much active to this day
@CabooseTheMousse3 жыл бұрын
This just seems like normal Aperture Science innovation to me
@CaptainNomae3 жыл бұрын
Talk about burning the lemons.
@theblackmesaresearchfacili10793 жыл бұрын
thanks for breaking reality, aperture
@zicklane6 жыл бұрын
wait coming back to this YOUR OBS ROOMS ARE WRONG
@minindoalt
6 жыл бұрын
how did they do it?
@zicklane
6 жыл бұрын
minindo edited the instance, probably
@yournightmare21703 жыл бұрын
Wow I guess the cube just is STICKING to it huh
@Lachrymogenic3 жыл бұрын
Thinking with Game Theory
@larryj46613 жыл бұрын
NOW you're thinkin with portals!
@vicef90008 жыл бұрын
Sick :D :D :D
@HeyItsDoodler3 жыл бұрын
KZread Recommendations is a mood
@de_fishy Жыл бұрын
well now I have to make this into a level, thanks for the insparation! EDIT: its published now :)
@ZizzleTheKakapo2 жыл бұрын
going frame by frame the fizzler was still up as the cube went through
@CatSurfer
Жыл бұрын
The fizzler dissappears the frame you touch the button. The animation takes longer
@ZizzleTheKakapo
Жыл бұрын
@@CatSurfer thanks for the reply... over a year later.....?
@gamingtime13653 жыл бұрын
wow, dis video shouldeve come into reccomended a LOOOOOOOOOOOOONG time ago
@cbastpiannalitnab13803 жыл бұрын
hold on I’m gonna go make something with this
@shardofglass3 жыл бұрын
This is an interesting thing. I might use this.
@cawmusic3 жыл бұрын
i hate when mappers use glitches in their solutions that get patched. I love when a game is still supported 10 years later though
@firstnamelastname42243 жыл бұрын
Now you're thinking with PortalsTM
@goldencrepe3 жыл бұрын
ACCIO COMPANION CUBE
@abdisaniini3 жыл бұрын
Ah yes, another video to add to my "I don't really get it, but it looks cool" playlist
Пікірлер: 680
*_Science isn't about "why", it's about "why not?"_*
@AceOfBlackjack
3 жыл бұрын
I’ve already subbed too you, I’m confused where have I found you before?
@MrGermandeutsch
3 жыл бұрын
@@AceOfBlackjack *_the magic of the internet has its own strange paths_*
@AceOfBlackjack
3 жыл бұрын
MrGermandeutsch It always will be different, I could see the same commenter a hundred times, by only truly notice it if they do something wrong In my eyes.
@MrGermandeutsch
3 жыл бұрын
@@AceOfBlackjack *_yES_*
@daniilsimonov4579
3 жыл бұрын
XD
"Please nobody make a puzzle with this." But you made a puzzle with it...
@zachcross4240
3 жыл бұрын
69 likes I’m not going to change that
@redguywithatophat1900
3 жыл бұрын
@@zachcross4240 well at least it's 71 now
@realchickenmanny9144
3 жыл бұрын
Aerotactics I know this is 4 years late but he's calling dibs on making the puzzle
@Aerotactics
3 жыл бұрын
@@realchickenmanny9144 Why is this video trending again?
@realchickenmanny9144
3 жыл бұрын
@@Aerotactics because i said so gosh darn it. or maybe the announcement of portal 3? kzread.info/dash/bejne/loWrltlyh8q-k7Q.html
Aperture science regrets to inform you that this next test is impossible. Make no attempt to solve it.
Glitches are in my opinion the most interesting things in video games. There's no such insight into the code than when it breaks down and does unexpected stuff, but that can still be explained
@vanderkarl3927
3 жыл бұрын
Not to mention that optimization usually brings you to the edges of the configuration space; the most effective strategies are often extreme.
@52flyingbicycles
3 жыл бұрын
That stems from Turing and Godel. Undecidability. We have to take a step outside the game code to figure out why it is imperfect, which can be a fascinating exercise.
@dirrelito
3 жыл бұрын
Same thing with glitches in payment systems and encryption. And in law. And tax systems. The edge cases is the fun stuff.
Why is KZread recommendations recommending me this now, this is epic
@The_Impiersonator
3 жыл бұрын
I know, right? It's really cool, but I wanted to see this in 2016! 4 years late KZread!
@Skeedard
3 жыл бұрын
Same
@Aerodeslizadorr
3 жыл бұрын
same
@greenuparrow
3 жыл бұрын
same lol
@Technboi
3 жыл бұрын
That's kinda ironic cuz that's what happened to me
I always enjoy watching game engines glitching out and being weird. And making me go, "OK. What the heck in the Source Code caused this to happen?"
@quaternaryyy
3 жыл бұрын
i'm just here to appreciate your profile pic
@zadiczane7618
3 жыл бұрын
@@quaternaryyy mate you still replying? this dude awesome. finna sub now
@quaternaryyy
3 жыл бұрын
@@zadiczane7618 i'm not a youtuber, idk why you'd want to subscribe lol
@zadiczane7618
3 жыл бұрын
@@quaternaryyy you still replying though. You are a gold youtuber
@JukoYT
3 жыл бұрын
@@quaternaryyy one question is this glitch still working?
Its Kinda creepy how the cube charges at you
@Blap7
3 жыл бұрын
cube: oh youre moving? *approaches you*
@GSFigure
3 жыл бұрын
Fizzler: Oh, you're approaching me? Cube: Yes, but actually no.
@Infinite_Archive
3 жыл бұрын
Nyooooooomm.
@jacobsims1175
3 жыл бұрын
he comin
@clipgta1
3 жыл бұрын
Vibe check
“ hey cave Johnson here. This test is to see how objects would react when we try to grab it between a corner of 2 portals. One of my employees challenged me to make a test that would count as a paradox. So I said [you think I can’t do that? I am the smartest person that would surpass black messa. A simple monkey could do it if we could afford them.] so I made this test. And some of the attempts were funny. My favorite one is when of the test subjects was so close to finishing it but then the cube came towards him and hit him on the head. Luckily the portal making device is still intact although it needed to be cleaned since he got blood on it. What an ungrateful test subject. This is cave Johnson, we’re done here”
@linkfreeman1998
3 жыл бұрын
*"Cave Johnson, we're done here." for the last sentence.
@crowbar2368
3 жыл бұрын
Sarcasm + Inteligence = Cave Jhonson
@menlover445
3 жыл бұрын
Crowbar Ah, yes. Cave Jhonson.
@taxcollector9543
3 жыл бұрын
"what, uhn?oh so one of my employes,thank you jessica, informed me that i shouldn't have said that, in 94% percent of peoplee tell my secrets to the outside world, after the testing please head into the incinor- i mean super cake science room for a surprise! but if you are between the testing jubjects 1467 to 1499 you et to my ofice, i need help with the buttons for and incineration of a "cube""
@1mariomaniac
3 жыл бұрын
".....Chariots."
"Please nobody make a puzzle with this." Well, as a map maker, it's still worth knowing this bug exists/how it's set up, that way levels can be designed to avoid letting players perform this action. ... Also, hullo from the year 2020! (Don't know how it took this long for this video to get in my recommendations, but oh well)
@siddharthbhatia8815
3 жыл бұрын
There's a map maker for portal 2???
@bengregg2632
3 жыл бұрын
@@siddharthbhatia8815 Admittedly I was referring to people who make custom levels for Portal 2 (there are still people who build and release maps on the P2 workshop to this day), but yes, there are tools that allow you to make maps for Portal 2 (as a matter of fact, there's TWO map making applications for P2): 1. The in-game "Perpetual Testing Initiative" level creator (shown in this video) - It's a very simple map making tool that anyone can use to build a test chamber in under 30 minutes, but doesn't allow you to do complicated stuff like cutscenes, custom lighting, custom environment theme, etc. 2. The Hammer Editor (not show in the video) - The level creator/editor used by Valve to create Portal 2 (and various other Source engine games). It's much more complex, and takes a lot of time to learn, but allows you to make pretty much anything you want (I use it a lot since it gives you much more flexibility than the in-game PeTI level maker).
@Buglin_Burger7878
3 жыл бұрын
It is also worth noting for bonus challenges or extremely meta maps. As a community grows in a stage builder the difficulty and tricks ramp up. For example navigating a cube to the point where you can preform this to get a cube to the button is the puzzle. This is a new relatively simple to do trick... which means it can be used to add things to the game or create interesting solutions and via use of an orb it would be possible to pull it to you... let go... place a portal up high and in the hole it roles too to get it to a button normally otherwise impossible to get it to. This is like wave dashing in Celeste, it can become part of the game if you keep escalating challenges.
@wheedler
3 жыл бұрын
Why do you want to avoid letting players perform this action?
@bengregg2632
3 жыл бұрын
@@wheedler Well, if you spend a lot of time designing a well-crafted puzzle, you really don't want players to utilise exploits to solve/bypass it. It feels cheap - especially if the puzzle wasn't designed with the exploit in mind - plus it can be detrimental to the player's experience if the puzzle was designed to teach something vital about how the puzzle mechanics work (only for players to skip it because of a simple physics exploit). The only time you'd really want to let players perform this action during a puzzle - if you were taking level design seriously - is if the exploit can be used to skip part of the puzzle (but not solve the whole thing) OR if the puzzle is deliberately designed to ONLY be solvable through exploits/bugs (something which occasionally crops up on the Portal 2 Workshop).
I did notice on my initial playthrough that Portal 2 lets you carry things from VERY far away. Really the only limitation is how far the "Use" traceline goes. So if you know how to tell the console to use an infinitely long trace, you can pick up stuff from across the maps without cheats enabled.
@quaternaryyy
3 жыл бұрын
I have a key bound to "ent_fire !picker use" and use it all the time when solving stuff, really handy. can pick up whatever you can see
Time to make a puzzle B)
All praise the algorithm, he who works in such mysterious ways to bring such content to us at such times
@Michoss9
3 жыл бұрын
Hallowed be the Algorithm, for its wisdom knows no bounds.
This video just reminds me that we'll probably never get a portal 3
@theneoreformationist
3 жыл бұрын
Actually they just posted an announcement video! kzread.info/dash/bejne/loWrltlyh8q-k7Q.html&feature=emb_logo
@slavko5666
3 жыл бұрын
@@theneoreformationist The dQ in the link is what gives it away, use another video link
@tranquilabolution
3 жыл бұрын
@@theneoreformationist lol an add stoped me from getting rick rolled LOL!
@squidy9078
3 жыл бұрын
@@tranquilabolution it still counts get rick rolled
@chrfaro
3 жыл бұрын
@@theneoreformationist i i :(
KZread: Let’s recommend this to people in 4 years!
Edit: This may be wrong. Mr0 has an alternate explanation in a reply below. The reason this glitch happens is because in order to have the cube appear appear in two places when it is halfway through a portal, you need to have an original and a copy. These need to be proper physics objects in order to collide with things, and the game needs to update the other cube whenever the position or another one of the cube's properties changes. The glitch happens because those two copies of the same object are colliding with each other. The way to fix this is to make an exception so that copies of the same object can't collide with themselves, in the same way that there is an exception that allows objects to go into walls if there is a portal on the wall. Edit: watch the youtube videos on my channel if you are into investing.
@MeowingBoots
3 жыл бұрын
why are you commenting this 4 years later?
@owendavies8227
3 жыл бұрын
@@MeowingBoots I only stumbled across it now. I would have posted sooner if I had seen it.
@MeowingBoots
3 жыл бұрын
k
@mr0o
3 жыл бұрын
Are you sure it has nothing to do with the direction the cube is entering into the portal in relation to the player holding the cube? I would bet if he walked straight into the portal with the cube in front of the player it would probably work just fine. Unless I am wrong about this, I believe this is actually a glitch with how the grabbing mechanic in source games work. When the cube enters the portal it can do it as it should, but as it goes almost entirely through the portal and begins to come out of the other portal, the players "grabbing force" is completely glitched out because it is trying to hold its position with the player, but it is also conflicting with the motion through its portal
@owendavies8227
3 жыл бұрын
@@mr0o no, you can put things through walls perpendicuarly in normal gameplay and that does not happen. The glitch only happens when the portals are in that position.
0:43: *a completely normal observation room, nothing special*
It seems this video was also stuck between two portals because it’s only just made it’s way into my recommendations
I remember finding this issue in one of my custom maps after I had already uploaded it and it reach the top maps of the week, so I couldn't pull it to fix it. There's another issue where water kill triggers extend half a block into adjacent voxels, so don't put rooms diagonally adjacent to water!
Why is noone talking about the orientation of the observation rooms
@cortster12
3 жыл бұрын
What, are they gay or something?
after four years... I can finally understand how to solve those puzzles
if ur gonna comment at least be funny ed: literally everybody has made the "no" joke this is literally the least funny comment section of all time
@Michaelonyoutub
3 жыл бұрын
wait why did i randomly find this video from 4 years ago and the person who uploaded it commented only 1 hour ago
@user-lh7mt7zo7l
3 жыл бұрын
@@Michaelonyoutub Because it started trending I guess
@zandbergx9747
3 жыл бұрын
This is a 4 year old video, explain
@strangergamez4380
3 жыл бұрын
ok
@thatoneguy9582
3 жыл бұрын
bet
I love the source engine for things like this
KZread recommendations are weird.
Why are the KZread recommendations recommending me this old KZread recommendation and not recommending me it 8 months ago with the rest of those who found this from the KZread recommendations recommending it to them?
This is pretty awesome, I've never seen this before!
"Please nobody make a puzzle with this." I'm going to make a puzzle with this.
Dang. Now I’ve gotta go check every test I’ve ever made to see if this can be an exploit.
2020: terrible things But.... Best KZread recommendations
@Netherdan
3 жыл бұрын
The algorithm is running out of ideas so it recommends old stuff instead, sometimes there are good ones like this
You turned a cube into mjolnr
"Somebody cut the cube."
I have watched this video few years ago and it re-recommended it again now :d I haven't seen many chambers utilizing the glitches.
KZread recommendations aren't about "why?", they're about "why not?"
0:45 Nyoooooooooom~
There was something like this in the campaign. When you went to the turret cloning thing, you could just portal one side of the door, then portal the corner of it and the portal would appear on the other side of the door, skipping that segment completely.
I think this is happening because the game tries to grab the cube through the portal but since the cube entered the other portal it is technically in the wall so the game wont let you take stuff through the wall
I love the way you jump like in a dream
The cube is colliding with a non-existent cube meaning a tearing space time is causing it to become transparent making it technically A GHOST
today i learned something new about this game, thank you
There are two cubes, one in orange portal, one in blue portal, because they're so close together the input can't move so the output stops moving, even the glitches are thinking with portals.
You could probably yeet it into the air then stand on the button and wait for it to land and splash to you
since the box is going through the portal another box is spawned on the other side, and assuming valve didnt change the box collision mesh the box collides with it self probably?
could be used to simplify mob grinders
I haven't played Portal so this looks perfectly normal to me, unless the box is not supposed to go through the barrier
It seems to me like you've successfully divided to zero 😂
When you take an object that is on the other side of the portal, the game deactivates the distance limit necessary to take that object, so no matter how far you go you will not drop that object, you don't need a corner, and the portals don't even need to be close to each other I guess the bug would be fixed if the game calculated the distance of the object to the portal, plus your distance to the other portal, to know if you are close enough to continue taking that object, instead of pulling it towards you from both portals
I feel like watching this glitch happen my brain started a new neural pathway
Speedruners: carefully creating the most crazy and elaborate plan to get a world record time with this glitch
That was actually amazing. Also this is notalgic because I used to have a square screen too lol
Puzzles like these with signs telling you how to do stuff would be amazing ngl. Just not Cube Jump puzzles cube jumping is hard.
Saw this years ago, seeing it again was quite the experience. Wonder if it still works today...
@quaternaryyy
3 жыл бұрын
Yep
there was this really crazy one I did that bent the laws of physics and to this day I still have no idea how it was done. there was an archway in the middle for the room, and depending on which way you went through it, you'd end up in a different room each time
@quaternaryyy
3 жыл бұрын
thats just world portals
How do you do those weird long jumps is it just noclip
@quaternaryyy
4 жыл бұрын
how do people still find this video? anyway learn to bunny hop, it's fun!
@MatiEP09
4 жыл бұрын
quaternary it is in reccomendations
@windowsmoke
4 жыл бұрын
@@quaternaryyy I have lmao I speedrun now, I meant the huge ones like at 0:22 but now I know it looked so fluid because you let go of nocliop and kept the momentum
@BetaMaster2
3 жыл бұрын
@@windowsmoke that was just noclip
@GoldenBeans
3 жыл бұрын
@@quaternaryyy you'll havew to ask youtube i found this video on the homepage recommendation. the youtube algorithm is nuts
Amazing
Amazing!
youtube i just want to know why
See you all in 5 years when KZread recommends this again to everyone
Those observation rooms, though.
weird hearing the enrichment sphere music in a normal style test chamber
speedy thing goes in, speedy thing comes out
Finally got this in my recommendations on its own, thanks Quat, very epic.
@quaternaryyy
3 жыл бұрын
🙏
@lgmrszd
3 жыл бұрын
Damn it's in recommendations again
@lgmrszd
11 ай бұрын
And again
You can do it with the companion cube to see the dead body inside
@Gab157_Italy
Жыл бұрын
The what
I don't know what is weirder, youtube recomending this, or the aspect ratio
yo this gave me an idea, Imma make a puzzle on which you gotta abuse all the glitches I know to solve it
Does this circumstance ever show up in the game's campaign at all? It feels like this is something that would've been discovered earlier, like the funnel flying glitch found day 1.
KZread REALLY likes recommending this video
This really makes me want to get Portal 2
This game is still awesome ngl
The clips of the cube accelerating towards the player is giving me anxiety.
This would be a pretty interesting mechanic if it's used well
We're now thinking with portals... And Glitches!
Title: "Nobody make a map with this." *Proceeds to make a map with it inside the video with said title*
@quaternaryyy
3 жыл бұрын
Wow I bet you're very smart.
how did I see this five months ago
Test participants are reminded that sharing proprietary information about testing protocols or any issues regarding said protocols is forbidden.
Nobody: The Cube: They called me a madman
@quaternaryyy
3 жыл бұрын
Nobody: Literally nobody: Noone:
This 4 year old video has gained you subscribers. Congrats.
There's no such thing as glitches when it comes to Aperture. Everything is intentional.
Thought it was a portal 1 port of a glitch, but it looks that i was wrong. Huh
"Please nobody make a puzzle with this." The guy called Nemo: "If you insist"
Or you can crouch walk look down while holding the cube, it doesn't destroy it through the thinner barriers.
@quaternaryyy
3 жыл бұрын
only co-op! the hold physics are different
Someone: *makes a video about a video game years after release* KZread: Cool, let's try suggesting this to people years after release too
@quaternaryyy
3 жыл бұрын
it might surprise u to find that the portal2 community is still very much active to this day
This just seems like normal Aperture Science innovation to me
Talk about burning the lemons.
thanks for breaking reality, aperture
wait coming back to this YOUR OBS ROOMS ARE WRONG
@minindoalt
6 жыл бұрын
how did they do it?
@zicklane
6 жыл бұрын
minindo edited the instance, probably
Wow I guess the cube just is STICKING to it huh
Thinking with Game Theory
NOW you're thinkin with portals!
Sick :D :D :D
KZread Recommendations is a mood
well now I have to make this into a level, thanks for the insparation! EDIT: its published now :)
going frame by frame the fizzler was still up as the cube went through
@CatSurfer
Жыл бұрын
The fizzler dissappears the frame you touch the button. The animation takes longer
@ZizzleTheKakapo
Жыл бұрын
@@CatSurfer thanks for the reply... over a year later.....?
wow, dis video shouldeve come into reccomended a LOOOOOOOOOOOOONG time ago
hold on I’m gonna go make something with this
This is an interesting thing. I might use this.
i hate when mappers use glitches in their solutions that get patched. I love when a game is still supported 10 years later though
Now you're thinking with PortalsTM
ACCIO COMPANION CUBE
Ah yes, another video to add to my "I don't really get it, but it looks cool" playlist
i need to learn how to b hop
This is 2020, if the earth was the cube.