Play other RPGs? No. Well, maybe. Blades in the dark

Фильм және анимация

Dice 101 mid episode episode the "easy" episode.
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Play other rpgs

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  • @yeager1957
    @yeager19572 жыл бұрын

    “I think shadowrun’s setting is great” -everyone who’s tried to understand shadowrun’s rules without their brain collapsing into a singularity

  • @jakubjanicki3989

    @jakubjanicki3989

    2 жыл бұрын

    I GM'd all SR editions (except for 6e, blegh) for over 20 years total, and let me sum it up for you real quick: To GM Shadowrun good you need to have GMd Shadowrun for 20 years before you even started, so you know which rules to keep and which to ignore at any given moment of play, otherwise just take a brick and eat it. Eat. The. Fucking. Brick. No fork and knife, just chew on it. Until you're done. When you're done with that, you achieved the inner feeling of what it is to GM Shadowrun goodly.

  • @jonasboel2473

    @jonasboel2473

    2 жыл бұрын

    Every single attack needs three rolls, each being modified by both attacker, attacked, and previous rolls.

  • @jakubjanicki3989

    @jakubjanicki3989

    2 жыл бұрын

    @@jonasboel2473 And the neighbor's fucking cat.

  • @marwcelin4022

    @marwcelin4022

    2 жыл бұрын

    I understand the SR e5 rules... except of magic... and hacking... but it's a really great system for doing stealthy and really tactical style games where open combat is something you want to avoid. Also it can be really hard on the GM with how complicated some things can get so it depends how confident your GM is in their abilities.

  • @lishuss

    @lishuss

    2 жыл бұрын

    I hate how much I can't wrap my head around the game. Its so far up my alley it robbed and shot my parents.

  • @bddwww
    @bddwww2 жыл бұрын

    We all know the real joy of 5e is modding it like a glitchy copy of Skyrim until the furniture doesn't render...

  • @m4sherman926

    @m4sherman926

    2 жыл бұрын

    @MrLocomaximo I think there’s a couple mods that do that.

  • @FrancoisMarchant

    @FrancoisMarchant

    2 жыл бұрын

    I'm not a big fan of mods. Sure, if the mod is only there to add content that goes right with the intended design of the game, why not. More spells in skyrim doesn't hurt (that's like homebrew subclasses for 5e). But once you're trying to mod skyrim into a sci-fi survival alien hunting game, i have a question : why aren't you playing a sci-fi survival alien hunting game instead ? It's going to be more stable, more fleshed out, and probably better. There are, for me, 2 valid answers : - You enjoy modding your game and messing with it. It's a creative hobby, but you are aware that what you are playing with is suboptimal and you don't care - You are modding your game to scratch an itch that currently doesn't exist on the market.

  • @horserage

    @horserage

    2 жыл бұрын

    @@FrancoisMarchant Or the third, modding is the only joy, of the game.

  • @KyleMaxwell
    @KyleMaxwell2 жыл бұрын

    FWIW to other folks watching this: you can *absolutely* run Blades in the Dark without caring about the calendar or, really, anything outside the district and factions you decide to get started with. I’ve run it for years and no idea what the hours are called.

  • @glennb9129

    @glennb9129

    2 жыл бұрын

    On the very page describing the clock. "If you want to keep things simple for the game group, you can refer to time in a standard 12-hour clock method, “3 a.m.” or “6 p.m.” Use the special hour names when you’re feeling fancy."

  • @commandercaptain4664

    @commandercaptain4664

    2 жыл бұрын

    "weh Blades In The Dark worldbuilding is hard weh." *World of Darkness has entered the chat*

  • @greystorm9974

    @greystorm9974

    2 жыл бұрын

    Agreed

  • @thatrainbowquickie8395

    @thatrainbowquickie8395

    2 жыл бұрын

    I actually recommend you make your own setting, or pick what you want out of the setting

  • @elmeromogollon

    @elmeromogollon

    Жыл бұрын

    @@commandercaptain4664 but the world of darkness lore is cool and its not boring to read.

  • @Maxiom5
    @Maxiom52 жыл бұрын

    As someone who has played Shadowrun before, I'll give this description: Three major aspects of the game are fighting, hacking, and magic. If you have a brute, a hacker, and a shaman in one party they are basically all playing different games as far as the systems are concerned.

  • @Giganfan2k1

    @Giganfan2k1

    2 жыл бұрын

    I played Shadowrun with no one having any hacking/cyberspace ability; it was adorable. We kept intercepting drug mules, and I kept fencing a shoe box worth of product and the rest of my unit was not happy I didn't give them any the money. I pointed out everyone could have done the same.

  • @DigiMatt52

    @DigiMatt52

    2 жыл бұрын

    Anytime I dig into Shadowrun, from the mechanics to the setting, all of it shouts to me one thing - The story doesn't matter, it's just "Meet the John, Dungeon Delve for McGuffin that turns you against the John, rinse and repeat." So I'm just like... I'll just play 5e in a cyberpunk setting.

  • @lolusuck386

    @lolusuck386

    Жыл бұрын

    @@DigiMatt52 that sounds more like a problem with your GM than Shadowrun itself. There are a ton of different types of missions you can do that don't revolve around "get mcguffin, get betrayed". Hell, the SR3 companion book tells you how to run campaigns where you aren't even shadowrunners.

  • @BenthiccBiomancer
    @BenthiccBiomancer2 жыл бұрын

    Larry being a Shadowrun fan was more predictable than the sun rising this morning!

  • @godofzombi

    @godofzombi

    2 жыл бұрын

    Maybe also Phoenix Command.

  • @Jian13

    @Jian13

    2 жыл бұрын

    Felt more like he was striking at a sore spot like friends are wont to do. I know I love bringing up FATE with a friend who absolutely hates FATE. Which is only slightly less amusing than bringing up owlbears with a friend who absolutely hates owlbears.

  • @luketfer

    @luketfer

    2 жыл бұрын

    @@godofzombi Oh I see someone else has hit the brick wall that is Phoenix Command. My playgroup tried it ONCE. Both it and Aftermath are...like...woof...if Sim RPGs are your thing, god on you but seriously my group gave up after 2 hours of Phoenix Command and decided to do something else.

  • @skywolfbat

    @skywolfbat

    2 жыл бұрын

    As someone who enjoys the Shadowrun world, I will be the first to admit that I'd poke someone about it being a good game just because teasing people is fun... but I wholely understand why people might be put off; it's a hard system to wrap your head around, mixing magic and technology is not easy (and the spells that work on tech make that known), and its a system that you either marry or kill it (No [kissing] with this one, sorry). And I'll be the first to say the lore is everywhere and nowhere at the same time.

  • @godofzombi

    @godofzombi

    2 жыл бұрын

    @@Jian13 How can someone hate owlbears? Given the chance I always let them live. And I'm not even playing a druid!

  • @TheDeano444
    @TheDeano4442 жыл бұрын

    "You don't know what a system is good at until you play it" is such a good idiom. There is so much value in trying a different system for a specific genre or game you have in mind; either you find a great system that does the things you want for your adventure, or you add new cool ways of thinking about the game to your current table. There's no downsides. Grab some friends and bust out that game someone's been dying to play!

  • @marcar9marcar972

    @marcar9marcar972

    2 жыл бұрын

    I’d recommend Call of Cthulhu if you want to run horror. One of its really cool systems it has is chases where basically you have to run away but the GM will place obstacles in your path and it ends up usually like a movie style chase scene.

  • @wizardswine4621

    @wizardswine4621

    2 жыл бұрын

    Well, to be fair, most systems actually tell you what they are trying to be good at, and that's a great place to start.

  • @FowlFolk
    @FowlFolk Жыл бұрын

    I dunno, this stuff about Blades in the Dark's lore...it's like saying you need to memorize the monster manual or you have to know EVERYTHING about Waterdeep.

  • @AgonalRhythm
    @AgonalRhythm2 жыл бұрын

    Don't let Zee's anecdotal experience turn you off of trying new games! There are now more resources for playing new and simpler games than ever before. More players who haven't even played D&D at all, but have been playing RPGs for years now.

  • @JakeTalksGamesYT
    @JakeTalksGamesYT2 жыл бұрын

    Zee, I think one of your stumbling blocks is that youre trying to do it all on your own as the storyteller. Blades is meant to only have the storyteller manage the NPCs and clocks, the narrative is supposed to come from every member at the table agreeing an idea sounds good. So throw out the lore except what people like. Use that. Let them make shit up. In other news, you should be trying Call of Cthulhu, its probably the most adaptable system out there for any given setting.

  • @marcar9marcar972

    @marcar9marcar972

    2 жыл бұрын

    I love CoC. I especially love it’s chase system. You can have some really cool movie style chase scenes thanks to it.

  • @thewingedporpoise

    @thewingedporpoise

    2 жыл бұрын

    I'd say the ghosts, the weird death people who deal with bodies, and the class inequality are the three major parts of the setting, even the demon blood isn't too integral, mostly just a way of adding some pressure onto the crew that can't just run away

  • @johnnygreenface4195

    @johnnygreenface4195

    2 жыл бұрын

    Call of cthulhu is my 1st or 2nd favorite system. Absolutely love it

  • @DevinParker

    @DevinParker

    2 жыл бұрын

    I often remember the fact that Call of Cthulhu is the most popular TTRPG in Japan. It's a good game!

  • @SeraStaplz

    @SeraStaplz

    2 жыл бұрын

    That sounds like you need a very dedicated group, who's all very into the specific game, setting, and system. I'm not saying that's impossible (or even difficult among a group who already identifies as pnp players) to find, but you may have to be more selective of your players due to the niche nature of the game. Some people who just like playing in the same group with you regularly might not fit as well in particular games. It can be hard to say no to your friends, if they don't know to say no to themselves on games they won't enjoy anyway.

  • @mikesstuff5307
    @mikesstuff53072 жыл бұрын

    "I'm not drawing a cyberpunk city scape just so I can complain about the rules!" best line on youtube today.

  • @zanraptora7480

    @zanraptora7480

    2 жыл бұрын

    I kinda want a short "Shadowrant" on all the things they screw up as a system, entirely set in the seat of a rigger's van, with the punchline being that the rigger literally has never seen the city because he's stuck in the car. Edit: Which in retrospect is a fitting allegory brings up the critical issues of the compartmentalized design and sheer mass of knowledge necessary to know how anything is going to go down in the game without the GM prompting "That's good, that's bad, you can do something here" every 5 minutes.

  • @DanJMW
    @DanJMW2 жыл бұрын

    Forged in the Dark is one of those systems that gets easier and makes more sense once you start actually playing it. I've had a fantastic time running Scum & Villainy (space opera version of Blades in the Dark).

  • @bored_pyro
    @bored_pyro2 жыл бұрын

    Blades in the Dark (or its system called Forged in the Dark used to generate several spin offs) is amazing at what it does. It puts fiction forward but the dense lore of Duskvall can be drawn upon or forgotten about as much or as little as the story dictates. I've had some great sessions where lore barely came up. I think many D&D players forget how engrained D&D lore is for them. As a new D&D player (years back) it was a LOT to catch up on and learn. Also for those still reading, Mouse Guard (and associated system Burning Wheel) is also fantastic!

  • @krohnicentropy8073
    @krohnicentropy80736 ай бұрын

    "Like Shadowrun" "I think Shadowrun is an amazing setting..." "What about the system?" "I think Shadowrun is an amazing setting."

  • @Ashtor1337

    @Ashtor1337

    6 ай бұрын

    It's not that bad if played right. 6ed is a hard pill to swallow, much like 4e for DND. It's just so different. The 6e story has gone to complete shit. 1-5e had amazing world build but 6e is really bad.

  • @bthsr7113

    @bthsr7113

    3 ай бұрын

    @@Ashtor1337 And what about the system? You're still talking about the setting.

  • @CrizzyEyes

    @CrizzyEyes

    Ай бұрын

    @@Ashtor1337 It is kinda shit, to be quite honest. They seemingly invent a new way to make me scratch my head and wonder what the hell they were thinking with every new edition. I love Shadowrun's setting, but yeah, the rules are difficult to deal with as written. I haven't played any edition but 2e, but there's a good reason for that. That edition does some things well, like sourcing and acquiring gear, most of the shooting rules are cool and make sense, and I like the initiative pass system as well. Glitches are cool as are most "fail forward" rules. But mages are hilariously, absurdly broken, to the point where I must assume the writers were extremely biased.

  • @oggggo
    @oggggo2 жыл бұрын

    I've played BitD, and our group did fine without referencing the specific names of the hours or any of the calendar system at all. A lot of that is possible to abstract as simply "a week later" or "late at night", and it still works fine. The districts are a bit more important, but it comes with a handy cheatsheet, and how many of the plot hooks for each one are in motion in a way that affects the players is mostly up to the GM.

  • @TheUndefinedAce
    @TheUndefinedAce2 жыл бұрын

    I'm so glad he mentioned Lancer, even in passing. It's my favorite game.

  • @KettleheadComics
    @KettleheadComics2 жыл бұрын

    I'm publishing a Powered by the Apocalypse game currently, and here's my two cents on D&D (which I love and have professionally GM'ed for years): 1) It's a far more limited system than most people think. When you talk about Blades in the Dark not being "setting neutral" - that's entirely true of D&D as well. You're just used to its parameters. 2) D&D is a war strategy game, and is structured like a war strategy game. So I think the question, when you want to explore other systems, isn't "What genre do I want this game to be?", it's "Why am I playing this game?" For D&D, the answer is "because I want to win big cool strategic battles". If you play D&D because you like collaboratively telling stories with your friends, consider playing a Powered by the Apocalypse game instead. If it's because you want to experience emotional catharsis with your friends, consider a No Dice No Masters game. D&D CAN do those things - but if you want it to do those things REALLY WELL, the GM is going to have to do backflips to make that happen. And that's neither fair nor should it be expected! Like seeing people dipping their toes in other RPGs. Hopefully we'll see more of that in the future!

  • @FuegoFish
    @FuegoFish2 жыл бұрын

    The setting lore for Forgotten Realms, the "default" setting for D&D, is more dense and even less comprehensible than Blades in the Dark. You just don't notice because you ignore it as you see fit, and guess what? You can do the same thing for Blades.

  • @havcola6983

    @havcola6983

    2 жыл бұрын

    DnD isn't really pitched as a pure sandbox game and while the lore is much more massive most of it isn't concentrated to within a few blocks and a single moment in time. Part of the premise of the system is that the players are presented with an adventure, which gives you a filter during prep of which things are irrelevant. If you decide to run an adventure in Homlet you know you can ignore 99% of Forgotten Realms lore simply because there's no feasible way the players could interact with that stuff in the next session. By comparison if your gang sets up in Brightstone every single thing elaborated on in the setting is still within a few miles and are supposedly just a few in-game choices away from being plot-relevant.

  • @FuegoFish

    @FuegoFish

    2 жыл бұрын

    @@havcola6983 If you're running an adventure in Hommlet you can safely ignore 100% of the Forgotten Realms lore because Hommlet is from the Greyhawk setting, lmfao

  • @glennb9129

    @glennb9129

    2 жыл бұрын

    @@havcola6983 What Blades is giving the table at that point is a sense of place. While you placed Homlet in the wrong world setting, it is 100% "Generic Pseudo-Medieval Town" for ye olde generic fantasy RPG. There is NOTHING special about it that can't be replaced by a decent GM completely on the fly. On the flip side, there's nothing memorable about it except the memories most of us have playing with our friends in place for the first time. I bet most can't name much about the setting at all, because it's intentionally not important to the function. Blades in the Dark is a setting. Forged in the Dark is the SYSTEM. All of the FitD games use the dice mechanics and playbook/character functions in a similar way, but they also place the adventures in a specific place. This is to jump start the action. It's not sandbox, and never claims it.

  • @RichardTran

    @RichardTran

    2 жыл бұрын

    Right? Someone tell Zee that Faerun's weeks are tendays.

  • @soneca_br
    @soneca_br2 жыл бұрын

    I think what a lot of people get annoyed at is that D&D is already massively popular as a TTRPG, to the point it is synonymous with the medium. Its just a way of saying "Give other RPGs a shot please.", it is healthy for TTRPGs that other systems and publishers get support are successful. Also many GMs have wanted to try new cool systems at their table, only to be rejected cause it is not D&D. It feels like a refusal to learn new things.

  • @AFnord

    @AFnord

    2 жыл бұрын

    I do believe that part of the reluctance to learn new systems is down to people who have only played D&D and D&D derivates like Pathfinder expect those games to be of a similar level of complexity, where as D&D really is one of the more complex games on the market, and the vast majority of RPGs are far far easier to learn. Heck, I would argue that just learning a new class in D&D is more work than learning most other RPGs. There are exceptions of course, other rules heavy RPGs do exist. Like Shadowrun, A Time of War and so on. And some RPGs do require you to learn a new way of thinking when playing RPGs, like the 2D20 system or FATE, but for the most part learning a new RPG is far easier than most people who are just playing D&D seem to imagine.

  • @wititorac

    @wititorac

    2 жыл бұрын

    But people dont need to force down other rpgs down people throats just because they are mad that D&D is more popular.

  • @soneca_br

    @soneca_br

    2 жыл бұрын

    @@wititorac Not what i said, i mean supporting RPGs other than D&D should be encouraged because variety is good at the market and at the moment D&D has over 50% of the pie. I play D&D a lot myself and i like it lmao.

  • @Giganfan2k1

    @Giganfan2k1

    2 жыл бұрын

    I really think this is arc of all of table top. Get invited into the scene arguably I started on WW. Though we played a lot of 3.5 . I moved a way and while I was setting up in a new place Pathfinder became the new D&D. Found a new group. We started to bust out into other systems after a while. Then 5th ed hit. It has been a few years. The simplicity of 5E has branched into a lot of extra books. We have all seen where the glaring mechanic problems are. That friend we picked up few a few years is comfortable in trying something new, or something new to them. Maybe one of your friends *really* wants to DM a one off with a book he picked up (I am always that guy). Hell, make system mash ups *A LOT* of 5th ed is pretty compatible with 2nd Ed. I use pathfinder all the time in dnd. Most of the time it is only one mechanic. That doesn't mean it can't be more. That is the cycle of the TTRPG goes... D&D does an Edition we all play the hell out of it. We look at other stuff as it comes our way. D&D puts out a new edition we play for years... TTRPG is not subtractive in that just since there is a new edition we stop playing older editions, can't try new stuff, or go back to stuff.

  • @endorsedbryce

    @endorsedbryce

    2 жыл бұрын

    It doesn't help that DnD is kind of bad and plays more like a board game than an rpg. it's kind of like enjoying all sorts of good meals, and then you go out and literally everyone you know eats exclusively sauerkraut for breakfast lunch, and dinner and refuses to try literally anything else.

  • @staronethree9402
    @staronethree94022 жыл бұрын

    "What system doesn't have finicky combat?" Might I suggest Blades in the Dark? It's got a neat system of the player, through a single roll, determining the outcome of not only their character, but also the NPC they're fighting. Also, narrative flow instead of an initiative helps to create a more fluid and story driven combat. Again, for less finicky combat I suggest Blades in the Dark.

  • @AviatorFox
    @AviatorFox2 жыл бұрын

    I actually really like the the Blades in the Dark system. It's possibly the best easy to start RPG I've ever played because, unlike D&D, it's not that rules dependent. D&D has all sorts of statements which invite rules lawyers, whereas Blades pretty much directs all rules questions towards the narrative. Does being able to channel the entire power of the city electrical grid through your hand make sense? It does? Okay, you do it. Blades is definitely my favorite RPG to bring in somebody who is new to TTRPGs, but also down for some grim steampunk crime-doing.

  • @hawkthetraveler6344
    @hawkthetraveler63442 жыл бұрын

    this is why I love the starter boxes more RPGs are making now. It lets players know its just a "test" they aren't 'signing up for a campaign', and it comes usually with a good adventure that either highlights what the game is going for, or if its not is a good indication that the writers didn't really know what they were going for.

  • @CaitiffPrimogen
    @CaitiffPrimogen2 жыл бұрын

    *gestures at the literally thousands of RPGs that are orders of magnitude less complex (in rules and setting) than D&D

  • @itisALWAYSR.A.

    @itisALWAYSR.A.

    2 жыл бұрын

    Feckin RIGHT?! "Blades has really dense lore" Mate I installed D&D Beyond for a one shot while our Powered by the Apocalypse GM was ill for covid, it's like its written in patois. Had to Google every other word , every critter had numbers associated with it and apparently I was naked cos armour is a whole process? D&D isn't worth the cognitive burden to me. I had fun, but that was cos of the people and us being peak bullshit mongers

  • @jek_si2251
    @jek_si22512 жыл бұрын

    >I watch the video >some time later >Matt Colville recommeds to watch the video >sure! I go where the River leads.

  • @Barquevious_Jackson

    @Barquevious_Jackson

    2 жыл бұрын

    He is a river to his people.

  • @tukkerintensity5575
    @tukkerintensity55752 жыл бұрын

    I ran BitD for the first time, having never played it before, and it was a dream to run. I loved it so much and so did my players. Great game. Sorry your experience was the exact opposite of ours.

  • @AgonalRhythm

    @AgonalRhythm

    2 жыл бұрын

    Zee's brain is too wired to assume D&D quirks as the default

  • @kylepearce-obrien1021
    @kylepearce-obrien10212 жыл бұрын

    Larry is still talking to you after what you did to his jersey? Wow, that's friendship!

  • @jackielinde7568

    @jackielinde7568

    2 жыл бұрын

    Might be the only GAME(shop) in town. Larry might be stuck with Zee, regardless.

  • @Zer0SumGame
    @Zer0SumGame2 жыл бұрын

    I'm gonna reiterate what I've seen at least two other people in the comments say, and point out that the lore and storytelling is *not* all on the GM to handle. I say this as a Blades GM of some experience, having run two successful campaigns, plus an introductory one-shot before those, and I'm also working on my own setting hack. Above all else, Blades is a system that emphasizes *Collaborative Storytelling* . As an example, I never really worked out for myself my own personal lore for Tycheros, which is left *incredibly* vague in the corebook. If I have players who roll Tycherosi characters, what the mysterious island nation is like is *entirely* up to them. One campaign, Tycheros was not elaborated on much, as the lone Tycherosi character was born in Duskwall, but the sequel campaign had a character who *was* from Tycheros, and had developed a pathological hatred of demons and those who consort with them because of his formative years there. The players' Crew starts at Tier 0. The highest Faction Tier they really need to be aware of at campaign start is, like, Tier II factions? Maybe a smattering of knowledge about some Tier III factions, and the Bluecoats of course. Not all of the lore is relevant to every campaign. Maybe the crew wants to run a mundane crime family story, in which case they probably won't give a shit about the Dimmer Sisters. Maybe another crew wants to go full-bore occult and summon an avatar of a Forgotten God. In *that* case, they likely won't interact much with the Dockers, or the Ink Rakes. Blades is what *you* , as a group, make of it, not just the GM. And the system *is* setting neutral, it was designed to be easily hacked and dropped into any setting with a minimum of work. Scum & Villainy is a Forged in the Dark game inspired by, depending on the ship type you pick, Star Wars, Firefly, and Cowboy Bebop. Band of Blades is a dark fantasy military fiction setting with some *very* interesting additional mechanics around running the group's Company while also playing boots on the ground. There's even at least *two* different Shadowrun hacks, for people who adore the setting but hate the system!

  • @Zer0SumGame

    @Zer0SumGame

    2 жыл бұрын

    Collorary: Everyone, regardless of what system they're running, should read the Player and GM Best Practices chapters of the Blades corebook. Quite frankly, D&D instills some pretty unhealthy and counter-intuitive habits regarding storytelling, participation, GM use of Rule Zero, and who's responsible for making things fun when not actively in combat.

  • @voland6846

    @voland6846

    2 жыл бұрын

    Fully agree with all of this. It's true that the setting *is* embedded into the systems, but its perfectly painless to just ignore the things you and your players aren't interested in. I also don't think knowing the hours and months is at all necessary to run a game, after all how many DMs know the Faerûn calendar? As for knowing what's going on in each district, that's mostly for the GM to read *between* sessions, the game is explicitly designed to help the players direct the action once everyone's around the table together.

  • @BlindErephon

    @BlindErephon

    2 жыл бұрын

    Right, totally agree. I think people from a mainly D&D background get confused when most of your book isn't fiddly rules you wont use anyway (jokes, don't @ me). I love Blades a whoooole lot tho. You don't need to remember most of the lore, and its no more or less dense than a D&D setting. If anything having a rundown of "Here's some people in the city that might be important." is nothing I wouldn't expect of a Waterdeep supplement or something. I pay money for these things, I don't need a book with a prefab system like the Apocalypse World system telling me "As far as setting or characters...........eh. Just do your own."

  • @AviatorFox

    @AviatorFox

    2 жыл бұрын

    Well. You said everything I was going to say in my own comment. Thank you for standing up for one of my favorite TTRPGs!

  • @MindOfGenius

    @MindOfGenius

    2 жыл бұрын

    YES. Everything here YES. Blades in the Dark is when you tell you players "NO...YOU tell me the story, and I'll make sure its fair and interesting". It was a good system for my group; they had just started to get heavily into RP stuff, yet were still chaotic enough to want to run their own criminal organization. Incentivizing RP with mechanical bonuses (you wont earn the cool stuff unless you focus on your Playbook's skills, and show how their backstory actually impacts them!) dangles the carrot of rewards in front of the players to lead them down the road of Good Roleplaying. I also love how the book describes its setup/initial moments like a cop show; makes it easier to wrap around my head, plus it's kinda cool to think about the game that way.

  • @GeneralAceTheAwesome
    @GeneralAceTheAwesome2 жыл бұрын

    6:11 "I did steal the word smug from Matt Colville" And the circle is complete, as Matt has assigned this vid as "homework"

  • @jenerix5257
    @jenerix52572 жыл бұрын

    On the one hand, play what you know. There was a heist-like story arc in a D&D campaign where the DM included a similar flashback system and it worked quite well. Far better than recreating our characters in a different system for a few sessions. On the other hand, know your system's limits. There comes a point where you've removed every class except fighter and rogue, chucked out the spell list and the monster manual and started trying to model modern technology in D&D. Eventually it's easier to learn something new than to delude yourself into thinking it's the same system just because you still roll 1d20 to attack.

  • @TimeKitt
    @TimeKitt2 жыл бұрын

    I think you might be trying to run Blades like a DnD dm, when it's based on the Apocalypse MC. The MC doesn't actually need to know all the setting stuff, you can do a lot of asking the players what it's like, what they see, and they are kinda in charge of their rival and friend npcs and even what their gear actually is. In the beginning you just pick a few of the gangs and one district, so you dont need to know much about the other districts besides the single page, which you have on hand. The creater specifically has a problem with the line "the DM knows everything" that dnd has, so you are supposed to work togeather with the other players to decide things rather than have some huge book of lore and maps and tables. Even the thing about ghosts powering the city doesnt need to be touched if you are just strong arming a couple gangs, and if it is, it's usually one or two players bringing their own playbook things.

  • @havcola6983

    @havcola6983

    2 жыл бұрын

    I think Blades is probably a great system for a group where most have DMd a bit and/or are very keen on improv. _However_ , for a lot of players too much agency over the lore breaks verisimilitude. To them, if you don't have an answer of what the world is "really" like (or you can at least pretend that you had one) it makes the world feel fake. They don't _want_ to be part-time improvising dms, they want you to tell them what's 'real', ie what's in the book so that they can make informed decisions and play off of that. The book does have some good information in it, but it could probably have spent a few pages to make a few scores that are more than a concept blurb so that new DMs could run through a session or two and not have to worry about which parts of the lore were important while they get comfortable with the system. The 'opening situation' is the closest there is but it doesn't actually provide you with much of anything beyond setting up the playing field.

  • @manwhat7590

    @manwhat7590

    2 жыл бұрын

    @@havcola6983 tell the players to accept that there are different kinds of games and playstyles demanding that every piece of lore be set in stone is like demanding that every video game be a 'sim' game with no double jumping. Sometimes you're in the mood for a hardcore sim (even a 'fantasy' sim like blacksmith sim or Recettear) and sometimes you want something with a different style

  • @calvinf.6750

    @calvinf.6750

    2 жыл бұрын

    This comment needs to be higher. The only important detail that you cant make up or alter to suit your needs on the fly is that the players cannot skip town easily. boom that's it. if you want to make up your own gangs or decide that the lamp blacks are actually a gang from six towers district and not from crowsfoot it really doesn't matter. weve had amazing moments where we realized that someone's marked enemy on the sheet was the person we just met simply because the game has them as an enemy option on the char sheet and calls them out as a gangs second in command but weve also had times where established roll play ment my Nyryx and another players Nyryx must be different people with the same name. Its not constraint its opportunity.

  • @Fallenscion
    @Fallenscion Жыл бұрын

    I will say that I *have* switched systems on a game I was running midway through from D&D to a system that more mechanically supported the kind of story I was trying to tell and it turned out to be the best thing I ever did for that game.

  • @expressionamidstcacophony390
    @expressionamidstcacophony3902 жыл бұрын

    The danger with running other systems is that sometimes half of your table refuses to continue in the new system, and the other half refuses to go back.

  • @bigrat1075
    @bigrat10752 ай бұрын

    My main hangup with other systems is that I'm not the only one who has to learn it. My group, and I say this with nothing but love, are are stupid. I have to teach myself and all of them the new rules.

  • @davetronred11

    @davetronred11

    2 ай бұрын

    For me it's opportunity cost. I know for a fact if we play 5e we will have, at a minimum, a pretty good time. And maybe if we play another system we could have an even better time! But that's a really BIG maybe, and we don't get to play often, and I'm not sure it's worth that risk.

  • @CrizzyEyes

    @CrizzyEyes

    Ай бұрын

    @@davetronred11 The opportunity cost is much lower than you think. I have played quite a few RPGs, and I was raised on D&D and its licensed properties, and I will say that 5e is worse than almost all of them. That is not to say that you cannot have fun playing 5e, of course, but it makes it more difficult than you would imagine. D&D is a game that has been slowly pulled in various directions over the years and now it resembles a tangled mess of yarn. It's not that I am biased against combat heavy games, it's that 5e does that, but poorly.

  • @Maninawig
    @Maninawig2 жыл бұрын

    I saw Dungeon Dudes play Monsters of the Week on their channel, and I realize that even with the same players, their play style and acting was totally different. So I think a big thing with running other systems is not only the GM's issues, but having players willing to focus on that kind of play as well

  • @andysimons
    @andysimons2 жыл бұрын

    Lancer! It's a good mech system - the crunch is in the tactics, not figuring out how to build a working mech, and the lore, while sometimes gritty, is overall about a hopeful future

  • @JamesWhoMakesGames
    @JamesWhoMakesGames Жыл бұрын

    "...but what TTRPG doesn't have finicky combat?" Blades in the Dark, ironically 😅

  • @brothertaddeus
    @brothertaddeus2 жыл бұрын

    I saw this when it released, but Matt Colville just sent me here to rewatch it.

  • @Kiaulen

    @Kiaulen

    2 жыл бұрын

    Same lol!

  • @LizzieLeporidae
    @LizzieLeporidae2 жыл бұрын

    I think one of the big disconnects between the group that wants to hack D&D versus the people who encourage trying other RPGs is how they view learning new systems. To generalize a bit, I think the first group views it as work, while the other views it as play. So when I reccomend (say) Torchbearer to my friend who wants to do a super gritty dungeon crawling campaign in 5E, I think I'm showing him a cool new thing he gets to read, while he sees it as a homework assignment. Part of this is because of 5E's stranglehold on the RPG market. The hardest part of learning games like Monster of the Week or Blades isn't learning the rules, but *un*learning what 5E teaches, because 5E is actually fairly complicated for most people's first entry into the hobby.

  • @shexysphinx

    @shexysphinx

    2 жыл бұрын

    This, the unlearning thing! When my group first tried to play PbtA it was a big struggle to understand. the collaborative world-building, the agency of everyone at the table having a creative voice, but it was a rich experience that was great fun, even if we were still in 'D&D mode,' that helped break that mode a bit to better play later back in D&D and other games.

  • @Puffufuf

    @Puffufuf

    2 жыл бұрын

    In some cases they also don't realize that learning the new system would have been less work than hacking D&D. Especially nowadays with how many systems on the lighter side have been created in the last few years

  • @DaburuLucky

    @DaburuLucky

    2 жыл бұрын

    I CANNOT agree with this enough. I've kinda grown lukewarm with 5e for the kinds of games i want to run. Not because I think it's bad, or generic fantasy is bad; but more because I want something new and fresh and different. So I ended up playing a bunch of different games like Song of Fire and Ice, Call of Cthulhu, the WH40k RPGs, and so on. All of these systems have something about them I really really like, and I keep pitching the idea to my friends in one group to try it out, but 5/6 of them are pretty stuck in the "only D&D 5e all the time" mindset, for a variety of reasons. So what I've done is incorporated rules from those systems into 5e to get them to see what it's like, and they're cool with it. But then as soon as I say "well if you like that, you may like this other system I'd run after this campaign" and they still only want 5e.

  • @seacliff217

    @seacliff217

    2 жыл бұрын

    I remember my first DnD group spending hours on character creation, and trying to wrap my head around the game's analogue mechanics. Five years later I can now make a 5e character sheet in two minutes, but I struggle entering new systems despite really wanting to try out more. I think when people start their first TTRPG, which will most likely be DnD 5e, their also trying to unlearn everything they relied on in Video Games which calculate numbers for them in the blink of an eye. It's like switching systems in it's own way.

  • @SyntaxTurtle

    @SyntaxTurtle

    2 жыл бұрын

    I'd say it goes beyond "This guy might see it as work" and into the realm of "I am thinking about running this new system but that means convincing four other people to play this which means asking them to learn a new system which might also mean asking them to buy a copy of an untested system unless we're all going to share a book or rely on pirated copies of the rules before they invest the time and effort into it." Weighed against that, it's easy to see where a lot of people go back to "Ok, so this will be 5e but set in the 1800s western frontier..."

  • @dragonshadestudios
    @dragonshadestudios2 жыл бұрын

    Solid advice. An enormous part about improving as a DM/GM was recognizing that the system is only there to support the kind of story you want to tell, but certain systems are better for those story genres. I'll gladly use 5e for tales of cinematic high adventure, but will use a highly hacked/modified version of World of Darkness for a Ravenloft game.

  • @kevinveldman2107
    @kevinveldman21072 жыл бұрын

    I think reading blades in the dark cover to cover is a mistake, or at least, maybe a misinterpretation of what the system is. The system specially wants the GM not to get caught up in endless prep and the party to stop overplanning in the actual game. This is why it places systems there, as Zee realised, to cut down on it. However, where he talked about it being mandatory in the setting, it really isn't. For example: the clock system page (iirc) even lists that an AM/PM system could just as easily be used. For blades my recommendation is this: read the starter rules, along with all the playbooks (basically classes). Don't be bothered with what happens in between heists and just run one, make it up yourself and make up a TON of stuff during the session. Be careful: take notes on what you ran because the players will love it and want to play again.

  • @squorpthegriffin7430
    @squorpthegriffin74302 жыл бұрын

    A great example of a blades in the dark campaign is the outside extra one run by Luke westaway if anyone is looking for one to watch

  • @TheAftaaa
    @TheAftaaa2 жыл бұрын

    I loved the fact that your character is smarter and better prepared than you are: You chose and spend the equipment as you solve situations. A bit as if your money magically turns into goods as you need them. Ofc, there are some limits, ie: you have to be "heavily equipped" to be able to use a lot of stuff. The more you "carry", the more like a warrior in a mission you look like, aka: not very stealthy.

  • @stevenn1940

    @stevenn1940

    2 жыл бұрын

    I've always wanted to include a "flashback" mechanic in 5e to replicate that feeling. After all: the players are getting their information from the DM. They're going to skip over many minor details and such that a person in that situation would notice, or at least better take note of its importance. I feel that the flashback lets them get the feel of having planned ahead, without the actual planning, and ignoring the thousands of small things that get left unsaid or unnoticed by the DM or the players.

  • @soggynuggets1332
    @soggynuggets13322 жыл бұрын

    Shadowrun? Zee: "We don't talk about that here"

  • @runelea8920

    @runelea8920

    2 жыл бұрын

    Ugh my head, tried to work out the ruleset but its so tangled in the lore segments. Kinda hard to work out how ANYTHING works with that kind of setup.

  • @phexchen

    @phexchen

    2 жыл бұрын

    @@runelea8920 That's the new systems, especially Shadowrun 6. I still play a lot of Shadowrun 4. Edition and it is one of my favorite games! My group also really likes it. Some eveb way more than DnD

  • @therealquade

    @therealquade

    2 жыл бұрын

    Shadowrun, has 1 objectively good rule, It's conceptually great, but mechanically tedious. That rule, is the 5th edition rule on blasts and explosions in a confined space, AKA, the Chunky Salsa rule. I include a homebrew version of it in any game I run, regardless of engine. "I didn't ask how big the room was, I said I cast fireball" "you sure about that?"

  • @UnNuclear

    @UnNuclear

    2 жыл бұрын

    @@therealquade Chunky Salsa is one of the best rule names and best rules in any TTRPG

  • @therealquade

    @therealquade

    2 жыл бұрын

    ​@@UnNuclear Best rules, except for the way that blasts in shadowrun work by counting down damage by distance from the source, AND walls having health. It's very realistic, but it's tedious to do. If you wanna test out that deadlyness in D&D here's how I homebrew it. be aware, it's a bit extreme, and also makes large creatures easier to kill. I do it with fixed-damage or fixed-dice across the whole blast template, and say "the listed damage is what each 5x5 space takes", and when it hits a wall, the shape of the blast just folds back over,again and again until you stop hitting walls. Creatures and objects then take the amount of damage for every 5x5 space all at once, Per 5x5 space occupied. applying DR per 5x5 space occupied. so a creature that takes up a 10x10 space, with DR20 vs fire, gets hit with fireball (8d6), and the fireball blast folds over once, such that all 4 tiles the creature occupies, each has 2 blast tiles on it. each tile occupied is thus taking 8d6+8d6, that is going into DR20, and this is happening 4 times, once for every tile occupied (8x 8d6 into dr 80,). DR applies per space occupied, Not per instance of blast reflection. Certain spells should not reflect because of what their effects are, and I have not worked out how to have a blast deal with an opening. a 15x15 room with a doorway in the middle of 1 wall, with no door, and someone standing just outside that doorway, and a 30ft radius spell going off in the room, The person in the doorway should be realistically taking more damage than someone in the corners of that room, because path of least resistance, buuuut I don't know how to account for that. And as a side note, I also replaced AC with DR, and AC to hit is just size/dex/magic. equipment is exclusively DR. And in D&D I almost exclusively play 3.5x, because 4E put such a bad taste in my mouth I didn't even trust trying 5E. Oh yeah, and warcoats from iron kingdom / warmachine, because extra armor that can be worn on top of armor, is kind of necessary when the damage can go this high.

  • @Maric18
    @Maric18 Жыл бұрын

    i think the "smugness" comes from people feeling vindicated that the DnD centrism causes issues. DnD players often have that "oh? Greek restaurant? So its like McDonalds, but like different lore? tbh i find the names confusing, they should add in some fries, also why doesn't this have a drive through?" vibe.

  • @jacksonletts3724
    @jacksonletts3724 Жыл бұрын

    The only thing you absolutely have to have is some kind of “ghost field,” because certain player abilities interact with it. Every other detail of the setting can be modified or replaced at will, just like with any other RPG.

  • @zeebashew
    @zeebashew2 жыл бұрын

    Firstly: If you want system suggestions check out matt and Amy Vorpals video! kzread.info/dash/bejne/aIx_08WoZL3dhbQ.html I've got a lot more to say and I animated some of it here: (THIS IS A MUCH BETTER VIDEO ABOUT BLADES) kzread.info/dash/bejne/gZl4trd6lKq-g7Q.html **I loved blades in the dark** ANYWAY thanks for watching!

  • @Zer0SumGame

    @Zer0SumGame

    2 жыл бұрын

    Blades, or by extension, Forged in the Dark, *is* setting neutral. That was one of the goals going in for John Harper. Its so easily *hackable* , all you need is a couple short campaigns of experience as a GM, if even, and a solid setting idea. Its also under a Creative Commons license, so its really easy to self-publish settings. Personally, I'm picking away at a Frostpunk-inspired post-post-apocalypse setting, but with magic, and ancient artefacts sealed away like nuclear waste, and a divide between the long-settled Heartlands and the ever-expanding Frontier.

  • @AlexanderTF

    @AlexanderTF

    2 жыл бұрын

    What about players that have a hard time getting into DnD, would you suggest anything for that ....

  • @echorome6260

    @echorome6260

    2 жыл бұрын

    Imagine doing this whole video and not bringing up the quintessential roleplaying game Car Lesbians...

  • @DrakeAurum

    @DrakeAurum

    2 жыл бұрын

    The Roll20 tools for Blades in the Dark are fantastic. The playbook sheets for characters and crews make it really easy to track things, and to keep your whole little gang updated as they grow and change.

  • @ymmijx6061

    @ymmijx6061

    2 жыл бұрын

    my 3.5 group ran into some issue why back when because of trying to use setting specific content(3.5 had a fair bit of it in supplimentals) in a homebrew setting. too much payoff, not enough of the inbuilt drawbacks innate to the setting it was peeled from. setting specific content is great, it just needs its context in the minds of everyone ESPECIALLY the gm.

  • @net_spider
    @net_spider2 жыл бұрын

    You can play whatever you want in any system you want. Don't let other people dictate how you want to have fun. That being said, its extremely frustrating when you want to play something different and your friends solution to that is to Frankenstein Pathfinder, instead of trying a new system you wanted to try and not necessarily make a campaign out of it. Of course if thats what they want to do, thats what they want to do, but I can never find anyone that wants to play the things I want to play unless they are some form of D20 system (Dnd 5e, Pathfinder (1e/2e), Starfinder). Heck, I even brought up Mutants and Masterminds, which is a form of D20 system I'd be willing to give a try, but its different enough from the normal D20 formula that everyone I brought it up to turned their noses up at it.

  • @TankDerek

    @TankDerek

    2 жыл бұрын

    Not to be rude, but in these scenarios are you offering to run a game in a new system or are you asking your friend to run a new system you can play in? Because if it's the latter, you have to acknowledge the time commitment of learning to run a new system. As a player, I am always down to try a new system but as a GM, I have 3 I know and feel comfortable with and I am just not going to take the time to learn a new one solely because my players are looking for some novelty

  • @andrewanderson1988

    @andrewanderson1988

    Жыл бұрын

    I am starting to realize I am not the average player. I will literally try any system at least once. I just love playing. I don't actually care what the system is, except 4E, I hate that rubbish pile. Now, there are systems I prefer, and systems I that are not as fun, but ultimately, if someone says they want to DM a new game I am always down as long as I have the time.

  • @MegaFrog
    @MegaFrogАй бұрын

    Funny enough, the end where you say "maybe you'll become a shadowrun group" inspired me to say "fuck it, I'll give it a go." We are now a shadowrun group.

  • @ruke47
    @ruke47 Жыл бұрын

    My D&D group was running a heist-centric 5e campaign for a year or so before I stumbled onto Blades in the Dark and ran everyone through a trial game. We were able to just kind of keep everyone's character mostly the same - like, not ability-for-ability, but broad strokes. I disagree that the setting is integral to the system - there are a *few* ghost-specific playbooks, but it's not a huge reach to reskin them as generic magic, or even remove magic from your campaign altogether & make Attune a generic "intuition" skill. The beauty of the system (imo) is that it encourages you to just free-form describe what your character is doing first, and then negotiate the mechanics with the GM afterwards.

  • @Warweazel
    @Warweazel8 ай бұрын

    I recently started writing rules for my own system, but learning about Blades in the Dark taught me that I only really know D&D 5e, and I should learn other systems before I write my own 5e spinoff.

  • @CrizzyEyes

    @CrizzyEyes

    Ай бұрын

    You should also look at games like Shadowrun or the White Wolf games. While not perfect, I think any designer should be aware of the dice pool concept and see how it works in game.

  • @DaveTpletsch
    @DaveTpletsch2 жыл бұрын

    My group has played a handful of TTRPG systems, but we keep coming back to Pathfinder. At this point we're so well versed in the mechanics of that system that we can get a better game by customizing Pathfinder's rules to get what we need for each setting than trying to learn a new system and spending the first 5 games fumbling through new mechanics. I still love trying out TTRPG systems I haven't played before, but if my group wants to actually play a story, we've discovered that we're much better off sticking with what we know and making it work.

  • @brockwidmann9210

    @brockwidmann9210

    2 жыл бұрын

    My group prefers Pathfinder too over DnD 5e and even Pathfinder 2.0. Much more character options and the complexity adds more realism. Characters feel more powerful too. It's also nice that everything is free and open source and can quickly google things.

  • @DaveTpletsch

    @DaveTpletsch

    2 жыл бұрын

    @@brockwidmann9210 agreed. I also like how Pathfinder uses templates and is so consistent with it's rules and wording. That's the thing that makes it so customize able compared to other systems IMO. I watch a lot of Rookzer0's youtube channel, and he's always talking about talking about customizing your game to get what you want, usually using Pathfinder as reference and example of how to do it.

  • @brockwidmann9210

    @brockwidmann9210

    2 жыл бұрын

    My main question is whether Pathfinder 2.0 with enough additional content will be as good as Pathfinder 1.0

  • @DaveTpletsch

    @DaveTpletsch

    2 жыл бұрын

    @@brockwidmann9210 Ya, no idea, no one will play it with me yet, so I can only speculate. It's all supposed to be backwards compatible to some extent though, just like P1 was supposed to be mostly backwards compatible with 3.5, so maybe? and maybe we don't have to wait if we can figure that out? There are a lot of features of P2 that I really like, and it's definitely friendlier to new players than P1, soooo.....Possibly?

  • @brockwidmann9210

    @brockwidmann9210

    2 жыл бұрын

    @@DaveTpletsch I played it once as a player in the adventure module paizo made. It was ok, I like certain things like background, some of the new skills, how cantrips work, the feat system and ancestry was cool. There just not enough of it for character optimization and customization. The characters in general did feel more nerfed and a lot of things felt very tightly described so as to be so balanced it did feel like a lot of options were removed compared to P1. I think if they get the same number of splat books and third party content it could become very good.

  • @louisroy4911
    @louisroy49112 жыл бұрын

    I had already watched the video, but Matt Colville sent me back here, so I’ll warch again!

  • @rinomavrovic6673
    @rinomavrovic66732 жыл бұрын

    Lancer got mentioned! Woo!

  • @liamsn5517

    @liamsn5517

    2 жыл бұрын

    There are dozens of us! DOZENS OF US

  • @LotsOfBologna2
    @LotsOfBologna26 ай бұрын

    In prepping for a Blades in the Dark campaign, here's both a strength and weakness. The HEIST aspect of the game is extremely well fleshed out and has everything you need. This is how the game can be concise and contained in one book. However, the book asks you to "put forth a haunted setting" and puts forth all these haunted elements with short descriptions. Then it adds a magical character class (whisperer) and a supernatural gang type (cult) to embed these aspects into the game. But it does not give you the tools to properly run a horror game or one with supernatural forces. Most people seem to discard the vast majority of the supernatural elements and run this simply as a heist game... but I am going to run the original idea. This IS challenging prepping for this.

  • @AegixDrakan

    @AegixDrakan

    6 ай бұрын

    That makes me sad to hear, and also makes me wish they made versions that a) Allow players to run a setting-agnostic version of the heist stuff b) Run the actual "haunted setting" with the supernatural stuff in the base setting.

  • @peterdickinson4599

    @peterdickinson4599

    6 ай бұрын

    The PCs are scoundrels. There are many ways to make coin in the game. You aren't limited. You are free to create the Duskvol you want. I wouldn't plan a campaign. Instead use broad brush strokes to begin. Allow your player's interactions with the world to add flesh to the bones. Whether that flesh is decayed or healthy is up to the GM's creativity. You can nudge descriptions and consequences towards the flavour of game you want. But let it come from the players. Jared Logan's Haunted City game on the Glass Cannon Network is a fantastic example of a heavily supernatural BitD game.

  • @EphraimGlass
    @EphraimGlass2 жыл бұрын

    This is why, in the last 18-24 months, I made it my intentional goal to sample (ideally play but sometimes just read) a bunch of different RPGs. That included D&D (including Pathfinder and Pugmire), Genesys, Tails of Equestria and Magical Kitties Save the Day (Hey, I have a 6-year-old daughter), Alien, Dark Heresy, Numenera, Cortex Prime, Active Exploits, Dungeon World, and Archipelago. I managed to play at least at one-shot for about half of those and read the other half. Cortex is far and away the "winner" of that experiment. I used to be be of the mindset that "good roleplay is system agnostic". It's technically true but I didn't realize until this experiment just how much a system can facilitate or hinder a style of play.

  • @tecguySD
    @tecguySD2 жыл бұрын

    Shout out to my fellow mech loving Lancers. It's nice to be mentioned.

  • @chestermightbeafrog
    @chestermightbeafrog2 жыл бұрын

    Having played a fair bit of Blades in the Dark at this point I think it's pretty great and intuitive once you get your head around it. I like that the players can pick the skill they want to use to solve problems, and this often stems directly from describing an action. I've also run the starting adventure for some people as well. Alot of the extra lore stuff like times and months aren't really necessary and you only ever really need to actually know about 3 -5 factions tops (which don't have to be the ones in the book) to really make the city feel alive. Generally alot of the fun is working with the conflicting gangs, working with some or trying to play them against each other. It probably helps that I love the setting, best described with the sentence: Corrupt Victorian age city powered by demon blood. Yes that is excessively edgy but I love it. Also if there is any part from this game to take to other systems it is the clocks to track stuff, very good as a consequence or to mark progress towards long term stuff. Something about paying in stress and getting traumatised by exceeding the limit hits surprisingly close to home but is definitely cathartic as low life criminals just scraping by doing whatever that your crew does. In short, fun system that needs WAY less prep than dnd (at least as far as I've found). We'll worth a go for a session or two, really lean into the trauma.

  • @nicholasseppi9090
    @nicholasseppi90902 жыл бұрын

    Honestly Blades in the Dark has become my favorite game system. It gives soooo much creative freedom to the players and I don’t feel like it took too much of me as a DM. For DND 3.5 I feel like I spend 2-3 hours a week prepping a 4 hour session. For Blades in the Dark I spend maybe 40 minutes prepping. In my opinion, it takes less prep because it allows the players to solve problems in a way that makes sense to them, not in a way that makes sense to me. Just my two cents.

  • @havcola6983

    @havcola6983

    2 жыл бұрын

    If you have a group that's keen to pick up the slack and actually engage as the part-dms the system expects it seems great. If your group is reactive rather than proactive, though, DnD is the easier game to run.

  • @notreallythere477
    @notreallythere4772 жыл бұрын

    It's this very attitude (it's easier to just default to D&D rather than figuring out a new system that may fit better) that contributes to the market being so difficult for games not named Dungeons and Dragons, and was in fact actually *weaponized* by Wizards of the Coast with the Open Game License. Their CEO is on record as acknowledging that allowing literally *anyone* to make their own game derived from the core 3.5 ruleset was designed to choke out all other competing systems by making the OGL rules so ubiquitous that everyone just finds it easier to play that rather than try out, like, Ars Magica or Mutant City Blues, and to just flood store shelves with OGL content to reduce brand recognition of non-D&D products. This is why, even today, most people who aren't already heavily invested in the hobby have only ever heard of D&D, is because WotC used some underhanded marketing to prevent other brands from matching their level of prominence.

  • @octorokpie

    @octorokpie

    2 жыл бұрын

    You're right about the effect of the attitude, but that doesn't make the attitude any less true. Only with the best of groups have I been able to keep everybody on board through the friction of changing systems. And with a hobby where it can be this hard to get a group together?

  • @notreallythere477

    @notreallythere477

    2 жыл бұрын

    @@octorokpie Hey, I get it, the struggle is real. My hard drive is packed with obscure PDFs that I've never gotten to play. There's no easy fix, sadly, just kinda the way things are.

  • @AgonalRhythm

    @AgonalRhythm

    2 жыл бұрын

    Also, those aren't reasons not to try. If people don't try to branch out because they assume it's hard, they'll never get that game they want in a different state. There are now more resources for playing new games than ever before. More players who haven't even played D&D at all, but have been playing RPGs for years now. If you're on fb, check out the group "I'm begging you to play another RPG"

  • @brianwatson4119

    @brianwatson4119

    2 жыл бұрын

    @@AgonalRhythm great group! And learning new systems gets easier the more you do it. I've picked up more than 150 over the last 43 years.

  • @theindiefanclub
    @theindiefanclub2 ай бұрын

    My 5e campaign switched from its current arc of island-hopping naval adventure to a dense political intrigue, and we actually did switch system (and GM!) from D&D to L5R 5e and it is going really well so far. I'm sure we'll be back to 5e or something else when this arc is done but trying to run this type of game in 5e would have honestly sucked.

  • @insertcleverjoke8383

    @insertcleverjoke8383

    2 ай бұрын

    The idea of switching game systems for a single story arc is hilarious

  • @theindiefanclub

    @theindiefanclub

    2 ай бұрын

    @@insertcleverjoke8383 I mean this is an ongoing weekly game of over 4 years at this point. This will represent *at least* half a year of play, which seems to be the average time before most other tables fizzle out and die lmao

  • @michaeltodd343
    @michaeltodd3432 жыл бұрын

    God, I feel the Shadowrun comments. Shadowrun is without a doubt the most fun I've ever had playing a TTRPG, but I completely agree that the rules are insane. Hence why I can't get any of my friends to lay a finger on it :') Great video as always!

  • @johnwheatley1550
    @johnwheatley1550 Жыл бұрын

    You can run a great Blades campaign so long as your primary setting is a steampunk city full of ghosts. You don't need to be a master of Doskvol lore. The sourcebook may have tons of detail, but it's best to treat that lore like a recipe book: you only have to make one dish at a time for your players. (Raiding a haunted mansion. Winning a high stakes balloon race. Driving a rival gang out of town. Etc.) There's no need to serve up every single recipe in the book for one session!

  • @ayoCC
    @ayoCC2 жыл бұрын

    the beard jiggle physics are just too good

  • @JETAlone12
    @JETAlone122 жыл бұрын

    Bruh, shoulda talked about Lancer more. Guy who made it is also working on another one called ICON.

  • @CrizzyEyes
    @CrizzyEyesАй бұрын

    Shadowrun is indeed a flaming trainwreck -- with a great setting -- in almost every edition. I played 2 campaigns with a GM who loved it, but we had to play 2nd edition and he basically told us not to pick a mage (adepts were fine). I had already known him a long time so I trusted his judgment. When I later played Shadowrun with a different group that had a dwarf mage, I completely understood why he banned them. Some spells, like spirit summoning, are so incredibly vague that they can basically do anything (Accident power comes to mind). It's also a huge sticking point in the narrative (mages are supposed to be extremely rare, and yet wizard gangs somehow exist)

  • @magganonfatalis733
    @magganonfatalis7332 жыл бұрын

    Would love a video like this with your thoughts on Lancer!

  • @totorod
    @totorod2 жыл бұрын

    “That’s not the right system!” Reminds me of the “one true way.” shenanigans of the 80s and early 90s.

  • @Jaxomh
    @Jaxomh2 жыл бұрын

    My group has found that a lot of the lore minutiae in Blades (like the weird hours and days) can just be ignored. It’s your table, read the book then if you don’t remember a lore piece make something up.

  • @henry3175
    @henry31752 жыл бұрын

    To be fair, I would very much enjoy a rant about shadowruns jank.

  • @anthonymondragon5043
    @anthonymondragon50432 жыл бұрын

    if you want a ttrpg that uses the cyberpunk/shadowrun esque world with simple to understand rules than "The Sprawl" is great. Not telling anyone this is the 'premiere' way to run this world, but it puts a lot of power into the players and dm's hands, and can create some amazing storytelling if you want to take it that direction.

  • @GargoyleBard

    @GargoyleBard

    2 жыл бұрын

    Heck yeah, The Sprawl is great. Was the first place I saw Clocks used, actually

  • @CLMURD
    @CLMURD2 жыл бұрын

    I've actually started running/learning a new system after 5 years of being a 5e dm for a good many years! Mutants & Masterminds is the name, and while it's core rulebooks and settings are in Modern day worlds, it's HIGHLY flexible enough that you can reasonably put it into any setting and make any character with any kinda power/skillset appropriate for them with minimal effort

  • @TheBigHerman007
    @TheBigHerman0072 жыл бұрын

    I have been brought here from Matt Colville and I am glad to have done so. I am excited to watch more of your content!

  • @ralanr7
    @ralanr72 жыл бұрын

    I felt that shadowrun comment in my soul. Love the setting. The rules however has a massive problem with favoring mages (not magic, mages, adepts that’s don’t augment themselves kind of fall) over everything else. And then there’s the matrix.

  • @AFnord

    @AFnord

    2 жыл бұрын

    Worst character I've ever had the pleasure of GMing for in Shadowrun was a shapeshifter adept. Don't know if the latest editions support that, but shapeshifter adepts completely break the game because anything short of deadly damage gets regenerated quickly and they get as many actions per turn as a really cybered up street samurai (Shapeshifters are now banned at my table)

  • @ralanr7

    @ralanr7

    2 жыл бұрын

    @@AFnord For me it was a shaman that used spirits for everything. Spirits scale stupid and I can't punish them for using them without hard punishing the other magic players that weren't a problem (living community woes). It got so bad that at one point the shaman just decided to send spirits halfway across the city to assist with the run and didn't bother to show up outside of the meet.

  • @AFnord

    @AFnord

    2 жыл бұрын

    @@ralanr7 What edition had the stupidly overpowered shamans? Shapeshifters was a 3rd edition thing, more specifically from the Shadowrun Companion sourcebook (which I think is a must have if you play 3rd, it makes character creation so much more interesting)

  • @ralanr7

    @ralanr7

    2 жыл бұрын

    @@AFnord I was playing in 5e.

  • @Ensiferum01
    @Ensiferum012 жыл бұрын

    Agreed on Shadowrun. Couldn't disagree more for the lore in Blades. I've never mentioned days of the week or hours because it has never been relevant in a city of perpetual night? The geography and factions are only as relevant as you want them to be, and I fed all of the necessary information to the players through client contracts. They need to know what they need to know. Hasn't failed me so far, and we've even had non-canon factions.

  • @CitanulsPumpkin
    @CitanulsPumpkin2 жыл бұрын

    Cypher system is a good system to check out when first branching out from 5e

  • @Madix-3
    @Madix-3 Жыл бұрын

    I think the issue you describe happens when you approach blades like a classical TTRPG with hard rules and set worldbuilding. It's a completely different beast. In Blades, you basically have to do very little prep. You can get inspired by the setting, sure, and You should probably stick to "ghosts and demon blood power this haunted city" as a core theme, but everything else is up for grabs. I played some excellent, EXCELLENT rounds of blades (over 300 hours) and I never even heard of the names of the months. All that stuff is just there for you as the GM to never stop the ball from rolling. If you get mired in the details, zoom out and let the story dictate where it wants to go. Because, first and foremost, Blades in the Dark is a Story First game!

  • @dranorter

    @dranorter

    Жыл бұрын

    I run Blades, and I am the sort of person who got excited by the different week length and the months; to the point where I was like, hey, let's say that canonically the money system is base 6 too, in order to fit better. But yeah, I never reference the month names, almost never reference the time names (why are they only at night?) and my players get confused when I mention district names. Also, I ignore background clocks for city factions. If we've ignored a narrative thread for awhile, and it becomes relevant, then either a roll (Fortune or action) will determine how things have developed, or, if someone has an idea for a job, then whatever they need to be true for the job, becomes true.

  • @LordXaras
    @LordXaras2 жыл бұрын

    Coming to Blades from more traditional systems can be really difficult - because it needs you to scrap basically all preconceptions about how an RPG is meant to be sequenced. I read the rulebook several times and ran two campaigns and I *still* didn't get how a lot of the systems were meant to fit together. Until I ran a Dungeon World one-shot with zero prep where everyone in the group collaborated to make up the world. It was like a lightbulb went off above everyone's heads, and when we went back to Blades everything ran *smooth like butter*. Blades hardly functions unless you have a collaborative table where everyone is comfortable taking charge of the setting to tell a story and roll with the punches. Also once you're past that point, the idea of adhering to a "canon" of the book is quickly thrown out. Also I think the game actually does a pretty good job of setting a narrow scope for the world at the start, as the crew starts entwined with three other factions and you're sorta meant to slowly branch out from that. It's by far my favourite RPG system at the moment, but it's definitely not for everybody. If you have a really bad case of D&D brain you may need to undergo a lobotomy for Blades to run straight.

  • @LordXaras

    @LordXaras

    2 жыл бұрын

    Also, once you've got the steam up and running with Blades - there's much less to keep track of than in any game of D&D. You'll never have to track HP for monsters, or initiative order, or enemy equipment, or spell lists, or tactical positioning... you just decide if a scene is going to be controlled or desperate and how effective the players' approach is gonna be. That's it. That's all you do all day.

  • @KadzarTathram

    @KadzarTathram

    2 жыл бұрын

    I ran Blades in the Dark after having previously run Dungeon World, and I had trouble with it, but I think it was because rolls in those two games tend to work the opposite way of each other. In DW, you just roll (when a move is triggered) and then you have a result, and you just need to figure what you'll do with it from there. In BitD, you figure out the Effect and Position of a roll, and then you need to decide if you'll Push or accept a Devil's Bargain (which is more like what you'd do after a DW roll), then you roll and the action is done, you don't make any decisions after that.

  • @ooccttoo
    @ooccttoo2 жыл бұрын

    I would really disagree about the lore. Obviously it's a matter of taste, but I don't think Blades in the Dark really requires you to learn all the lore or memorise all the factions. The game comes with a two-page "starting situation" that puts the players in Crow's Foot and asks them to keep track of just three factions: an enemy faction, a friendly faction, and a neutral faction. For your first few sessions, or even your first campaign, that's enough. Once you've grown out of that one district, you can involve other factions and places and really take in the whole city. As for the whole dates and times thing... I was under the impression that those details were just obscure lore details that added flavour to the game. I've run about 15 sessions of the game and those details haven't been relevant. You don't have to use the special names for the hours or the months if you don't want to.

  • @TagWallsFeedPeople

    @TagWallsFeedPeople

    2 жыл бұрын

    Yeah. At the risk of sounding a touch disrespectful (John Harper I love your work please it's so good) but I cut out the setting details almost completely and ran it in a setting I already had. It's probably still the best game I've ever run despite that change.

  • @Zer0SumGame

    @Zer0SumGame

    2 жыл бұрын

    @@TagWallsFeedPeople Not disrespectful at all. That's part of what makes the Blades/Forged in the Dark system so great. Its so *hackable* . You don't need years of experience to create your own game. You just need, like, a short campaign or two's worth of experience as a GM, and a solid idea, and off you go! I'm picking away at a pseudo-Frostpunk inspired post-post-apocalypse setting, personally.

  • @Ryanin2D

    @Ryanin2D

    2 жыл бұрын

    That's the way I saw it, too. If you DM in DnD, you can do some homework of the area your group will visit before the session. But with Blades in the Dark, you can do the homework of the factions. It's like the lore is based on tiers of influence/power your group has rather than strictly location. It's my favorite tabletop.

  • @DrakeAurum

    @DrakeAurum

    2 жыл бұрын

    Yeah, it's nice to know the lore, but you really don't have to, starting out. Just pick one faction for your players to butt heads with, read up on that faction, and worry about the rest if and when it becomes important. And in terms of actually plotting out sessions and encounters, BitD is pretty darn close to prep-free. You can let the players drive the action and narrative in whatever direction they like, and pretty much wing it, so long as you're happy to whip up the occasional NPC on the fly (and the game comes with some lovely name lists to help with that).

  • @joemama114

    @joemama114

    2 жыл бұрын

    I mean to be fair if that's the case you could make a D&D themed Blades in the Dark campaign in Waterdeep if you really wanted to. Using the mechanical aspects of BinD but using all the lore and themeatic aspects of D&D.

  • @alanlayton6295
    @alanlayton62952 жыл бұрын

    TLDR: D&D ‘s biggest advantage over other games is that you already know how to play.

  • @charlesjones1535

    @charlesjones1535

    Жыл бұрын

    D&d, it's not as good as any of the other games, but it's the one most people can agree on. It's the monopoly of ttrpgs.

  • @drunkendelver1966

    @drunkendelver1966

    Жыл бұрын

    @@charlesjones1535 ...You're right, and I hate it.

  • @colbyboucher6391

    @colbyboucher6391

    Жыл бұрын

    And it didn't take you very long. Most people learned 5e through osmosis and only needed to think any further because of all the bizarre minutiae 5e makes people argue about.

  • @Basking_Rootwalla56
    @Basking_Rootwalla562 жыл бұрын

    Systems are just tools for the experience you want your table to have. If your table is satisfied with the tools you’re using, and the mechanics match the vibe you’re going for, what’s the issue? At the same time, though, it sometimes is tempting to try and hand someone a wrench when you see them going at a bolt with a hammer.

  • @HiddenDragon555
    @HiddenDragon5552 жыл бұрын

    Here's a trick that will make Blades much easier to run... ignore stuff. Like it's not gonna break the system if you get the hours and months wrong, that doesn't actually matter if you or your players don't care about it. You also don't need to keep track of every faction and conflict on the map, if the player's crew is focused on art heists in Whitecrown, you don't need to think about the union strikes in Coalridge. And if the story develops such that factory workers do come up, the fact that you haven't kept track of the struggle isn't going to brake anything. Only the factions that players have relationship with need to be tracked.

  • @dnvnnck

    @dnvnnck

    2 жыл бұрын

    Additionally a Blades GM coming from DND needs to learn to let go. For most groups DND is about interacting in the world of the dm and following major plot points that are mostly the responsibility of the dm to create. Blades isn't designed to be that way and a gm can't approach it like most DND groups. Blades play thrives in a group where all the players have a relative understanding of the setting and an attitude of collaboration in story telling. A lot of players are uncomfortable with that level of responsibility/freedom and it can take some serious getting used to. The mechanics of the game are actually pretty lightweight and pick up easy, and there are quite a few free, official products (like quick reference guides) that make the game much easier to learn.

  • @cfoscoop
    @cfoscoop2 жыл бұрын

    Monster of the Week is great, I ran a Halloween one shot last year and my group really liked it! I think it works best for groups that are more interested in the RP and story of the game rather than the mechanics, because while there are mechanics and systems in MotW, it's not to the same extent as 5e, and encourages more improv from the players.

  • @catsnorkel
    @catsnorkel Жыл бұрын

    I think blades in the dark isn't a setting you are supposed to rigidly stick to. The setting is more of an inspiration for the DM to borrow from.

  • @perry6762

    @perry6762

    Жыл бұрын

    Yeah he definitely missed the point it’s not supposed to be read like a sacred text it’s a guide

  • @rosmarus1890

    @rosmarus1890

    Жыл бұрын

    I'm prepping it right now and from the base-text, it does expect you to know a lot in order to run a fluent game. Sure, you can make up your own districts, detailed factions and npcs but that's just as much work as memorising what's in the book. I'm comparing it to D&D 5e here and as far as accessibility is concerned (from the gm perspective), the hurdle is much larger. That said, I love the ideas behind the system, so I'm still gonna try.

  • @keltzar1

    @keltzar1

    Жыл бұрын

    @@rosmarus1890 The thing is you don't need to have every single district laid out in your head before you begin. You could run several sessions just using basic setting conceits and the short blurbs on Crow's Foot and maybe one other district. The setting details can add texture but you can just have, "the museum is holding an exhibition for a rare and valuable painting. How will you all try to steal it? Also surprise the painting is haunted."

  • @nateshandy2070
    @nateshandy20702 жыл бұрын

    I've been playing in a Dresden Files group for a couple years now. We like it a lot, but I think what we mainly like is our group, which is small, and super tight-knit. We're also all really attached to our characters at this point. It's a good game for people who REALLY want to get 'into' their characters, and have a lot of imagination. It is NOT a 'beer and pretzels' game where you shut your brain down and kill monsters. I think one of the reasons for D&D's popularity is that it CAN swing either way. It's not GREAT for heavy role-play, I would say? But it does ALLOW it, without REQUIRING it. And it's certainly good for 'kill monsters, loot dungeon'. Anyway, no system is perfect for everything, and sometimes you want to stick with what you know.

  • @faeriesin1424

    @faeriesin1424

    2 жыл бұрын

    So it's like uh, the Skyrim of ttrpgs. Like Skyrim does alot decently, but if you are playing for one specific thing i.e. combat,roleplaying,exploration,world building, etc. You could easily find something that does that one specific thing better. Just not something that does all of those things decently in the same system.

  • @nateshandy2070

    @nateshandy2070

    2 жыл бұрын

    @@faeriesin1424 Honestly, I don't think D&D is all that great as a 'generic' system, even, just that it is OKAY at MOST things MOST people play RPGs for. It's "good enough". And I actually think there are systems out there that do the job better. (Personally, whenever it's my choice I roll Savage Worlds.) But yes, if you have a group of people who are SUPER into role play and / or narrative, Hillfolk is great--but the combat system reads like something you don't ever want to use. If you want a game FOCUSED on investigation, the Gumshoe games are literally made for it.

  • @JoeRose8
    @JoeRose82 жыл бұрын

    I like the beard physics

  • @sterkdrage9034
    @sterkdrage90342 жыл бұрын

    I've played in and run a few homebrew Blades in the Dark campaigns (admittedly mine was just one session) with custom settings, and it works pretty well! I had this grand high fantasy city in the clouds run by a wizard-ocracy, and first session I just ran over everyone's character sheets and if we ran into something entrenched in the lore, we just talked about what that REALLY meant for their character. Admittedly, it's just replacing all the lore baggage in the system by spinning your own lore wholecloth, but that may be easier for some DM's. And for the record, I adore Shadowrun's character creation system, the only problem is that it makes characters for the Shadowrun system.

  • @TheNovaGoose
    @TheNovaGoose2 жыл бұрын

    We've used Blades in the Dark as a base for a homebrew game before, and I use the BITD flashback mechanic for heists in my d6 dicepool homebrew

  • @pandagamer-hg5be
    @pandagamer-hg5be2 жыл бұрын

    Lancer is great, especially if you're into mecha

  • @kjellgunnartrimbo-forthun6052
    @kjellgunnartrimbo-forthun60522 жыл бұрын

    I'm really excited for that shocking grasp video. My arcane trickster just picked up that spell (he's going to use it kinda like a joy buzzer)

  • @the_gork
    @the_gork Жыл бұрын

    Currently in the middle of a blades in the dark campaign and my dm is great in that he knows when to focus on being life accurate and when to just wing it cause none of the players really care about what the months are called or whatever

  • @jexsnake
    @jexsnake2 жыл бұрын

    Blades isn't setting neutral: sure. But the setting is not dense, read the book again and you will see that John Harper points to make the setting your Doskvol, and start simple. Don't overprepare things. You are struggling with it maybe because you are locked in the idea that the GM needs to build a detailed setting and present it to the played. Blades setting is meant to be built around the fiction you and and the other players stablished on session 1.

  • @tonyterril3049
    @tonyterril30492 жыл бұрын

    You should check out Outside extra and how they did a series on Blades in the Dark. Luke didn’t use a lot of the mechanics you’re talking about.

  • @drevyek1785
    @drevyek17852 жыл бұрын

    I’ve had a lot of fun playing a couple 1-shot games: Dread and The Quiet Year. Dread is played with a Jenna tower, and is perfect for Halloween. The Quiet Year is a collaborative map-building game, where all the players play a single community throughout a single year, building out the world. 100% worth playing both

  • @MagpieDynamics
    @MagpieDynamics2 жыл бұрын

    I’ve run Monster of the Week for a few family members, several of whom don’t really play rpgs, and it was a lot of fun. They got surprisingly really into the roleplay, with my two cousins in particular going really extra with it (one was a Flake who really played up the conspiracy obsession and the other was an Initiate who played a hilarious caricature of a valley girl who accidentally joined a sect instead of a sorority), and the more stripped down, improv focused system facilitated that. It’s also pretty simple to create the story for your mystery, since it lets you set up a barebones framework with bystanders, locations and minions, then fill in the blanks from there via making shit up. I ended up creating a story about a pack of wendigos attacking ski resort town, and the hunters were able to identify the threat faster than expected because the Initiate had a move that let her use magic to investigate, but I managed to, on the spot, flavor it as her re-living the suppressed memories of an attack survivor I have to say, though, I don’t think it’s really suited for long term campaigns, more for short term and one shots, since what a given character can do is limited, even at later levels, so unless your group is super into the interpersonal stuff of their characters, they could lose their luster after a while.

  • @JayLPsShiz
    @JayLPsShiz2 жыл бұрын

    I feel you there, Zee, especially on the Shadowrun front. Which is precisely why I'm going to be a sadist right now: ... ...Chunky Salsa Rule, 10ft x 30ft corridor, 25Lbs of C4! *go*!

  • @magicalgirl1296
    @magicalgirl1296 Жыл бұрын

    I heard the word Lancer, I love Lancer, it's great. If anyone is wondering, it's a giant mecha sci-fi ttrpg, like come on, it's so sick.

  • @DonoftheShade
    @DonoftheShade2 жыл бұрын

    That shadowrun dig hits me to the core, given I'm trying to run Shadowrun soon.

  • @knox247

    @knox247

    2 жыл бұрын

    What edition? I love shadowrun with my whole heart but god is that game a mess.

  • @Reaver34567

    @Reaver34567

    2 жыл бұрын

    It's cool. Just ditch the Matrix stuff and house rule some computer skill checks, otherwise you'll have 3-4 players sitting around bored as sin for an hour each week. Same goes for Astral combat. Just cut it. The rest works fine.

  • @Crimzaleus

    @Crimzaleus

    2 жыл бұрын

    To simplify the matrix and decking, we've given it over to an NPC the GM runs. We ask it to do something, the rules are simplified to one or two checks, and we get the result. No more crawling through Hosts or worrying about IC! Being a Decker is awesome, only if your group has the patience to wait for you and you know what you're doing to make it go faster.

  • @DonoftheShade

    @DonoftheShade

    2 жыл бұрын

    @@knox247 fifth edition, I've heard horrible things about 6th

  • @RyanEdwardsVA
    @RyanEdwardsVA2 жыл бұрын

    Don't think I've ever heard of anyone running Blades in the default setting, come to think of it. All the stuff about days of the week and the specifics of the districts and the factions therein just doesn't matter, it isn't hard-baked into the rules. Your own world has districts and factions and conflicts and days of the week, use that. Conflating the gritty specifics of the lore and the core systems is pretty much folly in this case. You don't need to know Duskvol in and out to play Blades, and trying to run it like a D&D DM (where you're the sole arbiter of all things lore and world) rather than the sort of collaborative storytelling facilitator it expects is also going to lead to trouble. Games like Blades expect you to make stuff up when you don't know a lore answer, often by asking your players, not to go searching through the book. Yeah, it's not "setting neutral," but all it truly asks is that your setting is focused on a bunch of gangs in an enclosed fantasy steampunk city.

  • @distractedrogue6472

    @distractedrogue6472

    2 жыл бұрын

    This

  • @eamonntee

    @eamonntee

    2 жыл бұрын

    Also the game makes this stuff pretty clear! The layout encourages you to flick through to a section when you want it. The majority of the lore stuff lives entirely in random tables you roll!

  • @JackMack

    @JackMack

    2 жыл бұрын

    A lot of the setting is baked into the rules and character sheets, so you will need to revise those aspects if you want to change the setting. Some examples: Every character sheet and every crew sheet has a power related to ghosts. If ghosts aren't common or important to your setting, you may want to revise those elements. You get heat every time you kill someone, no matter how well you hid the body or made it look like an accident, because in the setting there are Death Seeker Crows who immediately find corpses. If this does not apply to your setting you may want to consider revising this. The Assassin's crew sheet specifically references the Death Seeker Crows and other elements of the setting. If your setting does not have the Death Seeker Crows and those elements, you will need to revise this. The list of contacts for each character and crew is specific to the Blades setting. For example, Lord Scurlock is a specific Blades faction with lore attached to him, and it mentions that he's a vampire. You'll need to revise this if your setting is different and doesn't have vampires. Same for goes for other professions. Depending on your setting, certain actions like "Attune" may need to be tweaked to fit. The items on your character sheet and the upgrades you can purchase with EXP are specific to Blades and may need to be revised to fit your setting. For example, armoured battle goats may not be a good fit for your campaign world.

  • @RyanEdwardsVA

    @RyanEdwardsVA

    2 жыл бұрын

    @@JackMack while those specific examples are true to the best of my memory, it doesn't mean you have to know the setting like the back of your hand like Zee says you do here, nor should you try and run the game like a D&D DM where the GM is the sole arbiter of everything lore and narrative. Most solid lore examples in the rules are super easy to "file the serial numbers off of" as well, just call it something different and have it be relatively similar in function to fit your setting, hence why I've never known anyone to run Blades in Doskvol. The main point is this: the game is explicit about the relationship between the "established lore" and how you should play your game, and it's *not* by memorizing every detail of every nobleman in every district and their web of relationships so that the GM can provide a concrete answer when asked, like is Zee's stated core issue here.

  • @denverhughes8345

    @denverhughes8345

    2 жыл бұрын

    This is the way.

  • @mrwik8799
    @mrwik87992 жыл бұрын

    From running pathfinder I can confirm learning systems out of DnD is challenging but very rewarding in the end

  • @flyingace1234
    @flyingace12342 жыл бұрын

    One of my favorite games to read but not actually play is "Feng Shui". It's designed to run on Rule of Cool, with fast paced combat. The biggest problem for me, is the fact that the initiative system in combat is a PITA. Basically a round of combat is split into multiple "Shots". The number of shots per round changes based on the highest initiative roll of anyone in the combat. Usually in the 15-23 shot range. Then, individual actions cost differing amount of shots, like a standard attack (Punch, shoot, magic blast) costs 3 shots, which moves you down the shot tracker. So say, your assassin acts on shot 19, and shoots, they act again on shot 16. This, in the few games I played, means that it feels like waiting for your ticket # to be called at a deli counter. "Alright, now letting Shot #16 act. Who here is acting on shot 16?" Every time this little extra bit of bookkeeping has bogged down the experience for me. Granted that might be an implementation thing, and as DM I might just take it upon myself to keep track of that stuff myself. It's a big problem given that the system is more or less designed to go from Fight to Fight to Fight. The other issue I have is that the characters are all based on movie archetypes. The Hitman. The Adventurous Archeologist. The Kung-Fu Sensei. The Everyman. This is fine in concept but the problem is that you can _only_ really pick from these archetypes, modify the skills on one to fit the flavor of your idea, or have to do a lot of heavy lifting to homebrew one. The first edition was especially bad about this since the attack and defense stats were by default, the same. You could not mechanically make a glass cannon character. That said I loved the lore of the setting, which was set up for epic time travel adventures across multiple genres from Wuxia to Wild West to Modern Gun Fu settings. I particularly love how the Future setting changes between editions, and how the group that controls both the 1850's and Modern settings have tons of political tension within themselves due to the time difference (They _know_ from the future zone that they lose control at some point and are terrified by that) and the fact they is an inherent classism baked into the structure. There are I also love how each of the skills not only had the utility of the actual skill but also knowledge and contacts related tot eh skill, letting characters help move the plot along. For example, a gambler might not only be just good at cards, they can also know where to find the local bookie, or be able to talk in depth about the casino where the macguffin's being kept. I do like how characters are designed to either start out strong in a fight and get weaker (The Hitman gets increased damage during the final fight of an adventure and the Sensei gets weaker attacks every time they take a hit) or get stronger under certain circumstances (the Archeologist gets a bonus when fighting over historical artifacts or sites , and the Everyman gets to replenish luck die mid-fight and gets a bonus to using improvised weaponry). Overall I love to read the book, and If I made a TRPG I would include that skill flexibility thing. In fact I love reading differnt TRPG books just to see their solutions to challenges. Some do it kind of clunky (Even after making at least 5 shadowrun characters I cannot tell you how hacking or magic work), but ultimately I think they all have unique insights to their challenges.

  • @cameronframent8976
    @cameronframent89762 жыл бұрын

    There are plenty of other RPGs that are easier than Blades or n the Dark to jump into including other Forged in the Dark games. But my only problem with Zee’s opinion is that it’s like saying you need to be fully versed in Forgotten Realms lore to play 5e, which I kinda felt the pressure to do when I started. So…I guess you could make this same video about 5e and WotC products?

  • @planlessdan

    @planlessdan

    2 жыл бұрын

    Keep in mind that I haven't played Blade in the Dark, but I feel the difference is that it's far easier to find lots of information about 5e, lore or not, and how to twist it to what you want, and examples of people who have done that. I don't know about Blades specifically, but that is always one thing that makes jumping into other systems a little challenging unless they're super loose and easy to mess with. And Zee did say 5e is pretty unhinged from the lore (which actually causes different issues with its spells and monsters and other stuff). But still, I see where you're coming from. I bet that it's much easier to rip up Blades for you own use than it might seem from his video with what little I've read of it, and it only seems like the lore is more relevant when comparing it to 5e that's basically TTRPG Skyrim at this point with how easily it can be bastardized into very imperfect versions of anything else.

  • @andrewcol

    @andrewcol

    2 жыл бұрын

    I think there are two big differences. Firstly, that 5e is very setting neutral, meaning as long as you know what the skills are and what dice to roll, you can basically play a 5e game in any setting, homebrew or otherwise, that focuses on fantasy and includes magic (though even that can be removed pretty easily if you really want to). Secondly, 5e has a ton of resources available to players who want to get into the Forgotten Realms lore. If you don't want to know any lore, you can play a homebrew game and ignore entirely the "official" lore. My understanding is that Blades in the Dark is very much tied into its setting, to the point that you're going to have to teach the players the new time and date system because it's mechanically important for them to understand. I will admit that I think the time/date thing is kind of unavoidable, if the setting used Earth months it would feel very strange, and if we're being honest with ourselves most 5e settings also have their own dating systems, but the different names for the hours of the day strikes me as particularly weird.

  • @johnnygreenface4195

    @johnnygreenface4195

    2 жыл бұрын

    @@andrewcol if you remove magic and every magical ability in 5e, you are left with a shell of a game

  • @jhinpotion9230

    @jhinpotion9230

    2 жыл бұрын

    @@andrewcol 5e makes a *ton* of assumptions about the setting. Monsters are everywhere, gods exist and can grant magic to the faithful, there are other planes of existence, etc etc etc.

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