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Pistol System on UE5 - Tutorial

In this video, you'll learn how to create a complete pistol system using blueprints. This tutorial covers everything from character setup, animation blueprints, crosshair implementation, spawning and equipping the pistol, aiming, shooting, and reloading mechanics, to handling bullet trajectories and impacts. By the end of this tutorial, your character will be able to equip, aim, shoot, and reload a pistol with realistic animations and effects.
📚You'll be able to:
- Setup Line Trace Based on Camera Location🔍
- Setup Cache Pose in Animation BP 🏋️‍♂️
- Setup Particle Effects and Decals ✨
- Setup UpperBody Montages 🏃‍♂️
- Setup Sound Effects 🔊
- Add Crosshair ✖️
🔗Links:
Download the Project Files: / pistol-full-for-82115650
👇 Learn How to Setup an Animation Blendspace:
• 8 Directional Movement...
👇 Free Project Files:
drive.google.c...
👇Full Project Files:
/ locodev
👇 Follow me on social media:
Discord Server: / discord
Twitter: / locodev7701
Instagram: / devloco
Patreon: / locodev
🎬Chapters:
0:00 Introduction
0:07 Overview of Pistol System
1:07 Character Blueprint Setup - Initial setup and explanation of the character blueprint, including mounting and running/sprinting setup.
2:03 Animation Blueprint Setup - Explanation of the default locomotion setup and casting to the character.
3:05 Adding a Crosshair - Creating and positioning a crosshair on the screen using a widget blueprint.
5:36 Spawning and Equipping the Pistol - Setting up the logic to spawn and equip the pistol when a key is pressed.
7:10 Animation Notifies Setup - Using animation notifies to trigger events during animations.
8:11 Setting Up the HUD - Creating a Heads-Up Display (HUD) and adding the crosshair to it.
9:41 Aiming Setup - Implementing logic to aim the pistol when the right mouse button is pressed.
13:09 Line Trace for Bullet Trajectory - Setting up line traces to determine the bullet's trajectory and impact point.
17:19 Setting Up Bullet Hit Effects - Adding particle effects, decals, and sound effects for bullet impacts.
19:11 Aim and Shoot Setup - Finalizing the aim and shoot mechanics, including playing animations and handling bullet logic.
25:06 Reload Setup - Implementing the reload functionality, including playing the reload animation.
30:04 Setting Up Animation Montages - Using animation montages to handle various animation states for the pistol.
35:36 Adjusting Bullet and Pistol Meshes - Ensuring the bullet and pistol meshes are correctly positioned and rotated.
42:04 Final Testing and Debugging - Final testing of the entire system, fixing bugs, and ensuring everything works smoothly.
42:10 Fix Bullet Rotation - Adjusting the bullet rotation to ensure it is correctly aligned with the shooting direction.
44:11 Fixing Aiming Animation - Tweaking the aim animation to ensure smooth transitions and accurate aiming.
45:31 Setting Up Upper Body Animations - Configuring upper body animations to allow independent movement of the arms while aiming and shooting.
47:03 Blend Space and Aim Offset - Setting up blend spaces and aim offsets to handle character movement and aiming directions.
49:41 Handling Bullet Impact - Implementing logic to handle bullet impacts, including playing impact sounds and spawning decals.
52:27 Debugging Shooting Mechanics - Troubleshooting and fixing issues related to the shooting mechanics, ensuring bullets hit their targets correctly.
55:06 Fine-tuning Animation Blueprints - Making final adjustments to the animation blueprints for seamless integration of the pistol system.
58:34 Configuring Animation Slots - Setting up animation slots for different states like aiming, shooting, and reloading.
1:00:15 Testing with Different Scenarios - Running tests in various scenarios to ensure the system works under different conditions, like standing still, walking, and jumping.
1:02:47 Implementing Camera Shake - Adding camera shake effects when shooting to enhance the realism of the shooting mechanics.
1:05:13 Final Adjustments and Cleanup - Cleaning up the blueprints, organizing the code, and making final adjustments for a polished end product.
1:10:09 Final Review and Wrap-Up - Reviewing the entire system, summarizing key points, and providing tips for further customization.
1:12:35 Patreon Shoutouts and Thank You - Acknowledging Patreon supporters and providing information on how to get additional support or join the community.
1:15:28 Additional Resources and Links - Sharing links to additional resources, tutorials, and the Discord community for further learning and support.
1:18:21 Ending and Farewell - Wrapping up the video with final remarks and encouraging viewers to like, subscribe, and leave comments.
Hashtags:
#ue5 #gamedevelopment #unrealengine #tutorial #blueprints

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