Pickup Shield - Unreal Engine Action RPG #27
Project Files: / 103054626 .
This is the 27th episode of my new tutorial series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture.
Today we are going to implement a collectible blueprint for the shield. When the character go through the shield, character will pick it up automatically if character don't have a shield already. The shield will be attached to the back of the character. Everything will be handled through gameplay abilities and replicated in a multiplayer game.
Animations are sponsored by: www.ramsterzanimations.com/
www.unrealengine.com/marketpl...
Full Playlist :
Action RPG series with gameplay ability system:
• Action RPG with Gamepl...
► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧!
/ codelikeme
►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits
Join this channel to get access to perks:
/ @codelikeme
Like my facebook page for more content : / gamedevelopersclub
Follow me on twitter : / codelikeme2
Follow me on reddit : / codelikeme
#CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
Пікірлер: 7
Really cool that you upgrading this project with a shield! This tutorials are so useful! Please do also bow and arrow! With aiming and things like that
@CodeLikeMe
13 күн бұрын
Will do!
hei man ...on the collectible blueprint you added a Macro (Server has authority ) you didnt show on video when or how you made that
@CodeLikeMe
8 күн бұрын
That comes from the engine. You don't have to create that
Bro please make cloth selection please 🙏🏾
@CodeLikeMe
13 күн бұрын
I will add some customization system to this
@WsEKond
13 күн бұрын
That would be nice