Perfect bone orientation and positioning in Blender
Check these tricks to perfectly position your bones and get a proper roll whatever your mesh's orientation.
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00:00 intro
00:28 The problem
01:12 Perfect bone positioning
03:53 Perfect bone roll and orientation
06:37 The result!
08:32 Moving bone in edit mode
#blender #tutorial #3D #animation #rigging
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Пікірлер: 105
🔥Discover my extensive Blender courses and free rigs : www.p2design-academy.com ❤🖌Post your work using the #p2design and tag me on twitter & Instagram : @pierrick_picaut
@gray.wolfe.animator
11 ай бұрын
Sir.... Can I use your Rigs in class? I mean I'm teaching animation basic to some people who can't afford to pay. And Soon I'm going to make a website for that and I want to express our Animation demo on that site, For the rigs, I want to use your rigs Sir..... Please 🙏 Can I?
@PierrickPicaut_P2DESIGN
11 ай бұрын
@@gray.wolfe.animator you can use my rigs to teach animation as long as it’s free. Please credit me and don’t distribute the file. Ask your student to download them for free on my website. You’re not allowed to share the file on your website and you can’t use it for commercial (paid lessons) purpose . But you can put a link to my website on yours.
Quick to the point and perfect for people who already have the basic understanding of this.
@PierrickPicaut_P2DESIGN
Жыл бұрын
Thanks
"I'm currently taking your Rigging course, and I'm really enjoying it. This video should have up-to-date information." Keep up the good work! 😊
Thank you for making a video that gives a professional approach for creating bones for the mesh. You can't really really rely on X-Axis Mirror, and I learned what Bone Roll is.
Just what I needed~ I have made several armatures while doing my 3D studies, but out of all the issues I have come across, this has been the most prominent.
didn’t know about that cursor targeting option! thanks for the great tips!!
@PierrickPicaut_P2DESIGN
Жыл бұрын
Hey Youssif! Discovered this one recently, game changer.
This is a really great tutorial! I've spent many hours on bone orientation problems between maya, unity and unreal and I am very happy that it is this easy in blender. The concept is really important for having managable animation curves, preventing unforeseeable rotations when interpolation between animations and having ik plane solvers work as expected. 10/10 quick, concise and to the point.
you're true master of rigging... I have watched so many rigging tutorials but they were not helpful for real animating (so many problems).. I feel like my brain takes real essence of knowledge. Thx for help !!
This is something I wish I'd known a lot more about when I first got started animating.
Oh my god.. I'm so glad I learned this first before messing everything up. Thank you so much
Half of this information i already knew from your course, but you still managed to show me some techniques that i'm gonna be using from now on. Thank you, bro!
This had lots of tips I wasnt even aware of after a year of using blenders meta rigs. Thanks so much! Its a much larger topic, but blenders documentation on facial rigging placement is all I can find online with regards to a tutorial. I really hope you'll consider making a video on it in the future!
This is very helpful method. I'll be using this for future models.
Thanks for making this! And speaking specifically to the characters body alignment being easier to rig when the character is in T Pose and aligned in world space. I have worked with designers saying that nobody rigs in T Pose anymore due to erroneous shoulder deformation after rigging. I’ve always found T Pose better for rigging. And have not seen the shoulder deformation being an issue. So I appreciate you mentioning your opinion on that topic.
Excellent tutorial! I started with a pre-posed unrigged model that I had to bring back into a T-pose alignment and this really helped me speed up matching the roll of each limb.
Armin Halac book is all over the place with bone orientations. Stick with Pierrick!
Merci infiniment de faire ce genre de vidéos. J'en ai foiré des rigs avant de trouver tes précieux conseils 😂 des heures à pas comprendre pourquoi c'était un enfer d'essayer de les animer, petit à petit on apprend haha. En tout cas continue, c'est précieux quand on apprend ces domaines en autodidacte d'avoir accès aux conseils de personnes qui savent ce qu'elles font, merci !
Loved the tip to fix bone rolls, can't tell you how many times I've ran into this issue. 😆Excited to see what this new project is too!!!
@PierrickPicaut_P2DESIGN
Жыл бұрын
Thanks! And be patient, it's on its way :)
This video has answered ALL the questions I had about Shift + N :)
Art Is In You Blood vessels, You Gave Me The Most Important Animation Tutorial. Thanks So much
Thanks for the video. I've been toying with a video game character and the leg bones had to be copied to tangent axis instrad of global, but it still required a 90 or -90 adjustment for the IK setup. I'm not sure aure why. Thanks for the video, epic shirt. 🤘
this is like the best explaination ever to such subject i never learned something so quick i appreciate your efforts
Wow, thank you! That seems logical but I need some time to digest😂
thank you so much for this video, this is super useful
This video came out just in time for me as I start a new rigging project, I didn't know about the bone to cursor aligning trick! Thanks for the video :)
WOW I'm learning so much from your videos. I'm buying the full course "Alive".
I think it was from your rigging course that i learned about using the 3d cursor for bone placement but the ik pole target fix makes so much sense now. And transforming along normals is going to have a lot of time when setting up mechanic bones.
Thank you Pierrick Picaut, i learned indeed some new techniques from your video.
Aaawww snap the King is Back! I hope u make Alive 2 but with different characters or an unreal engine tutorial like Alive
@PierrickPicaut_P2DESIGN
Жыл бұрын
Well, I'm planning more or less what you mentionned, but it's another one for the time being :)
@justicemagagane5737
Жыл бұрын
@@PierrickPicaut_P2DESIGN ohhh snap i cant wait! Im getting an RTX 4090 at the end of the year cant wait to try it on it
Very good and instructional video! easy to understand and very much strict to the point, thank you very much!!
very helpful! i was struggling doing this! you're my saviour
world class content Pterrick. Always.
Wow so professional
Literally EVERY other basic rigging video ALWAYS glosses over manually adjusting bone roll offset and why it happens. Thank you for finally explaining WHY it happens and how to avoid it!
Ahh. Thank you, thank you and thank you! The recalculating the roll to cursor is brilliant! It drives me crazy when bones don't align perfectly.
@PierrickPicaut_P2DESIGN
Жыл бұрын
Been using it intensly lately as I'm working on several character, it's fantastic.
@jujuboohoo
Жыл бұрын
🙏🙏🦾
Good video. I actually made myself a little script that automatically aligns the roll of bones by the plane they form. Pretty handy for arm, leg, and finger alignments.
I love you, the way you explain it is satisfying
and one more time, i see a thing that i NEVER notice in Blender, Thanks, Sen-sei
this kind of stuff always bugs me but i never actually found the solution, really great and insipred tutorial
Great video and set of advices. Currently taking your rigging course and this will help me with my giant robot 🤖 fan project. Thanks again for what you do for the Blender community. Hâte de voir ce prochain projet.
Thankyou very much.
Wow thank you so much. With that Knowledge i can actually fix an old armature i made, but gave up because i had those exact issues with the mechanical rotating not correctly.
@PierrickPicaut_P2DESIGN
Жыл бұрын
Yeah, it's such a pain... Discoveredd this one while rigging robots... amazing!
Ohh I love this, I'm going through your rigging course right now so not sure if it's mentioned anywhere in there as well. Can't wait to eventually make my characters' rigs with all I've learned from you!
Thank you for sharing your knowledge.
Thank you :)
thanks man
Wow. This really helps. Thanks for this!❤
Wonderful! Thanks! It was exactly what I'm looking for! )
Thanks for the tips! Very good as always!
I'm making a robot, with the hands at an angle like this one showed.This video will help alot,I do have a question will it work on fingers as well? When I'm trying to pose the character.
Simple but so useful!
Absolutely brilliant tutorial! Merci merci merci.
@PierrickPicaut_P2DESIGN
Жыл бұрын
Thanks!
thanks
KING
Epic great video
bravo... you can always surprise me with those tips. pretty usefull. thank you :)
@PierrickPicaut_P2DESIGN
Жыл бұрын
Thanks for your support
Thank you so much 🥰
awesome tutorial as always!
@PierrickPicaut_P2DESIGN
Жыл бұрын
Thanks!
How's it going Pierrick? So do you animate, rig, and model too?
Great overview, Pierrick. These topics are often just brushed over but in my mind, they are critical knowledge for rigging. I'm looking for a good general "best practices" for bone orientation for rigs. Thoughts?
So it is to vector between tail and 3d cursor. Bit convoluted. I assumed it would align tail to cursor orientation and sweared why it's not working.
Sir, I have a request can you show us how to use weapons into 2 modes (example of a sword switch between whip mode and sword mode)
Sir , can u make a tutorial about how to setup ik to fk snap or fk to ik snap mechanism. It will a great help 🙏
@PierrickPicaut_P2DESIGN
Жыл бұрын
kzread.info/dash/bejne/aKqYqtmBg7DLgrQ.html Also you can find addons based on this tutorial to add to your rigs
Odd, whenever i try to align the bone with the cursor, whenever i click "cursor" the bones roll doesnt change but the z axis is not facing the cursor
Ill have to rewatch this again to for it to click . I have been having issues and I learned that its my bone roll. So i need to understand this. ITs just not clicking for me. Like what should my axis be normally. When im making my armature. Should i be using local space or world space?
5:24 Can we not Ctrl+A apply transformations?
merci
muito bom thx =D
Wow!
Amazing video, but are those IK tips useful for Unity too? I plan to export my Blender rig to Unity but I know Unity has a different Bone orientation, and I dont know for sure how Unity IK works in detail
@PierrickPicaut_P2DESIGN
Жыл бұрын
You can't export control rig from Blender to unity. (or any other game engine) Only the deformation armature
how do you set the new roll to 0° so incase you mess it up in the future somehow you can just set the roll to 0 to get it back to where u want it. or is that impossible?? i have my clavicle and torso bone poiting forwards, both look completley square from front view but my clavicle bone is on an 86° roll, makes no sense to me.
@davidbolt9370
2 ай бұрын
its probably too late but you can press alt + R to reset bone roll
Wow, ty. I needed this last year. So can we edit bone Roll in Edit mode even when [the verts attached to that bone] are already weight painted? Meaning as long as I am not XYZrotating a bone out of its vert-area, and only fixing the Roll (and the Facing axis), then is that ok? Or should we only Edit bone Roll before Weight painting?
@PierrickPicaut_P2DESIGN
Жыл бұрын
You can edit bone’s scale, orientaion, roll and location anytime. It won’t deform the mesh unless the bone is the moved in pose mode, generally by a constraint
Hi, I loved your video. I wanted to ask, does this also work in the graphics editor? Since I have a problem that when I want to modify the curvature of one of the axes, the model not only moves in the x axis but also in the z axis at the same time (this is simply modifying the curvature of the x axis)
0:56 I WANNA KNOW HOW TO DO THAT THOUGH
Make ragdoll tutorial 😊
Excellent video !!! quick question, when you've animated a shot where a character moves from one place to another, how do you light the character and or scene? Are the lights parented to the character or something?
@PierrickPicaut_P2DESIGN
Жыл бұрын
Do whatever needed, cheat, animate lights if needed… What matters is the result
@kiprotichtony7561
Жыл бұрын
Thank you. You are a blessing!!!@@PierrickPicaut_P2DESIGN
Is it a bad idea to select all the bones and set their roll value to 0 degree?
@PierrickPicaut_P2DESIGN
Жыл бұрын
Why would you do that?
I like bread
@PierrickPicaut_P2DESIGN
Жыл бұрын
French bread the best.
@Daeniak57
Жыл бұрын
@@PierrickPicaut_P2DESIGN Yes
Bonjour.
robot arm. hmm...
❤
very improtant subject that is often not talked on .hand model looks fabulous . thanks
@PierrickPicaut_P2DESIGN
Жыл бұрын
You're welcome :)