[PD2] Season 9 Summon Paladin T3 270% Density map showcase

Ойындар

Hey everyone, my summon paladin build is more or less done, showcasing my build in high dens T3 map since the prev showcase was done in t2 map only. Worth noting that the map also has 19% max life on it!
Armory : projectdiablo2.com/armory/bui...
Updates from prev set-up -
- Using iron golem with asylum rw (heavenly garb is an alternative if you don't want to risk it)
This will provide sanctuary aura which would increase your FOH holy bolts and holy nova damage.
- Integrated pregame - postgame item swaps (mangsong) for high level iron golem
- Swapped rare boots to tearhaunch for vigor
- Using 30 FCR gloves and 25 FCR arachnid to maintain 75 fcr BP since i'm using metalgrid now instead of 20 fcr ammy.
Mercenary is still the same, the only upgrade left for merc is for a -lightning res slammed warshrike. For more info about this build, you can check out my previous video on it, or use my armory as a reference!
To avoid your golem dying, you can avoid maps with open wounds and crushing blow modifiers. Also, as a last resort, unequipping your metalgrid when your iron golem is about to die will save the item. With this build though, your iron golem is most of the time never in danger due to holy nova keeping it healthy all the time and revives protecting it.
Previous showcase : • [PD2] Season 9 Summon ...
Pros :
- Can do a lot of maps, most lightning immune mobs gets their lightning res broken because of high level of conviction, and in the rare instance that a mob is immune to lightning despite conviction, you have holy bolt to deal with it.
- Unique gameplay
- Huge AOE clears all the time.
- Extremely solid in group mapping due to the auras and summons you provide and the constant massive heals from holy nova.
- Very low risk of dying.
- Build naturally has high amount of MF due to shako + enigma + eternity
Cons :
- Map bosses take awhile to kill
- Lots of hotkeys ( this is subjective as some people do like pressing alot of keys instead of a easier gameplay)
- Takes awhile to get used to the different skills such as alternating joust/blink.
- Items aren't that flexible, a good eternity base might be hard to find
- Build will start to feel solid only after merc has innocence + warshrike and character has phoenix + eternity

Пікірлер: 6

  • @heartemperor4616
    @heartemperor461620 күн бұрын

    Added other T3 map showcase for better reference and comparison to other builds. About 8 minutes 40 seconds (excluding time usage for prep) for Throne of insanity 209 Density - kzread.info/dash/bejne/eqysldqOZtTbpbA.html

  • @betran1771
    @betran17714 сағат бұрын

    Korea Boy Rairjy

  • @Dredswich
    @Dredswich22 күн бұрын

    Looks good. Dps meter looks good. Fast mapper with lots of AoE. I guess the meteors are a little slow? I wish you could stun your own minions. I would summon beetles are stun them. Producing over 1,000 sparks. It’s a feature/bug since 1.08c.

  • @heartemperor4616

    @heartemperor4616

    22 күн бұрын

    its tricky to choose specific mobs to summon since the revives from eternity disappear upon weapon swap, and that desecrate has an expiration which makes it harder, so i just stuck to summoning mobs from travincal instead🤗

  • @Dredswich

    @Dredswich

    22 күн бұрын

    @@heartemperor4616 yeah I’m not sure about your build and it’s synergies. I know enchanting summoning sorc was the fastest with Death Lords. The combination of frenzied, 9 dual enchanted Death Lords running at full speed and doing 5 attacks per second with high physical and two elements is fast clear. And only needed was teleport. The teleport debuff didn’t even affect the build. Just teleport at 105 cast rate and pump all skills into enchant fire/cold with elemental masteries.

  • @Christoff070
    @Christoff07019 күн бұрын

    Pally summons? Colour me intrigued ;)

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