PC Gaming: Why Do Low Settings Look OK Compared To Older Games?
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@TheCrazeturkАй бұрын
It’s the “low” that throws people off I think. If it was called “efficient” or something like that, more people would be ok with it.
@InnuendoXP
Ай бұрын
Certainly the case for power efficiency. Which loads of people seem to dismiss for desktop but idk if a game is good enough at 60 with a gamepad and looks fine then what do I need to be driving my power bill up for? Let-alone heating my office & revving up my case fans for negligible difference in what I'm seeing.
@joespangler5299
Ай бұрын
@@InnuendoXPcan’t relate to this at all. give me graphics so good my eyes bleed power be damned.
@gothpunkboy89
Ай бұрын
Call it high frame rate mode and people would use it exclusively.
@jemandetwas1
Ай бұрын
RE Engine games often have a "prioritize performance" mode these days. I think that kinda fits this
@incrediLance
Ай бұрын
don't sugar coat "low settings" by calling it "efficient", because efficiency is just a by-product of turning settings off. because if you play like WoW Classic with a gt1030 on 1080p high settings, it is still going to look better and be more efficient than a lets say gtx780ti on 720p low settings
@sapphyrusАй бұрын
Looking forward to the day we'll say "ray-tracing used to be so heavy!" Shadows used to be that for over a decade.
@ZenzDeluxe
Ай бұрын
For some people on the high end this is already the case. I'm playing through Avatar (a game with RTGI) on unobtanium settings, and thanks to upscaling and FG this game is pretty much running at 100+ fps at 4K. Same with Alan Wake 2. It wont take THAT long before mid end cards will have a good time dealing with ray tracing. Maybe even 5000 series already.
@SimonBuchanNz
Ай бұрын
Yeah, even without frame gen I set Avatar to have a 100FPS cap just to keep the GPU quiet. That's only at 1440p in-game max, not unobtanium settings, but also it's on a 5 year old CPU and a 4070 super, which isn't that expensive (as GPUs go nowadays) Likewise, Alam Wake 2 and Cyberpunk can be maxed out at playable frame rates even without frame gen.
@mmremugamesmm
Ай бұрын
If your using FG and up scaling to get a good frame rate, the yes it’s still heavy on your system. It’s just faking it and your loosing picture quality(resolution )and responsiveness (frame time). You maybe happy with the results but the statement still true, it’s costly to performance.
@SimonBuchanNz
Ай бұрын
@@mmremugamesmm it's still heavy, but it's not "so heavy", with a current card. Remember, these are maxed out settings
@mauriciochacon
Ай бұрын
Paying 1000$ to nvidia for fake frames and water ponds
@alexboasman9059Ай бұрын
Most low setting these days keep textures on a perceived okay quality, and shadows tend to remain on, those two alone can make the visual makeup that old "low" would completely change.
@xtr.7662
Ай бұрын
Games like rdr2 dont they nuke the textures
@JonnyTenebrous
Ай бұрын
I do appreciate that low shadows does not = "no shadows" these days. "Some shadows" as a baseline minimum is acceptable under the circumstances.
@gearoidoconnell5729
Ай бұрын
Some games on low look better the high is clear to see what going on. 😂
@KhizarKhan2001
Ай бұрын
@@xtr.7662 rdr 2 textures look bad even on high only ultra textures are useable in that game
@cube2fox
Ай бұрын
Due to texture streaming, games can already have textures with effectively unlimited resolution. With "low textures" the streaming is just more aggressive probably. Arguably, there shouldn't even be a texture quality setting, the game should just use the optimal quality for the available amount of VRAM.
@steel5897Ай бұрын
The double edged sword of "It looks amazing even on low" and "It scales terribly on old hardware".
@smwfreak1647
24 күн бұрын
lmao
@dinokaiserАй бұрын
I wish we still had ways to force ultra low potato settings, i remember back when low spec gamers channel used to have actual advice on this stuff it looked almost magical seeing super simple and blocky versions of AAA games... Tldr more AAA games should have a PS1 model fidelity mode :P
@bnbnism
Ай бұрын
Yea it's a shame he changed his whole channel direction and for some reason deleted all his old videos
@dinokaiser
Ай бұрын
@@bnbnism They're actually still on his channel, just unlisted and in playlists. I rather like the new stuff and I totally understand why he stopped
@zaandam0172
Ай бұрын
@@dinokaiser Why did he stop?
@key099able
Ай бұрын
@@zaandam0172It became harder to make potato settings work due to obfuscation devs make/anti cheat and games becoming really demanding.
@thewhyzer
Ай бұрын
It's called 720p with FSA on Ultra Performance. Actually some games have custom resolution scaling and give you a slider to use, I've played around with 10% (so 1080p image upscaled from a 108p internal rendered image, I guess). Can't really tell what's going on, but it DOES run a lot faster!
@DJBVАй бұрын
Crysis on low settings looked so bad it looked like a hybrid of a ps2 and early ps3 game with some ps1 textures and non-existent lighting.
@ImGonnaFudgeThatFish
Ай бұрын
versus Very High which looked godlike and still somehow looks REALLY nice even today.
@juanjosealmanzar6330
Ай бұрын
GTA 4 looks like absolute ass on low settings also.
@2drealms196
Ай бұрын
@@ImGonnaFudgeThatFish I think its because Crysis was basically the 1st bigbudget game designed with future high end pcs in mind and not held back at all by consoles. I vaguely recall an interview where they stated the highest settings were actually designed to take advantage of future PC hardware that hadn't been released at the time. And this makes sense, I had a flagship 8800GTX GPU back in 2007 and it could only run the highest settings at 1024x768 at around 25fps (sometimes dipping below 20fps in the most demanding moments). It ran rendering techniques not seen on consoles until PS4/X1 arrived (like parallax occlusion maps).
@mirumizure
Ай бұрын
Crysis actually turns off physics effects on low, too.
@azoman7407
Ай бұрын
Introducing Crysis, the PS3 version. Haha. Terryfying experience.
@prycenewberg3976Ай бұрын
"PC Gaming: Why Do Low Settings Look OK Compared To Older Games?" Because they are not low enough.
@wiegraf9009
Ай бұрын
This. They don't let you go full potato mode in many modern games.
@juanpabloflores8179
29 күн бұрын
I agree. For example, Cyberpunk 2077 looks beautiful in low settings (that sunsets!!), but that would be the normal settings of, let"s say, 14 years ago. You have to do some .ini tweaks and get some mods to achieve the real low.
@Bestgameplayer10
27 күн бұрын
@@wiegraf9009if you need to go full potato, you’re definitely compromising your experience with a game
@Vaasref
27 күн бұрын
@@Bestgameplayer10 Better a compromised experience of a game I bought than no experience at all or an even worse one. Think Remnant 2, it was very hard to play at launch because the low settings weren't law enough and playing at 20fps for such a game is much more of an issue than not having some eye candy.
@Bestgameplayer10
27 күн бұрын
@@Vaasref I disagree.
@dibby4316Ай бұрын
I like using low settings sometimes to save power or keep my pc from getting too hot. Mostly the hot thing. Summers are brutal
@Calhounlaw12
Ай бұрын
Same here also in my experience, frame generation also helps reducing temps.
@Sneakyboson
Ай бұрын
that and capping framerate at 60 helps very much.
@copri4413
Ай бұрын
I use them and a fan to keep me from getting to hot, my computer is brutal.
@SaintGGod
Ай бұрын
Y'all gotta get air conditioners especially people in EU with how climate change is making every year hotter and hotter
@BBWahoo
Ай бұрын
I just don't use it xD
@niveketihw1897Ай бұрын
Holding onto GPUs: Until two months ago when a lightning bolt fried my entire PC (despite having a robust UPS), I was still rocking my i7-6700K and 980Ti from December 2015. Now, unfortunately, I'm on a laptop-based mini-PC with a n 11900H CPU and no GPU, it's about one-tenth as powerful as the almost decade-old machine I recently lost. On another note: lightning can destroy your computer and all its components regardless of what UPS / surge protector you have. As far as graphics, as you approach "reality" your cost of computing becomes asymptotal. It takes more and more compute to do less and less noticeable improvement -- and getting to "reality" requires infinite compute (and would barely be noticeable on-screen).
@KillahMate
Ай бұрын
That last paragraph should be on a sticker on every PC sold, the large majority of gamers simply don't grasp that concept. Sorry about your PC dude.
@2hotflavored666
Ай бұрын
So basically getting to photorealism is the same as approaching the speed of light: impossible as you get closer to speed of light you need exponentially more energy.
@Alcatraz760
Ай бұрын
I've also once had my PC wrecked due to lightning, i think i lost my psu and i definitely lost my mobo because of that. CPU, gpu and storage was fine though.
@SaintGGod
Ай бұрын
Thankfully my power outlet protection thing (idk the name) tanked a lightning strike once and I only had to replace that but it's scary seeing your PC freak out like that lol
@zerocal76
Ай бұрын
Whats this power outlet protector thing? Would love to get one. Building a pricey rig rn, thanks! @SaintGGod
@richard-daviesАй бұрын
The one setting that really annoys me is anisotropic filtering, changing visuals settings lower with a preset or even more annoying selecting the highest option preset available may leave it at 8x instead of 16x. This settings is pretty much free these days even at 16x and has been for years now, even on low powered devices like the Steam Deck it makes sod all difference. So why in the hell is this even a user selectable option anymore, just set at 16x as default and be done with it.
@devilmikey00
Ай бұрын
Yup, it makes no sense. Even as far back to the late 2000's 16x AF had very little to no performance cost.
@RadioactiveBlueberry
Ай бұрын
Every effect does something and use some resources of hardware, but the significance of course depends on how each game is made and optimized. When performance is already good enough, there's generally no reason to leave it out as said, I agree it has less impact than most other effects. But that some impact still exists. When I play a game where my system barely meets the recommended specs for, I am looking for different ways to ease the GPU and/or CPU load, to get from an almost 60 FPS to mostly 60 FPS. That includes reducing or disabling AF to shave off those valuable extra microseconds, if I'm not happy with other alternatives like removing all shadows completely or lowering refresh rate to 50 or 30 FPS.
@prycenewberg3976
Ай бұрын
@@RadioactiveBlueberry While your second paragraph is technically true, in practice, I have never seen so much as a 2 or 3% difference in framerate going from x16 to off. That would be one singular frame at 50 Hz.
@peterpanther8627Ай бұрын
Shadows should always be low. Never off, just low. Has anyone ever seen a shadow in real life, they're blurry as hell.
@PurpleFX1
Ай бұрын
You should increase your shadow resolution
@Sneakyboson
Ай бұрын
Low shadows aren't always more blurry though, often they're horribly blocky which does not reflect real life at all.
@backtoklondike
Ай бұрын
But there is a reason say soft shadow settings are often more demanding then regular shadows. Because yes, real shadows are blurry but on low settings they don't realistically cast shadows. I'm not saying that low setting shadows looks bad but they do not look how real shadows behaves .
@scorpiom8053
Ай бұрын
Yeah except shadows on low a lot of the times don't have their render distance seperated. That's the problem.
@kajmak64bit76
29 күн бұрын
In the case of Pacific Drive... Low shadows turn them off basically and Medium has them... so what you mean by Low it's actually Medium here lol
@TailslolАй бұрын
ratchet and clank in low settings still looks amazing on pc. im surprised my 10year old pc still run it without issues.
@JordanJ01
Ай бұрын
Yeah, ratchet and clank runs great as long as you have an SSD and keep ray tracing off. Ray tracing still has occasional drops below 60 with my 4070super.
@Tailslol
Ай бұрын
@@JordanJ01 finished the game on a hdd strangely fsr3 doesn' t work but lossless scaling does. so the game was 60fps all the way through on my gtx980.
@Master_Nate
Ай бұрын
@@TailslolYou need to upgrade. You might as well be playing on a PS4. DF themselves explains the issues that specifically Ratchet and Clank will have on a HDD. You enjoy lag and audio desync, etc ? They were even using high end processors and GPUs for the tests and it was STILL junk…and that would be because an HDD just doesn’t cut it anymore. And I’m sure your “10 year old PC” doesn’t have anywhere near as good of other components, as their test rigs. So I’m sure the experience was absolutely terrible. You need to at least get yourself a SATA SSD.
@jemandetwas1
Ай бұрын
@@Master_Nate I agree that they should get an SSD, but there is no need to tell someone else that their experience was actually terrible.
@Master_Nate
Ай бұрын
@@jemandetwas1 I’m willing to bet it was though 🤷♂️ The majority of people are completely oblivious to performance issues and things like stutter. This is something I’m starting to realize more and more. And I think developers/ publishers (more so the publishers / head honchos / suits) realize it as well…and it’s why we continue to see releases that are actually absolutely broken and shouldn’t even be being sold. Like Jedi Survivor. There’s no fixing the game / it STILL isn’t fixed like over a year later. Yet people will still shill for that game / say it was good / say it deserved GOTY / call it “fixed”….when it absolutely is not. It’s complete junk. A product that doesn’t work as intended / advertised, or as expected by players. I’m going to say the experience was likely terrible, because it most likely was. I personally cannot tolerate / excuse things like stutter, and I certainly couldn’t tolerate the major issues like audio desync that DF brought up about using an HDD on Ratchet. Because that’s not how the developers intended you to experience the game. It’s quite literally ruining the experience. The game not being meant to be played on a HDD, is also quite literally why it didn’t release on PS4 / PS4 Pro…which ran on HDDs. The game is meant to be seamless when using the rifts (the namesake of the game), and I believe even a SATA SSD caused little hitches in the loading. Buddy with the 10yr old system wasn’t even using one of those (1TB SATA SSD is like $70-$100 CDN these days, 500GB would likely cost this person less than the cost of a single game). Instead of getting Ratchet, they could’ve got an SSD that is going to help EVERY gaming experience in the long run. Again, most people just don’t understand what a “good” experience is. No game developer actually wants their game to lag / have audio desync. You think movie directors would like random frames to freeze in their films ? Enjoying a big cinematic battle in the new Avengers movie, but suddenly the fight pauses for a few seconds…and when it unpauses, the audio doesn’t match up ? 👌 And to have that supposedly built right into the movie ? No, that’s not how they meant for you to experience it. Well it’s the same for video games. If THEY had fun, fine. But it was still most likely an objectively bad experience.
@vitopapuanАй бұрын
I used to play games on a netbook (Intel Atom, 2GB RAM), and trying to run old games like GTA SA, AoE 3, and Warcraft 3 was such a hassle, but it made me used to low FPS even on low settings. On the positive side, it enables me to learn things like tweaking and modding.
@BryPs5
29 күн бұрын
I had that and played nfs most wanted on it a 2 minute race would take hours to complete the frame rate was so low 😂
@pentacosttb2565Ай бұрын
Diminishing returns is probably the biggest factor. The best looking games now generally don’t look much better than the best of a decade ago. The biggest resource hogs now are resolution and special effects like over the top particles and Ray tracing that add very little to the image quality.
@penatio
Ай бұрын
Don't forget the pores and tiny hair on faces.
@slaphappy6362
Ай бұрын
The biggest resource hog is NOT resolution
@Sideways_Singh
Ай бұрын
😂 what games r u playing? Compare gta 5 to red dead 2 and they look miles apart even tho red dead 2 came out 5 years after gta 5. 10 years ago graphics comapred to now are massively different.
@wiegraf9009
Ай бұрын
@@slaphappy6362 Very much depends on the engine. Some games DO NOT scale well with resolution.
@dunkeykung1162
29 күн бұрын
@@Sideways_Singhbiased example because not every developer put that much effort into their games as rdr2 and gtav which look ahead of their time
@wiegraf9009Ай бұрын
One benefit of "potato" level low settings that isn't much discussed is that even if you have a good PC it can be good to run the game on low settings in the summer so you aren't dying from the heat in your room. I play ancient IdTech 3 games and stuff like that in the summer because they're well optimized and trivial to run on my PC.
@kylewhite2985
25 күн бұрын
This is literally crazy talk. There is something wrong with your computer or your room or you or all of the above.
@wiegraf9009
25 күн бұрын
@@kylewhite2985 What? You think computers don't make heat? That the laws of thermodynamics don't apply to gaming? Who is the crazy one here??
@kylewhite2985
25 күн бұрын
@@wiegraf9009 Of course buddy but not enough to make a difference in the room, at least not any room I ever lived or anyone ever to the point you're lowering graphics settings and resolution? No and I game a lot, are you living in a small metal box? lol
@wiegraf9009
25 күн бұрын
@@kylewhite2985 Small office, no AC, running the graphics card and CPU on low power settings not just changing the settings in game.
@user-oz9tn2td3qАй бұрын
I just wish that benchmarks included games ran at low settings. As someone with a 240hz laptop, I usually crank the settings down to get as much FPS possible.
@JJSideshowBobАй бұрын
On Steam Deck, I've made a habit of comparing the visual impact of every setting and figuring out the point of diminishing returns. For example, basic ambient occlusion will greatly improve the image, but a more advanced form of AO will demand more GPU power while hardly noticeable on a 7" display. So I settle for the lowest AO, etc. Combined with a moderate frame limit, you get impressive results out of a very limited device. Certainly better than going with presets.
@Brent_PАй бұрын
I started PC gaming at low settings in Half-Life 2.
@mechanicalmonk2020
Ай бұрын
On a Riva TNT 2 for me. My mind was blown that it could even run.
@linkthegunnerАй бұрын
My life is on low settings :(
@dohner29
Ай бұрын
Same bro. MGD setting in hard these days.
@cionni78
Ай бұрын
Fr
@rolig9303
Ай бұрын
So it goes smoother? Happy for you!
@tonyrivera8996
Ай бұрын
Don't worry, we're all living in the matrix, once you unplug its the same res for most folk except for us short sighted.
@maniac4658
Ай бұрын
Same. But hey at least GTA VI is on its way.
@spamm0145Ай бұрын
I played Elden Ring at launch for around 160 hours on a high end PC with everything set high, I had a great experience and the cost was about £36/$46 for electricity. I played Dying light 2 during the past few months and racked up 180 hours on a mini pc with a iGPU 780m, settings on very low and FSR set to performance (solid 60 FPS on a 1440p monitor, slightly soft but still impressive) , this cost around £3.40/$4.36 in total electricity and I had a brilliant time. The game still looked great to me, low settings in modern games are visually good and if anyone is having financial difficulties then low powered PC's are a viable option and you can game at a very low cost, about 15-16p for 8 hours in the UK.
@scorpiom8053
Ай бұрын
yup, something that shouldn't be overlooked for sure. A great tip for people struggling financially and/or in poorer regions.
@kylewhite2985
25 күн бұрын
Bahahaha worrying about the literal cost of energy for playing a game, never heard of this one, but seeing as you're in the UK I figured not only yeah ot makes sense but you also deserve it lol it made my day, and I live in a "third world country" and that though has never crossed my head lmao you made my day, get foked lol
@scorpiom8053
25 күн бұрын
@@kylewhite2985 you have some serious problems
@scorpiom8053
24 күн бұрын
@@kylewhite2985 you ok?
@NatrajChaturvedi
24 күн бұрын
@@scorpiom8053 clearly not.
@Nintenboy01Ай бұрын
it's usually just textures and shadows that look bad on the lower settings, maybe geometry/object LODs if the game lets you tweak those. The rest like shaders, lighting etc you might be hard pressed to pick out the differences unless it was running side by side against the higher settings.
@Nicholas_Steel
Ай бұрын
Pretty much this, yes. Shadows, textures and harsh LOD transitions/pop-in are the most noticeable.
@KhizarKhan2001
Ай бұрын
i always prefer to use ultra textures even if rest of my settings are on medium or high
@Nicholas_Steel
Ай бұрын
@@KhizarKhan2001 Same.
@kingx1180Ай бұрын
Alan wake 2 looks insanely good even on low
@Moshugaani
Ай бұрын
Does it run much better than Medium or High settings?
@kingx1180
Ай бұрын
@@Moshugaani yes
@eduardobenassi3072
Ай бұрын
@@Moshugaani Not worth playing, in my opinion. Wait until you upgrade your system and play other games instead.
@DragonOfTheMortalKombat
Ай бұрын
@@eduardobenassi3072 how do you even know what system he has ?
@eduardobenassi3072
Ай бұрын
@@DragonOfTheMortalKombat That was just a logical assumption, mister dragon guy. I don't need to explain it do I?
@TheJakeSweedeАй бұрын
Aren't we thinking about this backwards? In like 2009, I could buy a mid GPU that could have basically all, or most modern releases on highest/ high setting for a cheap price. A "mid" GPU these days is so much more expensive compared to then. It seems the best cheaper option is an old "mid" GPU. Playing on highest settings today is just so demanding, and playing on low is also quite demanding, playing on low seems relatively way more demanding today than 15 years ago
@desmondbrown5508
Ай бұрын
Agreed. And I think it's because "low" doesn't mean much these days. It exists because particle effects and lighting often gets dramatically reduced (and these are pretty expensive effects with sometimes margincal effects on gameplay in the grande scheme of things). But also, you just don't see lower poly assets anymore. You don't see much lower geometric detail, or if you do, it's only mildly reduced on low. It's usually textures going lower or just reducing resolutions, or basically things that the renderer can do with absolutely no input from the artists or anyone else. Mostly automated in the engine the game runs in. We used to have low settings be actually made by tools and artists and put into the game, hence the PS1 looking visuals you could achieve on older games.
@mondodimotori
Ай бұрын
You clearly don't remember how 2009 was.
@NatrajChaturvedi
24 күн бұрын
Yep GPU demands and diminishing returns from high and ultra settings too. Maybe its my eyes but Ultra really doesn't look too much better than medium to my eyes in most games now. If you go back to games in olden days, going from medium to ultra or even high made such a BIG difference in most games.
@patrickalbrecht2385Ай бұрын
I personally think that especially with Medium the difference to Ultra is so small I need to look at diff screenshots.
@gavinderulo12
Ай бұрын
Really depends on the game.
@patrickmoore640327 күн бұрын
I think there needs to be an ultra low settings mode that forces a game to look like it came from an N64. For performance reasons of course
@CompatibilityMadnessАй бұрын
Low end GPUs and entry point performance overall are A LOT higher now than they were. Because of this, a bit better (visual wise) low settings aren't a problem. For example : Alan Wake 2, if you want to you can play it on card that was released 5 years ago (RTX 20-/GTX 10-series (NV), or RDNA1/Vega GPUs). However the same time for GPUs from Crysis (2006), would mean playing that game on GeForce 3 (Ti) or Radeon 8500 - very much NOT possible thing to do. Again, vast majority of GPUs currently sold are simply powerful enough to not need visual potato graphics to run 2024 games well (which brings less "optimization needed" issue along with it, but that's besides the point).
@2hotflavored666
Ай бұрын
Especially now that we have DLSS/FSR/XeSS and arguably FrameGen.
@Google_Censored_Commenter
22 күн бұрын
90% of new games released nowadays, don't look that much better than their predecessors 10 years ago, but developers have gotten too lazy to optimize their games, and too reliant on their powerful developer hardware, that if a game happens to run literally 3x slower than it should, they don't care, as long as the hardware can still dish out 60 fps.
@jonathansallows836Ай бұрын
All I remember is turning off shadows and reflections. Now I’m turning of ray tracing (and in the future probably path tracing). There are also other things I can almost never leave on like motion blur, screen filters (like film grain), environmental fog (which is just low DoF), screen shake (alongside controller rumble), etc.
@MrPoeGhost
Ай бұрын
What kind of monster turns off controller rumble?
@faultier1158
Ай бұрын
And even raytracing & pathtracing are scalable. Number of bounces, how strongly should it rely on temporal reconstruction (causes more ghosting), resolution of the reflections. At the moment devs are happy that it runs at all, but we're likely going to see more quality levels for RT in the future.
@suiton20Ай бұрын
Fear 1 is horrific on potato. The shadows and lighting contributed a lot to the atmosphere. It needed to be played on max.
@mrlightwriter
Ай бұрын
The good part is that any pc can now play F.E.A.R. on max, and eveyone should experience it at least once.
@suiton20
Ай бұрын
@@mrlightwriter yes. Once I managed to afford a proper gaming pc, I played it and it was amazing
@KasamskyАй бұрын
I personally only agree partially. While it's true that low settings look pretty good nowadays, i also think the performance impact between lower and higher settings often are not that great. At least thats my experience.
@alumlovescakeАй бұрын
There are people out there who think games that look the same at low and max is a good thing. Most modern games look pretty good on low settings what isn't exactly a good thing. Sure going too low is going to make the game look garbage for like 3fps increase but more options never hurt for those who need it.
@gavinderulo12
Ай бұрын
It really depends on the game. Alan wake 2 sees large performance improvements when going down to low, while still looking amazing.
@penatioАй бұрын
Medium is what I'd usually consider the baseline of maintaining the artistic vision. From what I know, a lot of multiplat games on consoles use a mixture of medium and low settings when compared to PC (at least that was the case during the 8th gen).
@mttrashcan-bg1roАй бұрын
I personally think that graphical presets should not include upscaling, EVER. The low settings should look bad and flat for the sake of the people with older/slower PCs to run them, with Medium looking okay and High doing everything you would want and be the definitive way to play. Ultra can continue to be left as the settings for future hardware or high-end hardware of the time. It's disappointing how many games don't make Ultra look noticeably better, and Low looks too good. I've been playing MW3 and XDefiant on Low (Textures on Ultra still) , after I played them at max setting initially, and on Low it basically just makes the shadows either look blocky or just not be there, and the AO and reflections are gone, some slight degredation to the density of grass and stuff too, but it's not that big.
@SmexbiАй бұрын
PC gaming has that stigma that EVERYONE has to have the latest PC parts & be high end. For some reason everyone thinks if you play PC, you play every game at max settings, 4K & Ray Tracing. But I allways tell people you CAN upgrade your Hardware every year... or you wait 5+ years. I rarely upgrade. I basically upgrade in a similar time how console generations work. I currently have a 3070, & yes 8GB vram sucks because Devs get lazy, but it's fine. I can see myself using that a few more years. And the stronger the Hardware, the longer it can last. (As long as it doesen't break ofc).
@djnes2k7
Ай бұрын
Marketing has to market. That including KZreadrs there’s a reason they’re always throwing 4090/4080 in everyone’s faces. Despite the fact that less than 10% has those premium cards
@DomitriCervantes
Ай бұрын
According to steam data most people are still using the 1650 or 3050 So... Yeah not everyone Is playing on max settings, its stupid to asume all pc players have a monster pc
@tactik5903
Ай бұрын
I’m running a 2019 MacBook Pro with a 256gb Bootcamp partition. It’s hit or miss with current gen games but works on low usually. I’m hopping onto a PS5 as soon as GTA drops 🤘
@GWT1m0
Ай бұрын
8GB of Vram sucks because people allowed Nvidia to get away with it and continued buying their products.
@Alcatraz760
Ай бұрын
8GB of vram is not a dev issue, it's an NVIDIA issue. The first 8GB cards were released in 2015, it's not dev's fault that they though VRAM would increase in a decade.
@jcdenton8750Ай бұрын
"Yes it's ok to use low specs" This was always the case. Not even 1% of steam users own a monster PC.
@gavinderulo12
Ай бұрын
Yet more people own a 4090 than the most popular amd gpu.
@rahulpandey9472
Ай бұрын
Around 25% of Steam users own a better PC than current consoles.
@DanH11
Ай бұрын
Sounds like you missed the point of this conversation. They're talking about low specs relative to a time back before Steam even existed, when using the "Low" preset had a very different impact on the visuals of the game - often times breaking the image entirely. It was *not* always the case that it's okay to use low specs. That, and why exactly things are different now, was the whole topic of the question asked in this clip.
@dudujencarelli
Ай бұрын
@@rahulpandey9472 My 2018 laptop PC can't run Sonic Forces even on low settings. My Switch can.
@rahulpandey9472
Ай бұрын
@@dudujencarelli A gtx 1050 ti can run that game over 100 fps, 1080p, maxed out. If your laptop can't then it's your fault for buying a poor product. By the way, what are the specs of your laptop?
@Sikcentz1Ай бұрын
So, the PC master race is just settling for less than console settings due to cost at this point?
@colemin2
Ай бұрын
If pc gamers want higher settings, they would pay more for a pc that can do it. Some do, some don't have the money, and some don't care.
@rambo9199Ай бұрын
At the same time.... there are SO MANY settings now that many people don't know which have high, low or no cost involved.
@darinherrick9224
27 күн бұрын
That’s why you use the NVIDIA optimizer.
@samk240724 күн бұрын
I mean depends on how low low is. I think that just the relative level of fidelity of high settings is so high nowadays, and machines are fast enough that lowering the settings still leaves something workable. Back in the day when you were already pinching polygons and texture sizes like crazy, going way below that just wasn't really gonna look good.
@FuuntagАй бұрын
Pretty simple; the leaps and bounds of 1999, 2004, 2011 etc have turned into far more iterative progression.
@xtr.7662
Ай бұрын
The last big leap was ps2 to ps3 everything else is iterative
@Fuuntag
Ай бұрын
@@xtr.7662 no. Let’s not forget that the ps3 generation was viewed through a sub 600p soup at times at around 20-30fps. While yes what was being rendered became less startling in relation to the leaps, well, we weren’t allow to see it through the blur and low frame rates! I’d say the step up to higher frame rates and higher resolution/resolution quality for non-pc gaming was one of the final “big leaps”.
@Moji55a
Ай бұрын
@@xtr.7662Lol no, ps3 gen was awful, ps4 era graphics is the leap.
@JoshuaG26 күн бұрын
ive basically been living and playing games on low settings, and never once i complained, because it didnt bother me that much ❤ was immersed with the gameplay and story 🥰♥️
@josephbastin2009Ай бұрын
I've been commenting a lot on videos about PC game settings, suggesting that developers should add a "Console" preset (like some Sony PC games have done). This preset would offer settings similar to consoles, balancing visuals and performance. Gamers could then adjust these settings based on their hardware. The reason for a console preset is that it's usually the best-balanced version from developers, optimizing both looks and performance. Many gamers see low or medium settings and think it means bad graphics, leading to complaints about poor optimization. The lowest settings and the highest settings do look different, but not drastically. Gamers often skip low settings because they assume it's not worth playing, missing out on the fact that low settings can still look good. On the other hand, when they see console footage online, they think consoles are running higher settings because it looks great, even though consoles have weaker hardware.
@sc3kuАй бұрын
7:00 Dreamcast Halo would’ve been a crazy back in the day! Though I imagine it’d be as troubled as the Half Life port
@dan_perry
Ай бұрын
As with all games....quality depends on the skill of the dev.
@G360LIVE
Ай бұрын
Wasn't Half-Life ported to the PS1? I mean, if the game can run on the PS1, it could've certainly run on the Dreamcast.
@Falsechicken27 күн бұрын
I have actually noticed the opposite in my experience. In the past I could turn settings down on a game and at least still have a coherent experience. Now if I set something to low you see all sorts of odd things I never saw in games from the late 90s-mid 2000s. In Unreal games for example I notice weird dithering looking patterns on objects and shadows that are just so distracting its unplayable. Idk how to explain it but in the past I felt like I could turn down settings and still have things like sharp geometry and now often I find games just become a nasty glitchy mess. At least as I have said in my experience.
@peacewalker334428 күн бұрын
Been playing games in PC with low settings for the past 10 years or so, and I always had fun.
@Esenin47226 күн бұрын
I've been playing for 10 years on a 750ti and it still amazes me on how much stuff it can run quite smoothly after some "compromises", even tho in the last few years I've stopped playing the new games entirely
@axelprinoАй бұрын
Currently playing Control on an ancient gtx 750ti and the game somehow runs reasonably well on low, and it looks ok which is the most impressive part.
@budiisnadi27 күн бұрын
Games nowadays have so much shadow, anti aliasing, upscaling, etc that sometimes it actually more pleasant to play at low settings because things are more clear.
@MetalJody1990Ай бұрын
F.E.A.R. is another example of low settings ruining the intended look of the game by the developers. They look horrendous. The game loses a lot of its creepy atmosphere.
@Wolfos530Ай бұрын
Basically there's more opportunities to scale now. We've got way more effects running, at higher resolutions, LODs are displayed to higher distance, shadows too. So there's a lot of things we can scale down or turn off without having to resort to high-impact options like turning off shadows.
@sig176118 күн бұрын
It's honestly very true, nowadays even the lowest settings look pretty good, as long as you are in the right resolution of course
@abdullaal-naimi907516 күн бұрын
Doom 2016 looked really nice on the lowest settings. That was the first time I noticed low settings didn't look awful anymore. Horizon Zero Dawn is also a great example of great lower settings. I played it on 4K and wanted to get to 60fps, so I started lowering settings and looking closely into the image trying to spot any differences. I was pleasantly surprised that there was near zero difference, to my eyes, with a nice gain in fps. Nothing earth shattering, but you still get frames back for mostly unnoticeable changes.
@yousuff1Ай бұрын
It's mentally difficult for me to use low or even medium after splashing so much cash on expensive components. I also come across games so badly optimised, there is barely any fps difference between low and high settings.
@gamingedition5165
Ай бұрын
This is why consoles are still so popular cheap entry and you don't have to think about graphics options you get what you get and most of the time when you think about how much it costs you accept it perfectly.
@Alcatraz760
Ай бұрын
Once you realise how diminishing high and ultra settings are, you won't feel bad. I just upgraded my gpu, and maxing out forbidden west visually looked identical to the optimised settings on my old gpu. The biggest change was the framerate increase. The only real ultra settings these days are ray tracing, like how RT or overdrive in cyberpunk actually matters.
@AndyHDGaming
Ай бұрын
@@gamingedition5165but modern games are blurry as fuck in console lol
@Moji55a
Ай бұрын
@@Alcatraz760Yeah but u still can play at high settings not maxed, saves you fps in general.
@DavidCowie2022Ай бұрын
I keep on wanting to expand GI to Gastro-Intestinal instead of Global Illumination.
@prycenewberg3976
Ай бұрын
Or AI to Artificial Insemination?
@hunchbackproduction
19 күн бұрын
@@prycenewberg3976 💀💀 who let you guys cook
@HUNK_TZАй бұрын
Turning everything down BUT keeping anisotropic filtering antialiasing and post processing like bloom or godrays can still keep your game looking pretty damn good and it will give your a boost of +40fps
@FoxDie77777Ай бұрын
i remmember my suffering with the GForce 4 MX 64mb. EVERY GAME was like "Minimum requirements: a GPU with 32mb (except for MX line pf cards, sorry lad)"
@86FallowcpАй бұрын
I just noticed that Dachsjaeger has a really cool Marcus Fenyx type scar on his right cheek.
@miguelzl522821 күн бұрын
3 ads before the video even starts like how tf has yt fall this low
@thewhyzerАй бұрын
I'm gaming on an i7-920 with a GTX 1050ti, and I play games on High or Ultra. Of course these are all old and/or indie games, of which I have more than enough in my backlog. If I can't run it on High and have a good time, on the backlog it stays until I get a new system, whenever that happens (October 2025 at the latest, given Win 11 support ending.)
@smacdadАй бұрын
I'm still playing on a Geforce 970m and I've only had a couple of games that I couldn't really play.
@BagheeraRaceGamerАй бұрын
It is also dependant on the engine. UE usually can scale down while still looking good. The forza horizon 5 engine is also very good and very performant. But frostbite in general is very poor. It not only kills fps but also adds on HUGE amounts of latency and input lag - which in driving games make driving very unpredictable.
@Praylv25 күн бұрын
7:43 , the number one non cost effect that i dislike is Chromatic aberration,I don't even understand the purpose of said effect. For example, Hellblade 2 , on large high resolution screens it ruins the image quality, and you can only turn it off by editing a config file.
@penatioАй бұрын
I remember playing through Plague Tale: Requiem on the lowest settings 900p and the game looked great. We really don't need to sweat so much about graphics.
@sparda906023 күн бұрын
Low settings on modern games are better now than the older games from 10 years ago is due to the fact that game engines have become way more robust in handling shaders and others graphic settings. The game engines are way more flexible now compared to before where DX9 and DX10 API didn't have a lot of better optimization options for game engines of the old days. Microsoft have support more functionality with game engines with DX11 and DX12 API than before. Also with modern hardware (GPU/CPU) we have, it allows these older graphics settings that use to cost a lot of performance, can now be used at low cost with minimal performance hits.
@philipberlanda29 күн бұрын
As time has gone on, graphical power has become so significant that even low end P.Cs can run very good looking games on low and still run.
@focus_sk8-yd8nf20 күн бұрын
25 years ago it was the only way a celeton would run unreal.
@Bobori89898 күн бұрын
People just accustomed low settings back in the day, i mean i still remember playing nfs underground on low settings the jaggedness is just 😂
@Agent-mb1xxАй бұрын
I always lower shit that I don't notice i stead of spending a shitload on rigs
@dom1310dfАй бұрын
I turned Hellblade down to Medium as my RX570 didn't like High. At 1080p on a TV from 6 feet away I can't tell the difference.
@Ben256MBАй бұрын
I think medium to low settings mixed up is ok these days . Hellbalde 2 looks great at medium settings as well .
@nolejd50Ай бұрын
This is true, but I'd like to see a video discussing 2010s games on ultra vs 2020s games on low. I think that games like Metro Last Light looks and runs way better than many 2020s shooters on low, Starfield a great example. This also means that games used to be optimised way better than they are now.
@janeh3775Ай бұрын
Been using lowest to mid settings all my life 😅 games still look good and its really impressive how well optimized a lot of modern games are.
@calamitycruz461426 күн бұрын
i was surprised to see how nice metro exodus looks even with low graphics
@user-ms3vk1ho6g19 күн бұрын
Low settings in Hellblade 2 still looks better than pretty much any game out today!
@tehf00nАй бұрын
I use a 1080ti still. I can play any game in 1440p, 60fps, with some ultra settings and some medium settings. Shadows and ambient occlusion get set to medium instantly. But mostly a 1080ti can utilise higher graphics settings under 4K resolution and be fine with it, even on modern triple A titles. I know it's out of date now, but if you don't need RT and PT and all the fancy realism graphics modes that people usually don't notice in game and just screenshot it, then you are good to go on any mid-range card as long as you don't want 120+hz frametimes.
@cossgamer2530
Ай бұрын
not true at all.
@tehf00n
Ай бұрын
@@cossgamer2530 npc has spoken.
@cossgamer2530
29 күн бұрын
@@tehf00n I had a 1080ti till 2020 my friend still has it. I know for a fact you can't run many games at 1440p with good settings and get 60fps. Sick of losers lying to make themselves feel better and circle jerk about the 1080ti. It was a good card for sure but don't suck it off so much. K thanks
@NatrajChaturvedi24 күн бұрын
Low is good enough but to my eyes, high and ultra settings arent that much of an improvement over low and medium settings like in the olden days of say pre 2010 gaming where there was often a night and day difference between low, medium, high settings. This is the more accurate way to put it for me at least.
@dayanvaldes13498 күн бұрын
It would be cool a video of the poorest low quality in games vs the best low quality in games 🤔
@JonnyTenebrousАй бұрын
This must be partly a generational thing. Was speaking with some of my work colleagues the other day. Most of us (old-timers) can remember only short windows in our entire lives where we owned PCs with a spec able to run contemporary games with "ultra" settings at high framerates. "Medium-high" settings has always been the reality, at best, while "ultra" was almost always aspirational. I played 55% of all my games on Steam Deck last year according to the Steam statistics, so I'm very glad to see that "low" is finally viable. But I find it strange to see some people complain that their [insert specs here] system can't run [insert game here] at "ultra" settings at 60fps+. Just expect to turn some settings down and get on with it... has that not always been the way?
@aaronriggs443019 күн бұрын
Makes sense that Low/Medium= Series S spec, Medium/High= Series X spec, and High/Ultra=PC spec'ed with hardware beyond console capability. (Of course a mix of these here and there, just generally speaking.) The vast majority of PC's can run Series S settings, but the avid PC builder gets all the extra bits like pathtracing. Thanks consoles, for making PC gaming so accessible :P
@raulgalets27 күн бұрын
alan wake II on low settings looks gorgeous
@azoman7407Ай бұрын
I played Alan Wake II on PC and even on my RTX 3060 (which I believed can do anything) I had to set every single option to the lowest and use DLSS from like 600p to my monitor's 1440x900 so I could have these "almost 60fps" most of the time. And it looked like the best looking game I have ever played. I was thinking like, if it looks like THIS on low, how the hell it looks like on Ultra High? But that's something I will never learn.
@lNllClKАй бұрын
I remember trying to get quake 3 arena to run decently on my compaq presario... A staples computer... I had to turn lighting to vertex rather than have light maps at 640x480, which was a huge downgrade and made the game look totally different... Unless.... I pushed the minus button on my keyboard and shrunk the screen, which allowed me to turn everything up and play in a very tiny square on my monitor. Just wanted to tell that tale if we are talking about potatos and taking desperate measures in trying to get things to run...
@zdspider677828 күн бұрын
This was such a cool discussion. Well done.
@tyronecriss23Ай бұрын
1440p/60-120FPS/120Hz/High Settings. That’s my preference, I’m on 4070 tho. I can’t run CyberPunk Maxed with RT or PT it’s 30-45FPS. Low settings are def noticeable when you play on a 75 inch tv.
@XDLugiaАй бұрын
Hot take: The lowest settings should look kinda bad, as the goal is to have the game run on low end hardware. If the lowest settings look great, I just feel like they could've gone lower.
@dmer-zy3rbАй бұрын
i remember late 360/ps3 titles like Far Cry 3 and Battlefield 3/4 having low settings that were actually BETTER than the console versions. and able to run on really low end hardware.
@StuartHerringtonАй бұрын
There was a website for intel HD gaming that listed compatible games for the old integrated CPU graphics. I remember trying out a config file for Team Fortress 2, I think the goal was to get a high frame rate at full resolution. It basically made every 3D model about 5 triangles. It was the craziest looking thing I'd ever seen, I've no idea if anyone actually played the game like that 😂
@derekfurst6233Ай бұрын
Which game was is back in the day that would do "Good Better Best" for graphics rather than low medium high
@krazyolie27 күн бұрын
Not really sure this is true. Certainly back in the day ultra settings were considered over the top. People spent quite a lot of time tweaking individual settings which I feel like happens less now
@charmingpeasant983424 күн бұрын
Alan Wake 2 on low settings is still ridiculously demanding though compared to most other recent games.
@vadnegru26 күн бұрын
Still don't answered why developers put low values of Anisotropic filtering or even going back to trilinear. Most GPUs made in 15 years has dedicated hardware and could do 16x without any performance penalties.
@ChristopherYeeMonАй бұрын
Maybe it's time we added an ultra low setting that we reserve for the lowest of the low ugly settings that the 7-10 graphics cards can still play. I played Alan Wake 2 on low and was confused because it looked really good. Robocop Rogue City and even from a few years ago, Ghostwire Tokyo both of which I'm playing now look good on low
@candidosilva7755Ай бұрын
Im a humble man i played the hole alan awake 2 on low sdtings with graphics preset low setings but not erverything is set to low somethings are in medium,low,high it looks stuning. With dlss on quality and 60 fps or above 90% of the game. With my rtx 2060.
@parcosmaulo1Ай бұрын
i've always been a medium settings gamer, and yeah games really did start looking a lot better at lower settings in the last few years. it also feels like lowering settings doesn't boost your fps as much as it used to, which would make sense since you're not turning everything off anymore, but i think that has more to do with the fact that low-mid range gpus have been stagnated and just overall bad performance-wise
@piyapolphetmunee3879Ай бұрын
I feel like the ultra settings are is mainly to provide the extra fidelity for higher resolutions like 1440p or 4k.
@theanglerfishАй бұрын
Bloom eat some fps but it depends on a lot of things sometimes performance with bloom on is almost the same as it was off and sometimes can have more significant impact but it's not like RT but it can eat few fps
@spacebarwasd9782Ай бұрын
I always find the ultra settings doesn't add much to the overall experience. This setting was made with the intention of taxing the gpu so help gpu makers sell higher tier or benchmark. The setting right below it gives the best overall experience in terms of quality and performance balance.
@makimwah
Ай бұрын
This is definitely the case in Fortnite. Lumen & Nanite are optimized for current-gen consoles and the High preset is internally considered the “60 FPS preset”. Going above by picking “Epic” is just a waste of resources and the game doesn’t look much better anyway.
@gavinderulo12
Ай бұрын
High is usually what is used on consoles. So it offers the best ratio in terms of performance to visuals. That's why Alex always creates the console optimized settings for pc. But there are example where ultra actually offers a drastically different experience. Cyberpunk path tracing for example.
@spacebarwasd9782
Ай бұрын
@@gavinderulo12 yeh but RT taxes too much on current games. I think RT is much better used on very old games, it literally brings them back to life, and runs well on more GPUs.
@gavinderulo12
Ай бұрын
@@spacebarwasd9782 cyberpunk path tracing goes beyond simple RT. Once I've experienced it it's impossible to go back.
@spacebarwasd9782
Ай бұрын
@@gavinderulo12 I can't go back to below 120hz so I'll turn it on if I can play with at 120+ fps...
@abelingaw507024 күн бұрын
The Division 1 and 2 looks okay even in low settings (720p and above). I wish they apply that in every game.
@arjundubey769423 күн бұрын
Because theres a fixed limit to how low you can set these modern games. The ingame setting have a built in limit so even at the lowest it will still look better than older games lowest setting. If you check any videos on fps boost people will tell you to go in the game files and change the setting from there to unlock the true lowest setting which actually makes the game look really bad
@DerKrazyKrautGaming25 күн бұрын
Remember pixel shader 3.0 on GPUs? Newer games couldn't even run on your computer unless you had that!
@MyNameIsBucketАй бұрын
as someone who has always preferred framerate over visuals, i have no clue what this is about. in fact i feel like this is a recent thing, now that photorealism is plausible in games and lowering settings might put thing just on the far side of the uncanny valley. but maybe that's just me since i've been gaming since the 8-bit era, when a port of a game might not even remotely resemble the original game.
@Boss_Fight_Index_mukiАй бұрын
That's the best thing about FrostBite engine, it looks good even on low
@cube2fox
Ай бұрын
Another commenter just said the opposite about FrostBite...
Пікірлер: 609
It’s the “low” that throws people off I think. If it was called “efficient” or something like that, more people would be ok with it.
@InnuendoXP
Ай бұрын
Certainly the case for power efficiency. Which loads of people seem to dismiss for desktop but idk if a game is good enough at 60 with a gamepad and looks fine then what do I need to be driving my power bill up for? Let-alone heating my office & revving up my case fans for negligible difference in what I'm seeing.
@joespangler5299
Ай бұрын
@@InnuendoXPcan’t relate to this at all. give me graphics so good my eyes bleed power be damned.
@gothpunkboy89
Ай бұрын
Call it high frame rate mode and people would use it exclusively.
@jemandetwas1
Ай бұрын
RE Engine games often have a "prioritize performance" mode these days. I think that kinda fits this
@incrediLance
Ай бұрын
don't sugar coat "low settings" by calling it "efficient", because efficiency is just a by-product of turning settings off. because if you play like WoW Classic with a gt1030 on 1080p high settings, it is still going to look better and be more efficient than a lets say gtx780ti on 720p low settings
Looking forward to the day we'll say "ray-tracing used to be so heavy!" Shadows used to be that for over a decade.
@ZenzDeluxe
Ай бұрын
For some people on the high end this is already the case. I'm playing through Avatar (a game with RTGI) on unobtanium settings, and thanks to upscaling and FG this game is pretty much running at 100+ fps at 4K. Same with Alan Wake 2. It wont take THAT long before mid end cards will have a good time dealing with ray tracing. Maybe even 5000 series already.
@SimonBuchanNz
Ай бұрын
Yeah, even without frame gen I set Avatar to have a 100FPS cap just to keep the GPU quiet. That's only at 1440p in-game max, not unobtanium settings, but also it's on a 5 year old CPU and a 4070 super, which isn't that expensive (as GPUs go nowadays) Likewise, Alam Wake 2 and Cyberpunk can be maxed out at playable frame rates even without frame gen.
@mmremugamesmm
Ай бұрын
If your using FG and up scaling to get a good frame rate, the yes it’s still heavy on your system. It’s just faking it and your loosing picture quality(resolution )and responsiveness (frame time). You maybe happy with the results but the statement still true, it’s costly to performance.
@SimonBuchanNz
Ай бұрын
@@mmremugamesmm it's still heavy, but it's not "so heavy", with a current card. Remember, these are maxed out settings
@mauriciochacon
Ай бұрын
Paying 1000$ to nvidia for fake frames and water ponds
Most low setting these days keep textures on a perceived okay quality, and shadows tend to remain on, those two alone can make the visual makeup that old "low" would completely change.
@xtr.7662
Ай бұрын
Games like rdr2 dont they nuke the textures
@JonnyTenebrous
Ай бұрын
I do appreciate that low shadows does not = "no shadows" these days. "Some shadows" as a baseline minimum is acceptable under the circumstances.
@gearoidoconnell5729
Ай бұрын
Some games on low look better the high is clear to see what going on. 😂
@KhizarKhan2001
Ай бұрын
@@xtr.7662 rdr 2 textures look bad even on high only ultra textures are useable in that game
@cube2fox
Ай бұрын
Due to texture streaming, games can already have textures with effectively unlimited resolution. With "low textures" the streaming is just more aggressive probably. Arguably, there shouldn't even be a texture quality setting, the game should just use the optimal quality for the available amount of VRAM.
The double edged sword of "It looks amazing even on low" and "It scales terribly on old hardware".
@smwfreak1647
24 күн бұрын
lmao
I wish we still had ways to force ultra low potato settings, i remember back when low spec gamers channel used to have actual advice on this stuff it looked almost magical seeing super simple and blocky versions of AAA games... Tldr more AAA games should have a PS1 model fidelity mode :P
@bnbnism
Ай бұрын
Yea it's a shame he changed his whole channel direction and for some reason deleted all his old videos
@dinokaiser
Ай бұрын
@@bnbnism They're actually still on his channel, just unlisted and in playlists. I rather like the new stuff and I totally understand why he stopped
@zaandam0172
Ай бұрын
@@dinokaiser Why did he stop?
@key099able
Ай бұрын
@@zaandam0172It became harder to make potato settings work due to obfuscation devs make/anti cheat and games becoming really demanding.
@thewhyzer
Ай бұрын
It's called 720p with FSA on Ultra Performance. Actually some games have custom resolution scaling and give you a slider to use, I've played around with 10% (so 1080p image upscaled from a 108p internal rendered image, I guess). Can't really tell what's going on, but it DOES run a lot faster!
Crysis on low settings looked so bad it looked like a hybrid of a ps2 and early ps3 game with some ps1 textures and non-existent lighting.
@ImGonnaFudgeThatFish
Ай бұрын
versus Very High which looked godlike and still somehow looks REALLY nice even today.
@juanjosealmanzar6330
Ай бұрын
GTA 4 looks like absolute ass on low settings also.
@2drealms196
Ай бұрын
@@ImGonnaFudgeThatFish I think its because Crysis was basically the 1st bigbudget game designed with future high end pcs in mind and not held back at all by consoles. I vaguely recall an interview where they stated the highest settings were actually designed to take advantage of future PC hardware that hadn't been released at the time. And this makes sense, I had a flagship 8800GTX GPU back in 2007 and it could only run the highest settings at 1024x768 at around 25fps (sometimes dipping below 20fps in the most demanding moments). It ran rendering techniques not seen on consoles until PS4/X1 arrived (like parallax occlusion maps).
@mirumizure
Ай бұрын
Crysis actually turns off physics effects on low, too.
@azoman7407
Ай бұрын
Introducing Crysis, the PS3 version. Haha. Terryfying experience.
"PC Gaming: Why Do Low Settings Look OK Compared To Older Games?" Because they are not low enough.
@wiegraf9009
Ай бұрын
This. They don't let you go full potato mode in many modern games.
@juanpabloflores8179
29 күн бұрын
I agree. For example, Cyberpunk 2077 looks beautiful in low settings (that sunsets!!), but that would be the normal settings of, let"s say, 14 years ago. You have to do some .ini tweaks and get some mods to achieve the real low.
@Bestgameplayer10
27 күн бұрын
@@wiegraf9009if you need to go full potato, you’re definitely compromising your experience with a game
@Vaasref
27 күн бұрын
@@Bestgameplayer10 Better a compromised experience of a game I bought than no experience at all or an even worse one. Think Remnant 2, it was very hard to play at launch because the low settings weren't law enough and playing at 20fps for such a game is much more of an issue than not having some eye candy.
@Bestgameplayer10
27 күн бұрын
@@Vaasref I disagree.
I like using low settings sometimes to save power or keep my pc from getting too hot. Mostly the hot thing. Summers are brutal
@Calhounlaw12
Ай бұрын
Same here also in my experience, frame generation also helps reducing temps.
@Sneakyboson
Ай бұрын
that and capping framerate at 60 helps very much.
@copri4413
Ай бұрын
I use them and a fan to keep me from getting to hot, my computer is brutal.
@SaintGGod
Ай бұрын
Y'all gotta get air conditioners especially people in EU with how climate change is making every year hotter and hotter
@BBWahoo
Ай бұрын
I just don't use it xD
Holding onto GPUs: Until two months ago when a lightning bolt fried my entire PC (despite having a robust UPS), I was still rocking my i7-6700K and 980Ti from December 2015. Now, unfortunately, I'm on a laptop-based mini-PC with a n 11900H CPU and no GPU, it's about one-tenth as powerful as the almost decade-old machine I recently lost. On another note: lightning can destroy your computer and all its components regardless of what UPS / surge protector you have. As far as graphics, as you approach "reality" your cost of computing becomes asymptotal. It takes more and more compute to do less and less noticeable improvement -- and getting to "reality" requires infinite compute (and would barely be noticeable on-screen).
@KillahMate
Ай бұрын
That last paragraph should be on a sticker on every PC sold, the large majority of gamers simply don't grasp that concept. Sorry about your PC dude.
@2hotflavored666
Ай бұрын
So basically getting to photorealism is the same as approaching the speed of light: impossible as you get closer to speed of light you need exponentially more energy.
@Alcatraz760
Ай бұрын
I've also once had my PC wrecked due to lightning, i think i lost my psu and i definitely lost my mobo because of that. CPU, gpu and storage was fine though.
@SaintGGod
Ай бұрын
Thankfully my power outlet protection thing (idk the name) tanked a lightning strike once and I only had to replace that but it's scary seeing your PC freak out like that lol
@zerocal76
Ай бұрын
Whats this power outlet protector thing? Would love to get one. Building a pricey rig rn, thanks! @SaintGGod
The one setting that really annoys me is anisotropic filtering, changing visuals settings lower with a preset or even more annoying selecting the highest option preset available may leave it at 8x instead of 16x. This settings is pretty much free these days even at 16x and has been for years now, even on low powered devices like the Steam Deck it makes sod all difference. So why in the hell is this even a user selectable option anymore, just set at 16x as default and be done with it.
@devilmikey00
Ай бұрын
Yup, it makes no sense. Even as far back to the late 2000's 16x AF had very little to no performance cost.
@RadioactiveBlueberry
Ай бұрын
Every effect does something and use some resources of hardware, but the significance of course depends on how each game is made and optimized. When performance is already good enough, there's generally no reason to leave it out as said, I agree it has less impact than most other effects. But that some impact still exists. When I play a game where my system barely meets the recommended specs for, I am looking for different ways to ease the GPU and/or CPU load, to get from an almost 60 FPS to mostly 60 FPS. That includes reducing or disabling AF to shave off those valuable extra microseconds, if I'm not happy with other alternatives like removing all shadows completely or lowering refresh rate to 50 or 30 FPS.
@prycenewberg3976
Ай бұрын
@@RadioactiveBlueberry While your second paragraph is technically true, in practice, I have never seen so much as a 2 or 3% difference in framerate going from x16 to off. That would be one singular frame at 50 Hz.
Shadows should always be low. Never off, just low. Has anyone ever seen a shadow in real life, they're blurry as hell.
@PurpleFX1
Ай бұрын
You should increase your shadow resolution
@Sneakyboson
Ай бұрын
Low shadows aren't always more blurry though, often they're horribly blocky which does not reflect real life at all.
@backtoklondike
Ай бұрын
But there is a reason say soft shadow settings are often more demanding then regular shadows. Because yes, real shadows are blurry but on low settings they don't realistically cast shadows. I'm not saying that low setting shadows looks bad but they do not look how real shadows behaves .
@scorpiom8053
Ай бұрын
Yeah except shadows on low a lot of the times don't have their render distance seperated. That's the problem.
@kajmak64bit76
29 күн бұрын
In the case of Pacific Drive... Low shadows turn them off basically and Medium has them... so what you mean by Low it's actually Medium here lol
ratchet and clank in low settings still looks amazing on pc. im surprised my 10year old pc still run it without issues.
@JordanJ01
Ай бұрын
Yeah, ratchet and clank runs great as long as you have an SSD and keep ray tracing off. Ray tracing still has occasional drops below 60 with my 4070super.
@Tailslol
Ай бұрын
@@JordanJ01 finished the game on a hdd strangely fsr3 doesn' t work but lossless scaling does. so the game was 60fps all the way through on my gtx980.
@Master_Nate
Ай бұрын
@@TailslolYou need to upgrade. You might as well be playing on a PS4. DF themselves explains the issues that specifically Ratchet and Clank will have on a HDD. You enjoy lag and audio desync, etc ? They were even using high end processors and GPUs for the tests and it was STILL junk…and that would be because an HDD just doesn’t cut it anymore. And I’m sure your “10 year old PC” doesn’t have anywhere near as good of other components, as their test rigs. So I’m sure the experience was absolutely terrible. You need to at least get yourself a SATA SSD.
@jemandetwas1
Ай бұрын
@@Master_Nate I agree that they should get an SSD, but there is no need to tell someone else that their experience was actually terrible.
@Master_Nate
Ай бұрын
@@jemandetwas1 I’m willing to bet it was though 🤷♂️ The majority of people are completely oblivious to performance issues and things like stutter. This is something I’m starting to realize more and more. And I think developers/ publishers (more so the publishers / head honchos / suits) realize it as well…and it’s why we continue to see releases that are actually absolutely broken and shouldn’t even be being sold. Like Jedi Survivor. There’s no fixing the game / it STILL isn’t fixed like over a year later. Yet people will still shill for that game / say it was good / say it deserved GOTY / call it “fixed”….when it absolutely is not. It’s complete junk. A product that doesn’t work as intended / advertised, or as expected by players. I’m going to say the experience was likely terrible, because it most likely was. I personally cannot tolerate / excuse things like stutter, and I certainly couldn’t tolerate the major issues like audio desync that DF brought up about using an HDD on Ratchet. Because that’s not how the developers intended you to experience the game. It’s quite literally ruining the experience. The game not being meant to be played on a HDD, is also quite literally why it didn’t release on PS4 / PS4 Pro…which ran on HDDs. The game is meant to be seamless when using the rifts (the namesake of the game), and I believe even a SATA SSD caused little hitches in the loading. Buddy with the 10yr old system wasn’t even using one of those (1TB SATA SSD is like $70-$100 CDN these days, 500GB would likely cost this person less than the cost of a single game). Instead of getting Ratchet, they could’ve got an SSD that is going to help EVERY gaming experience in the long run. Again, most people just don’t understand what a “good” experience is. No game developer actually wants their game to lag / have audio desync. You think movie directors would like random frames to freeze in their films ? Enjoying a big cinematic battle in the new Avengers movie, but suddenly the fight pauses for a few seconds…and when it unpauses, the audio doesn’t match up ? 👌 And to have that supposedly built right into the movie ? No, that’s not how they meant for you to experience it. Well it’s the same for video games. If THEY had fun, fine. But it was still most likely an objectively bad experience.
I used to play games on a netbook (Intel Atom, 2GB RAM), and trying to run old games like GTA SA, AoE 3, and Warcraft 3 was such a hassle, but it made me used to low FPS even on low settings. On the positive side, it enables me to learn things like tweaking and modding.
@BryPs5
29 күн бұрын
I had that and played nfs most wanted on it a 2 minute race would take hours to complete the frame rate was so low 😂
Diminishing returns is probably the biggest factor. The best looking games now generally don’t look much better than the best of a decade ago. The biggest resource hogs now are resolution and special effects like over the top particles and Ray tracing that add very little to the image quality.
@penatio
Ай бұрын
Don't forget the pores and tiny hair on faces.
@slaphappy6362
Ай бұрын
The biggest resource hog is NOT resolution
@Sideways_Singh
Ай бұрын
😂 what games r u playing? Compare gta 5 to red dead 2 and they look miles apart even tho red dead 2 came out 5 years after gta 5. 10 years ago graphics comapred to now are massively different.
@wiegraf9009
Ай бұрын
@@slaphappy6362 Very much depends on the engine. Some games DO NOT scale well with resolution.
@dunkeykung1162
29 күн бұрын
@@Sideways_Singhbiased example because not every developer put that much effort into their games as rdr2 and gtav which look ahead of their time
One benefit of "potato" level low settings that isn't much discussed is that even if you have a good PC it can be good to run the game on low settings in the summer so you aren't dying from the heat in your room. I play ancient IdTech 3 games and stuff like that in the summer because they're well optimized and trivial to run on my PC.
@kylewhite2985
25 күн бұрын
This is literally crazy talk. There is something wrong with your computer or your room or you or all of the above.
@wiegraf9009
25 күн бұрын
@@kylewhite2985 What? You think computers don't make heat? That the laws of thermodynamics don't apply to gaming? Who is the crazy one here??
@kylewhite2985
25 күн бұрын
@@wiegraf9009 Of course buddy but not enough to make a difference in the room, at least not any room I ever lived or anyone ever to the point you're lowering graphics settings and resolution? No and I game a lot, are you living in a small metal box? lol
@wiegraf9009
25 күн бұрын
@@kylewhite2985 Small office, no AC, running the graphics card and CPU on low power settings not just changing the settings in game.
I just wish that benchmarks included games ran at low settings. As someone with a 240hz laptop, I usually crank the settings down to get as much FPS possible.
On Steam Deck, I've made a habit of comparing the visual impact of every setting and figuring out the point of diminishing returns. For example, basic ambient occlusion will greatly improve the image, but a more advanced form of AO will demand more GPU power while hardly noticeable on a 7" display. So I settle for the lowest AO, etc. Combined with a moderate frame limit, you get impressive results out of a very limited device. Certainly better than going with presets.
I started PC gaming at low settings in Half-Life 2.
@mechanicalmonk2020
Ай бұрын
On a Riva TNT 2 for me. My mind was blown that it could even run.
My life is on low settings :(
@dohner29
Ай бұрын
Same bro. MGD setting in hard these days.
@cionni78
Ай бұрын
Fr
@rolig9303
Ай бұрын
So it goes smoother? Happy for you!
@tonyrivera8996
Ай бұрын
Don't worry, we're all living in the matrix, once you unplug its the same res for most folk except for us short sighted.
@maniac4658
Ай бұрын
Same. But hey at least GTA VI is on its way.
I played Elden Ring at launch for around 160 hours on a high end PC with everything set high, I had a great experience and the cost was about £36/$46 for electricity. I played Dying light 2 during the past few months and racked up 180 hours on a mini pc with a iGPU 780m, settings on very low and FSR set to performance (solid 60 FPS on a 1440p monitor, slightly soft but still impressive) , this cost around £3.40/$4.36 in total electricity and I had a brilliant time. The game still looked great to me, low settings in modern games are visually good and if anyone is having financial difficulties then low powered PC's are a viable option and you can game at a very low cost, about 15-16p for 8 hours in the UK.
@scorpiom8053
Ай бұрын
yup, something that shouldn't be overlooked for sure. A great tip for people struggling financially and/or in poorer regions.
@kylewhite2985
25 күн бұрын
Bahahaha worrying about the literal cost of energy for playing a game, never heard of this one, but seeing as you're in the UK I figured not only yeah ot makes sense but you also deserve it lol it made my day, and I live in a "third world country" and that though has never crossed my head lmao you made my day, get foked lol
@scorpiom8053
25 күн бұрын
@@kylewhite2985 you have some serious problems
@scorpiom8053
24 күн бұрын
@@kylewhite2985 you ok?
@NatrajChaturvedi
24 күн бұрын
@@scorpiom8053 clearly not.
it's usually just textures and shadows that look bad on the lower settings, maybe geometry/object LODs if the game lets you tweak those. The rest like shaders, lighting etc you might be hard pressed to pick out the differences unless it was running side by side against the higher settings.
@Nicholas_Steel
Ай бұрын
Pretty much this, yes. Shadows, textures and harsh LOD transitions/pop-in are the most noticeable.
@KhizarKhan2001
Ай бұрын
i always prefer to use ultra textures even if rest of my settings are on medium or high
@Nicholas_Steel
Ай бұрын
@@KhizarKhan2001 Same.
Alan wake 2 looks insanely good even on low
@Moshugaani
Ай бұрын
Does it run much better than Medium or High settings?
@kingx1180
Ай бұрын
@@Moshugaani yes
@eduardobenassi3072
Ай бұрын
@@Moshugaani Not worth playing, in my opinion. Wait until you upgrade your system and play other games instead.
@DragonOfTheMortalKombat
Ай бұрын
@@eduardobenassi3072 how do you even know what system he has ?
@eduardobenassi3072
Ай бұрын
@@DragonOfTheMortalKombat That was just a logical assumption, mister dragon guy. I don't need to explain it do I?
Aren't we thinking about this backwards? In like 2009, I could buy a mid GPU that could have basically all, or most modern releases on highest/ high setting for a cheap price. A "mid" GPU these days is so much more expensive compared to then. It seems the best cheaper option is an old "mid" GPU. Playing on highest settings today is just so demanding, and playing on low is also quite demanding, playing on low seems relatively way more demanding today than 15 years ago
@desmondbrown5508
Ай бұрын
Agreed. And I think it's because "low" doesn't mean much these days. It exists because particle effects and lighting often gets dramatically reduced (and these are pretty expensive effects with sometimes margincal effects on gameplay in the grande scheme of things). But also, you just don't see lower poly assets anymore. You don't see much lower geometric detail, or if you do, it's only mildly reduced on low. It's usually textures going lower or just reducing resolutions, or basically things that the renderer can do with absolutely no input from the artists or anyone else. Mostly automated in the engine the game runs in. We used to have low settings be actually made by tools and artists and put into the game, hence the PS1 looking visuals you could achieve on older games.
@mondodimotori
Ай бұрын
You clearly don't remember how 2009 was.
@NatrajChaturvedi
24 күн бұрын
Yep GPU demands and diminishing returns from high and ultra settings too. Maybe its my eyes but Ultra really doesn't look too much better than medium to my eyes in most games now. If you go back to games in olden days, going from medium to ultra or even high made such a BIG difference in most games.
I personally think that especially with Medium the difference to Ultra is so small I need to look at diff screenshots.
@gavinderulo12
Ай бұрын
Really depends on the game.
I think there needs to be an ultra low settings mode that forces a game to look like it came from an N64. For performance reasons of course
Low end GPUs and entry point performance overall are A LOT higher now than they were. Because of this, a bit better (visual wise) low settings aren't a problem. For example : Alan Wake 2, if you want to you can play it on card that was released 5 years ago (RTX 20-/GTX 10-series (NV), or RDNA1/Vega GPUs). However the same time for GPUs from Crysis (2006), would mean playing that game on GeForce 3 (Ti) or Radeon 8500 - very much NOT possible thing to do. Again, vast majority of GPUs currently sold are simply powerful enough to not need visual potato graphics to run 2024 games well (which brings less "optimization needed" issue along with it, but that's besides the point).
@2hotflavored666
Ай бұрын
Especially now that we have DLSS/FSR/XeSS and arguably FrameGen.
@Google_Censored_Commenter
22 күн бұрын
90% of new games released nowadays, don't look that much better than their predecessors 10 years ago, but developers have gotten too lazy to optimize their games, and too reliant on their powerful developer hardware, that if a game happens to run literally 3x slower than it should, they don't care, as long as the hardware can still dish out 60 fps.
All I remember is turning off shadows and reflections. Now I’m turning of ray tracing (and in the future probably path tracing). There are also other things I can almost never leave on like motion blur, screen filters (like film grain), environmental fog (which is just low DoF), screen shake (alongside controller rumble), etc.
@MrPoeGhost
Ай бұрын
What kind of monster turns off controller rumble?
@faultier1158
Ай бұрын
And even raytracing & pathtracing are scalable. Number of bounces, how strongly should it rely on temporal reconstruction (causes more ghosting), resolution of the reflections. At the moment devs are happy that it runs at all, but we're likely going to see more quality levels for RT in the future.
Fear 1 is horrific on potato. The shadows and lighting contributed a lot to the atmosphere. It needed to be played on max.
@mrlightwriter
Ай бұрын
The good part is that any pc can now play F.E.A.R. on max, and eveyone should experience it at least once.
@suiton20
Ай бұрын
@@mrlightwriter yes. Once I managed to afford a proper gaming pc, I played it and it was amazing
I personally only agree partially. While it's true that low settings look pretty good nowadays, i also think the performance impact between lower and higher settings often are not that great. At least thats my experience.
There are people out there who think games that look the same at low and max is a good thing. Most modern games look pretty good on low settings what isn't exactly a good thing. Sure going too low is going to make the game look garbage for like 3fps increase but more options never hurt for those who need it.
@gavinderulo12
Ай бұрын
It really depends on the game. Alan wake 2 sees large performance improvements when going down to low, while still looking amazing.
Medium is what I'd usually consider the baseline of maintaining the artistic vision. From what I know, a lot of multiplat games on consoles use a mixture of medium and low settings when compared to PC (at least that was the case during the 8th gen).
I personally think that graphical presets should not include upscaling, EVER. The low settings should look bad and flat for the sake of the people with older/slower PCs to run them, with Medium looking okay and High doing everything you would want and be the definitive way to play. Ultra can continue to be left as the settings for future hardware or high-end hardware of the time. It's disappointing how many games don't make Ultra look noticeably better, and Low looks too good. I've been playing MW3 and XDefiant on Low (Textures on Ultra still) , after I played them at max setting initially, and on Low it basically just makes the shadows either look blocky or just not be there, and the AO and reflections are gone, some slight degredation to the density of grass and stuff too, but it's not that big.
PC gaming has that stigma that EVERYONE has to have the latest PC parts & be high end. For some reason everyone thinks if you play PC, you play every game at max settings, 4K & Ray Tracing. But I allways tell people you CAN upgrade your Hardware every year... or you wait 5+ years. I rarely upgrade. I basically upgrade in a similar time how console generations work. I currently have a 3070, & yes 8GB vram sucks because Devs get lazy, but it's fine. I can see myself using that a few more years. And the stronger the Hardware, the longer it can last. (As long as it doesen't break ofc).
@djnes2k7
Ай бұрын
Marketing has to market. That including KZreadrs there’s a reason they’re always throwing 4090/4080 in everyone’s faces. Despite the fact that less than 10% has those premium cards
@DomitriCervantes
Ай бұрын
According to steam data most people are still using the 1650 or 3050 So... Yeah not everyone Is playing on max settings, its stupid to asume all pc players have a monster pc
@tactik5903
Ай бұрын
I’m running a 2019 MacBook Pro with a 256gb Bootcamp partition. It’s hit or miss with current gen games but works on low usually. I’m hopping onto a PS5 as soon as GTA drops 🤘
@GWT1m0
Ай бұрын
8GB of Vram sucks because people allowed Nvidia to get away with it and continued buying their products.
@Alcatraz760
Ай бұрын
8GB of vram is not a dev issue, it's an NVIDIA issue. The first 8GB cards were released in 2015, it's not dev's fault that they though VRAM would increase in a decade.
"Yes it's ok to use low specs" This was always the case. Not even 1% of steam users own a monster PC.
@gavinderulo12
Ай бұрын
Yet more people own a 4090 than the most popular amd gpu.
@rahulpandey9472
Ай бұрын
Around 25% of Steam users own a better PC than current consoles.
@DanH11
Ай бұрын
Sounds like you missed the point of this conversation. They're talking about low specs relative to a time back before Steam even existed, when using the "Low" preset had a very different impact on the visuals of the game - often times breaking the image entirely. It was *not* always the case that it's okay to use low specs. That, and why exactly things are different now, was the whole topic of the question asked in this clip.
@dudujencarelli
Ай бұрын
@@rahulpandey9472 My 2018 laptop PC can't run Sonic Forces even on low settings. My Switch can.
@rahulpandey9472
Ай бұрын
@@dudujencarelli A gtx 1050 ti can run that game over 100 fps, 1080p, maxed out. If your laptop can't then it's your fault for buying a poor product. By the way, what are the specs of your laptop?
So, the PC master race is just settling for less than console settings due to cost at this point?
@colemin2
Ай бұрын
If pc gamers want higher settings, they would pay more for a pc that can do it. Some do, some don't have the money, and some don't care.
At the same time.... there are SO MANY settings now that many people don't know which have high, low or no cost involved.
@darinherrick9224
27 күн бұрын
That’s why you use the NVIDIA optimizer.
I mean depends on how low low is. I think that just the relative level of fidelity of high settings is so high nowadays, and machines are fast enough that lowering the settings still leaves something workable. Back in the day when you were already pinching polygons and texture sizes like crazy, going way below that just wasn't really gonna look good.
Pretty simple; the leaps and bounds of 1999, 2004, 2011 etc have turned into far more iterative progression.
@xtr.7662
Ай бұрын
The last big leap was ps2 to ps3 everything else is iterative
@Fuuntag
Ай бұрын
@@xtr.7662 no. Let’s not forget that the ps3 generation was viewed through a sub 600p soup at times at around 20-30fps. While yes what was being rendered became less startling in relation to the leaps, well, we weren’t allow to see it through the blur and low frame rates! I’d say the step up to higher frame rates and higher resolution/resolution quality for non-pc gaming was one of the final “big leaps”.
@Moji55a
Ай бұрын
@@xtr.7662Lol no, ps3 gen was awful, ps4 era graphics is the leap.
ive basically been living and playing games on low settings, and never once i complained, because it didnt bother me that much ❤ was immersed with the gameplay and story 🥰♥️
I've been commenting a lot on videos about PC game settings, suggesting that developers should add a "Console" preset (like some Sony PC games have done). This preset would offer settings similar to consoles, balancing visuals and performance. Gamers could then adjust these settings based on their hardware. The reason for a console preset is that it's usually the best-balanced version from developers, optimizing both looks and performance. Many gamers see low or medium settings and think it means bad graphics, leading to complaints about poor optimization. The lowest settings and the highest settings do look different, but not drastically. Gamers often skip low settings because they assume it's not worth playing, missing out on the fact that low settings can still look good. On the other hand, when they see console footage online, they think consoles are running higher settings because it looks great, even though consoles have weaker hardware.
7:00 Dreamcast Halo would’ve been a crazy back in the day! Though I imagine it’d be as troubled as the Half Life port
@dan_perry
Ай бұрын
As with all games....quality depends on the skill of the dev.
@G360LIVE
Ай бұрын
Wasn't Half-Life ported to the PS1? I mean, if the game can run on the PS1, it could've certainly run on the Dreamcast.
I have actually noticed the opposite in my experience. In the past I could turn settings down on a game and at least still have a coherent experience. Now if I set something to low you see all sorts of odd things I never saw in games from the late 90s-mid 2000s. In Unreal games for example I notice weird dithering looking patterns on objects and shadows that are just so distracting its unplayable. Idk how to explain it but in the past I felt like I could turn down settings and still have things like sharp geometry and now often I find games just become a nasty glitchy mess. At least as I have said in my experience.
Been playing games in PC with low settings for the past 10 years or so, and I always had fun.
I've been playing for 10 years on a 750ti and it still amazes me on how much stuff it can run quite smoothly after some "compromises", even tho in the last few years I've stopped playing the new games entirely
Currently playing Control on an ancient gtx 750ti and the game somehow runs reasonably well on low, and it looks ok which is the most impressive part.
Games nowadays have so much shadow, anti aliasing, upscaling, etc that sometimes it actually more pleasant to play at low settings because things are more clear.
F.E.A.R. is another example of low settings ruining the intended look of the game by the developers. They look horrendous. The game loses a lot of its creepy atmosphere.
Basically there's more opportunities to scale now. We've got way more effects running, at higher resolutions, LODs are displayed to higher distance, shadows too. So there's a lot of things we can scale down or turn off without having to resort to high-impact options like turning off shadows.
It's honestly very true, nowadays even the lowest settings look pretty good, as long as you are in the right resolution of course
Doom 2016 looked really nice on the lowest settings. That was the first time I noticed low settings didn't look awful anymore. Horizon Zero Dawn is also a great example of great lower settings. I played it on 4K and wanted to get to 60fps, so I started lowering settings and looking closely into the image trying to spot any differences. I was pleasantly surprised that there was near zero difference, to my eyes, with a nice gain in fps. Nothing earth shattering, but you still get frames back for mostly unnoticeable changes.
It's mentally difficult for me to use low or even medium after splashing so much cash on expensive components. I also come across games so badly optimised, there is barely any fps difference between low and high settings.
@gamingedition5165
Ай бұрын
This is why consoles are still so popular cheap entry and you don't have to think about graphics options you get what you get and most of the time when you think about how much it costs you accept it perfectly.
@Alcatraz760
Ай бұрын
Once you realise how diminishing high and ultra settings are, you won't feel bad. I just upgraded my gpu, and maxing out forbidden west visually looked identical to the optimised settings on my old gpu. The biggest change was the framerate increase. The only real ultra settings these days are ray tracing, like how RT or overdrive in cyberpunk actually matters.
@AndyHDGaming
Ай бұрын
@@gamingedition5165but modern games are blurry as fuck in console lol
@Moji55a
Ай бұрын
@@Alcatraz760Yeah but u still can play at high settings not maxed, saves you fps in general.
I keep on wanting to expand GI to Gastro-Intestinal instead of Global Illumination.
@prycenewberg3976
Ай бұрын
Or AI to Artificial Insemination?
@hunchbackproduction
19 күн бұрын
@@prycenewberg3976 💀💀 who let you guys cook
Turning everything down BUT keeping anisotropic filtering antialiasing and post processing like bloom or godrays can still keep your game looking pretty damn good and it will give your a boost of +40fps
i remmember my suffering with the GForce 4 MX 64mb. EVERY GAME was like "Minimum requirements: a GPU with 32mb (except for MX line pf cards, sorry lad)"
I just noticed that Dachsjaeger has a really cool Marcus Fenyx type scar on his right cheek.
3 ads before the video even starts like how tf has yt fall this low
I'm gaming on an i7-920 with a GTX 1050ti, and I play games on High or Ultra. Of course these are all old and/or indie games, of which I have more than enough in my backlog. If I can't run it on High and have a good time, on the backlog it stays until I get a new system, whenever that happens (October 2025 at the latest, given Win 11 support ending.)
I'm still playing on a Geforce 970m and I've only had a couple of games that I couldn't really play.
It is also dependant on the engine. UE usually can scale down while still looking good. The forza horizon 5 engine is also very good and very performant. But frostbite in general is very poor. It not only kills fps but also adds on HUGE amounts of latency and input lag - which in driving games make driving very unpredictable.
7:43 , the number one non cost effect that i dislike is Chromatic aberration,I don't even understand the purpose of said effect. For example, Hellblade 2 , on large high resolution screens it ruins the image quality, and you can only turn it off by editing a config file.
I remember playing through Plague Tale: Requiem on the lowest settings 900p and the game looked great. We really don't need to sweat so much about graphics.
Low settings on modern games are better now than the older games from 10 years ago is due to the fact that game engines have become way more robust in handling shaders and others graphic settings. The game engines are way more flexible now compared to before where DX9 and DX10 API didn't have a lot of better optimization options for game engines of the old days. Microsoft have support more functionality with game engines with DX11 and DX12 API than before. Also with modern hardware (GPU/CPU) we have, it allows these older graphics settings that use to cost a lot of performance, can now be used at low cost with minimal performance hits.
As time has gone on, graphical power has become so significant that even low end P.Cs can run very good looking games on low and still run.
25 years ago it was the only way a celeton would run unreal.
People just accustomed low settings back in the day, i mean i still remember playing nfs underground on low settings the jaggedness is just 😂
I always lower shit that I don't notice i stead of spending a shitload on rigs
I turned Hellblade down to Medium as my RX570 didn't like High. At 1080p on a TV from 6 feet away I can't tell the difference.
I think medium to low settings mixed up is ok these days . Hellbalde 2 looks great at medium settings as well .
This is true, but I'd like to see a video discussing 2010s games on ultra vs 2020s games on low. I think that games like Metro Last Light looks and runs way better than many 2020s shooters on low, Starfield a great example. This also means that games used to be optimised way better than they are now.
Been using lowest to mid settings all my life 😅 games still look good and its really impressive how well optimized a lot of modern games are.
i was surprised to see how nice metro exodus looks even with low graphics
Low settings in Hellblade 2 still looks better than pretty much any game out today!
I use a 1080ti still. I can play any game in 1440p, 60fps, with some ultra settings and some medium settings. Shadows and ambient occlusion get set to medium instantly. But mostly a 1080ti can utilise higher graphics settings under 4K resolution and be fine with it, even on modern triple A titles. I know it's out of date now, but if you don't need RT and PT and all the fancy realism graphics modes that people usually don't notice in game and just screenshot it, then you are good to go on any mid-range card as long as you don't want 120+hz frametimes.
@cossgamer2530
Ай бұрын
not true at all.
@tehf00n
Ай бұрын
@@cossgamer2530 npc has spoken.
@cossgamer2530
29 күн бұрын
@@tehf00n I had a 1080ti till 2020 my friend still has it. I know for a fact you can't run many games at 1440p with good settings and get 60fps. Sick of losers lying to make themselves feel better and circle jerk about the 1080ti. It was a good card for sure but don't suck it off so much. K thanks
Low is good enough but to my eyes, high and ultra settings arent that much of an improvement over low and medium settings like in the olden days of say pre 2010 gaming where there was often a night and day difference between low, medium, high settings. This is the more accurate way to put it for me at least.
It would be cool a video of the poorest low quality in games vs the best low quality in games 🤔
This must be partly a generational thing. Was speaking with some of my work colleagues the other day. Most of us (old-timers) can remember only short windows in our entire lives where we owned PCs with a spec able to run contemporary games with "ultra" settings at high framerates. "Medium-high" settings has always been the reality, at best, while "ultra" was almost always aspirational. I played 55% of all my games on Steam Deck last year according to the Steam statistics, so I'm very glad to see that "low" is finally viable. But I find it strange to see some people complain that their [insert specs here] system can't run [insert game here] at "ultra" settings at 60fps+. Just expect to turn some settings down and get on with it... has that not always been the way?
Makes sense that Low/Medium= Series S spec, Medium/High= Series X spec, and High/Ultra=PC spec'ed with hardware beyond console capability. (Of course a mix of these here and there, just generally speaking.) The vast majority of PC's can run Series S settings, but the avid PC builder gets all the extra bits like pathtracing. Thanks consoles, for making PC gaming so accessible :P
alan wake II on low settings looks gorgeous
I played Alan Wake II on PC and even on my RTX 3060 (which I believed can do anything) I had to set every single option to the lowest and use DLSS from like 600p to my monitor's 1440x900 so I could have these "almost 60fps" most of the time. And it looked like the best looking game I have ever played. I was thinking like, if it looks like THIS on low, how the hell it looks like on Ultra High? But that's something I will never learn.
I remember trying to get quake 3 arena to run decently on my compaq presario... A staples computer... I had to turn lighting to vertex rather than have light maps at 640x480, which was a huge downgrade and made the game look totally different... Unless.... I pushed the minus button on my keyboard and shrunk the screen, which allowed me to turn everything up and play in a very tiny square on my monitor. Just wanted to tell that tale if we are talking about potatos and taking desperate measures in trying to get things to run...
This was such a cool discussion. Well done.
1440p/60-120FPS/120Hz/High Settings. That’s my preference, I’m on 4070 tho. I can’t run CyberPunk Maxed with RT or PT it’s 30-45FPS. Low settings are def noticeable when you play on a 75 inch tv.
Hot take: The lowest settings should look kinda bad, as the goal is to have the game run on low end hardware. If the lowest settings look great, I just feel like they could've gone lower.
i remember late 360/ps3 titles like Far Cry 3 and Battlefield 3/4 having low settings that were actually BETTER than the console versions. and able to run on really low end hardware.
There was a website for intel HD gaming that listed compatible games for the old integrated CPU graphics. I remember trying out a config file for Team Fortress 2, I think the goal was to get a high frame rate at full resolution. It basically made every 3D model about 5 triangles. It was the craziest looking thing I'd ever seen, I've no idea if anyone actually played the game like that 😂
Which game was is back in the day that would do "Good Better Best" for graphics rather than low medium high
Not really sure this is true. Certainly back in the day ultra settings were considered over the top. People spent quite a lot of time tweaking individual settings which I feel like happens less now
Alan Wake 2 on low settings is still ridiculously demanding though compared to most other recent games.
Still don't answered why developers put low values of Anisotropic filtering or even going back to trilinear. Most GPUs made in 15 years has dedicated hardware and could do 16x without any performance penalties.
Maybe it's time we added an ultra low setting that we reserve for the lowest of the low ugly settings that the 7-10 graphics cards can still play. I played Alan Wake 2 on low and was confused because it looked really good. Robocop Rogue City and even from a few years ago, Ghostwire Tokyo both of which I'm playing now look good on low
Im a humble man i played the hole alan awake 2 on low sdtings with graphics preset low setings but not erverything is set to low somethings are in medium,low,high it looks stuning. With dlss on quality and 60 fps or above 90% of the game. With my rtx 2060.
i've always been a medium settings gamer, and yeah games really did start looking a lot better at lower settings in the last few years. it also feels like lowering settings doesn't boost your fps as much as it used to, which would make sense since you're not turning everything off anymore, but i think that has more to do with the fact that low-mid range gpus have been stagnated and just overall bad performance-wise
I feel like the ultra settings are is mainly to provide the extra fidelity for higher resolutions like 1440p or 4k.
Bloom eat some fps but it depends on a lot of things sometimes performance with bloom on is almost the same as it was off and sometimes can have more significant impact but it's not like RT but it can eat few fps
I always find the ultra settings doesn't add much to the overall experience. This setting was made with the intention of taxing the gpu so help gpu makers sell higher tier or benchmark. The setting right below it gives the best overall experience in terms of quality and performance balance.
@makimwah
Ай бұрын
This is definitely the case in Fortnite. Lumen & Nanite are optimized for current-gen consoles and the High preset is internally considered the “60 FPS preset”. Going above by picking “Epic” is just a waste of resources and the game doesn’t look much better anyway.
@gavinderulo12
Ай бұрын
High is usually what is used on consoles. So it offers the best ratio in terms of performance to visuals. That's why Alex always creates the console optimized settings for pc. But there are example where ultra actually offers a drastically different experience. Cyberpunk path tracing for example.
@spacebarwasd9782
Ай бұрын
@@gavinderulo12 yeh but RT taxes too much on current games. I think RT is much better used on very old games, it literally brings them back to life, and runs well on more GPUs.
@gavinderulo12
Ай бұрын
@@spacebarwasd9782 cyberpunk path tracing goes beyond simple RT. Once I've experienced it it's impossible to go back.
@spacebarwasd9782
Ай бұрын
@@gavinderulo12 I can't go back to below 120hz so I'll turn it on if I can play with at 120+ fps...
The Division 1 and 2 looks okay even in low settings (720p and above). I wish they apply that in every game.
Because theres a fixed limit to how low you can set these modern games. The ingame setting have a built in limit so even at the lowest it will still look better than older games lowest setting. If you check any videos on fps boost people will tell you to go in the game files and change the setting from there to unlock the true lowest setting which actually makes the game look really bad
Remember pixel shader 3.0 on GPUs? Newer games couldn't even run on your computer unless you had that!
as someone who has always preferred framerate over visuals, i have no clue what this is about. in fact i feel like this is a recent thing, now that photorealism is plausible in games and lowering settings might put thing just on the far side of the uncanny valley. but maybe that's just me since i've been gaming since the 8-bit era, when a port of a game might not even remotely resemble the original game.
That's the best thing about FrostBite engine, it looks good even on low
@cube2fox
Ай бұрын
Another commenter just said the opposite about FrostBite...