PBR Texture Maps Explained

Тәжірибелік нұсқаулар және стиль

Hello everyone, today I give you a little history about texturing in video games and how that technology created a new system called PBR texture maps. Which is what we'll be diving in this video. I also cover about PBR texture maps and as well as PBR texture workflows in one video. I hope you do find this video useful and that it'll clear any previous confusion that you might've had about the topic.
If you have any question, suggestions or feedback. Please let me know in the comment section down below.
Timestamps:
0:00 Intro
0:52 PBR
1:24 Texture maps:
1:44 Albedo & Diffuse maps
2:16 Metallic and Specular maps
3:14 Roughness & Glossiness maps
3:44 Normal & Bump maps
5:02 Height & Displacement maps
5:30 Ambient Occlusion map
6:05 Opacity map
6:21 PBR workflows
8:03 Important Question
Credits:
Ryan Benno for the gif used at the start of the video.
Valve for the irl pictures that were used as HL1's textures.
Silent Hill 1 gameplay by Shirako: • SILENT HILL Gameplay W...
Silent Hill 2 gameplay by P.B Horror Gaming: • Silent Hill 2【Enhanced...
Counter Strike 1.6 gameplay by Kimono: • Counter-Strike 1.6 (20...
Music that was used in the video:
Heaven's night - Silent Hill 2
Eternal Rest - Silent Hill 1
"Drag Racer" - Ace Combat 7
Adobe's PBR Guide: substance3d.adobe.com/tutoria...
Invert Normal maps in Blender: • How To Invert Normal M...
Subscribe to the channel: / @mansonakram
My Twitter: / akrammanson
#b3d #blender #blender3d

Пікірлер: 20

  • @mansonakram
    @mansonakram Жыл бұрын

    Did you find PBR texture maps confusing? What was the confusing part about it?

  • @AndrewHudson-uf7sj
    @AndrewHudson-uf7sj4 ай бұрын

    Best tutorial ive seen on PBR textures

  • @nightwizard4168
    @nightwizard416811 күн бұрын

    EXCELLENT VIDEO!

  • @CNSRVTSM
    @CNSRVTSM Жыл бұрын

    Mate, this video is honestly great! I would love to see more videos like these from you. You definately deserve more subscribers ;)

  • @mansonakram

    @mansonakram

    Жыл бұрын

    Thank you so much, Andersnordic. I'm glad that you found my content enjoyable 😁

  • @shibata_belaqua
    @shibata_belaqua Жыл бұрын

    thank you for this video! very helpful!

  • @mansonakram

    @mansonakram

    Жыл бұрын

    Thanks, Shibata 😁

  • @shinichiokazaki3705
    @shinichiokazaki3705 Жыл бұрын

    Awesome work

  • @Sergal636
    @Sergal636 Жыл бұрын

    Wholesome L337 strikes back!

  • @mansonakram

    @mansonakram

    Жыл бұрын

    Time and time again, he will remain victorious! \[T]/

  • @Neuromancien_
    @Neuromancien_ Жыл бұрын

    Great video man !

  • @mansonakram

    @mansonakram

    Жыл бұрын

    Thank you, Maxence Simar. I'm happy to hear that 😊

  • @michelveraliot
    @michelveraliot Жыл бұрын

    this video is actually wholesome it's a shame you don't have much subs

  • @mansonakram

    @mansonakram

    Жыл бұрын

    Thank you so much for the support, Veraliot. It's alright, I'm still glad that the video is helpful and all the more excited to post more content.

  • @michelveraliot

    @michelveraliot

    Жыл бұрын

    @@mansonakram You welcome i will always support you mate i thanks steam because without it i wouldn't found your videos, i'am glad you keeping up you're video are such well done and i hope the god of recomdation will do something for you :))... Btw i'am also a game dev so if you have discord we can maybe talk here :3

  • @shykizuna9722
    @shykizuna9722 Жыл бұрын

    Great tutorial, thank you

  • @mansonakram

    @mansonakram

    Жыл бұрын

    Thank you so much, Shy Kizuna. I'm happy to hear that 😃

  • @IronRainbow
    @IronRainbow11 ай бұрын

    Pretty confusing, but understandable if you dig in a little.

  • @zackspangler1386
    @zackspangler13863 ай бұрын

    Hi, I've seen Specular maps which are Greyscale? Is there a benefit to one being RGB? Thanks!

  • @mansonakram

    @mansonakram

    3 ай бұрын

    Hi, yes there are benefits to rgb based specular maps as they have more control over how reflective none metallic objects (for example wood) can be compared to metallic/roughness maps where its even a lot harder dictate how reflective non metallic objects can be.

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