PBR material in 3ds Max

Download In this video I try to explain that how to use PBR material in 3ds max and what is PBR material or why we use it.
This type of material is very good and realistic render quality.
hope you understand the tutorial.
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Пікірлер: 22

  • @abantikundu841
    @abantikundu84110 ай бұрын

    Thank you for explaining this so well. God bless you. 😊

  • @avinashhumbare9942
    @avinashhumbare99423 ай бұрын

    sir usko kase jodte hai 3ds max mai uska bhi ek video banolo

  • @NitishKumar-ke4rn
    @NitishKumar-ke4rn3 жыл бұрын

    Thank u very much to give this helpful information. 👌👍👍

  • @fxguruofficial

    @fxguruofficial

    3 жыл бұрын

    Thanks buddy

  • @RS.M99A_
    @RS.M99A_2 ай бұрын

    Thanks

  • @Khan_store_13
    @Khan_store_132 ай бұрын

    THANK YOU LOVE YOU

  • @juanjotaG92
    @juanjotaG922 жыл бұрын

    Very useful thanks!

  • @bhupendramhwr4204
    @bhupendramhwr42043 жыл бұрын

    Helpful video 👌😊

  • @fxguruofficial

    @fxguruofficial

    3 жыл бұрын

    Thanks

  • @pavanshiv1296
    @pavanshiv12962 жыл бұрын

    Bro please make slate mode with pbr without any plugins

  • @fxguruofficial

    @fxguruofficial

    2 жыл бұрын

    Ok soon

  • @vipulsingh2343
    @vipulsingh23432 жыл бұрын

    sir mera v ray material editor black show ho raha hai som,einkaise theek karu

  • @fxguruofficial

    @fxguruofficial

    2 жыл бұрын

    May be crack thik se nahi dala hoga tumne

  • @BabluKumar-ty4rr
    @BabluKumar-ty4rr2 жыл бұрын

    Background image Dali thi uska link mil sakta uspar video banao sir

  • @fxguruofficial

    @fxguruofficial

    2 жыл бұрын

    kzread.info/dash/bejne/q4xryJSMecnbk9Y.html

  • @markpeters6430
    @markpeters64302 жыл бұрын

    Half of the information in this video is wrong. Firstly, you shouldn't use vraybump2normal for normal maps, you should use the vraynormalmap. Vraybump2normal is intended to be used with greyscale bump maps, to convert them into a normal map (which, bump and normal maps are completely different things and used in different ways). Secondly, the roughness map doesn't go into the "diffuse roughness" slot. It should go into the "glossiness" slot, in the reflection section. You change the reflection colour to completely white and use the roughness map to break up the reflections. Since this is an old video, I don't think Chaos implemented the ability to change the roughness or glossiness workflow, so you have to invert the colours of the roughness map to work in a glossiness workflow. In newer versions of Vray, you can change the glossiness to roughness in the BRDF options section, then you just plug the roughness map into the reflection roughness slot.

  • @fxguruofficial

    @fxguruofficial

    2 жыл бұрын

    Thanks for correct me☺️

  • @sixtyfivewatts65
    @sixtyfivewatts652 жыл бұрын

    ENGLISH

  • @prajwalaughade1210
    @prajwalaughade12102 ай бұрын

    On whole KZread only your video helped me 🫂🤎

  • @fxguruofficial

    @fxguruofficial

    2 ай бұрын

    Really 😅

  • @RajPitale05

    @RajPitale05

    2 ай бұрын

    Ha sahi kaha

  • @RajPitale05

    @RajPitale05

    2 ай бұрын

    Mujhe bhi sari KZread videos me se ye helpful hai😊