Particle Systems and Physics Simulation: Part 2

Equivalent to a 50 minute university lecture on particle systems. Part 2 of 2.
Part 1: • Particle Systems and P...
0:00 - intro
0:17 - Euler step size
1:38 - trajectory visualization
3:22 - springs
4:22 - particle system algorithm
5:06 - stiff springs and instability
5:46 - Symplectic Euler
6:16 - pinball
Graphics in 5 minutes is a series of cartoon-style videos that teach computer graphics in 10x less time. You can take the equivalent of a University level computer graphics course in just over two hours. The playlist is here:
• Graphics in 5 minutes ...
See here for more information: g5m.cs.washington.edu/

Пікірлер: 2

  • @PeterBaumgart1a
    @PeterBaumgart1a Жыл бұрын

    Very nice! Bit confusing (to the initiated) to use p for position. Usually means momentum, mv.

  • @tophat593
    @tophat593 Жыл бұрын

    That was absolutely excellent! I always do it with basic vectors and matrices. Been meaning to learn calculus for ages but the principal is pretty simple. If you feel like it, why don't you code a simple NN to balance a ball upright on a spring? Have one matrix control another. :)