P12S Phase 2 Guide - Pandaemonium Anabaseios Twelfth Circle Savage (Pallas Athena) FFXIV
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Thank you so much for your guide! I was struggling to understand the 1st Caloric Theory and your explanation did it perfectly!
Thank you for the guide it’s been super helpful really appreciated
Just for conveniences Sake! Love the guide btw
Super clear, thank you!
Great guide as always Great guide as always
For CAL 2, There is better strat now, you can always put fire person middle at the start of mechanic so they don't have to move, forcing the mechanic to always be CLOCKWISE, it's a lot easier to resolve this way in PF
@Jules-se4cx
6 ай бұрын
the hector thing for caloric 1 also is way easier then this caloric 1 thing... way to many ways this can go out, with hector there is ONE fixed pattern but ppl refuses and then they get angy
@nanatsuyo3864
6 ай бұрын
@@Jules-se4cx the "hector" one is just pastebin.
awesome guide!! thank you c:
Classical Concepts 2 with the switch up was prob the hardest mech for me to visualize. Caloric Theory 1&2 with the Echo Papan strats make it really easy. Aether Group 3 Pangenesis strat also make Pangenesis much easier. But I couldn't consistently figure out the switch up that happens during Classical 2 (cause I suck at these types of mechs). The explanation in this vid I don't really get as well (I'm sure it's good for other people but it's just not clicking with me). But if you just focus on where the blue hexagons would be on your reverse column you can apply the following: + If your initial spots (before the switch) is a vertical line, you go to where your reverse column's blue hexagon would be and swap spots with your tether partner. So if you were at north vertical, when you go to reverse column you would now be south vertical of the blue hexagon. +If your initial spots (before the switch) is a horizontal line, you go to where your reverse column's blue hexagon would be and swap spots with your tether partner. So if you were left horizontal, when you go to reverse column you would now be right horizontal of the blue hexagon. +If your initial spots (before the switch) is L-shaped, you go to where your reverse column's blue hexagon would be and the person that was either north or south of their initial blue hexagon would now be opposite on the reverse column's blue hexagon, while the person that was either left or right of their initial blue hexagon would now be opposite on the reverse column's blue hexagon. Worked like a charm for me every time. And you don't have to visualize swapping the red and yellow shapes in your head nor use the middle two shapes to find your spot like this video suggests which doesn't make sense to me. In summary, you just have to 1: Know where the blue hexagon would be in YOUR reverse column and 2: Reverse your initial tether spots. (i.e. Initial north of blue hexagon would become south of reverse column's blue hexagon, etc.)
@Diandredofus
6 ай бұрын
The easiest way to look at this is to understand point symmetry. Imagine a giant needle in the middle of the arena, and a fixed-length thread binding you to it as you stand in your starting position. Your ending position is where you would end up if you headed straight for the needle, and kept walking in the same direction as far as the thread will allow you to. Count the steps of your character if it helps you, I guess..
You missed out in pangenisis that everyone gets a no debuff. And also you have to tether to the partner in your tower or you will wipe.
At 13:24 you say the long debuff will jump in the South tower, but what if it's the same color as the long debuff? Shouldn't the long debuff jumping in from 2nd tower sets look where the opposite tower is?
"move through diagonal opposite position on the arena of your spot to the other side of the room." I'm probably a brainlet but you completely lost me here lol
Can't believe you used both "anti-clockwise" and "counter-clockwise" within a couple sentences of each other. Thank you for the guide Rinon!
This doesn't particularly explain how to solve Classical Concepts, I feel - i.e. how to identify that your shape isn't someone else's. My understanding is that the process of solving is "how many of your assigned shape (squares/triangles) are cardinally adjacent to your blue? If 1, solved, just block that. If 2, block the square or triangle that is NOT adjacent to someone else's blue" It seems the logic of the layout should always allow this flowchart. For example, if youre assigned triangle, and there are 2 adjacent to your blue, one of those would be guaranteed to be the only triangle available for a different pair of raid members
@supersonic45
Жыл бұрын
Yes this is correct
@runarhrothgar
Жыл бұрын
Thank you so much, this comment helped a lot. Felt so dumb messing this up, that detail changed everything
even though your guide is not the NA strat, it helped me get through cal 1 due to the visual clarity. I wish Aether pf would use your strat cause now I have the problem of most parties being cal 1 traps
For the tethers at 14:05, is there any reason why the tank that is going to invuln the buster can't take the tethers even if they're not supposed to? Does the damage from those tethers ignore invulns?
@yabiyabi
11 ай бұрын
It'd be a wipe.
Great guide as always :3 And your group looks cute AF in Limsa too!
Rink Ronk, wake up babe it's time for a new Rinon video
@14:03 what would prevent the WHM and SGE from swaping with each other? couldnt the SGE + DRG take 1st tower, as a pair the 2nd tower and as a pair the 3rd tower alternating the color each time regardless of who gets the color, while MNK+WHM took as a pair the 2nd tower and as a pair the 3rd tower? my setup in my head is to do the initial setup as you, but then pairs are auto formed and just go alternating color without even thinking of what your debuffs are? where is my flaw in my braindead execution?
@Kooper.
Жыл бұрын
Something Rin forgot to mention are what the stack numbers are for. Aside from taking those towers, you also need to reduce the stack count of every player to 0 and you can only accomplish that by always having people stack with someone who are exactly 1 number above or below them. You are supposed to touch the player you are taking the tower with to merge your numbers. The result or the merge will be your average rounded down (if 1 and 2 stack, both end with 1. if 0 and 1 stack, both end with 0). If you swap the 2 healers in that example, you won't do the number stacks correctly.
@Crazy-Jukebox
Жыл бұрын
@@Kooper. thank you i appreciate. makes sense what you are saying
6:49 what is a damage split?
Sorry that i'm not good in english but as you point that "everytime you move you get stack" that mean you can move far away but need to be like just 1 move if you stop you need to stop there and not move anymore?
@RinBanana
Жыл бұрын
The overall distance travelled is what contributes to your stacks. I think a good way to think of that mechanic is a turn based RPG. You get one “turn” to move to the correct tile otherwise your stacks will overcap
ty for the POV and initial mech explanations. Even if PF using mostly alternate strats this time around, you did have huge impact! For example, in hot potato (caloric2), it seems more popular to finish passing around the ring clockwise, and then that last non-middle person solos final 2 moves without passing. They dodge somewhere, then dodge again, and mechanic ends. So middle pass and the 1/7 chance counterclockwise scenario might not be necessary, and that middle person can just bing chillin the whole time. Rewatched a bunch for an extra way to solve to better understand gotchas ^_^ Also your classical2 dodges are godlike lol
I will translate extremely lenient for those suffering in PF : if more than 2 persons die, you are fucked >.> good luck
@Dwesk
Жыл бұрын
She gets it. Hell, yesterday I had a mindblowing revelation: me (SAM) and a MNK got one damage down once each during SC2A, no deaths, etc, and we somehow managed to fail the enrage. Despite previously having no issue with it even with one or two deaths. I'm not the best SAM but I got to p2 about ten times and never had that issue lmao.
Great guide!
Do the slimes go through tank invuln?
@XelaShade
Жыл бұрын
You gotta use cd for slimes cuz tank invuln is not long enough for buster after, but yeah I think it goes through invuln
What annoys me slightly about this having become the default PF strat is that for caloric 1, this is just about the *only* time the supports go CCW and the DPS go CW. Everything else has it opposite, including phase 1 of this very fight.
@RinBanana
7 ай бұрын
It is what it is!
@Carighan
7 ай бұрын
Haha, yeah not your fault of course, @@RinBanana . It's just funny that it ended up that way, especially the combination of accepting p1/p2 mechs. 😅
There is no more mechanics I'm more terrified of doing than caloric 1... I'm so fcking slow at processing where to go whenever i get the fire stack mark at the end that it feels like a Russian roulette for whether we'll pass caloric or not because of me 😭😭
love your voice
I might have(or forgot to) say it before, but your guides - while being good - sometimes sound way too overcomplicated. Like you try to explain the mechanic so deeply that people lose track of what they are supposed to do. Might wanna rephrase things or change how you introduce things. So like to show you what I'm hinting at - I came here for caloric specififcally and: 1) when you explained the concept of the mechanic my brain started to overheat already - might wanna shorten that to "you will get fire(pair) and aero(donut) debuffs with some 2-5 extra words 2) explain the mech first and after that mention the possible(or not)fixed positions - should help to focus people on the primary topic that is the mechanic itself 3) the possible pattern section is lovely - but would be even better if it would be shown per debuff explanation(like "fire debuff works this way: possible pattern examples"; "aero works this way: possible pattern examples" Yes I'm criticizing this guide but only because it could be better - while your strats are good some people will find them overcomplicated due to how they are introduced
@lermanesacha7667
Жыл бұрын
soo true
@mas-ki
Жыл бұрын
personally, i find no problem with it and appreciate the really nuanced breakdowns rinon does (usually have a lot of trouble understanding more brief/goal-focused guides that don't go into detail of all the moving parts), but i can understand how it's not what everyone is looking for.
@baltemys6097
Жыл бұрын
The strat for caloric isnt good. Needs to be updated.
Hi Rinon, appreciate your guides and all. Can you please take down the part with Caloric Theory or update it to Papan's strat? as EU PF has started to use the strat in your video and i think making the Winds be in different positions each pull a bad thing for the sake of clearing with Pugs. Very inconsistent. Thank you and please keep it up
@vert5807
Жыл бұрын
holy entitlement..
@glimoreganajai2206
Жыл бұрын
@@vert5807 well he has point, papan is so much easier but EU stick to rinon strat :/
@kyuxe
11 ай бұрын
@@glimoreganajai2206could you elaborate on why papan is so much easier? to me it seems like the only positive thing is that you have winds be on the same positions everytime.
@kyuxe
7 ай бұрын
@@glimoreganajai2206 m'kay, guess it was too hard to explain
15:00 Okay but why move at all? The pattern is just rotating 180 degrees, so if you look away from the boss you can see the true pattern right in front of you. Just find your position in the real pattern and go there from the start. No dangerous movement across the arena that has to be synchronized with your partner. No finding 2 different positions. No macro. No difficulty getting casts off. Just turn around and look.
@MyVanir
8 ай бұрын
FFS, finally someone who gets me! PF brainlets are driving me insane with their inability to use their eyeballs.
Why does it always seem like the Phase 2 is "easier" than Phase 1 of an last Tier Savage Fight? Also, Gaiaochos seems like a Mockery of the TOP Ultimate Extra Zoom Meme xD
@saaya1270
Жыл бұрын
P1 is absolutely braindead though
@theexiledones1
Жыл бұрын
Phase 1s are usually designed to be simple to understand mechanics but execution heavy with tighter dps checks. Phase 2s are usually puzzles with more lenient dps checks (sometimes tougher mit/healer checks too but this is not consistent). The thing with puzzle mechanics is that once strats are out, they just seem much easier because it's like having all the answers to a test. Whereas execution heavy mechanics are like having ONLY final answers to a test, but you need to show all the working.
@glimoreganajai2206
11 ай бұрын
@@theexiledones1 because dificulty at begining is more fun than dificulty at end, which is more frustrating than anything, we have dificulty at end in p7 and p11, and those 2 are most boring boss fights of all expansion.
@MyVanir
8 ай бұрын
@@glimoreganajai2206 I disagree, having a victory lap for part 2 in abyssos and anabaseios was the reason I liked hesperos more as a fight - the part 2 was actually harder than the part 1.
@glimoreganajai2206
8 ай бұрын
@@MyVanir what? Phase 2 of p8s is literally 4 mechanics, 2 of which repeats twice. Once u figuted na and hc, fight is technically done
Can you do somehting please. Every one just keep using the caloric 1 from here, every thing in this guide is perfect, but for caloric 1 the yuki strat is waaaay less confusing... I am done with every one doing it this way, please... PS: I am not saying this strat is impossible or bad but it just keep wipe over and over in pfs and make the prog harder (sometimes people leave in the middle of the prog...)
@baltemys6097
Жыл бұрын
Likewise here. Terrible experience in EU PF. This week 1 strat may work in a coordinated static in Voice Chat. But not in PF.
Look, Yoshi-P didn't *have* to make Light Rampant 2.0 turn into *ALLAGAN ROT.* He did it solely to make me a sobbing, terrified wreck while watching this video. Please help me.
@cherylhassenzahl4462
Жыл бұрын
Wtf is LR 2.0? Nothing in this fight is like LR
no disrespect but i will always hate pf for adopting your caloric theory strat,.
بلشتنا انت و السترات المعفن 💩
@balderswag
Жыл бұрын
صادق
@ffxiv_wesam
9 ай бұрын
نكبنا الخرا والله
This guide is horrible to follow I'm sorry. My god.