OpenGL - lighting with the Phong reflection model (part 1 of 2)
Code samples derived from work by Joey de Vries, @joeydevries, author of learnopengl.com/
All code samples, unless explicitly stated otherwise, are licensed under the terms of the CC BY-NC 4.0 license as published by Creative Commons, either version 4 of the License, or (at your option) any later version.
Пікірлер: 13
Hey, thanks for the tutorial. Also a great course you mentioned in the description! I hope to see more of those in the future :)
So greatly explained! Thanks a lot
Really appreciate it, thanks very much :D
light value can exceed one? do we need floating point framebuffer to do that?
Thanks !!
Fantastic video bro. Liked commented subscribed
you sound suspiciously like casually explain
@Guide4Ever
3 жыл бұрын
casually explained is lot younger
@j.t.0145
3 жыл бұрын
@@Guide4Ever ok.
They should mention the name of the person who came up with this algo.his Last name was Phong.
@levuhoangkhai8816
3 жыл бұрын
he is vietnamese
@michaeldamolsen
3 жыл бұрын
@@levuhoangkhai8816 Bui Tuong Phong, a Vietnamese studying at University of Utah, published in his 1973 dissertation "Illumination for Computer Generated Pictures". If you search for the title you can find the whole original document ( a008786.pdf ) and a shorter review article he wrote for ACM in 1975. It is always great to read the original material :) I don't provide links here, as KZread seems to dislike that lately (causing the comment to end up in review, often without notifying the channel owner.)
in this source code i have problem with header #include it don't find #include "root_directory.h"