Off Camera Secrets | Portal 2 - Boundary Break

Ойындар

I dont plug my patreon in the videos because I want to keep the content pure and timeless. However currently I am accepting for support as i recently quit my day job to push this series as far as it can go. If you visit the patreon page, there is a video that explains my whole story. / boundarybreak
Fans have made a discord chat room if you guys like that stuff. Heres a link: / discord
Logo by rainbowcupcakemonster.com ( / rcm_art , pixel design by Clay Burton: www.clayburton.ca
Outro art sourced and repurposed from Startropics, animated by Clay Burton: www.clayburton.ca

Пікірлер: 4 400

  • @joshwalsh9337
    @joshwalsh93377 жыл бұрын

    I'm glad you chose to do a Source game even though players have the ability to do them because you found a lot more stuff here than I ever would have been able to notice. This is one of my favorites games and this was an awesome video!

  • @KairuHakubi

    @KairuHakubi

    7 жыл бұрын

    This!! it was so worth it.

  • @Kingdragonbg

    @Kingdragonbg

    7 жыл бұрын

    Josh Walsh what's the song at 520

  • @joshwalsh9337

    @joshwalsh9337

    7 жыл бұрын

    Exile, Vilify by The National

  • @theozockt4880

    @theozockt4880

    7 жыл бұрын

    Darude Sandstorm

  • @iKirby8

    @iKirby8

    7 жыл бұрын

    Theo Zockt That shit was old 2 years ago.

  • @gigaboom_7212
    @gigaboom_72125 жыл бұрын

    "Dad are you space." "Yes I am space. Now we can be a family again."

  • @raxnm2851

    @raxnm2851

    4 жыл бұрын

    200 likes, wooo

  • @ssenate66

    @ssenate66

    4 жыл бұрын

    Raxnm 300

  • @ssenate66

    @ssenate66

    4 жыл бұрын

    wdwwadwafwefae he had 300 likes, I updated him.

  • @worldrecordcherrylicker8228

    @worldrecordcherrylicker8228

    4 жыл бұрын

    wdwwadwafwefae 13:18

  • @Ooffoop

    @Ooffoop

    4 жыл бұрын

    wdwwadwafwefae yh right at the end just before the end segment the comment is just one word off I think say “Now we are a family again”

  • @angelinadash2396
    @angelinadash23964 жыл бұрын

    Fun fact for those who don't know.. The​ developers have stated that when they are making mechanical objects such as wheatley, they want it to be as mechanically realistic as possible. No magically hovering gears, no gears overlapping magically, essentially something you could build in the real world.

  • @alexrawson8492

    @alexrawson8492

    4 жыл бұрын

    It's actually been done, though without the AI obviously.

  • @monad_tcp

    @monad_tcp

    4 жыл бұрын

    @@alexrawson8492 though without the AI , yet

  • @alexrawson8492

    @alexrawson8492

    4 жыл бұрын

    @@monad_tcp Because that would be a constructive AI to build.

  • @AAAAAAA-nh7jv

    @AAAAAAA-nh7jv

    4 жыл бұрын

    So you're telling me....

  • @haileyen353

    @haileyen353

    4 жыл бұрын

    Except for the "eyelid" parts, they couldn't fit those in reasonably AND realistically.

  • @andrewmercer987
    @andrewmercer9875 жыл бұрын

    That water particle effect is from when Weatley accidently turns GLaDOS on and its head gets pulled out the water

  • @normalcat

    @normalcat

    3 жыл бұрын

    that may be it but it’s invisible from the outside

  • @ecl050686

    @ecl050686

    3 жыл бұрын

    Yes correct

  • @laserdragon1253

    @laserdragon1253

    3 жыл бұрын

    The fact that you used "it's" as in "it is" instead of the proper "its" for that physically and mentally wounded me.

  • @AnnoyingBastsardonSteam

    @AnnoyingBastsardonSteam

    3 жыл бұрын

    @@laserdragon1253 who cares?

  • @gram.

    @gram.

    3 жыл бұрын

    @@laserdragon1253 the fact that you said "physically and mentally wounded me" had me screwing my face up in 2nd hand embarrassment ffs you're not in some Lord of the rings movie you absolute fedora

  • @andressedillo2023
    @andressedillo20235 жыл бұрын

    "dad, are you space?" "Yes, now we are a family again" -space core

  • @MetaFanWing

    @MetaFanWing

    4 жыл бұрын

    Andres Sedillo Pretty depressing.

  • @wheatleythe_bigmoron_1179

    @wheatleythe_bigmoron_1179

    3 жыл бұрын

    Nice

  • @user95827

    @user95827

    3 жыл бұрын

    @@wheatleythe_bigmoron_1179 You have the best name ever Ha Ha

  • @HytenX

    @HytenX

    2 жыл бұрын

    yes, space got married to a core and gave birth to space core xD

  • @VenomXRaptor
    @VenomXRaptor6 жыл бұрын

    Sort of explains why Source games have such tiny file sizes. Also shows how freaking creative the devs are.

  • @paulbendtsen1270

    @paulbendtsen1270

    5 жыл бұрын

    Nice picture man 🤣

  • @deactivatedHonda

    @deactivatedHonda

    5 жыл бұрын

    Tiny files sizes? TF2 is freaking 20 gigabytes!

  • @sharkattack6431

    @sharkattack6431

    5 жыл бұрын

    were*. Now they only care to make moneys from other people's games (steam).

  • @sharkattack6431

    @sharkattack6431

    5 жыл бұрын

    @Shallex what are they doing?

  • @sharkattack6431

    @sharkattack6431

    5 жыл бұрын

    @Shallex When was the last game they made? THEIR game, not someone else's game that is just on steam

  • @SpAMCAN
    @SpAMCAN7 жыл бұрын

    If you'd decompiled the maps, you could find out the true reasons for many of these seemingly random objects existing, or figure out the reason why various areas are built how they are. I'll go over the ones I can remember off the top of my head, though: 0:44 - This ERROR message is actually the GLaDOS NPC (also used for the announcer voice). It needs to be in the map somewhere, otherwise the dialogue can't play. Not sure why it was showing up as error.mdl in your version, it usually uses the axis helper model... 1:00 - Those two rooms are entirely different in model, texture and lighting, and are thus separate. 1:15 - Oh, there's GLaDOS again. Only the model is working now? Weird. 1:40 - This simplified version of the room is actually where the player is located on the map. They're trapped in this tiny version of the room, and their camera is mirrored in the moving version of the room. This is done so that the movement of the room and the dynamic physics objects don't collide with the player and break the scene. It keeps the camera far more stable, too. Once the room crashes through the wall at the end, the player is teleported to the camera's position. 2:25 - This is called a "3D Skybox". This is a feature of the Source engine which allows for an area of the map to be scaled and used as a skybox image. They do this because if you were to try and recreate this scale of environment in worldspace, it wouldn't fit in the Source Engine's fairly small map size. 3:20 - That cube is probably GLaDOS (or the announcer). I'm too lazy to load up Portal 2 to find out for certain, but usually they'll use a model that's already loaded into memory, like the cube, or something low-footprint like the previously seen axis helper. Source doesn't allow you to have objects outside of the sealed areas of the map (inside 'the void') at compile time, so if you see something like this that isn't directly connected to something inside the map itself, it's not a mistake and it's probably some internal actor entity. 4:20 - That splash effect is visible during the power up animation. For some reason, they didn't stop triggering it after she's powered up? Weird. 6:17 - These are the transition boxes; this is something of a hang-over from Source being intended for 'seamless transition' style level loads akin to Half-Life 2. When a player loads into a level, a transition is performed in one box, and when they are due to leave the level, a transition is performed in the other. The fades at the start and end of the level hide this. 7:25 - They had an actual bird model... I don't really know why they used that brush model there. I guess it fit within the memory budget better, I don't know. 9:00 - These rooms are separate because the lighting is different. That's seriously the entire reason. Source's support for dynamic lighting extends to ugly, non-bounced lightmap page switching, or projected textures (the dynamic shadowing lights used throughout Portal 2). Generally, lights are otherwise entirely static in Portal 2. It was easier to teleport the player to a different copy of the same room with rebuilt lighting than it was to work in some kind of dynamic solution for turning off static lights. Valve do this a lot; Episode 1's razor train sequence has three (I think) different trains. 11:31 - This is the same thing they did with Dr Breen in HL2, and every other on-screen sequence. Portal 2 did add support for playing Bink videos in the world, but that'd take up a bunch more drive space than just plopping a render texture camera in front of Wheatley. The simplified model is to fit within the memory budget; Similarly, Breen's on-screen version in HL2 is only his torso. 12:30 - Ewwww. I'd forgotten those arms were rigged like that. 13:00 - Aww, you didn't show my favourite thing about this scene! The portal seen within the cutscene is entirely fake. It's just a hole cut out in the ground between the Central Chamber and the surface of the Moon with a fake, texture version of the portal border effect. Phew, I think that's everything that needs explaining. Everything else is sorta just self-explanatory, like the use of fog and lighting throughout the game to make things seem more mysterious. I'm not gonna explain the portals themselves, I'll do that some other time.

  • @martinnieva8484

    @martinnieva8484

    7 жыл бұрын

    SpAM_CAN one question, how do u know that. im pretty sure that u r a source engine's developer.

  • @SpAMCAN

    @SpAMCAN

    7 жыл бұрын

    I've worked with Source for 8 years or so, and became a full licensee a couple years back, working on Portal: Outside Influence. Also, Valve talk about this stuff a fair bit. They've published papers and done talks and stuff, and there's the Valve Developer Wiki with a bunch of info on too.

  • @AnachronisticALLOS2401

    @AnachronisticALLOS2401

    7 жыл бұрын

    I was gonna comment about the proxy camera with the relaxation vault, too. Pretty sure they also used that technique for the tube ride to GLaDOS' chamber, for the same reasons. Ex-Portal 2 mapper here, by the by. Started mapping for Portal 2 around 2012, stopped doing it two months back. I alternatively still make Gmod maps, though.

  • @MXarcx

    @MXarcx

    7 жыл бұрын

    And there is also the awesome in game commentary ^^

  • @captainobvious9201

    @captainobvious9201

    7 жыл бұрын

    Im pretty sure the cube outside the map was a base cube. It's basically a texture the game uses as a base and then clones it so you can make a spawner that spawns objects. Like the "master turret" in the game after a while, and replacing it replaces all the turrets.

  • @guidingkeyblade7834
    @guidingkeyblade78344 жыл бұрын

    9:27 Remember when you're solving the test and the power goes out? I think that's when you transition.

  • @mikzpwnz_3199

    @mikzpwnz_3199

    3 жыл бұрын

    After some looking at multiple playthroughs, I can conclude that it has something to do with the lighting. As from the "powered down" version of the room the lights objects are still there and are clearly visible but the light source is not connected with the lights. The game even does convincing tricks (forcing you to stand next to Wheatley before the escape opens, urging you away from the room and giving you a clear path forward by turning on the hard light bridge) to make you not to see the room does not "power back up" as it's permanently dark. As to why I can think of 2 reasons. 1 it is practically impossible to change/delete dynamic lighting sources in the game engine during the level. 2 it is much more code efficient (therefore more smooth and stable) to teleport 2 objects (you and the cube) and turn off syncronised objects (the hard light bridges). Edit: while i said dynamic lighting, I don't think portal 2 had any because that was mainly pushed in the next generation of games. It would probably be more accurate to call it the multiple array of light sources of varying intensities, but that is a mouthful and the point still stands.

  • @randomcatdude

    @randomcatdude

    3 жыл бұрын

    @@mikzpwnz_3199 Correct. Portal 2's engine, Source, really sucks at dynamic lighting. The best thing that it has for dynamic lighting is Projected Textures, which are basically textured spotlights with optional shadow mapping, that also don't have any bounce lighting at all. Source primarily uses baked lightmapping for lighting the world. This means that the lighting can't really be changed much at all in real-time. There is "lightmap paging" that allows a baked light to be switched off, but it looks very bad as it disables bounce lighting completely for that light to reduce the amount of lightmap pages generated. So, for a large-scale change in lighting like this, it's best to just duplicate the entire room, and seamlessly teleport the player and any other objects across.

  • @dageogaming4478
    @dageogaming44784 жыл бұрын

    I just wanted to know what Wheatley does when we have to look away... :(

  • @Scamper10

    @Scamper10

    4 жыл бұрын

    The first time, you can stand on top of him to see, he just does a small animation where his front part moves back and forth. The second time you can use portals to see him. He just swings and breaks the glass

  • @average7557

    @average7557

    4 жыл бұрын

    @@Scamper10 you Dont even have him to break it. You can just glitch and put the portal in

  • @Scamper10

    @Scamper10

    4 жыл бұрын

    @@average7557 I know, but that was not my point. I was talking about what happens when you DO look away.

  • @BaileyP2SR

    @BaileyP2SR

    4 жыл бұрын

    your average SU fan or if you’re a Pro Gamer(tm) you can shoot through a pixel of the door and not use a turret at all. Or I guess you can use two defective turrets to fly. Either or.

  • @Lunarcreeper

    @Lunarcreeper

    4 жыл бұрын

    dageo gaming First one: His eyeball spins 2nd one He slams his face into the glass

  • @quaternaryyy
    @quaternaryyy7 жыл бұрын

    The reason for the metal-textured "mirror" hotel room is that it acts as collision during the Container Ride sequence. Your physical body is actually in that room, but using an entity called a viewproxy, your camera is placed in the moving, destroyed, room. Forces are applied in the mirror room that match what's going on at the fake hotel room. This is because the Source engine really doesn't handle collisions smoothly on moving, swinging, shaking, rotating geometry like in the container ride. You can actually tell when you're viewproxied - you can't crouch. Just a little bug :)

  • @quaternaryyy

    @quaternaryyy

    7 жыл бұрын

    Oh, and the reason for there being two different copies of that light bridge map - Source SUCKS at dynamic lighting. Really bad. As counterintuitive as it sounds it's better for performance to have two copies of the room instead of switching the lighting in one copy!

  • @AiurIkiza

    @AiurIkiza

    7 жыл бұрын

    I was about to write that I think that's what it is, guess I wasn't wrong, huh :P

  • @Interference22

    @Interference22

    7 жыл бұрын

    Jesus christ. That's a lot of work for one effect.

  • @thesral96

    @thesral96

    7 жыл бұрын

    2:48 Do you know why they did this? I've seen it quite often in Source games.

  • @alexhall8999

    @alexhall8999

    7 жыл бұрын

    Wow, first I never knew the little room even existed until this video and now I have an in-depth explination as to why it is there. Thanks for takin' the time to write this out!

  • @Interference22
    @Interference227 жыл бұрын

    The ERROR thing you're seeing just means a level entity is referencing a non-existent model. Probably just means they stripped out a model only used for debugging to save on memory.

  • @satan2k

    @satan2k

    7 жыл бұрын

    you're totally right :-) on other source games, it's usually painted on red.

  • @beanoptodon

    @beanoptodon

    7 жыл бұрын

    it's like in Gary's mod when you see models that another player used but you yourself haven't downloaded or have any data of it

  • @Interference22

    @Interference22

    7 жыл бұрын

    Exactly that, only in this case it looks like they had a custom model for a debug object, like, say, a camera view or point to teleport to, and either removed it when they shipped the game or it was in some external development directory that wasn't packaged with the game data.

  • @yt_user1772

    @yt_user1772

    7 жыл бұрын

    Interference22 I'm very interested what is that model and texture of BLUE ERROR cause every game like portal 2 have all materials but error ?! maybe that just test

  • @yt_user1772

    @yt_user1772

    7 жыл бұрын

    Satan 2k not at all like in Garrys mod you see red errors yes? but I see also green yellow red-yellow and like that I'm interested why is it colloring with other colors you see only red color or more?

  • @maxmoefoePokemon
    @maxmoefoePokemon5 жыл бұрын

    I want to soak my bones in gravy

  • @CT0197

    @CT0197

    5 жыл бұрын

    Lol what are you doing here? I'm surprised. Btw hope you have a great day ;3

  • @Mate_Antal_Zoltan

    @Mate_Antal_Zoltan

    5 жыл бұрын

    What the fuck

  • @Localcatgirl_

    @Localcatgirl_

    3 жыл бұрын

    Máté Antal I second that

  • @evanmatthews6689

    @evanmatthews6689

    3 жыл бұрын

    Maxxx????¿????

  • @generalgrevious8246

    @generalgrevious8246

    3 жыл бұрын

    ???

  • @nicolassteckert7149
    @nicolassteckert71495 жыл бұрын

    "But we need to talk about parallel universes" You couldn't make this better

  • @Rahul-yl3ol

    @Rahul-yl3ol

    5 жыл бұрын

    Nicolasmcfly not many people got that pannenkoek reference :/

  • @Muhammad_Nuruddin

    @Muhammad_Nuruddin

    4 жыл бұрын

    An A press is an A press, you can't say it's only half.

  • @iamthetable8131

    @iamthetable8131

    3 жыл бұрын

    @d lmao get a life

  • @sheez7734

    @sheez7734

    3 жыл бұрын

    @d you must be fun at parties

  • @4en0

    @4en0

    3 жыл бұрын

    @d are you alright

  • @mildly_miffed_man1414
    @mildly_miffed_man14146 жыл бұрын

    When you said drones instead of turrets it physically hurt me

  • @drunkenpotato143

    @drunkenpotato143

    5 жыл бұрын

    How

  • @drunkenpotato143

    @drunkenpotato143

    5 жыл бұрын

    @@thatradioboy oh

  • @marcuss5379

    @marcuss5379

    5 жыл бұрын

    lol

  • @ChnnlNmHr

    @ChnnlNmHr

    4 жыл бұрын

    @@drunkenpotato143 r/woooosh

  • @devtrivedi4766

    @devtrivedi4766

    4 жыл бұрын

    Yes. It did.

  • @erikacutie69
    @erikacutie696 жыл бұрын

    11:22 **breaks wheatleys monitor while showing the outside boundary stuff**

  • @mlgdankfrog9622
    @mlgdankfrog96225 жыл бұрын

    “I like to learn with you, the audience” suspiciously sounding like an alien

  • @lev7509

    @lev7509

    3 жыл бұрын

    An alien would say, "study you".

  • @neko_birel

    @neko_birel

    3 жыл бұрын

    @d get a life.

  • @itsyoboibee1529

    @itsyoboibee1529

    3 жыл бұрын

    @d stop saying inane, you’re not smart.

  • @SatireDepartment

    @SatireDepartment

    3 жыл бұрын

    @d okay Glados

  • @rufel37
    @rufel373 жыл бұрын

    I absolutely LOVE Wheatley's look at 2:10. "Umm... Ya done, mate?"

  • @DJBatcat
    @DJBatcat7 жыл бұрын

    Yep, I am a source level developer myself and the backdrop is indeed far away from the main map. This thing is called a 3D skybox that is used to make the level seem bigger than it actually is. Put a 1 meter long cube in the skybox and it will appear like a 16 meter long cube in the skybox.

  • @DJBatcat

    @DJBatcat

    7 жыл бұрын

    Those weird cubes by the way are to properly handle the level transitions, we add them in maps as well whenever we use an elevator instance

  • @DJBatcat

    @DJBatcat

    7 жыл бұрын

    That axis thing 'that helps developers' is an important instance I remember that has some script-entities in it.

  • @DJBatcat

    @DJBatcat

    7 жыл бұрын

    The Deadly Gamers Yeah you're right it depends on whay you pick for the sky_camera

  • @Kyle-xk5nc

    @Kyle-xk5nc

    7 жыл бұрын

    Are you actually a developer?

  • @DJBatcat

    @DJBatcat

    7 жыл бұрын

    Yes I'm one of the level designers that is working on the mod Destroyed Aperture. Apart from that I am also the creator of the Batcature Laboratories maps that JoshJepson played on his channel. There's a lot of stuff in my workshop :)

  • @TimelineGoddess
    @TimelineGoddess7 жыл бұрын

    "But to answer that, we need to talk about parallel universes." D-Did he just... He just... *Super Mario 64 File Select theme plays*

  • @liamhasfriends1408

    @liamhasfriends1408

    7 жыл бұрын

    TJ """""HENRY""""" Yoshi

  • @beastworm

    @beastworm

    7 жыл бұрын

    But how many hours he had to build speed?

  • @TimelineGoddess

    @TimelineGoddess

    7 жыл бұрын

    Beastworm 12.

  • @johnes4882

    @johnes4882

    7 жыл бұрын

    * *Super Mario 64 File Select theme earrape version plays*

  • @TimelineGoddess

    @TimelineGoddess

    7 жыл бұрын

    Overwatch Shotgun Soldier lmao

  • @DarthVader-pl5ts
    @DarthVader-pl5ts4 жыл бұрын

    I love how calm wheatley is at the sight of you ohasing through solid objects.

  • @lev7509

    @lev7509

    3 жыл бұрын

    *phasing

  • @Tohn_Janner95

    @Tohn_Janner95

    Жыл бұрын

    @@lev7509 🤓

  • @LJohnsonStudios
    @LJohnsonStudios4 жыл бұрын

    i think the water effect in glados is from when she lifts herself up, they just didn't remove it.

  • @Lunarcreeper

    @Lunarcreeper

    4 жыл бұрын

    LJohnsonStudios I think it’s a splash effect for when you walk on the mud, I think they accidentally attached it to glados and when he was using free camera He was “touching” the splash effect trigger Which caused it to splash as if he was walking on it

  • @zeallust8542

    @zeallust8542

    Жыл бұрын

    @@Lunarcreeper You can see the effect when shes getting up too, the one thats inside of her.

  • @genericusername8215
    @genericusername82157 жыл бұрын

    Can you Boundary Break real life? I need to know what I'm standing on.

  • @BoundaryBreak

    @BoundaryBreak

    7 жыл бұрын

    likely a rug!

  • @tsukileo897

    @tsukileo897

    7 жыл бұрын

    Shesez can you boundry break my pants?

  • @tsukileo897

    @tsukileo897

    7 жыл бұрын

    Gamey Firebro Fnaf is just a bunch of pictures so you cant

  • @Kingdragonbg

    @Kingdragonbg

    7 жыл бұрын

    Blacktoast 1234 what's the song at 520

  • @twosetcello7901

    @twosetcello7901

    7 жыл бұрын

    Blacktoast 1234 There is a blue error where you appear to be standing

  • @Brando216
    @Brando2165 жыл бұрын

    "Dad I'm in space" "Im proud of you son" "Are you in space" "Yes now we can be a family again"

  • @BlissLinda3

    @BlissLinda3

    Жыл бұрын

    my fav part haha

  • @polishworm9444
    @polishworm94445 жыл бұрын

    8:57 There is a similar thing in first Cave Johnson's test. There are actually two versions of the sphere near each other, one "normal" and the dark version from which the player is teleported from at the beginning of the test when the lights are turning on.

  • @Hello-cn9ul
    @Hello-cn9ul6 жыл бұрын

    That is a very amazing joke you made 11:01

  • @ZR3009

    @ZR3009

    4 жыл бұрын

    God damn it

  • @f4fphantomii468

    @f4fphantomii468

    4 жыл бұрын

    Amaze-ing!

  • @DeadGhost307

    @DeadGhost307

    4 жыл бұрын

    My laptops dying and CEX

  • @connor2015

    @connor2015

    4 жыл бұрын

    hello 2244.. no.

  • @nullmoore9943
    @nullmoore99436 жыл бұрын

    Drone Shell GLaDAWS ༼ つ ಠ_ಠ ༽つ

  • @Aluxious45

    @Aluxious45

    4 жыл бұрын

    lmao

  • @danidelahunty3196

    @danidelahunty3196

    4 жыл бұрын

    Lol

  • @morganmillar2612

    @morganmillar2612

    4 жыл бұрын

    No it was a triumph

  • @NotLiGamerGnarly65

    @NotLiGamerGnarly65

    4 жыл бұрын

    @@naturalnova69 Weetly

  • @ethaan1854

    @ethaan1854

    4 жыл бұрын

    ༼ つ ◕_◕ ༽つ

  • @ChupachuGames
    @ChupachuGames4 жыл бұрын

    2:38 That skybox is a little mini-map mappers make to scale up the background by about 8 times, used in HL2 for the citadel and just about every Source game. 6:05 Also the floor is sealed under those props because a prop doesn't seal a map, so they needed to use real geometry to stop the map from leaking into the void.

  • @patiodoorman
    @patiodoorman2 жыл бұрын

    5:45 i like how as soon as he goes inside the metal and sees the spinning fan, the music drops and goes "BRRRRRRRR"

  • @ben12355

    @ben12355

    Жыл бұрын

    XD

  • @KiiBon

    @KiiBon

    8 ай бұрын

    Fan jumpscare

  • @byakurenbreak
    @byakurenbreak6 жыл бұрын

    Chell, before shooting a portal to the moon: "Wheatley, I'm sorry. I love you, but until your attitude changes, I think we need a little space."

  • @delusionalnoodles

    @delusionalnoodles

    6 жыл бұрын

    byakurenbreak *clap. clap. clap. *

  • @andrewbondarenko5849

    @andrewbondarenko5849

    6 жыл бұрын

    Chell, before shooting a portal to the moon, "..."

  • @FleaOnMyWiener

    @FleaOnMyWiener

    6 жыл бұрын

    Actually all she ever says is, " ."

  • @worms6591

    @worms6591

    6 жыл бұрын

    *applause*

  • @squidgrill

    @squidgrill

    5 жыл бұрын

    ... Nice.

  • @adelai12
    @adelai127 жыл бұрын

    Glados had water cooling before it was cool. Or done properly.

  • @sillybilly369

    @sillybilly369

    6 жыл бұрын

    I was always confused as to why they took the time to put water effects inside of a character... makes you wonder

  • @ManoredRed

    @ManoredRed

    6 жыл бұрын

    Same reason behind all the other stuff that is inside games but never gets used: because it was going to be at some point, then they changed their minds but left it there either due to forgetting or due to fear of its removal breaking something due to some connection they forgot about. I'm gonna guess that water spray was the beginning of some effect Glados was going to emanate, but it never went forwards and ended up being forgotten or they didn't see a need to remove it.

  • @coffeetext

    @coffeetext

    6 жыл бұрын

    The only explanation I have for this is that the particles are present to create the wet/dripping effect GLaDOS has while she emerges from the puddle she wakes up in.

  • @sillybilly369

    @sillybilly369

    6 жыл бұрын

    Well shit, for such a simple explanation I can't believe I didn't even think of that. I don't even know how many times that I've beaten the game and I just noticed that she was in a puddle before ressurection. I kinda' feel stupid now lol.

  • @coffeetext

    @coffeetext

    6 жыл бұрын

    WhoppingGold _617 I don't blame you for not noticing. It took me a while to realize it was me walking in water that was making splashing sounds on my first playthrough.

  • @mrtoast5987
    @mrtoast59874 жыл бұрын

    The drones -_- I need to find a tall building

  • @saucepart2electricboogaloo461
    @saucepart2electricboogaloo4614 жыл бұрын

    0:18 Shes riding an invisible unicycle :3

  • @heniskindaoutofhere4222
    @heniskindaoutofhere42227 жыл бұрын

    I can't believe it. You actually did it. I didn't even think that's where you would end up going. "First we need to talk about parallel universes"

  • @BoundaryBreak

    @BoundaryBreak

    7 жыл бұрын

    I did it for you

  • @neehgurg2111

    @neehgurg2111

    6 жыл бұрын

    GeneWhiz timestamp?

  • @bobafett1877

    @bobafett1877

    6 жыл бұрын

    Zephir il ventilatore chiassoso 2:45

  • @CreationCarlos
    @CreationCarlos7 жыл бұрын

    It's hilarious as someone who knows a lot about how the source engine works hearing Shesez question things about the source engine like why the white void appears after going too far out of bounds.

  • @BoundaryBreak

    @BoundaryBreak

    7 жыл бұрын

    im glad you at least found some way to enjoy the video!

  • @voidofspaceandtime4684

    @voidofspaceandtime4684

    7 жыл бұрын

    +Shesez Garry's mod also deploys the 3d map projection. Go on virtually any garry's mod map, hit v, and go outside of bounds, and you can find the smaller version of a projection. On one map in particular, the 3d projection is actually a already fairly large map.

  • @voidofspaceandtime4684

    @voidofspaceandtime4684

    7 жыл бұрын

    And what I think is pretty interesting is how you can just place npcs and make them godzilla monsters on the city map. It's a nice way to see how the effect works.

  • @CreationCarlos

    @CreationCarlos

    7 жыл бұрын

    Garry's mod is where i learned most of it.

  • @Jeddostotle7

    @Jeddostotle7

    7 жыл бұрын

    Yeah, even as someone whose main interaction with the Source Engine has been Counter-Strike (I have Portal 2, the entire Half-Life collection, Left 4 Dead 2, and Team Fortress 2, but haven't played any of them in a whiiile, except for the Half-Life collection, which I bought during a Steam Summer sale and never played at all yet), I learned about the whole "projecting a smaller area somewhere else, and if you go outside the normal map it disappears" thing simply from moving around in spectator mode after dying in a round of Counter-Strike: Source.

  • @lemonzess4202
    @lemonzess42024 жыл бұрын

    When you said "I have to see this" when Weatly mentioned birds that actually, really made me laugh.

  • @tragedyplustime8271
    @tragedyplustime82714 жыл бұрын

    2:29 That's a 3d skybox. It's basically a small room projected onto the "skybox" texture. That allows for the illusion of 3d space without wasting resources. 3:20 That cube is a generic_actor entity. Essentialy, in order to make subtitles show up in dialogues, instead of using an ambient_generic (The standard sound entity), they use logic_choreographed_scene entities. These allow for subtitles, at the exchange of needing a generic_actor entity somewhere in the map. The Announcer and GLaDOS both use a generic_actor entity named @glados, and I really dunno for Wheatley (Tho I believe you either need him ingame or the @glados actor). The reason it's floating is because it's inside a nodraw cube, a texture which is not visible.

  • @RussellRRocke

    @RussellRRocke

    3 жыл бұрын

    Skyboxes have been a thing for a long time, too. Unreal Tournament 99 uses them extensively. There are probably even earlier games that use them, too.

  • @stormstudios1

    @stormstudios1

    3 жыл бұрын

    @@RussellRRocke hes talking about 3d skyboxes and skyboxes are an essential thing to have in a game so the sky isn't just black

  • @countcampula
    @countcampula6 жыл бұрын

    Discovered skyboxes.

  • @tango3019

    @tango3019

    6 жыл бұрын

    Grand Admiral Thrawn *3D skybox

  • @crackernipple6020

    @crackernipple6020

    6 жыл бұрын

    Source games have pretty fun skyboxes, if another player enters the skybox he will seem gigantic to everyone on the map looking at the skybox

  • @lassihelin4187

    @lassihelin4187

    5 жыл бұрын

    so true. as a semi-map maker skyboxes are a lot easier to make than what first thought. but seeing whast happens if a player is in one? hoo boy its a nightmare. why am I even saying this...?

  • @esraeloh8681

    @esraeloh8681

    5 жыл бұрын

    Dump all sorts of props in it

  • @averythesuperhero

    @averythesuperhero

    5 жыл бұрын

    I tried making my own map with Hammer (so many hours of my life were wasted), and actually made some good progress! But, when it came time to make the 3d skybox, I could not do it for the life of me. I had to do friggin' math for it, too, and them my graphics card got corrupted, and I thought it was my hard drive yada yada yada now my map is lost forever. I think I'm gonna take a break from Hammer for a while.

  • @MrFusion
    @MrFusion6 жыл бұрын

    Kinda disappointed you didn't explore the underground area more. I really wanted to see the dry dock for the Borealis.

  • @emblaze1754

    @emblaze1754

    6 жыл бұрын

    John Spade hi brother

  • @rustiekim

    @rustiekim

    6 жыл бұрын

    John Spade w

  • @rustiekim

    @rustiekim

    6 жыл бұрын

    WalkerIsCool who’s?

  • @kfaughter4350

    @kfaughter4350

    6 жыл бұрын

    me too, i wouldve also liked to see more of the ending with the opera, he does a lot a videos too that i am disappointed by because he didnt do something i want a big example of this gta 5 because i wanted to see what was inside mount chiliad and see if theres really is some kinda easter egg

  • @themastersmadface8241

    @themastersmadface8241

    6 жыл бұрын

    klow 43 The opera was a cutscene.

  • @noway2831
    @noway28315 жыл бұрын

    At least you're honest about not knowing much about the source engine.

  • @ELFanatic
    @ELFanatic4 жыл бұрын

    8:59 I think they talked about this. When they were designing the tests, they found it easier to have the player warp to the test room since test rooms often changed frequently as they developed it. Before release they removed all the warps except for one. I believe there was a technicality that prevented them. I think our man Shesez found it.

  • @mikzpwnz_3199

    @mikzpwnz_3199

    3 жыл бұрын

    If I remember it also was the turret "ambush" when you were escaping Wheatley when he rammed a testing chamber into the catwalk (test chamber 75) the space and test chamber you shoot into is not actually inside the object. I think it was not actually possible to have the interior inside the exterior as it was a moving object.

  • @Contla3
    @Contla37 жыл бұрын

    So Glados is always drowing? It's a wonder she's Still alive!

  • @hyperhero2

    @hyperhero2

    7 жыл бұрын

    This was a triumph. I'm making a note here, HUGE SUCCESS. It's hard to overstate my satisfaction.

  • @chipthegreat9817

    @chipthegreat9817

    7 жыл бұрын

    eyyyyyyy

  • @colinouille2786

    @colinouille2786

    7 жыл бұрын

    _I want_ those Portal jokes _gone._

  • @glados7036

    @glados7036

    6 жыл бұрын

    I'm alive my name is spelled GLaDOS

  • @Aktimoose
    @Aktimoose7 жыл бұрын

    7:46 Looks like you're QPU misaligned

  • @Daduch

    @Daduch

    7 жыл бұрын

    best meme

  • @nitprudo3243

    @nitprudo3243

    7 жыл бұрын

    He should really try scuttlebug raising

  • @Dionicio3

    @Dionicio3

    7 жыл бұрын

    An a press is an a press, you can't say it's only a half

  • @s_SoNick

    @s_SoNick

    7 жыл бұрын

    Well Dionicio3 "Yoshi" King_Of_Skiddos...

  • @lizardfishbird
    @lizardfishbird4 жыл бұрын

    Science is Fun is my alarm tone, so the video beginning scared the everloving crap out of me

  • @ralphmacsavage
    @ralphmacsavage5 жыл бұрын

    The minature map is how the skyboxes are projected in the Source engine. You can also see this as evident in plenty of Gmod maps.

  • @diegoisraelwilliams

    @diegoisraelwilliams

    4 жыл бұрын

    Gm_mcdonalds

  • @bulletkin3748
    @bulletkin37487 жыл бұрын

    GLaDOS has water nside of her to cool her system (mainly during emotional outbursts... especially anger. Chill out!)

  • @Pluvillion

    @Pluvillion

    7 жыл бұрын

    That's why she had a circuit breakdown trying to process what she just did (GLaDOS -or in this case, PotatOS- responded to Mr. Johnson after asking about something regarding the tests) on "The Reunion". The potato was too weak to handle her confused outburst. I find that funny. xD

  • @Gamesfan34260

    @Gamesfan34260

    6 жыл бұрын

    Someone mentioned it might be for when she's first revived since she's sitting in a puddle of water.

  • @SoraHjort
    @SoraHjort7 жыл бұрын

    A lot of these tricks are common among Source Engine games. Half-Life 2 is a prime example, from the skyboxes (the areas that are broadcasted as the background), to a character sitting in a room that gets portrayed on a video screen. And honestly, these kinds of techniques future proofs games, primarily on PC. So that at higher resolutions, things like characters on a video screen don't look like it's from a low res video file, or the background looks like a old jpeg.

  • @Lunarcreeper
    @Lunarcreeper3 жыл бұрын

    12:02 you can actually glitch over there before it opens up and pbody never runs away

  • @dustins9c
    @dustins9c3 жыл бұрын

    10:50 always thought this was a parking lot

  • @runforitman
    @runforitman6 жыл бұрын

    8:21 “Drones” God This hurt so much

  • @sprudosparde7785

    @sprudosparde7785

    5 жыл бұрын

    HOLY SHIT WHYYYYYYYYYYYYYYY

  • @CaptSweets

    @CaptSweets

    5 жыл бұрын

    @@WebsiteCrashed same

  • @ApertureLabs

    @ApertureLabs

    5 жыл бұрын

    You have no idea. Haha, at least he knows p-body?

  • @ApertureLabs

    @ApertureLabs

    5 жыл бұрын

    MelonPlayzYT it’s P-body. Lol.

  • @ApertureLabs

    @ApertureLabs

    5 жыл бұрын

    MelonPlayzYT I know you’re referencing Peabody, but because it’s so well known, people often make the mistake of calling P-body “Peabody” So I couldn’t tell if you were joking or not.

  • @sarysa
    @sarysa6 жыл бұрын

    ERRORs, as others have mentioned, are for objects that are missing a model. (not texture...missing textures are an iconic magenta/black texture) What they probably are would be objects that regulate certain mapwide behavior. Persistent objects with code that executes when needed.

  • @ben12355

    @ben12355

    Жыл бұрын

    We DO know the reason of errors, but, why are they BLUE??? All other source games I have played use red errors

  • @justanotheryoutubechannel
    @justanotheryoutubechannel5 жыл бұрын

    Yes! I’m so happy! This is one of my favourite games of all time, and I love the fact that you’ve made this! This is super cool!

  • @reinatycoon3644
    @reinatycoon36445 ай бұрын

    I love this series (Boundary Break) sooo friggin much Derek. I love watching episodes of games I never even played like this one. You just really make fun but relaxing and comforting videos. I'm going to become a Patreon soon when I have more funds etc. Just wanted to share my thoughts and say thank you for many nights of comfort watching your vids Shesez. Have a great night.

  • @rooboty7137
    @rooboty71377 жыл бұрын

    11:03 aMAZEing you say?

  • @ptsm
    @ptsm7 жыл бұрын

    "Parellel Universes" ~0.5 A presses

  • @gasgiant1040

    @gasgiant1040

    7 жыл бұрын

    An A press is an A press, you can't say it is only half!

  • @ReneePrower

    @ReneePrower

    7 жыл бұрын

    Sure you can. Ask any speedrunner.

  • @zane49er51

    @zane49er51

    7 жыл бұрын

    It depends on the situation... in the end, if you are holding the A button, it still counts as a press. but if you know that you can hold the button down in a previous segment, then the segment alone can have 5. A presses.

  • @gasgiant1040

    @gasgiant1040

    7 жыл бұрын

    I was referencing a joke about it :P A presses can be half if held in previous segments just like you said.

  • @itsthesola10

    @itsthesola10

    7 жыл бұрын

    Pootis Mun that however updates the scuttlebug's home to the scuttlebug's position.

  • @SDStudiosAnimations
    @SDStudiosAnimations4 жыл бұрын

    12:06 maybe it is because of the anticipation grill

  • @hola_my_name_is_Paans

    @hola_my_name_is_Paans

    Жыл бұрын

    Oh yea

  • @QuirkyMator

    @QuirkyMator

    6 ай бұрын

    No, he/she is qualified, it doesn’t just disintegrate anything inorganic

  • @nots4ltii
    @nots4ltii4 жыл бұрын

    i love how you used Science is Fun at the intro, it had such good sync

  • @OriginalPaperboy
    @OriginalPaperboy7 жыл бұрын

    OH MY GOSH THANK YOU THIS IS MY FAVORITE GAME OF ALL TIME!!!

  • @BoundaryBreak

    @BoundaryBreak

    7 жыл бұрын

    aww youre welcome

  • @alexrector2150
    @alexrector21507 жыл бұрын

    *P A R A L L E L U N I V E R S E S* Oh pannen, you wonderful meme machine.

  • @SDStudiosAnimations
    @SDStudiosAnimations3 жыл бұрын

    i know why glados has that water effect. it actually took me a long time to figure it out, but when glados was powering up, she scrapes her head on the floor before getting up. there was a water particle emitter on her head because the floor was wet so when glados drags her head on the wet floor the water particle represents water

  • @E_blanknamehere
    @E_blanknamehere3 жыл бұрын

    That water splash effect inside GlaDos probably has something to do with how when she first wakes up she leaks water out as she reassemble herself.

  • @Architector_4
    @Architector_47 жыл бұрын

    1:40 That secondary room is here for a specific trick. The player is actually inside that second room in the beginning, while his POV is inside the main pretty room - which shatters and rotates and skews in different direction in the cutscene - and to avoid having player to interact with the moving room itself(which is usually weird in Source engine games) they just use this trick. This makeup single-texture furniture is here for player to collide with it while being in it.

  • @therodentman
    @therodentman7 жыл бұрын

    That trick where there's a mini version of the sky box is in pretty much every valve game, it's pretty cool walking around because if you're playing with other people you'll appear like a giant to anyone looking at the background. Cool stuff.

  • @voidofspaceandtime4684

    @voidofspaceandtime4684

    7 жыл бұрын

    Or just spawn NPCs and have them fight

  • @silverflight01
    @silverflight01 Жыл бұрын

    2:35 I love how you can explore this in TF2 while spectating matches. Use a free camera and just fly out of bounds and you'll find the models used for the backgrounds of a map! Heck, one of the maps used in Offline Practice also contains the room used for Competitive Mode's results!

  • @KingQueerio
    @KingQueerio5 жыл бұрын

    I always knew game development was hard but didn’t know how much extra work went into making every scene so immersive! ❤️

  • @Xeletron
    @Xeletron7 жыл бұрын

    If i remember corretly that "Axsis helper" is actually either the entity that detects if you are looking up or down in the tutorial. or the entity that makes the announcer sounds

  • @Xeletron

    @Xeletron

    7 жыл бұрын

    And that other room next to your room is actually the room where your character is at during the cutscene with wheatley, but you see the room becouse of a camera trick

  • @2tvtv
    @2tvtv7 жыл бұрын

    OMG THE PARRELEL UNIVERSE THING FROM WATCH FOR ROLLING ROCKS GOT ME WEAK I LOVE YOU

  • @TimelineGoddess

    @TimelineGoddess

    7 жыл бұрын

    MrSquiggles I got the joke too.

  • @Architector_4

    @Architector_4

    7 жыл бұрын

    A Boundary Break is a Boundary Break, you can't say it's only a half.

  • @Aktimoose

    @Aktimoose

    7 жыл бұрын

    Nah, I got the joke too

  • @OctaHeart

    @OctaHeart

    7 жыл бұрын

    It's a pretty big meme. I'm pretty sure at least *some* people get it

  • @icyclimber4215

    @icyclimber4215

    7 жыл бұрын

    we need a boundary break of PUs done in half an a press

  • @Deltooo
    @Deltooo4 жыл бұрын

    2:55 this technique was also used in gmod on flatgrass. There's a smaller version of the backdrop underneath the map which when noclipped to also displays any items or models that are placed there. If you go there in a multiplayer lobby then other people will see a bigger version of your player in the backdrop.

  • @slamsun6969
    @slamsun69693 жыл бұрын

    4:27 i believe that's the water stuff that drips out of her head when she wakes up.

  • @hyanehighoctane
    @hyanehighoctane7 жыл бұрын

    The ground at 5:52 is or a Displacement combined with props (displacements are the way for the engine to make bumpy terrain) or a prop altogether, the thing is that neither of the options actually "close up the map" and leave a leak with causes problems when the map is complied, to "counter" this, you need to close up the map with normal world brushes, that's the reason why there is ground below the intended ground.

  • @VGLounge
    @VGLounge7 жыл бұрын

    11:30 that's another Source engine function, in HL2 breen/kleiner etc are in the world somewhere when they're on screen

  • @justanotheryoutubechannel
    @justanotheryoutubechannel4 жыл бұрын

    Hang on, what is that radio music at 8:20!? That’s not what it played on my game!

  • @jaub1742

    @jaub1742

    4 жыл бұрын

    theres the radio at 5:20 which is Exile Vilify by The Nationals but theres no radio at 8:20 bud :\

  • @madsciencraft7739
    @madsciencraft77394 жыл бұрын

    "If 4 Chells break boundaries together, Chell breaks into herself 12 times." Simple math.

  • @Jaies_
    @Jaies_7 жыл бұрын

    Playing Garry's Mod actually helps you learn a lot about the source engine, btw.

  • @hyanehighoctane

    @hyanehighoctane

    7 жыл бұрын

    Mapping helps a lot too.

  • @hexanneeeeee

    @hexanneeeeee

    6 жыл бұрын

    go away

  • @edv.3788

    @edv.3788

    6 жыл бұрын

    Yeah, i was surprised he didn't know about the Source Skybox technique thingy where there's a separate room :P

  • @sillybilly369

    @sillybilly369

    6 жыл бұрын

    I just modded Portal 2 on the Xbox 360, much quicker, and easier

  • @edv.3788

    @edv.3788

    6 жыл бұрын

    WhoppingGold _617 But on PC you just hit a button and type "noclip" and you're done lol

  • @Lassenissen
    @Lassenissen7 жыл бұрын

    It's cute to see you learn about the miniature-model-skybox method of the source engine after over 10 years.

  • @BoundaryBreak

    @BoundaryBreak

    7 жыл бұрын

    totes adorbs

  • @anotherwordly
    @anotherwordly2 жыл бұрын

    5:20 I personally find that to be a very nice soft yellow

  • @NeilRoy
    @NeilRoy5 жыл бұрын

    Awesome! Love this game. It has such great looking areas in it. I am impressed at how the developers pulled off some of the illusions.

  • @Josephrak
    @Josephrak6 жыл бұрын

    That room you found that was "blown up" for the "backdrop" is the skybox. They are present in almost every source game, especially on maps with a clear view of the sky with buildings in the background. They make that skybox, then use skybox textures to make it look like it's right in front of you, and at a larger scale. It is also updated in real time, so if you placed an object or player in the skybox at an area visible from the map itself, you can see that object or player enlarged to fit the size of the skybox

  • @locomokuu2471
    @locomokuu24717 жыл бұрын

    *PARALLEL UNIVERSES*

  • @vulduv

    @vulduv

    7 жыл бұрын

    no. just portals.

  • @HaxxorElite

    @HaxxorElite

    7 жыл бұрын

    NO, PARALLEL UNIVERSES!!!

  • @mtib2721

    @mtib2721

    7 жыл бұрын

    im just gonna build up speed for 12 hours

  • @seth3129

    @seth3129

    7 жыл бұрын

    TJ """""""""""""""""""""""""""""""""Henry""""""""""""""""""""""""""""""""" Yoshi

  • @TJ-Henry-Yoshi

    @TJ-Henry-Yoshi

    7 жыл бұрын

    Stop summoning me :c

  • @atablevendetta1429
    @atablevendetta14292 жыл бұрын

    Rewatching this video after 4 years. I beat Portal 2 twice today. Great game.

  • @Henry-Wilder
    @Henry-Wilder4 жыл бұрын

    I think that the reason why they have you warp from one room to a duplicate with barely any change is because of the baked lighting. In order for lighting to both look good and not slow down the game, it has to be applied directly to the in-game textures. Therefore, it's actually cheaper from a processing standpoint to create a second room with separate light baking than to have the lights render different light levels in real-time!

  • @TJ-Henry-Yoshi
    @TJ-Henry-Yoshi7 жыл бұрын

    Quality may-may my friend.

  • @zealiskander

    @zealiskander

    7 жыл бұрын

    You can't say a content is may-may! it can either be may or may but it can't be may-may

  • @thehellbell9029

    @thehellbell9029

    7 жыл бұрын

    Is this because the parallel universes shit on the video? i loved it

  • @s_SoNick

    @s_SoNick

    7 жыл бұрын

    Oh wow, it's THE TJ "Henry" Yoshi!

  • @banjomaster6478

    @banjomaster6478

    6 жыл бұрын

    Do you comment on every video that has a reference to that video? props if you do,that is hilarious!

  • @Aa-yb9xb

    @Aa-yb9xb

    6 жыл бұрын

    Well TJ "Henry" Yoshi, to answer that, we have to talk about parallel universes.

  • @willowdoesvideos
    @willowdoesvideos7 жыл бұрын

    ok, this is my new favourite KZread Channel.

  • @ianm344

    @ianm344

    7 жыл бұрын

    Dizzyplayzma090 mine two

  • @Kiefer333

    @Kiefer333

    7 жыл бұрын

    Robin Szabo Mine four

  • @thedingyduck317

    @thedingyduck317

    7 жыл бұрын

    Mine five!!!!!

  • @pastapastajfollower2919
    @pastapastajfollower2919 Жыл бұрын

    The irony how Space is bellow the final level of the game. This game is such a classic, it’s always nice to discover new things in this awesome game.

  • @aaronphillips402
    @aaronphillips4023 жыл бұрын

    "Dad are you space?" As a father this hits deep.

  • @N1ko0L

    @N1ko0L

    2 жыл бұрын

    Better than "Dad, are you a waste of space?"

  • @DrPew-ph5du
    @DrPew-ph5du7 жыл бұрын

    I've played this game 15 times and noclipped everywhere, yet you still find things I haven't found. Subbed.

  • @ptsm
    @ptsm7 жыл бұрын

    " Magic Camera" ~noclip

  • @graysongdl

    @graysongdl

    7 жыл бұрын

    He also calls the Sentry Turrets "drones" and the Emergency Intelligence Incinerator the "lava room".

  • @MemeRadio

    @MemeRadio

    7 жыл бұрын

    Graysongdl maybe because he doesn't play portal 2...

  • @graysongdl

    @graysongdl

    7 жыл бұрын

    He's playing it IN the video.

  • @MemeRadio

    @MemeRadio

    7 жыл бұрын

    Graysongdl oh fucking hell how dumb are you, he doesn't actually do all of the missions and learn the names of every single character and room in the bloody game so don't nit-pick because you are more of a die hard devoted portal 2 fan and he isnt.

  • @BoundaryBreak

    @BoundaryBreak

    7 жыл бұрын

    He also referred to the lore ruining monster as "shesez". I say we never forgive him

  • @notsure1969
    @notsure19694 жыл бұрын

    Every one of these is like taking a mini crash course in game development. So cool.

  • @PurpleBan
    @PurpleBan3 жыл бұрын

    The projection mapping they used for the background that you talked about at the beginning of the video is also used in other Valve games such as Gmod, it uses the same technique in its base game maps.

  • @bouncycreepy
    @bouncycreepy5 жыл бұрын

    Okay I know you're unlikely to see this comment but I hope you do cuz it's pretty interesting. I've noticed that when you get to the end credits scene of portal 2, when want you gone is playing, obviously pressing jump buttons and whatever does nothing. No indication of movement. However, if you start a new game at the credits, pressing space makes the sound of chell jumping. My theory is that if you could remove the credits covering the scene, it may be possible to find a hidden room, or at least see how the end credits were designed.

  • @Naleksuh

    @Naleksuh

    5 жыл бұрын

    it's just two black panels IIRC. type ''stopvideos'' in console while watching WYG to see for yourself

  • @Jesus-gk7yw

    @Jesus-gk7yw

    5 жыл бұрын

    also I saw the map for the credits in valve hammer editor and it's just two rooms with nothing on it

  • @JM-Games

    @JM-Games

    4 жыл бұрын

    This is because the credits are actually in-game, they are in there own specific level that gets called upon at the start of the game, this is true for ALL games, every menu is built within a level, most menus restrict controls to the menu and the menu covers the entire screen hiding the actual level, the level is usually an empty void or like in some cases, it is a small dark room.

  • @spin.5545
    @spin.55456 жыл бұрын

    *DAD , ARE YOU SPACE?*

  • @renamon6089

    @renamon6089

    5 жыл бұрын

    *YES NOW WE'RE PLAYING AGAIN*

  • @BITBITBIT-fd3gu

    @BITBITBIT-fd3gu

    5 жыл бұрын

    Oh yeah yeah

  • @stiky5972

    @stiky5972

    5 жыл бұрын

    *HERE COME THE SPACE COPS, KEEP COOL*

  • @enderdrive

    @enderdrive

    5 жыл бұрын

    No Im SPAAAAAAAAAAAAAAAACEEEEEEEE

  • @ARipeBanana
    @ARipeBanana5 жыл бұрын

    for the intro, when wheatley goes up in to that compartment above the room, (you don't need noclip for this), and the room is destroyed when wheatley is controlling it from above, you can see the compartment he is in, but he isn't there. it is a black box, with no wheatley inside. (test it out yourself)!

  • @shadowjab1747
    @shadowjab17474 жыл бұрын

    Thanks for helping me solve a weird glitch I experienced years ago in this game. When loading to another level during my first playthrough, I suddenly found myself inside a very dark box with no exit. Apparently I had actually somehow loaded into that map transition box instead of the next level. At least it only happened once,but I did have to go to an older save to keep playing.

  • @MrDefient
    @MrDefient7 жыл бұрын

    Such a great game. I have been following your channel for a while now and just wanted to say thank you. This is a really cool idea and now i get to see through your vids.

  • @BoundaryBreak

    @BoundaryBreak

    7 жыл бұрын

    appreciate the kind words Doug!

  • @EllaFayre
    @EllaFayre7 жыл бұрын

    Haha, that Pannenkoek reference was great. XD Awesome episode!

  • @smegmalasagna
    @smegmalasagna5 жыл бұрын

    Right at 6:30 I got an add. Genius

  • @maxinemaxie_
    @maxinemaxie_2 жыл бұрын

    1:50 the developer commentary states that during the manual override you are in this room and teleported to the real room after as to keep you from getting stuck in a wall

  • @Kannon_Shots
    @Kannon_Shots6 жыл бұрын

    THEY'RE NOT DRONES THEY'RE TURRETS!

  • @laynecinder661

    @laynecinder661

    5 жыл бұрын

    Oh

  • @laynecinder661

    @laynecinder661

    5 жыл бұрын

    Okay.

  • @laynecinder661

    @laynecinder661

    5 жыл бұрын

    Who'm'st've

  • @trod146

    @trod146

    5 жыл бұрын

    Big deal get over it

  • @laynecinder661

    @laynecinder661

    5 жыл бұрын

    @@trod146 You are my uncle.

  • @diamondhawk7427
    @diamondhawk74277 жыл бұрын

    "You get stuck inside a room and are gassed to death" I just realized how wrong this scene is in the game

  • @PlusInsta

    @PlusInsta

    6 жыл бұрын

    Portal is filled with dark shit.

  • @spicymilkshake6600

    @spicymilkshake6600

    6 жыл бұрын

    Insta "While it has been a faithful companion, your Companion Cube cannot accompany you through the rest of the test. If it could talk - and the Enrichment Center takes this opportunity to remind you that it cannot - it would tell you to go on without it because it would rather die in a fire than become a burden to you."

  • @Mate_Antal_Zoltan

    @Mate_Antal_Zoltan

    5 жыл бұрын

    Wasn't Aperture Science founded in the late 60's? That would make it a little more dark

  • @jameson4730
    @jameson47304 жыл бұрын

    4:20 the water particle is from when she awoke, the piece you were looking at bounced in the the water which valve kept even after the animation, for some reason

  • @wl5420

    @wl5420

    5 ай бұрын

    That’s not water 💀💀💀💀💀💀💀💀💀💀

  • @WhispTheFox
    @WhispTheFox4 жыл бұрын

    Fun little tidbit about that intro room: According to the game's commentary, to orchestrate that opening sequence, the room you are in doesn't actually move. Instead the adjacent one moves and external cameras project visuals to the room for the animation. When the room reaches the end of the cut scene, Chell is teleported there. Apparently this allowed them to conserve some memory to better handle the minute physics of some of the smaller objects.

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