Nvidia Fast Sync Better Than G-Sync and V-Sync?

Ойындар

With Fast Sync nvidia introduced a new technology that should fix the tearing issue while not decreasing the responsiveness of the game.
How well does it work and what are the pros and cons of v-, g-, free- and fast sync? Or should you even used one of these?
An input lag analysis in CS:Go will shed some light on these questions.
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  • @BattleNonSense
    @BattleNonSense5 жыл бұрын

    ► G-Sync vs. Free Sync: kzread.info/dash/bejne/n4qCtLCIk6-7paQ.html

  • @PolDee187

    @PolDee187

    5 жыл бұрын

    Hey Chris. I'm a bit lost here. I do understand all the differences. I remember a day in ARma3 where i saw fast sync for the first time..I could immediately feel the input difference compared to vsync. I used it in several other games like Rocket League or PUBG. But currently (no idea if it's due to nvidia updates) I have this micro stuttering which I've never had before. I was so happy about this new kind of synching because I could only force vsynch(and not have tearing) or play with tearing without input lag. How is it possible that it worked a long time without this microstuttering but now all of a sudden it does? I just dont get it..really ..Thx for all your effort on these vids..

  • @mistaflake

    @mistaflake

    5 жыл бұрын

    Has the Fast Sync stutter been fixed yet?

  • @Lon1an

    @Lon1an

    5 жыл бұрын

    @@mistaflake I watched this vid and enabled fastsync for BFV. It works much better then Vsync and I can finally enjoy this game smooth.

  • @PopstarGI-DLE

    @PopstarGI-DLE

    5 жыл бұрын

    what about adaptive vsync compared to fast sync or the others?

  • @AGreenBlur

    @AGreenBlur

    5 жыл бұрын

    could you please do an update to this video lol

  • @AldyWaani
    @AldyWaani7 жыл бұрын

    but N-sync discontinued since justin timberlake goes solo.. he's the front buffer

  • @midamultitool1387

    @midamultitool1387

    7 жыл бұрын

    Aldy Waani lmao

  • @Rob-dd7dm

    @Rob-dd7dm

    7 жыл бұрын

    Aldy Waani Ahhh haaahhhhhh

  • @barrycooper8640

    @barrycooper8640

    7 жыл бұрын

    I bet you'd like to pecker Nsyncs Jûstin in the back buffer.

  • @Keechan10

    @Keechan10

    6 жыл бұрын

    Hahaahabab

  • @jccgold

    @jccgold

    6 жыл бұрын

    Hey guys im still trying to understand one thing. If i have a 144hz monitor vs a 75hz freesync monitor, what would show me the pictures faster? Meaning the input lag will be lower in the 144hz monitor? Freesync adds some lag? Am i correct? And for example when you see some flash video, like youtube, or some tv stream, can freesync be enabled for that or only in games?

  • @SavingSoulsMinistries
    @SavingSoulsMinistries7 жыл бұрын

    so if the buffer starts to buffer, does one consider buffering to counter buff the buff buffing buffer?

  • @ccricers

    @ccricers

    7 жыл бұрын

    It'll buff right out.

  • @snekay_dog1447

    @snekay_dog1447

    7 жыл бұрын

    I'm not bragging, but I'm buff.

  • @TheRuinedUniverse

    @TheRuinedUniverse

    6 жыл бұрын

    Nyz free thinker HAHAHAHA get it?!?!? I'll buff my way out now...

  • @SJ-fv7es

    @SJ-fv7es

    6 жыл бұрын

    Nyz free thinker buffucking cringe

  • @lemon__snicker5973

    @lemon__snicker5973

    3 ай бұрын

    Precisely!

  • @kricku
    @kricku7 жыл бұрын

    Hearing a shit ton of "buffer" in a german accent is surprisingly satisfying

  • @JustOneGuy

    @JustOneGuy

    7 жыл бұрын

    buffer

  • @jaimemagnum

    @jaimemagnum

    7 жыл бұрын

    kricku Buffa

  • @TheFunnySmiley999

    @TheFunnySmiley999

    7 жыл бұрын

    kricku buffuh

  • @Dabelf

    @Dabelf

    6 жыл бұрын

    I am pretty sure that this isn't a german accent. Probably Poland or something similar.

  • @RifetOkic

    @RifetOkic

    6 жыл бұрын

    Sounds slighty French. Dabelf definitely not Polish, Polish is exactly same as all eastern europeans/russians

  • @NicksDomain101
    @NicksDomain1017 жыл бұрын

    You did a great job explaining how this all works, thanks!

  • @atascatorDAOC
    @atascatorDAOC7 жыл бұрын

    Very well explained. You nailed the subject and used very good examples and pros and cons. Thumbs up!

  • @HouseJunk1e
    @HouseJunk1e7 жыл бұрын

    the buffer, buffed the buffer which then sends the buffer to the back buffer which buffs the buffer of the buffer which then buffs the buff of the buff and then the front buffer of the buffer goes to the buffer and claims that buffer name and then replaces that buffer which buffs the buffer and the monitor buffs the buffer which buffs the bufferiest that it possibly can buffer.

  • @MrZozue

    @MrZozue

    5 жыл бұрын

    ROTFL.... You sir got a lot of time in your hands... In you buffers,i mean

  • @gohachi5313
    @gohachi53137 жыл бұрын

    This was very informative. Thanks for making the effort to put together this comparison.

  • @baracs82
    @baracs827 жыл бұрын

    Since I switched from a 60Hz panel to a 144Hz panel I couldn´t care less about these syncs. Simply because I wasn´t able to notice any tearing, and Linus made a video a while ago about the added input lag from G and Free sync. And now you explained why. Thanks. So in a nutshell for the best performance the oldschool high refreshrate monitors are still the best choice.

  • @BattleNonSense

    @BattleNonSense

    7 жыл бұрын

    exactly

  • @AQDuck

    @AQDuck

    7 жыл бұрын

    And I went from 144Hz to 64Hz FreeSync, and I can safely say that 64FPS no stuttering is much, MUCH better than 144Hz WITH stuttering. You won't know that you're having micro stuttering until you try Free- or G-sync, but you will feel it in an instant. You think solid 144Hz is smooth? Try SYNCED 64Hz, it just beats it. Unless of course you have a 144Hz Free/G-Sync, then you will never ever have stuttering again.

  • @qu3xHG

    @qu3xHG

    7 жыл бұрын

    I am not a fan of both of these sync types. I rather lock my fps with Afterburner or NV Inspector to get capped fps without input lag at all.

  • @HawooAwoo

    @HawooAwoo

    7 жыл бұрын

    qu3x, you have no input lag? Wow! How did you manage that. Even this guy running a 144hz at 300fps had to deal with up to 45ms of it.

  • @ScorpiusBF

    @ScorpiusBF

    7 жыл бұрын

    I own good 144 hz 1440 p monitor with g sync. Still can't play Rainbow Six Siege without v sync on

  • @Innaething9
    @Innaething97 жыл бұрын

    Your videos are so well done and so informative it's crazy! I already knew the topic but was glad to watch it anyway I can't support you by donating cause I'm juste a student, but I'm sharing your videos with my friends when I want to explain to them how things works. Keep up the good work you are amazing!

  • @chrisdenison3273
    @chrisdenison32737 жыл бұрын

    Fantastically well produced KZread video. The information was precise and concise and really helpful! The quality definitely surpasses other KZreadr's videos. Thank you.

  • @BurningPXG
    @BurningPXG6 жыл бұрын

    Dude, your input lag test is awesome. Must have been hard work to put this data together, therefore you deserve a thumbs up and subscription. Awesome work.

  • @pjms4904
    @pjms49047 жыл бұрын

    This video is definitely the clearest explanation of "sync" technologies available I can find on the internet. Thanks a lot for a great video! I've never thought about getting a 144hz monitor but now I guess I better consider getting one.

  • @zmkdco8956
    @zmkdco89567 жыл бұрын

    I've never had much of a problem understanding why tearing happens, but this is the most perfect visual explanation I've ever seen. I'll definitely show it to anyone who doesn't quite understanding tearing.

  • @TheGreatBambino
    @TheGreatBambino7 жыл бұрын

    What a well made video, it was written and spoken like kind of like a essay. You told what you were going to tell us, then you actually told us, then you told us what you already told us. Very well written and executed. Thanks.

  • @donha475
    @donha4756 жыл бұрын

    Best info I have seen on this topic after 3 hours of intense searching and youtubing. Great Job. Thank you.

  • @dominikessenhofer8291
    @dominikessenhofer82917 жыл бұрын

    PLEASE do more of this. I have been looking for a channel who does this stuff for SOOO long

  • @BattleNonSense

    @BattleNonSense

    7 жыл бұрын

    Thanks! GSync video is going live tomorrow evening. :)

  • @dominikessenhofer8291

    @dominikessenhofer8291

    7 жыл бұрын

    YUS! That'll be interesting since i have a G-Sync panel myself :D

  • @smokeydops
    @smokeydops7 жыл бұрын

    Thank you. This was very scientific. I did not know about Fast Sync!

  • @zeyad544
    @zeyad5447 жыл бұрын

    Wow! This is really good work. Very informative, very simple, very organized and proven with tests and results. Your video made me understand things I used to read about but never quite understand it. Thanks you!

  • @gtx1650max-q
    @gtx1650max-q2 жыл бұрын

    Best Video explanation of vsync in least amount of time I have ever seen on yt and its still relevant in 2021. Props to you!

  • @OldManTomJulio
    @OldManTomJulio7 жыл бұрын

    Fantastic video. Thank you for the great explanation.

  • @Jacketpotatos1
    @Jacketpotatos17 жыл бұрын

    take a shot after everytime he says "buffer"

  • @1999ante

    @1999ante

    7 жыл бұрын

    Shmokeybacon dead after 30sek

  • @ananay010
    @ananay0106 жыл бұрын

    Best video I saw. RReally in-detailed. Subbed. Keep it up.

  • @myvidz
    @myvidz7 жыл бұрын

    Hey Chris, that was one the best explanations I've seen. Thanks man, awesome!!!

  • @russmaf101
    @russmaf1017 жыл бұрын

    This was an amazingly informative video and very well laid out quite impressed well done. Subscribed right away

  • @BattleNonSense

    @BattleNonSense

    7 жыл бұрын

    Thanks! I have noticed that this video got quite a lot attention during the last 2 days but the KZread analytics did not catch up yet to tell me where the views are coming from. May I ask how you found it? :)

  • @Fiendir

    @Fiendir

    7 жыл бұрын

    Battle(non)sense I personally got it as a suggested video!

  • @BattleNonSense

    @BattleNonSense

    7 жыл бұрын

    Thx for the info!

  • @russmaf101

    @russmaf101

    7 жыл бұрын

    I got it as a suggested video as well

  • @insioni
    @insioni7 жыл бұрын

    amazing explaination. great work

  • @Alexcreeper98
    @Alexcreeper987 жыл бұрын

    Outstanding work, this really helped me out a lot!

  • @user-cp8lo5vn3l
    @user-cp8lo5vn3l5 жыл бұрын

    Your explanation of tearing and the difference between different refresh rate technologies was easy to understand and much appreciated, thank you

  • @computer__eyez
    @computer__eyez7 жыл бұрын

    Wow, you are an amazing researcher. Don't let that talent go to waste. Many corporations would gladly hire you with top pay for that analytical cognitive. Get paid young man, and of course, keep producing these type of knowledgeable videos.

  • @zxgaming7345

    @zxgaming7345

    5 жыл бұрын

    Papo Papo all he says is fucking buffer well thats all i understand anyway

  • @fwabble

    @fwabble

    5 жыл бұрын

    Absolutely he's amazing

  • @VS69VS
    @VS69VS7 жыл бұрын

    But who is this Buffer?

  • @ipockyjp4041

    @ipockyjp4041

    7 жыл бұрын

    michael buffer. the ring announcer :)

  • @MegaDutcher

    @MegaDutcher

    7 жыл бұрын

    Flemish for someone who participates in cunnilingus.

  • @baosalman
    @baosalman7 жыл бұрын

    First time watching one of your videos, loved it! Really informative.

  • @NumneunoGames
    @NumneunoGames7 жыл бұрын

    You gained a sub ;D great information and not boring gj

  • @prettyboymarco3228
    @prettyboymarco32287 жыл бұрын

    Thank you for the upload.

  • @lavignefan123
    @lavignefan1237 жыл бұрын

    "Get to the Buffa!"

  • @RobbieFitzAu
    @RobbieFitzAu7 жыл бұрын

    This was a most informative video. Thank you for explaining this so well. I will keep this in mind when building my next PC.

  • @Theotius
    @Theotius7 жыл бұрын

    I just wanted to say this video was one of the best formatted and most clear and informative videos of its kind. Amazing work!

  • @obstbrei
    @obstbrei5 жыл бұрын

    Would have loved to see more comparison with gsync. I think it is the best technology regarding image quality. The only real downside is that it can be quiet expensive.

  • @Static0Z
    @Static0Z7 жыл бұрын

    whats is the diferencie fast sync with triple buffer?

  • @robertleeluben

    @robertleeluben

    6 жыл бұрын

    I don't think it affects it, at least I couldn't tell any difference turning it on.

  • @pythyyy5115
    @pythyyy51157 жыл бұрын

    This was a very well organised video Keep up the good work

  • @autoxtacy
    @autoxtacy7 жыл бұрын

    great video. the latency reports were the best. keep up the solid work.

  • @jodrim
    @jodrim7 жыл бұрын

    Can someone count how many times he said buffer?

  • @OfficialHreXic

    @OfficialHreXic

    7 жыл бұрын

    It's over 9000!

  • @OneDerscoreOneder

    @OneDerscoreOneder

    7 жыл бұрын

    StickaN nice one

  • @jodrim

    @jodrim

    7 жыл бұрын

    Aldy Waani lol

  • @HumbertoRamosCosta

    @HumbertoRamosCosta

    7 жыл бұрын

    32k

  • @williaamlarsson

    @williaamlarsson

    6 жыл бұрын

    Tjeeenare mannen!

  • @tezza48
    @tezza487 жыл бұрын

    So is fast sync not the same as triple buffering? Edit: Wait, is it like a smart triple buffer that flips the last rendered and back buffer like double buffering but only flips the front and last rendered when needed, like a double, double buffer.

  • @zeroangelmk1

    @zeroangelmk1

    6 жыл бұрын

    Tim Hortons Buffer

  • @nokiddingudik
    @nokiddingudik7 жыл бұрын

    nice...man you're doing a fantastic job! really shows us how those sync works

  • @Ekitchi0
    @Ekitchi07 жыл бұрын

    Thanks for the very good video. Coming in with no knowledge on how V-sync works it was very helpful.

  • @Rankhole123
    @Rankhole1237 жыл бұрын

    This video is FUCKING AWESOME! SUBBED AND LIKED. Thank you so much for the detailed information and graphs! VERY USFEUL! WHY DOES THIS ONLY HAVE 20K VIEWS?!

  • @BattleNonSense

    @BattleNonSense

    7 жыл бұрын

    Glad you like it! I reached out to ASUS and I am working on a G-Sync video/analysis right now. So stay tuned for more graphs! :)

  • @Rankhole123

    @Rankhole123

    7 жыл бұрын

    Battle(non)sense Awesome man keep it up!

  • @MordecaiWalfish

    @MordecaiWalfish

    6 жыл бұрын

    540k as of October 2017. The zombie masses are awakening to the awesomeness of Battle(non)sense.

  • @GiannisTsolakidis
    @GiannisTsolakidis7 жыл бұрын

    Maybe you can do a part 2 of that video, measuring the Double/Triple buffer in CS:GO settings, by having a fps_max 59 on the 60Hz setting, and a fps_max 143 or 142 on the 144Hz setting which significantly reduces the input lag by providing a non teared image to compare it with Fast Sync.

  • @klubbstyler

    @klubbstyler

    7 жыл бұрын

    Ioannis Tzon Tsolakidis why not 61? and 145? that seems more right

  • @GiannisTsolakidis

    @GiannisTsolakidis

    7 жыл бұрын

    61 or 145 won't work. I don't exactly know how this works, it probably gives a window of 1 frame to generate frames faster and gives a blank frame after 59 which causes most of the input lag to go away and still keep the vsync no-teared image. Try it! I just want to see the difference in ms against Fast Sync. Now note that this only works on CS:GO, other games don't have the option to select your framerate and if you try to lock the other games (I used L4D2) by using 3rd party app such as Afterburner, the picture is all jittery and laggy like 12:42 on the video, but still on reduced input lag.

  • @ShaoZapomnit

    @ShaoZapomnit

    7 жыл бұрын

    Thank god, please. Keep that up, I've been bashed for so long saying this. I'm glad a lot of people are starting to realize it. Don't forget about max pre-rendered frames and flip size queue to be set at 1.

  • @Z0MGH4X

    @Z0MGH4X

    7 жыл бұрын

    He clearly says that higher frame rates than monitor refresh rates reduce latency.

  • @ShaoZapomnit

    @ShaoZapomnit

    7 жыл бұрын

    Z0MG H4X You still see your maximum refresh rate, therefor pointless tearing and stress to your components with a constant dynamic frametime instead of something static and consistent for you to work with. Whats the point of having something faster that you can't see and destroy fidelity of the motion.

  • @DZ-og7pm
    @DZ-og7pm6 жыл бұрын

    great statement, it helps me a lot! great work! keep it up. the best and real top class review one can find here on youtube regarding this topic! cheers!

  • @YTpajamas
    @YTpajamas7 жыл бұрын

    Very good breakdown and explanation. Thanks!

  • @Mokkatomic
    @Mokkatomic7 жыл бұрын

    I have found Fastsync to be best when I cap the framerate at the refresh rate. If I had adaptive sync I would just cap 1 fps under instead, but my CRT monitor doesn't. I have also noticed that it tends to address tearing at lower framerates without dropping to half refresh. The microstutters seem to hit when you are not at half/full/double/etc. fps compared to the refresh. So though the fps is capped, the slight stuttering is unavoidable below refresh, though I'd still call it a better tradeoff than V-Sync's problems

  • @OgrabliatorKorovanov
    @OgrabliatorKorovanov7 жыл бұрын

    well the picture made it clear, tho this "front baffa back baffa" exploded my mind.

  • @skrillex544
    @skrillex5446 жыл бұрын

    Amazing video, very informative and surprisingly not boring imo Keep up the good vids

  • @philscomputerlab
    @philscomputerlab6 жыл бұрын

    That was great and confirms what I noticed when trying fast sync today for the first time. It's just not as smooth. I think its useful for capturing footage for KZread as you can show high FPS counter while not having tearing.

  • @HenryTheBoilermaker3rdYear
    @HenryTheBoilermaker3rdYear7 жыл бұрын

    How about g-sync input lag?

  • @TechSway
    @TechSway7 жыл бұрын

    Really interesting video and very well made. What software was used when creating the vsync animated examples around 1:40??

  • @rdragon5819

    @rdragon5819

    6 жыл бұрын

    Tech Sway it's just a clip of overwatch.

  • @JLMtime
    @JLMtime4 жыл бұрын

    Thank you so much for video havent seen much fast sync coverage and no testing

  • @jacobthomasee876
    @jacobthomasee8767 жыл бұрын

    Great video and super informative!

  • @Gebes
    @Gebes5 жыл бұрын

    At 3:37 He says "G-Sync" KZread Subtitle understands cheese sink😂

  • @naoops4091
    @naoops40916 жыл бұрын

    When you were showing the after v-sync i still saw tearing on my , and it's a video LMAO

  • @Reticuli

    @Reticuli

    3 жыл бұрын

    KZread vs our actual video cards :-)

  • @lyasu69
    @lyasu696 жыл бұрын

    Thanks a lot Chris for this great video and big respect for your job to make it, it help a lot.

  • @Blade_of_Tomoe
    @Blade_of_Tomoe4 жыл бұрын

    Excellent video in my opinion. Very detailed and easy to understand.

  • @ryzane6561
    @ryzane65615 жыл бұрын

    So what exactly would be the difference between Fast sync and triple buffer Vsync? When you use Fast sync, the last rendered buffer and the front buffer act like the front- and backbuffer when you use double buffer Vsync, so shouldn't triple buffer Vsync just do exactly what Fast sync does, adding an additional buffer so the framerate itself can exceed the monitor refresh rate? Is the only difference here the much higher input lag of triple buffer Vsync? And if yes, why is the input lag so much different?

  • @shadowrealm_95

    @shadowrealm_95

    Жыл бұрын

    With triple buffer vsync all the frames are displayed even if a newer frame is fully rendered, with fast sync, every frame that is out of sync with the refresh rate is dropped or skipped, which means that if you have a 60hz monitor it will not display 60fps even if the counter says 60 (some frames are skipped), it can be really jittery sometimes but some people find it okay

  • @AmaroqStarwind
    @AmaroqStarwind7 жыл бұрын

    There is actually significant stutter on the V-Sync example.

  • @kdawgmaster

    @kdawgmaster

    7 жыл бұрын

    the microstuttering amount when using things like vsync will very from game to game as it will depend on how its implemented by the engine the game uses.

  • @sasproductions701

    @sasproductions701

    7 жыл бұрын

    im new to monitors but when i was watching v-sync on part when he was spinning around, it looked good close to the character and the hands but then the trees and other things in a distance were kinda fuzzy looking when he was moving if u get me.

  • @yuvl32

    @yuvl32

    5 жыл бұрын

    Yes, but it is constant, hence it is much easier to accommodate to, as opposed to random microstuttering which happens on fast-sync and quite annoying.

  • @longyunlyd
    @longyunlyd7 жыл бұрын

    This is the best video out there to explain/compare the different syncs. I had so much confusion after viewing Linus video and I am a pretty tech savvy geek. Now they are all clear to me. Thank you very much!

  • @zinkzxd2891
    @zinkzxd28912 жыл бұрын

    Nice break down of the Gsync technology. Good work!

  • @AbbreviatedReviews
    @AbbreviatedReviews7 жыл бұрын

    Your description makes Fast Sync sound exactly like Triple buffering, or am I missing something?

  • @iPlayOnSpica

    @iPlayOnSpica

    7 жыл бұрын

    I was wondering the same thing. What makes Fast Sync so special?

  • @FireflyOnYoutube

    @FireflyOnYoutube

    7 жыл бұрын

    Same questions. If this is the case then why does fast sync not have the same ridiculous input lag?

  • @ConstantinDumitru

    @ConstantinDumitru

    7 жыл бұрын

    From my understanding, Triple Buffering is an openGL implementation. Fast Sync is a DirectX function and on theory gets you no tearing with variable frame spacing (gpu may finish 1 ore more frames before the monitor is ready to display it). You might also consider Render Ahead an alternative as it uses buffers but it works differently. Triple Buffering explained oldschool www.azillionmonkeys.com/qed/flicker.html#retrace Tl;Dr: Fast Sync is Triple Buffering for DX.

  • @BattleNonSense

    @BattleNonSense

    7 жыл бұрын

    Correct. And it's easy to test in i.e. Overwatch. :) - enable TripleBuffering -> you still get tearing - enable TripleBufferng + v-sync -> your FPS is still locked to the RefreshRate TripleBuffering in DirectX does not work like FastSync. :)

  • @madcircle7311

    @madcircle7311

    6 жыл бұрын

    Endyo that's why my head hurts

  • @arburon03
    @arburon037 жыл бұрын

    do a "buffer" counter😂

  • @RikGaming

    @RikGaming

    6 жыл бұрын

    thought the same

  • @RTReview.

    @RTReview.

    6 жыл бұрын

    Used it as a drinking game. All my Friends are dead.

  • @Arister1
    @Arister17 жыл бұрын

    wow thanks for the video. I learned a lot about this whole tearing issue.

  • @Caerdagor
    @Caerdagor6 жыл бұрын

    Excelent video man! The best that has dealt with this topic. I love you ♥

  • @Xereael
    @Xereael7 жыл бұрын

    I come from the humble quakeworld era, with framerates over 1000 and "beggingformercy" screaming crt screens overclocked to 200-300hz in 320*240 resolution. But in that game not only response but also physics where bound to the fps. You could say i developed quite a feel for responsiveness, and ive been a fpsaholic since then, its taking a toll on the old bank account :) but i can feel noticable difference in games like csgo when im at 500fps as opposed to 200 fps. In overwatch i mainly play mccree and i notice that on some maps where the general fps is below the locked 300fps my aim % is lower than on other maps. People have been saying that im making shit up and that the eye cant this and 60fps is enough that. But now i have your video to use as "proof" :D thank you!

  • @HicSuntL3ones
    @HicSuntL3ones7 жыл бұрын

    Please make a G-Sync vs Free Sync Input Lag Test, it could be one of the most successful videos of your entire channel. I know it is a very expensive video to make since you need a Free Sync and G-Sync monitor. I really hope you can raise enough money through Patreon so you can make a video like this! Also consider the possibility of getting some monitor samples from a manufacturer, you now have a consistent number of subscribers and it's not something impossible to obtain :)

  • @moepOo

    @moepOo

    7 жыл бұрын

    144hz gsync monitor + gsync ONLY + 120 fps cap = 25~26ms input lag vs 24~ms at 300fps without vsync in CS:GO. Margin of error territory. Source: blurbusters If that's too much input lag for you (haha), disable gsync and enable ULMB mode which is afaik supported by all gsync monitors. It's a pretty nice feature on gsync monitors. ULMB = Ultra Low Motion Blur.

  • @BattleNonSense

    @BattleNonSense

    7 жыл бұрын

    I would love to do these tests but my channel is simply too small (does not have enough reach) for manufacturers to be willing to send me test devices. In addition to the monitors I'd also need an AMD card to test FreeSync. Patreon does help me a lot with the costs of this channel (have to spent ~300€ on games alone in the next 5 weeks for testing) but it's nowhere close to be able to afford a G-Sync monitor. Some viewers also suggest to buy the hardware and return it after testing - but thats a shitty thing to do which is why I won't go down that road.

  • @DenisGM
    @DenisGM7 жыл бұрын

    man, awesome work you did there! really helpfull

  • @myhnea92
    @myhnea925 жыл бұрын

    Awesome and really useful video. Thank you. Very professionally made and full of real good information.

  • @dr3wd4wg
    @dr3wd4wg7 жыл бұрын

    Fast sync is just forced triple bufferred vync?

  • @HawooAwoo

    @HawooAwoo

    7 жыл бұрын

    Well in the testing, he does compared it against triple buffering, and it does show a marked decrease in input lag

  • @BattleNonSense

    @BattleNonSense

    7 жыл бұрын

    Sadly not and you can test that yourself. :) - enable TripleBuffering -> you still get tearing - enable TripleBufferng + v-sync (or TripleBuffered V-Sync) -> your FPS is still locked to the RefreshRate TripleBuffering in DirectX does not work like FastSync. :)

  • @ZoneofA

    @ZoneofA

    7 жыл бұрын

    +dr3wd4wg Yes you are correct. Fast sync is new marketing name of old triple buffering, only now it works on DX games too.

  • @ZoneofA

    @ZoneofA

    7 жыл бұрын

    +Battle(non)sense I don't know who are you attempting to scam but but everyone knows nvidia old driver implementation of triple buffering works only on opnenGL. Fastsync is is triple buffering, only rebranded by nvidia once they made DX implementation of it.

  • @vincethebanana
    @vincethebanana7 жыл бұрын

    so the back buffa goes to the front buffa and then the buffa buffas a buffa into the front buffa and then gets put back into the front buffa after it was put into the back buffa?

  • @traida111

    @traida111

    7 жыл бұрын

    I bet you did that to the teacher at school? its not your fault you're dumb though, dont be hard on yourself

  • @joshua2848
    @joshua28487 жыл бұрын

    Really, really well made video man keep it up

  • @alexrocha7010
    @alexrocha70107 жыл бұрын

    Man, there is no words tha can describe the perfect job you done on this vídeo! Such good analysis, comparisons, explanations,everything! Congratulations, and you've won another subscriber! haha

  • @ayuvelo
    @ayuvelo7 жыл бұрын

    Your accent is sooo Austrian, I love it :D

  • @Hless421
    @Hless4217 жыл бұрын

    I'm glad I never cared about screen tearing.

  • @TheMikkelOLaursen

    @TheMikkelOLaursen

    7 жыл бұрын

    You have eyes, right?

  • @Hless421

    @Hless421

    7 жыл бұрын

    ***** I'm not sure.

  • @Doctor9Raccoon

    @Doctor9Raccoon

    7 жыл бұрын

    eyes ? who is eyes

  • @bloody4558

    @bloody4558

    7 жыл бұрын

    Depending on the severity of the tearing, it's quite forgettable alright. However ost of the times you'll be grinding your teeth whenever it happens

  • @MOS-rs8bt

    @MOS-rs8bt

    7 жыл бұрын

    some games don't really have much, but in some its unbearable

  • @darkpsion
    @darkpsion7 жыл бұрын

    Best video watched in a long time! Well done!

  • @evergreenalba
    @evergreenalba6 жыл бұрын

    Thank you so much for this comprehensive guide!

  • @Kappashiro
    @Kappashiro7 жыл бұрын

    Dear Battle(non)sense, Thanks for making this great video. I am new to g and vsynic world since I don't afford to buy expensive parts. Anyways I'm one of those guys that can't rule out what's the main theme of this video unless someone makes it clear for me in more simpler terms. I have recently bought this system: justpaste.it/w9ba And I have 2k 144hz gsynic monitor along with asus rog strix 1080 gpu with other good elements complimented to these parts. So what should I do to get the best result especially in games like Overwatch and CS:GO in order to get best performance? As far as I understand if I don't turn on g-sync while playing Overwatch or CS:GO while limiting my FPS into 144fps then I'll dont get any input lag or feel the stuttering. That means with my intuation and aiming skills... I can spot and shot down enemies rather fast in that way, am I correct? In short would you kindly tell me what should I do to get best performance with this gaming rig that I have spent so much money on it when I play games like bf1, cs:go or overwatch? I'd be really happy if you say it, like I mentioned above, in simpler terms to make it easy for people lile me to understand the point of all the hardwork that you got through in this video. I dont have technical knowledge when it comes to spot the difference so thats why I tried to get best parts to get good performance in my games but if you tell me if I dont follow those steps you told in this video then it makes me sad if I dont get good performance such as if I dont set my monitor refresh rate to 144hz and in game fps to 142fps then I dont get good results. So I'd be happy if you shortly point out what should I follow. Like tell me dont use gsync on CS:Go, and make my fps 144 in game by writing like (max_fpx 144) and set the monitor refresh rate to 144hz. So if I do that I will get good results... I hope? Thanks and keep up with the good work as always! Best Regards. PS: It would also make me happy if other dearly viewers of this video could also help me with this good for nothing gamer here and share their precious opinions with me and direct me to the good path. Thanks in advance!

  • @Snsee

    @Snsee

    6 жыл бұрын

    Phoenix Kappashiro As he said in the video if your refresh rate is as high as 144hz you can barely notice any tearing. So I would advice you to disable any sync, because if you would use for example gsync which your monitor supports and you get higher than 144 frames in csgo on 2k then you would experience tearing. On the other hand in bf1 for example gsync wouldn't be a bad idea because I dont think you can maintain over 144fps on 2k resolution. But then don't forget to cap your fps to 130fps or something ingame. However I don't know if there already is a way to combine fast sync and gsync already because I don't own a gsync monitor if that's possible I could imagine that that would be the way to go in bf1.

  • @phobiuspt

    @phobiuspt

    6 жыл бұрын

    Lorenz Maier i use gsync + fast sync in all my games without capping fps

  • @Snsee

    @Snsee

    6 жыл бұрын

    Raiden So do you experience tearing then? Bcos in the video he mentioned that If you exceed the refresh rate with gsync you will have tearing...

  • @Snsee

    @Snsee

    6 жыл бұрын

    Raiden Or mby your pc doesn't output enough frames to exceed your refresh rate anyway.

  • @phobiuspt

    @phobiuspt

    6 жыл бұрын

    Lorenz Maier I don't. That's why I use fast sync + gsync if my fps go above my refresh rate (180hz). No tearing whatsoever in games such as CSGO/Overwatch

  • @ScrewFearMe
    @ScrewFearMe7 жыл бұрын

    so what i got from this video is that if you dont want tearing you either want freesync if you have amd and g-sync if you have an nvidia card

  • @ShaoZapomnit

    @ShaoZapomnit

    7 жыл бұрын

    ScrewFearMe Nah, Download RTSS, cap your framerate under the amount of pre rendered frames then pair V-Sync Double or Triple and you'll get a tearingless experience with no mouse lag.

  • @ScrewFearMe

    @ScrewFearMe

    7 жыл бұрын

    ***** but v-sync is garbage

  • @ShaoZapomnit

    @ShaoZapomnit

    7 жыл бұрын

    ScrewFearMe What's your citation beside talking shit. Did you try to block frames that goes above the refresh rate causing the mouse lag, or are you just a blind hater without any ability to troubleshoot and test facts yourself. The video isn't all factual as it lacks a lot of methods that was used for years and still remain better than any alternatives because it's brute force like anything else and gets the job done. Actually if you get what's from the video, G-Sync is a hardware based scam that achieve the same feats as Freesync, but also turns on regular driver V-Sync when the framerate is above the refresh rate which by default is responsible for mouse lag because you DON'T want V-Sync to go above the refresh rate, you want to keep it below along the pre-rendered frames. Nvidia FastSync is the same as Triple Buffer trying to do it better but doesn't whatsoever.

  • @XenoSpyro

    @XenoSpyro

    7 жыл бұрын

    +ScrewFearMe Vsync is only garbage if you don't manually bring your framerate down 1 below your refresh rate. That infamous input lag problem that has started world wars and torn families apart happens to have a solution, and it doesnt require you to buy ANY particular model of monitor because it works on literally everything. No tearing, no lag, no GPU brand propaganda, no price tag. Do you understand this now? Or are you going to continue to be a dingus nubbin when useful information is being handfed to you?

  • @ScrewFearMe

    @ScrewFearMe

    7 жыл бұрын

    ***** so your saying that i should have the fps capped at 59fps on ALL games? that would bring the fps down to fucking 30 with a 60hz monitor.... wtf i dont want the game to be on a crawl except for maybe the older c&c games

  • @chinoble1
    @chinoble16 жыл бұрын

    awesome in depth content. Subscribed :)

  • @reLaxonWeed
    @reLaxonWeed7 жыл бұрын

    Great video ! Keep up the good work !

  • @PinkMonkeyBird
    @PinkMonkeyBird7 жыл бұрын

    I really like hearing you say "Buffer" Your accent makes me moist

  • @Exachad

    @Exachad

    7 жыл бұрын

    erm

  • @fifthycharaktersforaqualit7468

    @fifthycharaktersforaqualit7468

    7 жыл бұрын

    same ( ͡° ͜ʖ ͡°)

  • @CompufreakVultureX
    @CompufreakVultureX7 жыл бұрын

    G-Sync does not introduce tearing at frame rates higher than your monitor's refresh rate. When your graphics card can output frames as fast as the monitor's refresh rate, g-sync behaves like V-Sync: high input lag, no tearing. (coming from a G-Sync user)

  • @CompufreakVultureX

    @CompufreakVultureX

    7 жыл бұрын

    Also, Fast Sync would only be recommended when your graphics card can output frames at at least twice the speed of the monitor's refresh rate. Because with Fast Sync you are no longer waiting for the monitor before displaying frames, instead frames are skipped when the gpu is pushing them out in the middle of a monitor refresh. This can introduce awkward stuttering, because it's like randomly skipping individual frames in a film. With a frame rate at least double the monitor refresh rate this effect is not noticeable as a stutter anymore, because the gpu frame time falls within the monitor screen refresh time.

  • @BattleNonSense

    @BattleNonSense

    7 жыл бұрын

    When your GPU can output more frames than your display refreshrate then G-Sync does not "behave like V-Sync", v-sync actually gets enabled then. You can choose to either not have v-sync enabled, enable v-sync or use FastSync instead.

  • @BattleNonSense

    @BattleNonSense

    7 жыл бұрын

    I have not seen nvidia recommend that - got a link? Your explanation of how Fast Sync works is wrong by the way - there is no FrontBuffer swap happening during a scan. Have a look at the video again.

  • @CompufreakVultureX

    @CompufreakVultureX

    7 жыл бұрын

    Have a look at my answer again. I didn't mention the front buffer. However the last rendered buffer can get swapped again during a scan, which is what I was referring too. Regarding fast sync: I remember they mentioned it in one of their talks, that the frame rate has to be multiples of the monitor's refresh rate in order for it to work smoothly. Regarding G-Sync: you're right. This is a new feature to the drivers. It used to be capped to the monitor's refresh rate regardless of v-sync setting (i.e. a game running at 60fps with a 60 hz monitor using g-sync is essentially the same as v-sync on a normal monitor). The recommendation used to be to have v-sync turned off when using g-sync, but I see that now, when v-sync is turned off the frame rate can actually be higher than the monitor's refresh rate again, which indeed introduces tearing.

  • @CompufreakVultureX

    @CompufreakVultureX

    7 жыл бұрын

    In addition: When I'm using just fast sync myself, it gives a very jittery and unpleasant gaming experience in most games, because the frame rates are often way below the monitor's refresh rate. So with my monitor that refreshes at 120hz, even games that run well (say averaging at 100 fps) often feel jittery and reacting unpleasant compared to v-sync off. Non-demanding games like counter-strike global offensive are really great with fast sync, because they run at 300 fps, which results in a very smooth and tear free experience with low input latency.

  • @JoJo-zh8ci
    @JoJo-zh8ci7 жыл бұрын

    Your Put time and effort into your videos and the amount of editing is great. You really deserve more attention!

  • @brothermutant7370
    @brothermutant73705 жыл бұрын

    Thank you for posting this. Very informative and well done explanation.

  • @matsuz100
    @matsuz1005 жыл бұрын

    using G-sync You might initially be confused by this: why is Vsync “On” by default for all games in the NVIDIA Control Panel, even though we told you to turn it off in your games? The Vsync option in the NVIDIA Control Panel is a special type of G-Sync-aware VSync, which only kicks in at high framerates. NVIDIA has optimized this to work well with G-Sync. The Vsync option in your games is the more traditional type, which is best left off. In short, the rule is: Leave VSync enabled in the NVIDIA Control Panel, but disable it from within games. Only disable it for an individual games in the NVIDIA Control Panel if you really need to reduce input latency as much as possible.

  • @BattleNonSense

    @BattleNonSense

    5 жыл бұрын

    Sorry buts that's..... wrong..... Neither is v-sync "on" by default inside the NVCP when you connect a G-Sync display _(it was for a while but not in many years as nvidia change that)_ nor is it a "special type of v-sync" _(I'm not sure where some people are getting this from)_ What is is, is a "force v-sync" on or off toggle that overrides whatever you set inside the game. When you enable that and don't ensure that your FPS stays below the max refresh rate of your display, then you suffer the full v-sync delay when the FPS hits the max refresh rate of your display.

  • @matsuz100

    @matsuz100

    5 жыл бұрын

    @@BattleNonSense www.geforce.com/whats-new/articles/g-sync-gets-even-better Must be correct ? , everyone was saying different thing so I when to people who know, instead of what people believed in.

  • @matsuz100

    @matsuz100

    5 жыл бұрын

    If this is also a load of poo where is the truth please .

  • @matsuz100

    @matsuz100

    5 жыл бұрын

    The way I see it is if g-sync and vsync is on in the nvidia control panel the the fps are locked into your monitor refresh rate and g-sync is working, vsync of in the game. if you wish g-sync for some reason to be off above your monitors refresh rate turn vsyc of in the control panel. hope that helps.

  • @BattleNonSense

    @BattleNonSense

    5 жыл бұрын

    @@matsuz100 when you enable G-Sync and v-sync inside of NVCP, then you suffer the full v-sync delay as soon as your FPS reaches the displays max refresh rate. I have tested it, blurbusters have tested it. There is no magical "this limits your FPS to stay inside the g-sync window" button inside the nvidia driver. The nvidia driver has a built in FPS limiter that could be used to achieve this - but that adds more lag than RTSS. (See my G-Sync, FreeSync and FPS Limiter videos)

  • @de_soot
    @de_soot4 жыл бұрын

    Summary :V-sync is only good if you only get the same frames as your monitors refresh rate, Fast-sync is the most effective when you have at least x2 or more fps than your monitor's refresh rate. Thank me for the information or I'll steal your monitor.

  • @adamthaok5025

    @adamthaok5025

    4 жыл бұрын

    u can have my 20$ shit hole monitor

  • @de_soot

    @de_soot

    3 жыл бұрын

    @@ADreamPC nope.

  • @SirQuacksalotthe1st
    @SirQuacksalotthe1st7 жыл бұрын

    great video man keep up the good work

  • @shaosongsun751
    @shaosongsun7517 жыл бұрын

    Thank you for the hard work and patience, have a nice day.

  • @kbo8385
    @kbo83857 жыл бұрын

    Jesus what if I simply want to play CSGO with 144Hz with no tearing?

  • @josiaza

    @josiaza

    7 жыл бұрын

    Step 1) Have 300-700 bucks. Step 2) Buy a 144hz g-sync enabled monitor. Step 3) Wallow in despair because despite all of this you're still silver.

  • @keppycs

    @keppycs

    7 жыл бұрын

    No need for gsync at all, as long as you get plenty more fps than ur refresh rate ur fine

  • @danigta0

    @danigta0

    7 жыл бұрын

    false at 144hz you dont have tearing. because not all frames can send to the monitor. Thats why higher fps not affect the tearing.

  • @keppycs

    @keppycs

    7 жыл бұрын

    ***** :D

  • @grzegorzbrzeczyszczykiewic897

    @grzegorzbrzeczyszczykiewic897

    7 жыл бұрын

    u have to buy this small rig: 6950x,128gb ram,tytan xp 4 way sli and 10tb ssd's-thats all

  • @susseduud
    @susseduud7 жыл бұрын

    bafa bafa bafa

  • @dimosthenisgazis5283

    @dimosthenisgazis5283

    6 жыл бұрын

    Susse lolololol

  • @patrickobaldo883
    @patrickobaldo8836 жыл бұрын

    Awesome content! I never thought FastSync would function that bad either as I've been using it for sometime now. I actually understood FastSync where the computer would keep producing, and dropping, frames until the front buffer scan is complete (which is what causes the micro stuttering). The use case for these settings are subjective, or preferential. For competitive matches I really don't mind tearing as long as the input reaction is fast. As for single player games I do use V-Sync.

  • @azrael7922
    @azrael79227 жыл бұрын

    Graat info, Thank you!

  • @aucoinbm
    @aucoinbm7 жыл бұрын

    In conclusion, don't use fast sync yet?

  • @ryanlovesweed4934
    @ryanlovesweed49347 жыл бұрын

    just wait for the front buffer then the back buffer then the front buffer then the back buffer then the front buffer then the back buffer. wtf am i watching

  • @jackdaniels8356

    @jackdaniels8356

    5 жыл бұрын

    RyanLovesWeed hahahahahah

  • @n0rie9a
    @n0rie9a5 жыл бұрын

    holy crap that was very informative and coherent. best explanation video on youtube

  • @kissu_io
    @kissu_io6 жыл бұрын

    Very informative, thanks!

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