News and Community Spotlight | June 14th, 2024

Ойындар

We're coming to you (not) live from the Unreal Engine News & Community Spotlight! We've got:
🏷️June's Free Marketplace Content
🚘Rivian's use of Unreal Engine
🔦Sensational Spotlights
News
June Free Marketplace Content: www.unrealengine.com/marketpl...
Rivian UI Update: www.unrealengine.com/en-US/sp...
Spotlights
Druid by TaeHun Kim: www.artstation.com/artwork/w0...
Druid Concept art by HaDong Song: www.artstation.com/artwork/xJ...
Druid Texture Work by Linyao Li: www.artstation.com/artwork/Xg...
DogTown Garage K9 by HyunWoo Han: www.artstation.com/artwork/Al...
Sleepy Valley by Modeng: www.artstation.com/artwork/el...
Sleepy Valley Concept by Jourdan Tuffan: www.artstation.com/artwork/A9...

Пікірлер: 9

  • @_Clivey
    @_Clivey14 күн бұрын

    You said 5 months ago that you agreed and would fix this "Please update the launcher so we don't have to hunt the updated asset in Unreal. Just add "Updates" to the filter in the UE Library instead of a little orange icon that's impossible to find amongst 1000's of assets" .....I will forever post this in your channel every month, because you committed to doing this and haven't delivered. Other than that UE is great.

  • @LoneBagels
    @LoneBagels13 күн бұрын

    UE5 is absolutely mindblowing! If you guys could double the speed of shader compilation for really large worlds, it will be godsend.

  • @Pragma020
    @Pragma02014 күн бұрын

    Thanks

  • @sanilalkuttimon1755
    @sanilalkuttimon175514 күн бұрын

    ❤❤❤

  • @user-ev4ud5xs2j
    @user-ev4ud5xs2j14 күн бұрын

    5.4.2 motion design-The BUG that has appeared since the 5.4 preview version has not been fixed at all! ! The bug issue with the motion graphics function remains unresolved, the same as before; Especially when generating SVG models and opening them after saving, if the axis center point automatically deviates, the use of the animator function above is also prone to failure. When the animator switches to Sequence control, the effect is unstable or ineffective. Material designers cannot save multiple effects, and custom colors for material design become invalid after switching text parameters to semi transparent----Recently, text bugs have been discovered, text animation strokes, the preview window is normal, and the MRQ rendering output has no strokes. After the preview stroke is saved, it directly returns to the default first material when opened, as well as texture cloning, and the preview and rendering output effects are unstable.

  • @simulacrumgames

    @simulacrumgames

    7 күн бұрын

    Have you reported this in the bug tracking system?

  • @user-ev4ud5xs2j

    @user-ev4ud5xs2j

    7 күн бұрын

    @@simulacrumgames There are too many questions on those forums and they are too complex, and not many people pay attention to such issues.

  • @simulacrumgames

    @simulacrumgames

    7 күн бұрын

    @@user-ev4ud5xs2j Not the forums, but their bug tracking system. That is how bugs get fixed

  • @carllops
    @carllops12 күн бұрын

    Tanta tecnologia no jogo e não vejo graça nos jogos de hoje em dia,. Porque não fazem um simples mas divertido, lembro quando jogava roda Rash mega drive, taí aí porque não refazem um jogo desse road Rash sem alterar nada, sem mudar nada, só o gráfico. É capaz de errarem aí da e.estragarem o jogo 😂

Келесі