New Systems & Qol Incoming !? Post Demo Q&A Sword of Convallaria

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Coming soon to mobile and pc! exclusively on taptap!
Iria, a small country at the center of the storm due to its rich resource of Crystal, is now in a civil war because of a suspicious riot. All parties in the civil war use every means in their power. Foreign powers are intervening in the situation in Iria explicitly or covertly. And extremist cult takes the opportunity to rise. But you will blaze a trail of survival for the Iria people who are struggling ...
#swordofconvallaria #SwordofLily #SwordofLilyoftheValleyForaPeacefulWorld #鈴蘭之劍 #為這和平的世界

Пікірлер: 6

  • @goenawanarief4027
    @goenawanarief40275 ай бұрын

    I am really hyped for the game, but the delay really hurt me. 1. I guess there will be no news about the collaboration with the main stream game (FF tactics, fire emblem , etc) but I guess it is good since collaboration WILL increase the revenue. so save it for later. 2. The PVP feature is good, but I think they can learn a lot from the WoTV PVP. there are 2 route of PVP they can go. one is manual (real time), where each player is given time to strategize. or two is auto, where you against auto mode (on the opponent side), and you do it manually. in fact I think there are a lot of player who invest a lot on PVP, so I think it is a good way of attracting players. 2a. you can actually make it a bit more interesting on PVP where you actually have to fight npc and how fast you actually kill the mini boss. much like watcher of the realm PVP. 3. I think releasing it on multi platform is a wise move. mobile game can only bring you revenue so far. but with steam (PC) and nintendo switch you can increase the player, and also give you more revenue provided you can keep the interest...such long term interest is for example, PvP, GvG (guild vs guild), challenging boss, collaboration unit, new story (DLC), etc. the grind should have auto mode, so people don't get bored, and the TRPG must have new DLC content that is interesting. 4. monthly subscription is another way to get revenue. make it cheap (10$ worth for example), and give them some trivia that they know needed (for example, some in game currency that is given each day for a month, with maybe keys? I will let the developer do the math themselves). all in all, I really like TRPG and I do want to play the game. I am too lazy to play the demo on PC, since I actually like to play on mobile. so I will be looking forward to the launch date.

  • @dominiquemorin6130
    @dominiquemorin61304 ай бұрын

    bruh...have you played langrisser mobile? WARNING, LONG HONEST AND EXHAUSTIVE FEEDBACK AHEAD. THE GAME IS AWESOME I am 10 hours in the CN version (with a android on screen translator) I am french canadian.... I have 2-3 small dissapointing comments revolving around similarities to langrisser to share, but I can confirm it will bet good and I am excited for the game. basically, engine and progression scheme are a complete copy of the langrisser's, except for battles and minor progression factors like equipment that is replaced by a mix of a skill tree and 2 pieces of equipment removed... the mechanic of battles, eventho a lil different , is VERY similar... they basically removed the soldiers in front of champions Langrisser had, and added the height of terrain value complexity, much like in GOAT FFT. Artstyle is beautiful but very different, but i have no preferences, I really liked langrissers too, eventhough women characters were oversexualized. but hey, overseaxualization well presented and beautiful doesnt hurt anybody from what i know. AZN anime artists are crazy bro hahaha. Don't expect hyperbusty characters for this one.... at least for now Type of champions is identical (ie green tanks, red swordsman and blue mobility/cavalry, purple mages, etc.) with the same kind interaction mechanics beetween these different types (ie green strong against blue strons against red etc.) Note that i don't believe this will stay like that, as the game progress, i am sure they will add complexity like they did before, by mixing compions types as the game evolves. types of skills is very similar, with the exact same description and font for certain skills i noticed. the progression materials were also so similar that i didnt even need to translate this part, i knew which one were for hero skill tree, which one for items, skill trees....right away! As a business analyst myself that develops softwares daily for banks and gov agencies, I was even able to recognize some screens (i.e.main hero screen) and some interactions between services and pages that were not changed at all. I am pretty sure if I put my nose into the code, I will find a little bit of developers lazyness. Still, keed reading, its a good compromise for a highly complex game. Heres for positive feed back Langrisser mobile was an awesome game man, until being competitive in the arena was not possible anymore for F2P or 50$ investers like me anymore. Still managed to stay top 10 of my server on the leaderboards fFOR ALMOST A YEAR, AS A FREAKING F2P... which is actually HUGE .If gacha rates and abundance of resources is similar, as you mentioned, IT WILL be VERY F2P friendly, as long as you stay consistent on your dailies , weeklies and youse your head the highly complex content and pvp, and most of all to not spend a grain of any resources without a F**** good reason. for everybody that likes a highly compex game, that you actually have to think with your head in every fights,(except the beginning) optimize ressources consuption, combined with a hugeg variety of strategies and a high number of high tier champions and multiple team synergies that are both PVPviable and needed in order to go through different content. This WILL be a blast. IT is the only gacha I have ever heard of that a F2P player was able to beat top ranked whales in pvp, because instead of paying thousands of dollars for all ssrs, this player just took time to read shit, implement strategies and synergies for what he had available and demonstrated passion towards the level of strategy and complexity needed to compete. Seriously, there was a lot of underlooked stuff langrisser ,mobile's dev team developed that was GOD TIER, especially for an obsessed TRPG fan like me. Unfortunately turn based games lost a lot in popularity since my young times in the 90s and 2000s. Today young GENZ people tend to like brainless button smashing like genshin. peace

  • @dj.deeznuttz7659
    @dj.deeznuttz76594 ай бұрын

    For PVP they should implement a draft mode like Epic 7, very f2p friendly

  • @muhd.shamim1888
    @muhd.shamim1888Ай бұрын

    You dropped this game?

  • @LocalJanitor6
    @LocalJanitor64 ай бұрын

    Is this game coming out 💀

  • @hamptonbt
    @hamptonbt4 ай бұрын

    I’m super excited that they separated the single player from the multiplayer. I’m so burnt on gatcha games. I wish mobile games had more premium options instead of free to play. I would be more than happy to spend $20-30 on a full mobile title than being charged for every little thing in a game.

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