NEW Heroic Fantasy TTRPG | What is DC20?

Ойындар

DC20 is a NEW TTRPG with a Fresh and Intuitive design ⏬More Below⏬
📃 Get the DC20 PDF: thedungeoncoach.com/products/...
🔑 Unlock Rewards on Patreon: / thedungeoncoach
🐲 DC20 Kickstarter Preview: www.kickstarter.com/projects/...
=== 📢 Videos Mentioned ===
1️⃣ DC20 Ancestries System: • CUSTOM Ancestry System...
2️⃣ DC20 Spell Duels: • STOP Using Counterspel...
=== 🔗 DC Links ===
💜 DC20 Website: thedungeoncoach.com/pages/dc20
🔮 The Dungeon Coach Website: thedungeoncoach.com/collectio...
👕 Merch: teespring.com/stores/the-dung...
📚🤺🎲 Books, Minis, and Supplies: www.amazon.com/shop/thedungeo...
📓 Notion Link: affiliate.notion.so/q93vztreakiy
=== 🎁 D&D Stuff ===
📃 FREE 5e Playbook Sample PDF: / 95251719
🐲 Alkander’s Almanac D&D 5e Expansion: thedungeoncoach.com/products/...
=== 📱 More Content ===
🥇 Dungeon Coach Playlists: / thedungeoncoach
🎮 DC Gaming Channel: / @dungeoncoachgaming
⌨️ Discord: / discord
💬 TikTok: Search "The Dungeon Coach"
=== 🏆 Channel Goal ===
I want to inspire others to unlock their own creativity and “Think Outside the Box”! I want to help people customize their games and have more FUN! Thank you so much for your support in growing this channel with likes, comments, subscribes, and shares! I really do feel the love of this community and appreciate it SO much!
=== 📍 Credits ===
🖱️ Video Editor: Zack Newman
🖌️ Channel Artists: Bug
🔗 Affiliate Links - I get a small % from these links
0:00 Intro
3:18 Action Points
9:07 Damage
13:55 Prime Modifier
17:34 Mana, Stamina, Maneuvers
20:07 Spell Duels, Death's Door, Spell Rolls
23:29 Closing
#DC20

Пікірлер: 183

  • @JottoHearthStone
    @JottoHearthStone6 ай бұрын

    I would encourage people to give this one a shot, the action point system is the best I've seen, and the multiclassing talent system has made the process of thematic character building the easiest I've seen in a dnd like system

  • @TheDungeonCoach

    @TheDungeonCoach

    6 ай бұрын

    Wow thank you for the high praise! 💜💜💜

  • @TempoLOOKING

    @TempoLOOKING

    3 күн бұрын

    Why. I already bought 2 systems this year. It has no lore or boobs.

  • @salvadorsturla4772
    @salvadorsturla47726 ай бұрын

    LOVED the combining the same spell to boost it rule. Brilliant. You made the worst thing of playing two spell casters the best. Great job!

  • @marcusjones6098
    @marcusjones60984 ай бұрын

    initially, I was kind of hesitant about the action points thing, but when you illustrated how people at the table can be constantly engaged even if it isn't their "turn," it completely changed my mind. I've played dnd with some pretty massive groups over the last couple years, and it's always a drudge to sit there and take your turn for maybe 60 seconds then wait 10 minutes to get through everyone else at the table.

  • @toufexisk
    @toufexisk6 ай бұрын

    This system seems exceptionally promising!! I had a big "oh..." moment when I heard about the damage initially but I'm starting to see why the design choice was made. I believe it will grow on people very quickly. I wish you all the best! Very excited for this!

  • @allstatejake
    @allstatejake6 ай бұрын

    Just got the .5 and I am going to have my players try it out. The Coach does a great job of talking with his community and customers and builds a lot of respect just from his love of the game and his gratitude for everything. Great guy and I am hyping this up to everyone who will listen. Can't wait to see how it builds up over time.

  • @jarsqui
    @jarsquiАй бұрын

    Halfway thru the video and I wanna play this right now!

  • @TheSpiritBolt
    @TheSpiritBolt6 ай бұрын

    Best things about DC20, it has a great feel across the board, however the lack of additional dice takes back some of the crazy feel we love however it does save time for each player.

  • @campydraper
    @campydraper6 ай бұрын

    All the combat stuff sounds super interesting. I'd love for you to give us a peek into the social/exploration changes!

  • @calebfasnacht8698
    @calebfasnacht86986 ай бұрын

    I'm with you, but i will say, my table loves it when the rogue or the sorcerer collects dice. It's a "hold our breath" moment that we really like.

  • @JonathanDano

    @JonathanDano

    6 ай бұрын

    I see that, but I can also imagine your players would get excited counting up all the bonuses in the same way. If your rogue uses a sneak attack and adds plus 2 and all the other bonuses to add up to 7 damage for that one strike, that would be exciting to me

  • @n.ludemann9199

    @n.ludemann9199

    Ай бұрын

    @@JonathanDano this is all just dice and numbers. what about interesting effects...

  • @JonathanDano

    @JonathanDano

    Ай бұрын

    ​@@n.ludemann9199interesting effects would also be cool

  • @Lunarvandross

    @Lunarvandross

    Ай бұрын

    Ya, it is very exciting collecting dice!! It is irksome to count em up. I also like the feeling of counting up bonuses by holding up fingers. Pretty cool. :)

  • @wftghw
    @wftghw6 ай бұрын

    Its crazy how the more i chew on DC20's incentive for *unique* teamplay, from party combinations, to character creation options. The more im reminded of how individual focused dnd5e is. Love what your doing cant wair for more updates!!!

  • @TheDungeonCoach

    @TheDungeonCoach

    6 ай бұрын

    I’ve had those exact same realizations! Appreciate you, bro!

  • @n.ludemann9199

    @n.ludemann9199

    Ай бұрын

    For teamplay, party combinations and character options are completely irrelevant. Anything quantifiable and written down on the character record is irrelevant (besides maybe individual flaws...) Numbers are irrelevant for teamplay, player ideas and creativity are.

  • @insertphrasehere15
    @insertphrasehere153 ай бұрын

    $17 just to read through the basic rules though? Pretty much every other TTRPG has at least the base rules for free so that you can read through and try it out to see if it is for you.

  • @stephenharris8041
    @stephenharris80413 ай бұрын

    This actually sounds really good. I played a campaign with the Level Up advanced 5E system and there are some parallels there to what you say about the direction of pathfinder as it split off from 3e. That said, this sounds like a bigger deviation from 5e but in a good way. I'll be grabbing the pdf now and having a read!

  • @Umbra_Canine
    @Umbra_Canine6 ай бұрын

    Hello coach. It's nice to see a recent video about DC20 on your channel. But most of those who will see this video are subscribers who already know DC20. I hope that you have the opportunity for other KZreadrs to link this video for you. Like Treatmonk did with an older video. I'm thinking of Bob Worldbilder DM Laier and of course Duke, from one Shot Questers. Maybe you'll find more where you're willing to do it. I personally only know DC20 because of treantmonk. Without him i probably would never have heard of DC20 until now.

  • @TheDungeonCoach

    @TheDungeonCoach

    6 ай бұрын

    Welcome! And yes 100% I felt like I NEEDED to make this video, and I will be sending it out to all 40+ content creators on the DC20 Influencer List soon as well. Thank you Umbra!

  • @insertphrasehere15
    @insertphrasehere153 ай бұрын

    I actually love this action point system.

  • @TheDungeonCoach

    @TheDungeonCoach

    3 ай бұрын

    Thank you!! You’ll love it even more once you play with it!

  • @insertphrasehere15

    @insertphrasehere15

    24 күн бұрын

    @@TheDungeonCoach been doing a deep dive over the last few weeks. Looks awesome. I dm two sessions a week, one is 5e and one is Pf 2e. DC20 solves almost every issue I have with both systems. Definitely switching over to DC20 with my 5e group, and may also switch the 2e campaign (though the crafting system in 2e is very fleshed out in a way that is good for that campaign so may keep 2e or just port over the crafting system from 2e into DC20) 5e is a mess of imbalance and nonsensical rules that you’ve fixed, and while pathfinders action system is great, it’s also very complicated with different weapon types and I like yours better. 2e is just too hard to teach to new players IMO, and a lot of the near unlimited choice of character build is an illusion (a giant list of feats but most are terrible, or locked behind minimum scores and prerequisites so as to be near impossible to plan ahead: you almost need to plan for your level 15 feats from level 1 with the way feats act like feat trees). DC20 seems to have a fresh approach and most importantly is aimed at making it easy for new players and making turns quicker in combat (the biggest problem with most tactical ttrpgs).

  • @BIGBENMACDOUCE
    @BIGBENMACDOUCE6 ай бұрын

    DC20 FTW. HAPPY NEW year, let this one be great for DC20. Can’t wait for that kickstarter !!

  • @johnenglert2204
    @johnenglert22046 ай бұрын

    I DMed a one shot for my table. I had 2 people who said they would try it, but were on edge about learning a new system. After playing, mechanics have been brought up during our CoS campaign, and I’m already writing a completely fresh campaign featuring DC 20 and adjusting and adding as new alphas come out. Highly recommend everyone give this a try.

  • @johnmason5592
    @johnmason55926 ай бұрын

    Hey been playtesting DC20 for a bit and I love what you have done. Unfortunatly my players are really not down for flat damage. Even if I don't get to play it I'm excited to see what you do and you bet I will be at the day 1 release.

  • @TheDungeonCoach

    @TheDungeonCoach

    6 ай бұрын

    Have they PLAYED IT?? 😆

  • @fred_derf

    @fred_derf

    6 ай бұрын

    @@TheDungeonCoach He said he's been play testing it... So my guess is; yes.

  • @TheDungeonCoach

    @TheDungeonCoach

    6 ай бұрын

    @@fred_derf I was thinking that HE playtested it (like on discord, other groups in the community etc) but I didn’t know if his players did yet 👍🏼

  • @fred_derf

    @fred_derf

    6 ай бұрын

    @@TheDungeonCoach, the way it came across to me is that you think, if someone doesn't like something about your game it can only be because they haven't tried it.

  • @Chris3s
    @Chris3s6 ай бұрын

    Was there a time where dynamic spellcasting was considered? So depending on class or spell type, you have a list you can choose from and enhance it by spending mana. Example (made up numbers): Healing 1 action, for each mana spent you choose either; increase healing by X points, increase targets by 1 (or it gets an aoe, which grows with mana spent), the healing also damages enemies, affected allies get a small buff etc. For each action point spent: there could also be some kind of effect here, maybe even same as above So there would be just 1 healing spell, but you could modify it to be big single target, affect enemies, be AoE and more.

  • @IamSeñorStorm
    @IamSeñorStorm5 ай бұрын

    As someone that’s also designing a game system, I honestly think your system seems really promising. We seem to have had some vaguely similar ideas which makes me excited to check this out since my game is in a completely different genre. Keep up the great work!

  • @TheGloryXros
    @TheGloryXros6 ай бұрын

    Question about the 4-Point Advantage Boost system: Does this apply to non-combat/social events? How would it apply there? Or does it only function within combat? I'd assume not, since there's not much of an "Action Pool" in these

  • @caretz4121

    @caretz4121

    6 ай бұрын

    Only functions within combat

  • @TheDungeonCoach

    @TheDungeonCoach

    6 ай бұрын

    Action points are only “a thing” during combat. You can still take actions out of combat, but you just do the action, you can’t just give yourself ADV constantly etc 👍🏼 This simulates the adrenaline surge during combat of pushing yourself farther than you normally could

  • @TheGloryXros

    @TheGloryXros

    6 ай бұрын

    @@TheDungeonCoach Ah, makes total sense! Thanks!

  • @n.ludemann9199

    @n.ludemann9199

    Ай бұрын

    @@TheDungeonCoach I don't think it is something should happen constantly, but I can well think of social conflict following a combat like sequence, like a political debate, a courteous confrontation of two nobles, a bards singing contest, the possibilities are many. You included mental damage into your game - do you remember the ancient D&D psi combat rules? Very much like this... And if there are no rules for it, rule it...

  • @frk0788
    @frk0788Ай бұрын

    Ok I’m sold this looks awesome. Looking forward the kickstarter.

  • @g-dave-eh
    @g-dave-ehАй бұрын

    Actually this sounds really interesting, very creative. I’ll give it a whirl for sure! Love your enthusiasm too.

  • @InnerMedium
    @InnerMedium6 ай бұрын

    I am so excited for this! My group will be playing this rpg for the first time tomorrow with me dming. They created their characters last week and are really excited.

  • @Blitzkrieg7498
    @Blitzkrieg749826 күн бұрын

    Im just finding your channel thanks to BobWorldBuilder's recent video on DC20 so i came here to check it out. Im digging on this new system. So much of this just makes sense. I will miss rolling dice for damage assuming i heard that correctly

  • @theprimordialbean2155
    @theprimordialbean21556 ай бұрын

    Hearing you talk about the Action Points was very interesting. I myself am designing a new TTRPG and we had a very similar Action Point system. Your idea of how to make consecutive actions, especially attacks, less useful is honestly very well thought out, as dumping all Action Points on attacking proved similarly problematic in our early designs. I will definitely be keeping an eye out for this system, as it definitely sounds very intriguing and something I could learn a lot from

  • @ArchGeek
    @ArchGeek5 күн бұрын

    The singular of “dice” is “die.” Hopefully you have good editors for the book lol. Looking forward to it!

  • @thatmarlerguy
    @thatmarlerguy6 ай бұрын

    So smooth!

  • @shamanspointofview8083
    @shamanspointofview80836 ай бұрын

    As a ttrpg system designer and a martial artist and mma practitioner of two decades, I will say that the roll to hit and damage roll are based in reality, just because a hit lands doesn’t mean it landed well, combat is quick and chaotic, the bad damage thing should be base damage, not total, and it should include a modifier so it scales

  • @Apeiron242

    @Apeiron242

    6 ай бұрын

    For D&D it should be called "roll to damage". You're rolling to see if you do damage. You are probably hitting more often than the dice would indicate, but not always hitting well enough to damage the target. I imagine two warriors are making attacks, blocks and feints *continuously* during a round of combat. The "to damage" roll represents one of those attacks being your best effort. This model is a holdover from the olden days that needs to go away. It's bad game design to roll a hit and do only 1 damage with your big honkin' sword. Even worse, to crit and do only 2. I prefer to either just roll to hit (DC20) and to damage based on the weapon or roll your weapon damage and subtract armor (Nimble). DC20 makes the numbers on the dice matter more than just a binary hit/miss.

  • @shamanspointofview8083

    @shamanspointofview8083

    6 ай бұрын

    @@Apeiron242 disagree entirely What’s a hold up from old systems is ac and not having a Dodge rating Think about it, ac is how hard you are to hit, but how would heavy armor make you harder to hit? It should make you easier to hit (lower dodge rating) and absorb more damage To hit is about defeating Dodge rating Damage roll is about how well it hit, did the sword glance of the armor doing minimal damage or did it land cleanly and cut in because the damage die critted doing extra damage and causing a status effect Again, martial artist and mama practitioner including live melee weapons, the way I’m describing it fits actual reality of melee combat, I’ve also been doing this stuff starting at 8 years old and I’m 35 now, and never stopped

  • @colbyboucher6391

    @colbyboucher6391

    6 ай бұрын

    If you're concerned about this sort of thing, you should really check out Mythras.

  • @m.b.8701

    @m.b.8701

    6 ай бұрын

    If anything this seems to support the Coach's approach: the 'level' of the hit roll, i.e. how effective it was, determining how much damage is dealt. PS: I think the reasoning for heavy armor making you harder to hit is that you're harder to "hurt." And it does sort of simulate that.

  • @shamanspointofview8083

    @shamanspointofview8083

    6 ай бұрын

    @@m.b.8701 not really, harder to hit doesn’t have anything to do with damage reduction, besides a way that should belong to light armor or no armor, not heavy It’s just utterly unrealistic

  • @alchemicalcreations
    @alchemicalcreations6 ай бұрын

    Excellent system! Even in its alpha state I prefer it over DnD & Pathfinder. Your innovations are refreshing and much needed in the ttrpg space that give the player more freedom in their character creation and more agency over the expression of that character. You've took out the excess steps and calculations that slow down combat and disengage the players from the table. Can't wait for the finished product! Happy New Year! Blessings to You and Yours!

  • @tbiafore371
    @tbiafore3713 ай бұрын

    This sounds really impressive. I cant wait to try this out.

  • @RulesandRulings
    @RulesandRulings6 ай бұрын

    I turned up to listen to Alan tell me things I already know, for the algorithm.

  • @TheDungeonCoach

    @TheDungeonCoach

    6 ай бұрын

    You know more than most people in the world on this system! Lol Thanks bro!

  • @steelmongoose4956
    @steelmongoose49562 ай бұрын

    There are a lot of concepts here that are similar to what I’m trying to do in my homebrew stuff (mechanical differences notwithstanding). I’m excited to investigate your work.

  • @SquirrelNuggets
    @SquirrelNuggets5 күн бұрын

    My moms been bugging me to teach her how to play dnd…I’m gonna teach her this instead because this sounds like so much fun 👌

  • @macus23
    @macus2315 күн бұрын

    Really excited to try this system!

  • @DorBiTt
    @DorBiTt3 ай бұрын

    Action points and mental+physical defense immediately reminds me of Divinity Original Sin, and because of that plus this video, I’ve subbed / gotten the alpha. Excited to see updates.

  • @partimentieveryday
    @partimentieveryday6 ай бұрын

    I sure do love having notifications on for DC20 videos! Ring the bell!

  • @TheDungeonCoach

    @TheDungeonCoach

    6 ай бұрын

    Heck yea!! It helps more than you know! Thank you!

  • @lipezepil
    @lipezepil6 ай бұрын

    I didn't play a game of DC20 yet, but been a game designer, I have a feedback about numbers/values: I think values at the moment is too low (and I understand why you choose this), maybe doing the players have a little excitement, because numbers are too far for the regular d20's result rolls. For example, player roll a 18 in an attack roll, dealing "only" 2+1 damage (heavy damage). But if everything in the system will be doubled, there is more excitement, the feeling is better (in this example, the player deal 4+2 damage = 6). Everything that I read and saw about DC20 is too good! I'm very excited about your system. Congrats!!! And an Happy New Year =D

  • @TheDungeonCoach

    @TheDungeonCoach

    6 ай бұрын

    Love the feedback! Genuinely, thank you for that! My mindset on the damage numbers is that lower numbers are easier to "track / count / etc" and I didnt want HP to get too high too soon. At higher levels there is definitley a possiblity that the "heavy and Bruatl" hits deal +2 more, but right now I wanted to keep the numbers low :)

  • @autumnson
    @autumnson3 ай бұрын

    This looks incredibly promising!!

  • @HeathenPlays
    @HeathenPlays3 ай бұрын

    I will be buying this alpha and investing in the kickstarter I have watched two actual play and it looks amazing

  • @leontio7161
    @leontio7161Ай бұрын

    Video came out 5 mounts ago but I'll still ask. So if on my turn I used only 2 or 1 action point can i use rest of them off turn? Or will they just burn at the turn end?

  • @AJBernard
    @AJBernard6 ай бұрын

    Great stuff, Coach!! Can't wait to back the Kickstarter!!

  • @TheDungeonCoach

    @TheDungeonCoach

    6 ай бұрын

    It’s gonna be crazy when it goes live!

  • @Apeiron242

    @Apeiron242

    6 ай бұрын

    @@TheDungeonCoach When live?

  • @AJBernard

    @AJBernard

    6 ай бұрын

    @@Apeiron242 Middle of 2024. Maybe late spring or summer timeframe.

  • @commonviewer2488
    @commonviewer24885 ай бұрын

    I'm really liking the action economy for this system

  • @JonathanDano
    @JonathanDano6 ай бұрын

    Every single time i hear about what you can do here, i get excited. I have Alkander's Almanac so i know you know what you are doing and how to make rules fun and fair. This is the system for me. I backed Tales of the Valiant and while i am still happy to receive the product, nothing excites me quite like DC20. The monotony of 5e combat with its "I rolled a 16 to hit" "yes that hits" okay i roll a d10 plus a d6 for that and another d4 for that... Okay thats 8 damage" "awesome you strike the spider for 8 damage and its still fine but good job" just BLAH i want my players to get excited to roll a 16. Once they figure out the AC of the spider is 14, any roll above that except for a crit is just ...woo...

  • @TheDungeonCoach

    @TheDungeonCoach

    6 ай бұрын

    Wow I was smiling from ear to ear reading your comment!! Thank you SO much! I appreciate that!!

  • @B0ltd

    @B0ltd

    6 ай бұрын

    Rolling damage in D&D is basically Rolling on Disadvantage for Fun. If either Attack or Damage is Low, then the other doesn't matter.

  • @Invader_Rin13
    @Invader_Rin136 ай бұрын

    The more I hear about how Stamina works, the more I think the word doesn't exactly fit. I was thinking something like adrenaline, but when I tried to use it within the context of the game it doesn't have the same ring to it. So I can see why you stayed with Stamina, even though I find it weird to think you gain stamina from getting hit or expanding maneuvers. I also thought about "exertion" being another word that might fit better. But that's being used by Level Up Advanced 5e. Which the way they decided to balance the whole martial vs spellcaster issue, they went with maneuvers for martial classes too. Martials get traditions and maneuvers, akin to spellcasters and their schools of magic and spells.

  • @TheDungeonCoach

    @TheDungeonCoach

    6 ай бұрын

    I went down that same thought rabbit hole too! BUT I am going to make a note of "Exertion", that is a good word! Thank you for the feedback!

  • @Tzarakiel

    @Tzarakiel

    6 ай бұрын

    Maybe Flow as in a flow state? Athletes sometimes get flow states where they perform better than usual don't they?

  • @LeFlamel

    @LeFlamel

    6 ай бұрын

    ​@@TheDungeonCoachmaybe Spirit as in fighting spirit could work

  • @campydraper

    @campydraper

    6 ай бұрын

    Mettle?@@TheDungeonCoach

  • @dougmartin3573

    @dougmartin3573

    19 күн бұрын

    ​@TheDungeonCoach Vigor?

  • @john-lenin
    @john-lenin2 ай бұрын

    A game should encourage heroic actions each turn - but only one.

  • @Lunarvandross
    @LunarvandrossАй бұрын

    Have you considered linking the extra damage on the d20 to the character stat and not the monster defense? Would make it even more immediately exciting. :)

  • @Chris3s
    @Chris3s6 ай бұрын

    Was it also considered to have a mana system for martials too? Why was it chosen to go to the current stamina system instead?

  • @craigkinsel2477
    @craigkinsel24773 ай бұрын

    ❤LOVE THIS!

  • @abjak2026
    @abjak20266 ай бұрын

    I see dungeon coach video, I click.

  • @TheDungeonCoach

    @TheDungeonCoach

    6 ай бұрын

    I appreciate you!!

  • @benjaminsanderson6416
    @benjaminsanderson64164 ай бұрын

    Just a thought with action points say you wanted a second attack but needed it to not be at disadvantage, or maybe a first attack at advantage could spending 2 action points to allow that make sense?

  • @benjaminsanderson6416

    @benjaminsanderson6416

    4 ай бұрын

    I'm very excited about these ideas

  • @odinforce29
    @odinforce296 ай бұрын

    DC20 just made Magic Magical again. It's the first system to make me hyped to play a caster in many years.

  • @quickanddirtyroleplaying
    @quickanddirtyroleplaying6 ай бұрын

    I've actually been toying around with a 4 AP action economy but instead of using d20 for an accuracy + damage check, I used a d6 for a straight damage roll. As a way to defend yourself against an attack, the target can spend 1 AP out of turn to make an active defense roll, which lowers the attacker's roll by d6 (so lowering an attack down to zero negates the attack). Another thing I did different was that AP refreshes at the beginning of the turn, not after the turn ends. Like this, if a combatant doesn't want to be left at the mercy of others, they'll need to save some AP for incoming attacks. Last thing I did different was that whenever an attack roll or active defense roll was a 6, that granted a bonus AP that goes away at the start of the next turn of not used. This bonus AP can be used for a counterattack if earned from a 6 on an active defense roll. So essentially, it was a sort of mix of DC20 and MCDM in that regard. Very rudimentary but still fun.

  • @GMToolbox
    @GMToolbox5 ай бұрын

    I am so excited about this game.

  • @samburchard9921
    @samburchard99213 ай бұрын

    This all sounds very cool. I have tried some similar tweaks to 5E. My question is what about Clerics. You mention healers, but it seems to me that divine magic should be something different then wizard magic with a different spell list and some tweaks. Your interactions with the divine should matter in interesting ways. Perhaps this is a future add on or a stretch goal. Best of luck. Mana sounds like improved spell slots. I tried a system of rolling to cast spells. Higher level spells a more difficult roll to cast. Always a chance of a misfire on a wild magic table. I like having less things to track all the time and I don't like access to magic feeling like a finite resource. I like it being a great power that your struggling to bend to your will.

  • @BIGBENMACDOUCE
    @BIGBENMACDOUCE3 ай бұрын

    Watch it again so I could be sure everything was good to send to friends that I’m trying to convince, but the first time I heard no roll for dmg, I wasn’t sure, but now it makes so much sense! Guys i’m telling you, You Won’t Even Notice because everything else is so dynamic and cool! Once again DC20 FTW!!

  • @YoungFox78
    @YoungFox786 ай бұрын

    Just played over the weekend, tons of fun!

  • @simmonslucas
    @simmonslucas6 ай бұрын

    Any ttrpg that removes spell slots has my eyes.

  • @dane3038
    @dane30382 ай бұрын

    If I buy this PDF is it printer friendly or is it locked in such a why that I can't take it to an office store and print it? What about the final product? Will it go PDF only, require 2 full cartridges of ink to print and have an encryted PDF like 90% of all the other current RPGs on the market? I'm a serious buyer and ready to drop money today if I can get it into the hands of my players.

  • @owenmitchell9315
    @owenmitchell931512 күн бұрын

    How do passive skill checks work. Is it 10+ability mod+rank Mastery, or is it just the ability mod and rank Mastery, which would be my preference

  • @dannytangeloribaldreviews6310
    @dannytangeloribaldreviews63103 ай бұрын

    Bought!

  • @GMToolbox
    @GMToolbox5 ай бұрын

    I hope to see DC20 come to Foundry VTT. I do a lot of virtual play and this system is going to be amazing.

  • @user-nv3ue3rf4g
    @user-nv3ue3rf4g2 ай бұрын

    Sounds really cool but I wish it addressed the old "Stirge vs Mammoth" dynamic. Stirges are small, fast, and hard to hit but easy to kill when hit. An armored mammoth is really easy to hit but hard to damage. D&D has never handled this well which goes to the rock-paper-scissors aspect of combat. Fighting stirges? You need area effect or rapid fire weapons and their damage level doesn't matter. Fighting a huge armored mammoth? You need something that hits hard and penetrates armor but number of attacks doesn't matter since the target is huge. Combat still comes down to "my big number vs your big number."

  • @Smittumi
    @Smittumi5 ай бұрын

    Could you use DC20 to play a full Skill Challenge session, or even campaign?

  • @PHJcz
    @PHJcz6 ай бұрын

    Well made. Very fun experience. I highly recommend the DC20. 👍🏻

  • @TheDungeonCoach

    @TheDungeonCoach

    6 ай бұрын

    Thanks PHJcz!!

  • @bradbee9874
    @bradbee98743 ай бұрын

    I watched Dungeon Craft explaining a homebrew rule about not rolling to hit I thought at the time why not the opposite. I tried to theory craft it out with static damage with no success Love how the damage scales upward with higher roles excellent

  • @taamgames3155
    @taamgames31556 ай бұрын

    Is there a Character Sheet in roll20? :) Already got the Alpha and can wait to play with my friends!

  • @TheDungeonCoach

    @TheDungeonCoach

    6 ай бұрын

    All VTT integrations are in the works now! I have a whole team now that is working on this stuff! I CANT WAIT EITHER :)

  • @IsaacLaraWolfen13
    @IsaacLaraWolfen13Ай бұрын

    Is compatible with all the D&D5 books? (Subclases...)

  • @jordellfreshbreeze7133
    @jordellfreshbreeze7133Ай бұрын

    What made you pick 4 action points, verses like 2 or 3?

  • @n.ludemann9199

    @n.ludemann9199

    Ай бұрын

    It is one more than Pathfinder ;)

  • @WanderingDM
    @WanderingDM6 ай бұрын

    I've always wanted to know if there's a place, like a discord or something like that, to indie TTRPG systems, cause I think is so hard to show it if you're not a influencer in some sort of way

  • 3 ай бұрын

    Really good ideas eg. action points à la RoleMaster which also has 4 AP per turn. Yet I'd ditch the [heavy, 5% increments] d20; use d12 instead! Modifiers on d20 are not fun; dont say I'm an expert because I get +3 modifier on a d20 as this is insignificant.

  • @user-wh7rp2dv2l
    @user-wh7rp2dv2lАй бұрын

    So do you gain an additional 5th action point when your fighter gains a 2nd attack?

  • @TheDungeonCoach

    @TheDungeonCoach

    Ай бұрын

    That’s the beautiful part. There is no need for a fighter to gain “a second attack” because the action system already is great from level 1 👍🏼

  • @user-wh7rp2dv2l

    @user-wh7rp2dv2l

    Ай бұрын

    @@TheDungeonCoach Ah so this is not a class feature for fighters any longer? Got it....understood. Do monsters get action points also? Do you have a video to cover that? Lastly, I just found your videos and very interested in getting the alpha and then sign up for the kickstart if not too late....Where can I find this informaition to sign up to get the pdfs and later the book(s)?

  • @drewmalesky9869
    @drewmalesky98692 ай бұрын

    I love DC 20 concept. But you need a catchier name.

  • @1stleveldmgames798
    @1stleveldmgames7986 ай бұрын

    Damage rolls. Less math work equals more play time good call on that mechanic

  • @JKevinCarrier
    @JKevinCarrier6 ай бұрын

    I'm curious how Action Points interact with initiative. Let's say you go early in the round. Can you say, "I'm going to use 3 Action Points now, and then save the other 1 in case I need to take a reaction later in the round"? And if you can do that, and it turns out that you don't end up needing a reaction after all, can you then jump in at the end of the round and use that 1 point for something else? Or are you just out of luck because your turn is over? Either way, it seems to create a situation where everyone will want to go last, because that gives them the most flexibility in spending their points ("Yay, I'm last in the initiative order! That means I can take a reaction if I need to, but if I don't, then I can take a big swing at the end with Triple Advantage!").

  • @Umbra_Canine

    @Umbra_Canine

    6 ай бұрын

    You Start the Combat with 4Action Points. You can use your reaction befor your first turn. And you dont have to save your Action Points on you turn because you gain your Action Point at the end of your Turn not at the start like i other TTRPG. And if you have one Action point left at the end and dosent know waht to do with it you can always give you self advantage on your last Spell, Attack or Grappel chek. And if you dosen t need advantage you can always use the doge action. I hope that this helps.

  • @WorgenGrrl
    @WorgenGrrl26 күн бұрын

    Will this be demoed at GenCon this year?

  • @JonathanDano
    @JonathanDano6 ай бұрын

    Does using multiple actions points to move also follow the same disadvantage style? Lke, do you move less distance per point used?

  • @Umbra_Canine

    @Umbra_Canine

    6 ай бұрын

    Movment is no Cheks. Spells are checks attack are cheks grappels are cheks . All cheks gain disadvantage. There are somethings wich arent chejs wich become better if you do it twice for exempel: Doge action the next spell/attak cheks target your Physikal Defens have disantvantage if you Doge twice all Attak/Spells checks against your physical defens have disadvantage. I hope this helps.

  • @fred_derf

    @fred_derf

    6 ай бұрын

    @@Umbra_Canine Why can I move four times without penalty, but I can't swing a sword four times without a penalty?

  • @Umbra_Canine

    @Umbra_Canine

    6 ай бұрын

    @@fred_derf like i tryd to explains all cheks gain disentvantag if you repeat them. Everything that you do what needs a dicroll (D20) is a chek. Movment is no chek its just movment. The only thing that get worse how is technical a dice roll is the help action.

  • @fred_derf

    @fred_derf

    6 ай бұрын

    @@Umbra_Canine, writes _"like i tryd to explains all cheks gain disentvantag if you repeat them [...]"_ No, I get that. But what I don't understand is why... lets see if I can put this another way, why doesn't move require a check when everything else does? You want to apply a -2 or something on second actions (all second actions, not just second actions that are the same as previous actions) I'm down with that. But adding multiple disadvantage is just ridiculously punishing.

  • @Umbra_Canine

    @Umbra_Canine

    6 ай бұрын

    @@fred_derf yes its punaching but its not nearly so bad as its looks on first sigth. Lets say you fail a Grappel with your first try. You can now grappel with two Action points so that the disantvantage an advantage cancel each out. Or you can grappel with 2 Action point in the first time that you grappel with Advantage. Know Attak cheks. If you duel wild the second attak dosent get disentvantage and the third attack gains Disantvantage 1. and nor disentvantage 2. Beside that many Martial Class have some way to gain Advatage on all there attaks its not only barbarian with reckless attack. You can also use a extra Action point to give extra bony to weapon attaks adlong you playing a martial class. For exempel if you can always give a Attak the trip trait with a action Point. When you attak the enemy he has to make a save no matter if you hit or not and if he fails he is prone and all Attak Cheks aginst this enemy has advantage. Now Spells . Spells wich cost mana only fail if you roll a one. They can get bad if you role low. But they can also can get better if you roll well. Of course ther is still Saves how can impact the spell. Most Spells need two Action Points. Im not sure if you can use two spell in one turn but if you can its make Spell Casters more balanced if the second Spell Chek have disantvantage

  • @catherinedavis6635
    @catherinedavis66353 ай бұрын

    Some of DC20 has features in common with “Warrior, Rogue and Mage”

  • @c-bass9367
    @c-bass9367Ай бұрын

    Will there be a Roll20 version?

  • @SolSister10596
    @SolSister105962 ай бұрын

    There are few things more disappointing than finally rolling a Nat 20 on an attack, only to roll all Nat 1's on the damage dice. I am very interested in this new damage system

  • @michaelsmith7561
    @michaelsmith75612 ай бұрын

    I'm very curious about the non-combat rules. 5e rules were weak and non-engaging, relying mostly on boring skill checks. looking forward to finding out more about this part of your game.

  • @jordellfreshbreeze7133
    @jordellfreshbreeze7133Ай бұрын

    Can I steal some of these awesome ideas?

  • @ronturner3598
    @ronturner359826 күн бұрын

    Do not rest until the forests are gone and all that remains is game systems blowing around the dustlands.

  • @Leniathan
    @Leniathan6 ай бұрын

    💜

  • @Xeros08
    @Xeros084 ай бұрын

    So... As someone who loves playing DND 5e monk, my playstyle is just screwed as I cant do multiple attacks in one turn without having disadvantage? And I'm penalized for wanting to do big number earlygame because I know late game I just SUCK? I'll just stick to 5e thanks. Will finish the video tho.

  • @neon-lake

    @neon-lake

    5 күн бұрын

    No u dont have to suck, like with any rpg its about your build U can spend stamina point to get a free flurry of blows, or get mongoose stance to attack a second target for free when flanked At least read through the free rules(on the kickstarter page) before making hasty judgements. I'd argue Monk is the strongest martial class at this early stage with only 2 lvls available for testing Pathfinder has a similar action system and monks r also strong there too

  • @GrognardPiper
    @GrognardPiper23 күн бұрын

    It sounds like you have a pretty solid system. I don’t think it’s for me, but 5e wasn’t for me either. I’m more into older school AD&D. That being said, I’ll probably still end up buying your game to support you as an independent game designer.

  • @Chris3s
    @Chris3s6 ай бұрын

    I am most excited to see how gish characters behave here, it is my only worry currently.

  • @BittyVids
    @BittyVids6 ай бұрын

    Wait, you’re charging 15$ for playtest material before the kickstarter has even launched?

  • @sillymonger
    @sillymonger6 ай бұрын

    Fuck yeah excited

  • @alexkent204
    @alexkent2046 ай бұрын

    I've already told my players that I plan to switch to this ruleset once it is released.

  • @KentaQiric
    @KentaQiric6 ай бұрын

    🎉

  • @not-a-theist8251
    @not-a-theist82516 ай бұрын

    The player mechanics are realy interesting but what about monster design?

  • @b0therme
    @b0therme4 ай бұрын

    Cantankerous Curmudgeon says... First, it was one action per round. Then it was action reaction. Then a 3 action economy. Now a 4 action economy. Each time we are told this will streamline play. Well, why don't we skip to infinity action economy. Let our CMs adjudicate Everything Everywhere All At Once! Melee, missile, magic, bind wounds, move. Pick one, or half movement plus one other action. Your reaction is called Round 2! How is a 4 action economy different from 4 rounds of combat. A "Help" action? Tell me exactly how you intend to help, and I'll tell you what effect it has. Maybe blowing raspberries and pulling faces at the big nasty orc attacking your fighter actually distracts him. He's probably never seen that before. Maybe he thinks you're putting a curse on him...maybe.

  • @illogicerr3769
    @illogicerr3769Ай бұрын

    Oh NO! I have to collect dice to determine something. Hell, that's part of the fun. I feel like I'm being sold something here. On the other hand, I will probably be stealing some of the concepts for my game. This is sounding rather GURPS-like.

  • @hershmergersh6733
    @hershmergersh67333 ай бұрын

    With every new system or new take on a system I see I get ever more hopeful for WotC's eventual death

  • @TheDungeonCoach

    @TheDungeonCoach

    3 ай бұрын

    How dark! But thank you lol 😇😈

  • @alexdoerofthings
    @alexdoerofthings2 ай бұрын

    I’m impressed. I don’t like D&D anymore because of the static complexity that it is. This game seems more dynamic in ways that excite. It seems to engender more interaction.

  • @moonlight2870
    @moonlight28706 ай бұрын

    But dnd can do some of those things. You can use a 7 instead of a d12, you can cast a first level spell with 2 spell points instead if a first level spell slot. It's all alternative rules but so are feats and multi class. I also disagree with you that rolling 15 dice for damage is boring for everyone else. The excitement from doing 7 damage can and often is felt by the whole table. Still, I love a few things from your system (I by coincidence thought about a similar system to your stanina one and action points are pretty interesting) and I admire your enthusiasm.

  • @fred_derf

    @fred_derf

    6 ай бұрын

    +moonlight2870, writes _"[...] and I admire your enthusiasm."_ His enthusiasm puts me off. If the system is that good why does he have to hype it that much? Reminds me of a snake-oil salesman. But, I react negatively to high-pressure sales techniques too.

  • @moonlight2870

    @moonlight2870

    6 ай бұрын

    @@fred_derf I mean, it's his job, more or less. You're not expacting him to put his own system DOWN, do you?

  • @MrFinnyous

    @MrFinnyous

    6 ай бұрын

    @@fred_derf You sound like an incredibly cynical person, he's just really excited/excitable and is hoping other's get excited too.

  • @fred_derf

    @fred_derf

    6 ай бұрын

    @@MrFinnyous, writes _"[...] he's just really excited/excitable and is hoping other's get excited too."_ I get that, but that rubs me the wrong way. To me it seems like an attempt to "get everyone excited so they don't look too closely at what is being sold and just buy, buy, buy!

  • @fred_derf

    @fred_derf

    6 ай бұрын

    @@moonlight2870, writes _"You're not expacting him to put his own system DOWN, do you?"_ Of course not, but I would like to see him discuss the system without all the hype. Hype is what you use when you have no substance and to me this all looks like hype.

  • @cistern
    @cistern6 ай бұрын

    Can I recommend that you simply change the name from "mana" to "spell" points. Mana has such a video gamey vibe to it. It completely takes me out of the feel for the game, plus the name has associations to Oceanian religions. It's a little suggestion, but one I think is worth considering.

  • @mattiagalantini
    @mattiagalantini2 ай бұрын

    Bro really trimmed D&D and attached some pathfinder 2e mechanics and called it a new system 💀 The lengths D&D player will go to not try new systems is ridiculous

  • @Slit518
    @Slit5186 ай бұрын

    Rolling a 17 to hit in D&D is exciting if you need a 17 (or higher) on a d20 🤣 Stop saying #3d20 and perhaps say 4d20 instead! 😂 (if you know, you know, not a 420 joke btw) I literally started on one side of the spectrum when I first heard of this game, but as timed progressed and I learned more, I am interested in the final product. It seems interesting. Though I still feel 4 Action Points a turn is too many.

  • @descrom683

    @descrom683

    6 ай бұрын

    4 is like, the same as 5e right now... 1 Action, 1 Bonus Action, 1 Reaction, 1 Movement. except now you dont "have" to waste anything because youre already where you want to be, your class doesnt have BA, etc etc...

  • @TheDungeonCoach

    @TheDungeonCoach

    6 ай бұрын

    I heavily monitored and evaluated if I should go to 3 instead of 4… but man o man… 4 is just too perfect to not do that! Thank you for your growing interest 👌🏼💜

  • @Slit518

    @Slit518

    6 ай бұрын

    @@descrom683 , yeah, and that could be tedious and cumbersome, or overwhelming to folks new to the game/edition. Though this (DC20) is more streamlined.

  • @Slit518

    @Slit518

    6 ай бұрын

    @@TheDungeonCoach , 2; 3, there's always homebrew 😃 And if I am not mistaken, we get more AP as we level?

  • @Apeiron242

    @Apeiron242

    6 ай бұрын

    The awesomeness comes from the fact that you get all your AP at the end of your turn and you use them to fuel your reactions in exchange for what you can do in your turn. 4th Edition was closer to this 4AP system because you could trade down your actions. You can trade your move down to a minor (bonus), you can trade your standard (one action, spell/attack) for a move or a minor. Thus you could have three minor actions. DC20 simplifies this in an elegant way.

  • @override367
    @override3673 ай бұрын

    It really sounds like the action point system makes melee even worse than it is in 5e, unless you're a kind of melee that is entirely optimized around a single, massive attack, and the fantasy of being a quick attacking dual wielder is impossible. I'm extremely skeptical, I'm all for streamlining, but more or less making stats not matter because, fuck it, you can cast spells with your abs or charm people with your...agility... it seems absurdly silly, why even have stats at all? Just have a single number based on your level and ditch stats entirely. I am desperately looking for a D&D like, but between these and making this an MMO with the holy trinity required... I am NOT going to force my players to put together an optimized party composition to be able to play, its why we wont play PF2

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