NEW Cine Camera Rig Rail - New Feature in Unreal Engine 5.3 Preview - Quick Tutorial

Ғылым және технология

In this video I am showing you how to use the Cine Camera Rig Rail which is a new feature included in the Unreal Engine 5.3 Preview.
0:00 Cine Camera Rig Rail
0:31 Install Unreal Engine 5.3 & Setup
1:04 Setting Spline Points
2:19 Speed Settings
3:29 Adding the Camera
3:51 Set camera properties on point
4:44 Building the path
5:15 Camera Look at Tracking
6:06 Dolly Zoom (Vertigo Effect)
6:58 Adjust lighting

Пікірлер: 33

  • @funnyfox07
    @funnyfox077 ай бұрын

    Thank you for your work!

  • @decorix
    @decorix7 ай бұрын

    Thanks so much for this great info. Can you perhaps do another RigRail tut project. I'm struggling that I have selected SplinePointData Point 10-13 and changed the Focal length, but it's not doing anything. What could this be? I just want to zoom out a bit ;-) Can you also keyframe the LookAt Acor... What would you use this for? Like the position movements? As the Cam is always look at (LookAt) actor? perhaps some examples would be nice. Cheers

  • @Alex-fb7kr
    @Alex-fb7kr10 ай бұрын

    Awesome! Thanks!

  • @exit-simulation

    @exit-simulation

    10 ай бұрын

    🖖

  • @navidumardaraz7163
    @navidumardaraz716310 ай бұрын

    You explain content very well. Please make a tutorial on the new cloth panel. Thank you

  • @exit-simulation

    @exit-simulation

    10 ай бұрын

    Thanks, good suggestion! I will consider it

  • @bernard2735
    @bernard273510 ай бұрын

    Great demo - liked, subscribed and looking forward to seeing more.

  • @CaScho1975
    @CaScho197510 ай бұрын

    Well done! Greets from Carsten (AVP)

  • @exit-simulation

    @exit-simulation

    10 ай бұрын

    Hi Carsten, nice surprise! Hope all is well

  • @pixelninja666
    @pixelninja6664 ай бұрын

    thanks for this nice video. I would like to add the camera rig to a level sequencer and have the drive mode as duration (rather than key framing) do you know how to address this ?

  • @UE_5_beginner
    @UE_5_beginner11 ай бұрын

    I usually edited the axis on the movie editor...which i think is a pain in the arse... but i think this way better! (rig rail) because you get you edit the splints and you can literally see where you cam is going. Is this how you always do it?

  • @exit-simulation

    @exit-simulation

    11 ай бұрын

    Rig rail is the way to go for sure, even before 5.3. This update just adds a few useful features!

  • @Sky-hl8iw
    @Sky-hl8iw7 күн бұрын

    so u can see the camera's view in the CamRigRail without opening Level sequemcer?

  • @MasekFilip
    @MasekFilip9 ай бұрын

    nice, do you know if there is any way to control the speed in sequencer? The camera just goes in loops, I would need to control it directly from sequencer, so when the sequence is not playing the camera is also not animating if that makes sense :)

  • @exit-simulation

    @exit-simulation

    9 ай бұрын

    In that case I would suggest keeping the drive mode set to manual and just animating the "Absolute position on rail" property in the sequencer!

  • @nomastor2602

    @nomastor2602

    4 ай бұрын

    @@exit-simulation "Absolute position on rail" speed is not keep the same even I use linear key

  • @Sky-hl8iw
    @Sky-hl8iw7 күн бұрын

    can we hit playMode & using the camRigRail view?

  • @sefragstian6163
    @sefragstian61638 ай бұрын

    when i join the camera to the rig it changes my focal length to 35, whys that happening?

  • @lonewolf_studio
    @lonewolf_studio10 ай бұрын

    how did you add this to the sequencer

  • @IqesReal

    @IqesReal

    10 ай бұрын

    i think you need to make new a sequencer then you need to add new track, after add actor to sequencer and find your cinecamera rally :) ( i might be wrong, but you can check )

  • @MrMcnamex
    @MrMcnamex8 ай бұрын

    how bout importing spline from other packages...?

  • @exit-simulation

    @exit-simulation

    8 ай бұрын

    That's no issue, granted they use UE splines under the hook

  • @LOL1423derp92
    @LOL1423derp9211 ай бұрын

    what landscape material is that?

  • @exit-simulation

    @exit-simulation

    11 ай бұрын

    M4

  • @Youngchj
    @Youngchj10 ай бұрын

    Is that plug -in work in UE5.3?

  • @exit-simulation

    @exit-simulation

    10 ай бұрын

    Yup it has been added in UE 5.3

  • @eduardvandijk3431
    @eduardvandijk34319 ай бұрын

    How do I add spline or path points to that rail?!

  • @exit-simulation

    @exit-simulation

    9 ай бұрын

    It's in the video. Basically you need to select the spline component under the CineCameraRail actor, then select a point and Alt+Drag it, or create a new point directly on the rail spline component

  • @eduardvandijk3431

    @eduardvandijk3431

    9 ай бұрын

    @@exit-simulationApologies, I missed that part. Thanks for clarifying.

  • @PCvsPC
    @PCvsPC5 ай бұрын

    to jest troche toporny system . do prostych ujec lepiej zastosowac samą kamere niz jakies dodatkowe elementy. widze wiecej pierdzielenia niz ustawiania kamery

  • @EthanCasner
    @EthanCasnerАй бұрын

    Third video ive wasted my time watching that claims to show how to use the rig rail and yet all these of these people never once actually explain how to rig it to the level sequencer. Can someone who actually makes a living using these tools actually make a video and not just hobbyists please?

  • @exit-simulation

    @exit-simulation

    Ай бұрын

    Using the sequencer was not the focus of this video. In fact, it's very straightforward to use cine camera rig rail in a sequencer and the process should be pretty self-explanatory after watching any level sequencer tutorial. You just drag it in and add the "position on rail parameter" to your timeline as an animated property (with the plus Icon), then set key frames on it.

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