Networked First-Person Sword Combat in

Ойындар

I've been working on a Multiplayer First-Person Sword Combat game in Unity. We've already tackled the multiplayer part of that, and the first-person part of that. It's time to tackle the sword combat part of that. Today we'll be covering sword swinging, networked animation, hit detection, dealing damage, blocking, dropping and swapping, and weapon sway.
The next video will also be on combat, but it's an expansion of what we built in this video.
Thanks for watching!
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Planet Map Video: • Make a Map with Me - P...
Cruisers Map Video: • Space Cruisers - Make ...
Devlog 4 (Basic FishNet Multiplayer Setup): • I restarted my Sword F...
Devlog 5 (Networked Multiplayer Lobby): • Adding STEAM MULTIPLAY...
Devlog 7 (Advanced Movement, Dashing, Flying, Swimming): • Splitting the Screen, ...
Devlog 8 (Planets, Portals, Man-Cannons & more): • Adding Planets, Man-Ca...
Devlog 9 (Health and Interaction): • Adding Planets, Man-Ca...
Links:
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FishNet Networking: github.com/FirstGearGames/Fis...
Easy Character Movement 2: assetstore.unity.com/packages...
Timestamps:
00:00 - Intro
01:05 - The Holy Trinity (3-part gameplay loop)
01:58 - Sword Data
02:29 - Sword Swinging
03:22 - Hit Detection and Damage
04:07 - Networked Animation
04:48 - Blocking
06:02 - Weapon Sway
06:45 - Dropping and Swapping
07:20 - Sheathing
07:47 - Outro
Music:
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I Follow You - Melody's Echo Chamber
Tags:
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