N. Sane things about crates in Crash Bandicoot N. Sane Trilogy

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  • @Rath_Man
    @Rath_Man Жыл бұрын

    I think everyone who's into game development would agree that this was incredibly interesting, especially when it's about things you never actually see in the vanilla game like the crate position error message or the bazooka on a jetski! Keep up the awesome work!

  • @stonetimekeeper

    @stonetimekeeper

    Жыл бұрын

    I'm not into game development or modding whatsoever and I still found myself sitting down for the good half hour this video is just to watch. It's quite fascinating.

  • @illiyo3832

    @illiyo3832

    Жыл бұрын

    idk man, I'm just a stan for Crash Bandicoot have been for as long as I remember

  • @Rath_Man

    @Rath_Man

    Жыл бұрын

    @@illiyo3832 Honestly same

  • @jellywillreturn
    @jellywillreturn Жыл бұрын

    “Crash Bandicoot N. Sane Trilogy is Turing-complete” is not something I expected to learn today.

  • @Triple-Q
    @Triple-Q Жыл бұрын

    The crosshair from the jetski is actually a leftover from Skylanders Supercharged! When you're racing and you get a homing weapon in that game the crosshair shows up, which leads me to believe that the racing was a basis for the jetski (and other vehicle sections)

  • @plexyglass429

    @plexyglass429

    Жыл бұрын

    Would explain the shit controls of the jetski

  • @AccurateDiscoFever45

    @AccurateDiscoFever45

    Жыл бұрын

    oh hey, thanks for the fact didn't know you watched ard

  • @nappitatti
    @nappitatti Жыл бұрын

    I'm once again very impressed with your dedication to setting up weird as hell interaction in-game just for a one second clip. This was really interesting and very well done!

  • @cobaltfolly
    @cobaltfolly Жыл бұрын

    If this video was 8 hours long, I'd miss a day of work to watch it.

  • @Zorro7269

    @Zorro7269

    Жыл бұрын

    How irresponsible of y- Same. Honestly, same.

  • @PlebNC
    @PlebNC Жыл бұрын

    "Just be glad they don't start adding boxes halfway through a level" Crash 4 completionists: Visible sweating.

  • @Donch32
    @Donch32 Жыл бұрын

    22:45 the auto target visual is actually the same used in another game who was created by Activision, called "Skylanders Superchargers", developped by Vicarious Visions!

  • @QuintessentialWalrus
    @QuintessentialWalrus Жыл бұрын

    🙌 THE BANDIKING HAS RETURNED 🙌

  • @davecarignan
    @davecarignan Жыл бұрын

    21:09 would be an amazing addition to the Ripper Roo boss fight ! Great video 🙌

  • @64SuperYoshi
    @64SuperYoshi Жыл бұрын

    at 4:55 The Nitros being in that list is actually more interesting then you may think at first glance. I'm pretty sure in some levels in The Wrath of Cortex, some crates change to Nitros. I wonder if they had more then just the trilogy in mind eventually

  • @WackoMcGoose

    @WackoMcGoose

    Жыл бұрын

    It would make a lot of sense for them to code in anything they _think they might need at some point,_ so if they want to change things up later, they don't have to touch the game code to change what's in a level. Plus, they surely wanted to make more games after the trilogy, so if the "N. Sane N. Gine" already had the code to do X thing, they wouldn't have to add the feature in later when a level designer goes, "hey, wouldn't it be cool if we can do X?", they can just use what was added in ahead of time "just in case", without having to wait on a programmer to add it in later. Done well, it can speed up development, especially for sequels. But overdo it, and you get scope creep, code bloat, and game delays.

  • @wile123456

    @wile123456

    Жыл бұрын

    @@WackoMcGoose yea definitly but they really messed up the artstyle and the "feel" of the games so the 4th game went to a more talented developer instead

  • @kinggooktheautistickingewg788

    @kinggooktheautistickingewg788

    Жыл бұрын

    @@wile123456 Who fucked up the artstyle even more! GG

  • @Devourlord

    @Devourlord

    Жыл бұрын

    @@kinggooktheautistickingewg788 I've always been more of a Twinsanity fan tbh. Really enjoyed Cortex's character and the over all story. I also thought the designs for everyone looked rather nice and I really love the 3D platforming along with multiple controllable characters. Shame it was rushed though.

  • @wile123456

    @wile123456

    Жыл бұрын

    @@kinggooktheautistickingewg788 nah, the 4th game is properly stylized that better translates the colours, pop and edges of the PS1 originals. The remake collection goes for an ugly Limbo of trying to be photoreal with ugly fur shaders and uninspired proportions for characters, instead of the proper cartoon stylization of the 4th game. The 4th game also has better animation and better animations fundamentals with squash and stretch, ease in and out and more.

  • @ScarletAmethyst
    @ScarletAmethyst Жыл бұрын

    I think this would be worth documenting on TCRF. As I've read from TV Tropes regarding Crash 4, the crates turning to Nitros for the Time Trials are used in that game. It's interesting that N. Sane Trilogy also has this unused feature since no crate in Crash 2 or 3 ever turns to a Nitro. Also, the Nitro list in Crash 1 is also interesting since Nitros (and and crates used in Crash 2 and 3) aren't ever used in any Crash 1 level although they are used in the "Crates" level. I noticed if a level had more than 999 crates, the counter glitches out trying to display 1000 (i.e., 18/ 01 instead of 18/1001) as seen in 17:00 although it seems Crash 1 levels can still display more than 999+ crates missed as seen in 16:34 if one somehow modded in 1000 or more crates. I wonder if this also happens with bonus levels that have more than 999+ crates and the Gem spawn that shows how many crates are broken/in the level. Speaking of the TCRF, Crash 3 actually has a Death Route texture for the Prehistoric and Future levels which goes unused. Not sure if that's the case for NST although Future Tense would use the Future Death Route texture.

  • @nefarioustechsupport1243
    @nefarioustechsupport1243 Жыл бұрын

    22:42 this feels like they took the sea vehicles from skylanders superchargers and used them as a template for the jet ski, why reinvent the wheel when you already have a decent vehicle system Also would explain the motion of the projectiles, as all the projectiles act like homing missiles

  • @greatsageclok-roo9013
    @greatsageclok-roo9013 Жыл бұрын

    This was actually a really insightful watch. It's impressive what you are able to do with this game. That editor I know it gonna be so worth it when you release it!

  • @lewisspring35
    @lewisspring35 Жыл бұрын

    This template-and-spawner thing reminds me of the "tf_generic_bomb" entity in Source mapmaking. You can set that to have a template to respawn from. It was added to TF2 at the request of mapper UEAKCrash after he needed a customizable pumpkin bomb for one of his maps he made for the Invasion update.

  • @K7NMHSF03DarkStarPhantom03

    @K7NMHSF03DarkStarPhantom03

    Жыл бұрын

    That's funny, I was just watching one of UEAKCrash's old mapping tutorials.

  • @ozzindale8449
    @ozzindale8449 Жыл бұрын

    The blokes actually posted again! Mate appreciate the classic Crash content. Has made my dreary london bus trip so much better. If you're ever in London I'd love to shout you a pint!

  • @Isaacfromhitindiegametboi
    @Isaacfromhitindiegametboi Жыл бұрын

    You know it's good when ARD post a new video

  • @LuchosFactory
    @LuchosFactory Жыл бұрын

    I can't believe N. Sane Trilogy has a better auto aim system than Crash Bandicoot 4 and it doesn't even use it.

  • @PsclKmn
    @PsclKmn Жыл бұрын

    This is all super fascinating! Really interesting to see what's going on under-the-hood in terms of design decisions

  • @bradfjord
    @bradfjord Жыл бұрын

    I'm getting a little bit of a game dev boner seeing how insanely robust the object system is in this game. The hot-swapping of slot machine crate results and the switch crate working with pickups and every vaguely crate-shaped object in the game... Chefs kiss. The crate counter properly updating itself without crashing when offers make crates that spawn crates... Is it hot in here or is it just me

  • @arcticridge
    @arcticridge Жыл бұрын

    that 10 bounce for crates should be a mod, I would love to have that back

  • @Gonzas97
    @Gonzas97 Жыл бұрын

    I am surprised on how moveable boxes are in this game. Imagine all the amount of interesting levels people could make.

  • @salmon-stan
    @salmon-stan Жыл бұрын

    Another great video dude. The levels one could make with these mechanics would be incredible... if only I had an imagination ^^"

  • @TPD
    @TPD Жыл бұрын

    fantastic work as ever. love this channel so much. happy new year!

  • @tamerlan6785
    @tamerlan67853 ай бұрын

    21:06 poor guy knew what was gonna happen😭

  • @scorpionqueen11
    @scorpionqueen11 Жыл бұрын

    @1:54 The floating Tawnas reminds me of the "Do not be afraid" angels. Lol.

  • @Mattbuddy0947
    @Mattbuddy0947 Жыл бұрын

    The Switch wooden crate and the infinite crate was good and the mega cutscene would worked perfect when you collected all Crates the Bazooka in a Jet-sky Level would be really OP like in the Time trials but cool

  • @dyslexicsoap7605
    @dyslexicsoap7605 Жыл бұрын

    Never really played crash, never watched you, but you are really wonderful to listen to. Thoroughly enjoyed this

  • @lordfelidae4505
    @lordfelidae4505 Жыл бұрын

    So what I’m hearing is this game is going to have some absolutely *kickass* kaizo hacks eventually.

  • @mrworldwide4705
    @mrworldwide4705 Жыл бұрын

    That was a super interesting video. I would love to see more of that kind

  • @bestgames64
    @bestgames64 Жыл бұрын

    YOOO nice to see you back mate!

  • @PuraOrigin
    @PuraOrigin Жыл бұрын

    That's funny; I'm actually developing a Crash game for which I invented a crate type which explodes if you stand near to it for to long, and boxes that will fall from the sky and break on the ground. :D

  • @dingoosh
    @dingoosh Жыл бұрын

    What an incredibly informative, well explained video. Thank you so much for making this!

  • @morgenstern4.669
    @morgenstern4.6698 ай бұрын

    I swear, in every ARD video there is a TwinSanity cameo or gag and it's driving me NUTS (pun intended)

  • @TheMrLeoniasty
    @TheMrLeoniasty Жыл бұрын

    This is some crazy stuff, thank's for this great video!

  • @Mikon2
    @Mikon2 Жыл бұрын

    I love that cut at 5:58 lol

  • @alinkajames
    @alinkajames Жыл бұрын

    Something I never knew I needed... Crate science! Amazing.

  • @DarkWarchieff
    @DarkWarchieff Жыл бұрын

    one question about crates: HOW are they there? I mean, they don't just walk when crash ain't there and go sit in funky poses. I hope. I doubt Cortex had them put there, as why would he put helpful crates for Crash in a level?

  • @juhadexcelsior

    @juhadexcelsior

    Жыл бұрын

    the same dude that suspended rings in thin air for sonic did it I reckon

  • @Zenlore6499
    @Zenlore6499 Жыл бұрын

    This is fascinating! Thanks for sharing!

  • @smoreblox3485
    @smoreblox3485 Жыл бұрын

    If EVERY crate is TNT, I would STILL beat it lol!

  • @MidoriMushrooms
    @MidoriMushrooms Жыл бұрын

    when Zelda 2 was undergoing testing originally, the devs kept making it incrementally harder because they kept getting bored during playtesting and by the time it was finished, the game was now too difficult for most players just because the devs needed a challenge to stay motivated to playtest it. so anyway, here's the devs of N.Sane giving themselves a bunch of extra checkpoints and iron crates so they don't die too often in the hard stages.

  • @-inputoutput
    @-inputoutput Жыл бұрын

    incredibly well presented i dig it

  • @PiePie453
    @PiePie453 Жыл бұрын

    Oh yeah, crate expert over here. Also, I love you.

  • @vl8371
    @vl8371 Жыл бұрын

    Nice to see a live on this soon

  • @TheEvilRayquaza
    @TheEvilRayquaza Жыл бұрын

    This was very informative, never considered crates were like this. Also the targeting thing in the jet ski levels would've been really cool if it was like a normal vanilla mechanic that every player had the chance to use, would've made for some awesome levels

  • @raccoonpeddler6730
    @raccoonpeddler6730 Жыл бұрын

    you know i love crash when i just watched a 25 minute video about crates

  • @StuD44
    @StuD44 Жыл бұрын

    Me: What can you do with this game? Ard: Yes.

  • @M30W3R
    @M30W3R Жыл бұрын

    What a blast from the past that intro was. At this point you might as well try and beat Crash Bandicoot 1 but with all crates replaced by Crash Bandicoots. Crashes Bandicoots?

  • @anchor-cross
    @anchor-cross5 ай бұрын

    12:12 Vicarious Visions likely made this change because in the PS1 version you would be softlocked if you failed the challenge with an Aku Aku mask. You would be live since the mask took the hit but you're now sandwiched between two pillars with the height of 4 blocks, so the average player would need to restart the whole level to try again.

  • @AvocadoKado
    @AvocadoKado Жыл бұрын

    Idk why this is so interesting

  • @wistfulanthophila9317
    @wistfulanthophila9317 Жыл бұрын

    this was a super interesting video but now i am EXTREMELY intrigued at how using a bazooka in the jetski stages is even possible.

  • @FlergerBergitydersh
    @FlergerBergitydersh Жыл бұрын

    Why has this world given us both a COGMONKEY and UKOGmonkey...and they both like Crash Bandicoot?

  • @njdmanok
    @njdmanok Жыл бұрын

    Great video bro

  • @LetsPlayKeldeo
    @LetsPlayKeldeo Жыл бұрын

    This stuff is the shit I NEED more please ! I love to see development stuff

  • @pi8049
    @pi8049 Жыл бұрын

    At 13:16 he has 69 lives and they stay at 69 even after opening the life crates. Nice.

  • @DA-te7xe
    @DA-te7xe Жыл бұрын

    Hi ARD I'm about to start learning unity C#, do you use this? Also could anything you know help me with it? Also I plan to use crates etc for my game

  • @crazycoot647
    @crazycoot647 Жыл бұрын

    Solid Snake: Interesting

  • @Aidan.w
    @Aidan.w Жыл бұрын

    I really like the idea of the key in the Great Hall unlocking Stormy Ascent.

  • @cheatsykoopa98
    @cheatsykoopa98 Жыл бұрын

    the lock on particle on dingodile reminds me of nina's levels from twinsanity

  • @Linkislinkoopsie
    @Linkislinkoopsie Жыл бұрын

    This is a crate video. Keep up the good work

  • @stewartbugler6157
    @stewartbugler6157 Жыл бұрын

    I just remembered! Tnt boxes in time trial levels change into Nitro boxes! Like I specifically remember this from snow go in crash 2 pretty sure it's always been the case

  • @theguyinthere
    @theguyinthere Жыл бұрын

    so many rules to hide secrets. i love this video.

  • @sickman9124
    @sickman9124 Жыл бұрын

    The bazooka on the jet ski would've actually been pretty cool

  • @quetzal5666
    @quetzal5666 Жыл бұрын

    Cool video!

  • @mattgillam7379
    @mattgillam7379 Жыл бұрын

    Babe wake up ARD posted! Babe? Oh right.

  • @noblewolf6265
    @noblewolf6265 Жыл бұрын

    19:00 you think that naughty dog used this as a test for the properties of the nitro detonation switch for crash 2 onwards

  • @NGPlusVideos
    @NGPlusVideos Жыл бұрын

    That was actuallyvery cool. The things that are possible in the code would make for a lot of interesting new ideas. We have Mario Maker, Crash Maker would be awesome.

  • @badja08
    @badja08 Жыл бұрын

    Find it interesting af when the message “level missing bonus round teleporter” appears at 1:56, something that would only ever be seen when mods are used and the devs must’ve known this to stop the game from crashing

  • @StonyGrangey
    @StonyGrangey Жыл бұрын

    Are the tnt/nitro tiles in Ripper Roo crates or something else? Could you spawn flat nitro tiles elsewhere?

  • @aikuisviihteenarkkipiispa8602
    @aikuisviihteenarkkipiispa8602 Жыл бұрын

    great video!

  • @DrRank
    @DrRank Жыл бұрын

    I think the crosshair in the jetski levels might be left over from the racing mode in Skylanders: Imaginators.

  • @KleberDKurosaki
    @KleberDKurosaki Жыл бұрын

    does the n sanity nitros bounce way more violently than the original? I remember struggling in piston it away because of the crates randomly jumping high enough to miss an jump

  • @BlueCore18
    @BlueCore18 Жыл бұрын

    Amazing video. +1 sub

  • @RicPendragon
    @RicPendragon Жыл бұрын

    Well this was extremely hypnotic and interesting, can't wait to see how the level editor ends up. Activision could make a mint if they released a Crash Course Creator game

  • @reda29100
    @reda29100 Жыл бұрын

    23:30 is it possible the jetski is a variant of N.Tropy's red projectiles? They are homing as well.

  • @troyX
    @troyX Жыл бұрын

    Crash Bandicoot live reaction: 🦊

  • @crazyrabbit23
    @crazyrabbit23 Жыл бұрын

    I wonder if the bazooka working with the jetski was at all inspired by the crash 3 cover art showing crash using the bazooka on the motorcycle. does it work with any other veichles?

  • @UltimaJC
    @UltimaJC Жыл бұрын

    This is not the video I was expecting. It's better than what I was expecting LOL

  • @Lonely_Soldier
    @Lonely_Soldier Жыл бұрын

    I didn't expect so many weird quirks of the Na Sane Trilogy engine, that's some pretty cool stuff you can do with it. On the topic of level editing, I'm curious as to if the engine can do like a more open world map/areas kinda like Banjo Kazooie or Mario 64. I think the gameplay mechanics of Crash 3 and the powerups could make a very fun open world platformer experience.

  • @PlebNC
    @PlebNC Жыл бұрын

    -Breaks crate. -Spawns more crates. -Clear Gem OCD PTSD triggered.

  • @thatcloveplant
    @thatcloveplant9 ай бұрын

    looking at the targeting reticle at around 22:47, i noticed that its the same exact reticle that's used in Skylanders Superchargers. makes sense as Activision also owns Skylanders

  • @dreamer72
    @dreamer72 Жыл бұрын

    very neat

  • @DerpinMegaJurk
    @DerpinMegaJurk Жыл бұрын

    Is it possible that Nitros being in the time trial replacement list is to sync up their bounces to a timer dependent on when you grab the watch that initiates the time trial? It'd make a lot of sense for nitro bounces to be the same every time you initiate a trial, so that you don't get killed by stray nitro bounces during trials - they should be predictable in that case, and one way to make sure of that would be to respawn every nitro in the stage with specific "bounce seeds" that determine bounces at specific times to make sure none are too intrusive for time trials.

  • @moz6388
    @moz6388 Жыл бұрын

    Where you been man? Missed you so much :(

  • @VixYW
    @VixYW Жыл бұрын

    This is just beyond fascinating. And I won't ever get a single second of sleep ever again until I have answers as to why the targeting and the homing bazooka exists in the jet-ski levels. Now it feels like a wasted opportunity for an amazing new DLC level that they could've done but never did.

  • @gnammyhamster9554

    @gnammyhamster9554

    Жыл бұрын

    It's likely they copied some code from skylanders superchargers to use as a basis and just didn't get rid of all the superfluous features.

  • @Jgtack
    @Jgtack Жыл бұрын

    13:16 Nice

  • @Daniel-et2ce
    @Daniel-et2ce Жыл бұрын

    Yooo this vid is n sane!

  • @CasuallyClutching
    @CasuallyClutching Жыл бұрын

    This is so swag

  • @crashbash8549
    @crashbash8549 Жыл бұрын

    Crash bandicoot crate lore

  • @stewartbugler6157
    @stewartbugler6157 Жыл бұрын

    I'm already very distracted that when you were adding boxes it ticked back round to 0 eventually after 999 but that's also after you demonstrated that you can make it so your missing over 2000 boxes... So what's with that? Does the missed boxes just count what's smashed on your head?

  • @user-ju8ud6tz5t
    @user-ju8ud6tz5t Жыл бұрын

    Sometimes i like to imagine i am a crate that crash is breaking 🥵

  • @caseydewitt6236
    @caseydewitt6236 Жыл бұрын

    As someone who mostly deals with the asset art side, but has some knowledge of level design in Unity and Unreal, this is legitimately fascinating to me (also as a Crash fan too). But sorry, did you explain why TNT doesn't appear as one of the template options in CB1 while nitro does? I know you explained why nitro shows up (based on the time trial needs), but I don't remember why TNT isn't on the list.

  • @caseydewitt6236

    @caseydewitt6236

    Жыл бұрын

    Maybe I just missed it and can't find it again?

  • @Trimint123

    @Trimint123

    Жыл бұрын

    Because there's no TNT template used on the first level of Crash 1, those only appear on later levels. As mentioned, the Time Stop Crates and Nitro Crate is always available as a template for the Time Trial no matter if the Time Trial is available or not.

  • @neodaltiair8624
    @neodaltiair8624 Жыл бұрын

    How do you get access to the game files to see all this? Isn’t the game running a compiled code?

  • @caitlinlois8959
    @caitlinlois8959 Жыл бұрын

    Finally posted another video

  • @Charlzey1998
    @Charlzey1998 Жыл бұрын

    How do i change the bounce crate from 5 to 10? The crate file has literally quintillions of limes to go through :(

  • @skulldog.._ooo.__
    @skulldog.._ooo.__ Жыл бұрын

    Hello im sorry for asking but how much it does takes to make one level?? 😃

  • @CrazyCatNear
    @CrazyCatNear Жыл бұрын

    Amazing

  • @MikeOTR
    @MikeOTR Жыл бұрын

    this is interesting, can you do one for Crash 4?

  • @amigopuerco
    @amigopuerco Жыл бұрын

    I guess crash was more popular than I thought. I have been getting all sorts of recommendations. I never played it. I was a Nintendo kid

  • @UliZombie04
    @UliZombie04 Жыл бұрын

    hey man i was wondering if you could remake the levels from M&Ms Shell Shocked on the ps1 (any level) ok thanks

  • @pairot01
    @pairot01 Жыл бұрын

    Can you make an enemy drop a switch box when killed, and replace the switch box for a pickable item?

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