Myth 2: Soulblighter Review

Ойындар

Myth 2 sees Soulblighter return to wreak some more undead havoc across a new campaign with some answers on why Balor was in such a dark mood.
Support the channel at: / mandaloregaming or www.paypal.me/mandaloregaming
Thumbnail art and additional art and animation by ‎‪@sneksucks‬
Additional art by ‪@Rythaze‬ and @RatDadJoe
Soulblighter voice by ‪@SteakBentley‬
I take video suggestions at mandaloremovies@gmail.com
Twitter: / lord_mandalore
Intro - 00:00
Issues & Fixes - 01:00
Game Premise - 01:50
Visuals - 03:14
Music & Sound Design - 05:46
Gameplay Mechanics - 07:35
The Recall - 11:11
The Campaign - 12:06 (SPOI𝘓ERS)
Chimera - 36:50
Myth 3 - 38:35
Conclusions - 38:44
The Pathways - 40:07
Credits - 42:59
Then What? - 43:55
#myth #gaming #bungie

Пікірлер: 2 900

  • @MandaloreGaming
    @MandaloreGaming11 ай бұрын

    Myth 2 Project Magma - projectmagma.net/downloads/ THE LIST - docs.google.com/spreadsheets/d/1_K3ziSxT9zcUUGCddS4sF1uNJTWHSbOwB1CQX2Rx4Uo Thanks to everyone who helped out with this. Apologies for the unusual upload time as there were some backend delays.

  • @AB0BA_69

    @AB0BA_69

    11 ай бұрын

    Thank you for making my Saturday just this much more awesome, Mandalore!! ❤

  • @Logan-bd6fq

    @Logan-bd6fq

    11 ай бұрын

    Have you ever thought about covering Universe at War: Earth Assault?

  • @romanianstrigoi2988

    @romanianstrigoi2988

    11 ай бұрын

    Can you review Worlords Battlecry trilogy please? P.S:is similar like Myth but with more mechanics.

  • @citycobra

    @citycobra

    11 ай бұрын

    Myth 3 review soon?

  • @charlesthoreson4162

    @charlesthoreson4162

    11 ай бұрын

    The past few videos have missed the mark for sure. This series just doesn’t seem entertaining enough to warrant a series review.

  • @EldradDinkleberg
    @EldradDinkleberg11 ай бұрын

    The true beauty of The Deceiver as a character is that him being totally honest and dependable until the end is the most deceitful outcome

  • @517342

    @517342

    11 ай бұрын

    Maybe he was called the Deceiver because that's what the other Fallen Lords called him.

  • @Salantor

    @Salantor

    11 ай бұрын

    @@517342 All the Fallen Lords have titles instead of names when it comes to human side of things, so he probably got that one years before the games.

  • @whiteeye9584

    @whiteeye9584

    11 ай бұрын

    @@517342 or meaby they called him that because he decive them

  • @rafaelfigfigueiredo2988

    @rafaelfigfigueiredo2988

    11 ай бұрын

    maybe the real deceiver was the friends we made along the way

  • @Pilvenuga

    @Pilvenuga

    11 ай бұрын

    who knows, maybe he is still looking for his old master, the head. or perhaps Mjarin really is completely dead so Myrdred is free to be the knowledgeable nerd he always was

  • @NeverDry999
    @NeverDry99911 ай бұрын

    The Myrkridia from Myth 2 look like the kind of creatures that the Myrkridia from Myth 1 would enslave and keep as pets.

  • @ryanzhu546

    @ryanzhu546

    11 ай бұрын

    Well it could be they devolved descendants, it wasn't the first time bungee pulled that trick.

  • @darkomihajlovski3135

    @darkomihajlovski3135

    11 ай бұрын

    ​@@ryanzhu546that depends if you consider myth 3 canon in which case they were always like that if you don't then its possible

  • @electricbayonet2

    @electricbayonet2

    11 ай бұрын

    Just for my two-cents, the ‘Myrkridia’ as shown would have been better as a ‘Roadside Picnic’ version of the Uruk-hai. They aren’t the Myrkridia. They aren’t even the primary means by which the Myrkridia ravaged the world. Not even close. Instead, they’re a casual expression of the scale of power and evil that the Myrkridia represented. Control of these creatures brings the power to level nations, but it could even be left ambiguous if the Myrkridia even made them on purpose.

  • @RomanvonUngernSternbergnrmfvus

    @RomanvonUngernSternbergnrmfvus

    11 ай бұрын

    @@ryanzhu546 so this was the white girl equivalent to the og race? They interbreed with their pets resulting in this Pygmy thing that’s a glorified crew?

  • @RomanvonUngernSternbergnrmfvus

    @RomanvonUngernSternbergnrmfvus

    11 ай бұрын

    @@electricbayonet2 I like the idea that these things are the fruit flies to the real creature picnic or they are like those birds gators use to clean their teeth or just a poorly made facsimile

  • @NotOnLand
    @NotOnLand9 ай бұрын

    At the end of the Marathon Infinity video he said "Infinity ends, and the story passes into Myth." GODDAMN YOU MANDY. HE PLAYED US LIKE A FIDDLE.

  • @vahlok2568

    @vahlok2568

    6 ай бұрын

    I wouldnt call that playing, Myth was Bungie biggest game before Halo. Wasn’t meant to be really surprising lol

  • @NotOnLand

    @NotOnLand

    6 ай бұрын

    @@vahlok2568 I'd never heard of it before and it's a common enough turn of phrase

  • @armaniel667

    @armaniel667

    5 ай бұрын

    @@NotOnLand I think it was meant as a wink (easter egg even) to those who are in Bungie rabbit hole. It only works if others (first time viewers) don't get it.

  • @paulstamm3955

    @paulstamm3955

    Ай бұрын

    @@armaniel667 he mentioned Sword Logic too but I’m glad he’s not jumping into the hellscape that is Destiny lore

  • @Comkill117

    @Comkill117

    22 күн бұрын

    He should have ended this saying “if Oni Bungie made Myth III it could have been a great trilogy all around.”

  • @IxodesPersulcatus
    @IxodesPersulcatus10 ай бұрын

    The Deceiver just getting up, saying "close enough" implying he'd been awake the whole time and the "magic words" are just a formality, is now one of my favorite moments of all time.

  • @TheNapster153

    @TheNapster153

    10 ай бұрын

    I mean, he is undead. If Shiver could returm from being vaporised in a dream duel, I din't see why Deceiver can't. Plus, there's also Watcher who mirrors Deceiver for being in an inanimate situation but still being of influence.

  • @atelier4378

    @atelier4378

    10 ай бұрын

    Totally referencing Evil Dead 3: Army Of Darkness here. The magic words are pretty much the same.

  • @LehySnek

    @LehySnek

    9 ай бұрын

    If you replay that mission, the magic words are different every time. Here are the quotes: "Er... claptrap verboso... um... neckbone." "Um... clambake veratus... er... nicktoo?" "Clatu... um... virtuosos nomnom." "E Pubis Numnum! Errr..."

  • @Lucifronz

    @Lucifronz

    9 ай бұрын

    @@atelier4378 That in turn was referencing The Day the Earth Stood Still. We can't know for sure which reference was being made, but given that these are undead beings, Evil Dead is probably the safe bet. "Klaatu barada nikto!"

  • @alphanoodle1877

    @alphanoodle1877

    7 ай бұрын

    maybe he was trying to see if someone would go through all the trouble to bring him back. Cuz if someone does, certainly they want you alive and on their side, so if they are that convinced you will help them why not?

  • @kevinczaractual
    @kevinczaractual11 ай бұрын

    I have to say, the unfolding "Bungie as an eldritch horror codex" narrative rabbit hole is really winning me over. And great job to all others who contributed to this beautiful madness.

  • @percher4824

    @percher4824

    11 ай бұрын

    it never ends

  • @pob_42

    @pob_42

    11 ай бұрын

    Arching to the single point of consciousness. Find yourself, starting back.

  • @1r0zz

    @1r0zz

    11 ай бұрын

    @@percher4824 I think it ended around destiny 2(or even the first one) release. There are still call-backs, cameos and some narrative elements, but now destiny 2 seems hellbent to remove any deeper or interesting elements from the game narrative, even the game own narrative. The last dlcs were especially rough

  • @BladedEdge

    @BladedEdge

    11 ай бұрын

    The next video would be... the seventh?

  • @mitchellbenbrook2041

    @mitchellbenbrook2041

    11 ай бұрын

    I appreciate the L in the "spoilers" section being an upside down 7

  • @ForTheJerusalem
    @ForTheJerusalem11 ай бұрын

    I love the idea that someone just decided to modify a mod to recreate an old game in it's sequel just for the sake of making barbarians slightly bigger, truly a servant of tzeentch.

  • @ericsteenbergen9470

    @ericsteenbergen9470

    11 ай бұрын

    Please, the Bigger Barbarians are most definitely the favored of Slaanesh, have you seen a Keeper of Secrets?

  • @dimas3829

    @dimas3829

    11 ай бұрын

    More like Rick Blood's entusiast darkies.

  • @livanbard

    @livanbard

    10 ай бұрын

    ​@@ericsteenbergen9470have you seen a kaeric acolyte?

  • @haloisepie

    @haloisepie

    2 ай бұрын

    @@livanbard You ever seen a grown man naked?

  • @jaccobbailey8247

    @jaccobbailey8247

    2 ай бұрын

    They’re a Black Legionnaire! A member of chaos undivided. Big Barbarians are a mixture of Khorn and Slaanesh, and the mod maker is a cultist of Tzeentch. Dunno if there’s anything for Grandfather tho

  • @Meitti
    @Meitti11 ай бұрын

    I love how Sauron being frozen in place and being pummeled to death by a mob of angry berserkers was the actual canonical way he was defeated. Imagine Lord of the Rings instead of heroic king defeating Sauron, Galadriel freezes him in place and a bunch of faceless soldiers just mob and stab the Prince of Evil to death.

  • @lukeraymond6927

    @lukeraymond6927

    11 ай бұрын

    To be fair, that was a hell of a gambit that cost what was left of the Legion to pull that off.

  • @WritesMe

    @WritesMe

    11 ай бұрын

    Myth be metal.

  • @eyeballpapercut4400

    @eyeballpapercut4400

    10 ай бұрын

    I would pay for a movie or game where the big bad villain gets ended rightly by a rain of sword pommels like how Muslims do Jumra in Hajj

  • @dorpth

    @dorpth

    10 ай бұрын

    It was a cool touch that showed you just how ridiculously powerful Balor was. Even when immobilized and totally helpless, it took half a dozen burly barbarians with giant claymore swords a good minute of all out hacking in order to finally kill him. Gives you an idea of just how utterly invincible he was normally. Not even Sauron was that powerful.

  • @LordOfGilneas

    @LordOfGilneas

    10 ай бұрын

    @@dorpth might be because Balor didn't have a mcguffin be the source of all his powers unlike sauron.

  • @Pfhorrest
    @Pfhorrest11 ай бұрын

    The Deceiver's heel-face turn makes a lot more sense if you know some information published on Bungie's site before the release of even TFL: three of the Fallen Lords were Ancient Evils, but the other three were Turned From The Light, and among the latter group were the Deceiver. He was a good guy until Balor turned him dark; and now with Balor gone, he's a good guy again.

  • @WintersTheSixth

    @WintersTheSixth

    10 ай бұрын

    *deceiver gets auto balanced back* Deceiver: fuck it, let's GOOOO

  • @Lucifronz

    @Lucifronz

    9 ай бұрын

    But isn't Soulblighter almost certainly Damas? He's not "light"-sided, but if the Deceiver can be free of that evil, why wouldn't Soulblighter be? And why wouldn't he want to preserve what his ally had fought so hard for in the past instead of destroy it further? Feels pretty thin, but I think overall they did a pretty decent job of making an interesting story. Seriously, not many RTS games of that era put much effort into it. Even the really good ones.

  • @Never_heart

    @Never_heart

    8 ай бұрын

    Honestly I kind of prefer the idea that an ancient evil underwent a major internal reflection after being forcably ressurected and enslaved by an even greater evil power for many decades. Just the idea that while erasing entire armies with magic, the Deciever was in his own head thinking "You know what, I guess it does suck to be controlled by someone like this. Maybe I shouldn't go back to that version of myself if I get the chance to break free"

  • @boxtank5288

    @boxtank5288

    8 ай бұрын

    @@Never_heart 'Oh look, a good opportunity to start THAT plan.' *Ahem* "HEY WATCHER! You bitter about losing your 'Relief' hand?~" (Many years later) "OK Yeah that worked...Also OW."

  • @Robert399

    @Robert399

    2 ай бұрын

    Those 3 are The Deceiver, Shiver and Soulblighter, right (bearing in mind "light" ≠ good)? And the 3 ancient evils were The Watcher and the 2 unnamed ones?

  • @folkloristofthefuture8152
    @folkloristofthefuture815211 ай бұрын

    I cannot express how much I was hoping for a skeleton to pop out saying I've got a bone to pick with you during that ending, but the Antonymous Agony cameo was excellent

  • @trampoline11x

    @trampoline11x

    11 ай бұрын

    I was expecting to hear Durandal Gianni say something cursed. I mean, Myrkridian Haze demanding my pancreus was plenty cursed to...

  • @skinnysnorlax1876

    @skinnysnorlax1876

    11 ай бұрын

    Mind fillin me in on the haze memes? That was the only video I legitimately couldn't stomach, despite Mandy's great efforts. The cringe was just too visceral for me

  • @marcinkrz3140

    @marcinkrz3140

    11 ай бұрын

    There also is (believe it or not) Gerten of Banban reference in there

  • @trampoline11x

    @trampoline11x

    11 ай бұрын

    @@skinnysnorlax1876 not sure what to say. Just the usual [insert character] edits mandies discord server is good at. Especially the Lowry channel. I dont follow myself, I just see it occasionally on stream vods. That game was insane tone deaf edge from start to finnish so haze just being a random call back

  • @brendenmccrudden5860

    @brendenmccrudden5860

    11 ай бұрын

    There was a glimpse of fear and hunger too, with the fear and hunger ghoul

  • @skullboy108
    @skullboy10811 ай бұрын

    "The Library on Legendary is a sadistic mission" made my inner Halo kid shudder

  • @okupant880

    @okupant880

    11 ай бұрын

    Man, that one is a tough nut to crack, but personally i find Cortana to be the level to trigger supressed dread.

  • @greatsaiyaguy8868

    @greatsaiyaguy8868

    11 ай бұрын

    Immediate flashbacks man…

  • @toobig7150

    @toobig7150

    11 ай бұрын

    ​@@okupant880at least in cortana you can do strategies, there's different weapons around, you can hide from the ranged forms, and even scape them/trap them on some areas, but the library it's a literal corridor with nowhere to hide, where each encounter throws floods from bottom, top, right and left. The library it's what would had keep Lovecraft wake up at night.

  • @pkpong

    @pkpong

    11 ай бұрын

    I never wanted to play the flood levels growing up, in fact I didn’t beat any of the halo games until I was 14/15 despite having the first 2 halos and an og Xbox almost all my life. I just refused to play the levels with the flood because they scared me so much

  • @icyjiub2228

    @icyjiub2228

    11 ай бұрын

    Hell you can hear the same drum fills Marty would use in the Halo soundtrack in this game. Especially at around 6:30 ish you can easily lay over the chorus of Walk in the Woods. EDIT: Annnd he's playing Peril at 12:15

  • @NoMoreCrumbs
    @NoMoreCrumbs11 ай бұрын

    The Myrkridia are nearly exactly the character model of the werewolf enemy from Pathways into Darkness

  • @martinnavarrete5279

    @martinnavarrete5279

    10 ай бұрын

    Oh no the w'rncacnter

  • @sourhour3403

    @sourhour3403

    21 күн бұрын

    But did the... I'm just gonna type W, you know what I mean... see the Myrkridia and dream up the weird tip toe ghouls when it later came to earth or is this something unrelated? Plus, I do not actually believe that the Myrkridia and what we see alive in this game are the same creatures. Maybe the Summoner instead drew upon the dreams of the W, and brought forth what he THOUGHT were they Myrkridia? You know, confirmation bias. Expects to summon bloodthirsty, powerful, flesh-eating monsters. Summons bloodthirsty, powerful, flesh eating monsters that are distinctly different, but how would he know? It's been a long time.

  • @gae_wead_dad_6914

    @gae_wead_dad_6914

    7 күн бұрын

    @@martinnavarrete5279 Dude, you were watching a Bungie review and you JUST realized the connection? bruh

  • @gae_wead_dad_6914

    @gae_wead_dad_6914

    7 күн бұрын

    And it also almost exactly matches Haze from anonymous edginess GIVE ME YOUR PANCREAS

  • @gae_wead_dad_6914

    @gae_wead_dad_6914

    7 күн бұрын

    I also think the Myrkridia aren't the same as Balor fought them. These are just the foot soldiers. The elite, the leaders and the mages + specialists of their kind have long died, and they've been devolved into feral ghouls.

  • @voxlknight2155
    @voxlknight21558 ай бұрын

    So the Deceiver is called that because he punked the _bad_ guys, not the good guys. That's honestly a pretty cool twist.

  • @marley7868

    @marley7868

    Ай бұрын

    he punked the bad guys when they were good guys so mostly kept his morals intact

  • @christopherbronson3275
    @christopherbronson327511 ай бұрын

    Deceiver while casually holding a literal piece of Souldblighter's soul: "I have always wanted one of these"

  • @mans51
    @mans5111 ай бұрын

    The big Turnip the guards talked about is likely a reference to the Blackadder episode where the character Baldrick wastes thousands of pounds on a big turnip.

  • @vinnyethanol

    @vinnyethanol

    11 ай бұрын

    Thousands of pounds of what?

  • @lorenzooliveira1157

    @lorenzooliveira1157

    11 ай бұрын

    @@vinnyethanolon a big turnip, sir.

  • @egamruf

    @egamruf

    11 ай бұрын

    Is it a waste?! He always wanted a turnip in the country, after all.

  • @IndustrialBonecraft

    @IndustrialBonecraft

    11 ай бұрын

    Thank God somebody knows!

  • @TheKaratejesus

    @TheKaratejesus

    11 ай бұрын

    @@vinnyethanol pounds is a british currency

  • @markbernal42
    @markbernal4211 ай бұрын

    Wow! Well done video review and so quickly after the Myth I review! Just as this video states, we had just finished Myth I and now had a better understanding about the development possibilities of the Myth game engine. The only problem... the majority of the Myth I dev team shifted to the development of a new game called... Halo? I was now the most experienced developer on the Myth II team. Everyone else had been recently hired or joined near the end of Myth I (as I recall). Fortunately just about everyone stepped up and did a great job to get the game completed in a relatively short amount of time. "Crunch", for several of us, took on a new meaning, yet we prevailed. Thanks for all your hard work at putting together this wonderful retrospective.💯

  • @MandaloreGaming

    @MandaloreGaming

    11 ай бұрын

    Thanks again for all your work and stopping by. I'm sure a ton of people still want to pick your brain about development and the setting!

  • @teutonicbone4388

    @teutonicbone4388

    11 ай бұрын

    So then, the remnants of the Myth I team split up to make 2 games, both with a frustratingly difficult level called "Library" that's awful to play on legendary difficulty?

  • @emeraldaurora1958

    @emeraldaurora1958

    10 ай бұрын

    What was your favourite moment in the development process? Getting a particular bit of code to work? Taking a chance which paid off? Seeing the finished product? Myth II was one of the first games I ever played. Definitely a bit young at the time, but this woman will never forget it. (I got stuck after the Bridge mission as a kid) ^^ Y'all did amazing work!

  • @torrvic1156

    @torrvic1156

    10 ай бұрын

    Thank you sir for all of your hard work! You’re legend! Please make Myth great again! P.S. I think Action RPG in a setting of Myth can be a great thing.

  • @markbernal42

    @markbernal42

    10 ай бұрын

    @@emeraldaurora1958 Thank you! Creating animated 3D models that transformed the landscape mesh are what I enjoyed the most. I had learned a lot about the game engine creating Myth I so Myth II was the opportunity to apply it. The first one I made was the draw bridge the final one was the overpass bridge in the volcano. Of course the completed game is always the ultimate achievement.🙂

  • @kabob0077
    @kabob007711 ай бұрын

    27:52 The Deceiver deceived us by making us think he'd betray us but was really loyal... What a masterwork of subverting expectations.

  • @WritesMe

    @WritesMe

    11 ай бұрын

    It's about family.

  • @Bluecho4

    @Bluecho4

    10 ай бұрын

    When you've already told every lie in the book, and everyone knows you're a liar, the only deception left to enact is telling the truth.

  • @kankeydong2500

    @kankeydong2500

    10 ай бұрын

    ​@@WritesMeNow I expect the Deceiver to pull up with a 1970 Dodge Charger now.

  • @HontounoShiramizu

    @HontounoShiramizu

    10 ай бұрын

    The rare case of the phrase used to describe good storytelling.

  • @christopherclayton5500

    @christopherclayton5500

    7 ай бұрын

    So are you saying the real deceit was the friend we made along the way?

  • @ramblinjack1797
    @ramblinjack179711 ай бұрын

    That transition between the cutscene crow’s eye and Mandy’s logo at 0:48 was so damn clean

  • @nipsynuggets4930

    @nipsynuggets4930

    11 ай бұрын

    was looking for this comment :D

  • @cc1093

    @cc1093

    11 ай бұрын

    Also new intro or just old school manga version?

  • @MrJoeVex
    @MrJoeVex11 ай бұрын

    That flash of Oni was a delight to know Mandalore is truly going down the Bungie rabbithole

  • @gojira7824

    @gojira7824

    11 ай бұрын

    I wonder what connective tissue Oni has to the rest of this schizohole

  • @tomsko863

    @tomsko863

    11 ай бұрын

    I sure hope he does ONI but his LIST says he doesn't own it and hasn't played it.

  • @lachlanmcgowan5712

    @lachlanmcgowan5712

    11 ай бұрын

    I caught the mention of a "Deadly Brain" as well...

  • @ignotumperignotius630

    @ignotumperignotius630

    11 ай бұрын

    Down the bunghole

  • @Comkill117

    @Comkill117

    11 ай бұрын

    Part of why Oni’s a bit muddy in the rabbit hole is because it was made by Bungie West, not Bungie proper in Chicago. Actually it was their only game before being brought together with the main studio in the move to Washington for Halo. Still has some stuff here and there that connects though, just mot as much as the rest as far as I can tell.

  • @Fr3k3
    @Fr3k311 ай бұрын

    A big orb appearing the sky signaling a clash between Light and Dark? Interesting concept.

  • @alexanderh3876

    @alexanderh3876

    5 ай бұрын

    The twin tailed comet!

  • @Pedro-zu3uq

    @Pedro-zu3uq

    4 ай бұрын

    The End and the Death.

  • @isaacfreeman1
    @isaacfreeman110 ай бұрын

    That ending animation was a great representation of the mystery and horror of the Myrkridia being undone by existing like they do in the game. The architects of the prior dark age. "Give me your pancreas, or me and my bat boys are gonna ghoul the place up. Don't make me get Big Lenny!"

  • @hateraccoon5686
    @hateraccoon568611 ай бұрын

    We need a comprehensive list of Mandy's Bungie Brainrot triggering sentences.

  • @wesleyeberly228

    @wesleyeberly228

    11 ай бұрын

    Agreed I hear him say sword logic half way through the video and it’s like a trigger

  • @DetectiveOlivaw

    @DetectiveOlivaw

    11 ай бұрын

    He’s specifically using the same phrases in all these videos, like “This is still just an overview,” or “This isn’t something I wanna lose my mind over.” That and constructing sentence specifically to cause brainrot in others, like “One mission has you return to Covenant to retrieve the Total Codex from the rebuilt Great Library. The Library on legendary is a sadistic mission.” And like… he’s doing that on purpose! Just like Bungie did!!

  • @munfurai8083

    @munfurai8083

    11 ай бұрын

    @@DetectiveOlivaw "When the dead speak, you should listen"

  • @TheFlappening

    @TheFlappening

    11 ай бұрын

    ​@@wesleyeberly228Sword logic is all the scarier when thinking about how all the AI in bungie games are named after famous swords

  • @winstonsmith3703

    @winstonsmith3703

    11 ай бұрын

    ​@@TheFlappeningwell not in destiny.

  • @thehoodedteddy1335
    @thehoodedteddy133511 ай бұрын

    5 bucks the “casualties” soundbite will return periodically in Mandalore’s videos

  • @Sorain1

    @Sorain1

    11 ай бұрын

    It should, all kinds of fun could be had with it!

  • @deriznohappehquite

    @deriznohappehquite

    10 ай бұрын

    ⁠​⁠@@Sorain1 If he ever makes a video on Pikmin, it should return.

  • @Harxaly
    @Harxaly11 ай бұрын

    Hearing Mandy mention "sword logic" shook me like it's my sleeper agent activation code

  • @winstonsmith3703

    @winstonsmith3703

    11 ай бұрын

    When does he say it?

  • @real_yanoosh6553

    @real_yanoosh6553

    11 ай бұрын

    @@winstonsmith3703 14:10

  • @Bluecho4

    @Bluecho4

    10 ай бұрын

    It reminds me of "Sleuth Diplomacy" from _Problem Sleuth._ Which is to say, busting out the Tommy Gun.

  • @Crusader-yq1bf

    @Crusader-yq1bf

    9 ай бұрын

    Oh god now I can't unhear it... it's all connected

  • @notinspectorgadget

    @notinspectorgadget

    9 ай бұрын

    "I must kill...the queen."

  • @MidlifeCrisisJoe
    @MidlifeCrisisJoe11 ай бұрын

    The "Myrkridia Problem" is such a consistent one in fiction in all forms. Very hard to pull off the "even bigger fish" when you set up a truly powerful villain, and it probably should be a thing that people get outsider opinion on much more often since you never want to have the audience give the equivalent of a "they're just bat people?" response.

  • @ManDuderGuy

    @ManDuderGuy

    11 ай бұрын

    "Just bat people" is a really big deal when there's hordes of them and you've got medieval weaponry.

  • @Sir_Bucket

    @Sir_Bucket

    7 ай бұрын

    I would like to point out the "bat people" look exactly like an ennemy in Pathways into the Darkness

  • @chillyavian7718

    @chillyavian7718

    7 ай бұрын

    @@Sir_BucketThe Bungian Monomyth has no limits

  • @Sir_Bucket

    @Sir_Bucket

    7 ай бұрын

    @@chillyavian7718 we are all trapped in the black hole that is this franchise

  • @Flight_of_Icarus

    @Flight_of_Icarus

    7 ай бұрын

    A villain I felt that way about relatively recently was Doomfist. Guy was touted as being this gigachad level threat that took all of Overwatch to barely manage to take down, and then Blizzard decided to introduce him as a playable character and now he's getting killed pretty much like anyone else.

  • @wynnedm1941
    @wynnedm194111 ай бұрын

    Wild to think The Deceiver might have been "good" because his mild insanity could come from understanding this cycle and feeling compelled to follow or encourage it.

  • @tylerp.5004

    @tylerp.5004

    11 ай бұрын

    Could also be the other way- His refusal of the Cycles Of Bungie was punished by or led to making him extremely mad and deranged, though despite this he's still able to push on regardless of the Cycles and continue assisting whatever good comes to smack down evil.

  • @kankeydong2500

    @kankeydong2500

    11 ай бұрын

    Well he *did* deceive us, alright.

  • @TheNapster153

    @TheNapster153

    11 ай бұрын

    ​@@tylerp.5004This might mean he's the analogue of Durandal from Marathon

  • @Flamme-Sanabi

    @Flamme-Sanabi

    11 ай бұрын

    @@tylerp.5004 Cycle of Bungie??

  • @tylerp.5004

    @tylerp.5004

    11 ай бұрын

    @@TheNapster153 goddamnit i didn't mean that literally, fuck. EYE was perfect for one of Mandy's first videos because holy shit there are so many Cycles Of Guilt across these games.

  • @MrMaradok
    @MrMaradok11 ай бұрын

    It’s a stretch, but, the guy who brought back the Myrkridia is, like Mandalore said, called the “Summoner,” not the “Resurrector,” so I can see, with how much was NOT known about the Myrkridia, how somebody might summon them on what they DO know. If that’s the case, it’s like he was summoning “memories” of the Myrkridia, but ones based on The Summoners memories, which is based on half remembered folklore and unreliable anecdotes

  • @lorenzomeulli750

    @lorenzomeulli750

    10 ай бұрын

    I mean, it's a theory. But I think it's more likely that OG Myrkridia were simply more and organized with their own powers and whatever. These are just their natural forms. Summon a naked ass human to a fantasy war and he won't be much of a threat. Summon a guy with a tank and his entire society providing air support and logistics and he will fuck things up.

  • @TheNapster153

    @TheNapster153

    10 ай бұрын

    I had the same thought, but switch the terms. Note, the 'summoner' was pulling skulls from the platforms, which supports the idea that he isn't making originals. A personal idea I had for the original Myrkridian caster was that, like the liked of Alric and the Nine along with some Fallen, they are a Dream Caster. The REAL Myrkridian summoner has to find the Dream Spell that brought them into existence in the first place. Hence, no spell and caster (dreamer), no Myrkridia. The Myrkridia, in turn, are the mortal nightmare personified. Think of entities from Birdbox but visible and cruel and brutal. There, you have your eldritch monsters.

  • @aickavon

    @aickavon

    9 ай бұрын

    There's a lot of fun fan theoring out of this. I for one think that they probably had something similar to warhammer 40k's greenskins. Where the orkz were once terrifying and organized beasts, but over time degraded and devolved into far more managable (But still lethal) threat.

  • @SakuraKurosaki10

    @SakuraKurosaki10

    7 ай бұрын

    So he summoned forth his idea of the Myrkridia but his ideas kinda suck. I'll take it.

  • @barrelwimp2698
    @barrelwimp269811 ай бұрын

    When the strings pick up as the narrator says “Soulblighter” after Cruniac dies is one of my favorite video game moments

  • @WritesMe

    @WritesMe

    11 ай бұрын

    Goosebumps.

  • @popexx1

    @popexx1

    10 ай бұрын

    mine was when alric confronted soulblighter and said "when this is over you will be but a myth too soulblighter"

  • @barrelwimp2698

    @barrelwimp2698

    10 ай бұрын

    so true @@popexx1

  • @UnclePutte
    @UnclePutte10 ай бұрын

    My wild two-buck theory about the Myrks: they devolved severely during their imprisonment within the Tain, and lost most of their "civilization" - such as the use of arms and armor, magic and the like.

  • @booradley6832
    @booradley683211 ай бұрын

    The Deciever also helps you because you are his first truly reliable "friend" in a long time. You came to help him when he was completely screwed, and gave him his chance at vengeance. For someone who's life goals include do evil shit and destroy those he hates, sometimes priorities mean you have to drop the former to achieve the latter. Since you gave him his freedom, and the chance at his revenge, he has no reason to hate you any longer, and keeping you alive means ostensibly keeping himself alive, since you can always resurrect his undying ass. I actually love his character and that he doesnt turn on you.

  • @gabrieleomaggio1461

    @gabrieleomaggio1461

    11 ай бұрын

    Also he had no real reason to hate you to begin with: he was brought back by Balor to serve as his general but Balor and the other Fallen Lords held no love for him. No wonder he and the Watcher fought twice during the Great War.

  • @janefkrbtt

    @janefkrbtt

    11 ай бұрын

    I also like the idea he knows exactly what vibes he gives off. and in a pure 'The Deceiver' bit. he didn't trick the player who is fully expecting a heel turn at any moment.

  • @booradley6832

    @booradley6832

    11 ай бұрын

    There's also the fact that you didnt "bind" him or make an attempt to overpower and control him. You resurrected him and asked for his help. I don't know that anyone has treated him with that level of respect before, certainly not Balor.

  • @VertSecretStash
    @VertSecretStash11 ай бұрын

    The moment Marathon was mentioned I was struck by a terrible realization that we were going back in to those forsaken Pathways Into Darkness and I was NOT prepared for it.

  • @kabob0077

    @kabob0077

    11 ай бұрын

    We will never escape them, these Pathways go on and on and on and on. As soon as we think we've left them behind we find out we're just on a forked path.

  • @emperorIng360

    @emperorIng360

    10 ай бұрын

    The real crime is that I have not heard I'VE GOT A BONE TO PICK WITH YOU in either video.

  • @innacrisis6991

    @innacrisis6991

    10 ай бұрын

    There's been little hints sprinkled in, like him mentioning sword logic at 14:11, but overall he's been really, really good at keeping the fact this is a bungie game out of both videos

  • @Cypherwraith001

    @Cypherwraith001

    10 ай бұрын

    If Mandy doesn't mention the publisher/developer in the overview, there's a pretty good chance that it's another Bungie/Marathon rabbit hole.

  • @jacob5169

    @jacob5169

    10 ай бұрын

    It suddenly made sense why the most powerful form of magic was called "Dream magic." They're altering the w'rkncacnter's dreams and manipulating reality as a result

  • @MasticatingRobot
    @MasticatingRobot11 ай бұрын

    Myth and Myth2 were such influential games on me as a kid, especially the mission briefings. Later I discovered they were inspired by Glen Cook's "Black Company" series, which became my favorite fantasy novels. Twenty years later I started a company called Stoic and was the designer/writer of Banner Saga, which was heavily inspired by both. Hadn't thought about Myth in a long time though, thanks for the stroll down memory lane.

  • @kallemort

    @kallemort

    10 ай бұрын

    Man, I love Banner Saga. Should get around to playing the third one.

  • @kolyakolya9216

    @kolyakolya9216

    10 ай бұрын

    Banner Saga is incredible!

  • @ChadSaltzpyreEnjoyer

    @ChadSaltzpyreEnjoyer

    10 ай бұрын

    I love Banner Saga, have a poster of it hanging up in my room. I'm to this day scared of finishing the third one because I'm worried about how sad it will make me lol. Crazy to see someone like you down here in the comments. Really hope to see more from you guys in the future, your art style was so innovative and now knowing that you were influenced by Myth helps contextualize all of the animated cutscenes in the Banner Saga.

  • @MasticatingRobot

    @MasticatingRobot

    10 ай бұрын

    Thanks! I totally get not wanting to finish the trilogy, I do stuff like that too. Wanted to comment here cause I almost forgot how much of an influence this and Black Company was on us! Right now we're working on a game called Towerborne- pretty different but a lot similar DNA, story-wise @@ChadSaltzpyreEnjoyer

  • @TheNapster153

    @TheNapster153

    10 ай бұрын

    Hoh, I didn't expect this. I figured there was som connection, but Banner Lord's story has always been more of its own thing in my eyes. Still, your crew made an outstanding game! Haven't gotten a chance to finish Part 3 yet. Loved it already, however.

  • @Hrungni
    @Hrungni10 ай бұрын

    I half expected the final animation sequence to be an elaborate "I've got a bone to pick with you!" joke. Great work as always!

  • @sneksucks
    @sneksucks11 ай бұрын

    this was such a blast to work on. i wish they let us keep the full house theme for the credits

  • @StrikeWarlock

    @StrikeWarlock

    11 ай бұрын

    Well done, Snek

  • @aethelfrithofbernica

    @aethelfrithofbernica

    11 ай бұрын

    Dude your animations were awesome. Were those flood postules I saw in one of the frames?

  • @burge117

    @burge117

    11 ай бұрын

    Well done man ❤

  • @markbernal42

    @markbernal42

    11 ай бұрын

    That ending was fantastic!🔥

  • @booradley6832

    @booradley6832

    11 ай бұрын

    You know, sometimes if a joke is good enough its worth shelling out to get legal use of it?

  • @evieoverride
    @evieoverride11 ай бұрын

    “The Library on Legendary is a sadistic mission” Bungie really does like to repeat their own patterns, huh?

  • @squadass99

    @squadass99

    11 ай бұрын

    Just waiting for a Library mission in Destiny to carry on this trend lol.

  • @TheAsylumCat

    @TheAsylumCat

    11 ай бұрын

    ​@squadass99 there's multiple phrases mandy used that catch my attention like a dog hearing the word walk

  • @Supercohboy

    @Supercohboy

    11 ай бұрын

    @@TheAsylumCat Would you say that some of these phrases acted like...a dog whistle? Albeit the gamer sort in this case, instead of the unseemly sort.

  • @aaronturkey

    @aaronturkey

    11 ай бұрын

    | . |

  • @okankyoto

    @okankyoto

    11 ай бұрын

    Almost like something out of an old dream but you can't exactly remember.

  • @padraigmurphy8710
    @padraigmurphy87109 ай бұрын

    The distinct unimaginable horror that the marathon symbol is in fact the image of the rouge star Durendal mentions, it’s trail leaving eldritch horrors in its wake, like some kind of unimaginable madness warped into some crude imitation of that which creates all life, and it might in fact be the inspiration for the traveler in destiny and…Christ…I’m dare not imagine the true scope of this fuckery,

  • @keyofdoornarutorscat

    @keyofdoornarutorscat

    3 ай бұрын

    Just a ball, bouncing around

  • @KerythDraws

    @KerythDraws

    2 ай бұрын

    Its funny that the original idea for the Traveler in destiny was going to be that all of the alien races you fight in game were once influenced or affected by the Traveler and eventually warped into the monsters that want you and it dead. The heart of darkness from the first game was also supposed to be the inside of the Traveler.

  • @dimas3829

    @dimas3829

    20 күн бұрын

    @@KerythDraws oh, so you play as edlritch abomination in Destiny. Makes sense. I guess from the outsider look it seems like as if in Stlaker you was a monolith's worshipper.

  • @stupidsillylace
    @stupidsillylace11 ай бұрын

    The Deceiver Marv-ing Soulblighter is proof that videogames are truly a development of the human ability to create artwork

  • @pabloosset2533
    @pabloosset253311 ай бұрын

    The Deceiver went from an obviously evil guy to an absolute bro. Character development at its finest. Edit: That animation at the end is your best joke yet. Kudos.

  • @Ironclad17
    @Ironclad1711 ай бұрын

    33:45 I'm probably reading too much into it, but a mythical cattle raid is one of oldest most universal stories among all of humanity and it's sort of the foundation for the concept of glory in war, raiding, and pillaging. The Indo-European cattle-raiding myth is the basis for the Wild Hunt, legendary feats of Indra, Beowulf, Odysseus (the cattle of Helios), etc. If the Tain is an endless hellscape filled with mindless warring monsters it's sort of a twisted depiction of Valhalla and naming it after one of the cattle raiding legends is clever.

  • @BARMN89

    @BARMN89

    11 ай бұрын

    So would you say that the the Raid is the Shadow of all Legends?

  • @VashdaCrash

    @VashdaCrash

    11 ай бұрын

    ​@@BARMN89That's clever, but the reference is awful lol

  • @MandaloreGaming

    @MandaloreGaming

    11 ай бұрын

    ​@@BARMN89please no

  • @electricbayonet2

    @electricbayonet2

    11 ай бұрын

    @@MandaloreGaming Just imagine: in countless years as the details of history becomes muddled and forgotten, there could be a day when a historian says that countless myths and stories around the world were inspired by Raid: Shadow Legends. "Ah, yes, the ancient bard Jerr Tooclean's epic 'Lord of Ring,' also made use of fantastic species first seen in 'Raid: Shadow Legends,' the wandering amusement for which thousands of jubilant prayers were raised to Guuh’Gal Plague-Storr.

  • @g3th_

    @g3th_

    11 ай бұрын

    That's a wonderful observation you just made.

  • @cyberdoga5728
    @cyberdoga572811 ай бұрын

    I like to think that their time in the dimensional prison thingy devolved them super hard, but if this is what came out compared to the other mooks this is still scary if this is them at their weakest.

  • @WritesMe

    @WritesMe

    11 ай бұрын

    This!!!

  • @QuintessentialWalrus
    @QuintessentialWalrus10 ай бұрын

    Man, you can REALLY tell that Marty O'Donnell did the music for this game. The way he uses percussion is like nothing else I've ever heard from another composer. Half of these songs sound like demo tracks for Halo 1 lol

  • @kaizokuAUTO

    @kaizokuAUTO

    6 ай бұрын

    such a unique composer

  • @jimmydasani8922

    @jimmydasani8922

    5 ай бұрын

    God he creates such incredible music. Myth is a game ive never played and hardly heard about until i saw Mandalore review them and i can absolutely find myself jammin this soundtrack in my car. Now i gotta play the game

  • @muttipi
    @muttipi11 ай бұрын

    the deceiver actually turning out to be a real one is a fun twist and it kinda made me choke up for a second, I don't know why but I just love rehabilitation arcs.

  • @WordoftheElderGods

    @WordoftheElderGods

    11 ай бұрын

    I fucking love it when there's an evil-looking person who's actually ride or die with you.

  • @pnutz_2

    @pnutz_2

    11 ай бұрын

    the deception is that he's not deceiving, it's like the inquisitor being loyal in space marine

  • @toobig7399

    @toobig7399

    11 ай бұрын

    He may be deranged but he's not a bitch.

  • @deejorno

    @deejorno

    11 ай бұрын

    I'm partial to them, especially since their stories parallel my own, but damn does it feel awesome to see someone turn good. The final season of Barry was a rollercoaster for that

  • @sicksock435446

    @sicksock435446

    11 ай бұрын

    I did this in a DND campaign I ran where the "evil dragon" coerced the party into defusing a brewing war between the forces of Heaven and Hell. Basically "Good Omens" but with 200% more green dragon drug mafia.

  • @hateraccoon5686
    @hateraccoon568611 ай бұрын

    Of all the bungie motifs, I wasnt expecting "Sadastic Libraries" to be one of them.

  • @bahlalthewatcher4790

    @bahlalthewatcher4790

    11 ай бұрын

    To be fair, the great library isn’t really sadistic, it’s a pretty fun hill defence level and is great for co-op. Oni’s library level is also pretty cool, one of my favourites.

  • @novemberbravo6194
    @novemberbravo61949 ай бұрын

    All of the subtle (and not so subtle) Bungie references in this video make me, just...so, so happy. Everything from “the Library on Legendary is a nightmare” to mentioning the Sword Logic. Oh Mandalore, where would we be without you? I hope the folks over at Bungie appreciate all the evangelising you do on behalf of their back catalogue.

  • @Headlessgenie
    @Headlessgenie8 ай бұрын

    "The Library on Legendary is a sadistic mission" Where have we heard this before?

  • @Kodaemon
    @Kodaemon11 ай бұрын

    I am honestly surprised that Mandalore doesn't directly mention how the Halo theme gets introduced JUST as the journeyman explains the cyclical nature of the universe to the protagonist.

  • @MrGeneralHeavy
    @MrGeneralHeavy11 ай бұрын

    The Myrkridian's in Myth 2 are only anti-climactic because they hadn't fully begun to morb.

  • @TeeBeeOhh

    @TeeBeeOhh

    11 ай бұрын

    I honestly think that's not the worst way to do your ancient evil race, the ones we fight are babies, mature over time and get more and more dangerous

  • @atls2049

    @atls2049

    11 ай бұрын

    Its morbin time

  • @Jsay18

    @Jsay18

    11 ай бұрын

    RISE MY MORBINITE BROTHERS

  • @Scroolewse

    @Scroolewse

    11 ай бұрын

    What?

  • @adenowirus

    @adenowirus

    11 ай бұрын

    @@TeeBeeOhh Another approach would be if at first they would look unassuming, but later we would learn that they took over a town and used... something to merge the townspeople into some sort of eldritch war engine.

  • @joshuakim5240
    @joshuakim524010 ай бұрын

    That turnip conversation between the 1 door guards sounded like a conversation straight out of Red vs Blue and it is such a shame that the story of the turnip guards didn't end up being a hidden easter egg storyline where they'd show up in various hidden areas and continue the conversation.

  • @Dakeyras83

    @Dakeyras83

    10 ай бұрын

    It is from Blackadder

  • @fy8798
    @fy879811 ай бұрын

    The deceiver is my favorite character in this. Just great setup, the grand deception of how things turned out.

  • @Zenlore6499
    @Zenlore649911 ай бұрын

    Solo Bungie lore is just so endearing. Seemingly innocuous bits of storytelling and design can be linked to events and locations in completely different games; so cool!

  • @Psytinker

    @Psytinker

    11 ай бұрын

    At some point, I realized I am not listening to someone recycling story beats and concepts, but someone's personal TimeCube-tier personal philosophy and world view.

  • @lorddimps238

    @lorddimps238

    11 ай бұрын

    Right? Like in game, the Journeymen are simply a healer unit. In the lore, they are the disgraced, ageless bodyguards of the Cath Bruig Emperor who cast aside their weapons and armor and wear a fur coat and gold tiles stripped from the royal palace in an act of penance.

  • @WritesMe

    @WritesMe

    11 ай бұрын

    @@Psytinker Educated stupid by evil word lies

  • @Cryten0

    @Cryten0

    11 ай бұрын

    I mean, it is purposefully vague on almost all points so that they do not collide in logic. It allows them to fit but it also relies on head cannon connections. In this case we just get the possibility that the ancient doom creature / weapon could be the devoid.

  • @Aska2468
    @Aska246811 ай бұрын

    "The Library on Legendary is a sadistic mission" Well, at least Bungie's consistent

  • @dryued6874
    @dryued687411 ай бұрын

    The ending cinematic made me think Mandalore finally snapped from all the Bungie madness and started to _contribute_ to it. I'm not sure if the ending made me feel cheated or relieved.

  • @chillyavian7718

    @chillyavian7718

    7 ай бұрын

    Do we not contribute to it? The only thing tying the Master Chief and the Security Officer together is that they are HERO%, and are reincarnated every time we play a game

  • @latenightbitesdeedee
    @latenightbitesdeedee8 ай бұрын

    "The library on legendary is a sadistic mission" Ah yes. A bungie staple I guess.

  • @Sorain1
    @Sorain111 ай бұрын

    I feel like the Myrkridia problem could be solved by putting in the reveal that Soulblighter was _lying_ about the bat people being the legendary nightmare fuel. That would frame these ' Myrkridia' as something terrifying enough people could believe they were the myth. If you found them intimidating, the real thing must be worse. If you found them a let down, your fears are restored.

  • @517342

    @517342

    11 ай бұрын

    Perhaps they could have been some sort of failed hybridization experiment where they tried to fuse Myrkridian remains with humans. It wasn't the real deal but still good enough to use. If Soulblighter went against the natural progression of fate, perhaps he found the Summoner too early when he still didn't fully recreate them as he was meant to.

  • @BobbinRobbin777

    @BobbinRobbin777

    11 ай бұрын

    Or better, have the "Myrkridia" be revealed as the very creatures a certain pile of heads belonged to.

  • @roberthartburg266

    @roberthartburg266

    11 ай бұрын

    I don't think it's really a problem. What is non-scary to us as player or viewer of a review in a game, can be pants shittingly horrifying to a character that has to experience it as his own reality. We laught at the idea of gigantic carnivorous batpeople scouring the land and bulding skull pyramids inside eldritch temple as silly, but it wouldn't be silly to a human with only access to medieval technology that has to experience the destruction to these batpeople cause first hand. Another thing is time. We make jokes today about the Nazis, but you wouldn't find them funny if it's the 1940s and you are living in the Eastern European countryside. The Myrkridia have just been recently ressurected and are just footsoldiers, but by the time of Connacht the Myrkridia might have run human butcher factories like the ones the Vampires tried to build in the TV-Serie The Strain.

  • @BobbinRobbin777

    @BobbinRobbin777

    11 ай бұрын

    @rexsupreme1840 …No, i meant the heads of the real Myrkridia’s victims (all either mixed together or taking form of a stronger foe from their past) BECAME the ”Myrkridia” we see in game?

  • @dgmt1

    @dgmt1

    11 ай бұрын

    I played myth III before the first 2, and the myrkridian in that game left a fairly strong impression on me. I went into the game expecting the standard heroic fantasy trope style gameplay and got completely wiped by the myrkridian on the first mission. That was when I realised the myth games were something different and I loved the way the myrkridian and trow were portrayed. The game really did have an end of the world vibe with you often just trying to survive rather than clearing out the map like so many other games. So going into myth 1 and 2 with those expectation set, I didn't feel disappointed when the myrkridian reappeared in myth 2.

  • @FearlessSon
    @FearlessSon11 ай бұрын

    You know, I have to commend you for all these little animations you've had inserted into these Bungie game retrospectives. You really managed to get across the feel of being a Bungie fan across the many, many, *many* years. It's a feeling I'd long since given up on describing as anything other than "You had to be there," but you managed to get it across.

  • @sneksucks

    @sneksucks

    11 ай бұрын

    it's a weird paradox for me. being a turn of the millenium slav, nothing bungie did caught on here. both due to material factors at the time, and just in general. it was always very unknowable and distant to me. mandy's telling of the bungie experience really resonated with me for some reason, and with the animations i was hoping to at least partly express my fondness and fascination for this. both here and for last year's infinity vid, mandy initially approached me only asking i do some pngs, but i end up going down these rabbit holes and the end product ends up being what it is. thanks a lot for your kind words, im glad someone noticed

  • @Fr3k3

    @Fr3k3

    11 ай бұрын

    @@sneksucks well you did a hell of a job. I was engrossed the entire time!

  • @StrikeWarlock

    @StrikeWarlock

    11 ай бұрын

    ​@@sneksuckshe took you into Pathways into Darkness

  • @winter_wight

    @winter_wight

    11 ай бұрын

    @@sneksucksyou really did amazing work on this, seeing dark haze appear as a fear & hunger ghoul killed me

  • @katarjin

    @katarjin

    11 ай бұрын

    @@sneksucks Your hard work paid off big time, sure this video would have been fine with just a few images but the animation is what helps it stand out in a big way.

  • @TheFlappening
    @TheFlappening11 ай бұрын

    Every single one of your bungie game reviews tickles my brain in the "best not indulged lest the beings beyond sight catch on" kind of way. Thank you. Also as an Irishman I simultaneously love and hate the cheesy, mispronounced misrepresentation my country's folklore gets in videogames.

  • @user-burner
    @user-burner7 ай бұрын

    The combination banban, fear and hunger, and anonymous agony nonsense at the end fucking killed me

  • @user-burner

    @user-burner

    7 ай бұрын

    Also the morbius

  • @LORDOFDORKNESS42
    @LORDOFDORKNESS4211 ай бұрын

    ...Honestly, the dark lord, the one that was once twisted from being the champion of light, a man near invincible and that can explode armies by dreaming at them... *Actually* having sealed away part of his own army of bat-people, due to "just" having CRIPPLING Chiroptophobia, would be a pretty funny reveal. Like something out of Discworld, almost.

  • @electricbayonet2

    @electricbayonet2

    11 ай бұрын

    Cue the sitcom version of the dynamic among the Fallen Lords, with Balor constantly trying to 'subtly' get Soulblighter to wear a mask of some type because his half-flayed face makes him look uncomfortably bat-like.

  • @SpecShadow

    @SpecShadow

    11 ай бұрын

    devs could get away with silly twists like that back then these days gamers would obliterate them for that

  • @LORDOFDORKNESS42

    @LORDOFDORKNESS42

    11 ай бұрын

    @@SpecShadow I think it depends on how its presented. Like, if its a humanizing mistake or flaw, one of the reasons you're actually able to beat such a badass by getting under their skin? Like that banner in Myth 1, or Handsome Jack in a twisted way actually caring for Pandora and his daughter and him becoming far more serious late game due to those? I think a lot of players would be into that. But if it's more a mean spirited 'gotcha, how DARE you care about these characters, you loser? This story is DARK AND EDGY~!' like how Last of Us 2 did, or how you're not allowed to slap Darren down to size in Kingmaker... Well, then people are going to be pretty rightfully ticked off by, well, bad story telling, IMHO.

  • @TheArklyte
    @TheArklyte11 ай бұрын

    27:36 Deceiver, a "ride or die" magic user that looks like an old man in a cloak and goes out of his way to go save the emperor... wait, hold on!

  • @EnemyN7

    @EnemyN7

    11 ай бұрын

    I don't get it, could you please explain?

  • @maxi1ification

    @maxi1ification

    11 ай бұрын

    @@EnemyN7he's referring to Malcador, from Warhammer 40K

  • @user-xk9ws1lq3w

    @user-xk9ws1lq3w

    11 ай бұрын

    @@maxi1ification so, let me get this straight. There is a possibility, that myth is a setup for marathon, which can be consider to be a setup\alt. timeline of halo, which could all be placed in WH40k universe. Someone needs to make a game out of it.

  • @JasoTheRed48F2

    @JasoTheRed48F2

    11 ай бұрын

    Fucking Malcador!

  • @AC-hj9tv

    @AC-hj9tv

    11 ай бұрын

    ​@@maxi1ificationBased lore god

  • @fconstraints
    @fconstraints8 ай бұрын

    I'm so glad you mentioned Glen Cook's Black Company as an inspiration for Myth. When I was watching the first video I kept going, "Gee, this all sounds so similar to the Black Company series..." I highly recommend those books for anyone who hasn't read them yet and enjoys some dark fantasy. They're popular but not nearly as well known as they deserve to be.

  • @isaacsnediker-morscheck3382
    @isaacsnediker-morscheck338211 ай бұрын

    Myth also got a sourcebook for GURPS 3rd edition, though it is now long out of print. From the reviews I found it seemed to be an ok book, the dry, toolkit oriented writing GURPS uses didn't do a good job of communicating Myth's tone, but it provides some extra world information and everything you need to run a TTRPG in the Myth setting.

  • @gregoryspurgeon8974

    @gregoryspurgeon8974

    10 ай бұрын

    I have it, and the description you heard is not bad. But while the writing itself is a bit dry, much ink is spilled trying to describe the themes, flavor and tone of Myth. One of those little GURPS sidebars is about the ambience of Myth combat and includes a subsection called Heady Business. From that: "...many combatants have an excessive interest in decapitating the competition". Hehe. Interestingly, there is a section of the book dedicated to using Fear and Loathing to combine GURPS and Myth II gameplay, which was a pretty ambitious idea. Unfortunately for me, I only got the book long after I was able to run Myth II on my computer anymore. I hope you find a copy if you are looking. I'm keeping mine.

  • @freakyzoid3565

    @freakyzoid3565

    9 ай бұрын

    Recently managed to get a digital copy and there’s section about combining it with GURPS Space with a description along the lines of: “In the far future the war between Light and Darkness will engulf the galaxy, with mortals armies replaced by fleets of mighty battleships, and champions of Darkness extinguishing stars.”

  • @josephmatthews7698
    @josephmatthews769811 ай бұрын

    I remember when this game came out 30 years ago, I looked at it on the shelf and thought "nah better not. I need someone to make a longform video style review and let me know if it's worth playing." 30 years later and I can finally confidently say, 'Nah, probably not for me.' Thank you Mandalore Gaming!

  • @georgeridden1705

    @georgeridden1705

    11 ай бұрын

    LMAO

  • @darkomihajlovski3135

    @darkomihajlovski3135

    11 ай бұрын

    there's a lot of old games i have no desire to play but enjoy people explaining the story and mechanics

  • @evanpetelle5669

    @evanpetelle5669

    11 ай бұрын

    @@darkomihajlovski3135likewise. What’s up with that?

  • @johnnyboy2537

    @johnnyboy2537

    11 ай бұрын

    ​@@evanpetelle5669 You can find ideas interesting but not enjoy the execution. I like a lot of the ideas of Endless Legend but like Mandy reviewing it more than I do playing it. Probably because the battle system is a slog for me when I'm not using auto resolve.

  • @darkomihajlovski3135

    @darkomihajlovski3135

    11 ай бұрын

    @@evanpetelle5669 i think its because its a lot easier to appreciate something when you don't have to deal with it yourself like myth has a great story but gameplay wise you ither love it or hate it since its basically kitting simulator and a lot of people hate that play style

  • @TheLunysgwen
    @TheLunysgwen11 ай бұрын

    I got the chance to Beta Test Myth 3 when I was a kid and it was an interesting experience, pre-social media and having zero testing experience, it gave me good insight to the industry. The folks I interacted with were very passionate about the game and it's a shame it turned out like it did.

  • @haydynjones2493
    @haydynjones249311 ай бұрын

    Good LORD the stories for both this and Myth 1 have so many similarities to Glen Cook's work. Not just the ten who were taken and fallen lords, but this idea of repeating cycles of evil, ancient buried horrors, and undying animus reappearing every so often to drive a new dark champion. The book swordbearer (also Glen Cook) has a huge number of these elements as well. I know you mention the books in this review, but the similarity in the stories is huge, I actually love that.

  • @anonymousmcanonymous3055

    @anonymousmcanonymous3055

    9 ай бұрын

    Yeah. I really loved Myth's lore (even if the game filtered me at the first mission), so reading the Black Company was really fun. Or rather, is IS fun, since I'm on the third book. Shame it wasn't more successful than it already was, it's the perfect setting for games. Shame I keep imagining The Lady as Venat, I know they're too different.

  • @Millaren
    @Millaren11 ай бұрын

    That ending with pathways was crazy.

  • @WhitetailMusic
    @WhitetailMusic11 ай бұрын

    Man I feel you on the "..that's them" with the ancient evil race Iwas expecting something considerably less comprehensible and more lovecraftian than just big pointy people

  • @kankeydong2500

    @kankeydong2500

    11 ай бұрын

    Considering how they hyped them up as these sadistic eldritch demons that pushed the world into the brink of ruin much harder than Balor did, yeah. It is quite underwhelming.

  • @max_360

    @max_360

    11 ай бұрын

    @@kankeydong2500 After seeing them in this, my thoughts went maybe they multiply incredibly fast. Since numbers uncountable seems like a pretty terrifying thing(especially to a medieval era).

  • @StyryderX

    @StyryderX

    11 ай бұрын

    @@kankeydong2500 And also something that clearly left deep impression on the Big Bad Guy, to the point he went ballistic just from seeing their flag.

  • @enider

    @enider

    11 ай бұрын

    @@StyryderX Yea, I have a hard time seeing how they are more terrifying than any other monster or undead that exists in the Myth world. Feels like they should have been truly alien

  • @Cyrielx2
    @Cyrielx211 ай бұрын

    Please don't skip Myth 3. It's the only one i never got to play because of technical limitations and you'd be doing me personally a solid

  • @Penguinsfishing
    @Penguinsfishing9 ай бұрын

    Comparing the reveal of the Myrkridia to the reveal of the Flood, you can really see how much Bungie improved when it comes to unspeakable horrors.

  • @lyrathemad
    @lyrathemad11 ай бұрын

    I imagined the myrkridia as a dead space-style parasite and the bone blocks were either the remains of them or the bits they didn't like what they actually are is much more... underwhelming

  • @darthskarr8975

    @darthskarr8975

    11 ай бұрын

    I was waiting for Mandie to say sike. I kept checking the video run time and thought "There'll be a twist later." I was on the edge of my seat with the Pathways bit. But no.... Just... Bruh....

  • @first-last311

    @first-last311

    11 ай бұрын

    I thought they were like the Flood.

  • @levongevorgyan6789

    @levongevorgyan6789

    11 ай бұрын

    Or an insect race with the depravity of the Ayleids.

  • @andrearossi6564

    @andrearossi6564

    11 ай бұрын

    In my head they looked like Shoggoths

  • @adanfuenets3148

    @adanfuenets3148

    11 ай бұрын

    To be fair they were a Myth in the setting, and myths tend to exsaderate reality. So while still formidable and clearly in their hay day where truly world crushing, they weren't something eldritch. Because let's face it, even mortals can be crueler then are given credit for.

  • @Urbanmember1
    @Urbanmember111 ай бұрын

    I am fully convinced that mandalore will just make an art movie in the next 10 years

  • @TheHughgee

    @TheHughgee

    11 ай бұрын

    Mandalore's Jacob's Ladder inspired by Bungie induced schizophrenia will be a sight to behold

  • @MrSonny6155
    @MrSonny615511 ай бұрын

    Soulblighter as a doting father figure is quite wholesome if you ignore the blinding. Canon to the comedy spin off where Soulblighter and Alric team up to hunt vampires.

  • @thephantasticmatt6750
    @thephantasticmatt675011 ай бұрын

    I'm not sure the Deceiver really was ever evil, he just looked insane. He struck me as a morally compromised, but not evil, dream wielder who ended up under Balor's thumb because of prior knowledge as his life as Connacht. Balor kind of just gathered the grab bag of powerful folks to use for his conquest. Counterpoint, I liked the Myrkridia in this game! The fact that they looked so savage and evil was chilling. They looked like ancient vampire flesh eaters. The fact that they built pyramids of their victims heads made me wonder what dark god or pact they served. I'm just glad they didn't look like one more skeletal, insect, or demon/human hybrid. These designs felt more "real" for lack of a better term. Thanks for the review!

  • @dc8836
    @dc883611 ай бұрын

    Glen Cook's writing is excellent. Highly recommend it. Not just The Black Company series, but pretty much everything he's done. Black Company and Garrett, P.I. are his best works, but he's done *excellent* sci-fi with Passage at Arms (WW2-esque submarine warfare, but in spaaaaace!) and the Starfishers series, and he also did a pretty cool series called Darkwar, as well as a series called The Instrumentalities of the Night, which use the real-world late medieval and early Renaissance periods as a backdrop and add fantasy elements from there. He also has a pretty solid one-off sci-fi book called The Dragon Never Sleeps. He relatively recently wrote an excellent interquel addition to The Black Company series, and there's supposedly a proper sequel in the works as well. He has a very terse, "no wasted words" style of writing that's very different from the tendency of most fantasy authors to just bang on and on and on about things, and his fantasy tends to be much more grounded - wizards might be able to wreak havoc and blow up entire formations of troops, but they can't be everywhere and they can be overwhelmed by enough troops. They're field artillery and support, not gods. A typical Black Company book might run 200-300 pages in a standard mass market paperback book, while something from Brandon Sanderson is probably edging towards 1000 pages. Highly, highly recommended for anyone that's never read his stuff.

  • @BlackSunCompany

    @BlackSunCompany

    11 ай бұрын

    I hadn't done any research on Myth until after going through these reviews but kept thinking of Cook's Black Company, especially the first trilogy, while watching those mission intros. The narrator's tone definitely echoes Croaker's accounts and the Fallen Lords mirror the Taken. I think Myth well demonstrates how to take inspiration from a source without feeling like a copy. Agreed - Cook is a jewel of a writer. Cook has always been good at keeping stories on a very personal level and expands in scope gradually enough as you go along that you don't feel lost in the scale or in fantasy word salad. Darkwar is absolutely fantastic and I absolutely cannot recommend it enough as an introductory omnibus to his work.

  • @carlschneider4229

    @carlschneider4229

    11 ай бұрын

    Dude, I kept getting Black Company vibes too!

  • @johnalogue9832

    @johnalogue9832

    11 ай бұрын

    I have added a search for "Passage at Arms" to my tab hoard, thank you.

  • @Bagel920

    @Bagel920

    11 ай бұрын

    I’ve never heard of him before now, I guess I’ll have to check his work out

  • @caementicium284

    @caementicium284

    11 ай бұрын

    I discovered Glen Cook through Steven Erikson and while I think I prefer the Malazan Book of the Fallen for qualities beyond the distinction of scale between it and the Black Company; (especially during the middle part of the Black Company where it drags its feet a bit) - The Black Company really is written to feel fundamentally human above and beyond what Erikson accomplishes. The last paragraph of Soldiers Live - and everything up until that point that supplies it with meaning - is probably the single most emotionally evocative little piece of fiction I've read.

  • @Leochain7274
    @Leochain727411 ай бұрын

    I wounder what pathways into darkness this video will take us.

  • @shadeflash5953

    @shadeflash5953

    11 ай бұрын

    It really is the mystery of the druids (tm)

  • @seamussmyth1928

    @seamussmyth1928

    11 ай бұрын

    It's going to be a real Marathon

  • @Awoken_Remmuz

    @Awoken_Remmuz

    11 ай бұрын

    And will it lead to finding our halo? Ascend to our destiny?

  • @cpom5075

    @cpom5075

    11 ай бұрын

    This comment thread has a nice Ring (A Mind Melting Adventure Game) to it.

  • @1357alpha7531

    @1357alpha7531

    11 ай бұрын

    GODDDAMIT THIS THREAD

  • @LanderKoenig
    @LanderKoenig10 ай бұрын

    42:52 this is my favorite part. Surprisingly wholesome, a welcome one at that

  • @gacharizer1372
    @gacharizer137210 ай бұрын

    The head is Mjarin (revealed in Myth 3 - the non Bungie game) which was the previous Leveler at the time that Connacht (who became the current Leveler in the series, Balor) was the main character.

  • @zombine64
    @zombine6411 ай бұрын

    Good on Soulblighter saving that kid from witnessing such horrors.

  • @masterofraw1175
    @masterofraw117511 ай бұрын

    It's sad to see the unknowable madness that went behind Myth and Marathon go away as Halo went on

  • @necromax13

    @necromax13

    11 ай бұрын

    The madness is in Halo's DNA. Ultimately I feel like straying away from the madness contributed to Halo's overwhelming success, though it might not have been a deliberate decision to do so. Maybe Bungie did it out of technical limitations?

  • @rookd2067

    @rookd2067

    11 ай бұрын

    @@necromax13 Nah, more then likely it was just a consequence of what every game studio had to go through in the late 90s, growing budgets and team sizes. after the late 90s and going into the earlier 2000s budgets and team sizes on high profile game studios ballooned at an absolutely crazy rate and not every studio really survived the transition intact. More then likely the minds that made the madness of early bungie so interesting got drowned out as the team got larger to accommodate bigger and better Halo games. likewise Rareware also ended up pretty much biting the dust completely for similar reasons.

  • @necromax13

    @necromax13

    11 ай бұрын

    @@rookd2067 I like the way you write. Very convincingly conveying fallacies.

  • @rookd2067

    @rookd2067

    11 ай бұрын

    @@necromax13 Lol, what part of is a fallacy? this is pretty well known. By the time Bungie finished with Myth 2 here their studio numbered 15 people. After their buyout by Microsoft and them finishing Halo CE in 2001 their studio numbered 40+ designers. They effectively more than doubled their staff in less then a 3 year period.

  • @durpson

    @durpson

    11 ай бұрын

    @@necromax13 All the Marathon stuff died when 343 took over

  • @BossEvasion
    @BossEvasion11 ай бұрын

    Love that the Deceiver kinda just went "Sure, let's go with that." When the Berserker completely mispronounced the incantation. Which I'm pretty sure is from Evil Dead, which makes it funnier.

  • @stephenlehman8938

    @stephenlehman8938

    3 ай бұрын

    While you're right that it's from Evil Dead, the incantation (Klaatu barada nikto) is originally from the 1951 sci-fi film "The Day the Earth Stood Still" which has been referenced by many creators, like Sam Rami in Evil Dead and George Lucas in Star Wars. (Klaatu, Barada, and Nikto are all species or people in Jabba's court in Return of the Jedi)

  • @Jacob-hq2vb
    @Jacob-hq2vb11 ай бұрын

    Watching this I just couldn't stop thinking how the names and magic were so similar to The Ten Who Were Taken, as well as the comet. And then having The Black Company mentioned made me feel so big brained

  • @legateelizabeth
    @legateelizabeth11 ай бұрын

    Man, Bungie's interconnectivity is what every GM *wishes* they could do. Have a running 'is this the same thing?' through every single game you run, no matter the genre, with some kind of implied cosmology. It's both recycling your ideas and a little wink and a nod to the people who stay at your table.

  • @michaelmoore2679

    @michaelmoore2679

    11 ай бұрын

    I dunno. I find it more… masturbatory. Fun to indulge in, but not very productive and weird to hear praise for.

  • @TheDoc_K

    @TheDoc_K

    11 ай бұрын

    @@michaelmoore2679 that's cynical, and a little rude.

  • @legateelizabeth

    @legateelizabeth

    11 ай бұрын

    @@TheDoc_K Nah, it's a valid take. 'Self indulgent' might be a more polite way to put it, which it absolutely is. The entire thing is basically one big in-joke, except it's not a joke. In-drama? It gets away with being acceptable since it's basically never relevant as they're all self-contained stories, but it's absolutely a little bit self indulgent. Productive I'd argue, mind. In the same way Bungie refined elements of their games gameplay wise, they refined story elements to use them in new ways. Building on your prior work is absolutely a productive way to go about things.

  • @WordoftheElderGods

    @WordoftheElderGods

    11 ай бұрын

    @@michaelmoore2679 What do you mean by "not very productive"?

  • @NFS0038

    @NFS0038

    11 ай бұрын

    ​@@legateelizabethI think for me it just proves that artists who iterate on their previous works to practice and hone their craft are the path to becoming masters. Imagine how many works the great sculptors and oil painters copied over and over again, using similar ideas if not outright reproductions, until they perfected the technique and created masterpieces. And so Halo was born, conquered and dominated video games for a decade.

  • @yureinobbie68
    @yureinobbie6811 ай бұрын

    Wow, the guy who recalled the game even though it was Christmas... that dude should be the patron saint of developers. Really gives me goosebumps to see how far we've regressed just from the option of online patches.

  • @sofija1996

    @sofija1996

    11 ай бұрын

    There's a really cool article archived online that retells the whole story of Bungie up until Myth 2's release, including the juicy details of the uninstaller bug debacle - apparently it cost them about 800 000 USD just to cover the retailer fines (the game's development budget was estimated to be about 1 million + another 1-1,5 million in marketing, and the studio was mostly kept afloat during Myth 2's development by their savings from Myth 1's sales - delaying the sequel was a huge financial risk), they had to swap out the CDs manually, FedEx lost the shipment of "version 1.1" stickers they needed to put on the game boxes and they needed to find a site to print a new batch on the fly, they've had a brief power outage in the repackaging warehouse that scared the crap out of them, and the city where Bungie's offices were located was hit by a massive snowstorm, forcing one of the head developers to pull some strings to first hitch a ride to another city's airport, then grab a last-minute flight to (IIRC) a different state where the warehouse was. Basically almost anything that could go wrong went wrong, and yet the game was not only a critical success, but also managed to outsell its predecessor in a short timeframe.

  • @WordoftheElderGods

    @WordoftheElderGods

    11 ай бұрын

    evolved, not regressed. Regressed would mean we were that at one point, then changed, and now moving back to it.

  • @yureinobbie68

    @yureinobbie68

    11 ай бұрын

    @@WordoftheElderGods Yeah, that was what I meant. I consider it a step back, to release broken games before they're done, just because you can hand in a fix later.

  • @ilikecatsandstuff1
    @ilikecatsandstuff111 ай бұрын

    The "There's more to everyone than you think" idea reminds me a lot of Gene Wolfe's The Knight/Wizard

  • @benjaminlocks
    @benjaminlocks11 ай бұрын

    I love this game so much, and I'll reiterate my comment from TFL - the art of Juan Ramirez which is on display between missions has always been so inspiring to me, and truly captures my imagination. I'll also add that The Deceiver sounds so much like John Huston who played Gandalf and others in the old Rankin/Bass animations. I know it can't be him because he had already passed away by this point - but that's clearly an inspiration. I also wonder if the awesome concept of cycles where heroes of one age return as villains of the next in order to give rise to new heroes that will ultimately repeat the cycle, wasn't in some way an inspiration for games like Dark Souls 2 (Or DS in general I suppose) that really played around with the idea of good becoming evil so that more good could rise up etc. It really makes me think just how many things have been inspired in some way or another by Myth.

  • @sofija1996

    @sofija1996

    11 ай бұрын

    While Miyazaki is very fond of Western fantasy (novels and PnP RPGs more so than video games), I feel that Souls games might draw more from the spiritual/existential cycles (and breaking out of them) found in Asian religions/philosophies like buddhism, and from the theme of "corrupting stagnation" (especially fear of stagnant water) found in Japanese folklore, since their point is less about transitioning from good to evil to good again, and more about aggressive pursuit of power and fear of change/death/end resulting in halting/unnaturally altering the cycle (which in turn leads to outbreaks of supernatural disease or curses that can destroy the land itself). Then again, you could argue that there is some similarity with the apocalyptic tone of both series and with how Myth's greatest heroes are destined to become villains as the cycle progresses vs. how the heroic or sympathetic figures of the Souls games often fall from grace, die miserably or turn out to be petty tyrants.

  • @markbernal42

    @markbernal42

    11 ай бұрын

    Juan Ramirez created great imagery for the Myth mission screens. He is such a great visual storyteller that I always knew that his illustrations would be on-point for the narrative and I never worried about his art looking fantastic!

  • @WritesMe

    @WritesMe

    11 ай бұрын

    I think Myth is about Baby Boomers.

  • @benjaminlocks

    @benjaminlocks

    10 ай бұрын

    @@markbernal42 thank you from the bottom of my heart, and thank everyone who worked on these games for giving me a childhood full of rich imagination that has stayed with me through life because of your dazzling spectacles and thrilling narratives. I will always be grateful for the effort you all put into these games and the memories they gave me - even if some of those memories are admittedly traumatic nightmares about dwarves facing the wrong direction.

  • @markbernal42

    @markbernal42

    10 ай бұрын

    @@benjaminlocks Thank you! Darn dwarves! 😂💥

  • @scbgamingpresents
    @scbgamingpresents11 ай бұрын

    I will say as a big Halo and Destiny lore nerd, seeing the older Bungie games like this and Marathon and seeing the Links from there and references in the newer games is really interesting and cool

  • @lordsuslik
    @lordsuslik11 ай бұрын

    I suspect someone at Bungie really liked Moorcock's concept of the eternal hero and implemented it in all of their games.

  • @sitchreapotere1073

    @sitchreapotere1073

    11 ай бұрын

    Michael Moorcock really did create a majority of modern fantasy and sci fi, didn't he?

  • @therasslintheatre2960

    @therasslintheatre2960

    11 ай бұрын

    @@sitchreapotere1073 He did came up with the original concept of the Chaos Gods that Warhammer and witcher employ

  • @InternetHydra
    @InternetHydraАй бұрын

    26:14 That's a grin that says "A crow is fine too..."

  • @MisleadTruth
    @MisleadTruth11 ай бұрын

    Kind of makes you wonder if the Traveler in Destiny is the comet referenced in Myth. Because the travel did herald the age of light and darkness.

  • @nopenoperson8964
    @nopenoperson896411 ай бұрын

    "Undead attack the town" finally a super sneaky Mandalore reference that I understood without being told about it

  • @user-eo4ln2fp8q

    @user-eo4ln2fp8q

    11 ай бұрын

    Wc3?

  • @ghostkai8713

    @ghostkai8713

    11 ай бұрын

    Spiders attack the town-

  • @cybermang878

    @cybermang878

    11 ай бұрын

    Chili attacks the cabin

  • @pr3historic647
    @pr3historic64711 ай бұрын

    10:25 I LOVE the concept of enviornment changing with the difficulty level. I've been thinking of how cool (and difficult) this would be if implemented on an FPS type game for a long time. So interesting.

  • @517342

    @517342

    11 ай бұрын

    Technically speaking it wouldn't be too difficult by itself. You can just alter spawns and objects. Even Doom did this although it was only enemy spawns and I think a couple of items. You could lock/unlock certain doors or have enemies blast through walls that wouldn't happen in a lower difficulty. It could even lead to entirely different parts of a level that you would normally skip, or have the "easy" exit be closed off. Depending on what engine you use you could just load slightly altered maps. I'm totally stealing this idea for my FPS game that I'm currently developing.

  • @immortaluglyfish2724

    @immortaluglyfish2724

    11 ай бұрын

    Timesplitters 2 would add in new objectives and environmental hazards when you chose "hard" difficulty

  • @Uploadenator
    @Uploadenator11 ай бұрын

    Thank you so much for covering both of these. Myth I and II were a huge part of my discovery of real time strategy and tactics, and I absolutely adore the mythology and story - not to mention the awesome gameplay. Excellent video, and just all around so amazing you made them. Thank you so much, been waiting for this for years!! Also, come on, the Myrkridia are amazing designs!

  • @mrtspence
    @mrtspence10 ай бұрын

    That music sounds so much like Halo music. Had to be Martin O'Donnell. What a fantastic score for those briefings. EDIT: I was RIGHT! That is O'Donnell and Salvatore. Such an iconic sound. @MandaloreGaming, it sure makes it a lot more fitting when you use Peril from Halo 2 as the background piece as you find a way to do in every video!

  • @danhelsting6308
    @danhelsting630811 ай бұрын

    Man - that ending animation was a great metaphor for how the Myrkrydia came across in the first game. And for the tone whiplash of their reveal in the second game.

  • @scrungo8635
    @scrungo863511 ай бұрын

    I was extremely tired watching this video and half falling asleep. But I've played so much destiny that when mandy said "sword logic" at 14:09 it felt like someone shocked me back to life.

  • @Khloroh

    @Khloroh

    11 ай бұрын

    Same, I was listening to this as background while I was playing Destiny. Pulled my attention real quick lol

  • @TheAsylumCat

    @TheAsylumCat

    11 ай бұрын

    At this point I am fully convinced that The Final Shape is another worcencacenter or however you spell that.

  • @TheHeroOfTime777

    @TheHeroOfTime777

    11 ай бұрын

    @@TheAsylumCat Surprise, it's actually the Traveler!

  • @ltraltier6009

    @ltraltier6009

    11 ай бұрын

    The traveler is a wrcancntr egg.

  • @Pattamatt1998

    @Pattamatt1998

    11 ай бұрын

    ​@@ltraltier6009real

  • @thecandlemaker1329
    @thecandlemaker132910 ай бұрын

    The tiles in baron Cac a Ghlacadh's bathroom have the Covenant symbol on them, which proves that the biggest turnip in the world is in fact Durandal.

  • @PenneyBack
    @PenneyBack11 ай бұрын

    I love what you do with your reviews mandy, and your selection of games to cover

  • @7ach110
    @7ach11011 ай бұрын

    I somehow missed the fact that Bungie made these games and felt like I was having a break from reality when Mandalore started bringing up connections to Marathon and Pathways into Darkness. Great video, love it.

  • @Dethmeister

    @Dethmeister

    11 ай бұрын

    A scam bot copied your comment.

  • @paulunga
    @paulunga11 ай бұрын

    Oh man, Blue Gender. I actually love that anime. It felt very mature (and not in the sex and violence way, though it had that too) at a time when Gundam's target audience was 14 year olds.

  • @portalmanHUN

    @portalmanHUN

    11 ай бұрын

    Don't know how it holds up today but I remember I loved it as a kid.

  • @anon746912

    @anon746912

    11 ай бұрын

    I stopped watching anime after my teenage years (used to watch way too much), and that's definitely one of the titles that I still think about now and then. Might be worth a rewatch.

  • @maxi1ification

    @maxi1ification

    11 ай бұрын

    I hate how Blue Gender ended though, even if the journey to the end did have cool moments

  • @donbionicle

    @donbionicle

    11 ай бұрын

    @@maxi1ification The last episode didn't happen! Lalalala I can't hear you the show had a happy ending lalalala.

  • @WordoftheElderGods

    @WordoftheElderGods

    11 ай бұрын

    I remember seeing previews/ads for it on a Dragon Ball Z VHS I got with my grandma once.

  • @yrrosimyarin
    @yrrosimyarin11 ай бұрын

    I was 15 when I played Myth II and the Myrkridia still haunt my nightmares. I thought their introduction was sufficiently terrifying at the time. They are also point for point the most powerful units in the game. Sad to hear they didn’t hit as well for anyone else…

  • @joszax

    @joszax

    11 ай бұрын

    I thought they lived up to the earlier descriptions. More people need to have their individually named warriors slaughtered in Gate of Storms!

  • @Shannon4710

    @Shannon4710

    10 ай бұрын

    They really didn't do it for me. I don't think any design would really be good enough since I think what I liked most about them was that they were largely unknown. I think the unknown is far scarier to me than any design could be. I am however glad that you liked them and I don't think you are alone even if you might be in a minority.

  • @fedupN

    @fedupN

    10 ай бұрын

    Same. I found the Myrkridia terrifying. Suitably matched the savagery from Myth I. Remember, they are whispers and myths from a half remembered age defeated by humans before. So being killable didnt take away from their horrible self, same way the Fallen Lords remained threatening even after some died in Myth I.

  • @legacy9171

    @legacy9171

    10 ай бұрын

    They're terrifying in that they really punish even the slightest mistake and if you were a kid playing through on timid it was the first time you couldnt win by having your warriors do the fighting

  • @Marinealver

    @Marinealver

    10 ай бұрын

    I think that was where they tried to have their "flood" moment, which they perfected it by Halo. So the Flood was more than Myrkidia moment.

  • @imnamelessdude
    @imnamelessdude10 ай бұрын

    Great video! That animation at the end was sick. I like your idea for those tough monsters instead of the bat guys. Some weird shapeshifting ball monster seems more appropriate 🎉

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