My Trauma Staff Build got EVEN STRONGER | True Duo Auric Maelstrom | Darktide

Ойындар

Yes, I finally unlocked the Warp Nexus & Blazing Spirit blessings for the Trauma Staff and modified the build for it. This thing is absurdly good.
Build: darktide.gameslantern.com/bui...
0:00 Intro
1:03 Run Starts
6:00 Crazy man camps a spawn door
7:11 Middle Event
13:05 Clutch
18:18 Clutch Over
22:10 Chaos Spawn
25:16 This is a Violation
25:40 Final Event
#darktide #warhammerdarktide #warhammerdarktidegameplay

Пікірлер: 40

  • @Wabiloves40k
    @Wabiloves40k3 ай бұрын

    After watching some of your videos I’ve gotten better thank you

  • @xstreamdray

    @xstreamdray

    3 ай бұрын

    Glad to hear that I've helped!

  • @OrAngelicBlitz8633
    @OrAngelicBlitz86333 ай бұрын

    5:38 windows key jumpscare.

  • @xstreamdray

    @xstreamdray

    3 ай бұрын

    Things could've gone real bad xD

  • @DrLittleGoat
    @DrLittleGoat3 ай бұрын

    one of my favorite skill interactions in the game is the psyker combat ability clearing peril. so satisfying. Great builds and content, thanks for doing it!

  • @xstreamdray

    @xstreamdray

    3 ай бұрын

    Glad you enjoy it!

  • @wiaf8937

    @wiaf8937

    3 ай бұрын

    try out crit build eviscerator zealot and perma charging into heavy hordes, you can literally chain ults into eachother. I think my highest chain was like 7x. its ridic 'D

  • @nightly2005

    @nightly2005

    21 күн бұрын

    And it was nerfed into the ground =( ​@@wiaf8937

  • @aarie23411
    @aarie234113 ай бұрын

    Bro you deserve more views! Amazing work OMG

  • @xstreamdray

    @xstreamdray

    3 ай бұрын

    Thanks, glad you think so!

  • @xstreamdray
    @xstreamdray3 ай бұрын

    New update just dropped, and it doesnt seem like much was changed that will affect this build. Although, still excited to see if the newly changed Ragers and Bulwarks will make things more interesting!

  • @Overfueled89

    @Overfueled89

    3 ай бұрын

    Been watching telepots stream all morning while at work and bullwarks and ragers are definitely better now with hitbox and being able to dodge. Event spawns are still pretty broke though.

  • @xstreamdray

    @xstreamdray

    3 ай бұрын

    Thanks for the update! It will take me a while till I can get my hands on the new patch. However, that sounds like good news. Perhaps I will no longer have to build certain loadouts specifically for countering mass Bulwarks, but we'll have to see!

  • @Overfueled89

    @Overfueled89

    3 ай бұрын

    In the patch notes they said they removed the possibility of big packs of bulwarks spawning also

  • @xstreamdray

    @xstreamdray

    3 ай бұрын

    Yeah I noticed. It wasn't fun to fight 5 Bulwarks alone when you didn't have anything to bypass their shields.. I am really hoping that BS is a thing of the past lmao!

  • @dennislin3883
    @dennislin38833 ай бұрын

    cool build

  • @omaraldaud5897
    @omaraldaud58973 ай бұрын

    I like i. Thank you

  • @wiaf8937
    @wiaf89373 ай бұрын

    youre giving me ideas. psyker is my 3rd least played and enjoyed class. i was using trauma mk2 purgatus, knife and then brain rupture, scriers gaze and either left or middlye keystone. im at work, so not sure exactly about my builds. what makes you preferr the dueling sword over the combat blade if i may inquire?

  • @xstreamdray

    @xstreamdray

    3 ай бұрын

    A staff Psyker is at their strongest when they're 1. Spamming Staffs, 2. Spamming Staffs with good positioning. Mutants screw all that up, and DS deletes them instantly without reliance on a crit so you can go right back to spamming staff attacks. I like the Mk 6 Knife too but sometimes it takes too many hits when you get unlucky with crits.

  • @VoidHxnter

    @VoidHxnter

    2 ай бұрын

    I find myself switching between knife and dueling sword a lot. Theyre mostly the same weapon: very fast and strong against weak spots. Its just that one has better range and better weakspot power with a little bit less horde clear power, which is fine on psyker cause your're literally the cc class.

  • @andyozFace
    @andyozFace3 ай бұрын

    So you stack soul blaze on everything. Does it deal with crushers and maulers well

  • @xstreamdray

    @xstreamdray

    3 ай бұрын

    Yes because it's literally impossible to make the Trauma Staff bad against Crushers/Maulers. The reason why it's always taken on Mostly Melee Enemy Maelstroms is because it is THE Crusher/Mauler bullying weapon.

  • @andyozFace

    @andyozFace

    3 ай бұрын

    @@xstreamdray that’s great. Only staff I haven’t given a go yet

  • @VoidHxnter

    @VoidHxnter

    2 ай бұрын

    In case youre wondering, DOT effects are also affected by enemy armor, so it only does a few DPS worth of DOT. Its awful without someone applying rending, which why not just duel sword or kill them with warp attacks that ignore armor.

  • @Mavs6666
    @Mavs66663 ай бұрын

    Blaze trauma bad, fatshark please buff:3

  • @Jestnarr
    @Jestnarr2 ай бұрын

    Can you explain me why you and all the other pros choose brainburst? Gunners appear to be the main counter to this build. So why not choose Assail? Should also combine well with psychic screech.

  • @xstreamdray

    @xstreamdray

    2 ай бұрын

    Assail is good for letting you take on gunners out in the open. However, it locks out Psykinetic's Aura which means way less Ult spam and way less DPS overall. You also have no ranged boss DPS because Trauma does nothing to bosses either. With this loadout, gunners can't counter you if you have stellar positioning (which is the most important thing to have with the Trauma Staff). Enemy gunners have no answer to you peeking at them with staff left clicks & Brain Rupture, all the while with infinite toughness regeneration. You take out a few elite gunners to proc some Perilous Combustion, stack more burn with the staff and Venting Shriek then the whole screen is already wiped clean.

  • @Jestnarr

    @Jestnarr

    2 ай бұрын

    Ahh, okay, thank you.

  • @Etronax
    @Etronax2 ай бұрын

    I swear the Blazing Spirit blessing doesn't exist in my game. I've been looking to make a build with it for about a year now. Well I got it with a single sword but that's useless.

  • @xstreamdray

    @xstreamdray

    2 ай бұрын

    It's a level 3 blessing, so don't go looking for level 4s.

  • @vahnayasaki6989
    @vahnayasaki69893 ай бұрын

    They buffed trauma?

  • @xstreamdray

    @xstreamdray

    3 ай бұрын

    No. I never had these specific blessings for the staff, and they change the game big time because now it makes sense to take Warp Siphon with it. The original Trauma Staff build I made was good, but doesn't come close to this level of power.

  • @VoidHxnter

    @VoidHxnter

    2 ай бұрын

    Trauma was always VERY strong, especially for support psyker builds. Have one trauma staff psyker with shields, cooldown aura, and warp siphon, and your team will love your constant stunning and shields as well as greatly reduced ability cooldowns. Just... dont spam smite. Smite is god awful in most situations, griefing at worst. Only use it when your team is getting rushed into a corner or you need to make space, its game saving in those 10% of situations.

  • @VoidHxnter
    @VoidHxnter2 ай бұрын

    Blazing Spirit is an awful blessing. Its super underwhelming for any staff where you need to charge up for one attack. For Purg staff its not even that great, either, its alright at best, since it only stacks up to 6 stacks by itself, which idk if you know or not, isnt too great. You'd be much better off using something that impacts your main DPS. Please test this stuff in the Psykhanium. Even if the blessing was 100% chance to proc, I wouldnt choose it unless I'm running purg because of the cap.

  • @xstreamdray

    @xstreamdray

    2 ай бұрын

    Currently working on a build video for this because I understand that some may not know how this blessing on the Trauma Staff can interact with the Psyker kit. Lest I duplicate my work, all I'll say at this point in time is that if you only evaluated this blessing based on the damage that it brings instead of how it interacts with the talents, you're missing the point. I'd also encourage trying out different stuff in actual matches with the scoreboard mod on rather than just the Psykhanium alone (and hopefully, don't draw pre-mature conclusions with just 1 match). It's the only reason why people telopots are still discovering new ability interactions in the game, or how I come across stuff like the Ogryn shield tech I just recently discovered.

  • @VoidHxnter

    @VoidHxnter

    2 ай бұрын

    @@xstreamdray I'm genuinely curious on how you think talents boost this thing in any meaningful way. Think of it like this. Would you rather A: Deal a lot more base damage with Warp Nexus and Warp flurry (spamming attacks with a high crit rate) B: Apply up to 3 measly stacks of soulblaze, that when combined with talents, kill groaners around it in like 5 seocnds (that you can already one shot with trauma by the way) which barely do DOT damage against any moderately healthed enemy, even less against armor, which is the entire reason trauma staff is good. You can kill crushers way quicker with option A. You can kill maulers faster with option A. You can kill Scab Ragers faster with option A. You can kill Reapers faster with option A. Bulwarks? Of course. Apply this to any enemy that can survive 2 trauma hits and it'll be faster. In the rare situation that you do crit and soulblaze applies to a horde AND before you already hit venting shriek, MAYBE it would be good. But then again, why not just take faster charge rate with flurry? I did see you chose In Fire Reborn in the talent tree. I have no idea why because it's barely gonna proc. This is because you kill a LOT of specialists and elites when you're trying to clutch, so you're pretty much always at maximum warp charges. You can see this in the video. Then, when you're with a full squad, you're going to get a LOT more warp charges from your teammates killing stuff with the other node than you are with the few groaners you're gonna kill with some stray soulblaze procs. It's only good with purgatus, where it absolutely is worth taking over the other one. Genuinely, respond to me with any situation where you find a few stacks of soulblaze from the one-off crit will matter more than outputting more raw damage quicker. I can almost guarantee there's like MAYBE 1 or 2 very niche situations where this would actually be better. Everything else the raw damage would straight up be more effective. Oh yeah, forgot to mention. I have tried it, it performed worse in every single run that I did where I didn't run nexus and flurry. Yes, the soulblaze talents too because I knew of the exponential effect of soulblaze.

  • @xstreamdray

    @xstreamdray

    2 ай бұрын

    While you're waiting for the video, I can point out a couple of things that are wrong here. Will also address some points where the full picture isn't accounted for. The correct analysis for A&B is: A: Deal base damage at a faster ROF. B: At the cost of a slower ROF, gain a chance to deal higher than base damage which will trigger a humongous fire AOE. Normally, Trauma Staff deals pathetic damage to anything beyond the epicenter of its attack. Blazing Spirit burns any enemy beyond that epicenter. The size of the AOE is actually so forgiving that you no longer need good aim with the staff and it'll still easily burn a dozen or more enemies in just 1 activation. "Fire stacks deal insignificant damage." With just 1 trigger of Blazing Spirit + a fully ramped Venting Shriek, you've already effectively removed a huge chunk of HP off anything that's remotely beefier than a trash mob. Furthermore, you just need 6 stacks to kill trash mobs and any non-elite/non-special ranged enemy. With good game sense (or with the assistance of mods), you know precisely which enemies' fates are sealed and can be ignored. "In Fire Reborn will rarely proc." Let's lowball it big time and say we only 5 enemies at a time with the Trauma Staff (which is a drastic underestimation of Blazing Spirit, but I digress) and do some math. - Psykers have 7.5% base crit chance. - 10% chance to gain one Warp Charge. - Probably of gaining at least one Warp Charge from 5 burning enemies = 1 - (0.9)(0.9)(0.9)(0.9)(0.9) = 0.40951 If Warp Nexus gives us 10% crit chance: Crit chance = 0.175 Chance to gain a Warp Charge = 0.175 × 0.40951= 0.07166325 The probability is ~7.17%. If Warp Nexus gives us 20% crit chance: Crit chance = 0.275 Chance to gain a Warp Charge = 0.275×0.40951= 0.11261525 The probability is ~11.26%. That's an insanely good probability for a scenario where we REALLY lowball the targets we hit.. Psychic Vampire which is just a 4% chance is horrible in comparison.

  • @VoidHxnter

    @VoidHxnter

    2 ай бұрын

    @xstreamdray In Fire Reborn only procs when an enemy is *killed* by soulblaze, not when they die *with* soulblaze, and trash mobs generally die a lot more to direct damage than to soulblaze if youre not running purgatus or not using venting shrieks soulblaze stacks. Anything remotely beefier than a trash mob will generally be killed even more often by direct damage than soulblaze DOT because they're typically being focused a lot harder than the trash mobs. Therefore, the only meaningful scenario is when you get a crit and then shriek. The trash mobs might die to soulblaze, but half of them probably will still die to the trauma's direct damage. Those being the only times that soulblaze will provide enough damage to have a chance at killing enemies, you'll proc the 4% chance on *every single kill, INCLUDING SOULBLAZE* a lot more often than with purely killing them with soulblaze's DOT. Considering that you can kill like 10 trash mobs at once with a single trauma charge, you'll be gaining a considerable amount more charges than from like the 20 that die every ability use (really highballing it because im assuming you even have that many die purely to soulblaze, nevermind have that many on you at once). And this is assuming thay you're the only person left alive. That 4% also is if someone in *coherency* kills someone. That's genuinely insanely quick how fast everyone working together can kill mobs. By the time you can use your next ability again, you'll almost be guaranteed to have full stacks of warp siphon. Edit: I might be a little wrong about the proc only happening with soulblaze being killed with DOT rather than just having it, but come on. Your teammates are still going to be killing way more enemies without soulblaze than ones that have been affected by your soulblaze. It still doesn't make it better. You still have to have the enemies killed with soulblaze, which trauma kills mobs in the circle before it applies the soulblaze. Edit 2: Perfect timing also barely does anything for this build, don't know why you're running it. Critical hits with trauma only give you one stack no matter how many enemies you hit with it. Edit 3: Holy shit the more I try this build the more I realize how far the gap is between a min-maxxed support trauma build is versus this build. There were so many matches where I could have clutched but had no defensive options because of my incredibly low stamina and couldn't stop the multiple gunners/reapers from shooting me. If you can somehow make this build work, good on you. I'll keep my build that almost guarantees a victory with my team barely dying in pubs. I noticed it worked a lot better in areas with tight corridors where everything is more packed together, but if you're in an open map you're genuinely so boned.

  • @xstreamdray

    @xstreamdray

    2 ай бұрын

    Yup, In Fire Reborn doesn't need the target to die from Soulblaze to proc. Source: steamcommunity.com/sharedfiles/filedetails/?id=2917274959 This means that with the insanely huge Blazing Spirit AOE, statistically speaking, you have an extremely reliable way to regain charges even if someone had aimbot on the team and stole all the elite/specialist kills. I would recommend jumping into solo to see the difference between having Blazing Spirit and without. The AOE in which the the staff originally has doesn't actually significantly damage that many enemies, because the epicenter is actually quite small. Anything outside that perimeter gets flung away, which can even affect the effectiveness of your subsequent attacks if you don't aim carefully enough. This problem is minimized to a much smaller degree when you have Blazing Spirit and it's honestly quite silly how much damage it dishes out when combined with Venting Shriek. I don't know how you've managed to get games where your damage is much lower with the Blazing Spirit than without since I can't speak for you, but I can only speculate that the result may be from: - Not edging high peril enough to have Soulblaze proc often enough - Continue attacking enemies that would have died from Soulblaze anyway, therefore wasting a ton of DPS - The build didn't fully take advantage of all the possible ability/talent interactions At the end of the day, I always test the builds I release with true solo/duo games and will only endorse them if I find that they're good enough. From my testing, this build definitely outperforms any other Trauma Staff setup I've tried. I will try to explain my theorycrafting in the build video I'm making. I think one does need to understand what the ability interactions are to fully take advantage of it. Thanks for the discussion, and I hope you'll be around for it!

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