Work in progress, trying to optimize this as much as possible #geometrydash #geometrydashshowcase #3d
Жүктеу.....
Пікірлер: 202
@kwoobgdАй бұрын
As a scratch enjoyer, i know how this works but its still amazing for me how raycasting is possible even in gd...
@pillant9124
Ай бұрын
Still gotta rework it 10 times until i manage to make it stable. Rn im getting huge lag spikes every 30 seconds
@Sifven
Ай бұрын
@@pillant9124 bro teach me, im tryna make gta on gd
@Wildxgiyu
Ай бұрын
@@Sifven💀
@teamok1025
Ай бұрын
Its even possible on 2.1 (dim by spurs)
@user-ok6uo6cz1c
Ай бұрын
@@Sifven what 😭
@mistergadzy5862Ай бұрын
my eyes: ⬅️➡️⬅️➡️⬅️➡️⬅️➡️
@sugunabathula9994
21 күн бұрын
So true lol
@JosePonce-zz4kf
2 күн бұрын
?
@spaceguy20_12Ай бұрын
when multiplayer support gets added to this, it’s only a bit of time until we make an online multiplayer shooting game
@Clubstepper
28 күн бұрын
itd be awesome if we were able to interact with players
@TotallyTaliton
14 күн бұрын
Call of Geometry
@holaqueaseyatusabes8656Ай бұрын
And that's how 3D graphics started, ladies and gentlemen. At this step we will recreate Wolfenstein 3D, and then, *DOOM.*
@TRMrStone
26 күн бұрын
How did I forgot Doom?! We definitely have to do a "Can Doom run in Geometry Dash" 😅
@lucasgimenezaltamira110
21 күн бұрын
But they already do DOOM (before of 2.2)
@BluecuartzjuegaАй бұрын
woww, every update in gd, are more possibilities
@piotrek5s170
Ай бұрын
this was possible in 2.1, spu7nix did it
@epicmN7728
26 күн бұрын
But more complicated@@piotrek5s170
@LordOfBrainrot
25 күн бұрын
you mean every month in gd?
@TechianGD
16 күн бұрын
spu7nix did this awhile before 2.2 even dropped
@paperalizado849310 күн бұрын
"What engine do you use?" "Move triggers"
@AZAR_28Ай бұрын
Great work man
@verbatimc3Ай бұрын
this is surprisingly good quality raycasting for a simple indie 2d game like GD good job!
@furtciteАй бұрын
This is a new 3D level yay!
@ItsVingtdeuxАй бұрын
i recommend you try using the gradient trigger in vortex mode, as it can draw smooth shapes but this is really cool!
@pillant9124
Ай бұрын
That would be much harder to make + it’s completely different render method
@MrBrineplays_
Ай бұрын
Yeah, it's a bit harder. It's also not that efficient because you need 2 vertices for each line, plus 2 more vertices to finish the screen. I've tried using gradient trigger to make a 3d engine before and it does work fine but it's just tedious to set up. Idk about how you'd change the color of each gradient trigger too. But I think that can be done too
@williamist
28 күн бұрын
@@pillant9124 maybe try using it to smooth out the rectangles a bit, so it looks like it has more resolution then it actually does
@TRMrStone26 күн бұрын
So smooth and fast :D
@ashleycampbell8380Ай бұрын
bluds about to be the next spu7nix 💀
@CyberCat3O
Ай бұрын
spu7nix did this in 2.1
@thetomathanchannel
26 күн бұрын
like, a really long time ago, also remember that WHAT still exists
@7rodo
26 күн бұрын
@@thetomathanchannel3depth exists too
@Tyranitar.27 күн бұрын
THIS IS ASTRONOMICALLY GOOD
@acid32424 күн бұрын
Its only a matter of time until someone fully recreates the cladsic doom in the geometry dash editor
@robocatssj3theofficial24 күн бұрын
i like how similar the concept is to griffpatch's 3d video, it's very well done.
@nolansullivan9495Ай бұрын
yo thats so awesome man!
@hdm777716 күн бұрын
Wow that good 👍
@Wtungsten2415 күн бұрын
gl mann
@nicholaszhang612226 күн бұрын
Bro this crazy!!!
@Chadious_Gaming20 күн бұрын
Blud is going to make Wolfenstein 3d in geometry dash 💀
@veteran_dinoАй бұрын
yo thats so cool man!
@Akrosha_IRcf26 күн бұрын
nice work, but you should work on fixing "fisheye" distortion by using `distance*cos(angle)` instead of `distance`. you can google some information about that, good luck!
@pillant9124
24 күн бұрын
Im too dumb for this, sorry. Maybe if i find someone who can help me, fish eye will be gone. Actually i have an idea how i can remove it but I think it would slow down the render
@SurrealBackrooms26 күн бұрын
Good luck removing the fisheye effect. It’s hell, by the way, especially in GD
@ayselmerdivan7742Ай бұрын
Amazing
@MrBrineplays_Ай бұрын
How did you do this? Like, measure each distance and changing the brightness depending on it? And the screen, how does it work? Does it have multiple 1x1 pixels or does it have vertically long pixels that activate/deactivate?
@pillant9124
Ай бұрын
I shoot a ray (collision block) and i have a timer. Timer starts when ray is casted, when ray hits the wall it checks how long it took to hit the wall. Then depending on time i change the brightness of a pixel and its vertical scale. And i have 80 rays like that shooting around 7 times per second :) But still I think there is a better way to render 3d
@MrBrineplays_
Ай бұрын
@@pillant9124 But how does it know the timer value? I've tried your way too but the timer value just won't get read by the level. Did you assign value ranges for brightness values? Like, if the value is between 4 and 5, it gets assigned the brightness value for that? Is it like that? I'm confused how you managed to use the numbers My 3d maze also uses rays, raycasting to be exact, and depending on the distance of the raycast point to the player, that's opposite of how long the wall is displayed. It's a bit complicated how mine works and idk how to explain it properly. The darkness value is hard to implement though as I'm using gradient triggers that need multiple triggers just to have a few brightness value because each brightness value is treated as an individual color
@pillant9124
Ай бұрын
@MrBrineplays_ i have separate timer from 1 to 20 and it resets when it hits 20. For each number i have unique brightness and scale. For example if ray hits wall at value 10 pixel will be 50% brightness and x2 scale. You can see the timer in my new video, but rn in video it goes up to 27
@exotic1405Ай бұрын
Reminds me of doom, like a 1D extended to look 3D
@NotShard129 күн бұрын
this reminds me of ds/3ds videos. if yk yk
@fraelguy411515 күн бұрын
This bro really can get DOOM in gd
@birdcraft228721 күн бұрын
Cool.
@liquidthefox26 күн бұрын
oh boy wolfenstein 3d coming up
@molord1203Ай бұрын
underrated
@lesnt4449Ай бұрын
how did you make the 3d effect
@SCTHEROOOOOK-gm6ez17 күн бұрын
Spu7nix will be so proud
@westernonion333828 күн бұрын
How do you make the wall textures align with the objects perfectly? When i made a 3D DOOM game the textures were a slop and the different colors on the wall were just buggy
@pillant9124
28 күн бұрын
I just place another collision block on the wall and if ray hits it i change the hue of the wall area
@westernonion3338
28 күн бұрын
@@pillant9124 thank you!
@Chadious_Gaming
19 күн бұрын
How dare you not do Wolfenstein first
@westernonion3338
19 күн бұрын
@@Chadious_Gaming i was working on a wolfenstein project but for some reason all of my levels in the locallevels file got deleted and my save button wasnt working at that time so yeah
@Chadious_Gaming
19 күн бұрын
@@westernonion3338 well then sorry for asking 😞
@AISSURFSRUSSIA22 күн бұрын
HOW ARE YOU DO IT BRO???
@akissavva3137Ай бұрын
we are making doom with this one 🔥
@NpccGaeming10 күн бұрын
hotline miami will be recreated?!
@xenon9717Ай бұрын
I wonder if it would be possible to integrate gradient triggers with this method
@DavidIsFrenchGD
29 күн бұрын
Much MUCH harder
@jacksongreenwayАй бұрын
Mom can we have 3depth? We have 3depth at home 3depth at home: Jokes aside this is really good and impressive keep it up
@That1One-Guy28 күн бұрын
POV: you followed the 3D scratch engine tutorial only to realize you were in the wrong game.
@Ilovenumberfive10 күн бұрын
Also gd fandom: Tutorial how to make 4d minigame in geometry dash
@herostereo9919 күн бұрын
WE MAKIN DOOM IN GD WITH THIS ONE🗣🔥🔥🔥🔥
@realastem10 күн бұрын
nice, now we can recreate doom in geometry dash...
@LuigiFan2329 күн бұрын
this 97 year old GD player still makes 3D engines the old fashioned way
@laftq7884
27 күн бұрын
⭐
@clorvocyoutube601813 күн бұрын
Geometrí dash se ha convertido en un motor gráfico
@gneu152727 күн бұрын
GD community can actually be an example to how a human acts when their death is soon And this right here we are witnessing gd players use the platform for something it's not meant for, which is the second stage of GD community's death.
@DANIELSPACE-cu2xx14 күн бұрын
cool
@Alipun_kencerit28 күн бұрын
Doom is getting closer and closer....
@theunknown-vi2oh28 күн бұрын
neat
@Builevinh202229 күн бұрын
after this update everyone can be spu7nix if they have enough knowledge
@DellDex9 күн бұрын
smarty
@RyanDaGamer78424 күн бұрын
Wow
@Smailikkakoita18 күн бұрын
Ok, we must play doom in gd
@fafauuuu26 күн бұрын
is raycaster?
@RomulaaniYT24 күн бұрын
next make doom
@snowster123-on-ytАй бұрын
did he just make that one brick maze screensaver?
@Skorionik_2_elongated_boogaloo24 күн бұрын
Now time to recreate doom
@user-vh7el5wl6z23 күн бұрын
This is also how the original doom works
@scarstefangamer22 күн бұрын
that people that created this is griffpatch GD
@LeverS_HaH18 күн бұрын
waiting doom in geometry dash
@matthewdavis838526 күн бұрын
Can it run doom?
@SrSalcho21 күн бұрын
How tf do you even do a raycaster in gd 😭😭
@RandomBuilderMarioUserFX19 күн бұрын
finally GDoom
@bananapalitoАй бұрын
How you used math?
@1lllum1nat24 күн бұрын
OMG HOW
@radayrkАй бұрын
you know the next step. DOOM
@carburger19 күн бұрын
HERE IS WHERE HUMANITY HAS YET TO LAUNCH DOOM
@WVW666019 күн бұрын
Post the level please bro
@ttvtakis546910 күн бұрын
but can it run doom?
@MasterLooter28 күн бұрын
time to make ultrakill in gd
@realisticcorporation975616 күн бұрын
That's not a 3D Engine. That's called raycasting which is an effect of perspective which makes it look like if it was on 3D. It's pretty simple to do actually.
@sopuin1392Ай бұрын
waiting for DOOM in gd
@Im_Just_Chris_2.020 күн бұрын
DOOM IN GD WHEN?
@V2GAMINGBRUH15 күн бұрын
gentlemen, can it run doom?
@ABOBA-bw6ii21 күн бұрын
doom in geometry dash💀
@manutosis598Ай бұрын
Now: doom in gd
@DEVSCBAАй бұрын
2 months and we have doom in gd
@lukatolstov5598Ай бұрын
HOW!?
@tonyandsammyclubАй бұрын
This is really cool, but unfortunately not really 3D
@Inset_tomato29 күн бұрын
3D LEVELS WITHOUT THE MOST JANKY CONTROLS TO MAN?!
@potapov20047 күн бұрын
id pls
@daviio27 күн бұрын
no way they are gonna make doom
@ArtemKiselyov.3352Ай бұрын
wow id ? Please
@Proto_Divi22 күн бұрын
guys... it's happening...
@RussianWebSite13 күн бұрын
Remind me, the DOOM was run in the geometry dash?
@Sashkakent
13 күн бұрын
No
@user-x20020 күн бұрын
doom in gd?
@StarBaby17k22 күн бұрын
make a tutor pls
@BYCAt285-original16 күн бұрын
ID pls
@user-jsgwi11 күн бұрын
How?
@E.P.I.C...23 күн бұрын
Cool! Now start Doom
@YaYmscАй бұрын
Now make doom eternal
@kriperovichminecraft18 күн бұрын
OMFG
@antmoon1rus17514 күн бұрын
Ray cast
@Logicatube24 күн бұрын
I did this in gpds.
@Elbishoraroo11 күн бұрын
DOOM in gd?
@LegitChemist29 күн бұрын
What 2 just dropped??!?!?!?!?!?!?!? also literally doom
Пікірлер: 202
As a scratch enjoyer, i know how this works but its still amazing for me how raycasting is possible even in gd...
@pillant9124
Ай бұрын
Still gotta rework it 10 times until i manage to make it stable. Rn im getting huge lag spikes every 30 seconds
@Sifven
Ай бұрын
@@pillant9124 bro teach me, im tryna make gta on gd
@Wildxgiyu
Ай бұрын
@@Sifven💀
@teamok1025
Ай бұрын
Its even possible on 2.1 (dim by spurs)
@user-ok6uo6cz1c
Ай бұрын
@@Sifven what 😭
my eyes: ⬅️➡️⬅️➡️⬅️➡️⬅️➡️
@sugunabathula9994
21 күн бұрын
So true lol
@JosePonce-zz4kf
2 күн бұрын
?
when multiplayer support gets added to this, it’s only a bit of time until we make an online multiplayer shooting game
@Clubstepper
28 күн бұрын
itd be awesome if we were able to interact with players
@TotallyTaliton
14 күн бұрын
Call of Geometry
And that's how 3D graphics started, ladies and gentlemen. At this step we will recreate Wolfenstein 3D, and then, *DOOM.*
@TRMrStone
26 күн бұрын
How did I forgot Doom?! We definitely have to do a "Can Doom run in Geometry Dash" 😅
@lucasgimenezaltamira110
21 күн бұрын
But they already do DOOM (before of 2.2)
woww, every update in gd, are more possibilities
@piotrek5s170
Ай бұрын
this was possible in 2.1, spu7nix did it
@epicmN7728
26 күн бұрын
But more complicated@@piotrek5s170
@LordOfBrainrot
25 күн бұрын
you mean every month in gd?
@TechianGD
16 күн бұрын
spu7nix did this awhile before 2.2 even dropped
"What engine do you use?" "Move triggers"
Great work man
this is surprisingly good quality raycasting for a simple indie 2d game like GD good job!
This is a new 3D level yay!
i recommend you try using the gradient trigger in vortex mode, as it can draw smooth shapes but this is really cool!
@pillant9124
Ай бұрын
That would be much harder to make + it’s completely different render method
@MrBrineplays_
Ай бұрын
Yeah, it's a bit harder. It's also not that efficient because you need 2 vertices for each line, plus 2 more vertices to finish the screen. I've tried using gradient trigger to make a 3d engine before and it does work fine but it's just tedious to set up. Idk about how you'd change the color of each gradient trigger too. But I think that can be done too
@williamist
28 күн бұрын
@@pillant9124 maybe try using it to smooth out the rectangles a bit, so it looks like it has more resolution then it actually does
So smooth and fast :D
bluds about to be the next spu7nix 💀
@CyberCat3O
Ай бұрын
spu7nix did this in 2.1
@thetomathanchannel
26 күн бұрын
like, a really long time ago, also remember that WHAT still exists
@7rodo
26 күн бұрын
@@thetomathanchannel3depth exists too
THIS IS ASTRONOMICALLY GOOD
Its only a matter of time until someone fully recreates the cladsic doom in the geometry dash editor
i like how similar the concept is to griffpatch's 3d video, it's very well done.
yo thats so awesome man!
Wow that good 👍
gl mann
Bro this crazy!!!
Blud is going to make Wolfenstein 3d in geometry dash 💀
yo thats so cool man!
nice work, but you should work on fixing "fisheye" distortion by using `distance*cos(angle)` instead of `distance`. you can google some information about that, good luck!
@pillant9124
24 күн бұрын
Im too dumb for this, sorry. Maybe if i find someone who can help me, fish eye will be gone. Actually i have an idea how i can remove it but I think it would slow down the render
Good luck removing the fisheye effect. It’s hell, by the way, especially in GD
Amazing
How did you do this? Like, measure each distance and changing the brightness depending on it? And the screen, how does it work? Does it have multiple 1x1 pixels or does it have vertically long pixels that activate/deactivate?
@pillant9124
Ай бұрын
I shoot a ray (collision block) and i have a timer. Timer starts when ray is casted, when ray hits the wall it checks how long it took to hit the wall. Then depending on time i change the brightness of a pixel and its vertical scale. And i have 80 rays like that shooting around 7 times per second :) But still I think there is a better way to render 3d
@MrBrineplays_
Ай бұрын
@@pillant9124 But how does it know the timer value? I've tried your way too but the timer value just won't get read by the level. Did you assign value ranges for brightness values? Like, if the value is between 4 and 5, it gets assigned the brightness value for that? Is it like that? I'm confused how you managed to use the numbers My 3d maze also uses rays, raycasting to be exact, and depending on the distance of the raycast point to the player, that's opposite of how long the wall is displayed. It's a bit complicated how mine works and idk how to explain it properly. The darkness value is hard to implement though as I'm using gradient triggers that need multiple triggers just to have a few brightness value because each brightness value is treated as an individual color
@pillant9124
Ай бұрын
@MrBrineplays_ i have separate timer from 1 to 20 and it resets when it hits 20. For each number i have unique brightness and scale. For example if ray hits wall at value 10 pixel will be 50% brightness and x2 scale. You can see the timer in my new video, but rn in video it goes up to 27
Reminds me of doom, like a 1D extended to look 3D
this reminds me of ds/3ds videos. if yk yk
This bro really can get DOOM in gd
Cool.
oh boy wolfenstein 3d coming up
underrated
how did you make the 3d effect
Spu7nix will be so proud
How do you make the wall textures align with the objects perfectly? When i made a 3D DOOM game the textures were a slop and the different colors on the wall were just buggy
@pillant9124
28 күн бұрын
I just place another collision block on the wall and if ray hits it i change the hue of the wall area
@westernonion3338
28 күн бұрын
@@pillant9124 thank you!
@Chadious_Gaming
19 күн бұрын
How dare you not do Wolfenstein first
@westernonion3338
19 күн бұрын
@@Chadious_Gaming i was working on a wolfenstein project but for some reason all of my levels in the locallevels file got deleted and my save button wasnt working at that time so yeah
@Chadious_Gaming
19 күн бұрын
@@westernonion3338 well then sorry for asking 😞
HOW ARE YOU DO IT BRO???
we are making doom with this one 🔥
hotline miami will be recreated?!
I wonder if it would be possible to integrate gradient triggers with this method
@DavidIsFrenchGD
29 күн бұрын
Much MUCH harder
Mom can we have 3depth? We have 3depth at home 3depth at home: Jokes aside this is really good and impressive keep it up
POV: you followed the 3D scratch engine tutorial only to realize you were in the wrong game.
Also gd fandom: Tutorial how to make 4d minigame in geometry dash
WE MAKIN DOOM IN GD WITH THIS ONE🗣🔥🔥🔥🔥
nice, now we can recreate doom in geometry dash...
this 97 year old GD player still makes 3D engines the old fashioned way
@laftq7884
27 күн бұрын
⭐
Geometrí dash se ha convertido en un motor gráfico
GD community can actually be an example to how a human acts when their death is soon And this right here we are witnessing gd players use the platform for something it's not meant for, which is the second stage of GD community's death.
cool
Doom is getting closer and closer....
neat
after this update everyone can be spu7nix if they have enough knowledge
smarty
Wow
Ok, we must play doom in gd
is raycaster?
next make doom
did he just make that one brick maze screensaver?
Now time to recreate doom
This is also how the original doom works
that people that created this is griffpatch GD
waiting doom in geometry dash
Can it run doom?
How tf do you even do a raycaster in gd 😭😭
finally GDoom
How you used math?
OMG HOW
you know the next step. DOOM
HERE IS WHERE HUMANITY HAS YET TO LAUNCH DOOM
Post the level please bro
but can it run doom?
time to make ultrakill in gd
That's not a 3D Engine. That's called raycasting which is an effect of perspective which makes it look like if it was on 3D. It's pretty simple to do actually.
waiting for DOOM in gd
DOOM IN GD WHEN?
gentlemen, can it run doom?
doom in geometry dash💀
Now: doom in gd
2 months and we have doom in gd
HOW!?
This is really cool, but unfortunately not really 3D
3D LEVELS WITHOUT THE MOST JANKY CONTROLS TO MAN?!
id pls
no way they are gonna make doom
wow id ? Please
guys... it's happening...
Remind me, the DOOM was run in the geometry dash?
@Sashkakent
13 күн бұрын
No
doom in gd?
make a tutor pls
ID pls
How?
Cool! Now start Doom
Now make doom eternal
OMFG
Ray cast
I did this in gpds.
DOOM in gd?
What 2 just dropped??!?!?!?!?!?!?!? also literally doom
how?
will it run doom
@pillant9124
Ай бұрын
Someday
cool now remake doom
Shoutout to raycast fisheye