My Enemies Were Boring So I Started Over (Devlog #3)
Ойындар
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Chapters:
Intro 00:00
The GDD 00:47
The Zombie / Walker 01:23
The Spider 02:46
The Shooter / Clown 03:18
Jumping 03:52
Conclusion 04:58
The Ultimate Game Dev Course 05:18
Пікірлер: 72
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@CosplayZine
Жыл бұрын
Might it have been a subconscience choice of having Happy Hotel? Because it's the same abbreviation as H.H Holmes.
@skippythemagnificent8103
Жыл бұрын
Hay Thomas your getting scamers in the comments may be worth pinning to the top of the thread to ignore and not text these people, seems to be rife on KZread at the moment, great channel, many thanks
The jumping on to surfaces really adds a lot to the enemies.
There is a perfect GDC talk on Meaningful Choice in enemy design that uses Doom as an example of what he calls “Orthogonal Unit Differentiation” and it is an amazing way to design enemies in a game like this.
@erickh555
Жыл бұрын
Can you tell me the name of the video please? Really want to watch it
@imperfectgamedev7533
Жыл бұрын
@@erickh555 Meaningful Choice GDC should get you there
@erickh555
Жыл бұрын
@@imperfectgamedev7533 if it was the 2014 video "Meaningful Choice in Game Level Design" i got it, otherwise i dont find one about doom 2016, but they mention clasic doom in the one i have
@imperfectgamedev7533
Жыл бұрын
@@erickh555 that’s it!
I'm in the slog of my own project right now, and I've redone several game systems multiple times. Seeing a video like this is super helpful for me. It's good to know that this is a natural part of game dev.
I mean making all the enemies have the same walk speed and damage is such a beginner mistake, with the minimum study of game design you understand how that shouldn't be.
I perfectly understand the "I need to redo this project from the start." feeling. Just did that for my Uni class.
Make the spiders climb to wall and then jump to you 🤷
I started to like this dude, recently he is really genuine.
Loved the premise of Father, but the gun play and game itself looks captivating enough to purchase either way.
@foldupgames
Жыл бұрын
The run and gun is the heart of this project and it's obvious that's what Thomas is enjoying the most. The more he can lean into that, the happier he'll be with this one, I think.
"the enemies from the ground up instead of Simply relying on spiders to be annoying and zombies to be annoying and drones to be annoying we started categorizing our enemies based on difficulty now we have an annoying farmable enemy type the zombie but we also have a terrifying and dangerously fast enemy spiders we have enemies that can hit you from a bar that's shotgun wielding clowns of course and also an ultra dangerous enemy that's slow but sneaky and that's basically Teletubbies with dynamite strapped in their chest" BRO used the same characters from the old version. Then tried to explain how he made them "new". AND NOW HE SAYS IT SUCKS 💀💀
@VS-mt5tz
4 ай бұрын
I can tell you're a child lmao.
Maybe you should get your inspiration from the 7 deadly sins. Ex. Gluttony = gets bigger if you shoot them Greed = Can steal your weapons or inventory items Sloth = move slow or stick to you; making you slow Wrath = burst of rage Envy = can morph into a copy of you (or get the same powers as you) Pride = Does too many taunting moves when he hits you. Lust (let's not go there...)
@Xind0898
Жыл бұрын
Wait wait wait, let go there.. plz?
i started today with your free course! nice course. i am almost done!
i like the enemies, but the clowns are very out of place tbh
@citywizardgames
Жыл бұрын
I think if their clothes were more tattered and torn, and maybe with dirtier colors they would fit better.
What do clowns have to do with the Garden of Eden and cults and cannibals and the ominous woods? I feel like the theme and visual cohesion of this game is all over the place sometimes.
@naturestudioz9738
Жыл бұрын
Thomas scrapped the Garden of Eden plot and remade the game.
@Sharkfurter
Жыл бұрын
@@naturestudioz9738 Oohh, yikes. That is not a good sign. What video was this discussed in? The "happy hotel" just looks infinitely worse in every way to the Garden cult did.
Your tshirt is the longest one i have ever seen.
It's an improvement. Don't lose heart, my friend! It must be frustrating.
The enemy and game looks awesome
I really hope the clowns have some variability (variability? idk im not english) to them. Perhaps they could range from perfeclty healthy, happy, psycho clowns like they are now, to something more disturbing like the half-naked walkers?
I must know, is the can empty
Sweet, I can imagine how awesome it must've felt to see your enemies jump for the first time. Next up: flanking! 😏
Keep the good work master, i love Father, i mean, Happy Hotel... Or could it be, Killlroy ??? IDK, but i know that i love your style and what you do
I wanna play this game no matter what you call it.
There's a video from Game Makers Toolkit of Doom (What We Can Learn From DOOM) about it's enemy designs and how it manages to keep the number of types of enemies low, but keeping the gameplay fun and varied (his other video - The 4 "P"s of DOOM's Amazing Combat - is also very good). Not sure if you've watched it already but I feel like it's what you need for your enemy designs as it focuses a lot on determining the strategy for dealing with the enemies as opposed to just creating enemies with different movements. Which seems to be what's going on here. It feels like you're missing the "what sort of decisions will this enemy force the player to do?" element to your designs right now. Good luck! Very interested in seeing where this goes and really prefer this new hotel/squid game concept as it seems way more marketable and still very niche.
All love Thomas good luck ❤
amazing video
Quick question why don't you make the spider have a leap attack ?
I am developping my game (Unreal engine 5) and right now I am in the boring phase.... Asset and modular assetttt creation... oh boy...
You well done bro. I wait Father
0:10 Cue Inside of Every Demon is a Rainbow
@justanotherhuman9238
Жыл бұрын
Me when scam 😦
use a state machine, or a BT for the AI, it makes its waaayyyy easier to make good AI. FSM AI has been around for ages, (made popular by games like half life), or a modern approach, BTs. such as used in alien isolation. and most modern games.
Yes, my enemies also boring too, So I making new enemy design for my game but they look different but feels same
A puppet on a tricycle enemy that has a bat and fast
Wait, did you completely change the premise? I thought you were rescuing your daughter from a cult?
@naturestudioz9738
Жыл бұрын
He did.
Maybe the spiders could shoot webs and stun you
This video is well edited and made. My favorite parts of the video were 2:15 and the ending of the video(5:19). btw if you have the time you should do another Father stream, especially since this is October(the spooky month) Even if you don't, no hard feelings. And keep up the great work Thomas!
Interesting video, liked the clown death and reward of a present, but felt it was missing a clown nose... sqweak! and a studio audience "awwwwwrrrgggghhh"
perfect
I think the spiders should have been human heads with legs
Design patterns tomas
Enemies. 😖😖
Isn't the level changed each week or something? If so, don't you need procedural Navmeshes or something?
@cybershellrev7083
Жыл бұрын
In unreal, Nav meshes are procedurally generated by default. It's an option to create custom nav meshes but that's more for special cases.
@abmarnie9
Жыл бұрын
@@cybershellrev7083 oh that's great, hopefully his automated navmeshlinks will be good enough for that without having to manually clean
Wait. The game is not called “Father”?
"Just deleted them all!" Proceeds to use them all. LOL! Seriously though I liked the old enemies. And the new clown doesn't fit imo. Too bright for the theme and surrounding area. But I get the quitting again and again thing. I've probably made around 30 "Games" that were all not finished. I only finished 2, and they weren't great by any means. Motivation drops hard, new ideas come out, or sometimes you just want something new. I think my most recent project may be my best one yet, but I could end up quitting mine too like I've done numerous times before.
I read the title, me: lol
Ur content is amazing don’t stop please 😅
drop this 😂🔥🔥
You should just focus on the fun, wacky arcade gameplay. The horror is the skin.
Hey Thomas ...please could you drop a link to your discord channel if you have one...thanks Oh and yeah...I’m looking forward to playing father...gameplay looks good...I think you should add two sets of clowns ...the first set as something like weak pawns and he second ad something stronger... Keep it up buddy
ik this is really early in development but the blood particles that shows up when hitting the enemies look too much and weird. same with the axe animations. too fast
Does every game need a walker? I wonder what a game without one would look like
@TheAWSMPrinceBashd
Жыл бұрын
uncomplete.
keep the clowns 🔥💯
How do you make videos so fast?
@naturestudioz9738
Жыл бұрын
It's called experienced editing.
wait, are you changing the name? or was that a joke?