My Enemies Were Boring So I Started Over (Devlog #3)

Ойындар

► Wishlist Twisted Tower: store.steampowered.com/app/15...
► Learn how to become a full time game dev, free: www.fulltimegamedev.com/opt-i...
► Enroll in my 3D workshop, free!: www.fulltimegamedev.com/opt-i...
► Make your game instantly beautiful with my free workbook: www.fulltimegamedev.com/opt-i...
► Get my 2D game kit, free: www.fulltimegamedev.com/opt-i...
► Join my 2D character workshop, free: www.fulltimegamedev.com/opt-i...
► Learn how to make money as a KZreadr: www.fulltimegamedev.com/opt-i...
► What I believe: • What I Believe
Nav Mesh Link Autogenerator by EDemitriy on the Unity answers forum! Thanks dude! forum.unity.com/threads/navme...
Chapters:
Intro 00:00
The GDD 00:47
The Zombie / Walker 01:23
The Spider 02:46
The Shooter / Clown 03:18
Jumping 03:52
Conclusion 04:58
The Ultimate Game Dev Course 05:18

Пікірлер: 72

  • @thomasbrush
    @thomasbrush Жыл бұрын

    What did you guys think about my balloons at the beginning of the video? They were expensive. ► Learn how to become a full time game dev, free: www.fulltimegamedev.com/opt-in-how-to-make-six-figures ► Enroll in my 3D workshop, free!: www.fulltimegamedev.com/opt-in-15-minute-3D-game ► Make your game instantly beautiful with my free workbook: www.fulltimegamedev.com/opt-in-instant-beauty-color-workbook ► Get my 2D game kit, free: www.fulltimegamedev.com/opt-in-2D-game-kit ► Join my 2D character workshop, free: www.fulltimegamedev.com/opt-in-2d-character-art-workshop ► Wishlist Twisted Tower: store.steampowered.com/app/1575990/Twisted_Tower/ ► Learn how to make money as a KZreadr: www.fulltimegamedev.com/opt-in-indie-game-income-workshop

  • @CosplayZine

    @CosplayZine

    Жыл бұрын

    Might it have been a subconscience choice of having Happy Hotel? Because it's the same abbreviation as H.H Holmes.

  • @skippythemagnificent8103

    @skippythemagnificent8103

    Жыл бұрын

    Hay Thomas your getting scamers in the comments may be worth pinning to the top of the thread to ignore and not text these people, seems to be rife on KZread at the moment, great channel, many thanks

  • @infiniteeternalandunchangeable
    @infiniteeternalandunchangeable Жыл бұрын

    The jumping on to surfaces really adds a lot to the enemies.

  • @imperfectgamedev7533
    @imperfectgamedev7533 Жыл бұрын

    There is a perfect GDC talk on Meaningful Choice in enemy design that uses Doom as an example of what he calls “Orthogonal Unit Differentiation” and it is an amazing way to design enemies in a game like this.

  • @erickh555

    @erickh555

    Жыл бұрын

    Can you tell me the name of the video please? Really want to watch it

  • @imperfectgamedev7533

    @imperfectgamedev7533

    Жыл бұрын

    @@erickh555 Meaningful Choice GDC should get you there

  • @erickh555

    @erickh555

    Жыл бұрын

    @@imperfectgamedev7533 if it was the 2014 video "Meaningful Choice in Game Level Design" i got it, otherwise i dont find one about doom 2016, but they mention clasic doom in the one i have

  • @imperfectgamedev7533

    @imperfectgamedev7533

    Жыл бұрын

    @@erickh555 that’s it!

  • @FirebelleyGames
    @FirebelleyGames Жыл бұрын

    I'm in the slog of my own project right now, and I've redone several game systems multiple times. Seeing a video like this is super helpful for me. It's good to know that this is a natural part of game dev.

  • @gustavojendiroba4151
    @gustavojendiroba4151 Жыл бұрын

    I mean making all the enemies have the same walk speed and damage is such a beginner mistake, with the minimum study of game design you understand how that shouldn't be.

  • @AndrewMaksymBrainNectar
    @AndrewMaksymBrainNectar Жыл бұрын

    I perfectly understand the "I need to redo this project from the start." feeling. Just did that for my Uni class.

  • @dorjderemnamsraijav5182
    @dorjderemnamsraijav5182 Жыл бұрын

    Make the spiders climb to wall and then jump to you 🤷‍

  • @FesterThanLight
    @FesterThanLight Жыл бұрын

    I started to like this dude, recently he is really genuine.

  • @SuperDutchrutter
    @SuperDutchrutter Жыл бұрын

    Loved the premise of Father, but the gun play and game itself looks captivating enough to purchase either way.

  • @foldupgames

    @foldupgames

    Жыл бұрын

    The run and gun is the heart of this project and it's obvious that's what Thomas is enjoying the most. The more he can lean into that, the happier he'll be with this one, I think.

  • @midbi7s985
    @midbi7s985 Жыл бұрын

    "the enemies from the ground up instead of Simply relying on spiders to be annoying and zombies to be annoying and drones to be annoying we started categorizing our enemies based on difficulty now we have an annoying farmable enemy type the zombie but we also have a terrifying and dangerously fast enemy spiders we have enemies that can hit you from a bar that's shotgun wielding clowns of course and also an ultra dangerous enemy that's slow but sneaky and that's basically Teletubbies with dynamite strapped in their chest" BRO used the same characters from the old version. Then tried to explain how he made them "new". AND NOW HE SAYS IT SUCKS 💀💀

  • @VS-mt5tz

    @VS-mt5tz

    4 ай бұрын

    I can tell you're a child lmao.

  • @davidtourangeau
    @davidtourangeau Жыл бұрын

    Maybe you should get your inspiration from the 7 deadly sins. Ex. Gluttony = gets bigger if you shoot them Greed = Can steal your weapons or inventory items Sloth = move slow or stick to you; making you slow Wrath = burst of rage Envy = can morph into a copy of you (or get the same powers as you) Pride = Does too many taunting moves when he hits you. Lust (let's not go there...)

  • @Xind0898

    @Xind0898

    Жыл бұрын

    Wait wait wait, let go there.. plz?

  • @Sam_Game_Dev23
    @Sam_Game_Dev23 Жыл бұрын

    i started today with your free course! nice course. i am almost done!

  • @TheKillerMB1
    @TheKillerMB1 Жыл бұрын

    i like the enemies, but the clowns are very out of place tbh

  • @citywizardgames

    @citywizardgames

    Жыл бұрын

    I think if their clothes were more tattered and torn, and maybe with dirtier colors they would fit better.

  • @Sharkfurter
    @Sharkfurter Жыл бұрын

    What do clowns have to do with the Garden of Eden and cults and cannibals and the ominous woods? I feel like the theme and visual cohesion of this game is all over the place sometimes.

  • @naturestudioz9738

    @naturestudioz9738

    Жыл бұрын

    Thomas scrapped the Garden of Eden plot and remade the game.

  • @Sharkfurter

    @Sharkfurter

    Жыл бұрын

    @@naturestudioz9738 Oohh, yikes. That is not a good sign. What video was this discussed in? The "happy hotel" just looks infinitely worse in every way to the Garden cult did.

  • @Ashkandi88
    @Ashkandi88 Жыл бұрын

    Your tshirt is the longest one i have ever seen.

  • @foldupgames
    @foldupgames Жыл бұрын

    It's an improvement. Don't lose heart, my friend! It must be frustrating.

  • @AjayTom117
    @AjayTom117 Жыл бұрын

    The enemy and game looks awesome

  • @maxostlund9334
    @maxostlund9334 Жыл бұрын

    I really hope the clowns have some variability (variability? idk im not english) to them. Perhaps they could range from perfeclty healthy, happy, psycho clowns like they are now, to something more disturbing like the half-naked walkers?

  • @Sonarctica
    @Sonarctica Жыл бұрын

    I must know, is the can empty

  • @KejeroMusic
    @KejeroMusic Жыл бұрын

    Sweet, I can imagine how awesome it must've felt to see your enemies jump for the first time. Next up: flanking! 😏

  • @leosalazar9213
    @leosalazar9213 Жыл бұрын

    Keep the good work master, i love Father, i mean, Happy Hotel... Or could it be, Killlroy ??? IDK, but i know that i love your style and what you do

  • @Deadforge
    @Deadforge Жыл бұрын

    I wanna play this game no matter what you call it.

  • @mynameizJR
    @mynameizJR Жыл бұрын

    There's a video from Game Makers Toolkit of Doom (What We Can Learn From DOOM) about it's enemy designs and how it manages to keep the number of types of enemies low, but keeping the gameplay fun and varied (his other video - The 4 "P"s of DOOM's Amazing Combat - is also very good). Not sure if you've watched it already but I feel like it's what you need for your enemy designs as it focuses a lot on determining the strategy for dealing with the enemies as opposed to just creating enemies with different movements. Which seems to be what's going on here. It feels like you're missing the "what sort of decisions will this enemy force the player to do?" element to your designs right now. Good luck! Very interested in seeing where this goes and really prefer this new hotel/squid game concept as it seems way more marketable and still very niche.

  • @hfg16
    @hfg16 Жыл бұрын

    All love Thomas good luck ❤

  • @maxofcourse
    @maxofcourse Жыл бұрын

    amazing video

  • @hellhunter9478
    @hellhunter9478 Жыл бұрын

    Quick question why don't you make the spider have a leap attack ?

  • @joantonio6331
    @joantonio6331 Жыл бұрын

    I am developping my game (Unreal engine 5) and right now I am in the boring phase.... Asset and modular assetttt creation... oh boy...

  • @ivanaksenov2829
    @ivanaksenov2829 Жыл бұрын

    You well done bro. I wait Father

  • @justanotherhuman9238
    @justanotherhuman9238 Жыл бұрын

    0:10 Cue Inside of Every Demon is a Rainbow

  • @justanotherhuman9238

    @justanotherhuman9238

    Жыл бұрын

    Me when scam 😦

  • @littleowlgaming-unity-tutorial
    @littleowlgaming-unity-tutorial Жыл бұрын

    use a state machine, or a BT for the AI, it makes its waaayyyy easier to make good AI. FSM AI has been around for ages, (made popular by games like half life), or a modern approach, BTs. such as used in alien isolation. and most modern games.

  • @MonhooGameDevlogs
    @MonhooGameDevlogs Жыл бұрын

    Yes, my enemies also boring too, So I making new enemy design for my game but they look different but feels same

  • @spacebricksstuidosproducto4122
    @spacebricksstuidosproducto4122 Жыл бұрын

    A puppet on a tricycle enemy that has a bat and fast

  • @bonehelm
    @bonehelm Жыл бұрын

    Wait, did you completely change the premise? I thought you were rescuing your daughter from a cult?

  • @naturestudioz9738

    @naturestudioz9738

    Жыл бұрын

    He did.

  • @spacebricksstuidosproducto4122
    @spacebricksstuidosproducto4122 Жыл бұрын

    Maybe the spiders could shoot webs and stun you

  • @naturestudioz9738
    @naturestudioz9738 Жыл бұрын

    This video is well edited and made. My favorite parts of the video were 2:15 and the ending of the video(5:19). btw if you have the time you should do another Father stream, especially since this is October(the spooky month) Even if you don't, no hard feelings. And keep up the great work Thomas!

  • @skippythemagnificent8103
    @skippythemagnificent8103 Жыл бұрын

    Interesting video, liked the clown death and reward of a present, but felt it was missing a clown nose... sqweak! and a studio audience "awwwwwrrrgggghhh"

  • @onur3759
    @onur3759 Жыл бұрын

    perfect

  • @keithfay9328
    @keithfay9328 Жыл бұрын

    I think the spiders should have been human heads with legs

  • @tawandagamedevs
    @tawandagamedevs Жыл бұрын

    Design patterns tomas

  • @godpowernwachukwu
    @godpowernwachukwu Жыл бұрын

    Enemies. 😖😖

  • @abmarnie9
    @abmarnie9 Жыл бұрын

    Isn't the level changed each week or something? If so, don't you need procedural Navmeshes or something?

  • @cybershellrev7083

    @cybershellrev7083

    Жыл бұрын

    In unreal, Nav meshes are procedurally generated by default. It's an option to create custom nav meshes but that's more for special cases.

  • @abmarnie9

    @abmarnie9

    Жыл бұрын

    @@cybershellrev7083 oh that's great, hopefully his automated navmeshlinks will be good enough for that without having to manually clean

  • @jamesderaja
    @jamesderaja Жыл бұрын

    Wait. The game is not called “Father”?

  • @DarkParadice
    @DarkParadice Жыл бұрын

    "Just deleted them all!" Proceeds to use them all. LOL! Seriously though I liked the old enemies. And the new clown doesn't fit imo. Too bright for the theme and surrounding area. But I get the quitting again and again thing. I've probably made around 30 "Games" that were all not finished. I only finished 2, and they weren't great by any means. Motivation drops hard, new ideas come out, or sometimes you just want something new. I think my most recent project may be my best one yet, but I could end up quitting mine too like I've done numerous times before.

  • @santiagorodriguezeidner
    @santiagorodriguezeidner Жыл бұрын

    I read the title, me: lol

  • @hfg16
    @hfg16 Жыл бұрын

    Ur content is amazing don’t stop please 😅

  • @jpwitdaap8912
    @jpwitdaap8912 Жыл бұрын

    drop this 😂🔥🔥

  • @thelaw3536
    @thelaw3536 Жыл бұрын

    You should just focus on the fun, wacky arcade gameplay. The horror is the skin.

  • @TBZ28
    @TBZ28 Жыл бұрын

    Hey Thomas ...please could you drop a link to your discord channel if you have one...thanks Oh and yeah...I’m looking forward to playing father...gameplay looks good...I think you should add two sets of clowns ...the first set as something like weak pawns and he second ad something stronger... Keep it up buddy

  • @heyreefes
    @heyreefes Жыл бұрын

    ik this is really early in development but the blood particles that shows up when hitting the enemies look too much and weird. same with the axe animations. too fast

  • @Robyamdam
    @Robyamdam Жыл бұрын

    Does every game need a walker? I wonder what a game without one would look like

  • @TheAWSMPrinceBashd

    @TheAWSMPrinceBashd

    Жыл бұрын

    uncomplete.

  • @jpwitdaap8912
    @jpwitdaap8912 Жыл бұрын

    keep the clowns 🔥💯

  • @evan_game_dev
    @evan_game_dev Жыл бұрын

    How do you make videos so fast?

  • @naturestudioz9738

    @naturestudioz9738

    Жыл бұрын

    It's called experienced editing.

  • @3DPrinterAcademy
    @3DPrinterAcademy Жыл бұрын

    wait, are you changing the name? or was that a joke?

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