My Elex 2 Wishlist

Ойындар

Elex is one of the better games to have come out of Piranha Bytes lately, but there's still plenty that could be improved in the sequel, which seems like it's just around the corner. This video is basically some of my wishlist items for Elex 2, some of which are simple fixes for issues or else aim to expand upon ideas that felt under-developed in the first game, while others are more big picture ideas for creative decisions they could do with the story, setting, and characters. Obviously it's too late in Elex 2's development cycle for any of this to really matter and I doubt they'd pay attention to a video like this anyway, but it's still fun to speculate as we wait for the sequel.
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#Elex #Elex2

Пікірлер: 248

  • @juhaszelod943
    @juhaszelod9434 жыл бұрын

    Piranha Bytes should watch your videos :D

  • @AdamSider

    @AdamSider

    4 жыл бұрын

    I bet they do. They are actually really groundet and very nice people.

  • @m4xfreestyle

    @m4xfreestyle

    3 жыл бұрын

    Was about to say I bet they are watching this

  • @MrMockigton

    @MrMockigton

    3 жыл бұрын

    its not like they are assholes desperately trying to not make their games good. they just dont know what their success recipe is, even though elex was a lot stronger than anything they had come up with since G2. Risen was kinda on par with elex, for me at least, but G3, R2, R3 were absolute disasters. so i bet they are watching, they are reading the forums and they will try to make it as good as possible.

  • @Brutik5
    @Brutik54 жыл бұрын

    Suprisingly even though I played Gothic 2 first it was still very interesting feeling when I started to play Gothic 1, it was like uncovering how things worked before desolation of prison colony, it almost felt like some kind of archeology or trip to the past.

  • @CESSKAR

    @CESSKAR

    4 жыл бұрын

    Me too ;)

  • @LVega_

    @LVega_

    4 жыл бұрын

    drž tlamu

  • @Bellathor
    @Bellathor4 жыл бұрын

    I definitely don't want a bigger - and most likely as a consequence empty world. I'd like a new protagonist who wasn't an alb commander and what not... Fantastic video.

  • @Psycho7452

    @Psycho7452

    4 жыл бұрын

    Not gonna happens. We have prepared World and we have to deal with aliens now

  • @draszec2307

    @draszec2307

    4 жыл бұрын

    I would like to play Jax again and with the path as you would have joined Hybrid.

  • @caron10130
    @caron101304 жыл бұрын

    I really liked Elex, I feel like its a good step away from the Risen 2/3 simpler gameplay and back to something more complex. Honestly all I want is a modern Piranha Bytes game closer to Risen 1.

  • @Kevin5279

    @Kevin5279

    3 жыл бұрын

    Although I enjoyed R1, the only thing I found disappointing about it was its weak second half and copy-pasted dungeons and open areas. I realize that R1 was the game PB tried to play safe with since they were simply trying to rework the core formula they came up with in G1 and G2. I would really love a fully-baked risen game, but I guess this is wishful thinking right now. The big fat open map has become a staple in RPGs and I doubt PB are going to abandon the trope.

  • @yamiimax

    @yamiimax

    2 жыл бұрын

    @@Kevin5279 really? they also reworked their Formular with g3

  • @TheBubbleBot
    @TheBubbleBot4 жыл бұрын

    I simply cannot wait for Elex 2. At least once every two weeks I google "Elex 2 news" ever since I first played it almost 2 years ago. The game despite some flaws has something that just keeps me at it with multiple playthroughs (although I tend not to do to that). The analysis is really great, personally I wouldn't mind seeing Jax again. Great channel, have been watching lots of your videos lately. Keep it up! :)

  • @SimplyPhoenix

    @SimplyPhoenix

    4 жыл бұрын

    The combat system was the worst of all PB games ever, which broke it for me. I am especially talking about balancing here, the melee combat system itself was well ok at max. I mean in the end I just spammed grenades, because they where the best weapon and all other weapons (especially range weapons) where pretty much crap. The whole crafting is broke and the progression is way to slow, which makes it pretty boring. The design/graphics of the game is horrifying, compared to their older games and so much more. The only thing that makes this worth playing are the quests, which actually were good. By the way, what they hell have they done with the Cutsceens? They are insanely horrible. And the music wtf. We can just pray they don't let Björn do the music for Elex 2, and don't outsource their design stuff to india again.

  • @mannohneschuh

    @mannohneschuh

    4 жыл бұрын

    @@SimplyPhoenix yeah same! I love pretty much every Gothic even 3 but I never made it passt 3hours in elex cause the Combat System is so bad. I was really excited about elex in the first place. I'm not sure if I would play elex 2 even if they improved the combat heavily just because I don't know the story of elex 1.

  • @SimplyPhoenix

    @SimplyPhoenix

    4 жыл бұрын

    @@mannohneschuh I played it maybe around 20 hours but didn't finish it. The Main story gets pretty interesting in the end, from what I have heard, but I guess you could still play Elex 2. For me it feels PB traded the soul their games had to reach a larger market, which seemed to work for them. In the end they get more players with that but also create a less dedicated community.

  • @TheRmm1976

    @TheRmm1976

    4 жыл бұрын

    I can't wait either, but will there even be an Elex 2? Seems like there is nothing recent regarding news for this title.

  • @SimplyPhoenix

    @SimplyPhoenix

    4 жыл бұрын

    @@TheRmm1976 It is not for sure, but it seems pretty obvious they will do Elex 2, for several reasons. Elex went very well and they also always made triologies.

  • @diegoldeneluger2246
    @diegoldeneluger22464 жыл бұрын

    I just don't understand why they can't replicate Gothic 1 and 2. Just have AT LEAST all the features these games had and you are almost there. It's the little things like NPC's being able to take half your gold/ore, their routines and the death stab that allow for much better RPing and for your own little stories to happen. It eludes me, how they didn't see that and haven't included those in a single game, not only PB, but NOONE. I was so hopeful for RPGs after G1/2 and 20 years later, nothing has come even close, it's embarrassing.

  • @juhaszelod943

    @juhaszelod943

    4 жыл бұрын

    Right? The fact that 20 years later ppl still didn't manage to get these things right is so annoying, that it almost makes me wanna get into game development...

  • @GleeAllmighty

    @GleeAllmighty

    4 жыл бұрын

    Great points (as well as those raised in the video). However, I am afraid we will never again get the lightning in the bottle that was Gothic 1 & 2, simply due to the fact that it was never an intended design by PB. Gothic was originally intended to be a classic RPG with classes an only due to troubled development, issues with publisher, last minute changes, etc. it came out in the form we all know (and love). However PB do not understand what made these games so unique and special and move farther and farther away from it (look at Risen series, how it degenerated with each sequel). Even Elex, while arguably fun and unique in aesthetic and setting still feels and plays like a cheap knock-off (having all of Gothic’s jankiness and very little of its charms). Reminds me of pre-Disney StarWars - New Hope was originally a disaster that was saved in editing by Lucas’s wife and a team of talented people, Empire repeated the success, but once Lucas got money and replaced those talents with yes-men, we got Ewoks and... prequels... So while I share your hopes and dreams for Elex 2, I would not hold my breath for it ever reaching the heights of original Gothic 1 & 2.

  • @TheHarkonnenScum

    @TheHarkonnenScum

    4 жыл бұрын

    There's two reasons for that. Modern developers think they're smarter than the ones back then due to education and hindsight. You can study game design in an academic environment now and a lot of the popular techniques and systems have been formalizied. That makes developers both lazy and narrow-minded, relying on what they're been taught instead of thinking critically and creatively. Often they just copy what's popular without really understanding when and how to properly implement it. The other is that they're not developing for you. They're looking at a broader market, so the game has to be accessible and streamlined. The time of niché products made by passionate enthusiasts is long gone, outside of the indie scene. These two factors are the main reason for why so many games these days are identical, unambitious and overly safe. Thankfully every now and then there are some pleasant exceptions to that. Most recently Kingdom Come Deliverance and Disco Elysium.

  • @wilddreams

    @wilddreams

    4 жыл бұрын

    i am still searching without any result (currently playing gothic 1 again) and out of desperation started writing on my own gothic clone concept and story line xD

  • @GracefulTrumpet

    @GracefulTrumpet

    4 жыл бұрын

    Try out "Disco Elysium".

  • @lingtc8843
    @lingtc88434 жыл бұрын

    Honestly, your wishlist is almost the same as mine. That is so eerie and comforting at the same time.

  • @Atilolzz
    @Atilolzz4 жыл бұрын

    1. Not being able to do 99% of all quests in the first chapter 2. New quests in new chapters :^) Jokes aside, Elex is probably the biggest offender of "front loading" I have ever seen in my life

  • @Pawlacz2137
    @Pawlacz21374 жыл бұрын

    Elex Open would should be a example for every single developer (Especially for Bethesda and they empty paper worlds) how to built it. Big, things to found and explore in EVERY single place, living place. No "Cave > Emptiness > Cave > Emptiness" like in 95% open worlds.

  • @ScaleHangar182
    @ScaleHangar1823 жыл бұрын

    Well lets hope someone from piranha bytes will watch that video. Can i suggest you to make another elex video and show the secrets and easter eggs? great channel bro i hope you will be able to upload more often so your channel will grow.

  • @Valvadrix
    @Valvadrix4 жыл бұрын

    7:55 Yeah, that actually made me put the game down for a few months before finishing it. I much prefer focused games than this.

  • @dereferx7579
    @dereferx75794 жыл бұрын

    I wish me better game music for Elex 2

  • @ThePainqT

    @ThePainqT

    4 жыл бұрын

    This and i realy didnt like the ui .

  • @wander1645

    @wander1645

    4 жыл бұрын

    I want Kai Rosenkranz back

  • @SimplyPhoenix

    @SimplyPhoenix

    4 жыл бұрын

    @@wander1645 Kai is King 😁

  • @udontseethetruth
    @udontseethetruth3 жыл бұрын

    Man i love your videos. I mean i already like anyone who is into Gothic games but you really understand what made them good and explain them very well. Especially more so how it relates to newer games like Elex and more. Keep doing what you're doing.

  • @awargully2372
    @awargully23724 жыл бұрын

    I tried to play Elex a second time but after some hours i stoped playing it. while for Gothic and Gothic 2 i played them each more than 7 times and each year i play them again and again ^^

  • @anderstone3256

    @anderstone3256

    4 жыл бұрын

    I think that a big point for that is ... the music. You just enjoy being in the world of Gothic because even if you just talk to people or smith or beat up Fellan every day you allways have good music. In Elex I think there are 2 songs tops! that are "good".

  • @khatack
    @khatack4 жыл бұрын

    I'd like to see them go for depth instead of width this time. Elex always felt more like an elder scrolls game than a PB Gothic type game.

  • @Orcaaaan
    @Orcaaaan4 жыл бұрын

    Its weird how much i love Piranha Bytes Games, for me they are on the same level as Witcher 3 even tho they are obviously nowhere near technically and for most not even story wise and so on.. but Gothic 1 was my first rpg back then in 2000 or something around that and since then im in love with their games.. cant wait for Elex 2 or whatever they are up to.

  • @YouTyranny
    @YouTyranny4 жыл бұрын

    Elex was a soulless kind of sandbox game where they tried to blur their 4 or so "cultures" together for the world not being too unconvincing. Combined with the story about a sunken civilization, which had humvees, Russian trucks and some empty bungalows, while at the same time bearing no connection to our own world, it gave the whole game world this eerie, uncanny valley feeling of being engineered around the concept of "we'll have 3 camps with 3 fantasy settings and build and balance everything around it". It's lovely to see people even embracing this inconsistent clusterfuck of a game world and think about how to build a sequel around it. That's more dedication than the developers will be doing, for sure. I'll tell you what that will be: Take a white sheet of paper, call it game map, divide it into 4 sectors, name 3 of them after 3 factions which are to be determined. Plan a hub city somewhere. Blur the borders of the sectors enough that it doesn't look too conceptional, too technical. Insert random scenery and random guys with funny names - Et Voila.

  • @aminio0
    @aminio04 жыл бұрын

    I generally agree with what you said in this and your previous Elex video. Here is a list of things I wish made their way into sequel: 1. Completely reworked hit registration. Instead of this wacky system using some sort of "lock-onto" they have been using since Risen, it should as simple as: if my weapon/projectile hits the model = hit. 2. Reworked combat system more tied with progression in certain fighting style. This basically cover everything you said about more skills for example for jet pack and magic, plus advancing animations and moves. 3. Better audio. It's quite a lot to cover here: First, the walking and running sounds are so irritatingly disproportionately louder than anything else in game. This needs to be addressed. Second, almost all the sound effects are pretty bad. They just sound... cheap? All the sounds: consuming, UI select, picking up objects, weapon hitting and firing etc. They just sond like low budget placeholders. Third, the music score is just mediocre at best. And there is no mian theme? Come on! This pretty weird in light of the fact that Piranha's last two games (Risen 3 and 2) had pretty good music scores. Fourth, the voice acting. Same as music score, it is mediocre at it's best. And again, their last games had pretty fine and memorable voices, while in Elex there in not a single memorable conversation or voice acting performance. 4. Full commitment to one style. Here is were I disagree with you the most. Even though the genre mashup was appealing at first, it very quickly falls flat. I wish Piranha ether made full fantasy-medieval style game or full on sci-fi/post-apo. I'm fine with either-or, but not both at once. 5. Improved visuals. I'm not the guy who cares much about the graphics but it seems like Elex took a step back in some areas comparing to Piranha previous games. Starting at some low textures and low detail character models (especially faces). The most obnoxious for me is how bad Elex vegetation, water and fire effects looks in comparison to even Risen 2 which wasn't visual marvel itself in any shape or form. Also, what's up with those obnoxious blinding flair effects while indoors when looking outside. 6. Better map. And I mean the map itself not the world. The map is not very detailed and is not clear to read. All road types looks the same, all building types look the same, you don't know whether you see a random complex of abandoned buildings or a settlement. Also the elevation levels are not clear to discern. 7. Ability to see full statistics. This is what you covered in this video. 8. Ditch the cold factor. Many modern RPG studios learned long time ago that all types of karma or, good-evil meters is bad design for RPGs and it is better to focus on not restricting player dialogue options by this arbitrary system and instead focus on designing meaningful consequences for player decisions. I wish Piranha to take that approach as well.

  • @Psycho7452

    @Psycho7452

    4 жыл бұрын

    1. This is already in first elex. You just need to mess with settings. 2,3,4,5,6,7. I agree about it. 8. It's not bad but again. Game have said consquences already in. This is more meter that helps you determine if you are closer to being alb again or not. Also it prevents people from acting like one whenever they feel like it. Game shows story about alb Commander that started to feel emotions after some mishaps behind his back. I don't think this would help with narration if you had those dialogue options already unlocked. This can make narration incosistent (idk how to write this word, sorry).

  • @revoltingpeasantry8796

    @revoltingpeasantry8796

    3 жыл бұрын

    Absolutely agree. I think the music and the voice acting of Risen 1 were the best in the series. The character models need more variations and the waterfalls in Risen 2 were better than in ELEX.

  • @dangerbuoy
    @dangerbuoy2 жыл бұрын

    I finally finished my Elex play through yesterday, and was looking forward to watching this video. I’m glad you mentioned the bad UI; it highlighted a lot of Elex’s unfinished and unpolished features. Among the myriad of things Elex 2 should do I’d like to include more interaction between character NPCs. All the recruitable companions just seem to live in a vacuum apart from one another. I liked your list though, so here’s hoping for a better sequel!

  • @timons777
    @timons7774 жыл бұрын

    Love your channel!

  • @dzeniba5357
    @dzeniba53573 жыл бұрын

    Honestly, I wouldn't mind playing as kallax in the sequel and they could honestly make it work. For example if you killed him, he would somehow mange to survive and because he lost the chip he also lost his powers and he fled away to another region because he was afraid jax would finish the job. If he is alive the similar thing can be done that he got rid of his chip and thusly has started to loose his power and is starting to become more human and he went to another region to do a mission for jax. It would be interesting to see his perspective on a lot of things and potential wise he can be as strong as jax and he is also quite relevant to the alien invasion

  • @ZekeDick
    @ZekeDick4 жыл бұрын

    Agree with most if not all the points in the video. Mostly what I want is a decent, more responsive combat system and better controls for it.

  • @zolombox1779
    @zolombox17793 жыл бұрын

    I remember in one of the developer's videos on Piranha Bytes youtube channel they talked about how they are not going to do any kind of save transfer from elex 1 because adding all those small dialogues changes based on your previous decesions just not worth it. So don't expect anything besides whatever default ending they'll pick for you.

  • @Deciduoustrees
    @Deciduoustrees4 жыл бұрын

    great video, man! I'd like to see multiple playable characters you can switch between on the fly so you can do multiple builds per playthrough

  • @vast634
    @vast6343 жыл бұрын

    The problem with the movement is that the movement is based on the available animations, and not the animations following the movement. This makes animations play and interconnect more fluidly, but also makes the movement less responsive. AAA studios solve this either by having way more animations and transitions, or a much better dynamic animation system to follow the base movement.

  • @Thandwar
    @Thandwar4 жыл бұрын

    Solid work as always

  • @MrMockigton
    @MrMockigton4 жыл бұрын

    another thing that really put me off with the outlaws is, how they are really just generic thugs and assholes, they stand no chance of surviving alb attacks. berserkers and clerics both have some kind of purpose to their lifes, they seek to improve their surroundings. outlaws are just there to have fun, they dont really fit into the world if you ask me.

  • @TheChodex
    @TheChodex4 жыл бұрын

    One of the sure ways they can improve the game is to give good support for mods. I mean look at what happened to Skyrim, people legit made that game better then Bethesda ever could

  • @SimplyPhoenix

    @SimplyPhoenix

    4 жыл бұрын

    I wouldn't say Bethesda CAN'T do that. They just don't do it ;) and mods also offer that everyone can pick the mods/adjustments he likes best. Thats what makes it so great. It is basically "make your own game".

  • @Geraduss
    @Geraduss4 жыл бұрын

    And I just want something majority of PB fans would see as sacrilige, full character customisation pre game. Its about time they did that.

  • @parttimehero8640
    @parttimehero86404 жыл бұрын

    I hope Jax will become the new leader of the resistance against the aliens. And we play as a other younger Alb that starts anew. And I which for more distinct factions, like one meele faction, one range and tech faction and one magic/psi faction... In my opinion the jetpack should be a late game addition after the first half of the game. Last point I'd like the dogde roll to be a skill that has to be learned. So that your "mage" character doesn't feel like a hyper agile athlete.

  • @BorgWolf359
    @BorgWolf3594 жыл бұрын

    I 110% agree with THIS! I love ELEX & can't wait for ELEX 2!!! Great Vid, liked & subbed, keep up the great work!

  • @martinsvarc2327
    @martinsvarc23273 жыл бұрын

    I must say overall really good points to what would be nice to see in the next game. I think there is going to be a big time jump going into the next game and we will play as someone else than Jax. It would be cool even if there was mostly the same map as in Elex 1 because we could explore what changed in the time we didn't see it and perhaps even the effects of the initial attack of the Aliens. Overall I'm pretty hyped. Let's hope an announcement comes sooner rather than later.

  • @harz632
    @harz6324 жыл бұрын

    I just noticed, in Risen I always went straight to the city and then to the swamp.

  • @t.e.b.2565
    @t.e.b.25653 жыл бұрын

    Put aside what is already mentioned here. :-) 1. PB, please just look at the Elex overhaul mod and do exactly that in your new game.. 2. have a return of visual / animated skill progression like last seen in Gothic 1 + 2 (after doing all the called for gameplay fixes of course) The ingenious, sublime idea to add unlockable movements and animations has never been taken up again outside of beat'em up games and would surely give your game more recognition value in the endless sea of RPGs..

  • @Stefan-xt5sk
    @Stefan-xt5sk4 жыл бұрын

    Yes, yes, yes and yes. I agree with all of your points. Starting as a new character would be nicer than having Jax lose his powers again. Cutting down on basic survival challenges and starting with the fully powered Jax who fights dangerous and active enemies might also work. A bit like Gothic 3, but with a more consistent narrative so you don't constantly switch between being a saviour and a bootlicker. Make Jax a saviour who has to deal with the consequences of that resposibility and difficult choices. Having separate areas for the different themes didn't fully use the narrative potential of the genre mix, so I think it would be cool to merge all factions into one. Maybe they all retreated to a Helms Deep-like base and are forced to cooperate with all the chaos that this clash of ideologies ensues. (Abessa was my favorite location in Elex 1 because of that clash). I also think elex was handled poorly in the first game. It apparently mutes emotions and makes you more powerful. If you stop taking it you lose the powers and go through a hard withdrawal phase. So why does elex just give permanent stat boosts? Make the effects stronger but temporary, maybe even with an additional skill system that improves your elex form, but weakens Jax as he goes through Elex withdrawal. Make it an addiction that needs to be actively maintained and has relevant and detrimental side effects (not just "cold -2" or whatever), but also with the ability to come clean through hard work.

  • @notusingmyname4791
    @notusingmyname47912 жыл бұрын

    my wish list.. 1. able to abandon a faction for another faction (story changing, can't go back, affects all faction specific quests, but keeps current skills/talents/perks) 2. able to make an entire faction hostile towards player. 3. able to disguise self with faction outfit (like in fallout NV) 4. upgradable jet pack (but also start off with a weaker one than the original) 5. more specific trainers.. (combat berzerker trainer shouldn't teach all the same things an outlaw berzerker does, some crossover is fine) 6. more character impact on the world and story, multiple main story endings that are tied to faction (we have a decent start with elex, push it further) 7. Scaling harvesting (a beginner wouldn't know to pick up specific roots or plants, they also wouldn't be able to cleanly cut out clean meat, or trophies) 8. Pilotable mechs 9. Dear gods remove level requirements for faction promotions!! 10. tighten up the loopholes in battle for cheesing, I've been able to kill mobs that are considerably higher than myself simply through hovering at just the right height so they don't try to shoot but can't hit me in melee. 11. If a lie is believable and no witnesses to the truth, make npc's believe and not hold the end result against the player.. yeah I sold cleric technology at the beginning, but there was no reason for anyone else to magically know it was still there to be salvaged (I didn't go with duras to do it one time). 12. Add Alb and/or Separatists as viable factions to join. 13. Escorts between moderate stronghold towns, not all towns are as strict as others and the moderate towns would have some sort of trade system... along with anyone seeking to get to a different faction, the first companion should be part of this escort system so players can start in any faction area. 14. An actual "world" ... doesn't have to be big, but if I go far enough north, I should be headed south at some point, and the same can be said for south.. if I go west form a town and keep traveling west long enough, I should come to that same town from the east, so tired of edge of maps bs. (oh and before anyone says "yeah but that's every game" or "that'd way too big"... the SNES did that with Drakken, and some Final Fantasy games)

  • @click4gameplay
    @click4gameplay4 жыл бұрын

    Great video bro!

  • @MistrValdor
    @MistrValdor4 жыл бұрын

    I totaly agree with the UI, one thing I hated from the start the game. How you can have a RPG where you can't see your overal stats?? Seems to me like car without headlights. I got used to this UI but it took me several hours. For "stats" and quest it was relative ok but inventory was baad, find something there with this primitiv icons and long list things you must scroll... just terrible. That was one thing spoiling game for me, second is the balanc, when I discover plasma rifle only problem was munition, with enough of it I can kill anybody with just spaming attacks. When I was near to the end I discover that posibility of Elex potions exploit, so I get trought the end of the game like nothing and finish it with ending I didn't want because I was just too cold after all that elex potions... Exactly as you said in the video, you can feel the absence of balance testing. I would rate the game 7/10 probably, and only because I am Gothic fan, I really enjoy overal gameplay and idea of the world and story. But there is still a lot of to improve. If I should be objective critic and consider that it's 2017 game, it would be only 5/10. So I hope for a lot of improvements in Elex 2. Please Piranha Bytes, it's 2020, your Gothic formula is great but still you must improve more than just graphic.

  • @mountainmoss6391
    @mountainmoss63914 жыл бұрын

    great work!

  • @Norbert_Sattler
    @Norbert_Sattler4 жыл бұрын

    I'd like to be able to freely rebind ALL buttons of my keyboard, with no hard-coded buttons blocking me from my prefered layout. :/

  • @jsonaut

    @jsonaut

    4 жыл бұрын

    Yes, and same for controller.

  • @kamenborisov8839
    @kamenborisov88393 жыл бұрын

    About Jax returning as a main character, but not protagonist, there was such a case in Risen 3, where you meet the nameless hero from the first two games :)

  • @hanspeter2785
    @hanspeter27854 жыл бұрын

    The most important thing is probably a semi decent immersive combat. I can‘t believe how bad the combat is in elex. Possibly the worst implementation of a stamina bar in any RPG ever. It‘s just so clunky and feels terrible and unfair

  • @ArtorasKnight
    @ArtorasKnight4 жыл бұрын

    Agreed to this! Just completed this game. Very good!

  • @CESSKAR
    @CESSKAR4 жыл бұрын

    Piranha Bytes should hire you. PS: If by any chance Bjorn Pankratz is reading this... hire me as well ;)

  • @reyntime1950

    @reyntime1950

    4 жыл бұрын

    They can't hire everyone... Hire me first.

  • @jaloveast1k
    @jaloveast1k3 жыл бұрын

    I actually like the concept of brewing elex potions. For starters it's like.. the main point of the game - you chug these potions and become an emotionless android. Although they should've increased how much cold each potion gives. The main reason tho.. for the first time in an rpg game I had an opportunity to spend all these 100500 "gold" collected throughout vast open world, hooray xD

  • @garchomowner
    @garchomowner3 жыл бұрын

    About save transfer bjorn said they won't be doing it because it will just create more complication and result in incremental, but not substantial differences citing mass effect as example. They will chose a canon ending like fallout isntead (also hint they took a look at player data and see which ending are the most popular and use it as a template and make the other minor decision as neutral as possible)

  • @Kevin5279
    @Kevin52793 жыл бұрын

    To add to your list I'd say the companion AI needs to be more responsive to the presence of hostile NPCs. Many a time I've found my companions either doing nothing or waiting for an enemy to attack me first before responding to them. In spite of the overall AI being quite good, the lack of companion responsiveness to combat scenarios looks so frustrating and lazy. Both Gothic and Gothic 2 had allied companions who would respond better to hostile NPCs around the player. I still remember how Lares would escort us to the dark forest and take care of high tier monsters who were too hard for us at that time. Or how Mordrag and the other sect camp member would guide us to their respective camps and clear hostile NPCs without much of a fuss. In Elex it's pretty much like a hostile NPC is really hostile for a companion if they hit us first which is downright insane. It doesn't happen everytime but I've had my fair share of these glitches in the game

  • @TheNocturnalRambler

    @TheNocturnalRambler

    3 жыл бұрын

    It's possible that the dumb companion AI isn't actually a "bug" but a "feature." The examples you mention from G1 and G2 are all instances where those characters are specifically leading you to a location, and you're meant to follow them more passively. They're aggressive by design because that's their entire prerogative in those instances -- go from Point A to Point B killing anything that gets within a certain distance of them. They're following a specific script with specific parameters laid out by that specific situation, acting almost completely independently of you, except to wait until you're close by before continuing forward on their preset path. There's also an element in both games where those characters are deliberately meant to be much stronger and more experienced than you, as surviving veterans of a brutally harsh and dangerous world, so there's an immersive context in which they would have the confidence to pick fights with random enemies because they know they can handle it. In Elex, it's the other way around -- companions passively follow YOU, and the game has to guess at your intentions before they take action. For example, when you encounter an enemy, they don't know if you're going to ignore it and run past it, or stop and fight it, or try and lure it to another location, so it's possible that the game makes them much less aggressive by default so that they don't rush into fights and cause potentially more problems than you intended. With Elex's much bigger and more open world design, combined with having more mechanical gameplay systems in effect, that's probably a reasonable design choice for them to wait until you commit to a fight before jumping into action. The game's leveling system also makes the companions much weaker than a lot of enemies, and they feel more like ordinary people who're just tagging along with you on your adventure, so it feels somewhat appropriate that they're not always looking to start a fight. Granted, when Diego is following you out of the VoM in Gothic 2, he's similarly as aggressive as the other guiding NPCs, but that's probably because they gave him the same behavior set as the other characters, except to stay within a certain distance of you instead of following a set path. And granted, companions' responsiveness in Elex isn't as consistent or predictable to work the way you'd expect or want them to all the time, which does lead to some frustration. There's room for improvement, certainly -- possibly by allowing the player to issue behavior commands like "wait here" or "follow me" or "be aggressive" or "be more cautious" -- but it could also backfire by making them have the same consistent level of aggressiveness as the NPCs in Gothic 1+2.

  • @Kevin5279

    @Kevin5279

    3 жыл бұрын

    @@TheNocturnalRambler Thanks for that insightful answer. You've gone the extra mile in discerning the intent behind game design decisions in these games. I daresay that I've never seen an RPG reviewer possess the kind of technical depth and solid knowledge of not just RPG mechanics but also important elements like design and music like your content does. Your channel is indeed a gem in a sea of mainstream mediocrity. Thanks

  • @soldierblac1573
    @soldierblac15732 жыл бұрын

    I agree with your comments. You're on point.Thanks

  • @revoltingpeasantry8796
    @revoltingpeasantry87964 жыл бұрын

    Bring back the fantastic music of Kai Rosenkranz, please.

  • @more0336
    @more03363 жыл бұрын

    That staggering gun shot broke the game lol. It makes the game a cake walk.

  • @HDGaminTutorials

    @HDGaminTutorials

    Жыл бұрын

    Ranged in general breaks the game most guns/ bows do way more damage than any melee weapon or magic weapon

  • @TheSliderW
    @TheSliderW3 жыл бұрын

    Rewatching this video made me realise how much Elex lacks believability in regards to how each faction is able to live and thrive.

  • @eduardmart1237
    @eduardmart12372 жыл бұрын

    I would like to have more alive world like it was in the first and second gothic. More nps animations, better night day cycle, trainers that say something when they train you,

  • @BZgA
    @BZgA4 жыл бұрын

    Seeing awesome Risen 1 and then awful Risen 2 - I'm afraid :O

  • @zuiop9993

    @zuiop9993

    4 жыл бұрын

    OMG, Elex 2 will be Pirate themed. They did it with Risen 2 and G2 NotR (I don't like the Expansion of G2).

  • @TheNocturnalRambler

    @TheNocturnalRambler

    4 жыл бұрын

    This is my main concern as well. PB has a track record of coming up with a good formula and then throwing it out the window to do something completely different, which they did with both Gothic 3 and Risen 2. Elex served as a pretty good foundation for a new series and really doesn't need radical changes to make the sequel good -- it just needs iterative improvements to mechanics and systems already present in the first game, and then expand on those ideas with extra content and features, and more polish. Essentially, do what Gothic 2 did with the original game -- keep everything largely the same, but improve on the overall quality with a new story in a new setting. It seems like a simple enough task, but for whatever reason they like to reinvent the wheel and have me worried that Elex 2 might disregard everything that worked well in Elex 1 in favor of doing something entirely new, for no reason.

  • @zuiop9993

    @zuiop9993

    4 жыл бұрын

    @@TheNocturnalRambler Well, I have to defend PB a little bit. While I really don't like the changes they made in G3, I can understand that they wanted to try out something different, G2 plays more or less like an upgraded G1 (which was great, and still is), but you have to try out something new at some point. After they crashed and burned with G3 they went back to the basics and made a game that was mechanically really similar to G1+2 just to show that they can still make good games, so it is just logical to try to innovate with the next title (even though I prefer R1 over 2 and 3). I think one of the reasons why R2 is so much worse is that it was the first one designed for console. The UI is just horrible, and that has implications for how the game handles items. Imho consoles ruin rpgs - or rather controler support. And the whole pirate thing PB seems to be obsessed with didn't help either (Why are there 18th century pirates in G2 NotR, a world that I would place somewhere around 14th century or something like that). Same thing happened with Witcher, I stll like the first one the most (W2 is crap, W3 is okay).

  • @GrimDarkNarrator

    @GrimDarkNarrator

    4 жыл бұрын

    Still enjoyed Risen 2 more than Risen 3

  • @jsonaut

    @jsonaut

    4 жыл бұрын

    @@zuiop9993 I play Elex with a controller, and I don't see how this should affect the keyboard experience. The UI was their choice to make. In 2 I hope they give total freedom to change the layouts for both, and create a cool UI.

  • @khatack
    @khatack4 жыл бұрын

    Also, I'd like stats that actually affect your character.

  • @DeepDeepEast
    @DeepDeepEast4 жыл бұрын

    I completely agree on game balancing. The game mechanics were poorly worked out, as some skills are completely useless. For instance this HP boost that grants you 10 hp for ONE TIME. Whats also funny is that in all gothic games stats like strength, dexterity would increase dmg, but in elex they do not. They shouldve revisited this game balancing after release. I like this game, but the missing mechanics made me leave it.

  • @GrimDarkNarrator
    @GrimDarkNarrator4 жыл бұрын

    Bring back the skill system from Gothic 2 or similar. The skills system with the attributes in Elex felt convoluted for the sake of being convoluted. Make the world smaller but more full of interesting encounters and quests.

  • @ben690
    @ben6904 жыл бұрын

    Here I am watching this video, not even heard of this game one time.

  • @KillmanPit
    @KillmanPit4 жыл бұрын

    14:00 I totally agree, just a minor point about this also being a problem in Gothic 2 (not so much gothic1 where you could essentially max out all skills). Bow is simply the best weapon in G2. It 1 scales directly with the same stat that uses it (unlike crossbow which scales with agi, but requires strength) 2. agility also grants you bonuses for acrobatics, lockpicking and pickpocketing (which grants you up to 3 additional levels). Strength does not give you any bonuses 3. Is ranged so you can kill enemies before they can even get to you (especially good against dragons. Late game you can kill them in 5-10 shots). 4. Is very strong straight out of the box: you can play as archer pretty much from begining and only sometimes need to run away (just as with melee), contrary to magic, which is super weak at the begining, and only very very late becomes super strong. (circle 5 is basically when fun begins as mage).

  • @grablicH
    @grablicH3 жыл бұрын

    Piranha Bytes listen to this dude,he knows

  • @puliverius
    @puliverius4 жыл бұрын

    What I would like to see is to actually create your own faction, with your own "politics" and you will decide wars with other factions or forge alliances etc. Everything will have it's pros and cons.

  • @kamenborisov8839
    @kamenborisov88393 жыл бұрын

    About the transfer of savefiles or any other way to tell what happened in your first game playthrough so that it reflects on the second game, there is the case of Gothic 3 Forsaken Gods. While it was the continuation of Gothic 3 and was produced by Jowood as opposed to PB, that exactly happened to it, it decided one of the possible endings for Gothic 3 was the one that happened and continued the story from there on. It would be nice not to see that happen with Elex 2, though :)

  • @WizoIstGott
    @WizoIstGott4 жыл бұрын

    My Wishlist for Elex 2: No more burrying Giant Spiders please. Please for the love of god, make another RPG without giant Spiders. Those are quite rare today.

  • @MistrValdor

    @MistrValdor

    4 жыл бұрын

    Giant spiders are one of the most common enemies in RPG unfotunately. I hate them to, I always try to kill them without looking :D

  • @thomsnvykovski6135
    @thomsnvykovski61354 жыл бұрын

    Do you play with the Elex Overhaul mod?

  • @Ricki_47
    @Ricki_472 жыл бұрын

    I would like to have more than one companion come with me on journeys and also customize them letting me give them better weapons and armor it kinda bugged me to see caja barefooted with a basic sword while I have the best armor with a flaming battle-axe.

  • @karolkwiecjasz9356
    @karolkwiecjasz93564 жыл бұрын

    1. I think a big part of the problem in elex 1 is that we hear of the factionless people but we dont see them as a "stock" survivor archetype. We just see renegades still subscribing to the main 3 cultures. What I would want to see in Elex 2 is truely undecided npcs who use old world weapons and clothes like the survivors from the intro. Having rough gatherings of them in border towns, outsider settlements and ruins would work very well as a starting "faction" ready to supply the player with cheap basics. 2. I think a big part of the main quest is a choice of protagonist. Jax is cynical but experienced in comparision to Rhobar whonwas mostly just snarky. How do you effectively write something enganging to him without it feeling cheap to once again strip him of power? I think Elex 2 should start with Jax getting killed as the players mentor and the player character having to inform Magallans population of the threat that offed him. 3. I think we could see a floating merchant city appearing on the south coast as PB always were fans of pirates. Maybe a pre-comet cruise ship, an old corporate arcology project or just outlaws pushed out constructing a pirate settlement. Speaking off, the factions should act like they done something between games which I think Tavar would get terraformed by the Berserks into a jungle while Ignadon would bear the brunt of the alien invasion which would center itself on Xacor where the planets most militarily powerful industry resides. Personally I would like to see something on the empty mountains on Edans east - it looks like there might be underground complexes there or some landmass beyond that could be resurfacing from the sea in the sequel.

  • @karolkwiecjasz9356

    @karolkwiecjasz9356

    4 жыл бұрын

    5. I think the jetpack could be an ubgreaable equipment piece or swappable altogether for an anti-grav system or a mech suit. This might be a good point once you join a faction - the Clerics would let you ubgrade you jets while Berserks let you learn a flying spell. 6. I think the problem is that the movement is acceleration based. By clicking forward the character applies force which calculates speed increase instead of giving you direct movement control. Devs apply that because animations look more realistic and because Witcher 3 did it so all AAA emulates it sencelessly. Not every western protagonist is a polish mutant ballerina.

  • @karolkwiecjasz9356

    @karolkwiecjasz9356

    4 жыл бұрын

    7. Not much to add. But once again if you joined a faction the menu should graphicly change like for egzample if you join the berserks the menu is a vision in your eyes instead of a holographic display from an implant. 8. I'd say burn Origin to make a point and have it be at the frontlines of the alien war. I think the player should quater with their selected race which gives you a sizeable base somewhere on their outskirtwsk your misfits wont have an excuse to snoop around. 9-10. Yeah, make it into a new Mass Effect. Personally I like this approach but the player beeing a rescuee or a rescently freed low rank alb mentored by Jax as an assistant in a Xacor prologue before aliens blitzkrieg, Jax dies and you run for origin as Xacor and Ignadon fall within hours to the aliens. Maybe have Hort survive as a point of Cleric resistance which like Vengard in Gothic 3 you cant walk into but find a teleporting pathway like you did in Abessa. This storyline would motivate the player to meet old npcs to win the war for you before realising you have to do it too as Jax'es progeny.

  • @karolkwiecjasz9356

    @karolkwiecjasz9356

    4 жыл бұрын

    11. If the torches could increase their luminocity by like 500% and had multiple types, I think it would work. A flashlight is one type but a flaregun shooting those torches to lit up faraway places would be amazing. 4. This is out of order because I feel the factions should realisticly evolve. Outlaws seem like a faction where women with children would run away from as well as population drop with beeing generally unintresting as their own thing. Just leave a remnant of them as part of the factionless people, now homeless as Berserks (PBs favourite faction) conquered Tavar. I would see Berserks as the undisputed winners of the war but develop technologicly and culturalily. Have them walk around with standard firearms reinforced with magic, still prefer advanced bows and crossbows for beeing silent and acheve their Old World utopia - be clothed like modren people but small scale magic and mechanical technology beeing enough for them as the Magallans most prominent culture. Clerics would be defeated then but I could love to see them and Alb seperatists merge as the most kindred factions. The Cleric and Alb remnant (calling them Techocracy for simplicity) would get a truce with Berserks to allow running monasteries around the continent to help uncover old world knowledge, savekeep technology and develop counter-measures to it. But it would be a very internally confused faction which would try to figure out who they supposed to listen to.

  • @karolkwiecjasz9356

    @karolkwiecjasz9356

    4 жыл бұрын

    4.(cont.) lastly the Outlaws as mentationed before should just be splintered which would see them in ranks of the factionless, criminal underbelly of Berserks and as the progenitors of the new faction concept - The Mutants. The faction that breaks all the rules and retained a sence of humanity due to figuring elex out. Imagine if Doctor from Fort started experimenting with mutation and it became popular with various addicts and factionless who reject magic and technology, instead going for body modification. Imagine a faction that by using stolen alien elex expertize and outlaw remnant drug experience creates potions that allow growing wings, transformations into beasts and ungodly forms after just altering your body to make the potion non lethal.

  • @karolkwiecjasz9356

    @karolkwiecjasz9356

    4 жыл бұрын

    Lastly, such a split between techological, biological and mythical would split the factions into a more fair meta balance. Al factio s would have access to old world armour and weaponry which include outlaw made solutions. Those also availible to a starting character would allow a melee ambusher and a gunslinger archetype. Berserks I think would be the lords of the land. Add to that the quiet weapons and your basic archetypes would become master assasins. Add to that an option for beastmaster archetypes will make you feel like an avatar of nature leading an army against the aliens. Now add to that the druids who with some extra options just terraform peoples butts to death. Clerics would reinforce the basic player style with heavy power armour, just ignoring steath for an open smackdown. For distinction their mechanical pets should allow for direct contol once deployed and your actual character is hidden behind a wall. I think the devs should just get rid of the silly gauntlet and give us those powers as guns, inspired by the portal gun. The mutants would be different from other factions. Their powers would scare npcs. Your ussual combat options could be enchanced by a mutant bullet time power. Then come the obvious body horror option and a less obvious build to maybe have powers focused around spreading gaz-based elex to mess with enemy stats. Their weapons however should be a mix of dangerous elex experiments and looted alien hardware.

  • @lyadh0451
    @lyadh04514 жыл бұрын

    I would like more involved quests in general I played both Gothic and Elex but the solutions were very simplistic and laid out for the player I would like branching quest completion parts

  • @TheNocturnalRambler

    @TheNocturnalRambler

    4 жыл бұрын

    I don't really think the quests in Elex were simplistic or laid out for the player, though. I mean, yes, Elex has the quest markers explicitly telling you where to go to find an objective, which I don't like, but that's the only issue I feel. Otherwise, plenty of quests have important decisions to make with branching outcomes, or that require you to think for yourself and make smart decisions so that you don't "fail" the quest or get a bad outcome. Angrim's test for the berserkers is a perfect example of this: if you just mindlessly follow the quest markers and take the obviously presented route towards completing the quest then you'll fail the test. Likewise, the quest to get food for the cultivators can be solved most simply by following the quest marker to get moldy bread from Sinda, but you should probably realize that giving the workers rotten food would have repercussions and that you shouldn't take that route. Hakon's quest to find the separatists has multiple outcomes depending on what you say to the separatists, and then what you say to Hakon. Ornir's quest has three different outcomes where you either take Ornir at his word and kill Bigby, or take Bigby's side and betray Ornir, or negotiate a truce between them, the latter of which can be done in three different ways depending on your character's stats and skills. So really, I thought the quests in Elex were pretty good and showed some hints of improvement over Gothic's quest design (like with how it incorporates your stats and skills into dialogue and quest solutions more directly). Possibly the only thing it's missing from Gothic are more broad, open-ended tasks (like "figure out who's dealing swamp weed in the city" or "bring me an orc's weapon as proof of your strength/courage") where you have to explore the world and figure things out entirely on your own, in some cases coming up with your own creative solutions to things, but the only reason that's lacking in Elex is because of the quest markers. If they just got rid of those and gave you better descriptions in dialogue, with more organized structure to the world, then the quests would probably be alright and feel more like the ones in Gothic.

  • @lyadh0451

    @lyadh0451

    4 жыл бұрын

    @@TheNocturnalRambler While that's true I was hoping for more immersive sim like ways to complete quests like sneaking or using physics based abilities where you arent directly told to. Maybe even find solutions the devs didnt intend.

  • @TheNocturnalRambler

    @TheNocturnalRambler

    4 жыл бұрын

    @@lyadh0451 That's fair, and certainly something that would be welcome in Elex 2, if they could take that approach a little more often.

  • @zuiop9993

    @zuiop9993

    4 жыл бұрын

    @@lyadh0451 Physics based abilities are a QA Nightmare (especially for a small studio). I really don't think that it would be wise to emphasise things like that. A little bit of sneaking can be implemented, but I'd appreciate it if they spend their resources elsewhere.

  • @zerrorogue
    @zerrorogue2 жыл бұрын

    You should check it out now, at least the preliminary parts of Elex 2, which came out 8 days after this video of yours. Hope it checks most of your boxes; though Jax is still the main protagonist here, so strike one for that. But still, look into it.

  • @peterhirko4437
    @peterhirko44373 жыл бұрын

    Hey guys. Do we know anything about the release date of E2?

  • @JohnDoe-em2xd
    @JohnDoe-em2xd3 жыл бұрын

    Also, cut it down to 3 companions again and make their interactions deeper. I really did not see the need for 7(!) companions overall.

  • @TheNocturnalRambler

    @TheNocturnalRambler

    3 жыл бұрын

    I could get behind this. It's good to have variety but not at the expense of depth, and it's just kind of hard to care about or keep up with so many companions, especially when most of them are superfluous to begin with.

  • @nakai86p
    @nakai86p4 жыл бұрын

    I really liked Elex...but the gameplay (combat, walking, etc.) was so clunky. I know that's something we experience in almost every PB-game, but I think it is time that Elex makes a huge step towards a more fluent gameplay. I also didn't like how many weapons sounded. Every hit with a sword sounded the same, no matter what I was hitting. I also really hope they don't make Elex 2 just "bigger". There is a trend of games becoming bigger and bigger. The only problem then is that the world feels very empty or is just filled with the same repeatable quests / activities (basically the Ubisoft-formula). I rather have a smaller world which is diverse and interesting to discover.

  • @Slade_93
    @Slade_933 жыл бұрын

    Elex 2 is going to be released in november from what I've heard.

  • @penvzila
    @penvzila4 жыл бұрын

    Has there been new talk of Elex 2 or something?

  • @benfrese3573
    @benfrese35734 жыл бұрын

    MOST IMPORTANT: add an option to HIDE THE HOTBAR. I can't tell anyone how much I hate that gigantic, ugly thing taking up half the screen!

  • @DasNetzwerk

    @DasNetzwerk

    4 жыл бұрын

    The solution that Half-Life 2 took comes in mind, where the hotbar is visible while you are changing your weapon and then ist quickly hid away, so you can focus und whats important at that moment.

  • @benfrese3573

    @benfrese3573

    4 жыл бұрын

    @@DasNetzwerk I agree, that would be good enough.

  • @anoh2689
    @anoh26894 жыл бұрын

    I tried Elex the day it was released but stopped after an hour because it felt too clunky and just average and could not connect with it while when I heard about gothic games and how great they are just like old fallout games, I went fast to try it but stopped in a short time twice due to its weird controls. but since gothic felt immersive and somehow there was something magical about it that kept bringing me back, I forced myself to learn the controls by searching google and youtube then in a second I was disconnected from real world and did not wake up until I finished it. I might still play Elex in future but it will always be in low priority list since there are ( /will be ) plenty good/better games to play before it.

  • @alexandruperide170
    @alexandruperide1704 жыл бұрын

    I tried to get into Elex, but I just couldn't do it. The setting and the story did not appeal to me, unfortunately. I will definitely try Elex 2, since I tried every PB game up to date. I still play Gothic 2 once a year or so.

  • @zeriel9148
    @zeriel91482 жыл бұрын

    Dynamically upgrading attack animations is something every action game with an upgrade system should consider, imo. Gothic wasn't the only game to do it--Jedi Academy also did it, and it was magical there too, seeing your "Jedi" (or Sith) be noticeably more of an expert as they leveled up their lightsaber style. Unfortunately, it feels like character abilities and design of "skill trees" goes backwards as time goes on. If you look at every major developer this is true. Their earlier games seem more complicated and ambitious with said systems, and it becomes increasingly braindead as time goes on. Compare Witcher 2's character upgrade system (already no huge paragon of design genius) where a single point could drastically change how you play or how impactful your attacks were to the completely gutted abomination that is Witcher 3's MMO-style "+1% to thing you barely ever use".

  • @vast634
    @vast6343 жыл бұрын

    With the new game footage, looks like your idea with repurposing and expanding the map is going to happen.

  • @MultiElfred
    @MultiElfred4 жыл бұрын

    Another nice Jetpack Add-On would be something that prevents Fall Damage...

  • @chickenchamp1968

    @chickenchamp1968

    4 жыл бұрын

    Protip: Spam jump while you're falling, and even if you have no jetpack juice, most often you'll take no damage from a fall no matter the height.

  • @MrMockigton
    @MrMockigton3 жыл бұрын

    one point id like to add to not only this video but also your gothic videos: to me it seems as if the different guilds/camps/classes set the difficulty of the game for you. E.g. in Gothic 2, early game as a mage is a PAIN. gothic 2 revolves a LOT around close combat with all the duels you can do and all the npcs or humanoid enemies you have to fight. bows are very useful for hunting animals (dex builds are also a lot more viable if you have the NotR addon). To conclude, i see it as added difficulty factors: G1: Old Camp Warrior/New Camp Warrior (even though it is easier to become an old camp warrior)->swamp camp templar->mage G2: Mercenary->Paladin->Mage i know i am grossly exeggerating and all the classes have their own power curve and at some point you will be overpowered as each, but later piranha games lacked this completely. no matter what build you pick in elex, you will soon be strong enough to take out everything. the weakest build of all three would be melee imo, but that is only due to the fact that you have to get close. each guild provides you with a long range playstyle that makes it really easy to kill enemies. Berserkers: Bows Outlaws: Guns Clerics: Guns and magic id love to see a comeback of the hidden difficulty setting by character choice.

  • @GenericName007
    @GenericName0073 жыл бұрын

    I'm playing this for the first time right now, pretty much the overall feeling is it seems like they ran out of time and or money to flesh the game out. It has a lot of good ideas and concepts but they all seem to kind of stop short of being fully realized. I'm just assuming that is because this wasn't a big budget type of game, think they tried to do a little too much. I think it would have been a better experience had they focused more on making the combat as smooth and enjoyable as possible. I love the idea of the whole old tech, new tech and magic but it's all kind of bland. Magic visuals and animations are not satisfying, all the tech rifles looks/play the same, huge disparity between melee and ranged combat. Having all that be a lot better would have made the other short comings feel less distracting.

  • @jsonaut
    @jsonaut4 жыл бұрын

    I liked the weird dialogue/voice acting in 1, I hope they don't change it too much...but another side of me says "what would a 'serious' Elex be like?" Not as good probably.

  • @Perkustin
    @Perkustin3 жыл бұрын

    I played about 15 hours of Elex and did find it compelling, with some good quests but it was a little too unpolished and maybe a bit too punishing with strong monsters just a few steps away from the weaker ones you're supposed to be fighting. It also had the Problem i have with Piranha Byte titles where i was really unsure how i should be building my character, i feel they seem to 'Trick' players into simply picking the first faction because the others are out of reach, only to taunt them with far better factions and powerful gear/abilities they are unable to use. I feel PB actually need to 'casualise' the front hours of the game and ease them into the challenge.

  • @stockpilethomas7900
    @stockpilethomas79002 жыл бұрын

    Hopefully Elex 2 will be their most polished game .

  • @MMORPGFreaky
    @MMORPGFreaky2 жыл бұрын

    They did the exact same thing when they made the hero from Risen 1 so weak at the beginning of Risen 2? They could do it again, I think we should Continue as Jax

  • @Psychonau
    @Psychonau4 жыл бұрын

    the one thing i dont like about piranha bytes games is that i hate how long it takes to join a faction, i mean why do you have to do so much for them until you can join them?

  • @Sarum9nich
    @Sarum9nich4 жыл бұрын

    After watching your elex videos i got the desire to replay it, but then you reminded me in this video how atrocious gameplay balance is in Elex so i reconsidered.

  • @coreyrobinson4312
    @coreyrobinson43122 жыл бұрын

    🔥🔥🔥🔥

  • @wilddreams
    @wilddreams4 жыл бұрын

    I think that the main quest IS kinda clear in Elex tho: Find out, who betrayed you. It's just hard to do that because no one has contact to the Albs^^ So jax is constantly asking people if they saw something, shooting at his glider^^ It's a bit like in Gothic 3. Ask everyone where you can find Xardas in a huge open world. xD about 9. PB usually just sets you and everything to 0 in the new game. You have lost all of your powers and gear, former factions don't play a role anymore and your friends are just, well, friends. Elex probably has to go a step further since you had a relationship and war with some of the factions. (if they will still exist in elex 2) I can imagine them just killing all of the former faction leaders and probably your companions. Ray: R.I.P, Falk is an AI anyway, CRONY U4 will probably return?, Duras is most likely dead because of you, Arx too, so it probably just comes down to Caja and Nasty. 10. That's why i always had CRONY to companion me. xD About the skill and attribute system. I see that they tried to give you a lot of possibilities. But things like bonus XP skills just force the player to head in a certain direction early in the game that is very counterproductive to your character progression as you will just spam intelligence and cunning to get these XP boosts as early as possible and even try to avoid killing enemies or reading books until you get these skills done. I think that skill systems should always give you a choice of what you wanna do in the game and what you wanna be good at and not something that EVERYONE wants to have (more XP) and lets you eighter sacrifice possible XP or sacrifice early power in the game to get that XP.

  • @takezomiyamoto1390
    @takezomiyamoto13902 жыл бұрын

    my wishlist has only 2 items: 1.Become an actual good goame. 2. Make it cost what's actually worth, 15bucks

  • @kingmultichaos1505
    @kingmultichaos15052 жыл бұрын

    Is there a Elex 2 Video to expected?

  • @canmex9422
    @canmex94224 жыл бұрын

    a more immersive looting system, the lack thereof was the reason i did not play elex.

  • @HDGaminTutorials

    @HDGaminTutorials

    Жыл бұрын

    Then your just trash you can explore and find so many unique and cool legendary weapons it's so rewarding to explore in elex.

  • @canmex9422

    @canmex9422

    Жыл бұрын

    @@HDGaminTutorials find=/= loot also who said anything about weapons? an immersive looting system for me is that you can actually loot what the npc's use against you. this is not even limited to weapons albeit that is a huge part of it. even with weapons it would be less immersive albeit already a lot better. this has nothing to do with what 'cool weapons you can get', i care about being able to get what is mine after a good fight. Its an immediate reward after a nice long fight, just the right amount of dopamine to keep me in the fight.

  • @damienspectre4231
    @damienspectre42314 жыл бұрын

    Make It MODDABLE

  • @sasirut
    @sasirut3 жыл бұрын

    I hated the loot system from killed enemies in ELEX. In Gothic, I knocked out or killed a Shadow, I'd get his sword and bow back. In ELEX, I'll get a bit of elexit/potions/yaddayadda. Ummmm, what logical reason is there for me not to get his weapons? Note: I do understand that they wanted us to have the feeling of a world with barely any resources, but come on!

  • @Vampire_born_in_2006
    @Vampire_born_in_20064 жыл бұрын

    IDK every next PB's game I like less, but still like)). I liked G3 more than R1, and R1 more than R2/3, and R2/3 more than Elex, but Elex was still good

  • @neillaw
    @neillaw3 жыл бұрын

    So... It's about time we get some news right?

  • @TheSuperQuail
    @TheSuperQuail4 жыл бұрын

    Would you care to join the Gothic community discord, Nocturnal? The invite link is in the Steam discussions of the Gothic remake demo.

  • @-.sy.5367
    @-.sy.53674 жыл бұрын

    There is no problem with elex potions balance-wise, they are very expensive 10 attribute points costs 2k elexit if i remember well. Main problem with balancing is the useless skills. Half of them not worth getting at all. I'd rather have half as much skills if all would be useful rather than double but i screw myself up with half of them.

  • @TheNocturnalRambler

    @TheNocturnalRambler

    4 жыл бұрын

    It is indeed very expensive to buy natural elex in bulk, but a skill like Animal Trophies Lvl 3 will grant you TONS of free elex plus extra animal parts that you can sell for cash to buy even more elex. That, combined with infinitely respawning enemies, means there's effectively no restriction on the amount of elex potions you can make as long as you're willing to put in the time farming resources like that. That's really my issue with them. Them being so expensive to make is good for balancing the economy in the early stages of the game, but an early investment in elex potions to get a skill like Animal Trophies Lvl 3 earlier than you realistically should will ultimately pay for itself and net you way more profit in the long run, which of course can go directly back into crafting even more elex potions. So while I appreciate that buying natural elex is so expensive, that in and of itself isn't really the solution to the problem, as it feels like they should be more limited in quantity, like King's Sorrels or Golden Whispers, so that you have to choose carefully when and how you use them instead of being able to just spam an infinite amount of them, which feels almost like an exploit.

  • @-.sy.5367

    @-.sy.5367

    4 жыл бұрын

    You can rush animal trophies level 3 with energy gun build only. I couldnt rush it with my strength/constitute character for obvious reasons. Also i think you cant rush it with strength/dex build either. So i'd say elex potion exploit present only with energy gun build. But energy gun build also op for other reasons aswell. Like melee has lot of skills to get from combat tree, ranged only need 1. Im sure PB put energy weapon class for easy mode.

  • @zaori2785
    @zaori27854 жыл бұрын

    I agree. But i rather play Gothic.

  • @LetsPlayPC
    @LetsPlayPC3 жыл бұрын

    More variety to the faces -- especially the female ones (way too much Attack of the Clones in Elex 1).

  • @element1111
    @element11113 жыл бұрын

    4 months no see :(

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