MY BEST MACHINE EVER BUILT - Hermitcraft 10 - Episode 24

Ойындар

This might be the best machine I have ever built - Hermitcraft 10 - Episode 24 Iskall builds a super secure game interior for Mission Possible, and have some fun with TNT with Rendog
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Пікірлер: 1 400

  • @Tepalus
    @Tepalus19 күн бұрын

    "For when you feel irresponsible - pick a book at Mission possible" or "Don't want to be responsible? Do a mission from Hermit possible"

  • @imperfectruby

    @imperfectruby

    19 күн бұрын

    That second one is PERFECT 👌

  • @Salamander002

    @Salamander002

    19 күн бұрын

    it sounds kind of negative

  • @imperfectruby

    @imperfectruby

    19 күн бұрын

    @@Salamander002 Exactly 😂

  • @ExplodinEmerladsVODs

    @ExplodinEmerladsVODs

    19 күн бұрын

    Both of these are great!

  • @c4mer0n22

    @c4mer0n22

    19 күн бұрын

    Ou est la gare de Londres ville aéroport?

  • @benjocaz45
    @benjocaz4519 күн бұрын

    Iskall in season 6: built Sahara, a fully autonomous warehouse complete with automatic order fulfillment Iskall in season 10: I think this is the best redstone I’ve ever done, it’s got these blinky lights

  • @iskall85

    @iskall85

    19 күн бұрын

    And! And and is potato proof!

  • @sniperdubey

    @sniperdubey

    19 күн бұрын

    @@iskall85 Don't jinx it. Grian will find a way.

  • @albuspercivalwulfricbriand5363

    @albuspercivalwulfricbriand5363

    19 күн бұрын

    @@iskall85you said this, now go find that potato that broke your mission possible. Congratz

  • @AnaMahsati

    @AnaMahsati

    18 күн бұрын

    I wish we could've seen more of Sahara

  • @vaultguy8011

    @vaultguy8011

    18 күн бұрын

    Do Put a spud Cosmetic in there please

  • @salmi2luccio
    @salmi2luccio19 күн бұрын

    Iskall is really keeping up his tradition of making something for keralis' gambling addiction

  • @michelleauch790

    @michelleauch790

    18 күн бұрын

    LOL Every time I watch Iskall working on this I think of how much Keralis will love this!

  • @ZacharyRL-MC
    @ZacharyRL-MC19 күн бұрын

    Two ideas 1. Give a unique cosmetic to everyone who collects the full set. 2. Give a unique cosmetic to whoever completes the most missions each season.

  • @fugu4163

    @fugu4163

    16 күн бұрын

    Give a unique cosmetic to the guy that spend the most diamonds trying to complete those missions. We all know that guy are Keralis.

  • @jessicadurham
    @jessicadurham19 күн бұрын

    If you really want people to collect them all, consider a trade-in system where people deposit duplicate cosmetics for a single coin. That way the duplicates have a use.

  • @kildain3438

    @kildain3438

    19 күн бұрын

    I think he mentioned hoping the Hermits would trade among themselves to get what they want :)

  • @kjono4611

    @kjono4611

    19 күн бұрын

    @@kildain3438 It's unlikely to work that way though as due to the cost of 2 missions per cosmetic, the number of missions needed before you can expect 1 of every item to be dispensed is 51 missions, which for the amount of work required to get a unique one worth trading it is unlikely anyone is going to do it, given the trades will likely be for profit.

  • @kildain3438

    @kildain3438

    19 күн бұрын

    @@kjono4611 I think it will make for some fun interactions due to the RNG, like a collectible card game. The ones people like the most, or drop the least randomly will go up in value. It could make for some entertaining dealing instead of just a one time trade in to a machine.

  • @kjono4611

    @kjono4611

    19 күн бұрын

    @@kildain3438 Ultimately, the issue is with the cost rather than the duplicates, though. Two coins means double the missions, so the Hermits are looking at 102 missions before it is expected that there will be at least 2 of every prize. I agree that trading will make fun interactions due to the RNG, but with the rate at which it is likely to have duplicates of all 9 in the hands of the Hermits, it unfortunately just seems unrealistic.

  • @kildain3438

    @kildain3438

    19 күн бұрын

    @@kjono4611 This is a big assumption that every Hermit is going to want to collect every one. There will be a bunch who only want one or 2 of their favorites. You don't need 2 of everything in circulation. There is some pluses and minuses to both, but I feel like he is erring on the side of fun interactions rather then collect 'em all.

  • @ObscureSwan
    @ObscureSwan19 күн бұрын

    Whatever you do, do NOT make nothing a reward for putting in tokens. It isn't that fun and more likely than not someone getting nothing will assume it's a bug or not be happy, neither are very good outcomes.

  • @thedrunkshinobi

    @thedrunkshinobi

    19 күн бұрын

    I agree with this. It just doesn't sound fun to get nothing. Especially when you are all ready going to be getting doubles you don't want. That is already getting practically nothing.

  • @ChrisMerkelStudios

    @ChrisMerkelStudios

    19 күн бұрын

    @@thedrunkshinobi Plus, at least with duplicates they could trade amongst themselves to complete their collections, so duplicates can still have value. Nothing is worth... well, nothing.

  • @mykael79

    @mykael79

    19 күн бұрын

    hard agree

  • @catboygremlin

    @catboygremlin

    19 күн бұрын

    Hard agree, like sure the missions aren't difficult but they still take time and the hermits are busy, plus it feels bad to do a thing expecting a reward and get nada.

  • @normiesalvador1854

    @normiesalvador1854

    19 күн бұрын

    Hard agree. While the odds are long, imagine completing 2 missions and both giving you nothing. That would be gutting.

  • @thorongil9
    @thorongil919 күн бұрын

    I think you should always get a prize. Getting nothing would be discouraging, and hermits might stop playing.

  • @droycon
    @droycon19 күн бұрын

    13:35 An actual alarm before the explosion XD

  • @MrJonVogt
    @MrJonVogt19 күн бұрын

    “You can’t just put a potato in this barrel.” Iskall isn’t traumatized; YOU’RE TRAUMATIZED!

  • @jiekendinner

    @jiekendinner

    19 күн бұрын

    It has been 5 years since then but the potato still lingers

  • @TyphoonBeam

    @TyphoonBeam

    19 күн бұрын

    Grian wants to know your location

  • @neavako5541

    @neavako5541

    19 күн бұрын

    @@jiekendinner Haha yeah, 5 years ago... Wait Season 6 was 5 years ago that wasn't a joke...

  • @serpentinious7745

    @serpentinious7745

    19 күн бұрын

    ​@@TyphoonBeam Worse. He already knows your location

  • @johnvincent73

    @johnvincent73

    19 күн бұрын

    I think i missed this part, can you give the timestamp?

  • @eduarddlabola9688
    @eduarddlabola968819 күн бұрын

    That was the second funniest TNT redstone mishap this season. Right after Tango's factory willingly commiting suicide by automatically dispensing a TNT right into its redstone while Tango wasn't looking.

  • @nullandvoid7881

    @nullandvoid7881

    19 күн бұрын

    I just saw it and I can not stop laughing xDxDxD

  • @l24ub

    @l24ub

    19 күн бұрын

    Which episode

  • @sanderdaems6734

    @sanderdaems6734

    19 күн бұрын

    @@l24ub Tango's episode 10, around the 5 min mark

  • @l24ub

    @l24ub

    18 күн бұрын

    @@sanderdaems6734 I'm not much of a redstoner but oh wow

  • @epicthief

    @epicthief

    17 күн бұрын

    Legitimately could have been opening moments of parody movie of the Mission Impossible franchise

  • @TackerTacker
    @TackerTacker19 күн бұрын

    8:31 Iskall you could add the Shulker sound, Doc is using it and it sounds like it is spitting something out.... ITS PERFECT!

  • @dert693
    @dert69319 күн бұрын

    Every two tokens should get a reward! You want the Hermits to feel like they achieved something whenever they play!

  • @russvanhalm5880
    @russvanhalm588019 күн бұрын

    Instead of winning nothing, add a new item - the Emperor's New Hat. Make it a real, equipable thing, that is just invisible.

  • @vogelvrouw

    @vogelvrouw

    19 күн бұрын

    Omg thats so funny

  • @championmatt

    @championmatt

    19 күн бұрын

    This would be so good

  • @tedczarnecki8146

    @tedczarnecki8146

    19 күн бұрын

    Glad I scrolled down, came here to say this lol!

  • @senoritoburrito2224

    @senoritoburrito2224

    19 күн бұрын

    omg ahaha this is brilliant

  • @dawntreader1247

    @dawntreader1247

    18 күн бұрын

    seconded

  • @JohnAw3som3
    @JohnAw3som319 күн бұрын

    Iskall: this is not McDonald's Also Iskall: does interior in the exact McDonald's colors

  • @Scanlaid

    @Scanlaid

    19 күн бұрын

    You even get a toy with your happy meal

  • @benja1378

    @benja1378

    19 күн бұрын

    Yeah I really don't want Iskall funding Genc*de :(

  • @irismoralis

    @irismoralis

    18 күн бұрын

    Might as well make the slogan Mission Possible - I'm lovin' it

  • @villian1208

    @villian1208

    17 күн бұрын

    @@irismoralis Or: I'm doin' it 😂

  • @riptide_w

    @riptide_w

    17 күн бұрын

    haha the yellow box looks EXACTLY like the toy display lmao

  • @Pierre-sz3gh
    @Pierre-sz3gh19 күн бұрын

    That’s actually a really great feedback from Ren. The player experience for the reward should have more jazz than the one for getting a mission, as people are working toward this goal (that’s the classic from gamification and the endorphin delivery). So more light, more jingle, more sparkle !

  • @ggRainBow
    @ggRainBow8 күн бұрын

    I'm getting recommendations for my videos from your video. thank you !

  • @SirShorebear
    @SirShorebear19 күн бұрын

    Definitely like the floating items over the item shelves. I love the jazz you added to the bottom floor, and I don’t really mind the stone walls if you wanted to keep them. I don’t think there should be a chance to get nothing, you’re being rewarded for your contributions, it’s not a gambling game.

  • @korok2619

    @korok2619

    19 күн бұрын

    it's a huge gambling game! The more stuff you have the more chance you have to not get a unique, that's 100% pain enough

  • @Molly-dd7tk

    @Molly-dd7tk

    19 күн бұрын

    It'd be really funny if he added the Turtle Helmet from the aquatic update into the item pool as a super rare drop - when's the last time you've seen someone go out of their way to get THAT item?? XD

  • @carterhrabrick8584

    @carterhrabrick8584

    19 күн бұрын

    @@Molly-dd7tk Considering that Scar can't get a single turtle to hatch due to hermits always sleeping the night, it's probably much harder to get a turtle helmet.

  • @keremgive
    @keremgive19 күн бұрын

    The Neighbourhood and the Magic Mountain Crew being in the same server seems surreal because both areas feel so unique and not related at all and im reminded everytime they collide each other in some way

  • @GSBarlev

    @GSBarlev

    19 күн бұрын

    They're also *super close together* (along with the shopping district). I really love it-this season has managed to exceed the tightness of even S08, and it's wonderful.

  • @Spectarium

    @Spectarium

    19 күн бұрын

    @@GSBarlev except for doc ... he made a machine in order to get to the world boarder

  • @GSBarlev

    @GSBarlev

    19 күн бұрын

    @@Spectarium Poor Scar... I'm sure we'll get him back some day.

  • @kayleighlehrman9566

    @kayleighlehrman9566

    19 күн бұрын

    Civil War 2.0 battle lines drawn Magic Mountain: Grian, Impulse, Skizz, Gem, Mumbo, Scar, Joel The Neighborhood: Ren, Stress, Iskall, False, Xisuma, Hypno, Wels, Jevin, Beef, Cleo Unaffiliated: Tango, Etho, Pearl, Joe, Doc, Cub, Bdubs, XB, Keralis, Zedaph

  • @yeetuspatronus1050

    @yeetuspatronus1050

    19 күн бұрын

    ​@@kayleighlehrman9566oooh the heavy hitters are in the unaffiliated

  • @C-unknown
    @C-unknown19 күн бұрын

    18:44 cub! I found a horn sound that you could use!… call the horn ‘jazz’ by iskall

  • @demonkid8284
    @demonkid828419 күн бұрын

    “I must be very careful with the red stone” proceeds to almost blow himself up. Iconic mate.

  • @alex4594
    @alex459419 күн бұрын

    Mission Possible: Where all the missions are possible, and the tokens VERY valuable.

  • @Anas-1220

    @Anas-1220

    19 күн бұрын

    Oh I like this!

  • @PaarthGuptaYT

    @PaarthGuptaYT

    19 күн бұрын

    This is good!

  • @samlewis6487

    @samlewis6487

    19 күн бұрын

    EXTREMELY VALUABLE

  • @itsaidicoulddofiftyletterswhy

    @itsaidicoulddofiftyletterswhy

    19 күн бұрын

    @@samlewis6487 OMEGA valuable

  • @seregruin

    @seregruin

    18 күн бұрын

    Shorter and dumber: Mission possible: Where all the missions are possible!

  • @espressofrybread
    @espressofrybread19 күн бұрын

    It might be fun to leave the books unsigned and have the hermits put their names down when they complete it. Then whenever someone goes to do a challenge they could see in the book who all has down that one before. Kind of like an old paper copy of a library card in a book.

  • @-theviolinist-7710

    @-theviolinist-7710

    19 күн бұрын

    Oh that's so cute! It'd have to run on an honour system

  • @lety18chula

    @lety18chula

    19 күн бұрын

    that would make it imposible to reuse the missions tho, it would be a whole new system

  • @haydenchamberlaincampbell9862

    @haydenchamberlaincampbell9862

    19 күн бұрын

    ​@lety18chula no it wouldn't because the hermits wouldn't sign the book they'd just write their name on a new page

  • @alistairmn7796
    @alistairmn779619 күн бұрын

    3:24 that chord there is an F diminished chord (F, A flat, B). Diminished chords in music are meant to sound "bad". I would recommend shifting the second and third notes up one pitch so you get an F major chord (F, A, C) which is a "happy" sound! :)

  • @pendelluft

    @pendelluft

    15 күн бұрын

    This person harmonizes.

  • @theironstar2251
    @theironstar225119 күн бұрын

    This is so fun! Ren was right, the little touches to the machine make it much more responsive. Can't wait for the grand opening!

  • @nessajax
    @nessajax19 күн бұрын

    the explosion was comedy gold. omg. the thought of redstone, the sound and the circle of lights and a perfect bam. im still laughing

  • @edwardscott3262

    @edwardscott3262

    19 күн бұрын

    Here's hoping it becomes a new horn. His screams followed by "I regret everything!" 😂

  • @vphxn

    @vphxn

    18 күн бұрын

    and also the surviving with one heart

  • @SnyperMK2000JclL
    @SnyperMK2000JclL19 күн бұрын

    Iskall! Dont forget to Wax the Mission Possible instruction signs. For one it does help reduce sign lag a tiny bit but it would also prevent others from changing the colors or whatever of the sign and triggering the system above.

  • @CountLilac

    @CountLilac

    19 күн бұрын

    Boost

  • @2horse167

    @2horse167

    19 күн бұрын

    lol, is random sign color changing griefing really that common?

  • @izzytodd4242
    @izzytodd424219 күн бұрын

    Ren’s little nerdy laser beam noises was so adorable 🥺🥺🥺 I love the Hermits, they make me so happy ❤

  • @butterednoodles329
    @butterednoodles32919 күн бұрын

    Great episode Iskall, I was in tears when you accidentally blew the place up. I would suggest that you leave a blank space in the middle of the display case so that the item that drops down is displayed more clearly!

  • @casualsilver2702
    @casualsilver270219 күн бұрын

    I love that a potato is something you have to take into account ever since Sahara.

  • @Roid33
    @Roid3319 күн бұрын

    Getting rickrolled by iskall today was NOT on my bingo card

  • @Chromatikhue
    @Chromatikhue19 күн бұрын

    Your singing makes me happy! Thank you for including song breaks in your videos. 😁

  • @socketkat
    @socketkat12 күн бұрын

    Now all that the system needs is a book return system, to get the deposited books back into the randomiser above

  • @aaronmclean1831
    @aaronmclean183119 күн бұрын

    Loved the way the room change at 19:50 was edited, it was so satisfying

  • @0topon

    @0topon

    19 күн бұрын

    it looks like Zedaph editing

  • @thod-thod
    @thod-thod19 күн бұрын

    Iskall not giving us up should be a horn 19:05

  • @Unknown_Err0r_33

    @Unknown_Err0r_33

    18 күн бұрын

    I can't believe ISKALL didn't give us up IN 2024! yes it should be a horn.

  • @Kessik8
    @Kessik819 күн бұрын

    I still think it would be nice to have a "whitespace" where the armor stand falls down, meaning no items in the background in this spot, maybe even a different concrete color for those 1 or 2 blocks, or an ocre froglight. Just to make the grand prize more visible/eyecatching. But the whole redstone mechanism, the idea and the execution is very cool already!

  • @kisegin5828
    @kisegin582818 күн бұрын

    Iskall: This may be the best redstone I've ever done. Sahara: Father...?

  • @rileyflynn731
    @rileyflynn73119 күн бұрын

    Since you already have the coin counter and coin accepted noise, perhaps you could add two lamps to show how many coins have been inserted so people could see if there's one credit already in there.

  • @cuz9892

    @cuz9892

    19 күн бұрын

    i think that is smart, but the coin deposit has a 1 block center so it would have to be stacked vertically

  • @stevenredrup7020

    @stevenredrup7020

    18 күн бұрын

    Thought the same thing. He could definitely just use the existing comparator output from it and extend the lines to two lamps easy

  • @lilucath
    @lilucath19 күн бұрын

    Mission Possible is coming along nicely :D I think it would be smart to change the word "reward" on the right sign to "token" so people dont get confused

  • @spacelover3647
    @spacelover364719 күн бұрын

    “Mission possible where you are unstoppable.”

  • @pikayellow_
    @pikayellow_19 күн бұрын

    so a pokemon mention immediately followed by ren getting a task to do a pokemon battle using only magikarps

  • @simcowgames981

    @simcowgames981

    19 күн бұрын

    Rawb, sirschmoopy, would be proud.

  • @laartje24

    @laartje24

    17 күн бұрын

    Rendog used Splash

  • @SevensReal
    @SevensReal19 күн бұрын

    Cant wait for iskall rick roll to be in the horn shop

  • @jostkalan1377
    @jostkalan137716 күн бұрын

    i think you should add a couple of super rare rewards so hermits who got lucky could flex

  • @LexisLang
    @LexisLang18 күн бұрын

    It's perhaps a little confusing to have the armour stand drop down in front of the other artifacts - it's a little hard to see what you've got if it's something less vibrant like the arrow. There's also no the best visibility against the yellow (possibly youtube compression). I know you're going for gameshow, but perhaps you could have the back of the box for the artifacts be black concrete or terracotta or a brown colour and then the artifacts would pop more and it would draw your eye against the front and side walls of yellow.

  • @BurgerSmother
    @BurgerSmother19 күн бұрын

    I love mission possible. Only advice I would give is that maybe you could do a trade in system, where you trade in two or three cosmetics for a coin. That way if a hermit really wants one particular one and keeps getting repeats, there is a way other than trading with other hermits to get rid of repeats for new ones. It would also be kinda fun if like, maybe for next phase, there are one of two of them that are more valuable, and thus have a lower drop rate. At that point you're really leaning into the gacha system but that would be fun and would add a little extra to the competition between hermits aspect.

  • @cmotdibbler4454
    @cmotdibbler445419 күн бұрын

    I have a slogan for you, Mission Possible: I'm lovin it...

  • @ThailandOutsider
    @ThailandOutsider18 күн бұрын

    18:43 SoB! 🤣🤦 Well played 👏🏻👏🏻

  • @silbarz1988
    @silbarz198819 күн бұрын

    a quick suggestion (if you have the space), having the other possible rewards behind the one you get is a bit confusing at least in my opinion. You could move the rwards slightly to the side using armorstand magic. that way the one you get sticks out more. Very cool build :D

  • @clone1496
    @clone149619 күн бұрын

    i think the number of tokens needed depends on how long you're planning on having this rotation up. Realistically, to get all 10 of the hats (not taking into account hat trading of course), it would A LOT more than 10 spins, meaning A LOT more than 20 missions per hermit, which could either be a lot to ask of them or pretty simple, depending on how long those items stay up. But making it only 1 token might make the coin redundant (since you could just put the mission in the barrel instead of the coin, in that case) Now if you take into account trading, it's already a whole lot more reasonable, people get duplicates and trade them for the ones they don't have. Overral I think it might be nice as is, but if you're planning on adding more than 10 in a next rotation, it might be good to try to change the price. Also I think you could make like a shop-esque part of the build where you can turn in like, 5 tokens lets say, for a hat of the hermit's choosing, and down the line another barrel when you can pay even more for a hat from a previous set of hats! That way you'll have more uses for The Tokens(tm).

  • @kjono4611

    @kjono4611

    19 күн бұрын

    Since you've mentioned it, to explain the maths surrounding how likely it is to get 9 prizes in a row and how many missions will be required to be done before you can expect (average number and not a guarantee) to get all 9 prizes. Also worth noting, Iskall stated in his Vodskall episode that 1 prize will be given for free to everyone to encourage participation due to the dispenser's limit of 9 slots. - LIKELIHOOD OF GETTING ALL 9 IN A ROW: 0.09% - EXPECTED NUMBER OF MISSIONS BEFORE ALL 9 ARE DISPENSED AT LEAST ONCE: 52 ----- THE MATHS: The dispenser has 9 unique outputs, as there are 9 unique prizes. When you make your first purchase, there are 9 unique prizes. When you make the second purchase, there are 8 unique prizes. And so on, until there are no unique prizes left, then you multiply the number of outcomes for each purchase: 9x8x7x6x5x4x3x2x1= 362880 This gives you the total number of possible outcomes where you get a different prize each purchase. Now, to find the probability, you divide this number by the total number of possible outcomes when triggering the dispenser 9 times: 9^9 = 387420489 So the probability is: 362880/387420489 = 0.0009367, which is 0.09%. ======= When calculating the average number of purchases before we would expect to see all 9 prizes at least once, we do so as follows: For the first purchase, there are 9 possible prizes to obtain and 9 unique prizes: 9/9 On the second purchase, you've already gotten one unique prize, so there are only 8 unique prizes left to get: 9/8 On the third purchase, you've obtained two unique prizes, so there are 7 unique prizes left to get: 9/7 This pattern continues until the ninth purchase, where you've purchased 8 unique prizes, and there's only 1 unique prize left to obtain: 9/1 Adding all these up: (9/9) + (9/8) + (9/7) + (9/6) + (9/5) + (9/4) + (9/3) + (9/2) + (9/1) = 25.46 purchases (and as you can't have a part purchase this would be rounded up to 26). This means: At 1 coin per purchase, you will need to complete an average of 26 missions before getting all 9 prizes dispensed at least once. At 2 coins per purchase, you will need to complete an average of 52 missions before getting all 9 prizes dispensed at least once. ----- As such, if multiple Hermits wish to win all 9 prizes, it's better for each prize to cost 1 token, not 2.

  • @MuljoStpho

    @MuljoStpho

    19 күн бұрын

    With the comments showing the math on an average number of missions that'll be necessary to win all of them, which shows that 2 tokens per spin is too much, and with this point where the tokens would be redundant if it's dropped down to 1 token per spin; my thoughts on this are to ask if the payout per mission completion can be tweaked instead? I mean, suppose that you turn a book in and get 3 tokens. You pay 2 for a spin, and you've got a spare to save for next time. And then next time you'll have 4 in total so you can spin twice. Bonus spin with every other spin. Someone who did the math on the 2 tokens per spin said 51 missions on average to win everything, but with my suggestion that becomes 17 missions. Could also tweak it on both sides if he wants to focus in on a different balance for this. Like maybe a book gives 4 tokens and it costs 3 to spin. So you save up and get a bonus spin with every 3rd mission. I doubt there's room for it with how much is already going on under the floor there, but another twist to throw in could be to randomize the payout. Turn in a book and randomly get anywhere between 2 to 4 tokens. (I know I've seen people randomize between two options based on whether a stackable or non-stackable item gets dispensed, but would it be possible to encode three options where the difference is determined by 64-stackable vs 16-stackable vs non-stackable? Does the reading from a comparator make a big enough difference in signal strength from the different stack sizes or are they too close to each other?) Although that might just be annoying and turn people off from the whole thing when a bad roll gives the minimum payout, knowing that it could've been better.

  • @JRBinder
    @JRBinder19 күн бұрын

    Should make the logo on the building round like the coin and then it would look better

  • @apokkalypse
    @apokkalypse17 күн бұрын

    Maybe instead of getting nothing, you add alternative prizes? Rarer items, like armour trim templates, music discs, saddles, etc, that are still fun to get, but aren’t Mission Possible exclusives. That way, people are still rewarded for completing the missions, but there’s also motivation to keep playing, since there isn’t a 100% chance of getting a cosmetic every time.

  • @luxfreak359
    @luxfreak35919 күн бұрын

    Slogan: "dada da da da, Mission's makin' it" or smth like that🤔 That would be a very authentic slogan and I can't think of a single similar sounding one.

  • @kjono4611
    @kjono461119 күн бұрын

    Please reconsider the payment requirement; 1 token to prize seems much more reasonable. Due to the randomness of the dispenser, the probability of getting all 9 (the 10th is given for free for those who haven't watched the vodskall video) prizes in a row is 0.09% When looking at the average number of purchases before you can expect all 9 prizes to have been dispensed at least once, you are looking at 26 purchases (maths comes out at 25.5 purchases) This means at 2 coins per prize, you are requiring 51 missions on average for all 9 prizes to be dispensed at least once. If you are looking to bring trading tokens as well, you are going to be looking for at least 2 of each item dispensed at least once, which is 102 missions on average, which in the space of 2 months seems unrealistic.

  • @Wizard9621

    @Wizard9621

    19 күн бұрын

    Worth keeping in mind the intent isn’t for a single person to do it all- it’s about trading with other hermits and a lot of people playing. I do think it’s a lot still, but it definitely helps in that circumstance

  • @edwardscott3262

    @edwardscott3262

    19 күн бұрын

    ​@@Wizard9621 Iskall mentioned wanting people to try to collect them all before the prizes change in later phases. He'll definitely have to change something to get closer to his goal of that.

  • @vulkendov5210

    @vulkendov5210

    19 күн бұрын

    If you get one prize per token, then the tokens become redundant. If that's the case just cut the tokens out entirely and have the prize dispense when you turn in your mission.

  • @ChrisMerkelStudios

    @ChrisMerkelStudios

    19 күн бұрын

    You're forgetting that the intention is for multiple hermits to do missions and collect prizes. If Mission Possible were only single-player, it would be a flat 51 missions on average to get all 9 prizes, but let's say Hermit A does four missions and ends up getting two Question Marks and Hermit B does four missions and gets two Ackshually Glasses. They could trade their duplicates, and the effect would be a 2:1 ratio of missions completed to collection progress for both of them. And that's with only two hermits. On a large enough scale, duplicates are a complete non-issue, at least in theory.

  • @kjono4611

    @kjono4611

    19 күн бұрын

    ​@@ChrisMerkelStudios, I'm not forgetting about the fact that there are multiple Hermits. I'm considering the likely possibility that multiple Hermits will wish for all 9 prizes. The Hermits collectively are going to need to do multiples of 52 missions. I.e., if 2 Hermits want all 9 prizes, that's 104 between the Hermits plus trading. This is within a two-month period when the prizes are changed. Iskall has said he wants the Hermits to be able to collect all 9, and while Hermits do grind things, the points of the missions are to be "side quests", things to do to pass the time. There are also not many missions available, which means they become repetitive over time, especially when those who want all 9 prizes grind for them. Yes, when it only comes to the Hermits that don't want all of them, the cost of 2 coins isn't a big ask, but being realistic, that 52 coins for all 9 prizes is multiplied for every Hermit that wants all 9, making it an unreasonable ask, especially within a short time scale. 1 coin per prize will also encourage the Hermits who aren't in it for all 9 to help those who are, as there will be fewer missions overall for them to grind, promoting engagement. There has to be a balance between time, cost, production value, and the number of unique missions. A couple of months, where Hermits are doing a video a week, doing repetitive tasks that, because they are repetitive, don't hold much production value, is not enough time for the cost to be at 2 tokens for 1 prize. The Hermits, while playing for fun, are also reliant on their videos as their source of income, and as such, if something isn't going to make a good video, such as repeating missions, it's not going to be done. It being too expensive is detrimental to engagement, not beneficial. If Iskall wants the Hermits to have a reasonable opportunity to collect all the prizes, he either has to drop the cost, drop the rotation of prizes or implement a way of getting coins back/rerolls of duplicates.

  • @SnyperMK2000JclL
    @SnyperMK2000JclL19 күн бұрын

    Lol Iskall removing and rebuilding the restone circuit else where... Heres me in the same situation... "Lol ill just bury this thing and no one will ever know..."

  • @stuartshaw7624
    @stuartshaw762419 күн бұрын

    24:20 “This might be the best redstone I’ve ever done… you can’t just put a potato…” 😂 It’s the best because it’s Grian proof hahaha Love the design Iskall!

  • @2horse167
    @2horse16719 күн бұрын

    Nothing would be waaay too disappointing. It will already be somewhat sad to get a duplicate, but at least those can be traded. How many missions need to be completed to get all the items? Perfect luck, average luck, bad luck. and they only have 2-3 months? No, no nothing spins please. Beautiful build! and love the added feedback on floor one.

  • @Jaxian99
    @Jaxian9919 күн бұрын

    The whiplash from that prank, I may never recover

  • @siliciy7329
    @siliciy732919 күн бұрын

    I think you should put the displayed hats behind a dark glass so the one you get pops more in front of them, other than that its absolutely amazing

  • @ariapimenova2803
    @ariapimenova280319 күн бұрын

    ren has such an adorable personality, also i love mission possible its so much fun to watch you work on it

  • @thedachmo
    @thedachmo18 күн бұрын

    That whole accidental triggering and the collateral damage had me genuinely laughing out loud. Awesome chaos 🤣

  • @bjrnarhaveland2684
    @bjrnarhaveland268419 күн бұрын

    The wide M is wide yes, but is much cooler! Feels more original and stylish:)

  • @ericpham379
    @ericpham37919 күн бұрын

    When Ren said "needs more jazz" I immediately thought it'd be hilarious if you rigged it to play stal while you got your reward

  • @vaahterav3581
    @vaahterav358118 күн бұрын

    The TNT mishap sounded like a self destructing factory😂😂

  • @Matorttt
    @Matorttt18 күн бұрын

    ARCADE MACHINES!! honestly I think it would fit the theme so well and it would really add to the atmosphere along with some background music to add to the arcade kinda feel just so you know when your in the area :)

  • @ttolia
    @ttolia19 күн бұрын

    I'm not sure if this was mentioned already (or if iskall is planning on doing this already), but for the mission possible item dispenser machine - it looks like theres a big empty space just above where you can see the items - looks like the perfect space for some banners ! Also I don't think the chance to get nothing would be very good, too disappointing for hermits after doing two whole missions! Alternatively, there could be a very lucky pull they could very randomly get (a rare special secret item like how blind boxes do, or a very rare chance to get an extra mission token as well as a prize). If you are also doing mission possible seasonal prize rotations (after 2months prize change), it be really cool to have a custom map displaying all the prizes for the season that you could put up in mission possible! (if you did a secret item it could be greyed out on it). Loved the video, really enjoying how mission possible is coming along!

  • @clownfromclowntown
    @clownfromclowntown19 күн бұрын

    Mission possible slogan: It's possible.

  • @ArcaneComputation
    @ArcaneComputation11 күн бұрын

    Enjoyed your interior "timelapse" and of course the TNT mishap. :)

  • @bombassicvanya4117
    @bombassicvanya411719 күн бұрын

    you should add a function for if and when duplicates are recieved, there is the option to return it for a single mission token, or a certain sum of diamonds

  • @agent_seb
    @agent_seb19 күн бұрын

    This makes me want to see a Ren-Iskall team up in the life series if Iskall ever joins

  • @Prince_Echo
    @Prince_Echo19 күн бұрын

    i like the new mission possible building, with the look of the reward machine and the sound of the mission giver it gives me the feeling of an old arcade that you could get little tickets from and give in for tiny little reward trinkets. maybe you could even make some arcade game machines to sell the aesthetic?

  • @CrazyLexi95
    @CrazyLexi9519 күн бұрын

    The way my heart dropped with that “prank “ 😂

  • @senoritoburrito2224
    @senoritoburrito222419 күн бұрын

    I feel like the new lights & noteblocks before your item pops up from the dispenser could have a drumroll sound of some kind - like a disc or something, instead of just the noteblocks. The upstairs jazz has music and that still feels a little jazzier than the downstairs jazz lol i think the music makes just that little extra bit of difference, but it doesn't have to be over the top. All in all i think this interior is super cool and i wish i was in game to collect all those prizes!

  • @claudiafigueira9735

    @claudiafigueira9735

    19 күн бұрын

    i agree adding some type of music disc would add so much to receiving the prize!

  • @lordbored2706
    @lordbored270619 күн бұрын

    "People say nothing is impossible, but I do nothing every day."

  • @bealenathan
    @bealenathan19 күн бұрын

    Mission possible slogan: "Mission possible, it's not hermit challenges"

  • @TimHoppen
    @TimHoppen18 күн бұрын

    I like how your response to Ren asking for "more Jazz" is to sing some Simon and Garfunkel

  • @elisabethdiamond
    @elisabethdiamond19 күн бұрын

    The note blocks for the reward system could be the reverse notes of the mission giving sound (that way you can include the original mission giving sound)

  • @bloofloof9242
    @bloofloof924219 күн бұрын

    Hek yes! Iskall uploaded, it's a good day!

  • @markfarmer7534
    @markfarmer753419 күн бұрын

    You could put a fish head on a noteblock, not quite the honeyblock sound, but close.

  • @ayaanahmad_
    @ayaanahmad_18 күн бұрын

    The way ren becomes sad after his wall blows up but then iskall suggests that its lore and ren becomes so excited lol i love ren

  • @MotherTrece
    @MotherTrece16 күн бұрын

    I LOVE that prizes appear to float!

  • @Moe_Posting_Chad
    @Moe_Posting_Chad19 күн бұрын

    Iskal is seriously underrated. I don't even care if that premature detonation was planned!

  • @junkerpug
    @junkerpug19 күн бұрын

    I clicked on this faster than I should have thought the hats were new vault hunters stuff and got over excited. Love what your doing with the challanges.

  • @PLDfanboy
    @PLDfanboy10 күн бұрын

    Iskall adds more jazz.... Puts Louis Armstrong music as a custom sound

  • @Misoraaauninininiii.
    @Misoraaauninininiii.18 күн бұрын

    MISSION IDEAS (for the next phase): 1. You have to get someone to stand completely still for 60 seconds. You can do this however you see fit, they just need to not move. 2. Pretend you are a chicken, run up to a player and drop an egg. If they pick it up you are done. 3. Tell SmallishBeans that he is pretty. (You can do this in whatever form you wish to, for ex. Speaking, Mail, Writing in chat etc.) 4. Put a scarecrow on Gem's powerlines. 5. Put an animal on a lead and attach it to a fence with which you put onto someone's house / base. 6. Make a shrine to any player you want (not yourself) and put it somewhere. Also put a gift in it. Mail the coordinates of the shrine to the player.

  • @jasperschellinger8963
    @jasperschellinger896319 күн бұрын

    Yay an Iskall episode

  • @whi_nova

    @whi_nova

    19 күн бұрын

    if you translate this it says ‘Yay an ice cold epidode’

  • @sloshymold6648
    @sloshymold664810 күн бұрын

    Iskall where go😢

  • @Quotenkatze
    @Quotenkatze18 күн бұрын

    Appeasing Ren with lore XD XD love it!

  • @KingBobXVI
    @KingBobXVI19 күн бұрын

    1:50 - As soon as you walked in to see all the items in the yellow section, the Zelda shopkeeper music from OoT started playing in my head. If you go with shelves, you should split it similar to that, and add a villager shopkeeper - maybe get Xisuma to add the shooting gallery music as a record to play :P

  • @knulllord654
    @knulllord65419 күн бұрын

    Iskal, scar said that he has been so impressed by all the redstoners improving their building skills that he himself wants to improve his redstoning skills this season. Will you teach him if he asks you?

  • @vixengypsy
    @vixengypsy18 күн бұрын

    18:42 Didn't expect that, Iskall! You should be sorry, lol.

  • @sinderRednis
    @sinderRednis18 күн бұрын

    with the random prize, i don't think you need a 0 chance; this is when rng is on your side lol. such fun!

  • @timothyhohenheim8752
    @timothyhohenheim875219 күн бұрын

    This video made me smile from ear to ear. (I also think the old totally not MC Donald's M looked better than the news one)

  • @hamlettv7197
    @hamlettv719719 күн бұрын

    18:27 for „more jazzzz“ an idea could be to use a custom disc with an angelic chorus singing „awwwww“ until the armorstand drops 😂

  • @jeffbrady7840
    @jeffbrady784011 күн бұрын

    Really incredible, Iskall. I'm hoping for a slogan like: "Mission Possible: For hermits who need CHALLEeeennggggeeess...."

  • @aamocryp
    @aamocryp19 күн бұрын

    the mission possible building is becoming gorgeous, can't wait to see ppl start coming in to get their treasures

  • @toksanmemoria
    @toksanmemoria16 күн бұрын

    your pov of this season has made me laugh out loud, literally, multiple times. this season has been great

  • @jwhitely7
    @jwhitely719 күн бұрын

    Ren had a good suggestion! Jazz it up

  • @michelleauch790
    @michelleauch79018 күн бұрын

    I liked the first M you had on the building. Also think the hermits should get a prize every time they spin. It seems to go against what's at the heart of this whole thing (to encourage fun interactions, etc) to then 'prank' them for participating by not giving them their prize. All in all... can't wait to see everyone doing these :)

  • @griffin_booth
    @griffin_booth19 күн бұрын

    Iskall: do you want the honour Ren: YES Iskall: *(immediately mutes)*

  • @alyssamcgaha589

    @alyssamcgaha589

    19 күн бұрын

    Ren = Zuko?

  • @virgil-we4hu
    @virgil-we4hu18 күн бұрын

    Instead of receiving nothing, there could be one prank prize so there’s always a risk of receiving the “bad” item and it adds some more fun risk/suspense to spinning. I think that would make it feel like part of the system instead of something cheap/annoying. But up to you of course! I really enjoyed this video :) excited to see the hermits play!

  • @EggInOrbit
    @EggInOrbit19 күн бұрын

    The wider sign is perfect

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