Mutara Nebula Clash (WileyCoyote Ships) | Remastered v1.2 | Star Trek Bridge Commander

Showcase of Mutara Nebula battles using WileyCoyote's Wrath of Khan Enterprise and Reliant. Battles use BC Remastered v1.2 and Quick Battle Plus

Пікірлер: 11

  • @danielhausser8038
    @danielhausser803826 күн бұрын

    Why are shields and sensors still functional?

  • @MSR-1701

    @MSR-1701

    26 күн бұрын

    The 64 million dollar question!😅

  • @danielhausser8038

    @danielhausser8038

    26 күн бұрын

    @@MSR-1701 Ok, you are targeting manually. However, shields should be offline, sir.

  • @MSR-1701

    @MSR-1701

    26 күн бұрын

    @@danielhausser8038 agreed. Were there a way to simulate easily (and apply to the AI, I would. In theory, one could edit the HP script to neutralize shields for both ships. (As far as sensors go, even with manual targeting you still need sensors for the game to get a lock, which is why the camera spazzes in this battle at times. After another battle for another vid, I have an idea to work around the nebula breaking sensor loc, just need to test...)

  • @Great_America
    @Great_America25 күн бұрын

    I really wish these devs would take a little more time and add the description details. Seeing “???” is just lazy.

  • @MSR-1701

    @MSR-1701

    25 күн бұрын

    Not lazy, limitation for Remastered. There was a patch fix for ship descriptions for the original BC, though not all mods were designed to make use of the fix. Remastered doesn't have this up-front without some tinkering, and where able I was trying to preserve the original scripting by the original modders to preserve their work. Down the road (once a standardized way to implement consistently is identified), we will see about getting the descriptions fixed. (Though to be fair, about 70% of mods had a description reading "No Description Info")

  • @danielhausser8038
    @danielhausser803826 күн бұрын

    Why are shields still functional?

  • @MSR-1701

    @MSR-1701

    26 күн бұрын

    Not sure if there is a way to implement the loss of shields in the nebula itself in BC Remastered (in KM, with the extra tech scripts, in theory it might be doable, though I know not if it has been done yet)

  • @danielhausser8038

    @danielhausser8038

    26 күн бұрын

    I am confident that you can accomplish that, sir.​@@MSR-1701

  • @danielhausser8038

    @danielhausser8038

    26 күн бұрын

    I am confident that you can accomplish that, sir. 🖖

  • @MSR-1701

    @MSR-1701

    26 күн бұрын

    @@danielhausser8038 and if not I, I know a script guru who has been working wonders with his KM Babylon 5 Mod Pack updates...😅😂👍

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