Most Broken Spells in Dungeons and Dragons 5e

Ойындар

Let's look at the single best spells in Dungeons and Dragons 5th edition. You might call these broken, overpowered, or flat out busted, and you'd be right. These spells are the best in the entire game of DnD 5e, and I'm going to talk about why.
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Пікірлер: 1 000

  • @jbriggsiv
    @jbriggsiv2 жыл бұрын

    You all are nuts. Everyone knows True Strike is the most broken spell in the game. Oh, wait. I see what you mean by broken ;-)

  • @bradleyrichard9283

    @bradleyrichard9283

    2 жыл бұрын

    I always wondered if true strike was made for rogues so they can give themselves advantage and sneak attack for next round. Doesn't make it much better but something I guess

  • @itsyaboiexplosion9377

    @itsyaboiexplosion9377

    2 жыл бұрын

    @@bradleyrichard9283 as a wizard with elven accuracy I have actually found ways to use this spell and it has come up multiple times especially if u have a bonus action cast spell thing so you dont need to waste multiple spell slots to get a hit in

  • @bradleyrichard9283

    @bradleyrichard9283

    2 жыл бұрын

    @@itsyaboiexplosion9377 ah could be good for sorc doing quick cast as well

  • @chrisvelo2595

    @chrisvelo2595

    2 жыл бұрын

    @@itsyaboiexplosion9377 I do wonder though which spells do you cast that require a spell attack to hit?

  • @Duke113

    @Duke113

    2 жыл бұрын

    @@chrisvelo2595 maybe a high level chromatic orb

  • @jperk6528
    @jperk65282 жыл бұрын

    I once cast reverse gravity in a pool a lava with a beholder hovering over it. DM ruled the beholder was unaffected, but the lava flowed over it! 😁

  • @targetdreamer257

    @targetdreamer257

    2 жыл бұрын

    Damn that is BRUTAL!

  • @LightemupWMH

    @LightemupWMH

    2 жыл бұрын

    That's a bullshit DM.

  • @TheScottishKayaker

    @TheScottishKayaker

    2 жыл бұрын

    @@LightemupWMH why? Lava is a mostly liquid form and is affected by gravity

  • @LightemupWMH

    @LightemupWMH

    2 жыл бұрын

    @@TheScottishKayaker because lava flowing over the creature should hurt it. Why would it be unaffected?

  • @Onibachi

    @Onibachi

    2 жыл бұрын

    @@LightemupWMH I think he meant the beholder wasn’t affected by the spell, but the lava did indeed flow upwards into the beholder

  • @Itsabreee
    @Itsabreee2 жыл бұрын

    I played in a one shot, and one of the druids took reverse gravity, and the other took earthquake. Once the earthquake had gone off opening the ground reverse gravity was dropped. We took out a huge army in no time. It was nuts

  • @thomashauguel6811

    @thomashauguel6811

    2 жыл бұрын

    Brutal! That’s the stuff that makes DMs cry late at night after the game!😂😂😂

  • @darklordofsword

    @darklordofsword

    2 жыл бұрын

    I had a player do the same thing... but he just used Create Pit.

  • @axelz4316

    @axelz4316

    2 жыл бұрын

    That’s fantastically cool.

  • @dw2106

    @dw2106

    2 жыл бұрын

    Another fun combo is reverse gravity + prismatic wall. Cast prismatic wall above your victims, reverse gravity to throw them through it and then dismiss reverse gravity to do it again (if they survived the first trip through all 7 effects)

  • @nightfall37

    @nightfall37

    2 жыл бұрын

    @@dw2106 You cannot cast Prismatic Wall horizontally. You can make a 10' sphere above them, and Reverse Gravity something small enough into it.

  • @DDCRExposed
    @DDCRExposed2 жыл бұрын

    I heard a great spell combo with Reverse Gravity (RG) and Prismatic Wall (PW). Toss the enemies up through PW, stop concentrating on RG, they fall back through PW and take loads of damage from fall damage and PW. (DnD Shorts here on YT)

  • @primuspilushb

    @primuspilushb

    2 жыл бұрын

    It works. Ive used it. It can basically kill anything. I mean, anything. Terrasque, Tiamat, Orcus, anything. All things die with that combo. It gets even worse if you have a simulacrum casting PW right below the first one.

  • @Past0rM4n

    @Past0rM4n

    2 жыл бұрын

    You can choose to set the wall right in the middle of the oscillation point and hold them there until they die.

  • @jordanklotz1866

    @jordanklotz1866

    2 жыл бұрын

    It also works with ravenous void from explorer's guide to wildemount. I am in game with 4 high level wizards and we killed a lich boss by using this and a cleverly placed arcane gate to make him loop through it. The dm got a kick out of it.

  • @greyd.99xsome

    @greyd.99xsome

    2 жыл бұрын

    I'm a GM and i'm kind of a asshole. I have always the last word if a player can get a particular spell. If i don't like it, the player won't get it. And if someone asks why? Because i'm the GM, that's why.

  • @thatoneguythatsalwaysonlin2770

    @thatoneguythatsalwaysonlin2770

    2 жыл бұрын

    It’s a good thing counterspell and dispel magic is a thing.

  • @kyleheusser4477
    @kyleheusser44772 жыл бұрын

    I'm a DM, and my first TPK is when I cast counterspell on a healing word. After that things just got worse.

  • @razzyrazberries

    @razzyrazberries

    2 жыл бұрын

    Chaotic Evil doesn't exist- (reads comment) I stand corrected.

  • @jacobjensen7704

    @jacobjensen7704

    2 жыл бұрын

    Lol, the DM that counterspells healing spells. They exist.

  • @Zarkonem

    @Zarkonem

    2 жыл бұрын

    Counter spelling healing spells? WHO HURT YOU?!

  • @calmroseviolentwind1394

    @calmroseviolentwind1394

    2 жыл бұрын

    My DM counterspelled my 9th level Mass Heal in the main boss fight…

  • @Zarkonem

    @Zarkonem

    2 жыл бұрын

    @@calmroseviolentwind1394 YUCK!

  • @masonknight6194
    @masonknight61942 жыл бұрын

    Ok. Now that Cody has covered my spells prepared list maybe he can talk about my cloak of displacement, boots of flying and helm of teleportation. DUNGEONS AND DRAGONS! 🗡 🛡 🏹

  • @fero_zetta

    @fero_zetta

    2 жыл бұрын

    I'm playing as an Artificer and I'm waiting to get to the next city (Where my Artificer works as a Blacksmith) to: 1) Buy lots of Bags of Holding 2) Create an electricity and HHO generator 3) Create pressurized cans of Hydrogen and Oxigen... Since the setting is close to 1800, electricity, batteries, hydrogen and oxigen are available, so I can totally create a rocket, flamethrower, bombs and high temperature flames... And I can store all of that equipment in bags of holding... Those things are broken if you know what you're doing and use the awesome powers of SCIENCE!!!

  • @pallios
    @pallios2 жыл бұрын

    Before watching this I was like "he is going to mention healing word isn't he...?" 🤣 Spell no. 4 🤣

  • @SCOm1359AP
    @SCOm1359AP2 жыл бұрын

    In my game, the Druid and the Wizard team up with what I call "The Pressure Cooker". Wall of Flame as a circle with a 20-foot diameter, and Wall of Force as a dome with a 10-foot radius. 5d8 damage a round with no way out and an area big enough to turn a Kraken into a family size calamari platter

  • @rickyrojas2500

    @rickyrojas2500

    2 жыл бұрын

    My Wizard and my buddy’s warlock did something similar at high level. He cast Maddening Darkness and I cast the dome part of Wall of Force to trap them in. It would’ve been perfect if the Death Tyrant didn’t immediately get the disintegration ray

  • @joe7176

    @joe7176

    2 жыл бұрын

    Another something like that, thunderwave and wall of fire/prismatic wall/grease on stairs is a pretty fun combo

  • @evannibbe9375

    @evannibbe9375

    2 жыл бұрын

    The problem is that, rules as written, it seems that Wall of Force blocks all damage from going through it.

  • @SCOm1359AP

    @SCOm1359AP

    2 жыл бұрын

    @@evannibbe9375 It does, but a 10-foot radius and a 20-foot diameter are the same size, so the Wall of fire ends up just inside the wall of force. And since you pick which side of the Wall of fire that does damage, and it burns anything within 10 feet of the wall, there's no safe space to get away.

  • @aVeryAngryMoth

    @aVeryAngryMoth

    Жыл бұрын

    In my group we call this combo “The Incinerator” Also this combo but with cloudkill is literally just a gas chamber

  • @Twosocks42
    @Twosocks422 жыл бұрын

    Slow pretty much ended what was supposed to be a "challenging" encounter in one of my groups. The party was working on locating a hidden Yuan-Ti city, protected by a guardian--a cryohydra. The player whose character is a wizard decided to prepare slow for the encounter, and well, it turns out Hydras are not at all scary when you drop them to just one attack per round despite the number of heads. It really had no chance--damn, bugger had a +0 for its wisdom save, and I had decided that this was just a regular hydra, nothing deserving of Legendary saves. I thought the encounter would take up half the session--they had it beat in three rounds. >_>

  • @solar4planeta923

    @solar4planeta923

    2 жыл бұрын

    Yeah, the martials in my party thought I was crazy for taking Slow before Fireball, right up until we entered a room with 6 Hill and Cloud Giants. Slowed most of them and the martials proceeded to mop the floor with them.

  • @munchman1324nj

    @munchman1324nj

    2 жыл бұрын

    Slow is lethal lol

  • @FifthKazekagGaara

    @FifthKazekagGaara

    2 жыл бұрын

    Yeah I know this pain I had Essentially 1 character at level 15 wipe the floor with my cr 26 the other 2 players did like 48 damage I think as I was trying to isolate the barbarian.......he takes his attack action surges crits on 2 attacks expendes sup dice to make the ones that missed hit and it died in 2 turns

  • @gstaff1234
    @gstaff12342 жыл бұрын

    Laughed that you said Spells were “Play Tested” by WotC

  • @mrsamiam7872
    @mrsamiam78722 жыл бұрын

    Surprised not to see polymorph. Great in combat offensively, defensively, and out of combat I mean really this things effectiveness is as good as your imagination

  • @MunchKing51

    @MunchKing51

    2 жыл бұрын

    Exactly , my first thought was " Polymorph better be in this list"

  • @catalin2766

    @catalin2766

    2 жыл бұрын

    While yes it is a good spell it's quite easy as a DM to circumvent it, just add more badies or make them stronger. This spells on the other hand can't be played off that easy, two of them fuck the monster economy (one fucking multiple monster economy) and one of them has no save and can flip the whole battlefield. Take it from a DM that has a utility caster that REALLY liked slow, only way to go around it is to make monsters very spread out

  • @chrisvelo2595

    @chrisvelo2595

    2 жыл бұрын

    @@catalin2766 slow is a good spell if allies and enemies are mixed in but other effects like hypnotic pattern are much better. Polymorph on the other hand is also the best healing spell in the game since it can give a downed player over 100 hp and they can do a lot of damage even if they spent all their resources

  • @mrsamiam7872

    @mrsamiam7872

    2 жыл бұрын

    @@catalin2766 While maybe true slow might be better in combat you are ignoring all the amazing out of combat possibilities of polymorph

  • @catalin2766

    @catalin2766

    2 жыл бұрын

    @@mrsamiam7872 this is a video about how broken spells are, I prefer polymorph is much more fun in and out of combat but slow is just more annoying

  • @mcshark13
    @mcshark132 жыл бұрын

    Hypnotic Pattern has only 1 saving thown, its absolutely brutal.

  • @Devchi

    @Devchi

    2 жыл бұрын

    Im surprised it wasnt mentioned. In a lot of cases, it is much more busted than slow.

  • @Karina-Loves-Andreas

    @Karina-Loves-Andreas

    2 жыл бұрын

    I'm a little confused about Hypnotic Pattern--any attack on the hypnotized or charmed creature pulls them out of it. What do you do with it, why do you like it so much? Is it just so you can divide a group of attackers & deal with a few at a time?

  • @SilverwindWorkshop

    @SilverwindWorkshop

    2 жыл бұрын

    My players put a boss to sleep, all readied their most powerful actions/spells, then nuked it simultaneously lol It essentially grants the whole party a free turn(s) to do whatever they need before resuming. Also, Delayed Blast Fireball is outstanding for this combo lol

  • @godminnette2

    @godminnette2

    2 жыл бұрын

    @@Karina-Loves-Andreas There's a not insignificant chance that you just end the combat. Multiple times, enough creatures have failed that we only had to attack maybe 1/3 of the original enemy forces, which is the same as taking out 2/3 of the enemy forces with one spell. Then, yeah, you can very easily take the time to eliminate the remaining ones one at a time, or just have the enemy surrender if that's feasible.

  • @buttmunchmcnugget328

    @buttmunchmcnugget328

    2 жыл бұрын

    Considering it takes no save for someone to be broken out by another person and that it affects party members is the balancing that makes it skirt the broken list id guess. Not worrying about Slow effecting your friends just means it can be cast more often. Plus you can attack someone who is slowed without ending the effect

  • @stonecoldkillers2419
    @stonecoldkillers24192 жыл бұрын

    Levitate is very similar to his take on reverse gravity at a MUCH earlier level as long as a creature is under 500 lbs and fails the ONE Con save, they are stuck in the air for 10 min unless you lose concentration. This is a second level spell, that destroys any early game melee enemy.

  • @dogf421

    @dogf421

    2 жыл бұрын

    oh god i had to look it up and you can actually levitate enemies

  • @PrescottComputerGuy

    @PrescottComputerGuy

    2 жыл бұрын

    @@dogf421 And you get it at level 1 as an Air Genasi.

  • @devin5201

    @devin5201

    2 жыл бұрын

    Yep, my dm gave me some parameters for spells I can choose as as a 4 elements monk and I am eagerly awaiting reaching lvl 6 to start doing shenanigans and have the ability to just walk upwards.

  • @Bigryguy95-epic

    @Bigryguy95-epic

    2 жыл бұрын

    Yeah my party was about to tpk to a pyrohydra (the dm enhanced the normal hydra and did so too much and made it way too strong) As a last ditch effort, our artificer cast levitate on the hydra. Suddenly the hydra couldn’t do anything

  • @pivotcreator2

    @pivotcreator2

    2 жыл бұрын

    I mean, if it’s a melee focused enemy, a con save might not be that hard

  • @valandrasadventures1999
    @valandrasadventures19992 жыл бұрын

    Would love to add to the mix, the 5th level spell, "Animate Objects" granting an additional 10 attacks if using only tiny objects, each attack has a +8 to hit and deals 1d4+4 all this as a Bonus action still allowing you to make use of your full action later on.

  • @buttmunchmcnugget328

    @buttmunchmcnugget328

    2 жыл бұрын

    This spell is actually broken. To the point its the only one i outright ban. Though to clarify, every player ove had who wanted it is only interested in exactly this single aspect of the spell. I may allow it if it seemed the player was more interested in the spell for less min/max reasons. Otherwise its just a scarier version of the og summon spells which are already pretty annoying lol

  • @jonsimpson6240

    @jonsimpson6240

    2 жыл бұрын

    Carry around a bag of adamantium pitons for just that spell.

  • @cristiananao294

    @cristiananao294

    Жыл бұрын

    @@jonsimpson6240 you can't animate objects which are being carried, RAW

  • @jonsimpson6240

    @jonsimpson6240

    Жыл бұрын

    @@cristiananao294 dropping stuff is a free action.

  • @DeadpoolAli

    @DeadpoolAli

    11 ай бұрын

    ​@@jonsimpson6240exactly. It's intended to not animate the swords of the 10 guardsmen you are fighting.

  • @Mr_Maiq_The_Liar
    @Mr_Maiq_The_Liar2 жыл бұрын

    Correction for reverse gravity. It does reference that you “fall” upwards and flying creatures don’t fall

  • @teh201d
    @teh201d2 жыл бұрын

    Just roll boulders into the reversed gravity field to "drop" them onto the oscilating enemy

  • @RevPirateDan

    @RevPirateDan

    2 жыл бұрын

    That's a great idea. However, if I were DM, I'd rule that 1. You'd need to be able to push double the weight of the boulder in order to push it with enough momentum to his a specific target. 2. It requires a roll to hit, since you have to aim. 3. It knocks the person up out of the range of the spell. Which probably won't matter, but is worth noting. Still, a good idea.

  • @subduedpotato7216

    @subduedpotato7216

    2 жыл бұрын

    @@RevPirateDan I'd go at it a different way. I'd prob have the RG victim roll a dex save to avoid the falling rocks. Depending on how many there are/how big they are, the roll might be at disadvantage. Alternately, I'd roll a d100 to see if the boulders come anywhere near whomever is captured. It would be more deadly if there is a 'ceiling' as then you could rule splash damage as the boulder breaks apart. Then all those littler rocks would then fall onto the RG victim yet again at the end of the spell.

  • @RevPirateDan

    @RevPirateDan

    2 жыл бұрын

    @@subduedpotato7216 That would work. I tend to think of things that depend on the active party, the subject, the "do-er" as attack rolls, and things that depend on the target, the object, the "do-ee" as saving throws. If you shoot an arrow at me, it's up to you to hit the target. If you shoot a fireball at me, it's up to me to evade it. Trying to push a boulder hard enough, at the exact right velocity, in the exact right direction to hit a target would be really tricky and require some skill and/or luck. Think about it like this: you're trying to throw a boulder off a roof and hit a person-sized object. That's gonna be pretty difficult, and the average person is going to take several tries, even with "boulders" the size of basketballs. Now reverse gravity, so everything about what you're doing goes against everything your brain knows about gravity. But, that's just my reasoning. You do it how you like. I am not the boss of you!

  • @evannibbe9375

    @evannibbe9375

    2 жыл бұрын

    Better yet, if you have 3 casters, have the second caster cast fly on the third caster, who then casts Wall of Fire right at the top edge of the Reverse Gravity (this then guarantees a vast amount of damage every turn as the targets keep reverse oscillating into the flames).

  • @Dile0303

    @Dile0303

    2 жыл бұрын

    "rocks fall, everybody dies" is a thing of the past. "Rocks RISE, everybody dies" it's where is at!

  • @AfroditeBell
    @AfroditeBell2 жыл бұрын

    Monopoly: I end friendships Dominate Person: you’re cute.

  • @michaelbrady2465
    @michaelbrady24652 жыл бұрын

    Hypnotic Pattern. The bard in my group has made nearly all of my encounters a joke because they can easily turn an encounter with 5 creatures into 5 encounters with 1 creature

  • @codebracker

    @codebracker

    2 жыл бұрын

    same for sleep at early levels

  • @SakraIgor0qNomoko

    @SakraIgor0qNomoko

    2 жыл бұрын

    For sleep and hypnotic pattern, group npcs on a single initiative and have them use their actions to shake each other awake. This way, even if only 1 creature in 5 makes the hypnotic save, they're all back the next round.

  • @codebracker

    @codebracker

    2 жыл бұрын

    @@SakraIgor0qNomoko that's basically a stun on all that fail +1

  • @SakraIgor0qNomoko

    @SakraIgor0qNomoko

    2 жыл бұрын

    @@codebrackerThere's no repeated saving throws on these spells, so using a single action this round to free up several more in future rounds is very efficient, turning an encounter-breaking effect into a balanced one. Also, it's an action, not a stun, so you still have move actions to reposition around casters as well as bonus actions and reactions to use spells like Hellish Rebuke and Shield.

  • @codebracker

    @codebracker

    2 жыл бұрын

    @@SakraIgor0qNomoko that's true i guess, but enemies don't often have bonus action powers

  • @forfaerghus8092
    @forfaerghus80922 жыл бұрын

    Allow me to say that as a player, I have trivialized fights by casting Blindness/Deafness, sometimes crippling multiple targets, so I think that spell deserves a (dis)honorable mention at least.

  • @chrisvelo2595

    @chrisvelo2595

    2 жыл бұрын

    Not one of the best spells but really good to add if you are already concentrating on another spell. Con save is pretty bad to target and some creatures have blind sense so they would effectively be immune. Still no concentration does make it really stand out

  • @forfaerghus8092

    @forfaerghus8092

    2 жыл бұрын

    @@chrisvelo2595 At the same time, Slow also targets Wisdom, another common save proficiency, so I think for the most part we're ignoring what the spell targets.

  • @chrisvelo2595

    @chrisvelo2595

    2 жыл бұрын

    @@forfaerghus8092 The thing to remember is that most monsters have a high constitution and their saves for that continue to get better as the cr increases. Wis saves on the other hand stay relatively small for most creatures so they are better to be targeted.

  • @chrisvelo2595

    @chrisvelo2595

    2 жыл бұрын

    @@forfaerghus8092 docs.google.com/spreadsheets/d/1nw0QFIbTPxKSChq2Wqo7b8dhtZxHNUAt5AkyBX-qJ-I/edit?usp=drivesdk This document I found has most monsters in it, you can go to the spell calculator put in your save dc and a monsters Cr and it will show you the chance to fail on average for that Cr rating

  • @johannvongenerico9487
    @johannvongenerico94872 жыл бұрын

    It's interesting how many of the mentioned spells are in the base PHB. I guess spells have avoided power creep by always having broken options 😂

  • @DampeS8N
    @DampeS8N2 жыл бұрын

    All 5e needed to fix the Healing Problem was adding a single line of text to the death system. Which is: when you come back up, you gain a level of exhaustion. Or even rolling for a _chance_ at a level of exhaustion.

  • @williamwontiam3166

    @williamwontiam3166

    2 жыл бұрын

    Idk, a smart opponent would just use some alchemists fire or a net(or even just target the healer), and a stupid one(well, more animalistic) might not even register that the Mook has stopped struggling.

  • @johnathanrhoades7751

    @johnathanrhoades7751

    2 жыл бұрын

    Yeah. Exhaustion or lingering death saves is really needed in my opinion. I much prefer it that way even as a player.

  • @werewolfjedi38
    @werewolfjedi382 жыл бұрын

    on the dominate person spell, I only ever used it once, in a "puzzle fight" where they were already level 19, and they had to get through a prismatic wall, while the star spawn mages try to dominate person them to yeet themselves into the wall and stay there. it got very scary.

  • @SecularMentat
    @SecularMentat2 жыл бұрын

    Mind whip ruins GM's that only use one monster against the party at a time. Otherwise they have to upcast it to make it work.

  • @jocelyngray6306

    @jocelyngray6306

    2 жыл бұрын

    You generally shouldn't use non-legendary monsters as single monsters, for this reason. Also, it's on a failed save, compare to hold at the same level. That it's an Int save and that monsters don't get proficiency to all saves is the real problem.

  • @michaelguth4007

    @michaelguth4007

    2 жыл бұрын

    GM: "The hydra does not move. 16 eyes give you an evil look" Barbarian: "Ok my turn, I'll go in and attack again in a reckless offensive." *roll roll* "That's a total of 31 damage! Now I retreat" GM: "You don't walk away immediately. After you attack the Hydra, it unleashes it's ready action, which was to attack the first target that engaged it in melee. It currently has 7 heads left. Oh look, that's 6 normal and a critical hit." *rolling damage calculation" Barbarian: "Oops. I am unconcious after the third hit." GM: "The remaining hits are failed death saves then. You all watch in horror as the remaing heads bite deep into the unconcious barbarian, ripping your friend appart"

  • @jonsimpson6240

    @jonsimpson6240

    2 жыл бұрын

    @@michaelguth4007 can a readied attack action be used to do all your attacks? I would rule that as a dm it would, but is that raw?

  • @SolomonCaineReaper

    @SolomonCaineReaper

    2 жыл бұрын

    Mind whip can target up to 8 targets.

  • @mayonaise8089

    @mayonaise8089

    Жыл бұрын

    ​@@michaelguth4007 unleashing your readied action takes a reaction I believe

  • @Faircrow
    @Faircrow2 жыл бұрын

    Aid can be really good when half your party is in the floor and you are in the middle of darkness or they are in the other side of a wall, because you don't need to see our touch the creature (healing word and cure wounds).

  • @chrisvelo2595

    @chrisvelo2595

    2 жыл бұрын

    I agree a much better healing spell especially for multiple allies. I think what Cody forgets is that casting healing word isn't free. Yeah you can cast a cantrip as well but it limits that whole turn. Healing word + cantrip cannot compare to spirit guardians +spiritual weapon or polymorph + bardic inspiration. Tasha's actually hurt this too since it gave players so many options for bonus actions from commanding companions and the telekinetic feat that seems super popuar

  • @crownlexicon5225

    @crownlexicon5225

    2 жыл бұрын

    I've never thought of casting aid that way. I've just used aid while on last shift of watch. I'm playing a vengeance/hexblade and my dm has said that I would get the spell slot back at the end of my watch at the end of the long rest bc I only need a short rest to get it. So first 7 hours of the adventuring day, everyone has +15 hp

  • @danielclark-hughes692
    @danielclark-hughes6922 жыл бұрын

    Hmm, a Dwarven shield wall... should I Fireball them into oblivion or take them hostage with Reverse Gravity until they swear fealty to me? 🤔

  • @goldencalf13

    @goldencalf13

    2 жыл бұрын

    Both

  • @mpschauster84
    @mpschauster842 жыл бұрын

    love seeing some more regular uploads brother, I hope that means life is going a little better. Thanks for all the content

  • @hollyweaver7292
    @hollyweaver72922 жыл бұрын

    I really appreciate that you’re videos are concise and have specific topics! I don’t always have hours to watch videos for maybe a few ideas or suggestions and I don’t have the patience to wait through a long description when I just need a little inspiration. Thank you for respecting our time!

  • @n0ze462
    @n0ze4622 жыл бұрын

    Reverse gravity served as an amazing environmental affect for combat encounter that affected everyone. Our party was fighting a monster that was lurking below the surface of an icy lake attacking us in our boat. The Druid cast reverse gravity, and DM decided to rule that instead of all oscillating, the boat and ice rose up with us as a group of floating platforms of difficult terrain. Definitely cinematic and still got rid of the monster's advantage of being underwater. 10/10 would reverse gravity again, possibly for an MC Escher style "off the wall" battle.

  • @Dadaph
    @Dadaph2 жыл бұрын

    My players got their hands of a homebrew Reverse Gravity Grenade once, from a dungeon I ran. It *broke* the game in several ways. As written in the adventure, the grenade flasks were fragile like eggs, so they had to be super careful with them (I kept track and had that bite them in the ass on several occations, one pc had his backpack fly away never to be seen again). Whatever those grenades were thrown at would have to roll a dex save or have their gravity reversed for something like 6D10 seconds or something ridiculous like that. So they were fighting this Hydra in an outdoors gladiator arena, and one of them had the bright idea to toss a grenade at the Hydra. Dex save failed. It fell upwards for something like 45 to 50 seconds. This is where the game just stopped. Everyone around the table, me as the DM included, just started calculating how far up the Hydra would go, which was pretty high when you consider things accelrating by 9,81m/s and then using sites like Splash Calculator and Nukemaps figure out how much of an impact a 1800kg object would have when dropped from that height. The results: a pretty messy arena. And while this wasn't Reverse Gravity as the spell written in the book, it's one of my funniest DnD memories.

  • @FyreMage
    @FyreMage2 жыл бұрын

    I'm surprised that Telekinesis isn't on the list. It's a 5th level spell that can restrain targets, and it requires a check, not a save. It ignores legendary resistance, and it's not going to get skill bonuses on it.

  • @Bigryguy95-epic

    @Bigryguy95-epic

    2 жыл бұрын

    My end-of-the-arc boss fight level 20 sorcerer was meant to be a very difficult boss fight with flight to avoid the melee. The 9th level sorcerer cast telekinesis and the boss got destroyed in 2 rounds.

  • @michaelromanell5672
    @michaelromanell56722 жыл бұрын

    As a DM I would rule that attack rolls at range through a reverse gravity spell would be at disadvantage. The arrow/spell you fire acts contrary to how your experience in its use within normal gravity.

  • @bookmasterharry4432

    @bookmasterharry4432

    2 жыл бұрын

    I agree.

  • @gabrielpasquino4270
    @gabrielpasquino42702 жыл бұрын

    So glad to see the Slow love! I took it on a whim on my first wizard, and was shocked by how it dominated encounters. I didn't take it with my current wizard, and my spell list has felt lacking ever since. I'll be sure to take it with my next one

  • @devin5201
    @devin52012 жыл бұрын

    The only saving grace for Tasha's Whip is that it's single target... Except when upcast, twinned, or cast by a high level enchanter wizard, man screw that spell... Eh then again Hypnotic Pattern exists.

  • @MonkeyJedi99
    @MonkeyJedi992 жыл бұрын

    Regarding flying in Reverse Gravity, I would rule that magical flying/levitating is "anchored" to the ground, in that the creature flying/levitating is doing so relative to the ground. Winged flying would be different, but a winged flyer would, in my ruling, be able to at least TRY to escape the reversed gravity on their turn. They would fall initially, because their flying is relative to the air under their wings, and not the distance to the ground.

  • @dm.robert

    @dm.robert

    2 жыл бұрын

    Gravity changes, not air currents. I would allow any flying creature to ignore this effect. The spell states unanchored creatures fall upwards. Flying creatures are unaffected by falling, unless they all together stop flying midair of course.

  • @notorious.scoundrel
    @notorious.scoundrel2 жыл бұрын

    WotC: We can't give the Ranger concentrationless Hunter's Mark, that's broken! Also WotC: *publishes these obviously broken spells*

  • @jacobjensen7704

    @jacobjensen7704

    2 жыл бұрын

    No, concentrationless Hunter's Mark would be a bit too good.

  • @godminnette2

    @godminnette2

    2 жыл бұрын

    Concentrationless HM would just make Ranger the next Hexblade: take a dip for HM.

  • @mrmoosetachio

    @mrmoosetachio

    2 жыл бұрын

    @@godminnette2 just make it a class feature at higher ranger levels. Problem solved

  • @buttmunchmcnugget328
    @buttmunchmcnugget3282 жыл бұрын

    In the case of Reverse Grav, id say if the creature has Flying speed it could use its move to fly out of the area AFTER it has initially been affected by the spell. If it was a creature with the Fly spell i would still allow it, but that is certainly a case of non damage triggered concentration check. Not sure the RAW prevents that possibility

  • @michaelwinter742

    @michaelwinter742

    2 жыл бұрын

    That only applies if the flying creature is at the boundary of the two gravitational directions. I assume there is a struggle flying through air that shifts gravitational rules.

  • @buttmunchmcnugget328

    @buttmunchmcnugget328

    2 жыл бұрын

    @@michaelwinter742 once you are at the top flying up even a foot would get you out of the spells effect as it takes you to the top of it al by itself. Its not defined clearly one way or the other, but this is how i suggested i would handle it.

  • @dannya.2616
    @dannya.26162 жыл бұрын

    Maybe the most broken spell was the friends we made along the way.

  • @Samukuai

    @Samukuai

    2 жыл бұрын

    The somatic component for the Friends spell is 4 quick claps 👏👏👏👏 😂

  • @slimee8841
    @slimee88412 жыл бұрын

    The best combo in the game: Reverse gravity + Prismatic Wall

  • @davidvaccaro8883

    @davidvaccaro8883

    2 жыл бұрын

    If you can get the wall as a sphere over your enemies does it count as them passing through the wall 4 times? Two on the way up and two on the way down?

  • @michaelanderson6484

    @michaelanderson6484

    2 жыл бұрын

    @@davidvaccaro8883 up to him about the yjzvi I e

  • @michaelanderson6484

    @michaelanderson6484

    2 жыл бұрын

    I'm ken.h

  • @camerongunn7906

    @camerongunn7906

    2 жыл бұрын

    @@davidvaccaro8883 I would think so.

  • @rothgartheviking858

    @rothgartheviking858

    2 жыл бұрын

    Cloud kill is not bad too.

  • @bardawolf44
    @bardawolf442 жыл бұрын

    Omg you are back ☺️ glad to see more videos from you

  • @ronniemills8388
    @ronniemills83882 жыл бұрын

    I'm loving having the regular videos!!!

  • @darklordofsword
    @darklordofsword2 жыл бұрын

    I'd say Heat Metal is situationally REALLY strong, especially if used in combination with some clever tactics from the martial class PCs or if you're fighting lots of armed undead or armored sentient enemies like guards or soldiers.

  • @magenstaffarts

    @magenstaffarts

    2 жыл бұрын

    Ah yes, Easy Bake Ovening armored enemies.

  • @crownlexicon5225

    @crownlexicon5225

    2 жыл бұрын

    My paladin definitely hurt when I got hit with it. But I was able to charge forward and smite the heathen that cast the spell on me.

  • @queen_nat4586

    @queen_nat4586

    2 жыл бұрын

    Not only that but can make them drop their weapons which depending on the DM is either an action or bonus action to pick back up. Personally I say drawing a weapon is a bonus but picking it up is a full action. ik the core rules allow one free interaction per turn, but weapons I feel should be different. And Heat Metal is really powerful with the rules I use.

  • @darklordofsword

    @darklordofsword

    2 жыл бұрын

    @@queen_nat4586 see I was thinking things like wrapping the enemy in a chain or having the Rogue stick a couple of throwing knives in them, then casting Heat Metal.

  • @queen_nat4586

    @queen_nat4586

    2 жыл бұрын

    @@darklordofsword It could also theoretically be used to convince and enemy of something similar to Zone of Truth. Sort of like Wonder Woman's whip. Wrap an enemy with a chain and cast Heat Metal whenever you know they're lying to you. Could work for less intelligent enemies.

  • @MusicinReview32
    @MusicinReview322 жыл бұрын

    One of my players once used Reverse Gravity on my BBEG....who had surrounded the arena where they were fighting, in a giant prismatic sphere. He ended up failing most of his saves against his own sphere and died in one turn. 10 years later I still laugh so hard at Reverse Gravity.

  • @dahelmang
    @dahelmang2 жыл бұрын

    Would love to see the rest of your list in another video!

  • @Valoruchiha
    @Valoruchiha2 жыл бұрын

    Good take her bro, nice content. Keep up the solid work.

  • @jesseehlman5101
    @jesseehlman51012 жыл бұрын

    If healing word is that amazing, then the healing light and balm of the summer court from the celestial warlock and circle of dreams Druid respectively, is god tier. Close to the same effect, without expending a spell slot, letting you fire off a full leveled spell while pulling up a party member

  • @waitthatsillegal.7552

    @waitthatsillegal.7552

    2 жыл бұрын

    Celestial warlocks even get lvl+1 dice, so for the purpose of multiclassing a 2 lvl dip equals 3 usages.

  • @michaeljohnston6811

    @michaeljohnston6811

    2 жыл бұрын

    I played a Circle of Dreams druid for the role play aspect and unexpectedly kept the party alive on many occasions with this. Our tank spent more time in fights on 1D6 HP than I can count (goes down, comes back on my turn, hits, goes down.... rinse and repeat). Loved it.

  • @sloxman8937
    @sloxman89372 жыл бұрын

    I don't know man, I've not had slow actually hit mobs. They're usually getting out on the save.

  • @joo1311

    @joo1311

    2 жыл бұрын

    My players have used it pretty often in my Storm King's Thunder campaign and it works enough to be a game changer when the giants can no longer attack twice and can't use attacks of opportunity when the players move back out of their reach. To be fair, they usually pair this off with darkness though... (Warlock's imp familiar is given a stone on which darkness is cast (both have devil's sight), imp flies over a giant high enough that only the giant is in the darkness spell, thus not hindering the players attacking the giant)

  • @thecursed01

    @thecursed01

    2 жыл бұрын

    @@joo1311 the players wouldn't really see the giant then though. full concealment. so a fireball inside the area ok. anything that needs a target: nope

  • @joo1311

    @joo1311

    2 жыл бұрын

    @@thecursed01 As I said, the imp familiar carrying the stone with darkness cast on it flies so that only the top third or so of the giant is in the darkness. The spell being a sphere, its legs are very much visible to the players and thus targetable.

  • @cristiansantos6591

    @cristiansantos6591

    2 жыл бұрын

    Slow is good when you want to give a bigger chance of winning a combat, but can't use AoE properly because your allies are in the middle of the enemies. It's like, ideal for when you take a bad toll on initiative by still want to be useful.

  • @MrSilentfire11

    @MrSilentfire11

    2 жыл бұрын

    Same my.dm used creatures he *tweaked* Meaning gave them saves rivaling high level pcs multi attack blah blah. After four levels of slow not ever working on more then one or two a cast only to have them shrug it off within two rounds made me switch to haste. Haste is much better for those dms

  • @ivy_the_wise275
    @ivy_the_wise275 Жыл бұрын

    During the first session of a campaign that started recently with me as a player, the party's bard cast Slow on quite a few ghasts we were fighting, leaving just the Ghoul King and one ghast unaffected. It definitely helped because the big melee damage dealer kept moving around, the bard (a fairy) stayed up in the air and I (a sorcerer) kept my distance for a good part of the fight while launching off spells. It took them several turns just to get closer to us and by then, most of them were already killed or very low on hp.

  • @crownlexicon5225
    @crownlexicon52252 жыл бұрын

    Haven't finished the video, only made it to healing word, but I would like to add magic missile to the list. It's been ruled that it's 3 concentration checks. That's only DC 10 but that's still 3 checks. But that also means that it would be 3 failed death saves.... Edit: so if someone uses healing word to revive an ally, use, say, a 2nd or 3rd level magic missile to kill them outright.

  • @ares540
    @ares5402 жыл бұрын

    Every time I watch a 'most broken spells' video I always hope someone is going to mention Glyph of Warding, but no one ever does. Granted the regular trap use isn't good but the spell storing makes it insane.

  • @kennethstiennon206

    @kennethstiennon206

    2 жыл бұрын

    Especially if you make little ones on the top of a portable hole so if its open you can activate them... To bypass the movement restrictions

  • @jonsimpson6240

    @jonsimpson6240

    2 жыл бұрын

    @@kennethstiennon206 fill your portable hole with a library of glyphs. It bypasses concentration requirements, and you can cans metamagicly enhanced spells into the glyphs. Extended haste is pretty fun.

  • @kianholden7387
    @kianholden73872 жыл бұрын

    Simulacrum + Wish in a RAW setting is literally campaign ending. You get to make infinite copies of yourself by casting simulacrum, and then having that simulacrum cast wish (using it to copy the simulacrum spell instantly instead of 12 hours) and create another simulacrum which repeats this process. Oh, and you can use simulacrum normally so that your clone buddy can suffer the negative effects of wish instead of you. These two spells are both good, but when you have them at the same time they are literally the best thing you can do in the game.

  • @joe7176

    @joe7176

    2 жыл бұрын

    And if the simulacrum ends up being unable to cast wish ever again, who cares? They cant regain spell slots, and you only get 1 9th level slot.

  • @morotr_co

    @morotr_co

    2 жыл бұрын

    RAW, Simulacrum creates a copy of a creature at the moment you cast it. So, if you just blew a 9th level spell slot to cast Simulacrum, the duplicate no longer has a slot to cast Wish, and since it can’t regain spell slots, it never will. So you would need to have someone else cast Simulacrum on you or you cast it on someone who knows Wish in order for this to work. If you want to do it by yourself: You could try using Wish to give yourself an extra 9th level slot, then take a long rest to replenish both slots for the Simulacrum. However, since this isn’t a listed option, the DM is free to interpret the Wish. If they allow it, you might also want to wait the 2d4 days for your Strength to come back from 3 if that matters for your duplicate. There’s also the 33% chance you can no longer cast Wish, which means neither could your Simulacrum. It could still cast its own Simulacrum spell, you just have to pay the 1500gp for each copy.

  • @kianholden7387

    @kianholden7387

    2 жыл бұрын

    @@morotr_co You can definitely do it yourself. Cast simulacrum on yourself, then that simulacrum can cast wish. I said this in the previous comment.

  • @morotr_co

    @morotr_co

    2 жыл бұрын

    @@kianholden7387 What I'm saying is that the Simulacrum copies you exactly as you are in that moment. So if your 9th level spell slot is exhausted, so is the copy's. If you cast simulacrum, your double can't cast wish, because it doesn't have an unused spell slot for it and can't regain them. Unless, of course, you go through the rigamarole of getting two 9th level spell slots (another wish, epic boon, or even just a spell scroll) or just have someone else with a 9th level spell slot help you get the chain started. Once it's started, yes, it's very broken, but there are plenty of ways to get around it. I'm not disagreeing with you, I'm just pointing out it's a little more situational than just having both spells.

  • @kianholden7387

    @kianholden7387

    2 жыл бұрын

    @@morotr_co And I'm saying you don't need anybody else to help you. It's absolutely not more situational than having both spells. You just cast simulacrum, and then your simulacrum casts wish. That's it, then you get the infinite clones + 1 wish with no downside. Simulacrum is a 7th level spell. And you can also do something else by casting them in the other order, essentially using wish to create a bunch of extra spell slots and double actions for your 9th level spell.

  • @RichardPintar
    @RichardPintar2 жыл бұрын

    I had a 5th level party take out a dragon with ease within its lair by casting Faerie Fire. It glowed in the dark, it couldn't go invisible and it went from a potentially terrifying encounter in the dark mountain cavern to whack-a-mole with advantage. Definitely broken, especially at first level

  • @chrisvelo2595

    @chrisvelo2595

    2 жыл бұрын

    Always a good use of a low level spell slot

  • @dakotasir9849
    @dakotasir98492 жыл бұрын

    Man I remember thinking slow was good, but you going over it right now just reminded me how good it was. I've never had the pleasure of being a spellcaster, maybe I should change that

  • @goofydragon8023
    @goofydragon80232 жыл бұрын

    Healing word is why I have an additional rule for my group that anytime they go down and get healed in combat they get one level of exhaustion. Which can end up killing their player outright.

  • @CalculusPhysics

    @CalculusPhysics

    2 жыл бұрын

    same! i do this rule too, and it definitely prevents Healing Word spam

  • @chrisvelo2595

    @chrisvelo2595

    2 жыл бұрын

    This does prevent healing work or the infamous paladin giving out 1 hp

  • @chrisvelo2595

    @chrisvelo2595

    2 жыл бұрын

    I actually like to combine it with all exhaustion is recovered on a long rest since if they go down multiple times, they could be affected for 2-3 weeks in real time

  • @johnathanrhoades7751

    @johnathanrhoades7751

    2 жыл бұрын

    I do this. I think I will start doing lingering (until long rest) death save failures...kinda like Doom in PF2e. So they lose a death save on revive. This means they can only get brought back three times before they just insta die. Dunno, we'll see which my players prefer.

  • @mrROAR104

    @mrROAR104

    2 жыл бұрын

    giving exhaustion is awful as if they get picked up and go down again, even if they get picked up a second time, they're fucking useless with everything at disadvantage. Giving some sort of penalty or needing resources spent is a great idea, exhaustion isn't.

  • @Para_Pilot
    @Para_Pilot2 жыл бұрын

    Intentionally leaves out fireball. **Nyxie has entered the chat**

  • @gabrielsimpson8714

    @gabrielsimpson8714

    2 жыл бұрын

    Love the 1 for All reference

  • @rufrox9947

    @rufrox9947

    2 жыл бұрын

    because while useful early, fireball falls off rapidly in usability.

  • @robertbengel2689
    @robertbengel26892 жыл бұрын

    wow, never thought about slow like that before. Thanks for pointing it out.

  • @nighteadge86
    @nighteadge862 жыл бұрын

    I like the 3rd party rule from grim hollow that if you drop to zero and are brought back up then you are stunned for one round due to the shock to your system.

  • @thewelshdm
    @thewelshdm2 жыл бұрын

    Speaking of action economy. Simulacrum. 8th level spell, meaning a caster is at least 15th level. With a huge range of spells and slots. Cast it, get an extra party member with that full range of spells again? Double up on any of the previously presented spells?

  • @jacobjensen7704

    @jacobjensen7704

    2 жыл бұрын

    Simulacrum is 7th level, so you get it at 13th level. Even better.

  • @thewelshdm

    @thewelshdm

    2 жыл бұрын

    @@jacobjensen7704 Thanks for the correction, can never trust my memory

  • @jacobjensen7704

    @jacobjensen7704

    2 жыл бұрын

    @@thewelshdm Just goes to show it's even more OP haha.

  • @nightfall37

    @nightfall37

    2 жыл бұрын

    If you have a spare 12 hours to cast it, sure. Then you have a double which can cast 1 7th level spell slot less than you can. Same issue from dispel magic though. All of these examples seem to hinge on easily seeing your targets, or they stand still while you do all of these spells. If a giant prismatic sphere appears over my head, there is no way its staying under it...

  • @jacobjensen7704

    @jacobjensen7704

    2 жыл бұрын

    @@nightfall37 if you use it on yourself, it's always reliable. Probably the most common and powerful way to use it too.

  • @ollidiot6785
    @ollidiot67852 жыл бұрын

    I yesterday had an AMAZING use of the spell Spike Growth... basically took out 8 skeletons in a room charging at us Haven't ever used that spell before and it seems just decent but under the right circumstances this spell is just great

  • @robertmcginty4146

    @robertmcginty4146

    2 жыл бұрын

    Yup, the party in my campaign has a small army trying to breach the wall of their home base and enter. They finally made a hole, ranger used Spike Growth for the first time ever, and nobody can survive entering that way.

  • @targetdreamer257

    @targetdreamer257

    2 жыл бұрын

    What is ESPECIALLY DELICIOUSLY BRUTAL is that it is one of the few AOE spells that allow forced movement to cause damage. Disclaimer if you don't use maps and keep track of movement then this won't work as described. Have some type of choke point like Robert's breach wall. Druid or ranger (anyone that can it) cast Spike Growth just outside the hole in the wall. And now your Battle Master fighter Push Attack creature back throw the spikes. Warlock with Repelling Blast tacked one to Eldritch Blast. Heck even someone with the Crusher feat becomes way more deadly. Crusher FORCES movement and there is NO SAVE, it just moves 5 feet. Boop it on the snoot, move 5 feet and take 2d4 damage. Does it move closer to re-engage? Another 5 feet and take 2d4 damage. Try to move out of the spikes? 15 feet and it takes 6d4 damage.

  • @buttmunchmcnugget328

    @buttmunchmcnugget328

    2 жыл бұрын

    I once sent an army(a couple hundred) goblins at a group and they stopped the whole force from chasing them by casting Spike Growth at the mouth of a tunnel and it does so much damage each 5ft square no goblin could survive, it was a meat grinder until the gave up and the pcs were long gone by then lol

  • @adamwelch4336
    @adamwelch43362 жыл бұрын

    Speaking of gravity spells Dark Star(level 8th spell) from explorer's guide to wildmount witch creates a 40ft cube of a freaking black hole if you're trapped in also can't hear or cast spells! Super powerful and awesome spell!

  • @bookmasterharry4432
    @bookmasterharry44322 жыл бұрын

    With Reverse Gravity, you could turn it on its side, pulling a group of enemies down a hallway, killing most of them, then drop either a Delayed Fireball or boulder. Or just you're Barbarian. Whichever one you want. Also, as a DM, I would use Dominate Person, but I would edit it so that certain acts could cause it to break.

  • @greenhawk3796
    @greenhawk37962 жыл бұрын

    Mind whip is extra broken because it's only 2nd level and you can target additional creatures with an upcast, plus it's a sorc spell... so quicken lol.

  • @Rasnadov
    @Rasnadov2 жыл бұрын

    I have never thought about "Prohibited Spells" from Harry Potter in D&D. What are other spells that you guys think would make this list in a D&D world? Obviously Dominate Person and Power Word: Kill, following the same premisses of the movies. But what if we completed the list with spells that "change time and reality" and "influence the free will". What spells would be in that list?

  • @sagniksarkar2471

    @sagniksarkar2471

    2 жыл бұрын

    power word pain of course

  • @williamwontiam3166

    @williamwontiam3166

    2 жыл бұрын

    Definitely sickening radiance(yeah, if anything is a war crime) and anything that will summon demons.

  • @magenstaffarts

    @magenstaffarts

    2 жыл бұрын

    @@williamwontiam3166 Ah, Sickening Radiance, what my party used to "microwave a giant ice owl" after one of the bards got it dancing with Otto's Irresistible Dance.

  • @rowanchurch702

    @rowanchurch702

    2 жыл бұрын

    We can't forget finger of death and disintegrate.

  • @williamwontiam3166

    @williamwontiam3166

    2 жыл бұрын

    @@rowanchurch702 eh, I’d argue that disintegrate is just assault/murder. Hell, it’s probably less painful than a lot of other options and less viable for terrorist attacks than a fireball or a lightning bolt. Besides, how do you remove creations of force used to close off roadways(first thoughts wall of force, but I think there’s a few others)? Finger of death should definitely be illegal though(to use, I’d imagine a license could work for something like this to own)

  • @Bulhedd
    @Bulhedd2 жыл бұрын

    Something to consider with Reverse Gravity, which I love, has something to do with what you said. It isn't oppressive gravity, it just changes where the pull is. Flying, hovering, even arguably even gliding creatures wouldn't really have much of an issue with it. They don't stop defying gravity just because the spell was cast. If specific beats general, they specifically defy gravity when they fly. They wouldn't ever reach the top of the cylinder to oscillate unless by choice. It seems like they wouldn't have mentioned gravity defying creatures because most wouldn't consider using it on gravity defying creatures because it would be a high level spell to use on the off chance a flying creature couldn't re-enter themselves.

  • @booleanillogical4757
    @booleanillogical47572 жыл бұрын

    Suggestions for altering these spells to make them a little more balanced (from someone with little experience actually playing dnd and only two sessions ever played over level 3) Tasha’s Mind Whip -Target must choose whether it gets a move, an action, or a bonus action, it gets only TWO of the three. -After being affected by this spell, the target would automatically succeed on the saving throw of this spell if it is targeted again before the end of their next turn. Dominate Person -Reduce range to touch -If the target is given a command that would harm itself or another creature it is friendly towards, it makes a wisdom saving throw with advantage. On a successful save the spell ends. (possible addition: If the spell is ended in this way, the target is immune to the effects of this spell for 24 hours and/or the target is aware that they were influenced by magic.) Slow -Make the spell single target and/or reduce range (to touch) -Make it a 7th level spell -Both 1 and 2 Healing Word -Homebrew being knocked out to add a level of exhaustion and/or make death saves persist through a single combat.

  • @andrewshandle
    @andrewshandle2 жыл бұрын

    Given how many people complain (and rightfully so) about the "death" rules, I really don't understand why they didn't add an alternative in Tasha's which added _so_ many optional mechanics to the game.

  • @buttmunchmcnugget328

    @buttmunchmcnugget328

    2 жыл бұрын

    Tashas seemed more focused on player options i feel like. They really need to release another DM resource book with these sorts of things; Filling in ruling gaps (good place to publish sage advice rulings), optional rules, some random tables for stuff and some better exploration rules pretty please! Lol

  • @andrewshandle

    @andrewshandle

    2 жыл бұрын

    @@buttmunchmcnugget328 True, but given how this one is probably the big flaw with 5E that people have complained about since play-test, I think they could have found a way to get it in there. ;)

  • @buttmunchmcnugget328

    @buttmunchmcnugget328

    2 жыл бұрын

    @@andrewshandle Hard agree, we have needed more DM resources in any capacity for awhile. Especially considering how many options players are getting. And thats not mentioning the power creep that has happened

  • @antongrigoryev6381
    @antongrigoryev63812 жыл бұрын

    Reverse Gravity isn't as broken it seems I think. First, it's a 50 ft radius without the ability to choose affected creatures. It's a *huge* area, and you'll rarely be able to place it without affecting your party members. And if you *do* affect them, what's the point if reversed-gravity enemies can just attack reversed-gravity allies as normal? Second, fall damage is capped at 10d6, so even if you do it twice, it's 20d6 damage, and that is only if you have a 100ft tall ceiling. Which is a big amount, sure, but not game-breaking for a 7th lvl spell that uses Concentration I think. Third, yes, you can beat Tarrasque with it, but so you can with Fly spell. At these levels, I'm not sure why would you ever be fighting enemies without any ranged attacks, there are a ton of ways to abuse melee-only enemies. Forth, yes, the RAW thing about flying creatures *is* broken, but I'm not sure if any DM would actually rule it that way. Why wouldn't they be able to fly in reversed gravity? The spell doesn't say that this gravity field is stronger or something.

  • @llewelyn7966

    @llewelyn7966

    2 жыл бұрын

    I think fall damage caps at a maximum of 20d6 not 10d6

  • @antongrigoryev6381

    @antongrigoryev6381

    2 жыл бұрын

    @@llewelyn7966 Right, the maximum is 20d6. But it's 1d6 per 10ft, and the spell is 100ft tall, so for this spell, it's 10d6.

  • @jamespurcell5998

    @jamespurcell5998

    2 жыл бұрын

    I believe the cap for fall damage in 5E is 20d6, though your point still stands that at the level you’re dropping that, if it’s enough damage to floor the enemy, it’ll likely floor your effected party members also.

  • @razzyrazberries
    @razzyrazberries2 жыл бұрын

    Seeing a lot of people saying Hypnotic Pattern is better than Slow. I want to disagree and post some points why I agree that Slow is better. I'm not saying it's a bad spell, but it has a lot of drawbacks. Some of the cons compared to Slow is that: It incapacitates and sets speed to 0. Incapacitated condition doesn't give any advantage to attacks against the creature or anything special like that. Once a creature gets hit once it's free of it, or alternatively any other creature can smack their friends to wake them up (no save needed). It only takes one creature to succeed on their save to start a domino/chain reaction of waking up their friends. Slow is giving everyone in your party hits at a target with -2 AC that can't react so they can just keep stepping away, and the enemy can't catch up with half speed. It's gives -2 to Dex saves making the enemies easy targets for follow up spells, and most importantly kills their action economy. It absolutely breaks multiattack creatures and makes them trivial, and hampers spell casters. Flat, numeric reductions like this are rare in 5e, and stack extremely well with Advantage/Disadvantage. Hypnotic Pattern also hits everyone whereas Slow lets you pick targets and avoid allies. This is a major selling point of Slow. Being able to drop a spell in the middle of a battlefield that doesn't also hurt your allies is powerful. It also has a slightly larger AoE. A 40-ft cube is no joke. Another important thing to mention is that Hypnotic Pattern relies on the Charmed condition. It specifically says it charms the creature, and *while* charmed the creature's speed is 0 and it is incapacitated. A creature that can't be charmed is going to essentially automatically succeed on the save, and there is a lot of creatures with immunity to the Charmed condition. According to a filtered search over 400 (out of around 1900) creatures have immunity to the Charmed condition. It's one of the highest condition immunities in the game. Nothing in the game has condition immunity to Slow.

  • @Zych.Grzegorz
    @Zych.Grzegorz2 жыл бұрын

    Reverse Gravity could be used to hover your casters/archers over trees and let them safely unload on whatever.

  • @queen_nat4586
    @queen_nat45862 жыл бұрын

    One of my favorite spells to use is Heat Metal. Damage and can make them drop their weapon seems kinda OP in the right situation.

  • @jonsimpson6240

    @jonsimpson6240

    2 жыл бұрын

    Even better for armor, or something with metal as part of it.

  • @GidragAnton
    @GidragAnton2 жыл бұрын

    As broken as Healing Word is, he forgot to mention how much more broken it is on a Divine Soul sorcerer (Xanathar's Guide to Everything); sorcery points and metamagic just ends up being busted.

  • @neilpacheco622
    @neilpacheco6222 жыл бұрын

    I love to play baulder's gate over and over again and slow is awesome in that game too.

  • @walterbunn280
    @walterbunn2802 жыл бұрын

    Glyph of warding. Simply going by the RAW, Glyph of Warding allows a player to Rest Trick any long duration buffing spell. Mage Armor, Distort Value, False Life, Gift of Alacrity @ 1st lvl are good options. Aid, Dark Vision, Flock of Familiars, Gentle Repose, Nystul's Magic Aura, Thought Shield are my suggestions for 2nd level. All of the mentioned spells have durations that run an hour or more, meaning that simply having glyph of warding potentially puts these spells into play without counting against the players spell slot usage in a single day. There are also 3rd level spells that this enables, but y'all get the point.

  • @Retlaw32
    @Retlaw322 жыл бұрын

    Tashas Mind Whip may be the best spell for upcasting in the whole game. If your party understands how to exploit the spells debuffs. Yikes. Also it’s so devastating that legendary monsters would want to burn legendary resistance to succeed, but it’s only a level 2 spell, so also a great way to burn through resistances.

  • @Ag3nt49

    @Ag3nt49

    2 жыл бұрын

    I gave this spell to Acererak when my party fought him at the end of ToA (he casts 1-3rd at will). Significantly changed the balance of it to being a much more scary and tough fight

  • @persephoneunderground845
    @persephoneunderground8452 жыл бұрын

    I would *love* a list of the most underpowered spells (and maybe fix suggestions). I get so disappointed when I see something with the coolest flavor but it actually has both a save in a commonly high stat and low damage, for instance. So in actual play it's really disappointing and feels like a trap. *Sigh*

  • @Xenozfan2

    @Xenozfan2

    2 жыл бұрын

    Witch Bolt. "Most spells are better than Witch Bolt." -Monty Martin

  • @timkramar9729

    @timkramar9729

    2 жыл бұрын

    Yeah, I'm probably going to take a spell because of flavor that is pretty much useless. Feign Death.

  • @oppressive1770
    @oppressive17702 жыл бұрын

    We have used reverse gravity twice in our game and it is amazing. Between a level 15 Druid, Enchantment Wizard, and Bladesinger Wizard our DM is having problems. It is so fun.

  • @zero11010
    @zero110102 жыл бұрын

    Summon fey. It brings in a teleporting extra thing on the player’s side that scales as the caster gains levels. It lasts an hour which may be enough to clear more than one encounter in a given environment using a single spell slot. AC: 12 + spell slot used min 3 HP: 30 + 10 for each slot above 3 Speed: 40 plus a bonus action 30ft teleport every single round. Multi attack when cast with a 4th or above spell slot. Half the spell slot in attacks (6th level slot means 3 attacks) Attack: your spell attack modifier to hit 1D6+3+spell level (min 3) piercing + 1D6 force damage (its basically a greatsword with +6 or more to damage) You pick an attitude for the fey. Each gives different abilities. Fuming: after it teleports advantage on one attack roll Mirthful: 10ft ranger charm vs wisdom against your DC. Target charmed by you and the fey for 1 min or until it takes damage. Tricksy: 5ft cube in adjacent square filled with magic darkness lasting until the end of the fey’s next turn. For a warlock with devil’s sight you have advantage on those attack rolls and it can keep doing this every round. And it isn’t as detrimental to the party as a giant darkness or hunger of hadar. When you get this at level 5 this is practically an extra party member. Basically medium armor wearing, greatsword wielding, teleporting pain in the ass. At level 7 with an extra spell slot it gets +1AC, +10HP, +1 damage, and a second attack for nearly double the damage output.

  • @tazibnu
    @tazibnu2 жыл бұрын

    Dominate person should change the alignment of the caster towards evil.

  • @captainpandabear1422
    @captainpandabear14222 жыл бұрын

    No mention of conjure spells? For shame! I'm a salty druid now.

  • @johnno4127

    @johnno4127

    2 жыл бұрын

    He's a DM and secretly feels sorry for his fellows.

  • @evannibbe9375

    @evannibbe9375

    2 жыл бұрын

    @@johnno4127 Yeah, including conjuration spells would lead to caster players taking those spells and destroying encounters through massive action economy (particularly with Conjure Animals and Conjure Woodland Beings).

  • @brian.francisco
    @brian.francisco2 жыл бұрын

    Regarding dominate person. I think you can only willingly fail a saving throw against an effect or spell of that spell or effect explicitly states that you may choose to do that. So the dominated individual can't be told to willingly fail their save on the recast. But that doesn't change how crazy effective it is.

  • @AppleBiscuits
    @AppleBiscuits2 жыл бұрын

    Mind Thrust (UA) is Tasha's Mind Whip that can be cast on a bonus action, in exchange for a 60ft range (whip is 90) and a required somnatic component as well. In exchange, you can use a cantrip like mind sliver beforehand to make the intelligence save even harder. It's also available to warlocks, whereas mind whip is not.

  • @a.z.pantera5577
    @a.z.pantera55772 жыл бұрын

    One of my favorite mid level strats to do with Gish characters is to cast Slow on 4-5 targets, and then follow up with Steel Wind Strike. Since they can't react and take a -2 to AC, SWS becomes that much stronger. No Counterspell, no Shield, no nothing. Straight up Judgment Cut End.

  • @haerdalis84

    @haerdalis84

    2 жыл бұрын

    I would say greater invisibility + sws is just as if not slightly more potent. It does allow for shield to get in the way but on the flip side, you are rolling with advantage and enemy saving against your debuff isn't a worry

  • @a.z.pantera5577

    @a.z.pantera5577

    2 жыл бұрын

    @@haerdalis84 that us true. I just find it to be more badass to slow time to a crawl around my enemies and Strike faster than they can react.

  • @feral_orc

    @feral_orc

    2 жыл бұрын

    I'm creating a guild of battlemages in my campaign, and their leader is a level 15 bladesinger/fighter/sorcerer whose signature move is to action surge and double SWS. I've been trying to think of ways to make this more powerful and cool. I like the slow and the greater invisibility idea, but they don't fit his fighting style in my head. Is there any other spells that stack well with SWS?

  • @a.z.pantera5577

    @a.z.pantera5577

    2 жыл бұрын

    @@feral_orc If you're able to get Fearie Fire somehow, and target all the affected creatures, you'd have advantage on every attack. So a double SWS with advantage is mean as hell. Oh and don't forget Elven Accuracy. Assuming an Elven character, that is.

  • @haerdalis84

    @haerdalis84

    2 жыл бұрын

    @@feral_orc Bless certainly comes to mind as does seeking spell metamagic.

  • @livingbeing3198
    @livingbeing31982 жыл бұрын

    take ✍🏽 spells ✍🏽 to ✍🏽 annoy ✍🏽 dm ✍🏽

  • @Randisides
    @Randisides2 жыл бұрын

    Our Wizard has been using slow to great effect. Just had an encounter with 8 Humaniod Knights. Each with 3 attacks. I pinned down 4 of them on one side and the Wizzard cast slow. This meant I instead of taking 12 Attacks in a turn I took 4 which was very surviveable. Very Strong Spell.

  • @tyrionstrongjaw7729
    @tyrionstrongjaw7729 Жыл бұрын

    I play a life domain cleric and healing word is amazing. We are now level 11, but when we first started playing we joked about heal ponging. Our DM made pretty hard encounters so we'd often have the whole part survive with just single digit hp, so there was a lot of people dropping, getting brought back up, using their turn then dropping again. (It's a very balanced campaign with often times several sessions of RP etc, so when the combat happens it's usually punched up a bit.) I'd argue Mass Healing Word is my favorite (for obvious reasons) and paired with Channel Divinity Preserve Life (and it being an AOE heal that's a BA) it's a spell I still use pretty much every combat. The only Hit Point that matters is the last one! :) (Also HUGE shout out to Banishment. Not playing a complete pacificist, but he focused on protecting/healing and utility more than rocking inflict wounds. Didn't cast that ((or even prepare it)) until probably level 9. Banishment was the greatest "oh shit" button. Did it seem like my healing was getting out paced? Was there one too many enemies? BANISHMENT! )

  • @lysandius2621
    @lysandius26212 жыл бұрын

    Bruh what about animate objects? Literally a mass disarm and damaging spell at the same time.

  • @antongrigoryev6381

    @antongrigoryev6381

    2 жыл бұрын

    Animate Objects can't be used on carried items. It can be used to "disarm" only if enemies dropped their weapons first. Though yes, for damage is quite broken. You need to remember though that it deals non-magical damage and to hit bonus isn't increased with level.

  • @chrisvelo2595

    @chrisvelo2595

    2 жыл бұрын

    @@antongrigoryev6381 lol just gave me a combo idea with an order cleric using their channel divinity to disarm a bunch of people and then someone else casts animate objects

  • @andrewshandle
    @andrewshandle2 жыл бұрын

    My lukewarm take is that 5E's silly "spell preparation" rules kills a lot of the creativity in the game. Due to the limited spells players can prep, they focus on the powerful ones and players just use those over and over again.

  • @GuardianTactician

    @GuardianTactician

    2 жыл бұрын

    These rules aren't from 5th Edition. They have been in the game since the beginning, because Dungeons and Dragons is loosely based on Vancian Magic. If the limitation on spell preparation wasn't in place, then the problem would persist because players would just cast the most powerful spells that their class gives them.

  • @andrewshandle

    @andrewshandle

    2 жыл бұрын

    ​@@GuardianTactician instead, they just do that anyway and lose all the ability to cast non-powerful, more niche spells. You can still use the Vancian system to limit how many spells you can cast, but the spell prep rules are silly and antiquated. "Hey, this guy speaks a language we don't know...wait, our Wizard has a spell where they can understand every language." "Yeah, sorry guys, I can't cast that today...can we wait until tomorrow?" "But why? You haven't done anything today." "Oh, I didn't prep that spell when we broke camp." Such horrible design. (Yes, I know Comprehend Languages is a Ritual, let's just assume for my example they don't have 10 minutes to wait because the planet is going to explode in 9 minutes).

  • @HappyFunNorm

    @HappyFunNorm

    2 жыл бұрын

    I don't think 5e has any different spell prep than earlier editions. In fact, with rituals, it seems far more flexible. If you really want to do what you're describing, that's for sorcerers.

  • @andrewshandle

    @andrewshandle

    2 жыл бұрын

    ​@@HappyFunNorm Spell Prep has _always_ been stupid in D&D, even before Sorcerers existed, so "being a sorcerer fixes this issue" isn't a solution. It forces players to focus on just a few spells that are considered best in slot resulting in so many fun, non-optimal spells never been used. It's bad design.

  • @rasmusheidemann563

    @rasmusheidemann563

    2 жыл бұрын

    So whats your solution? Give everyone access to their classes complete spell list?

  • @PhenixRyze
    @PhenixRyze2 жыл бұрын

    One of my favorite spell uses is casting animate objects on 5 rapiers to have 5 flying swords to use as a BA

  • @frankrobinsjr.1719
    @frankrobinsjr.17192 жыл бұрын

    My favorite act as a level 1 character (Cleric for those curious) was to stop the DMs random attack by a group of street urchins and thieves by being a cleric. Proudly holding up my holy symbol and my alms box, I rattle the box as I walked forward with my bright, shiny level 1 face as I looked hopefully at all the humans coming towards me.

  • @hoi-polloi1863

    @hoi-polloi1863

    2 жыл бұрын

    So ... you cast "Big Brass Ones" at level 1?

  • @jamesdosdall8391
    @jamesdosdall83912 жыл бұрын

    You missed FORCECAGE. Forcecage is #1 most broken spell, by far.

  • @torinsmith9867

    @torinsmith9867

    2 жыл бұрын

    It's a good one, but I wouldn't give it a #1 spot. It requires a 500gp ruby that is consumed every time to cast it, and the cage version can be countered by wild shape, misty step, dimension door, polymorph, disintegrate, and a number of others.

  • @jamesdosdall8391

    @jamesdosdall8391

    2 жыл бұрын

    @@torinsmith9867 The ruby is not consumed with each cast. It can be countered with teleports, but only if a) the Forcecaged creature HAS a teleport and b) they succeed on a Charisma saving throw, which is a pretty uncommon saving throw to begin with. The ruling on whether Polymorph or Shapechange can be retroactively used to counter Forcecage is pretty ambiguous RAW and is up to the DM. More importantly, Forcecage can instantly shut down extremely powerful monsters (such as a Pit Fiend) that don't have teleports. The problem with Forcecage is that it doesn't let the monster make a saving throw. There are a lot of "save or suck" spells that mages can get, all the way from the level 1 Tasha's Hideous Laughter up to the level 9 Psychic Scream. But high level monsters have extremely good saving throws (and often legendary resistance) to counter these spells. The whole system breaks when a spell can take out a monster without allowing them a saving throw. ESPECIALLY when that spell doesn't require concentration.

  • @Fam0usFarm3r
    @Fam0usFarm3r2 жыл бұрын

    Strange to see Slow on the list over Hypnotic Pattern (though there are trade offs between them).

  • @qwertynoobbob
    @qwertynoobbob2 жыл бұрын

    4:40 I DID THIS ONCE (in Pathfinder). We were tasked with sieging a forward fort before we got to a castle, and the army stationed there came out to repel us and I convinced the party to wait a second since *every enemy was within range* and me, being a necromancer, decided I REALLY wanted to see some blood fireworks. Lot of corpses went into my Bag of Holding III that fight.

  • @AndroidMaxine
    @AndroidMaxine2 жыл бұрын

    there's some extremely broken combos out there, like making a prismatic wall sphere in mid air over top of creatures, and then using reverse gravity to cause the creature to pass through both sides of the sphere once, then drop concentration on revrese gravity to drop them through again (if they're even alive still)

  • @SgtsPepper11
    @SgtsPepper112 жыл бұрын

    Good morning! Always happy to have some good DnD content to listen to at work! Also, first :)

  • @themostdiabolicalhater5986

    @themostdiabolicalhater5986

    2 жыл бұрын

    You literally weren’t first

  • @SgtsPepper11

    @SgtsPepper11

    2 жыл бұрын

    @@themostdiabolicalhater5986 I mean, if you look at the timestamps of comments, I was. But who cares, it was just a fun thing to throw on there, not an award or anything

  • @jperk6528
    @jperk65282 жыл бұрын

    Shout out to the Silence spell! It can shut down almost every spell in the game. BBEG has power word kill? Silence can stop it. Wish? Not if you're silenced. Healing word? I didn't hear any word.

  • @chrisvelo2595

    @chrisvelo2595

    2 жыл бұрын

    Silence can also feel really bad since often times the spellcaster can just walk right out of the effect and then cast their spells

  • @jperk6528

    @jperk6528

    2 жыл бұрын

    @@chrisvelo2595 while true, that's probably why it's only 2nd lvl. Also many combats take place in dungeons or other confined areas, making this concern less of an issue.

  • @AuthoritativeNewsNetwork
    @AuthoritativeNewsNetwork2 жыл бұрын

    Confession time: I have used Dominate Person on my players. In my defence, it was only to end the Bard constantly casting polymorph (T-rex) and then staying in cover at range. And I only managed to get them to drop concentration on the spell before my monster died.

  • @nathanwilson7929
    @nathanwilson79292 жыл бұрын

    Monty, the DM for the unexpectables, did a fantastic job using dominate person on her players. There has to be a lot of trust with the DM and the players, but it was a great little Arc.

  • @VoicesOfChaos
    @VoicesOfChaos2 жыл бұрын

    I always houserule that "Cure Wounds" heals much more HP. It is an absolute joke to compare Cure Wounds to Healing Word. Seeing that many people have issues with the dying mechanics and the yo-yoing of health (which I personally have no problem with) I really think negative HP should comeback. If a player gets a big hit and drops to -9 HP then Healing Word would be a lot more broken as you would need to burn more resources to get them above 0.

  • @rclammo

    @rclammo

    2 жыл бұрын

    I have a simpler homebrew- every time a player falls unconscious in combat, they suffer a cumulative -1 to their proficiency bonus until they take a long rest. Healing in combat BEFORE they drop to zero becomes more useful without completely destroying the usefulness of healing them up from unconsciousness.

  • @digunder14
    @digunder142 жыл бұрын

    personally i would not quallify healing word as broken simply do to efficency, cuz it a lot of the times in my experiance has still led to player deaths rather easily

  • @tba3625
    @tba36252 жыл бұрын

    Phantom steed. ritual spell no consentration last an hour so you can make 5 of them this gives your entire party a speed of 100 and also dodge dash or disengage once per turn as a free action

  • @fenixmeaney6170
    @fenixmeaney61702 жыл бұрын

    Thanks, I'll be sure to throw these all at my party next campaign "I cast healing word on the barbarian" Great "the lich casts disintegrate on the barbarian"

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