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MORE ✨Magic Spells✨ (Noita in Minecraft Part 2)
In this video I "borrow" more spell ideas from Noita! I also have to invent some new mechanics, because Minecraft comes with features Noita does not! Like crafting and... dispensers! Still todo is the game loop stuff, like spawning and creating new worlds, as well as tackling the sheer insanity that is making a spell for *every item*. We'll get back to that one ;^).
Watch Part 1:
• ✨Magic Spells✨ (For Ev...
Captions by RealColtoX (Colto# 1220): / @ractheraccoon
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lots of the spells i made in this one (and in the time since recording) were sourced from COMMENTORS LIKE YOU! thank you for your suggestions, and keep 'em comin'! we've got a whole lot of items to make!
@mercuryteamfortress
2 жыл бұрын
Spell idea: Beam of Bifrost. A concentrated ice beam with draining your mana. Could bounce off shield and back to the source.
@mercuryteamfortress
2 жыл бұрын
Spell idea: Sculk Corruption. Using this turns you or the target into a sculk being for 1-2min being blinded by sunlight but easily seeing at night. You are faster but more vulnerable to attacks. You have Strength II-IV depending on sculk block used. You are weak to the Smite enchant and are only healed by Instant Damage potions.
@mercuryteamfortress
2 жыл бұрын
Heart of Iron spell. Turns you completely immobile but are almost immune to all attacks (maybe use resistance 4??) This could drain all of your mana and be used as a panic button of some sorts
@BeepirBypr
2 жыл бұрын
moist spell when
@yepd4321
2 жыл бұрын
spell idea: teleport spell could be from ender pearls and return spell from eyes of ender? lightning rod should cast lightning but at the position of the caster
As someone, who has already coded with bukkit, I gotta say, that this is really impressive and cool
@CreatorProductionsOriginal
Ай бұрын
Oh you’re gonna love legitimoose’s newest vid.
Oh, man! This is so cool! I think it'll be so chaotic and fun in a UHC mode!
@Legitimoose
2 жыл бұрын
_yessss_ hopefully i will get the gameloop stuff set up soon and can test it out ;^)
@datbogie
2 жыл бұрын
So excited!!! I still can't get over how cool it is!!
@JulianWuzHear
29 күн бұрын
Oh you have no idea…
I have an idea! CHAOS SPELL for the pink glazed terracota block (the one with the arrows) it creates a field of particle and the entities inside the field with get flung around in random directions a lot of times, they can't get out of the field once they're in because they're stuck in the air being flung around destined to never touch the ground, unless the field dissipates.
@DestroyerOfClock
2 жыл бұрын
whos gonna be able to get pink glazed terracotta in a UHC tho
@SomeoneNamedNatSi
2 жыл бұрын
i think that is a blue terracota
@heavenlymessiah8692
2 жыл бұрын
@@DestroyerOfClock thats why it's OP
@DrTonnn
Жыл бұрын
it's magenta glazed terracotta
I think the warden's sonic blast would be cool ability, maybe from disc 5 or an echo shard
@Ganpan14O
2 жыл бұрын
I think it would fit best on a shrieker.
Maybe you can theme spell modifiers based off potions for example thick potion: amplify speed: goes faster regeneration: lasts longer weakness: costs less invisibility: invisible night vision: makes it glow jump boost: bounces off blocks strength: spell casts in a sweep water bottle: makes target moist
@heavenlymessiah8692
2 жыл бұрын
moist
@venkyman4985
2 жыл бұрын
moist
@haph2087
2 жыл бұрын
moist
@Francidium
2 жыл бұрын
This sounds similar to something i commented last video
@Net.Center
2 жыл бұрын
moist
I'd really like to see multicast spells and add mana from Noita so the full potential of chainsaw can be reached.
@cheezwizmaster3036
Жыл бұрын
Think about how op chainsaw wrapping would be
Poseidon's gift: A trident in the wand. Once activated any thing that attacks you in a specific time (maybe 10 seconds) gets pushed back by a "tsunami" (collection of blue particles). Furthermore, it also gives you underwater breathing, and also allows you to swim+mine faster in the water. Consumed once used. Or the trident could also just be the tsunami (essentially a wider, but slower "jet of air" spell). This form won't be consumed once used
I love that you included the absolutely insane chainsaw spell. It's an important part of the Noita experience. Now you're just missing the sawblade spells!
@mdbgamer556
Жыл бұрын
Poppy plus stonecutter. Sawblades :D
Lightning spell which deals damage, sets the player on fire and slows them down for a while to give a little stunning effect. Another idea i have would be a redstone spell which gives the player you shoot an enormous speed and jump boost and slowly takes away the players health until they have one heart left.
Imo, the fireball spell should fire an actual fireball instead of just particles Additionally, does anything special happen when you put a wand inside of another wand? It'd be cool if there was some extra functionality for that, I'm not sure what it would do though lol
@Ganpan14O
2 жыл бұрын
Maybe a wand in a wand should be black hole
@Oliver-ex1if
2 жыл бұрын
Wand in a wand could add extra spell inventory?
@manwithashirt7833
2 жыл бұрын
wand in a wand just explodes
@bastienfelix4605
2 жыл бұрын
@@manwithashirt7833 and insta kills you whatever your stuff is.
@Kathen
Жыл бұрын
You die in real life.
This is a really awesome project! Can't wait to see where you go with this! Do you have a discord or something set up? I'd love to ~play with this early~ help in beta testing and discuss this project with you and others! Here are some suggestions I thought about: I think from a game design perspective it makes sense for a teleport spell to teleport you to the position it has been cast in, that way the players are insentivisied to use the chaining mechanic. I also think a "target" spell could be cool, it would change the target of the spells for the rest of the chain, so you can imagine something like target->far rebound->teleport->swap->explosion->explosion->explosion->explosion->explosion Which would target the player you are facing, then rebound off of them to somewhere far away, then swap places with them, and spam explosions - essentially teleporting them far away and exploding them. (far rebound is a placeholder for a spell like flowers or dirt that can move the location of execution) Have you considered having the amount of slots be dependent on the wand? (and of course drawn randomly with the rest of it's stats) I also have another question, are the wand cooldowns global or per wand? Also a note about the saw spell - looking at it it seems you could exploit it by chaining it with other spells to ignore their delay, or is there already a system in place to prevent this?
Trampoline: A slime block inside the wand will cause a 3*3 area below the player to turn into slime blocks, and the player will then launch upwards. This could be used as a traversal spell. Allowing you to climb up tall places. Maybe if you chain slime blocks it sends a raycast down and if the player is like 3 blocks from the ground it spawns slimes (allowing you to bounce twice, but you lose height the second bounce)
Ideas for the thing: 1. Rarer wand items have better stats. ex: a stick would have weak stats in general, a golden shovel would be a little better than a stick, an amethyst shard has a shorter cooldown but lower max magic, a blaze rod would have a high cooldown but very large max magic, and finally a diamond shovel could be somewhere between blaze rod and golden shovel. You wouldn’t need to hard code values, just weight the probabilities differently. 2. Different wands have different spell chain sizes ex: A stick might have 1 or 2 spell slots for spells and stuff (the inventory that said chest) and the blaze rod might have 5-7 or something. This would also be a somewhat easy way to slightly buff or nerf certain wands. 3. Color the spell particles differently depending on what flower is being used. I assume that every flower does that charge thing, so maybe you could make it so if you use a red flower the particles are red and if you use a blue flower it makes blue particles? 4. Maybe have cactus stun for a spell (because it pricks you and sticks you there). This stun time would have to be very low so it isn’t overpowered though… if that doesn’t work maybe it would only stun certain things, like stopping you from moving or using spells or looking around or attacking or something. It could also just deal some damage if you move, not necessarily *forcing* you to stay still, but still encourages it. Maybe you could make multiple sticks do some of these things. 5. If you put a wand inside another wand and use it you blow up. (Because it’s funny and solves the problem of wands in wands) 6. Movement spells besides teleportation. You could probably figure this out. Maybe make the teleportation spells more costly and the non-teleportation spells cheaper but worse for movement? 7. Wall spells? Maybe you could make spells create a wall or structure of some kind where the spell ends. Maybe if you put in a brick it would build a wall out of the materials in the next slot of the wand (without duping any items or blocks, and only replacing things like air and water). a door could be used for building a hollow sphere or cube around the point. Or if you put a chest after the brick or door it would take blocks out of your inventory. That’s probably extremely hard to code though. 8. Maybe some spells could give temporary potion effects. ex: an iron ingot might give 3 Sec of resistance. A feather could give 1 second of feather falling. A iron sword might give strength 1 for 5 seconds and a diamond might give strength 2 for 10 seconds. These items would need to be used up though. --------------------------- These are just ideas, and might not be balanced but I think they could be good additions to the game. (If I have more ideas I’ll probably reply to this comment or put them in the disc or something.)
Dragons Breath makes black hole; empty bottle makes burst of air; wool summons cloud
"You can just edit that part out" destroyed me 😆
Time spell: (get ready for hours of work just to get this one spell to work. Don't say I didn't warn you), it "stops" time in a radius around the spells origin. Imagine the particals though. It would look so good! (Essentially gives all creatures and players incredibly high feather falling, slowness, and mining fatigue, so they can't move, and also stops projectiles. The projectiles is probably the hardest one to do tbh) this will only last for a bit.
@DestroyerOfClock
2 жыл бұрын
honestly seems like it could be pretty easily done by just setting the motion of everything to 0,0,0 constantly during the spell
You can use the echo shard to make a sonic shot, like an explosion
You could add spell modifiers for some spells. These would be like Heart of the sea: increases spell range/effectiveness underwater in exchange for a weaker spell on land Coral fans can be used only with flower spells to make them shoot a bunch of smaller flower bolts that deal less damage in the pattern of the respective coral Prismarine shards could deal increased damage if you hit multiple without missing, and prismarine crystals could be added with shards to fire like a three round burst but cost 1.5x the mana.
Other things from Noita that I'd like to see in a game like this: - Minibosses that give apecial spells or wands, with the bosses having unique characteristics that sometimes can be exploited - the setting being that of a cave instead of a mostly flat overworld (could be implemented through custom worldgen) - the idea of every wall being meant to be surpassed. This is pretty vague, but you could simply steal from Noita by making black holes dig through bedrock, and then you just encase the arena in bedrock and damage players who are in the bedrock region, and let them discover what lies beyond. - alchemy (blocks interacting with each other to create new blocks) - better pixel simulations. There have already been several mods implementing more realistic water physics, and I think a game like this would benefit from blocks like sand, water or lava being changed to behave more like they do in Noita, since spells like Rain Cloud build upon it pretty heavily. - Perks. They could be obtained by beating minibosses, beating other players, being chosen at the start or found in the world. I'd love to see a Lukki transformation or the eye laser perk, or even something completely new like gaining increased resistance to one element in favour of becoming vulnerable to another, so crazy fire storm wands that would destroy everything around you, including yourself, become viable through fire immunity, but others can kill you easily if they discover your weakness to water.
I can't stop imagining 3:38 as you using the shovel as a baseball bat
the actual use of good particles makes this feel so well made.
Maybe, Possibly, Perhaps, if you put two items of the same type together in some table(maybe smithing table since it has little use in uhc) they would combine into a more powerful version (bigger AOE, damage, range, add status effects etc.) or could combine to add utility: Example: Ender pearl=small teleport Combine 2 ender pearls=normal teleport Ender pearl + Clock= Return Bolt 1 or 2 Pearls + Echo shard=Swap bolt(varied range dependent on ingredients) -Echo shards could also be used for chain spells since they are hard to get and chain spells can be powerful in group fights (possible funny balance idea could be that if the spell chain has no new mob/player to go to before the end of the chain length it targets the caster) -Something could be used to make a consumable spell regenerate (maybe a regen potion or similar idk) but it would just have a large cast delay in comparison to other spells. (INFINITE DIRT!)
You in a manhunt, been chased by your... mans Good job legitimoose
LETS GO BLACK HOLE SPELL WOOOOO ANOTHER BANGER FROM LEGITIMOOSE!
top tier music choice, i love the mother series so fricking much
here is my suggestion: pillar spell: -make a pillar from the ground -disappear after a few second protect spell: -make a bedrock(or obsidian) ball around you -if you cast spell to another player or mob,it will make ball too -the ball will follow the player or mob -disappear after a few second that all of my idea.i hope you will add these soon :)
List of ideas: (These aren't balanced and will have to be heavily edited for UHC but I'm just listing ideas/concepts) - Wither Skeleton Head: shoots wither skulls (like wither :O), lot of mana, slow recharge, doesnt delete the item - Iron Bar: summons a "cage" where it lands (projectile, or maybe a trap similar to that teleport you showed which activates on command), uses the item and takes decent mana - Iron Block: Summons an iron golem that defends you, decent mana cost, slow recharge, consumes item - Grass/Fern: Grows a bunch of tall grass where it is shot (projectile) used to disorient enemies, quick recharge, low mana, consumes item - Flint and Steel: projectile that makes an area of fire where it travels or where it lands, slow recharge, low mana cost, consumes durability of item -Idea In General: Make some of the tools become spells that just use a tools and have the same stats as the tool (Ex: Golden tool has low durability but quick recharge, Diamond tool has slower recharge but a lot more durability and potency), Also make it consume the durability of the item - Armor: gives user a temporary defense boost (maybe resistance?) for a few seconds (duration and potency dependent of armor, decent mana cost, slow recharge, consumes item -(This might be hard to code) Enchantment books: Adds the enchantment to all available, and applicable, items in inventory, duration and potency dependent on level of book, very slow recharge, high mana cost, consumes item - Hopper: Makes target (projectile meant to hit a player) drop the thing on their main hand, slow recharge, low mana cost, consumes item - Anvil: Repairs all items in inventory a certain percentage (maybe 15% idk), decent recharge, mid mana cost, consumes item - Sticks: shoots a small projectile that does little damage, quick recharge, low mana cost, consumes item - Compass: highlights entities in a nearby radius (maybe 10 blocks or something like that), mid mana cost, slow recharge, doesn't consume item. -Iron Ingot: gives target (projectile) a slight slowness debuff, quick recharge, mid mana cost, consumes item - Music Disc: Gives nearby players blindness for a short amount of time, Very slow recharge, Very High mana cost (like almost all of it), consumes item - Slime Block: Places a remote control trap that launches entities above it into the air, slow recharge, mid mana, consumes item Ok I can't come up with any more, Good Luck on the mod and I'm excited to see how this goes :D
@cairo-araya
Жыл бұрын
maybe slime block would just auto launch entities in a radius where it lands, and a sticky piston could be the same but remote controlled
some ideas for you if you're too lazy - If you chain a spell with chainsaw, it'll do its effect right at your position. For example, casting chainsaw and fireball will just make you... self destruct, and using cloud will spawn the cloud right on you. i guess you could also use it to airstall with teleport..? - Chaining a spell with airblast will keep the spell competely the same, but it fires out at a one-second delay, because if you look at the ground with the chain, you rocket jump... or, I guess airjump? - If you've ever played Totally Accurate Battle Simulator, you've probably seen the sword caster guy in the spooky faction, so I'd make it so casting a sword will cause one to appear and circle around you. If an enemy comes nearby, the sword will attack them before disappearing. I guess swords like wooden and stone would be consumed on use though. - Heart of the sea shoots a guardian laser. there i wasted my time while waiting for tf2 to download, you're welcome probably
This is incredible! I think it would be interesting if redstone-related items still sort of followed their rules, like for example a repeater could trigger a second spell after a delay or a piston could make the spell do more knockback. Keep it up :D
I think different wands could have have different amounts of spell slots. So a stick would only be able to cast a basic spell, but a diamond shovel would be able to cast more complex spells. Also, you could use bamboo and bones for more wand types! A spell idea for dyes: It launches out a colored spark from the corresponding dye color, and any dyable block that the spark hits becomes that color. Could also work on mobs, like sheep and tamed wolves as well! There should also be an item you can chain into your spells to give the spells a larger effect radius. For example, you could use it with a dye to color a bunch of blocks, or it could give the black hole spell more drag.
It would be cool if there was a 5th teleport scroll which allowed you to teleport behind where a target is looking. Except it might need to be a little more complicated than just ^ ^ ^-1 because if the target is looking up you will suffocate. Also another idea are passive wand effects, like randomly spreading the player a block whenever a flying arrow is within ..6 blocks(if it were less the arrow would sti hit you), or a passive effect wherein the motion of all arrows in a distance of ..3 is set to 0, so they linger in the air. Admittedly the arrow stasis effect doesn't always work(some fast arrows get through) but that makes it fun. Anyways this is just a text vomit of some ideas, I've made some of these but they were never in a spell system that was as cool as this one. The spell slot mechanic is really cool
I have some ideas! Golden Apple - buffs the spell, example: If you put a golden apple in front of a TNT (in the wands inventory) it would make the explosion bigger. Sculk shrieker - it would summon 3 minions around you that will fight for you for 120 seconds Sculk block - you could travel underground for 30 seconds Warped/Crimson planks (any of these will work) - imune to fire for 60 seconds Cactus + iron ingot (you need both) - any time a player hits you they get hurt back (like thorns enchantment but more damage) Hopper - pick up any item dropped in a 15x15 area Recovery Compass - would be super expensive (mana, recharging time, etc.) but it would instantly kill any player that you would hit
Thank you for making another video on the spells, the first one was probably the first Minecraft video I've ever watched 3 times.
I have an idea! Wormhole or Portal! Block to trigger: Dispenser On activation: it's like the black hole but if you add another trigger and a dispenser then it will throw out the blocks and items out that it destroyed originally.
I feel that there should be a counter spell spell, it would be hard to time and aim, but it could work wonders.
1:30 Looking like a spark bolt with double trigger :p 3:10 ah, good old chainsaw, my beloved, just needs an add mana to go with it That's pretty sick man
I have an idea. Necromancery: everytime you kill a certain amount of mobs/animals you summon any kind of zombie, depends on what spell you have equipped. For example: Rotten flesh by itself summons a normal zombie A water bucket combined with a rotten flesh summons a drowned And if you combine sand and rotten flesh, you guessed it. It summons a husk Fun fact: the zombies can be your allies and there is no limit to the zombies you can spawn, you CAN kill them if you think you spawned to much but they will be like an upgraded wolf :)
Man, i love this datapack. i hope this video blows up
legitimoose is fr way underrated. or just unknown. by far one of my favorite youtubers
Those scrolls are a great idea in and of themselves actually! Perhaps exclusive or rare stronger/upgraded versions of spells could be exclusive to loot chests, then maybe duplicated with paper
I love watching videos before they could possibly be fully watched
Frost spell. Probably a bucket of snow? Snowball. Light knockback, applies a little bit of frost per hit. Flint and steel. Firebolt. Sets things on fire. Combined with Fireball sets exploded things on fire. Water bucket applies drowning damage? Idk? Rotten flesh could summon a zombie. Perhaps more flesh could summon more per cast. Adding iron tools/armor equips summoned zombies with it. A shield could summon a temporary shield wall or give you a shield that dissapears after a certain amount of time so you can't just summon five shields to keep in your inventory. Potions could give a few seconds of their effects, and projectile spells with potions could apply that effect to targets. Wither rose could fire a wither applying projectile. Wither skull fires a wither skull projectile like the wither does. If you manage to get your mits on a nether star, it could be a constant fire beam weapon that does low damage per second, and you could use other items to alter what it does. Dragons breath for dragon's breath clouds. Rotten flesh and copper could summon a drowned. Lightning rod could summon lightning. Applying it to a projectile is a better idea though... Golden apple/Enchanted golden apple could apply a few seconds of all their effects, making them VERY valuable. Steak/Porkchops could feed you, but have a considerable cooldown. Arrows could summon a rain of arrows on position. Best paired with a projectile spell. Cobblestone/Deepslate/Obsidian could summon a temporary shield wall, with deepslate lasting longer than cobblestone, and obsidian lasting longer than deepslate. Could be easier when paired with projectile spells. Certain food items could decrease mana cost/increase recharge rate. Milk could remove potion effects. Unlimited milk bucket, so pretty solid cooldown. Gunpowder could be a one use item like dirt, allowing projectile spells to travel faster and hit harder. So essentially a musket. Amethyst/Diamonds/Emeralds could apply a shotgun type effect, with each gem having different spreads and different numbers of projectiles. An armor stand followed by a resource(leather, iron, diamond, netherite) could equip you in a temporary set of armor that lasts for a short time, with redstone extending that time. Handy for when you need quick armor but don't have the resources for it. Swords could increase spell damage based on tier. Poppy with wooden sword increasing damage early on. A furnace, a coal/charcoal, and a smeltable item could indtantly smelt that item, consuming the charcoal and leaving the output behind with the furnace. Adds to the wand's cooldown. The other furnace variants nix the cooldown increase, but you can only smelt what those smelters can smelt, like a smoker cooking raw beef into steak. Fences could make a temporarily unbreakable cage on target that dissapears after the timer ends(a few seconds, maybe?). Redstone extends the timer. Feather applies tickle, launching a player one block in a random direction. Gag spell. Xd Pickaxes/Axes/shovels could break any block that's three blocks in front of you/that your projectile spell hits. This would have a cooldown compared to the chainsaw spell, but would allow you to mine ores and blocks that the chainsaw spell can't. Firework rockets could give you a jetpack boost. Variable depending on the rocket time. Scaffolding could place scaffolding blocks. Infinite scaffolding. Not sure if balanced tho. Gravel/Sand could apply gravity to other blocks. Hitting obsidian with it could make an amazing trap, or building over a pit only to turn around and drop a pursuer into said pit for the same. Enderpearls could teleport a target entity or player randomly in any direction, including *into* blocks. Potential double edged sword unless they're right in your face, in which case ten blocks in a random direction is definitely away from you. Enchanted books could enchant any armor piece you craft and place into the wand. Consumes the book, but allows for potentially busted enchanted pieces, like god sets or mending/infinity. Smithing table and two pieces of the same armor combines it into one, enchants and all. A beacon could apply a beacon beam to target position. Not a great idea for you, but if it hits an enemy, it'll stick. Glowsquid ink or the glowstone arrow(can't remember it's name) could apply the glowing effect to target. Good for projectile spells. That's all I got for now. I could think of others, but meh.
Wall spell. If you use walls (of any kind) it will grab a 3*2 area underneath the player infront of them and teleport the blocks upwards. Making a 3*2 wall.
it is so interesting ..like..coming from itsjimmy to this here, the contrast is just..enorm
honestly when i saw amethyst in the thumbnail and "Magic Spells" in the thumbnail i immediately thought it was Hexcasting and clicked the video
In Noita you can somewhat combine spells, for example the passive torch and the air burst to obtain a ray of fire
Cool! One idea I had would be extra wand enchantments, which can reduce the use cooldown or mana cost
Legitimoose upload!!!
Not sure how to balance them but here are spell ideas. Transfigure: turn things into other things. Kinda funny if cow became warden Shield: maybe one direction or in a bubble? Idk Ghost: basically ripoff of phantom origin where u can go through blocks Enlargement: become bigger, increased health, increased damage, increased jump would be fun Shrink: smaller, less health, speed increase? Grappling hook: legend of Zelda grappling hook, or could be more like Spider-Man webs
some basic spell ideas: wither skull, shoots a wither skull (like the wither attack) slime ball, launches a medium sized slime Stone brick, places a wall of stone bricks infront of you (3x3) Any stair, places a small set of stairs infront of you this is slowly becoming fortnite oh no clock, freezes time im a small radius around you for a short time diamond hoe, summons a diamond as dropped item, but when picked up it explodes
This is so cool and I love Noita!😉
I actually really like these short update videos on this project. Keep it up up!
@Legitimoose
2 жыл бұрын
Glad you like them! Part of me _really_ wanted to wait to post this video until I could fill it with more content, but having shorter ones like this lets me post more often, and more importantly, keep them focused on only a few topics lol
oh this is fantastic!!! id love to see a banish spell that just costs an obscene amount of mana but sends the target to their coordinates in the nether/end. also, to make it so you could have it on a server but still be an optional thing, maybe you could have it so items and blocks need to be combined with amethyst or something in an anvil in order to become a spell?
i think the harder to get wands (diamond shovel, blaze rod) should have better chances for good stats, gives them an incentive to change wands and take risks for better stats
im happy i directly influenced the tree spell being called "sprout"
I remember that I found your KZread channel because I met you on diamond fire, look at you now!
You could use the Dragon Egg for the black hole spell, an ender pearl for the small teleport bolt, and a eye of ender for the regular teleport bolt
Oooo, cool spells!
Will this ever be like a mod that can be downloaded? I know I would love to download it and just play it with my friend or explore the different types of spells and practice with them in single player.
@tabletkatabletkova1107
2 жыл бұрын
me too :)
@m4rcyonstation93
2 жыл бұрын
Assuming its a datapack, theres a mod called “Global Packs” i think that forces this datapack to be enabled, allowing use in modpacks I used it for nullscape 1.18.2
@tabletkatabletkova1107
2 жыл бұрын
I think it is a spigot/paper/bukkit plugin, because he intends to use it as a server minigame, in that case, just setup a local server with plugin(s) and play via localhost, or via hamachilike program for multiplayer
Dude this is so cool. Amazing work, keep it up!
gotta have a spell that tethers you to another player (so they cant go far away from you), this would be broken by either either player teleporting or taking significant damage. this would pair well with a spell that launches you into the air and possibly a very expensive spell that stops them casting for 2-5 seconds would be so cool to tether to someone and launch into the air, perfectly timing a magic block to stop them saving themselves
ugh i love noita sm, this is a great plugin
holy shit noita in minecraft this is what i've been waiting for
i always loved noita but i’m a bad gamer and i hate rougelites, so i’m super excited for this
great video I would suggest adding a spell which summons a tornado, spinning all entities in circles and lifting them up into the air. Maybe even make it so that it moves, maybe uncontrolable, maybe you can control it. maybe call it TÖRNÄDÖ lol
You are genuinly a comfort channel I come to now, keep up the great work ! You are hella entertaining
You should add a scroll that makes you completely invisible, no armor, no held item, no particles, for 5 seconds, but you are extremely weak to spells during it, making them deal around 2-3x the amount of damage they normally would.
This is looking PROMISING
Swarm - Feather - Duplicates the spell behind it 3 times Arrow - Crossbow - Shoots an arrow Magic Missile - Leaf - Makes last projectile auto aim at the nearest entity Egg? - Egg - Throws egg Tornado - Wool - Drags things like a blackhole but no damage
looking forward to maybe hopefully be playing this in the future ( maybe hopefully please yes e)
lets goooo new devlog!
YOU NEED TO MAKE WEBS A SPELL THAT MAKES YOU SPIDER MAN
Add tools. For example, a sword or axe spell will do damage, pickaxe will mine stone, shovel will mine dirt, etc.
Genuinely would be super fun to play a UHC like game with this; could be something to rly look into
Shield spell: Instant cast time. Cast a shield for 0.1 seconds. If you take damage during that, nullify that damage, and deal a lot of damage in a close aoe all around you.
1:48 I am laughing so hard right now. Pole also refers to a person from Poland.
Hey👋 First I want to say thank you because you helped me a LOT! I am currently designing an adventure map with custom items, structures, terrain and a lot more custom stuff😁 so your tutorials about commands are VERY uesful! But indeed I have a question: Is there a command so when I have a bossbar, as example named „Zombie“, you will only see it, if you are in a curtain range of the Mob with the bossbar „Zombie“? Thanks anyways:) -Keep doing your Vids, you deserve WAY more subs hehe🥰
3:36 This should definitely be made using goat horns.
This was super entertaining! I'm excited to see how this project turns out!
You could try adding a dropshot spell that goes straight down. Would combo really nicely with teleport-dropshot-cloud spell. Would work great with other spells too
Awesome job, but there are a couple of things that are worth fixing (imho): 1) The black hole in noita does not damage mobs without modifiers 2) You need a texture pack to improve the game experience
@FriedMonkey362
Ай бұрын
Absolutely no texture pack it ruins the vanilla Vanilla meaning everyone can have the exact same experience without having to download ANYTHING
maybe a spell for chains could be one that just shoots really fast downwards then activates the next spell when it hits a block. example of it being useful: [medium teleport, (that spell), cloud spell] so you can escape safely or something
Dang, I've made something similar (also heavily inspired by Noita's wandbuilding system, got like 200+ hours in it) about a month ago, but with guns. Thing is, I am a strong believer in vanilla supremacy so I made it as a datapack instead (and not because I just don't know how to make plugins, nooo, deeefinitely not because of that). But Datapacks don't have anything close to the power of... plugins I believe you are coding? Really really impressive! Makes me wish I knew how to make plugins/mods so I could've made something as great as this!
This plugin is amazing, I can't wait to see the next part. I am also really interested in knowing how you made it, so if you could do a series or just a video of showing how in it works in general that would be awesome! Keep up with the good work!
A whip spell would be fun. Maybe its on a lead or a string or a fishing rod.
Make a scroll that casts a spell a few blocks in front of you, basically allowing you to shoot through walls if youre close enough.
I think the summon cloud spell should have a counter spell which is creating a small platform. This would make a skill based reaction out of shooting someone up into the sky, summoning cloud, creating a platform and finally using something like chainsaw or blackhole to remove the created platform a thing.
i need to play this as soon as possible
Putting in an eye of ender summons green particles that point to the nearest stronghold
WOOOH banger video as always, things like this inspire me a ton! :) - maybe i should try making modular tools again…
Now all that's left to do is add physic sims to all the blocks
Make a "wish" spell by makeing it give you Every single positive effect
I think it would be pretty cool if you could craft scrolls by enchanting paper , and with more bookshelves you'd get better spells
new best combo: cornflower+chainsaw+tnt, instakill
you gotta add the best spell "End of everything" and "Divide by 10"
it's so cool, next you need double spell and other hard to implement things
2:06 have I seen an Auto Jump?!?! 🤨😳
T o r n a d o s p e l l : It spews a tornado that moves in the direction you look. the tornado stays on the ground, but if it runs into a mob or entity it flings into the air at great speed, possibly even spinning it around the center of the tornado. Deals no damage, but flings people, animals, and blocks around, causing complete havoc.
Bee spell: when used, 1-3 bees spawn the closest entity (other than the entity that casted it) will be targeted by the bees and attack. If a block (like dirt) is used before the spell it will shoot the block and when it lands, bees spawn and target the closest entity (other than the entity that casted it)
@drozzy_
2 жыл бұрын
The block should be a beehive or bee nest
@tflt.v.6631
2 жыл бұрын
@@drozzy_ beehive? More like bee-bomb