Monster Hunter: Iceborne Details vs Sunbreak
Ойындар
How the details of Monster Hunter World Iceborne compare to the newest installment Monster Hunter Rise Sunbreak. Both games were captured on PC at max graphics settings. If this video gets enough attention we'll make another video trying to find more details which make Sunbreak stand out. Although their differences, both are great games and worth checking out.
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A really cool thing that they missed was the fact that certain monsters don't attack you on sight. For example, Teostra doesn't see you as a threat or food so if you walk past it in iceborne it will never attack you. And if you shoot a stone at it from far away it will fly to you and basically just look at you like "don't do it again or else" but it still won't aggro. Meanwhile in sunbreak teostra will just straight up attack you on sight.
@whitedragonzerureusu4480
11 ай бұрын
I walked along side a Tobi kodachi to its nest and it fell asleep in it. Wasn’t bothered by me at all. I just chilled in its nest with it and felt so relaxed. It didn’t attack me or aggro when it woke up either and I let it walk away. This was in mh world. In mh rise I discovered an anjanath sitting on the sand on the beach just vibing and looking at the oceon. I was taking pics of it with my camera and then those stupid lil crab monsters decided to attack it for no reason. The anjanath killed them and then spotted me and threw a big rock at me. Would of been cool to sit with the anjanath and look at the ocean together
@prodmercenary
11 ай бұрын
@@whitedragonzerureusu4480almost everything even small monsters attack immediately on sight in rise, kinda annoying if you ask me
@wolfitoh7981
11 ай бұрын
@@whitedragonzerureusu4480Anjanath also attacks u in sight in World if u get in his sight.
@caesar7786
11 ай бұрын
@@wolfitoh7981 it's a fire-breathing t-rex, makes sense.
@joyul8216
11 ай бұрын
Monsters in iceborn will only fight you if you annoy them or to dispute territory with you. Much more realistic than the other game.
I hope they push the ecological interaction even more in gen 6, I love seeing this huge beasts just act like normal animals rather than movie monsters, makes it feel more real yk
@wEaKlY27
Жыл бұрын
Why did I read "huge beasts" differenty
@mavvynne444
Жыл бұрын
Nahhhhh... I would rather like to see the monster/beast in Gen 6 act more like in the Jurassic Park & World.
@diveblock2058
Жыл бұрын
Ye we will probably see it more in the new world however lore wise it dosnt make sense for monsters to act normal in hunting zones
@TcSomers
Жыл бұрын
It's called Monster HUNTER. I want to feel like a hunter. World did an excellent job with that and while I like some of the combat changes made in Rise, it feels more like I'm playing Monster FIGHTER. The way monsters just kinda meandered around the map in World was fantastic and natural feeling. There's been several times in Rise where I set myself up for a crafty ambush on the monster and the AI just goes "OK I'M LEAVING THIS ZONE K THANKS BYE" and it just does a 180 and sprints across the map to another zone. Where it just sits there until it decides to do it again. Missing a fully charged Hammer plunge attack because the AI isn't implemented as well as it should be feels bad.
@cheemslord9917
Жыл бұрын
@@mavvynne444 pls no more dino monster
3:50 I don't know what's more impressive, the fact that someone programmed the distant path finding of a flopping fish, or the fact that you actually dragged it all the way there
@alexandremargolis3610
3 ай бұрын
I know right 😂😂😂
@KasaCheem
2 ай бұрын
the great adventure of gajau
@kesbeo7357
2 ай бұрын
Finding Nemo
@themesoceneofficial8559
Ай бұрын
The Iceborne one has 2 braincells, since it stole Sunbreaks other braincell so it could use its built-in GPS
@KasaCheem
Ай бұрын
@@themesoceneofficial8559 bro what?
World was so immersive and groundbreaking and really helped to bring a lot of new people into the series. The living, breathing *world* they brought to life was insane! But I do have to say, I love that I can take Rise with me on my Switch and go play it with friends in person 😅 it reminds me of the 3DS days and I kind of missed that with world when we all had to be in our own separate spaces
@gordonfreeman9733
4 ай бұрын
Steam Deck? Or did I misunderstood what you were talking about? Cause you can grab SD and go play World with your buddies too.
@Myst8th
4 ай бұрын
Had it on PS4, I don't have a steam deck 😅
@Miguel-cg2vz
3 ай бұрын
i meann a steam deck is like 4 times more expensive@@gordonfreeman9733
@takuame7
2 ай бұрын
Same. I got World on xbox one when it first released, got rise on switch just for the portability aspect. Tbh I feel like playing through world again now that I have a xbox series x.
@SmileyXY
2 ай бұрын
@@gordonfreeman9733MH World was released in 2017, Iceborne in 2019, the Steam Deck in 2022. Most players had already played through World when the SD was released.
There’s always one little detail in MHW that I always adore. When you stand next to the expedition gates in the canteen in astera while there is an Anjanath in the ancient forest, you can hear it’s roars.
@General_C
Жыл бұрын
Shit, I gotta fact check this!
@Kerubu
Жыл бұрын
I never knew that, that's really cool
@jiskool1
Жыл бұрын
Funny enough that detail was also back in tri
@Walker_96365
Жыл бұрын
@@jiskool1 Which monster was roaring?
@jiskool1
Жыл бұрын
@@Walker_96365 I usually heard one of the raths.
I miss Iceborne’s food variety the most. It really made the human society in the Monster Hunter universe look believable. Like, does everyone in Rise live off of only bunny dango?!
@pryer1664
Жыл бұрын
Yooo I've been thinking the same thing lol
@noctis3810
Жыл бұрын
Yeah man they fighting monsters dragon etc man and just gonna eat dango what the heck the world eating system is really fits to monster hunter since they are hunter
@toastygame6534
Жыл бұрын
i always think that whenever my character is not at max stamina in rise its because she only ate dango for the whole duration of the quest meanwhile my character in world eat like his last food lol.
@ITALKLOUD
Жыл бұрын
Gen would have you believe everyone ate only kababs covered in cheese. Their handheld titles have weird quirks
@xamnoir
Жыл бұрын
Well, since it's "ninja sheit", food needs to be nutrious and compact. Though... Minoto does say that she makes her sister eat "normal food" so dango is more like.... sweet-ish thing? l do miss the bih ass plate with all the good looking food from MHW. And here you thought that maybe Elgado has some proper food, lol.
3:05 Okay now THAT'S inexcusable. I draw the line there.
@Koi_Fishie
4 ай бұрын
THEY CANT KEEP GETTING AWAY WITH THIS
@decentlyaverage9483
4 ай бұрын
funny bob physic XDDDDD
@user-pm6fv6oc8l
2 ай бұрын
揺れないのは許せない
@moonki6688
2 ай бұрын
Buddy's TRIFLIN
@emilydrake7130
2 ай бұрын
Just goes to show how much we are looked at as being objects 😀 I “love” it sooooooo much 😞
I think both do well for what they are meant for, MHW was a massive undertaking, pushing the environment, interactions, and world building to its limit. And obviously, was massively succesful. MHR was premiered with the switch, obviously that's going to have its drawbacks. So while the environment, interactions, and world building aren't up to par with MHW, they still did an amazing job adding new mechanics and keeping the same MH feel with the game. I personally enjoy both and think that both are great, however I would like the next MH title to push past what even world did. UE5, an actually good story, and pushing the environment system/ai to its new limits.
@boyzvird
3 ай бұрын
True, however they did put it on sale on pc at FULL PRICE tho so this kind of criticism is fully warranted imo.
@esrac5966
3 ай бұрын
@@boyzvird maybe they kind of still want the player buy from switch, so they didn't make the PC version cheaper
@Sing_LoveWRS
2 ай бұрын
@@boyzvirdNo it's not because these sorts of differences have literally always existed between the Mainline and Portable entries, entries the fans World brought in didn't play at all until well after Sunbreak came out.
@raspiankiado
Ай бұрын
On top of that, Rise was made around the time of the lockdowns... so...
@jakislol1111
Ай бұрын
@@raspiankiado So what
The realism of MHW was why it was the first Monster Hunter I got invested in. Even going on expeditions alone or with friends and just exploring the ancient forest, fishing, and finding rare ingredients or endemic life for a few hours at a time was fun
@Ov3rshot
Жыл бұрын
Yes! Exactly!
@johndoe-ge3qy
Жыл бұрын
Yes the realism of monster hunter wherr you fight huge ass monsters with oversized weapon yes very realistic
@ihaveaplan.ijustneedmoney.9777
Жыл бұрын
@@johndoe-ge3qy realism doesn't mean mundane. It just means MHW has good believability, where the work of fiction's established logic remains consistent enough to have its own functional and believable reality.
@Busta4Life
Жыл бұрын
@@ihaveaplan.ijustneedmoney.9777 he's prolly tryna get a rise out of you (no pun intended) but yes i do agree with monster hunter world being more realistic/feeling more alive
@yourdad5799
Жыл бұрын
@@johndoe-ge3qy not realistic but CONVINCING
I enjoyed how in World Teostra is described as extremely violent but he’s perfect content to sit back and observe you, whilst Lunastra is the one to flip her shit as soon as she sees you. Even Nergigante will give you a chance to back off but Luna chooses violence without hesitation
@ebering4.039
Жыл бұрын
That‘s her letting out pent up frustration after being a left out of the series since MHFU.
@tatunieminen779
Жыл бұрын
Lunastra was one of the absolute worst things to farm the crowns for this sole reason. If the game decided to spawn you in front of her, there was no way to prevent her from going aggro and start looking for you, even with the Ghilie on.
@shikniwho7215
Жыл бұрын
@@tatunieminen779 and that is why farcaster is one of my hotkey, just incase i want to nope out.
@modageddon2742
Жыл бұрын
Wasnt luna the violent one? Seeing as how in legends of the guild she burnt down things in her path
@tatunieminen779
Жыл бұрын
@@shikniwho7215 I had one too, but I might be just slow to react.
i loved doing just gathering tours trough world... put on simple leather gear, SnS, and just went on a expedition, taking in the big maps... ive spend ingame days and night in each map, inspecting each area, finding hidden spots, shortcuts and secrets... i was suprised finding an Anjanath taking in the morning sun by that cliff in the ancient forest or realizing the gigantic dalamadur skull in the rotten vale... the creepy, eerie sounds the wind creates while blowing trough the coral highlands at night or the bazel circling trough the air in the elders recess.... i wish deeply that MH6 will have something similar going on
@ExceedProduction
4 ай бұрын
It looks promising and maybe if it is done by the same team with a similar budget Wilds will be at least as awesome as World was. I hope it will be better but in today's gaming landscape you should never get your hopes up, sadly.
@Konani_the_unicorn_queen
4 ай бұрын
@@ExceedProduction here's hoping for online play without constant disconnections _:'3
Your ending ultimately made me subscribe. You deserve it for that dedication
In MHW you can really feel the world, the nature and that you're a part of it, for me is an absolute masterpiece.^^
@wolflinggon5664
Жыл бұрын
I agree. I got into MHW after watching my husband play and it is such a beautiful game. I will got on expeditions to mine in Elder’s Recess and just stare at the details they put into tiny things. It’s amazing
@funnyskull14
Жыл бұрын
@@wolflinggon5664 do you play it with your husband? Like go on hunts together?
@jumpycarogna
Жыл бұрын
Couldn't agree more. Rise feels like it is missing something when compared to World. Imo monsters are the real protagonists in World, not the players. :)
@dennywangsaputra5598
Жыл бұрын
Mhw is so much betterrrr
@EbefrenRevo
9 ай бұрын
lol, no.
2 underrated details in World that I absolutely adore; -Elder Dragons physically change the appearance of the locales they appear in. When Kushala Daora is at the Ancient Forest, there's a storm brewing. When Teostra is at Sandy Plains you can physically see the heatwaves in the air. When Kirin is at Coral Highlands, lightning is striking all over the sky. There could also only be up to a max of 1 other monster in the locale at the same time to sell the power and influence Elders have wherever they go. -When you capture a monster you can go back and see it physically restrained in a pen at Astera/Seliana and even get some unique lines of dialogue about them from the researcher nearby. Neither of these things are true in Rise. I like Rise a lot, I think it's great, but I love World and all its little details so much more.
@marcusaaronliaogo9158
Жыл бұрын
Gore, shagaru and chameleos affect the biomes.
@reiverdaemon
Жыл бұрын
@@marcusaaronliaogo9158 as do the afflicted monsters
@Abduzydo
Жыл бұрын
The captured monsters in the city is a amazing detail. And they keep the damage we did to him in fight, the broken parts keep broken, thats awesome... These level of detail we only see in the main series...
@halvarianknight4477
Жыл бұрын
Simply the difference between a console/ PC vs a handheld title. Sadly handhelds just don't get the same resources and are limited on the power the hardware provides.
@1ztype343
Жыл бұрын
Remember that this is made by dev team 2, so world2 will be better in detail, probably already in development too
I started mhw and iceborn all over today and the feeling is still magical, thanks to the production crew and to the mhw family‼️💖💯
im a new person to the monster hunter series just started playing iceborne now and i gotta say i have been blown away so far from what ive seen with how different animals interact with eachother and with fight over territory and such and the game genuinely feels alive whereas this sunbreak which ive only just seen looks like a game in the way the ecology is a physics... iceborne is far superior in that sense and makes me feel apart of a,mliving world and really does get me immersed i find myself playing sometimes like a nature documentary crew stalking round alpha predators on there little patrols around there territory killing prey animals around and fighting off any other apex's. Just amazing to really see a game do something like that
@gladio328
4 ай бұрын
U should give a try to rise, bc it's also a cool mh even if the feeling is not the same, it's different gameplay and playstyle
@mangu3574
Ай бұрын
The exaggerated HP monsters have in Iceborne completely put me off though, didn't get past Glavenus... Monsters hit like a truck and took forever to die, and for someone soloing Iceborne, I stopped having fun at that point and quit it, which made me very hesitant to try Rise. I was pleased to see that Rise doesn't have those HP masses of tanks in Sunbreak. Already got to MR5 and the average hunt is of 15 to 20 minutes, it's a shame it's not as beautiful as Iceborne but I'm actually having fun hunting monsters in Sunbreak, unlike Iceborne.
@sainttnias5940
19 күн бұрын
@@mangu3574I feel you bro same with me.
MHW’s little environmental details made it feel so alive and real. it was incredibly fun to just walk around in an expedition and take in all the sights while not on a hunt, or ghillie mantle up and watch the habits of a certain monster
@Scythe697
Жыл бұрын
and to complete one of the achievement, i spent days in exploration to wait for certain species to spawn.
@zhivix8263
Жыл бұрын
No it wasnt
@Benri05
Жыл бұрын
@@zhivix8263 true, Rise had those features and not World
@wallacesousuke1433
Жыл бұрын
@@zhivix8263 yes it was, I loved trolling monsters with ghillie mantle and stones, environmental traps.. also you actually were a hunter, having to look around for footprints and other cues, whereas in Rise all you do if blaze across the ugly map to beat a boring monster by spamming wirebug moves
@I-like-cows
Жыл бұрын
@@wallacesousuke1433 I hope from the bottom of my heart that they make MHW2
I love Rise but I hope for the next game they go back to Iceborne's style and world building. I love the ecology side of World, how you investigate the creatures and study them, I miss this in Rise
@Estheriam
Жыл бұрын
I hope they keep some gameplay improvements from Rise. I know Wirebugs will end up the way of the Slinger, being abandoned in the next entry most likely, but they're super fun to use. I hope Switch skills stay though. Being able to customize movesets a bit would be great and I'm having a blast with Sacred Sheath on LS.
@JJAB91
Жыл бұрын
I want World's attention to detail and echological side but Rise's designs and classic Japanese/Capcom wackyness. MHW was too westernized, too sterile.
@vezrabuto7496
Жыл бұрын
god forbid they experiment with settings. better release wrold 2, world 3 and world 4 soon
@Zedrapazia
Жыл бұрын
I guess it has something to do with the game being for the Switch, since that lil console is far too weak for World levels of complexity. But yeah, I'd prefer the world amount of detail too.
@moshe5446
Жыл бұрын
@@Zedrapazia nah they could have done a better game, it's not the console fault
One of the reasons I'll always love world in the monster hunter franchise is that it really makes u feel like the whole world is alive and we're just part of a massive and weird biosphere. It may not b the best mh, but it's def one of my favorites
@somedude6853
3 ай бұрын
Also the best ever single game sales for any Capcom franchise. Truly Impressive
Also one thing I noticed when I first fought the Barioth from the story quest, is when you are hanging from wedge beetles, he will try to swat you like the effing cat that he is.
World fortunately had the benefit of being developed for consoles that had some level of power to them. Rise starting on switch definitely affected attention to detail like this. And it's not like they could just add it in when the pc port dropped. Mh6 will definitely be a spectacle and I'm excited for it.
@nikkoa.3639
Жыл бұрын
But MHR is MH6
@GiancarloThomazSenoni
Жыл бұрын
@@nikkoa.3639 not is not, Monster Hunter Rise is Monster Hunter Rise is Monster Hunter 5.5,Monster Hunter 6 is gonna be the next Monster Hunter released on PS5 e Xbox series X/S with RE Engine
@nikkoa.3639
Жыл бұрын
@@GiancarloThomazSenoni Well Monster Hunter Rise is built on the RE Engine and will be released on PS4 and Xbox this 2023. Do remember that MH3 and MH4 were released as portable entries yet are considered mainline. MH Rise is MH6, it has its own story and plot, its own range of monsters and its own diverse new weapons. A portable entry would be something that is derivative of the past title (i.e. World) but Rise has its own identity. By all accounts, it is MH6.
@omppusolttu5799
Жыл бұрын
@@nikkoa.3639 Ok and? It was built for the switch alongside World, which was built for the more powerful consoles. Both are cannonical mainline entries, but one is for a weaker device and they aren't going to recode the entire damn game that took half a decade to make just because someone is annoyed the graphics don't blow their socks off.
@GiancarloThomazSenoni
Жыл бұрын
@@nikkoa.3639 i aware of this
It’s kinda insane the level of interaction you have with the… well, world… in iceborne. Mastering the ecology was part of learning a hunt and I love it so much for that.
@allanperl5107
Жыл бұрын
This is exactly my biggest gripe with Rise... the world there feels empty. Even the monster interactions feel somehow weaker and more sparse.. Hopefully the new MH will be more like World.
@rodclarence4147
Жыл бұрын
@@allanperl5107 wait, there's nothing like that in rise? Like turf wars of monsters etc? If there's not, i'd be sad, im playing world iceborne right now and loving it and always thought rise would be better.
@Andonerf
Жыл бұрын
@@rodclarence4147 there is turf wars still in rise, but the enviormental details are definitely toned down. Turf wars dont feel as frequent, and most monster interactions just result in one monster hitting another and then leaving once you can wyvern ride it, which is like rise's version of mounting. Rise is not an improvement to world. It's kind of it's own thing for better or for worse. That of course depends on the player though.
@midnitemrmidnite8695
Жыл бұрын
Idk about you but I didnt master anything... i just smash head with hammer 🔨
@CenerothXaris
Жыл бұрын
@@rodclarence4147 It's shifted. Where World was more focused on flora whereas Rise has is it in for fauna. You can pick up bugs to throw for ailments and frogs to put down, you have an animal to get aggro, one that gives you a ride chance and you got some that can stagger the monster. It really fits with Rise's fast paced and movement orientated style. After playing both it's hard to say which one is better because they play completely different to me.
ワールドは据え置きの進化、ライズは携帯機の進化とお互いいい方向に伸びてくれてこれからのモンハンにも期待が持てますね。それにしても久しぶりにワールドを見るとこんなに細かかったか・・・って思いますね
Just a heads up at the end, the labels were switched. Sunrise's gameplay of the dodge in the snow is labeled as Iceborne, while Iceborne's gameplay of the walk into the hot spring was labeled as Sunrise.
The downgrade in Rise is understandable since it's a handheld port, but man, this video really makes me appreciate World for what it had. So many little details like the endemic life behavior and absolutely gorgeous skybox went sadly unappreciated during my time with it, and I'm glad I get a chance to see it now. ...I'm not gonna miss that heat-seeking Rathian during the egg delivery missions though. SCREW that.
@cliffpuncher357
Жыл бұрын
Rise was also made during COVID, and it clearly affected development since the game came out unfinished. I could see fine touches like a lot of this stuff being lower priority and therefore not getting done due to time constraints.
@drago1uk2000
Жыл бұрын
@@cliffpuncher357 Cope
@rurikthehunter8811
Жыл бұрын
@@cliffpuncher357 Remember also there was a massive data leak in capcom, normally all development in every Sector Is supspended until everything Is recovered and put in security again, usually It take a considerable amount of time but nothing too big of a deal, but this wasn't a breach of common proportions
@schleon3415
Жыл бұрын
About the Rathian they even had that interaction way back in Monster Hunter 4 ultimate. Seeing this being removed from Monster Hunter Rise feels..... off
@ramortiz5185
Жыл бұрын
Ghillie Mantle!
3:50 This is simply incredible. World's small monster AI and pathing is clearly more advanced, but I do like how the gajau eventually dies in Rise.
@WisdomAkpan211
Жыл бұрын
"A blade, yes, but not a master" :)
@ArchieGamez
Жыл бұрын
Tbh i never knew that was even thing holyshit, 1K hours played...
@ekosubandie2094
Жыл бұрын
Poor fish died from dehydration
@cardnal44
Жыл бұрын
@raccoon dog the fish, yes
@joojidoes
Жыл бұрын
But i dont think it should die?they are piscines wyvern (For some reason..)
man I can't wait for wilds it's gonna be insane
The gajau jumping its way back to water is fkn funny lmao both rise and world (but props to rise for making the Gajau die for staying too long on land)
15:46 One more attention to detail that I found while playing Iceborne: The fire coming out of the Wyvern Ignition's engine during a charge will melt some snow on contact.
@reallycantthinkofausername487
Жыл бұрын
Well you can't really compare that to sunbreak consider wyvern ignition isn't... In the game
@mattrenteria7951
Жыл бұрын
@@reallycantthinkofausername487 and that is a crime
@reallycantthinkofausername487
Жыл бұрын
@@mattrenteria7951 yea... the days of grinding to HR 50 were mighty, but in iceborne the mighty had fallen...
@Benri05
Жыл бұрын
@@reallycantthinkofausername487 they will bring it back but for the price of 4.99$
@reallycantthinkofausername487
Жыл бұрын
@@Benri05 what a steal!
A big part of why MHW is so great (for me) is just how alive and immersive it feels to play. Chances are i didn't notice 90% of the stuff that makes the game "alive". But just having those small things in the background adds up to being such a wonderful experience where you are actually experiencing what "monster hunting" is like. Even the part that many people hate, the tracking. it just makes the experience so much more engaging as you are expected to engage with the environment, and actually finding the monster rather than having an objective marker. (It does get annoying at times when you run around the whole map for like 20 mins and can't find a single mark). But for the most part, it has the right balance between realism of finding/hunting monsters, and game-ism? to prevent tediousness(where you have the scout flies highlighting marks so you aren't looking for 1 teensy scratch mark in the whole map)
@JoelHernandez-tz3vk
Жыл бұрын
Too bad probably all of that makes my Ryzen 7 3700X and RX 5700 XT beg for mercy.
@feizheng9417
Жыл бұрын
@@JoelHernandez-tz3vk Have you tried to lower the picture quality setting?
@Miraak0Konahrik
Жыл бұрын
@@JoelHernandez-tz3vk Sounds like a skill issue
all comparison aside.. i appreciate how both games have different goals and themes the development team wanted to achieve for it ... really makes the series doesnt feel stagnant for every releases of their game.
@dudehead456
8 ай бұрын
it's a garbage Switch port held back by garbage Switch tech. It's a cash grab and an embarrassment after World
@iraniii9195
7 ай бұрын
@@dudehead456🤓👆
@dudehead456
7 ай бұрын
Prove me wrong@@iraniii9195
@FzPura
6 ай бұрын
@@dudehead456wdy expect from a hendheld console from 2017. It was aimed for handheld but it was still the same MH experience and was made from the portable team which is expected
@bencenagy5459
5 ай бұрын
@@dudehead456i get it, rise bad because it exists, calm tf down and have fun with world.
Iceborne sempre estará no meu coração, sempre me dá um sentimento nostálgico muito forte somente por escutar o theme de MHWI
I will say world and iceborne had the feel of a living world over the other games in the franchise.
@syb936
Жыл бұрын
Yeah, i love Rise, but Iceborne felt much more alive
@yes78
Жыл бұрын
Rise is a switch game so they cant even compare, gen 6, however, is gonna epic
@leafgreenbeast
Жыл бұрын
the engine was apparently super jank and held together with popsicle sticks and string, but they had a lot of great ambiance since it was made with stronger consoles as a baseline
@darwishanaqi1
Жыл бұрын
Bro, you're comparing a pc game to a switch game
@leafgreenbeast
Жыл бұрын
@@darwishanaqi1 it was a ps4 game for like a year before the pc port came out, which is why i said "stronger consoles"
I have been playing since the first Monster Hunter & MHW was literally the best in years by far & I hope to see more like it in the future. I still play MHW every chance I get.
@Kryynism
Жыл бұрын
Same here. Still have my ps2 copy. Just no working controllers or memory cards. Lol
@Happyfoam-lw3yt
Жыл бұрын
I started with MHFU. Truth be told, I'd say MHW is the third best game, first being MHFU, then MH4U, and finally MHWI. While the graphical fidelity was the best in the series bar none, the new additions to the roster left much to be desired. Clutch claw was a mistake, the tempered monsters were just spongy versions of their original character models, and Iceborne didn't feel like the giga expansion that all of its predecessors had. Plus, all the new options that MHW brought were hit or miss. The clutch claw and its evolution, the wirebug, I think were a mistake. They're giving the player too many broken tools when the original concept of the series is "hunt the giant monster". It's devolving into weeb bait and I don't care for it too much.
@Kryynism
Жыл бұрын
@@Happyfoam-lw3yt /v/ boi
World is fun in catching pets and collect monster informations , Rise has cool weapon designs and can fly
アイスボーン作り込みエグすぎんだろまじ、、、
The subtitle "World" definitely had meaning to it. It really felt like an actual world you were exploring. Rise leans more into the video game-y elements of monster hunting, which isn't bad of course, but it's a very different experience.
@XGab1X
Жыл бұрын
Yah. Monster Hunter franchise was always avout the "arcade"hunting experience. Since world, the trend jave change which is completely fine by me but i feel like rise is more of the miďdle ground and i kinda like it tho. Just hate a bit the wirebug mechanic but not enough to stop me from playing and having good time in the game !
@jimmulator3902
Жыл бұрын
No, rise is more in line with classic monster Hunter with the more arcade-y feel. World did a great job of bringing the world to life. Both are fantastic games in the franchise.
@jimmulator3902
Жыл бұрын
@@XGab1X wirebug is absolutely fantastic once you get used to it! I felt the same way initially but once I learned how to integrate it into my combos and playstyle, it really opens the game up tremendously
@GiraffeBlood
Жыл бұрын
@@XGab1X I’m sorry but how do you hate wire bugs? They’re so helpful for movement and add some extra depth to the combat
@Jaevwyn
Жыл бұрын
@@GiraffeBlood because not everyone finds them fun
I REALLY hope they bring back passive, and semi-aggressive monsters. I liked it when every monster wasn’t so goddamn aggressive and actually had different personalities. And being able to just chill next to a passive monster was so cool.
@Skaal_Prime
Жыл бұрын
Yeah i remember just chilling around kushala and velkhana just taking pictures of them, they were so majestic
@colonelphroggercroakinton3641
Жыл бұрын
vibing alongside dodogama just hits different
@TheAluvisify
Жыл бұрын
And watching monsters like Tzitzi-ya-ku roll up, flash everyone, and then fuck off.
@JayStryerTheDeadWizard
Жыл бұрын
i loved just following banbaro around and thinking of how much i loved the fluffy boy
@SensibleLad1997
Жыл бұрын
Yeah I miss this too, but there are some non-aggro monsters like anjanath that are still programmed to ignore you until you hit it
The beauty of world is that immersion has a very difect impact on gameplay, the better you know the layout of a map the more you can take advantage of the beautiful lush environment around you to gain an advantage over our collosal prey in the making, in some instances you can use certain ledges to get a breather, get more knockdowns with intelligent slinger usage, and even cause monsters to lose sight of you altogether if youre in a corner with limited options. It made learning all of the areas very rewarding. Like all things world had room for improvement, but they took the lives of the monsters we hunt and gave them substance, they gave us incredibly unique and diverse climates to explore each with their own challenges to overcome and prepare for. World was a masterpiece and while I'm not a fan of rise, I hope the development teams behind this franchise we all love can bring the best qualities of both games to the next entries and make them pale in comparison.
man i miss world and its amazing festivals it really felt like an mmo which i hate comparing monhun to but ive seen the community grow and be so happy before so id be more than happy for it to return
The way you have to track in World is actually pretty genius. Not only does it make finding monsters more engaging, it also keeps the map more mysterious, e.g. by make invading monsters an actual surprise. But most importantly, it actually makes you interact with the vivid enviroment much more. While looking for scratch marks etc, you are also paying attention to the detailed environment. Just exploring every nook and cranny the first time for each new map was actually a ton of fun. Flying around with wirebugs is enjoyable in it's own right, but doing so is the antithesis of slowly taking in the environment. I wouldn't want wirebugs in World, at least not not the first complete playthrough.
@mrbuttocks6772
Жыл бұрын
Wirebugs would probably be some limited use item, you only get a few for a mission and once they've been used that's it. You don't get any more and thus you have to use them smartly, waiting for the right opening to make use of one.
@holgualoxford3871
Жыл бұрын
The wirebug thing looks rediculous. It has the appearance of space age lasers. I do not like.
@emblemblade9245
Жыл бұрын
I didn’t need an excuse to explore the maps in Rise, I just did it anyway. What ever happened to that kind of player mindset?
@tilly3702
Жыл бұрын
@@emblemblade9245 People actually want engaging content to drive them to interact with an open world whaaaaa? How could that be?
@videosyouweresearchingfor6126
Жыл бұрын
the tracking system in world was monotonous, and boring at best
I was getting Stygian Zinogre tracks in elder's recess, when i see him go up to kushala's place, he sat down like a dog on the ledge facing the sky/whole elders recess and started howling. Ill never forget that moment, took a cool screenshot too
@chelsthegameruiner8669
Жыл бұрын
I actually think Zinogre does that in Rise, too. I won't lie though, I still prefer MHW over Rise as it actually felt challenging/engaging
Just want the detail of MH Iceborne with the combat mechanics but especially the co-op experience of Rise. MH World co-op was so tedious and compared to that I really like Rise's version of it as it's so much easier to setup hunts and everything.
Bro really set aside an entire minute of jiggle physics check oml
The amount of detail put into Iceborne is incredible. Rise/Sunbreak has so many wonderful QoL improvements that make the core experience better, but World/Iceborne were just on an entirely different level when it came to making the world feel alive. I hope the next title borrows heavily from both because it could easily be the best MH game.
@10XSeiga
Жыл бұрын
Literally due to one being a switch title and one being on ps4 and optimized for ps4 pro. In my perfect world. We will get rise styled combat and movement with worlds detail
@namealreadytaken7116
Жыл бұрын
rise does have qol improvements like being able to skip cutscenes world did not add this as well as being able to join on key quest with your friends and seeing monsters drop rates and weak points this was a Better addition then worlds version of it since it can be misleading at times especially with alatreon. but it also has gameplay changes for example cold and hot drinks are not qol there gameplay changes same with wire bug,movement being faster,going into the camp to take more items for the hunt,and no longer needing bug nets,pickaxes or wet stones to be taken along with you. Qol improvements are like being able to take all the items after the hunt instead of pressing each item one by one or being able to go into your room before going out into a quest.
@OST1350
Жыл бұрын
I think the way of how they put the key quests is still better in World. It's similar to MH4U.
@Phasuo
Жыл бұрын
High key agree
@invincaspartan
Жыл бұрын
Couldn't have put it better, the level of detail is by far superior for world, but didn't support switch, switch probably held Sunbreak back, but the Qol in Sunbreak is a breathe of fresh air, getting to the monster to fight it is far quicker
I feel like I'm the only person who grew up with MH on PSP/3DS and yet still found World to be the absolute pinnacle of the franchise. The immersion, the detail, the animations, the effects, the quality of life improvements, from the way you move to the world around you. Always dreamed of a console MH and World delivered 100x. With how immersive and beautiful the latest CAPCOM games have been I can only imagine what they have in store for MH6.
@FleshlyDelight
11 ай бұрын
Started with 3U and World **IS** definitely peak.
@zekerdeath
11 ай бұрын
yeah as someone who started with world, rise feels like such a wall and i cant get into it bc of how much it feels like a downgrade
@kidcosmo4891
11 ай бұрын
I started with 3U on the 3ds when it came out. Then 4U, generations, went back and played Freedom Unite, all before world came out. As of 7/9/23 I have 630 hours in 3U, 570 in 4U, 200 in generations, 1500 in world/Iceborne and 530 in Rise/Sunbreak. I started with 3U when i was 11 years old and i agree World is PEAK monhun
@kidcosmo4891
11 ай бұрын
@@FleshlyDelight Same
@willem_d1660
11 ай бұрын
@@zekerdeathI feel the same way, I’ve looked at arise gameplay and it just doesn’t have the same feel, it’s more fast paced, more like a fighting game compared to what World was
I’ve never been so invested in the traveling of a catfish befor
That little fish was on a journey
The amount of detail was awe-inspiring in world/iceborne. I actually really liked how customizable your rooms were, and that you could catch rare animals to bring back home. I loved going out hunting for rare animals and collecting them all. You can't do that in rise/sunbreak, and your room doesn't have nearly as much customization. Still, I look forward to what they bring in future games.
@ChillAssTurtle
Жыл бұрын
Cus its a switch game..
@taddad2641
Жыл бұрын
at the same time it was....... yea the weapons and some of the armor was so unddrwhemling i never felt compelled to get the ugprades.
@Sharkamfss
Жыл бұрын
@@ChillAssTurtle and being limited by technical limitations sucks ass, especially for passionate artists and creators
@ChillAssTurtle
Жыл бұрын
@@Sharkamfss naturally.
@emblemblade9245
Жыл бұрын
404 - Ideas for a channel's name not found We literally got Generations Ultimate AFTER World came out. Also, how does being a Switch game limit ROOM CUSTOMIZATION of all things? I’m referring particularly to what OP was talking about in their comment and not any implications of the other details world has “in the field”. Explain to me how you think the switch can’t handle room customization? Because I’m pretty sure that was all just an unfortunate exclusion by the devs and nothing more.
こうして見ると改めてワールドは作り込みが素晴らしいな… まあどうしてもハードの差があるし、 ライズをアクション面に特化させたのは正解だと思うけど。
Not me instantly realizing the Horizon music playing when you showcased the sky PFFF
I love both games. And tbh it's hard to ignore amazing QoL features of Rise
ワールド初めてやった時は本当ビビった記憶あるわ。 モンハンの世界に入ってる、環境を楽しむ、景色も良いしで気付いたら時間溶けてた。 もし次回作が出るなら俺は泣くね
Gotta love the effort they put into really making these worlds feel alive. Its spectacular and just makes the games so much more engaging.
I never knew you could grab the bugs off Zinogre's back
World was my only MH game and im very happy that i have played one of the best games of the franchise. Not sure if i will play wilds but i cant wait to see more of it.
ワールドプレイ時は初代をやってるような感覚だったなぁ… キャラクターを操作するんじゃなくてハンターとして生きてく感じがたまらなく好きだった
@KR-SRO
Жыл бұрын
インタビューの記事で見たけど、ワールドは初代でやりたかったことが遂に叶った作品だからね。捕獲ネットなんかは初代の頃から既にあった構想でコンセプトアートまで存在していたぐらい。そりゃあ開発にも気合いが入るよね。
@ppsilver7825
Жыл бұрын
Sunbreak ist der letzte misst wieso die nicht einfach mhw neue dlc rausbringen
@5co756
Жыл бұрын
@@ppsilver7825 Das ist für die Switch Junge ...... 😅
@user-ki3oo1zu9h
Жыл бұрын
@@5co756 The moster became very week and became a easy game after worid
@gamlerxlotl2458
Жыл бұрын
@@ppsilver7825 Es gibt zwei Teams die an Monster Hunter Games arbeiten. Das Team welches Sunbreak released hat fokusiert sich auf die switch veröffentlichungen und das andere Team fokusiert sich auf die anderen Konsolen. Nur weil Sunbreak keine geile Grafik hat heißt das nicht das es ein schlechtes Spiel ist.
I'll never forget my first time time seeing Anjanath sunbathing with its sails up, out on its little ledge overlooking the sea. Your first interaction with it is a hulking behemoth of a monster, which it is, throwing around Great Jagras like a ragdoll. It's your first true brick wall for most World players too. Then... you catch it, minding its own business, sneezing on rocks to mark territory, and sunbathing to warm up.
@CakeofPokke
Жыл бұрын
Omg! Yes!! I just found out recently that Anjanath does that after 3000 hours of gameplay. lol. I'm still discovering new things in MHW: I after all these years.
@C.hrismo
Жыл бұрын
Yea I just recently saw velkhana freezing the endemic life which is why you see some frozen bodies as tracks, was pretty cool to see they don't just spawn out of no where
@Cyborgianoid
Жыл бұрын
@@C.hrismo im pretty sure most tracks dont spawn out of nowhere the monsters leave footprints where they actually walked and some wall tracks you can see the monsters making them
@kingkobra4910
Жыл бұрын
@@Cyborgianoid in the guiding lands and expositions if a monster just spawns in you can sometimes see tracks of that monster also appear out of thin air. A little oddity of the medium of the series being video games
@tigaDeviljho
Жыл бұрын
Actually rise sunbreak do have some ecological features it's just hard to see. You can see arzuros fishing, great baggi marking territory, goss harang scratching its back, and so on. I'm trying to capture the moment and upload it on youtube but hell it's really hard to capture that moment.
3:04 is the moment, where you know that a true man of culture made this video.
Just remember that World was made for PS4 and Rise for Siwtch. That alone explains why World has more detailed quality than Rise. It's also why I hope that the next instalment are being made for PC or at least PS5 / XBOX X/S, and then they include a port to Switch 2 a year later.
Well, I don't see the toads as a downgrade, just means that through generational trauma they've become more badass
@hamsg
Жыл бұрын
HAHAHAH
@_IMadeAdiAnandaPermana
Жыл бұрын
Some character development, I see
2:27 This is something that people often use as evidence for bad hitboxes, but it's actually a new feature introduced in Rise specifically so monsters can deal with hunters that would otherwise camp on an unreachable ledge and fire down with a bowgun. When a monster hits a wall, a quake sound effect plays, and the ledge above will throw the hunter back down. The real issue is that the effect is way too subtle for the actual reaction caused.
@bdte2538
Жыл бұрын
It’d had been more easily understanding if it use specific motion like wobbly legs before falling down, something like how hunters in World-IB do when affected by crumbling terrains instead of reusing hit reaction (though I guess the locked animation could be irritating in this situation where it occurs more by monsters/when you’re fighting closed to walls)
@snowmanleblanc6053
Жыл бұрын
Still bs and not immersive. Should've improved stage/map design or increased monster vertical traversal ability rather than doing something like that.
@numerobis2178
Жыл бұрын
In world, monsters could just go up there and punish you, but it seems like it Rise lots of place are totally unreachable to the monsters
@marcusaaronliaogo9158
Жыл бұрын
@@numerobis2178 actually narga moves alot on the sub zones.
@benjamintice6400
Жыл бұрын
If the monster bonks a ledge, and you are *two ledges away* it should not effect you.
a combination of rise's combat and world's world building will be my dream MH game.
@ofnightking335
5 ай бұрын
Maybe in the next MH: Wilds
@akipham
5 ай бұрын
@@ofnightking335 hope so , the trailer looks promising
4:06 that Gajau stared Death straight in the eyes and said *"not today"*
They really tried so hard with Iceborne, the game feels like a living breathing world
@AbyssContent
Жыл бұрын
ikr, i used to be a hardcore mhw/iceborne nerd, but i couldnt get into rise, it just feels so ... outdated,
@SchradeDemise
Жыл бұрын
Yes and they really deserved all the sales that made it the best-selling Capcom game, would've been better if they won goty 2018 over GoW
@fabinagl7601
Жыл бұрын
@TooFrostii that has literally nothing to do with it
@emenova3553
Жыл бұрын
@@fabinagl7601 It kinda does, not because it's a nintendo game specifically, but it's made with a nintendo console in mind, even pushing the thing to its limits. Plus wirebugs are a thing so the verticality of the monster's hitboxes are buffed to hell, tho it is a bit of a cheap method to take a hunter down from the air, which is why I appreciate the devs giving combo moves to monsters. Portable old school MH with a tad bit of insanity, I appreciate that part of Sunbreak, but with every gen comes an evolution of the previous one so I appreciate what Iceborne brought to the table too
@xSkail
Жыл бұрын
@@fabinagl7601 it does to a certain extent because it was developed with the switch hardware in mind. They knew world would be shipped onto PC, PS4 and xbox so they could go all out on graphics, animations and environment density.
Of course, Rise is considerably less detailed since, well, it is a portable title. But watching this vid just makes me long for another world-borne style title to come. Damn, those details put into the environment... amazing!
@Panasiux2
Жыл бұрын
I'm just stunned, they could add dlc to world for w few next years, due the graphics was awesome even for today. They could make world next frontier and grab a cash or another 10 years.
@VezixHaikal
Жыл бұрын
@@Panasiux2 japanese devs, especially Mon Hun dev have dignity and respects their fans, thats why they prefer to make a new game giving new experience instead of milking current one to oblivion like EA.
@Panasiux2
Жыл бұрын
@@VezixHaikal then you never heard about Frontier? How many years it was 12? Yeah, they know how to milk a title.
@tokataratata
Жыл бұрын
Even MHgen (another portable title) had more details than rise so you can't just blame all of these problems on hardware issues and it being a portable game. Rise is just a rushed game as simple as that.
@Mstrskeletor89
Жыл бұрын
@@Panasiux2 not the same team that makes the main line monhuns rise is made by both so there are similarities to both
The key to remember before passing judgement is that MH as a franchise always has a mainline set of games and a portable set of games. MHR is our portable one. You cannot expect the same thing as they literally work off or different design philosophies
MHW - Iceborn is top pinnacle of MH series. Pretty nostalgic which makes me wanna play again when I get my hand back on desktops.
This video perfectly incapulates what gave MHWorld such a special feel for me as my first MH game. The attention to detail made it feel so real, if you thought you could do something, 90% of the time you could! I really hope this attention to detail remains for whatever game will be its successor!
@NongIng
Жыл бұрын
If world had counter peak performance I would never need to play Rise once I’m done with it
@D3Vlicious
Жыл бұрын
Different dev teams, different engines, different philosophies. World is by the mainline team, and was built on the engine used in previous games-MT Framework. Rise is by the portable team, who had to remake everything from scratch on the RE Engine. That, and the portable team tends to make faster-paced, more "arcadey" (for lack of a better term) takes on the MonHun formula.
@Gdozify
Жыл бұрын
That's the reason, I hold playing Rise, better wait for the other team done developing monster hunter in console / PC, not this portable with rise
@DireNemesis
Жыл бұрын
@@D3Vlicious hope the mainline team makes mh6
@shiprek900
Жыл бұрын
@@DireNemesis They most definitely will. They’re the team that always make the generation starters. They also tend to keep thing a little more grounded, slower paced, and more detailed than the “portable” team does. The mainline director also confirmed in an interview after the release of Iceborne that the next game the team develops would likely retain many of the ecological focused gameplay elements such as the scout flies and monster behaviors, so there’s nothing to worry about when it comes to MH6 at the moment if you preferred World over Rise
World is an immersive experience, Rise is an arcade boss rush. I love them both!
@UNNKO
Жыл бұрын
同意
@kidcosmo4891
11 ай бұрын
Thats a perfect summary!
@schikey2076
10 ай бұрын
its super clear what both games are going for... the name itself tells it World : emphasis on the World Rise : enphasis on verticality aspect which is the Wirebug system
@EbefrenRevo
9 ай бұрын
Finally someone with some gray matter.
@gektoast4968
7 ай бұрын
@@awhellnah__don’t tell me you’re on fuckin putin’s side
i just so hope that they do like a world 2 instead of another rise or other switch port, this series has so much potential to be even more overwhelming and beutiful (esp. if they somehow get underwater fights work again like in 3)
got so invested in that gajau's journey home omg
I remember spending so much time just roaming the maps in World, and just taking it all in. It was very relaxing. Can't say I've done the same in Rise, but they obviously went the more action-oriented route. Not that that's a bad thing, just preferred the more immersive environments in World personally.
@toottootsonicwarrior5777
Жыл бұрын
Thats what mh should be about more then anything imo. Being one with nature not fast kill times and meta builds.
@freatv7612
Жыл бұрын
It was probably more because the Switch simply cannot compete with a stationary Playstation or XBox when it comes to processing Speed and Graphics. And World got a graphical "Overhaul" when Series X and Playstation 5 came out to allow Usage of the UHD Capabilities of the Consoles
@kottadragon
Жыл бұрын
@@freatv7612 Also, a lot of older fans complained about the verticality and slopes to the devs. Don't get me wrong, I personally enjoyed World - it's the most fun I've had with a MH game since Tri, but the general community seems to have a rather negative, or at least elitist, opinion towards it for trying too much new stuff too fast at the expense of some older staples like the number of unique weapon models.
@iloveakidog4568
Жыл бұрын
true
@cussomak143
Жыл бұрын
@@toottootsonicwarrior5777 Have you played any mh before World?
アイスボーンは本当に世界観を大事にしてたゲームだった。今でもやり込める理由はこういう細かいところにあったのかもしれない。
8:13 That Rathalos just woke up from a nap and was like OH SNAP!
Don't know why but the heat exposure comparison made me laugh, it was just really funny to see someone dying sweating a river then immediately change to someone unaffected with no warning
Iceborn was a masterpiece and was meant for it. Sunbreak is just a good old MH with QoL improvements and cool mechanics. It was meant to be minimalist and went for the essential. No more, no less. The two are good videogames for what they do.
@blackyraypatrick9041
Жыл бұрын
And I love both of them.
@karmicknight
Жыл бұрын
I reckon capcom just gave nintendo the gwak gwak 9000 and said "Who cares about quality when you can have 12 FPS"
@amazingmao
Жыл бұрын
World/Iceborn series and Rise/Sunbreak series are basically like the good ol' MH main vs MH portable series If you go compare say Monster Hunter Tri vs Monster Hunter Portable 3rd, the differences would've been a looooot more glaring. With this in mind, Rise/Sunbreak actually did a very decent job.
@kujojotarostandoceanman2641
Жыл бұрын
Especially it was for switch promotion so that's also why it's far smaller scale since switch can't handle World
@Landofahero
Жыл бұрын
Rise has nothing to do with "old MH". You might want to replay the real first games.
アイスボーンめちゃくちゃリアルだからあたかもその世界に引き込まれるような感覚になるのが最高すぎる
@user-ef7dx3vl3n
9 ай бұрын
次回作は是非ともチャイニーズクオリティのswitchを捨ててこれ以上 の作り込みでPCとかPS5できてほしいですよね‼
@xxczz5965
8 ай бұрын
正直リアリティなんていらんとか言ってた俺でもモンハンだとリアルのほうがいいなって思えたわ 生態系とか技のエフェクトとかが別格すぎる
@cocoa8706
8 ай бұрын
まじで綺麗すぎてリアル体験 してるかのよう。次回作はpsか pcで出して欲しい。
@user-xn3ni1om9y
8 ай бұрын
@@user-ef7dx3vl3n ほんとそれ、次回作に期待やね笑
@user-vt4pp2wt8f
8 ай бұрын
@@syougaisya_kimosugiwwwそりゃ下げるやろww なんで劣化ハードで出さなきゃいけないねんw 今更3DSで出すって言ったら反発すごいやろ? それと同じや。Switchってもういつのハードだよw
Something I noticed in world on really long expeditions, if your stamina gets too low you start clutching your stomach and your belly starts growling and if it gets as low as possible you walk clutching your stomach
@Bastet12
5 ай бұрын
I think monster Hunter tri also have that, but I may be wrong
アイスボーンはマジで細部までの作り込みが凄すぎる
Every time I play one of these two games, I really feel that if they were put together we'd possibly have a game that outshines both. For example, the QOL changes of Rise/Sunbreak + the wonderful environments/details of World/Iceborne. (This might be a silly thing to miss, but I really do wish we could have endemic life in our rooms in Rise, I have a few Arrowhead Gekkos in World and they're adorable to see every time I check in :) )
@AlphaTango166
Жыл бұрын
You're god damn right
@cadenfinch4813
Жыл бұрын
It’s not silly at all. It’s a beautiful part of the “world” of MHW. It makes the game feel alive.
@louloudezo5341
Жыл бұрын
"lemme go and get some endemic life god dammit!" X) totally how i feel as well
@timothys5385
Жыл бұрын
Replaying world with some friends, and they don't get it. They asked why I was the last one to show up for the monster when I was the first one out of camp. It's like they didn't even see the downy crakes!
@RED_XLR
Жыл бұрын
I agree for the most part. I liked some mechanics from Rise too, like being able to take pics of everything and put it in the Hunter's Notes. I don't remember if World had that, but if it did, i never did it. You could also hang pics in your room in Rise. And Rise introduced some new endemic life that helps you fight the monsters in different offensive or defensive ways. I would say the graphics, environment, and the level of detail is what's best about World. Everything else is better in Rise, including the wirebug mechanic, i much preferred it over the clutch claw. Not so much the wyvern riding, but i grew to like that feature too. I would prefer the combination of these 2 games to not have that specifically, and to just stick with World's land on the boss' back to do a take down. And Rise's wire bug skills/movement abilities over Clutch Claw. Basically best case scenario would be a combination of wirebug and clutchclaw, but adding only the best parts of both, and removing the bad things.
There's so many little things in world that I love. Even the cooking animation from the chef at canteen get upgraded while we collect more food and do his quest. Uragaan back also can be mined when it's toppled. The feeling and the immersive is awesome
@marcusaaronliaogo9158
Жыл бұрын
Basarios also got a mineable back.
@AsuratheKid
Жыл бұрын
Well, uragans back being mineable was a thing way before world though
@whysopro2131
Жыл бұрын
@@AsuratheKid yeah, same for catching fulgurbugs off of zinogre's back, which also helps reduces his current charge
Did not expect the random jiggle physics one
im sorry but the landslide against the rathalos was hilarious xD
world/iceborn was and always will be a magical game. everything about it seemed so alive. and not just the zones, but the villages, the hubs. there are other people walking around, eating, crafting. i love rise/sunbreak as a game, but world was an entire experience. im so glad i took that leap of faith to buy world when i did. a game hasnt hooked me in like that in a long long time
this definitely made me a bit nostalgic for WorldBorne, I'll never forget trying out the demo and seeing Rathalos pick up an Anjanath and slam it on the ground for the first time and losing my shit.
@brandonblackwood3680
Жыл бұрын
When we got all the way to the endgame my buddy wasn't too excited about fighting Fatalis. "It's just a generic dragon. There are better designs." He said. Then the cutscene played and when he got his first proper look at Fatalis and fought him he lost his shit. One of my favorite memories from World.
@diegolima2220
Жыл бұрын
I hate how turf wars are sparse in risebreak... I hate to see the monsters meet, taking a hit just to activate wyvern riding
@Walamonga1313
Жыл бұрын
@@brandonblackwood3680 I love Fatalis because he's a dragon styled after both western and eastern dragons. It's not a wyvern like most other monsters, it's an actual badass mf dragon!
@isaacm7934
Жыл бұрын
@@brandonblackwood3680 "it's just a generic dragon" Top 10 famous last words number one "it's just a monkey"
やっぱりサンブレイクは操作性やスポーティさで勝負しててアイスボーンは環境描写にこだわってるんだな…個人的にスピーディに狩るより環境を味わって狩りも楽しみたいからアイスボーン系統のが好み
@Remora-xr5jp
8 ай бұрын
アイスボーンプレイしてない俺でもわかる
@user-vt4pp2wt8f
8 ай бұрын
そもそもクロスまで全部ワールドみたいなリアル路線だったのにな。クロスからおかしくなった。ワールドも斬ってる時に気持ちいいけど昔みたいに血が出なくなってしなw そもそもモンハンって元々リアル路線だったんだしライズはまじ別ゲーな感じ
@TsunaRis
8 ай бұрын
2G時代からやってたけど、任天堂に行ったモンハンは興味なかった。 そもそもPSのモンハンは最初からリアル路線寄りだった。
@Gotume-Taisho
7 ай бұрын
シンプルにSwitchっていうハードの性能的な限界がでかいと思うけどね
@TsunaRis
7 ай бұрын
@@Gotume-Taisho そりゃそうやろ
It felt like Rise+Sunbreak was made like those of older MH gamestyle.
アイスボーンは皮膚の質感や小動物の鳴き声とか時間の移り変わりとか自然の息吹を感じるような細部までの表現がすごい。 あと四季を感じる事ができた(集会所や食べ物) このクオリティーだから今でもエリアを散歩してるだけでも楽しい。
@user-li4th4eo5u
Жыл бұрын
ライズのポポの扱い酷くて草 突然透明化とかプレデターかな
@chriseljohnobsioma237
Жыл бұрын
Very well said
@user-vh6hp3ih1o
Жыл бұрын
switchのキャパと比べてもな
@ban_san
Жыл бұрын
@@user-li4th4eo5u 突然の透明化はpspのセカジらへんイメージじゃね? psp時代はというかpsp限らず突然消えるのは普通だったぞ
@KR-SRO
Жыл бұрын
@@user-li4th4eo5u ワールドは初代の頃からやりたかったことのオンパレードだから、他作品に比べて世界観を最重要視してるんだと思う。ゲームとして消えるのは普通の方法なんだろうけど、ワールドではそうしたくなかった。ワールドは開発にとっても思い入れの強い作品であるが故に、あらゆる描写が変態の域に達してるのさ。だから、ライズは手抜きだとかそういうことじゃないと思うよ。ワールドがイカれ変態過ぎただけ(良い意味で
Monster Hunter World (And Iceborne) was a mistake for me as my first MH game, it spoiled me because of its nicer graphics and how alive it felt. I like Rise, very fun to play, but it always felt like it was missing something in its world, it felt extremely empty. I miss capturing endemic life, but taking pictures is cool too. World is still fantastic, it feels like its breathing, iceborne brought in some fun new ideas as well, didn't really hate the guiding lands, never felt the need to minmax as fast as possible, got to the endgame quite comfortably. Edit: I shouldn't have watched this video, you are reminding me of all the cool things I use to do and no longer can in Rise. Tons of breakable terrain, parts of the map changing as you fight, sneaking around monsters. I actually did a lot of sneaking depending on what I was trying to do, damn I miss that, how do I miss sneaking around in MH??
@SkywardSquittle
Жыл бұрын
I mean you can sneak in rise by pressing the dodge button while stationary
@Saucyshire
Жыл бұрын
@@SkywardSquittle Yeah but you can't hide from the monsters like in World. It even shows that off in the video, they will always notice you.
@SkywardSquittle
Жыл бұрын
@@Saucyshirehah sorry, I realized what you meant after replying 💀
@Saucyshire
Жыл бұрын
@@SkywardSquittle We all do that every now and then💀
@blackyraypatrick9041
Жыл бұрын
I personally Had a different chronology. I started with World and interrupted it because everything felt so slow and clunky. Than I played Monster Hunter Rise and fell in love with it. Since I got used to the fighting System and gameplay of Monster Hunter through Rise I'm finally able to appreciate the work which was done for monster hunter world and play both of them for their individual strenghs. World for its huge and alive world, grafics and the more tactical fighting system. Monster Hunter Rise for its Fast paced Movement and Fighting.
Im a world fan, but i do find it funny that the Gajau actually suffocates in Rise when out of water for a long time compared to world where they can just flop back to their pond no matter how long
The jiggle sphysics part lmao.
ワールドの作り込みがエグすぎる… わたしがライズよりワールドを選ぶ理由
@okesyhse2xt
Жыл бұрын
ワールド楽しめるって羨ましい
What I liked in Iceborne is using the environment to your advantage. The water breaks at the Ancient Forest, the snow Avalanche at Hoarfrost reach, etc. There's a lot of epic scenes. Not saying MHR doesn't have its own epic stuff, but I loved doing that in MHW.
アイスボーンのグラフィックの美しさとか、モーションの多さに感動しちゃった 大型モンスターがうろついてる時のガスガエルたちが怯えるモーションまじ好きかわいい
So that's why Iceborne makes my computer sound like it's going to explode.
Its actually incredible how much the Portable Team was able to squeeze out of the Switch. They had a harsh Limitation compared to what the Home Consoles can offer and did the best they could. Even if this is PC footage hehe
@geovanie56
Жыл бұрын
That’s why there should be more handheld consoles like the steam deck
@5at5una
Жыл бұрын
@@geovanie56 poeple do waiting for Switch pro or something with better gpu since regular switch still running on old Nvidia mobile gpu
@Benri05
Жыл бұрын
let's hope that the successor of the Switch will be here before MH6 comes, imagine if we still doesn't have the next Switch generation and MH6Portable comes, it'll look and feel the same as Rise and the disparity between the mainline and portable MH will be massive and for sure people would be mad about that.
@The_Blazelighter
Жыл бұрын
@@geovanie56 The more competition, the better
@hitokiri657
Жыл бұрын
And this is the reason Nintendo consoles should be out of developer interest.
I really love world because it really feels so alive. Its amazing the love and effort the developers put in to the game and that it stand the test of time. ❤
I think a big reason for the massive difference in detail between world and rise is the consoles they came out on. You can’t do much on switch where as xbox and playstation had more power to output the amazing graphics and attention to detail in world
I literally avoid the mud puddles in rise because of world. I didn’t even know they didn’t slow you or make you stumble, I just assumed